Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Vulkan 3D Graphics Rendering Cookbook

You're reading from   Vulkan 3D Graphics Rendering Cookbook Implement expert-level techniques for high-performance graphics with Vulkan

Arrow left icon
Product type Paperback
Published in Feb 2025
Publisher Packt
ISBN-13 9781803248110
Length 714 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Alexey Medvedev Alexey Medvedev
Author Profile Icon Alexey Medvedev
Alexey Medvedev
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Establishing a Build Environment 2. Getting Started with Vulkan FREE CHAPTER 3. Working with Vulkan Objects 4. Adding User Interaction and Productivity Tools 5. Working with Geometry Data 6. Physically Based Rendering Using the glTF 2.0 Shading Model 7. Advanced PBR Extensions 8. Graphics Rendering Pipeline 9. glTF Animations 10. Image-Based Techniques 11. Advanced Rendering Techniques and Optimizations 12. Other Books You May Enjoy
13. Index

Storing Vulkan objects

In the previous recipes, we mentioned a plethora of lvk::…Handle classes wrapped in a unique-pointer-like class lvk::Holder. They are central to how LightweightVK manages Vulkan objects and other resources. Handles are lightweight value types that are cheap to pass around as integers and we pay no costs of shared ownership with atomic counters compared to std::shared_ptr and similar reference-counted smart pointers. When having ownership of some object is desirable, we wrap handles in the lvk::Holder class, which conceptually is similar to std::unique_ptr.

Getting ready

The LightweightVK implementation of handles is inspired by Sebastian Aaltonen`s SIGGRAPH 2023 presentation HypeHype Mobile Rendering Architecture. If you want to learn more low-level interesting details about an API design using handles, make sure to read: https://advances.realtimerendering.com/s2023/AaltonenHypeHypeAdvances2023.pdf.

How to do it…

An abstract handle is represented...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Visually different images