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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Transform your artistic vision into stunning, realistic simulations with Blender 4.0

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Product type Paperback
Published in Apr 2025
Publisher Packt
ISBN-13 9781836200055
Length 412 pages
Edition 2nd Edition
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Table of Contents (22) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: An Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: An Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Chapter 15: Creating a Burning-Up Effect 20. Index 21. Other Books You May Enjoy

Flow objects

Flow objects are used to either add smoke/fluid to the simulation or remove it, and they must be within the domain bounding box to work properly. To add a flow object to the simulation, just select any mesh. Then, in the Physics panel, select Fluid | Type | Flow.

Figure 2.51 – Flow settings

Figure 2.51 – Flow settings

Let’s go through the settings for the flow object and learn about each one:

  • There are four flow types we can add:
    • Smoke: This will only emit smoke into the domain.
    • Smoke + Fire: This will emit both smoke and fire into the domain.
    • Fire: This will only emit fire. Keep in mind that a little bit of smoke will be emitted from the burnt fuel. If you only want fire, set Flame Smoke in the domain to 0.
    • Liquid: This, of course, will emit fluid into the domain.
  • Flow Behavior: This controls how the flow will interact with the simulation:
    • Inflow: This will constantly add fluid/smoke to the simulation.
    • Outflow: This will remove any fluid/smoke that...
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