Vulkan 3D Graphics Rendering Cookbook, Second Edition: Implement Expert-Level Techniques for High-Performance Graphics with Vulkan 1.3
Welcome to Packt Early Access. We’re giving you an exclusive preview of this book before it goes on sale. It can take many months to write a book, but our authors have cutting-edge information to share with you today. Early Access gives you an insight into the latest developments by making chapter drafts available. The chapters may be a little rough around the edges right now, but our authors will update them over time.
You can dip in and out of this book or follow along from start to finish; Early Access is designed to be flexible. We hope you enjoy getting to know more about the process of writing a Packt book.
- Chapter 1: Establishing a Build Environment
- Chapter 2: Getting Started with Vulkan
- Chapter 3: Working with Vulkan Objects
- Chapter 4: Adding User Interaction and Productivity Tools
- Chapter 5: Working with Geometry...