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Vulkan 3D Graphics Rendering Cookbook

You're reading from   Vulkan 3D Graphics Rendering Cookbook Implement expert-level techniques for high-performance graphics with Vulkan

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Product type Paperback
Published in Feb 2025
Publisher Packt
ISBN-13 9781803248110
Length 722 pages
Edition 2nd Edition
Languages
Tools
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Authors (3):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Alexey Medvedev Alexey Medvedev
Author Profile Icon Alexey Medvedev
Alexey Medvedev
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (15) Chapters Close

Preface 1. Establishing a Build Environment 2. Getting Started with Vulkan FREE CHAPTER 3. Working with Vulkan Objects 4. Adding User Interaction and Productivity Tools 5. Working with Geometry Data 6. Physically Based Rendering Using the glTF 2.0 Shading Model 7. Advanced PBR Extensions 8. Graphics Rendering Pipeline 9. glTF Animations 10. Image-Based Techniques 11. Advanced Rendering Techniques and Optimizations 12. Unlock Your Book’s Exclusive Benefits 13. Other Books You May Enjoy
14. Index

Implementing offscreen rendering in Vulkan

Before we dive into general post-processing effects, let’s learn how to implement some foundational Vulkan code for offscreen rendering. We will use this functionality throughout the rest of the book to implement various rendering and post-processing techniques.

In this recipe, we will learn how to render directly into specific mip levels of an image and access each mip level individually. As a demonstration, we will render a textured icosahedron where each mip level of the texture is painted in a different color, allowing us to clearly see how the GPU handles mip level transitions.

Getting ready

It is recommended to review the recipe Using texture data in Vulkan from Chapter 3.

The demo app for this recipe is located in Chapter10/01_OffscreenRendering.

How to do it…

Let’s start by examining the high-level code of our example app in Chapter10/01_OffscreenRendering/src/main.cpp.

  1. First...
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Tech Concepts
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Programming languages
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