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Vulkan 3D Graphics Rendering Cookbook

You're reading from   Vulkan 3D Graphics Rendering Cookbook Implement expert-level techniques for high-performance graphics with Vulkan

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Product type Paperback
Published in Feb 2025
Publisher Packt
ISBN-13 9781803248110
Length 714 pages
Edition 2nd Edition
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Authors (2):
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Alexey Medvedev Alexey Medvedev
Author Profile Icon Alexey Medvedev
Alexey Medvedev
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
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Toc

Table of Contents (14) Chapters Close

Preface 1. Establishing a Build Environment 2. Getting Started with Vulkan FREE CHAPTER 3. Working with Vulkan Objects 4. Adding User Interaction and Productivity Tools 5. Working with Geometry Data 6. Physically Based Rendering Using the glTF 2.0 Shading Model 7. Advanced PBR Extensions 8. Graphics Rendering Pipeline 9. glTF Animations 10. Image-Based Techniques 11. Advanced Rendering Techniques and Optimizations 12. Other Books You May Enjoy
13. Index

Using Tracy GPU profiling

Tracy includes a feature that uses Vulkan timestamps to obtain timing information for commands executed on the GPU. If the Vulkan extension VK_EXT_calibrated_timestamps is supported, the GPU timing data is synchronized to the same reference frame as the CPU timing. Let’s take a quick look at how to add Tracy GPU profiling to Vulkan within the VulkanContext.

Getting ready

The corresponding C++ source code can be found in lvk/vulkan/VulkanClasses.cpp.

How to do it...

Tracy GPU profiling can be integrated into existing Vulkan code as follows.

  1. First, include the TracyVulkan.hpp header and define a helper macro to use within our rendering functions.
    #if defined(LVK_WITH_TRACY_GPU)
      #include "tracy/TracyVulkan.hpp"
      #define LVK_PROFILER_GPU_ZONE(name, ctx, cmdBuffer, color) \
        TracyVkZoneC(ctx->pimpl_->tracyVkCtx_, cmdBuffer, name, color);
    #else
      #define LVK_PROFILER_GPU_ZONE(name, ctx, cmdBuffer,...
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