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Vulkan 3D Graphics Rendering Cookbook

You're reading from   Vulkan 3D Graphics Rendering Cookbook Implement expert-level techniques for high-performance graphics with Vulkan

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Product type Paperback
Published in Feb 2025
Publisher Packt
ISBN-13 9781803248110
Length 714 pages
Edition 2nd Edition
Languages
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Authors (2):
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Alexey Medvedev Alexey Medvedev
Author Profile Icon Alexey Medvedev
Alexey Medvedev
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
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Toc

Table of Contents (14) Chapters Close

Preface 1. Establishing a Build Environment 2. Getting Started with Vulkan FREE CHAPTER 3. Working with Vulkan Objects 4. Adding User Interaction and Productivity Tools 5. Working with Geometry Data 6. Physically Based Rendering Using the glTF 2.0 Shading Model 7. Advanced PBR Extensions 8. Graphics Rendering Pipeline 9. glTF Animations 10. Image-Based Techniques 11. Advanced Rendering Techniques and Optimizations 12. Other Books You May Enjoy
13. Index

Advanced Rendering Techniques and Optimizations

In this chapter, we’ll scratch the surface of more advanced rendering topics and optimizations. We’ll also show how to combine multiple effects and techniques into a single graphical application.

This chapter covers the following recipes:

  • Refactoring indirect rendering
  • Doing frustum culling on the CPU
  • Doing frustum culling on the GPU with compute shaders
  • Implementing shadows for directional lights
  • Implementing order-independent transparency
  • Loading texture assets asynchronously
  • Putting it all together into a Vulkan demo
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