FSXTweak Guide
FSXTweak Guide
December 2008
It’s been over a year since I last updated this document, and just over two since I first
published this document. Many things have changed in the two years.
In October 2007, Microsoft has released the Acceleration/SP2 add-on pack, as well as the stand
alone Service Pack 2, and lots of things have changed in the tweaking world.
After the release of SP2, I found myself tweaking an awful lot less. In fact, I no longer do any
adjusting of config files. I can fully and successfully adjust any and all important settings from
the in-game FSX Settings areas, and I achieve very satisfactory in-game results.
The first recommendation this document has for you is to install SP2 (or purchase Acceleration,
whichever is your pleasure) and enjoy. The impact of the tweaks that follow is significantly
diminished with the release of SP2, so that should be your starting point.
Most people will only need to adjust the in-game settings FSX provides. The more detailed
tweaks are primarily useful to tinkerers and more advanced users. The risks involved with
making some of these changes may be greater than the benefits they would provide with
someone not familiar with technical tweaking. As mentioned above, since SP2’s release, my
tech tweaking has dwindled down to near nothingness… SP2 makes a big difference in the
stability and performance of the sim.
Recent Changes:
2008-12-07 – Added strong notation that FIBER_TIME_FRACTION is for single-core CPUs only.
2008-10-21 – SP2/Acceleration, depreciated some tweaks, cleaned up dead links
2007-05-18 – SP1 and Other Updates
2006-11-13 – Removed DXT5-DXT1 conversion tweak (ineffective)
2006-10-27 – A few cfg file notes added, switched to dates for versioning.
2006-10-24 – Power line easement aesthetic tweak documented.
2006-10-23 – Retracted the FPS counter bug for now, SHIFT-Z config file entries mentioned.
2006-10-20 – Added shader hardware hack, minor cfg file additions, some document layout and
organization improvements
2006-10-19 – Added Rhumbafloppy’s custom default.xml file, minor layout items fixed
2006-10-18 – Initial release!
FSX Tips, Tricks, and Tweaks Guide
Table of Contents
Introduction ................................................................................................... 1
What to Expect from Tweaking ........................................................................... 1
Quick Note on FSX Service Packs and Expansion Packs ............................................................................ 1
FSX In-Game Settings ....................................................................................... 2
Graphics Tab ............................................................................................................................. 2
Aircraft Tab ............................................................................................................................... 4
Scenery Tab .............................................................................................................................. 5
Weather Tab ............................................................................................................................. 7
Traffic Tab ................................................................................................................................ 8
FSX Community Tips and Tricks........................................................................... 9
Service Pack Installation ................................................................................................................ 9
Autogen Performance –Editing the Default.xml File............................................................................ 9
Autogen Performance - Customizing Autogen Densities ......................................................................... 10
Texture Performance - Autogen Tree Texture Replacements .................................................................... 11
Texture Performance - Cloud Texture Replacements .............................................................................. 11
Texture Performance - Pops and Stutters During Panning ....................................................................... 12
Blurries – How to Balance Blurries with Framerates ................................................................................ 13
Blurries - Texture Bandwidth Tweak ................................................................................................. 14
Aesthetics – Narrower Power Line Easements ...................................................................................... 15
Hardware Performance – AGP Aperture Size ....................................................................................... 16
Inside the FSX.CFG File ..................................................................................... 17
-Important Disclaimer-
Everyone attributed as an original idea author and the author of this document take no
responsibility if you royally mess up your FSX or computer installation by using the tweaks
in this document. Changes to your FSX install or computer system should only be
undertaken if you are aware of both the consequences and how to recover. Please, for the
love of Pete, backup any and all files before you change, delete, or rename.
File distributions and other items are subject to change, as well as all relevant copyright
and licensing regulations. The author will make reasonable efforts to maintain links where
needed and allowed, however we cannot guarantee availability of cited files and items.
This document was compiled by Greg Germanowski from various posts and threads at a variety
of flight simulator community websites. If you’ve discovered a tweak that is not in this guide
but would like it to be, please email be at [email protected]. Conversely, if I have
included a tweak of yours that you would like removed, please also email me and I will remove
it from further editions.
FSX Tips, Tricks and Config Guide October 21, 2008
Introduction
Welcome to my Tips and Tweaks guide to Microsoft Flight Simulator X with SP2. This is a
compilation of various ideas, tips, configuration changes, and tweaks which may (or may not!)
improve your experience with FSX. Like its predecessors, FSX is very demanding of your
hardware. Unfortunately, we virtual pilots are very demanding of our simulators! This creates a
bit of a problem because as of this writing, no single desktop hardware platform can run FSX at
its most lush settings at a reasonably acceptable degree of smoothness.
With the introduction of Service Pack 1 (SP1) in May 2007, and Acceleration/SP2 in XXX 2008,
FSX has become much more manageable for many users. The list of fixes and performance
improvements is lengthy, but needless to say your FIRST tweak for FSX should be to obtain and
install SP1 and SP2, or purchase and install the Acceleration add-on pack.
(If you buy Acceleration, it contains SP1 and SP2 in it – you do not need to install either of
them individually)
This document may help you tweak you FSX install on your existing hardware to try to get the
best presentation possible. FSX is such a rich and capable platform, it would be a shame to
purchase the simulation only to cast it aside in frustration from performance.
For the sake of any personal examples, my relevant PC specs at the time of writing were…
AMD Athlon 64 x2 3800+, 2 GB of reasonably generic RAM, and an nVidia 7900GT 256 MB card.
