Creating the material
Now that the simulation is done, we are ready to set up the material for our smoke and fire! This is where you would want to look at reference images again. When you look at chemical explosions, you will notice that the smoke is very dark and dense. The fire is a very bright orange and yellow color, so let’s replicate that in the material!
Creating the smoke
Let’s start creating the smoke:
- To see what our explosion looks like, go to frame
25and press Z, and then select Rendered View. The scene lighting is also a bit boring, so add a sun lamp by pressing Shift + A going to Light | Sun. Place and rotate it so that it’s facing the front. In the Object Data panel, under the Light tab, set Strength to10:
Figure 5.17 – Lamp properties
- Next, let’s head over to the Shading workspace at the top.
- With your domain selected, you should see a basic material already in place since...