SOCOM - Manual - PS2 PDF
SOCOM - Manual - PS2 PDF
replacementd
WARNING: READ BEFORE USING YOUR PLAYSTATION2 COMPUTER ENTERTAINMENT SYSTEM. A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsionsIMMEDIATELY discontinue use and consult your physician before resuming play. WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. USE OF UNAUTHORIZED PRODUCT: The use of software or peripherals not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or Memory Card slots. HANDLING YOUR PLAYSTATION 2 FORMAT DISC: This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation. Do not bend it, crush it or submerge it in liquids. Do not leave it in direct sunlight or near a radiator or other source of heat. Be sure to take an occasional rest break during extended play. Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.
CONTENTS
A Small and Lethal Force . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Setting Up Your Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Memory Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Setting Up Your SOCOM Headset (Optional) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Menu Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 SEAL Movement and Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 The SOCOM Headset and Issuing Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 Movement Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 Tactical Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 Issuing Commands Using the Button Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 The Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 New Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 Load Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 Online . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 The Game Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 Crosshairs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 Team Status . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 Current Weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 Special Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 Playing as an Elite SEAL Commander . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 Fire Team Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 The Mission Briefing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 Mission Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 Equipment (View or Change Weapons and Equipment) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 Missions and Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 Reviewing Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 Using the Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 Performing Special Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 Move Icon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 Button Icon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 Open Icon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 Pick Up Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 Pick Up an Important Item . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 The Tie Up Icon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 Rifle-butting or Knife Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 Hiding Bodies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 Using Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Selecting Items From the Weapons Cache . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Shooting an Enemy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Hand-to-Hand Combat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 Explosive Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 Weapon Status . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 Switching Weapons and Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 Stealth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Within Canada:
For U. S. callers, game counselors are available 8AM-5PM, Monday-Friday, PST. Automated is available 24 hours a day, 7 days a week. Live support for Canada is not available at this time. This hint line supports games produced by Sony Computer Entertainment America. No hints will be given on our Consumer Service Line. Callers under 18 years of age, please obtain permission from a parent or guardian before calling. This service requires a touch-tone phone. Consumer Service/Technical Support 1-800-345-SONY (1-800-345-7669) Call this number for help with technical support, installation or general questions regarding the PlayStation 2 game console and its peripherals. Representatives are available Monday-Saturday, 6AM-8PM PST, Sunday 7AM-6:30PM PST. PlayStation 2 Online www.playstation.com Our news is always hot! Visit our website and find out whats happeningnew titles, new products and the latest information about the PlayStation 2 computer entertainment system.
The Enemy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 Enemy Tactics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 The Pause Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 Resume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 Abort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 Replay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 Saving and Loading Game Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 Saving Game Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 Loading Game Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 Mission Failure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31 Online Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32 Using the On-screen Keyboard for Data Entry and Chat . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32 SOCOM Online Quick Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33 Creating Your SOCOM Online Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33 The SOCOM Online Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34 Joining a Game Lobby . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 Game Lobby . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 The SOCOM Online Armory Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36 Chat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37 Creating a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37 Online Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38 Creating and Managing a Clan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39 Managing a Clan on the Manage Roster: Leader Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39 Using SOCOM Headset Online . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 Playing SOCOM Online . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 Navy SEAL History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44 Get an Authentic SOCOM Hat! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46 Want to Take the Challenge? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Chapter
The United States Navy SEAL Team is legendary in the art of modern warfare. SEALs are arguably the best-trained and most versatile combat forces in the world, yet any SEAL mission only involves a handful of personnel. Because of extreme training demands that are nothing short of excruciating, only the toughest men become SEALs. Teamwork, perseverance and exceptional weapons knowledge make SEAL teams the most lethal combat forces operating today. SEAL training also pays off in low combat casualties. If anyone could sneak into hell, turn the heat way up, and glide out of the flames without losing their cool, its a SEAL team.
The military landscape of the new millennium is complex. Superpowers have learned that international stability is the best bet for maintaining order, peace and power. Now terrorists, maniacal rogue states and sadistic warlords are the new threat to freedom. They care little for those under their boot and innocents are always used as shields. As several powerful armies have found, massive demonstrations of military force may be counter-productive against small contingents of hostiles. This new enemy blends into non-combatant populations until the moment they inflict heavy casualties on innocent people. To answer this threat, small and highly effective forces such as the SEALs are vital. Small though SEAL teams are, the unfortunate terrorist leader who suffers their military wrath may feel that he has just encountered a regiment.
