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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Transform your artistic vision into stunning, realistic simulations with Blender 4.0

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Product type Paperback
Published in Apr 2025
Publisher Packt
ISBN-13 9781836200055
Length 412 pages
Edition 2nd Edition
Languages
Tools
Concepts
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Toc

Table of Contents (22) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: An Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: An Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Chapter 15: Creating a Burning-Up Effect 20. Index 21. Other Books You May Enjoy

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

active rigid body 226

airflow, controlling properties

density 7

effectors 7

flow 7

force fields 7

heat 7

attribute 7

B

bad geometry 131

bake 138

bending springs 178

Blender 3

brushes 303

Settings tab 303, 304

Source menu 305-309

Velocity tab 310

Waves tab 312, 313

burning material

adding 378-380

C

cache 138

Cache panel 28, 29

campfire simulation

creating 64

domain object, setting up 64, 65

effectors, adding 69, 70

final details, adding 78, 79

fire materials, creating 70-74

inflows, setting up 66-69

particle material, creating 77

sparks, creating with particle system 74-76

Canvas object 285

Cache tab 301, 302

Output tab 301-303

Settings tab 285-287

Surface Type options 287-289

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83
Tech Concepts
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Programming languages
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