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Vulkan 3D Graphics Rendering Cookbook

You're reading from   Vulkan 3D Graphics Rendering Cookbook Implement expert-level techniques for high-performance graphics with Vulkan

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Product type Paperback
Published in Feb 2025
Publisher Packt
ISBN-13 9781803248110
Length 714 pages
Edition 2nd Edition
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Authors (2):
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Alexey Medvedev Alexey Medvedev
Author Profile Icon Alexey Medvedev
Alexey Medvedev
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
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Toc

Table of Contents (14) Chapters Close

Preface 1. Establishing a Build Environment 2. Getting Started with Vulkan FREE CHAPTER 3. Working with Vulkan Objects 4. Adding User Interaction and Productivity Tools 5. Working with Geometry Data 6. Physically Based Rendering Using the glTF 2.0 Shading Model 7. Advanced PBR Extensions 8. Graphics Rendering Pipeline 9. glTF Animations 10. Image-Based Techniques 11. Advanced Rendering Techniques and Optimizations 12. Other Books You May Enjoy
13. Index

Rendering ImGui user interfaces

ImGui is a popular bloat-free graphical user interface library for C++ and is essential to the interactive debugging of graphics apps. ImGui integration comes as a part of the LightweightVK library. In this recipe, we go step by step through the code and show how to create an example app with ImGui rendering.

Getting ready

It is recommended to revisit the Using Vulkan descriptor indexing recipe from Chapter 3, and also recall the Vulkan basics described in the other recipes of that chapter.

This recipe covers the source code of lightweight/lvk/HelpersImGui.cpp. The demo code for this recipe is in Chapter04/01_ImGui.

How to do it...

Let us start with a minimalistic ImGui demo application and take a look at how to use the ImGui Vulkan wrapper provided by LightweightVK:

  1. First, we create an lvk::ImGuiRenderer object. It takes in a pointer to our lvk::IContext, the name of the default font, and the default font size in pixels...
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