Rendering the explosion in Cycles and EEVEE
The last step in this tutorial is to set up the camera and render settings.
Rendering in Cycles
So, let’s get started by setting up the camera and rendering the explosion with Cycles first:
- Firstly, in the Timeline, set the End frame to match however long your simulation is. In this case, ours is
150. - Since we deleted the camera at the beginning, we need to add a new one. Press Shift + A and select Camera. Place it where you want to view the explosion. We think a high-up angle looking down looks pretty nice.
- Next, go to the Render panel and scroll down to the Color Management tab. Set View Transform to Filmic and Look to High Contrast. This will make your colors pop:
Figure 5.23 – The Color Management tab
- Finally, if you are using Cycles, set Render Max Samples to
100, and then just render out the animation. We recommend exporting the animation as PNG files and then...