When tweaking FSX, patience is a key. There doesn’t seem to be a single magic bullet that will
cure all your ills – when we jumped from FS2004 to FSX, we gained huge improvements to the
visual systems which provide major improvements to the visual world. Unfortunately, these
huge changes cost a lot when it comes to processor time. Yes, the ACES development team
spent hundreds of hours on optimizing the simulation engine and visual system, but even the
most expert of optimization cannot make up for sheer processing power – and that’s what FSX
is ready to use down the road.
Any way you slice it, the fact this document exists is a testament to those intrepid explorers
who went out, experienced FSX, and found ways to help improve the experience for everyone
else.
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FSX Tips, Tricks and Config Guide October 21, 2008
Graphics Tab
Target Frame Rate:
The target frame rate is thought of as the FPS lock. FSX does much more than just display
pretty pictures on the screen – it needs to calculate your location, weather effects, system
states, and a slew of other items in order to determine what to show on the screen. If you set
the Target Frame Rate slider to an appropriate setting, you can give the sim the breathing
room it needs for all the other calculations before it gets to rendering graphics. By locking at a
reasonable rate, you also take steps to prevent wild FPS fluctuations, such as going from high
detail to low detail areas when flying.
Important Notes – Does the FPS Lock cause more harm than good?
Some users have indicated that when they lock their FPS, stuttering and *lower* than expected
framerates seem to creep in. When they unlock their rates, smooth flying returns along with
higher rates. I experimented with this, and found there is some truth to it. Your mileage may
vary, of course.
Most users are finding best performance is gained by setting this at Bi or Tri, and using your
video card’s drivers to “force”-adjust the Anisotropic settings.
Anti-aliasing: (On/Off)
This turns the sim-driven antialiasing mode on and off. It is often recommended to turn AA
(OFF) in this location, and use your video card driver settings to turn AA on. This will give you
more control over which AA mode to use, and may result in both better image quality and
frame rates.
Note on Filtering and Anti-Aliasing: It is recommended that you set your video card drivers to
“Application Controlled” for AA and AS, and use FSX’s in-game settings to turn the features on
and off. This is opposite what was ideal for FS2004, but most users are finding superior
performance with in-game control over these graphic quality items rather than in-driver.
Global Texture Resolution: (Very Low / Low / Medium / High / Very High)
Your preferred setting may very, but I tend to keep this at High or better. Very High allows for
the largest possible texture sizes, stepping downward cuts back into smaller textures helping to
free video memory and texture swapping resources, benefiting performance. This setting
matches the custom texture resize process that some tweakers are using, but it does it without
actually resizing.
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FSX Tips, Tricks and Config Guide October 21, 2008
Informational Text:
No performance impacts…
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FSX Tips, Tricks and Config Guide October 21, 2008
Aircraft Tab
High Resolution 3D virtual cockpits: (On/Off)
This probably adjusts the detail level of the VC textures. I’ve left mine on, but haven’t done a
comparison with it off. I tend to fly in the 2D cockpits more, so VC hasn’t garnered much
attention from me. If you are an exclusive 2D pilot, you may be inclined to move this to off to
potentially save some resources. If you are an exclusive 3D pilot, you will be best served
turning this on.
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FSX Tips, Tricks and Config Guide October 21, 2008
Scenery Tab
Level of Detail Radius: (Small/Medium/Large)
This slider adjusts how far out detailed textures extend from the airplane. Smaller values use a
smaller ring, larger values use a larger ring.
Mesh Resolution:
This setting restricts the maximum level of detail the terrain engine would try to display if the
above Mesh Complexity setting was at 100%. Mesh resolution varies from stock to vendor
supplied, so pick the detail level appropriate for your flying needs. The more detailed the
mesh, the more performance impact it may have. I believe FSX ships with at best 38M mesh,
and that would be a good starting setting.
If you have higher detail 3rd party mesh, be certain to adjust your resolution to match the best
available resolution of your addon. (I haven’t seen anything better than 10m as of 2008)
Texture Resolution:
Like the above Mesh Resolution setting, this setting controls the best possible texture
resolution. You can customize the setting here – move it to 4m to provide you with FS2004-era
textures (and save some processing power), or move it to 1m for FSX-supplied stock textures.
The more detailed settings in the centimeter range will have no effect right now, but they will
be used down the road should an addon vendor release scenery using VERY high resolution
images.
Water Effects:
Shader Model 3 in effect here! Water details and reflectivity are controlled with this setting.
Users are reporting they get the best performance with the OFF-High 1 setting. Moving into the
2x settings requires more video processing power, and many users report slower performance
at those settings.
Scenery Complexity:
This controls the amount of scenery objects your system will display in detailed cities and
around airports. The higher the slider, the more objects are displayed. This does have a
bearing on performance, especially near high-detail airports. For best performance, keep this
slider low, in the Normal area. Ultra-fast processors may be able to work at a higher level.
Autogen Density:
Like the Scenery Complexity setting, this slider controls the amount of Autogen scenery in the
world. High settings have an EXTREME impact on performance, so it is advised that you keep
Autogen turned low. This isn’t all that bad, because FSX has introduced a much higher density
of Autogen overall – FS2004’s “High” setting is comparable to FSX’s “Sparse” setting! Users
have also reported that due to FSX’s improved stock textures, Autogen isn’t as needed to give a
good illusion of flight. They turn Autogen off, and fly “barren”, but they reap in the benefits of
not having to draw Autogen objects.