Brief, but explosive, armed aggression is a hallmark of the SEALs as is the clockwork timing that makes such attacks possible. But despite a reputation for brutal and ferocious attacks, what makes a SEAL team a threat is silence. Stealthy interdiction is truly the art of any SEAL team. They may wash in with the waves, emerge from muddy river waters or drop into the hushed night from 30,000 feet. A terrorist may think he has the world cowering at his feet until his guards begin disappearing one-by-one and his power vanishesquietly. SEALs are unsung patriots. Many of their missions are highly classified and news of their heroism lives as they doin the shadows. Now its your turn. You just got the duty as the elite commander in charge of a four-man SEAL contingent. You will neutralize hostile threats in some of the most volatile regions on Earth. Missions will include rescues, snatches of key enemies, intelligence gathering, ambushes and all-out assaults. Insertion into each operational area may include 30,000-foot HALO (High Altitude Low Opening) drops from aircraft, underwater incursions or Special Boat Squadron deliveries. The battleground may be a ship on the high seas, a jungle stronghold, a blizzard-shrouded hideout, or a desert cave fortress. The finest military minds, intelligence and technology in modern warfare will support you on each mission. You are wired into voice communication with all primaries including your team and SOCOM (Special Operations COMmand) via satellite. Intelligence and threat assessment will be updated in real time throughout your missions. As mission deployment looms, eyes narrow and adrenaline flows. But months of intense training, detailed mission preparation and total team confidence takes the edge off. Its not just bravery that makes a four-man Fire Team itch for action against a numerically superior force of brutal enemies. Your SEALs are experts at controlling the battlefield with teamwork, intelligence and a devastating offense. For the terrorist who wages war with fear, time just ran out.
Chapter
Set up your PlayStation2 computer entertainment system according to the instructions in the Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned on. Press the STANDBY/RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the SOCOM: U.S. Navy SEALs disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close. Attach game controllers and other peripherals as appropriate. Follow the on-screen instructions and refer to this manual for information on using the software.
MEMORY CARD slot 2 MEMORY CARD slot 1 disc tray RESET button
(OPEN) button
MEMORY CARDS
To save game settings and progress, insert a Memory Card (8MB)(for PlayStation2) into the MEMORY CARD slot 1 of your PlayStation 2 computer entertainment system. You can load saved game data from the same card or any Memory Card (8MB)(for PlayStation 2) containing previously saved games. Online Play A Memory Card (8MB)(for PlayStation 2) with a valid Network Configuration must be inserted into the MEMORY CARD slot before starting up SOCOM: U.S. Navy SEALs to play online.
Chapter
CONTROLS
directional buttons
button left analog stick (L3 button when pushed down) SELECT button ANALOG mode switch START button right analog stick (R3 button when pushed down) button button button
MENU CONTROLS
Highlight menu item . . . . . . . . . . . . . . . . .directional button or left analog stick Select highlighted menu item . . . . . . . . . . . . . . . . . . . . . . . . . . .C/V/Z/X or left analog stick + S Previous screen/Return to Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .D Pause game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .START button Utilize tactical command menu (with headset) . . . . . . . . . . . . . . . . . .A + voice Utilize tactical command menu (via controller) . . . . . . . . . . . . . . . . . .A + C/V Open tactical command sub-menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .S Highlight tactical command on sub-menus . . . . . . . . . . . . . . . . . . . . . . . .C/V Execute command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .S Cycle through Weapons/Equipment . . . . . . . . . . . . . . . . . . . . . . . .R + C/V 6 7
Open/close map and objectives . . . . . . . . . . . . . . . . . . . . . . . .SELECT button Zoom map in/out (Briefing Room) . . . . . . . . . . . . . . . . . . . . . . . .Q and W Move map (Briefing Room) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .C/V/Z/X Zoom map in/out (In-game) . . . . . . . . . . . . . . . . . . . . . .right analog stick C/V Move map (In-game) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .left analog stick
Chapter
Your headset gives you voice contact with your team to issue commands, and be kept informed on the tactical situation from each team member and SOCOM (Special Operations COMmand).
