Introduction to soft body simulations
As we mentioned at the start of this chapter, soft bodies are used to deform objects and make them look soft. A soft body simulation calculates gravity, force fields, and the strength of the interior force connecting the vertices and applies deformations accordingly. This gives a realistic look as if the object were filled with something. Think of a water balloon, for example.
To add a soft body simulation to an object, you need to head over to the Physics panel and select Soft Body, as illustrated in the following screenshot:
Figure 6.1 – Creating a soft body simulation
Unlike a Mantaflow simulation, you can use any object with control points or vertices for a soft body simulation. This includes meshes, curves, surfaces, and lattices. The number of vertices on the object also correlates to how the simulation will look. If you try to simulate a cube, for example, with only eight vertices, that’s not...