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iOS 26 Programming for Beginners

You're reading from   iOS 26 Programming for Beginners A hands-on guide to kickstarting your iOS app development journey with Swift 6, UIKit, and Xcode 26

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Product type Paperback
Published in Nov 2025
Publisher Packt
ISBN-13 9781806023936
Length 634 pages
Edition 10th Edition
Languages
Tools
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Author (1):
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Ahmad Sahar Ahmad Sahar
Author Profile Icon Ahmad Sahar
Ahmad Sahar
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Toc

Table of Contents (35) Chapters Close

Preface 1. Swift
2. Hello, Xcode FREE CHAPTER 3. Simple Values and Types 4. Conditionals and Optionals 5. Range Operators and Loops 6. Collection Types 7. Functions and Closures 8. Classes, Structures, and Enumerations 9. Protocols, Extensions, and Error Handling 10. Swift Concurrency 11. Design
12. Set Up the User Interface 13. Build the User Interface 14. Complete the User Interface 15. Modify App Screens 16. Code
17. MVC and Table Views 18. Get Data into Table Views 19. Pass Data Between View Controllers 20. Core Location and MapKit 21. JSON Files 22. Custom Views 23. Camera and Photo Library 24. Search 25. Collection Views 26. Features
27. Adopt Liquid Glass 28. Icon Composer 29. Apple Intelligence 30. Foundation Models 31. Test and Submit Your App to the App Store 32. Unlock Your Exclusive Benefits 33. Other Books You May Enjoy
34. Index

Protocols

Protocols are like blueprints that determine what properties or methods an object must have. After you’ve declared a protocol, classes, structures, and enumerations can adopt it and provide their own implementation for the required properties and methods.

Here’s what a protocol declaration looks like:

protocol ProtocolName {
  var readWriteProperty1 {get set}
  var readOnlyProperty2 {get}
  func methodName1()
  func methodName2()
}

Just like classes and structures, protocol names start with an uppercase letter. Properties are declared using the var keyword. You use {get set} if you want a property that can be read from or written to, and you use {get} if you want a read-only property. Note that you just specify property and method names; the implementation is done within the adopting class, structure, or enumeration.

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