A command has three components, WHO, WHAT, and either WHERE or HOW. There are two methods of issuing voice commands: Press the A button once and the voice command menu opens. Then say one of the words on the menu (example: Able) for the WHO portion of the command. Proceed then to say the WHAT portion (example: Attack To), followed by the WHERE portion (example: ZULU) to complete the command. OR Press and hold down the A button and say the WHO, WHAT and WHERE in the form of an unbroken sentence (ex. BRAVO stealth to Charlie), then release the A button. Note: You can also issue commands using the controller until you memorize the commands. Tap the A button to see the first command set (Who) then highlight the option you want and press the S button to see the second set (What). See Issuing Commands Using Button Controls on page 12. The command menu has four primary command headers. You speak one of these words first to alert your team to WHO is to act on a command: TeamSay TEAM if you want to give a command to the whole team. Able elementSay ABLE if you want to give a command to your element partner, Hutchins. You are telling Hutchins the action he must take (ABLE is the front SEAL unit.) Bravo elementSay BRAVO if you want to give a command to Bravo Unit. (BRAVO is the rear SEAL unit.) Note: If both members of Bravo are out of action, Bravo will not appear as a command option. EscorteeSay ESCORTEE if you want to give a command to an escortee (someone who is in your teams custody). Note: Your crosshairs must be on a potential escortee for the Escortee command header to appear in the command menu.
Once you have established who is to carry out the order, you issue the basic order. This order establishes WHAT you want done. The third and final part of the order defines HOW or WHERE you want the order carried out. For example: You want Bravo to move to location Delta being careful to avoid detection. Press the A button to open your microphone and say, BRAVO, STEALTH TO, DELTA. Another example: You want Bravo to throw a flash-bang grenade. Press the A button to open your microphone and say, BRAVO, DEPLOY. At this point Bravo knows you want one of them to deploy an explosive. Finish the order by saying, BANG. Note: Your options for ordering a man to deploy a specific explosive depend on how the SEALs are equipped. Another example: You want Bravo to take point (the lead position on a patrol) while your team, Able, travels to point Zulu. Press the A button to open your microphone and say BRAVO, LEAD TO, ZULU. When the Bravo element reaches the position, they will hold until commanded to move. Note: Find map locations by opening the Map (SELECT button) and using the left and right analog sticks to view it.
Attack To Designate who will advance to the specified position, firing at any enemy encountered. Stealth To Advance as quietly as possible to a position while taking advantage of the terrain or structures to minimize the chance of discovery. Hold Position Hold position until you command otherwise. Regroup The team will move to your position. Follow You will take point and the team will fall in behind you. They will also assume your position. For example, if you advance in prone position, they will too. Escort Give this command when you have an escortee who needs protection.
TACTICAL COMMANDS
Issue tactical commands to accomplish a specific action in the field. Fire At Will Any team member will fire at any enemy he encounters. Cover Target Order your team to protect a specific person from enemy fire. Place your crosshairs on the person and issue the command. Hold Fire Hold fire until you countermand the order. Ambush Prepare to execute an ambush. Deploy Use specific explosive weapons based on how your SEAL is equipped. Note: Only those commands currently available to you will appear. For example, the Open Door command will not display if you point the crosshairs at the ground, but will display when the crosshairs are pointed at a door.
MOVEMENT COMMANDS
Use movement commands to order the team to specific positions. These positions were designated prior to the mission based on intelligence about the operational area. Press the SELECT button to get a close-up of the operational area and view the positions on the map. Moving to specific points during a mission may be a required objective. The Position designations on a mission include: CrosshairsThe crosshairs is your targeting tool. By pointing the crosshairs at a specific spot (right analog stick) and saying, CROSSHAIRS as the WHERE portion of your voice command, you can order your team to a precise location. Map Positions are: Charlie, Delta, Echo, Foxtrot, Juliet, Whisky, X-Ray and Zulu. These appear on the detail map in the Map/Objectives display (press SELECT to open). These positions are determined prior to insertion and mark key locations in any mission. For example: If you ordered your team to ATTACK TO DELTA, they would attack to the position corresponding to the map position named Delta. Lead To Use this command to decide whether Able or Bravo will take point when moving from one objective to the next. The teammate(s) that you command to Lead to a particular area will not move unless you are within a relatively close proximity to them.
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On the Main Menu, press the directional button or left analog stick C/V to highlight an item and press the S button.
NEW GAME
Begin a new one-player game.
LOAD GAME
Load saved SOCOM games. See Saving and Loading Game Data on page 30.