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FSX Tips, Tricks and Config Guide October 21, 2008
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FSX Tips, Tricks and Config Guide October 21, 2008
Weather Tab
Cloud Draw Distance:
Clouds have a significant performance impact on the simulator – especially detailed clouds (see
below). By adjusting the distance they are drawn in, you can adjust your system’s
performance. I usually notch this one click above the lowest (70mi?), but some users may
prefer to have this higher.
Depending on your flight location, turning off thermal visualizations may improve your
performance. This would be bad if you fly gliders, however since most of us don’t glide on a
regular basis, this may be best to keep off. Users report a 3.0 to 0.5 FPS improvement with the
settings change.
If you are experiencing bad performance under heavy weather, you may wish to look into this
setting. In later tips and tricks you may see that it’s possible to change out the cloud textures
which may help cloud rendering.
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FSX Tips, Tricks and Config Guide October 21, 2008
Traffic Tab
Airline Traffic Density
General Aviation Density
Airport Vehicle Density
-and-
Road Vehicles
Ships and Ferries
Leisure Boats
As you probably imagined, the traffic density sliders adjust how many objects are up in the
skies, on the ground, or in the water as you fly. Each one could have a major or minor impact
on your performance.
Airplane traffic still imposes a performance hit, although most users haven’t commented as to
whether it is a greater hit than in FS2004. (This leads me to believe it’s less than or equal to
the FS2004 hit).
ROAD traffic is the new problem! While adding a significant realism option with cars and trucks
moving on the highways, all those little 3D objects in motion hit your processor like a ton of
bricks. Unless you can cut back on other settings to make up for it, it is recommended that you
scale back your road traffic to regain CPU cycles.
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FSX Tips, Tricks and Config Guide October 21, 2008
Original Thread:
Numerous
Credit To:
ACES Team, AVSIM members.
The flightsim community has had great success with the SP1/SP2 and Acceleration service
releases. It is strongly recommended that you install all available updates to FSX before flying.
SP2 is also the benchmark release for developers – many newer addons and airplanes may be
written against SP2 and require it for proper use.
Original Thread:
Numerous
Credit To:
Many in the FS2004 days, along with Matt Fox & Richard Ludow
Back in the FS2004 days, it was found that there was a problem with the “custom” Autogen
used in the simulator. All those chicken restaurants, gas stations, power substations, etc. etc.
were draining resources. The fix was to remove or rename the
(fs2004)\Autogen\default.xml, thus disabling this type of Autogen object. The actual
bug was fixed in the 9.1 patch, but many users chose to keep this file renamed or removed
because of the performance benefit it imposed.
Fast forward to today – FSX’s default.xml file contains many entries, many of which are now
“standard”. Removing this file is not recommended anymore due to the severe impact it may
have on your autogen scenery. Editing it is another story though…
Check on various flightsim websites for edited default.xml files. Some were done by Matt
Fox, and AVSIM user “Rhumbafloppy” in the early days of FSX, and may still be available today.
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FSX Tips, Tricks and Config Guide October 21, 2008
Original Thread:
http://forums.avsim.net/dcboard.php?az=show_topic&forum=121&topic_id=356329&mesg_id=356329&page=2
http://blogs.technet.com/p-12c_pilot/archive/2006/10/10/Autogen-tweak-that-might-help.aspx
Credit To:
Paul (ACES)
Adding two lines to your FSX.CFG file in the [Terrain] section allows you to customize the
density and balance of autogen objects. The following lines are the “default” values that
populate the variables when the lines are not in the config file. Increasing the number will
increase the number of objects of a type, decreasing the number will lessen the count. This
config change works in conjunction with the Autogen slider – for example, if you decrease the
numbers below, the max slider setting will display less than originally designed, and the sparse
slider setting will display less than originally designed.
[Terrain]
TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=3000
Keep in mind that you probably shouldn’t use this tweak to lower BOTH values unless you find
that the lowest slider isn’t low enough. Best use of these config lines would be to shift the
balance of the two Autogen object types to your liking. Some users may want Autogen trees
only, so they would lower buildings to zero. Others may want mostly buildings and very few
trees, so they would lower trees to say, 500. I’d recommend NOT using the settings below as a
substitute for the Autogen slider – this may lead to confusion down the road if you forget that
you have adjusted the config file, and can’t understand why your Autogen slider is giving you so
few objects… just a thought!
Various threads are indicating a sweet spot of 3000 and 1500 respectively as being worthwhile
settings to try for improvements…
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FSX Tips, Tricks and Config Guide October 21, 2008
Original Thread:
http://forums.avsim.net/dcboard.php?az=show_topic&forum=121&topic_id=355651&mesg_id=355651&page=6
http://forums.avsim.net/dcboard.php?az=show_topic&forum=121&topic_id=392071&mesg_id=392071
http://library.avsim.net/sendfile.php?Location=AVSIM&Proto=ftp&DLID=99487 (requires AVSIM Library Login)
Credit To:
Mike Kelly, Aimé Leclercq
Mike took the time to cut the Autogen tree bitmaps in half, thus halving the video memory
needed to generate Autogen. From there, Aimé took it one step further and decided to entirely
rework the textures for both EULA compliance as well as improving the stock textures. This
resulted in Aimé’s TreeX package. (Currently on V.2) TreeX is a great freeware utility which
will automatically replace your autogen tree textures with some that are both beautiful, and
efficient – and in three different texture sizes for performance tuning. TreeX is a great
extension to have, and can indeed help the texture footprint of the autogen trees.
