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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Transform your artistic vision into stunning, realistic simulations with Blender 4.0

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Product type Paperback
Published in Apr 2025
Publisher Packt
ISBN-13 9781836200055
Length 412 pages
Edition 2nd Edition
Languages
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Concepts
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Toc

Table of Contents (22) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: An Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: An Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Chapter 15: Creating a Burning-Up Effect 20. Index 21. Other Books You May Enjoy

Summary

And there we go! We have completed this chapter and created a nice, realistic waterfall simulation. We have covered a lot, so let’s do a quick recap.

First, we learned about the domain settings for creating realistic fluid, added an inflow object, and set obstacles for the fluid to collide with. We then learned how foam particles work and how to add them to the simulation. We covered realistic water materials in Blender and how to add motion blur in the Compositor! Finally, we learned how to properly render out animations in Blender and sequence them together in the Compositor. For the rest of the tutorials in this book, I won’t be covering how to render animations, so just remember to reference this chapter for a quick recap!

Fluid simulations are quite complicated and can take a long time to create, but hopefully, this chapter gave you an understanding so that you can go out and create your own realistic simulations! I hope you like explosions because...

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