ONLINE
Connect to the Internet to play a SOCOM: U.S. Navy SEALs Online game. You must have a broadband Internet connection to play the online game.
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OPTIONS
Audio Options Select an option and press the directional button Z/X to change the setting. Music VolumeSet the game background music volume. Sound VolumeSet the game sound effects and enemy voice volume. Stereo SettingsSet to STEREO or MONO to match your television speaker system. Teammate VolumeSet the voice volume of the other members of your team. Note: Teammate Volume applies only to Online games. Headset Microphone SensitivitySet the responsiveness of the microphone on your SOCOM Headset. If you notice that the Command Menu is not responding to your voice, increase microphone sensitivity. Headset Volume Adjust the volume of your SOCOM Headset to a comfortable level. Teammate BanterTurn ON/OFF. Hear remarks made by other members of the team both in one-player games and online games. Teammate ResponsesHear responses to your orders or remarks by other members both in one-player games and online games. Video Options BrightnessAdjust the image brightness during missions. SubtitlesTurn ON/OFF. See subtitles for words spoken by enemies, team members, and your bosses at SOCOM. Controller Options VibrationTurn the vibration function ON/OFF. PitchSet to INVERT or NORMAL. Analog PitchNeed More Information Analog RotationNeed More Information Controller Presets Select a preset controller configuration. Press the directional button or left analog stick C/V to make a selection.
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CROSSHAIRS
Use the crosshairs to aim weapon shots, lob grenades or direct your team to specific positions. When the crosshairs are aimed at a hostile, they turn Red. When aimed at a friendly, they turn Green. CROSSHAIRS is a selectable position on the Command Menu. Say CROSSHAIRS into your headset as the WHERE portion of a command.
TEAM STATUS
View team status to: See the current state of each team member including you. See the current action each member of the team is taking. Green Status IndicatorNo injuries. Yellow Status IndicatorSlight injury. Orange Status IndicatorModerate injury and combat efficiency is impaired. Red Status IndicatorThreatening injury but still able to carry out the mission. If the SEAL sustains additional injury he may become incapacitated. Name Grayed OutThe SEAL is incapacitated. 14 15
Action Status When there is a change in status of a team member, a description will appear next to the mans name. For example: If a man has followed your orders to move to a specific location, the word HOLD will appear to indicate he has reached his destination and is awaiting further orders. This status will always show the action a SEAL is currently engaged in. Note: If your three SEAL teammates die, the mission will fail.
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CURRENT WEAPON
This shows: The weapon in hand Number of shots remaining in the magazine and the maximum rounds per magazine Number of magazines for that weapon you are carrying Firing mode See Using Weapons on page 24 for more information.
SPECIAL ACTIONS
Special Action Icons appear when a specific task needs to be accomplished. Press the S button to perform the task. See Performing Special Actions on page 22. 16 17
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EQUIPMENT (VIEW OR CHANGE WEAPONS AND EQUIPMENT) You can change weapons for the whole team, each element or individual SEAL. Press the S button to open the Armory screen. Press the directional button or left analog stick C/V to highlight FIRE TEAM, ELEMENT (Able or Bravo), or a SEAL, then view the current (default) inventory on the right of the screen.
The default equipment issued to each unit is based on SOP (standard operation procedure) and the current tactical evaluation for the mission. Change weapons and equipment at your discretion. But be advised, using an improper weapon may compromise your mission. Change Weapons To change weapons or equipment: 1. On the Character Selection screen, press the directional button or left analog stick C/V to select FIRE TEAM, ABLE, BRAVO or a specific SEAL and press the S button. 2. Select a LOADOUT OPTION and press the S button. This can be the primary weapon, secondary weapon or equipment you want to change. 3. Press the directional button or left analog stick Z/X to view the options. View details about the performance of each weapon or item. 4. Press the S button to confirm the selection. If you change your mind, you can return to the Loadout options and select DEFAULT to return all weapons and equipment to standard issue.
OVERVIEW
Study the overview to receive your orders and a description of the mission. Learn about policy decisions that prompted your mission, key players, targets and assets that must be protected or neutralized.
MISSION DETAILS
Intel can come from spies, satellites, or intercepted communications. Important information on the area of operation can be learned, so study it closely.
START
Commence the mission by traveling to the insertion point.