There are other, additional tree texture packs now in existence. You may wish to research and
find the best option for you.
Original Thread:
http://forums.avsim.net/dcboard.php?az=show_topic&forum=121&topic_id=355657&mesg_id=355657&page=6
Credit To:
Mike Kelly, and FS2004 experience
SP1 Impact:
This tweak will assist the system by lowering the memory footprint of cloud textures. Its
impact may not be as great in the post-SP1 world, but it is still worth considering.
As above AND as it was in FS2004, Mike applied the texture reduction idea to the FSX cloud
textures. FSX uses aggressively sized textures for clouds in order to bring you a vivid flying
experience. Unfortunately, the textures may be a little too big for some systems. Visit the
above link to find the adjusted files. Your mileage may vary, but generally this tweak will
further reduce the video memory footprint used by textures, and this may assist with frame
rates and/or blurries. The file in the thread may be considered a violation of the EULA, so look
to the thread for information on how to do this yourself should it have been removed.
In addition, certain payware offerings now exist such as Flight Environment X which can provide
you with lower-resolution cloud textures. Be certain to explore!
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FSX Tips, Tricks and Config Guide October 21, 2008
Original Thread:
http://forums.avsim.net/dcboard.php?az=show_topic&forum=177&topic_id=1150&mesg_id=115
0&page=#1175
Credit To:
Brian (ACES)
If you're getting stutters or "pops" during turns or when pan your view around, try adding this to
your fsx.cfg file:
[BufferPools]
PoolSize=5000000
This line will go in the [BufferPools] section – if it isn’t there, you may have to create it. The
default pool size is 1,000,000 but sometimes (If a lot of things are drawing like autogen) that
isn't enough. Increasing it to 5 or even 10 million trades off some of your video memory against
having to re-allocate these things all the time.
The buffer pool is (apparently) the amount of memory used by the system to quickly re-
introduce textures. You can scale this setting to your liking – perhaps halving the amount
suggested by Brian (2500000) in order to balance memory needs.
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Original Thread:
http://forums.avsim.net/dcboard.php?az=show_topic&forum=121&topic_id=350873&mesg_id=350873&listing_type=sear
ch
Credit To:
Adam (ACES)
REQUIRED READING – Read the thread AND the knowledgebase articles above. They give
pertinent and worthwhile information on the topic. Take your time, as they have important
concepts which need to be understood before moving onto tackle blurries.
Blurries – no single word evokes more exhausted emotion in the Flight Sim community than
blurries. (Except perhaps your least favorite add on developer, but we’ll leave that to another
guide). Blurries are a fact of life in MSFS due to the way the on-screen graphics are drawn.
Simply put, blurries occur when the simulator doesn’t have enough processor time to process
and draw the outdoor textures, and has to spend it’s time working on other aspects of the
simulation like “where am I” and “where is the AI traffic”, etc. etc.
Adam wrote a very good guide to blurries, why they exist, and what can be done to customize
things – see the above link. Rather than detail the tweak here, I’ll leave that to the above link,
both at AVSIM and to the MS Knowledgebase. The fact that Microsoft has placed an article
about this in the knowledgebase is evidence enough that the blurries issue is both important
and known to the MS engineers, so for now, we have to deal with the MSFS architecture
provided to us.
In short, you will need to add this line on your single core machine:
FIBER_FRAME_TIME_FRACTION=0.33
…to your FSX.cfg file in the [MAIN] section. The higher this fractional number goes, the more
time is dedicated to the terrain/texture engine. If you go too high, you’ll get FPS problems –
too low, and you’ll get blurry problems. In essence, it’s a manual slider to help you balance
how much time the ground textures get. 0.33 is the default setting.
Users in the forums are indicating that they have brought the setting down to as low as 0.10
with little ill effects, but I would imagine blurries would creep in at those settings. Your
mileage, as always, may vary!
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FSX Tips, Tricks and Config Guide October 21, 2008
Original Threads:
Numerous
Credit To:
A great many folks from back in the FS2004 days
Back in the FS2004 days, blurry textures were the biggest complaint from users. Flying low and
fast would quickly muddy textures and cause a generally poor experience. One of the first fixes
to come out was adjusting the bandwidth the sim uses for texture loading. This is accomplished
with a config file line change.
TEXTURE_BANDWIDTH_MULT=30
If you RAISE this number, you will give more bandwidth to the textures. This may lead to less
blurries, but it also may introduce microstutters and little hiccups which could upset an
otherwise smooth sim experience.
I do not know what the “default” value is, but mine was set at 30. I typically bounce this
number up by a factor of x3. I have yet to see any adverse effects, but at the same time I
haven’t seen any *observable* benefits. (I tend to make tweaks in one lump, so I’m never
certain which tweak is helping the most). Some users in the FS2004 days have set this as high
as 400, but users today are mentioning that high settings to this number are imposing FPS hits.
This tweak may work in conjunction to Adam’s (ACES) fiber tweak above.
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FSX Tips, Tricks and Config Guide October 21, 2008
Credit To:
Alex (ACES) via Email
One of the landscape items that JUMPED out at me in FSX was the power line easements. I am
not sure if it is the textures that they selected for them, or the width, or what – but they seem
to be far more visually jarring than they used to be.
In my own personal opinion, at least in the fall FSX season in New England, the power line
easements are just a little too prominent, and I felt it was the width.
You can edit this, however! A quick email to ACES and the “problem” was solved.
You will have to edit your terrain.cfg file (located in the root of FSX) As always, BACK UP
YOUR ORIGINAL before you go playing!
Search for…
StripWidthMeters=40
…figure with a size of your choosing. I went half, down to 20, and things look better!
…with the same figure. Both config sections should be back-to-back in the terrain.cfg file.
Note that there are other settings in this file and texture possibilities, but I haven’t yet
become bold enough to see what they do.
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FSX Tips, Tricks and Config Guide October 21, 2008
It has been reported that adjusting your AGP aperture size may be of benefit to you AGP vid
card users. The de-facto standard for FS2004 was an aperture of 64 MB. Users who HAVE a 64
MB setting who have changed to 128 or 256 have noted much better texture loading speeds and
sharpness. This is likely due to the increased texture size for FSX terrain, and the larger
aparture size better handling the textures.
Changing your AGP Aperture size is only done in your computer's BIOS, and should only be done
if you are comfortable entering the BIOS. (You could reeeeally mess up your computer if you go
hamming around in there).
Chances are, though, if you have an AGP card and you set up a 64 MB aperture, you'll know how
to get back in and change it once more.
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FSX Tips, Tricks and Config Guide October 21, 2008
Although you should always back up your FSX.CFG file before editing, keep in mind that if you
really screw it up, you can simply delete the file altogether, and FSX will re-create the config
file during its next startup with default values. This will remove any customizations you’ve
done, but it will get you back working again.
Text in this font represents an example FSX.cfg file. Your settings may
vary depending on your individual simulation’s settings. These
indicated values here are for example ONLY – they do NOT represent any
sort of optimal config file values.
I’ve broken the fsx.cfg file into it’s individual sections as found on
my reasonably unedited system. If browsing gets to be too much, you can
use the search function to look for the line or [Section] you are
interested in.
Blue Text Indicates Items that have a Settings Panel equivalent. It is recommended you change these settings from
within FSX.
Red Text indicates items that do NOT have a settings panel equivalent or are new entries to the config file not found
on a default installation - caution should be used.
[Display]
ChangeTime=4.000000
TransitionTime=4.000000
ActiveWindowTitleTextColor=255,255,255
ActiveWindowTitleBackGroundColor=0,28,140,64
NonActiveWindowTitleTextColor=255,255,255
NonActiveWindowTitleBackGroundColor=24,33,87,64
InfoUpperRightTextColor=255,0,0
InfoUpperRightBackGroundColor=0,0,0,0
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FSX Tips, Tricks and Config Guide October 21, 2008
InfoLowerLeftTextColor=255,255,255
InfoLowerLeftBackGroundColor=255,0,0,128
InfoLowerRightTextColor=255,255,255
InfoLowerRightBackGroundColor=255,0,0,128
InfoBrakesEnable=True
Toggle BRAKES/DIFFERENTIAL BRAKES red display message (True/False)
InfoParkingBrakesEnable=True
Toggle PARKING BRAKES red display message (True/False)
InfoPauseEnable=True
Toggle PAUSE red display message (True/False)
InfoSlewEnable=True
Toggle SLEW red display message (True/False)
InfoStallEnable=True
Toggle STALL red display message (True/False)
InfoOverspeedEnable=True
Toggle OVERSPEED red display message (True/False)
BLOOM_EFFECTS=1
Bloom Effects Toggle (0=Off, 1=On)
SKINNED_ANIMATIONS=1
Advanced Animations Toggle (0=Off, 1=On)
TEXTURE_BANDWIDTH_MULT=40
Adjust Texture Bandwidth Range
30 Default.
High numbers may induce stutters, Low numbers may induce blurries. Must users have historically set this
between 100-600.
UPPER_FRAMERATE_LIMIT=25
Framerate Slider (0=unlimited, 1– 99)
WideViewAspect=False
ForceFullScreenVSync=True
MANUAL CONFIG FILE ENTRY AFTER SERVICE PACK 1 – NOT IN PLACE BY DEFAULT
From ACES project leader Phil Taylor – “We have seen cases where when VSYNC is on in fullscreen causing
major fluctuations in frame rate especially when setting the FPS rate limiter above 45. If you run into widely
fluctuating FPS in fullscreen when aiming for above 45, try turning VSYNC off or reducing below 40.”
ForceVSync=False
MANUAL CONFIG FILE ENTRY AFTER SERVICE PACK 1 – NOT IN PLACE BY DEFAULT
From ACES project leader Phil Taylor – “We have seen cases where when VSYNC is on in fullscreen causing
major fluctuations in frame rate especially when setting the FPS rate limiter above 45. If you run into widely
fluctuating FPS in fullscreen when aiming for above 45, try turning VSYNC off or reducing below 40.”
[Main]
User Objects=Airplane, Helicopter
SimObjectPaths.0=SimObjects\Airplanes
SimObjectPaths.1=SimObjects\Rotorcraft
SimObjectPaths.2=SimObjects\GroundVehicles
SimObjectPaths.3=SimObjects\Boats
SimObjectPaths.4=SimObjects\Animals
SimObjectPaths.5=SimObjects\Misc
Maximized=1
Location=124,102,1156,876,\\.\DISPLAY1
HideMenuNormal=0
HideMenuFullscreen=1
FIBER_FRAME_TIME_FRACTION=0.33
MANUAL CONFIG FILE ENTRY – NOT IN PLACE BY DEFAULT
This entry allows you to adjust the time slices used by the scenery engine.
See : http://support.microsoft.com/?kbid=555738 or above tweak note for adjustment values.