OBJECTIVES
View a list of mission specific objectives in the order they should be accomplished. Note: Additional objectives may be added by SOCOM during the mission.
MAP
The map contains the most current details available and includes key structures, coordinates for positions you must take, and basic routes for reaching each position. Press the directional button to move the map, the Q button to zoom in and the W button to zoom out.
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REVIEWING OBJECTIVES
To review objectives at any time during a mission: 1. Press the SELECT button to open the Map/Objectives display. 2. Press the directional button C/V to highlight an objective. 3. Press the S button to display a close-up of the objective area. A brief of your orders will appear below the objective close-up. Completed objectives will display a check mark in the box next to the objective.
The Map is drawn from mission intelligence gathered prior to insertion of the team and is a vital mission tool. To open the Map, press the SELECT button. Use the left analog stick to scan the map and the right analog stick to zoom in and out.
Mission Path This green course line begins at the insertion point and lays out the mission path to reach both primary and secondary objectives. Information is based on current intelligence. Follow this line when possible. Structures Major structures or geographical features help you navigate through the op area. Operational Positions These are positions that your team must travel to in order to carry out the mission. Use these positions to direct your team. See The SOCOM Headset and Issuing Commands on page 9 for a complete description of issuing commands. SEAL Positions SEALs are represented on the map by a cone of light. Imagine each SEAL on the map holding a flashlight. The cone represents the field of view for each SEAL and shows where he is looking or aiming a weapon. Note: When you restrain an enemy or have an escortee, they also appear on the map as a cone of light. 20 21
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PICK UP WEAPONS
When you walk over a downed enemy, he may have a weapon that you can take. The Pick Up icon appears to give you the opportunity to take the weapon (S button). If you take the weapon, you will drop the primary weapon or secondary weapon you currently hold.
During the missions you may find objects that can be picked up. Some are of limited use, but many are vital to completion of mission objectives. When you encounter such an item, point the crosshairs at it. When the Pickup icon appears, press the S button to pick up the item.
THE TIE UP ICON When a special action is required, a Special Action Icon appears. Press the S button to execute the special action. If multiple Special Action Icons appear, press and hold the S button and press the directional button Z/X to highlight the one you want. Release the S button to take the selected action. MOVE ICON
This appears when you can move over an obstacle or up a ladder. The SEAL will perform the appropriate move when you press the S button. For example, when the icon appears while you are near a ladder and you press the S button, your SEAL will climb onto the ladder. Use the left analog stick C/V to move on the ladder. A target may surrender by dropping his weapon and throwing up his hands. Walk behind him. When the Tie Up icon appears, press the S button to tie his hands.
HIDING BODIES
If enemy soldiers spot a dead comrade, it can alert them to your SEAL teams presence. To prevent discovery, it is always advisable to move dead or incapacitated bodies out of sight. Find a position behind a tree, box or other type of cover. To pick up a body: Move the crosshairs over the body and the Pick Up Body icon should appear. Press the S button to have your SEAL pick up the body. You can move your SEAL normally while carrying a body, but his movement will be slower and he will not be able to fire a weapon. Decide where you want to stash the body and press the S button again to put the body down. You can pick up the body of an enemy or team member.
BUTTON ICON
This will appear when there is a piece of equipment to turn on or off. Certain mission objectives will entail the operation or disabling of equipment encountered during a mission. When you locate equipment, get close and position the crosshairs on it. If a Button icon appears, press the S button to take action on the equipment.
OPEN ICON
The Open icon appears when there is a door to be opened. Press the S button while in front of a door to open it. 22 23
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USING WEAPONS
Both rifle butt strikes and knife attacks can be performed on surrendering or restrained enemies.
EXPLOSIVE DEVICES
You can terminate a hostile with a fragmentation grenade, Willie Pete grenade or Claymore mine. You can stun a hostile target with a flash-bang grenade.
Hostiles can be terminated, knocked out, tied up or stunned with a flash-bang grenade. SELECTING ITEMS FROM THE WEAPONS CACHE
1. Press the R button to open the weapons cache. 2. Press the directional button C/V to highlight the equipment or weapon you want to use and press the R button again or the S button. That item will appear in the Weapon in Hand display.