PerfBucket=5
This is a SP1 entry that will appear once it is installed.
PerfBucket is the FSX-set value which indexes what default level of detail (sliders) your machine will be set
to. Slower machines will have one number, faster machines something else. This is NOT a performance
tweak, simply an index to tell FSX what detail levels will be applied when you click the “Defaults” button.
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FSX Tips, Tricks and Config Guide October 21, 2008
[PANELS]
IMAGE_QUALITY=1
DEFAULT_VIEW=1
Default Cockpit View Toggle (0=3D “VC”, 1=2D Standard)
QUICKTIPS=1
Show Cockpit Tooltips Toggle (0=Off, 1=On)
PANEL_OPACITY=100
2D Panel Transparency Slider (1-100, 100=Fully Opaque)
PANEL_MASKING=1
PANEL_STRETCHING=1
UNITS_OF_MEASURE=0
[Weather]
WindshieldPrecipitationEffects=1
MinGustTime=10
MaxGustTime=500
MinGustRampSpeed=1
MaxGustRampSpeed=200
MinVarTime=5
MaxVarTime=50
MinVarRampSpeed=10
MaxVarRampSpeed=75
TurbulenceScale=1.000000
WeatherServerAddress=fs2k.zone.com
WeatherServerPort=80
WeatherGraphDataInDialog=0
AdjustForMagVarInDialog=1
DynamicWeather=2
Dynamic Weather Change Rate Slider
0 = No Change
1 = Low
2 = Medium
3 = High
4 = Very High
DownloadWindsAloft=0
Winds Aloft Toggle (0=Off, 1=On)
DisableTurbulence=0
Disable Turbulence and Thermals Toggle (0=Off, 1=On)
CLOUD_DRAW_DISTANCE=4
Cloud Draw Distance Slider
3 = 60 miles
4 = 70 miles
5 = 80 miles
6 = 90 miles
7 = 100 miles
8 = 110 miles
DETAILED_CLOUDS=1
Detailed Clouds Toggle (0=Off, 1=On)
CLOUD_COVERAGE_DENSITY=8
Detailed Cloud Density Slider
5 = Low
6 = Medium
7 = High
8 = Maximum
THERMAL_VISUALS=1
Thermal Visuals Dropdown
0 = Off
1 = Natural
2 = Schematic
[DISPLAY.Device.NVIDIA GeForce 7900 GT/GTO.0]
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FSX Tips, Tricks and Config Guide October 21, 2008
Mode=1280x1024x32
TriLinear=1
The entry:
Filter=0 - represents no filtering
“blank” - represents Bilinear (There will be no entry)
TriLinear = 1 - represents Trilinear (As seen in the example)
Anisotropic = 1 - represents Anisotropic
[CONTROLS]
Controls_Default=Standard
Controls_Current=Standard
KBDAIL=64
KBDELEV=64
KBDRUD=64
The following TEXT INFO sections can be used to customize your SHIFT-Z text experience.
Valid entries are…
Latitude
Longitude
Altitude
Heading
AirSpeed
WindDirectionAndSpeed
FrameRate
AverageFrameRate
LockedFrameRate
GForce
FuelPercentage
It is formatted as…
Entry=Line Number, Position Number
[TextInfo.1]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
WindDirectionAndSpeed=1,6
First SHIFT-Z Info Selection
[TextInfo.2]
FrameRate=1,1
LockedFrameRate=1,2
GForce=1,3
FuelPercentage=1,4
Second SHIFT-Z Info Selection
[TextInfo.3]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
WindDirectionAndSpeed=1,6
FrameRate=2,1
LockedFrameRate=2,2
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FSX Tips, Tricks and Config Guide October 21, 2008
GForce=2,3
FuelPercentage=2,4
Third SHIFT-Z Info Selection
[SlewTextInfo.1]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
First SHIFT-Z Info Selection In Slew Mode
[SlewTextInfo.2]
FrameRate=1,1
LockedFrameRate=1,2
Second SHIFT-Z Info Selection In Slew Mode
[SlewTextInfo.3]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
FrameRate=2,1
LockedFrameRate=2,2
Third SHIFT-Z Info Selection In Slew Mode
[DynamicHeadMovement]
LonAccelOnHeadLon=-0.020000
LonAccelOnHeadPitch=-0.010000
RollAccelOnHeadLat=0.010000
YawAccelOnHeadLat=-0.100000
RollAccelOnHeadRoll=0.100000
MaxHeadAngle=5.000000
MaxHeadOffset=0.300000
HeadMoveTimeConstant=1.000000
These figures will adjust the amount of inertial roll your “head” experiences when in the virtual cockpit.
Although the figures above aren’t detailed yet, adjusting them will change how your head moves when
turning and maneuvering in the virtual cockpit.
Original Thread:
http://forums.avsim.net/dcboard.php?az=show_topic&forum=177&topic_id=1150&mesg_id=
1150&page=#1253
[VirtualCopilot]
VirtualCopilotActive=0
[GRAPHICS]
SHADER_CACHE_PRIMED=1
TEXTURE_MAX_LOAD=1024
Global Texture Resolution Slider
64 = Very Low
128 = Low
256 = Medium
512 = High
1024 = Very High
This setting restricts the max texture resolution that can be loaded. In effect, it only loads the mipmap sized
listed, as the setting numbers seem to correlate with the texture sizes (1024x1024, 512x512, etc)
NUM_LIGHTS=8
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FSX Tips, Tricks and Config Guide October 21, 2008
AIRCRAFT_SHADOWS=1
Aircraft Casts Shadows On Ground Toggle (0=Off, 1=On)
AIRCRAFT_REFLECTIONS=1
Appears to have no effect on aircraft reflections, at least with default FSX planes… (0=Off ?, 1=On ?)
COCKPIT_HIGH_LOD=1
High-Resolution 3D Cockpit Toggle (0=Off, 1=On)
LANDING_LIGHTS=1
Aircraft Landing Lights Visible From Cockpit Toggle (0=Off, 1=On)
AC_SELF_SHADOW=0
Aircraft Casts Shadows on Self Toggle (0=Off, 1=On)
EFFECTS_QUALITY=0
Special Effects Slider
0 = Low
1 = Medium
2 = High
GROUND_SHADOWS=0
Ground Objects Cast Shadows Toggle (0=Off, 1=On)
TEXTURE_QUALITY=3
This may be the mipmap adjustment. I moved this to 1, and found that distant sharp
edges were a little blurred. 2,3,4 all looked the same to me. This may be a
setting to help users with shimmering textures.
IMAGE_QUALITY=0
See_Self=1
Removes or displays your aircraft in all external views. (0=Off, no plane, 1=On, normal)
Strangely, the airplane shadow is still rendered
Text_Scroll=1
Day_Threshold=32768
Night_Threshold=4096
MANUAL CONFIG FILE ENTRY AFTER SERVICE PACK 1 – NOT IN PLACE BY DEFAULT
Allows the user to adjust the start/end of dusk and dawn textures. These represent the amount of 'ambient'
light at the ends of the day/night blend threshold. Zero is perfect dark, 65535 is full day sun at noon in the
summer. Acceptable entries are 0-65535. The values in the examples above are the default.
[USERINTERFACE]
PageID=1
Controls which page you see when you launch. I had them documented, but lost the paper!
OpenATCOnCreate=0
SHOW_MISSION_CAPTIONS=0
PAUSE_ON_LOST_FOCUS=0
Pause on Task Switch Toggle (0=Off, 1=On)
PROMPT_ON_EXIT=1
Prompt on Exit Toggle (0=Off, 1=On)
SITUATION=FLIGHTS\OTHER\FLTSIM
Map_Orientation=2
ShowAllACPaintSchemes=1
SelectAircraftManufacturer=Maule
SelectAircraftPublisher=All
SelectAircraftType=All
[ATC]
ShowATCText=1
COMM_MSG_NONE_COLOR=FFFFFFFF
COMM_MSG_ATC_USER_COLOR=FFB6FFB6
COMM_MSG_USER_ATC_COLOR=FFFFD21B
COMM_MSG_ATC_AI_COLOR=FF00FF00
COMM_MSG_AI_ATC_COLOR=FFFF7840
AutoOpenAirTrafficWindow=1
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FSX Tips, Tricks and Config Guide October 21, 2008
UsePilotVoice=1
PilotVoice=0
[PointOfInterestSystem]
CycleSetting=0
[SCENERY]
LENSFLARE=1
Lens Flare Toggle (On=1, Off=0)
DAWN_DUSK_SMOOTHING=1
IMAGE_COMPLEXITY=2
Scenery Complexity Slider
0 = Very Sparse
1 = Sparse
2 = Normal
3 = Dense
4 = Very Dense
5 = Extremely Dense
SmallPartRejectRadius=1.0
MANUAL CONFIG FILE ENTRY AFTER SERVICE PACK 1 – NOT IN PLACE BY DEFAULT
From Phil Taylor’s Blog – “Basically this culls out small model parts (e.g. air conditioners on roofs of
buildings, aircraft doors) if their radius would occupy less than the specified number of screen pixels.
The default is 1.0 (i.e. 1 pixel). 2, and 4 are the next 2 settings we advise. Can significantly improve
performance but may cause “popping” of small objects.”
[TrafficManager]
AirlineDensity=0
Airliner Traffic Density Slider (0-100, 100=Most Dense)
GADensity=0
General Aviation Density Slider (0-100, 100=Most Dense)
FreewayDensity=0
Roads and Freeway Density Slider (0-100, 100=Most Dense)
ShipsAndFerriesDensity=10
Ships and Ferries Density Slider (0-100, 100=Most Dense)
LeisureBoatsDensity=15
Leisure Boat Density Slider (0-100, 100=Most Dense)
IFROnly=0
AIRPORT_SCENERY_DENSITY=1
Airport Vehicle Density Slider
0 = None
1 = Minimum
2 = Low
3 = Medium
4 = High
5 = Maximum
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FSX Tips, Tricks and Config Guide October 21, 2008
[TERRAIN]
LOD_RADIUS=4.500000
Level of Detail Radius Slider
2.500000 = Small
3.500000 = Medium
4.500000 = Large
This setting was a popular FS2004 adjustment (although it was under a different name), and users there were
able to bring it up to 8.0 for a more crisp sim experience. I have not tested this in FSX yet.
In FSX RTM, setting this higher than 4.50000 caused my install to lock up during flight loading, at “Building
Terrain Mesh 72%”. Users are indicating that this number may be upwardly flexible after SP1, but I have not
tested that.
MESH_COMPLEXITY=90
Mesh Complexity Slider (1-100, 100=Fully Complex)
MESH_RESOLUTION=22
Mesh Resolution Slider
17 = 305m
18 = 152m
19 = 76m
20 = 38m
21 = 19m
22 = 10m
23 = 5m
24 = 2m
25 = 1m
TEXTURE_RESOLUTION=25
Texture Resolution Slider
22 = 10m
23 = 5m
24 = 2m
25 = 1m
26 = 60cm
27 = 30cm
28 = 15cm
29 = 7cm
AUTOGEN_DENSITY=2
Autogen Density Slider
0 = None
1 = Sparse
2 = Normal
3 = Dense
4 = Very Dense
5 = Extremely Dense
TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500
MANUAL CONFIG FILE ENTRY – NOT IN PLACE BY DEFAULT
Controls the relative value of autogen objects of the tree type. This was pointed out by the ACES team in
order to help users configure FSX and tune autogen further. Users report this value may cause problems if at
zero, and ACES informs us the max possible is 6000. The value in the example above is the default.
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=3000
MANUAL CONFIG FILE ENTRY – NOT IN PLACE BY DEFAULT
Controls the relative value of autogen objects of the building type. This was pointed out by the ACES team in
order to help users configure FSX and tune autogen further. Users report this value may cause problems if at
zero, and ACES informs us the max possible is 6000. The value in the example above is the default.
By adjusting the above item as well as the associated trees item, you can tune the relative density of
autogen objects. Unless you want autogen to be LESS dense when at the sparse setting, it is recommended
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FSX Tips, Tricks and Config Guide October 21, 2008
that you set the density slider in the simulation first, then tweak this settings to adjust the balance of object
types.
DETAIL_TEXTURE=1
Land Detail Texture Toggle (0=Off, 1=On)
WATER_EFFECTS=4
Water Detail Slider
0 = None
1 = 1x Low
2 = 1x Med
3 = 1x High
4 = 2x Low
5 = 2x Med
6 = 2x High
7 = 2x Max
[AContain]
ShowLabels=1
ShowUserLabel=0
ShowLabelManufacturer=1
ShowLabelModel=1
ShowLabelTailNumber=0
ShowLabelDistance=1
ShowLabelAltitude=1
ShowLabelAirline=0
ShowLabelAirlineAndFlightNumber=0
ShowLabelFlightPlan=0
ShowLabelContainerId=0
ShowLabelAirspeed=0
ShowLabelHeading=0
LabelDelay=1000
LabelColor=FFFF0000
This entire section is dedicated to the settings found in the “Traffic” area – they control the labels that AI or
Multiplayer aircraft may generate when in the air with you.
[INTERNATIONAL]
ASLAT=2
ASLON=1
MEASURE=0
[REALISM]
PFactor=0.000000
Torque=0.000000
GyroEffect=0.000000
CrashTolerance=0.000000
General=0.000000
UnlimitedFuel=True
TrueAirspeed=False
AutoCoord=False
RealMixture=False
StressDamage=False
GEffect=False
ManualLights=True
GyroDrift=False
CrashWithDyn=False
CrashDetection=False
AutoTrim=False
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FSX Tips, Tricks and Config Guide October 21, 2008
[SIM]
SYSCLOCK=1
[STARTUP]
DEMO=0
SHOW_OPENING_SCREEN=1
STARTUP_DEMO=
LoadWindow=1
[FACILITIES]
COUNTRY=
STATE=
CITY=
GTL_BUTTON=1628
[Misc]
Com_Rate=7
[Trusted]
D:\FSX\GAUGES\Bendx_Kig_Rdo.DLL.nroeehhhqcehecqkbnaztlwtlrtwlbhorrczw=2
The [Trusted] section relates to the DLLs and items surrounding gauges. Given that a gauge can theoretically
be a program running in and of itself, Microsoft took the safety step of hardening the gauge system.
“Trusted” gauge files will be listed in this section, and will likely grow large if you use a significant number
of add on aircraft.
[FlightPlanMap]
LineWidth=2
SHOW_AIRPORTS=1
SHOW_VORS=1
SHOW_NDBS=1
SHOW_APPROACHES=1
SHOW_INTERSECTIONS=1
SHOW_VICTOR=0
SHOW_JET=0
SHOW_AIRSPACE=1
SHOW_FLIGHTPLAN=1
SHOW_WEATHERSTATIONS=1
SHOW_WEATHERSYSTEMS=1
SHOW_DATATAGS=1
SHOW_TERRAIN=1
show_waypoints=1
show_airways=1
show_markers=1
show_volume_boundaries=1
show_ac_twr=1
[MULTIPLAYER]
condAccoutPassword=0
[BufferPools]
PoolSize=1000000
MANUAL CONFIG FILE ENTRY (Section and Entry) – NOT IN PLACE BY DEFAULT
Adjusts the memory pool used by texture and system engines. ACES indicates that adjusting this value
upwards may improve stutter or texture popping when switching views. Default value is shown, ACES
indicates this can be changed x5 or even x10 to address the problem.
[JobScheduler]
AffinityMask=?
MANUAL CONFIG FILE ENTRY AFTER SERVICE PACK 1 (Section and Entry) – NOT IN PLACE BY DEFAULT
Page 26
FSX Tips, Tricks and Config Guide October 21, 2008
Allows the user to FORCE FSX to create or not create additional threads in a multi-core or multi-processor
environment. This may be useful in a QUAD core environment where you wish to use only 3 cores for FSX, but
leave another one free for Windows or other programs to use.
ACES recommends NOT adding this line unless you have a specific need and knowledge of what you are
doing.
FSX supports up several hundred cores, but the following settings are the only ones provided from ACES at
this time.
Page 27