SHOOTING AN ENEMY
With a weapon in hand, use the right analog stick to take aim. Set the crosshairs on the enemy and fire the weapon (E button). A wounded enemy may return fire or surrender. Even if you down him with a shot, he may be able to return fire. A shot to the head guarantees that the hostile soldier will not return fire. Head shots demand highly accurate shooting. Sniper Rifles Sniper rifles are designed to hit a long-range target with precision. Zoom in or out on the target by pressing the directional button C/V. Use the right analog stick to center your shot. The SR-25 is silenced. The Light Fifty is not silenced and its big bore round is loud. The scope on a sniper rifle is excellent for detailed scanning of the battlefield. Sniper rifles do not handle well in a close-range firefight.
Grenades To throw a grenade: 1. Press the R button to open your Weapons cache, select the grenade you want to throw and press the R button again or the S button. 2. Your crosshairs will change to indicate you are holding a grenade. Use the right analog stick to set the trajectory of the lob. 3. Press and release the E button to heave the grenade. The longer you hold the E button before releasing, the farther the grenade will fly when you release it. Throw the grenade at an upward angle to cover an even longer distance. Collateral damage is always a concern with grenades. Make sure there are no friendlies within range of the blast. To fire a grenade from an M203 Grenade Launcher (M16 or M4 primary weapons only): 1. Press the left analog stick (down like a button) to cycle through your weapons firing modes until the grenade icon appears. 2. Use the right analog stick C/V to set the trajectory of the shot. 3. Press the E button to fire the grenade. Claymore Mine To set a Claymore: 1. Select it from your weapons cache. 2. Determine the location you want to cover and place the mine by pressing the E button. 3. The remote control detonator will appear in your weapons cache. Press the E button to detonate the mine. C-4 or Satchel Charge While not designed for an anti-personnel role, either of these explosives is fatal to anyone within range of the blast, including your own team. To set a satchel charge or C-4: 1. Select it from your weapons cache. 2. Determine the position you want to place the ordinance and press the E button. Then clear the area making sure that none of your team is close to 25
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WEAPON STATUS
Use the Weapon in Hand display to keep track of the status of your weapon. You can view the weapon, the number of rounds for the current magazine, capacity of rounds for the current magazines, the number of magazines remaining and the weapons current firing mode. Setting the Fire Mode on Weapons Many assault weapons have multiple firing modes. The M16A2, for example, has single shot (semi-automatic) and burst (three rapid shot) modes. Sniper rifles and pistols only have semi-automatic fire (except for the Model 18, which has an automatic firing mode). To switch firing modes press the L3 button (press the left analog stick down like a button). The Bullet icon on the Weapon in Hand display will change from one to three bullets (burst) or more for fully automatic weapons. Reloading Your SEAL will automatically slam another magazine into his weapon when he runs out of bullets. Keep track of the number of shots remaining in a weapon and the total number of magazines you have by watching the Weapon in Hand Display. Manually reload your weapon by pressing the R3 button (press the right analog stick down like a button). It is possible to carry extra ammunition for your primary and secondary weapons as part of your equipment. See Equipment in The Mission Briefing on page 19.
STEALTH
Stealth is the first weapon of a SEAL team. A show of force at the wrong moment could expose the team to an overwhelming hostile response or result in mission failure. By silently taking advantage of cover, an effective SEAL team can terminate the enemy man-byman without alerting the remaining forces.
In addition to hiding behind objects to conceal yourself from the enemy, hiding in darkness or shadow is a highly effective stealth tactic. If you are hidden in a dark enough area you can be invisible to the enemy, even though he may be looking in your direction. Stealth may be most important during insertion. Stay low and recon the area looking for enemy patrols. Use the crouched or prone positions to lower your profile and get by enemy sentries. When ordering your men into action, give the order STEALTH TO when tactically safe. Use vision enhancing equipment including Binoculars, NVG (night vision goggles) and sniper scopes to survey the operational area. Note: During night ops, you can use your NVG by pressing the directional button C. Press the directional button V to remove them. Always consider the type of weapon you are using. Unsilenced weapons may be more powerful, but the loud report of a sniper rifle or machine gun can let an entire enemy encampment know youre there. Whenever tactically sound, use silenced weapons to take out a target. The quietest attack is a rifle butt or a knife. Though risky, if you get the drop on a target, no one is the wiser unless they are looking at you. The enemy is sharp. If you see his eyes, he may soon see yours and open fire. 27
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THE ENEMY
Your enemy may be terrorists or paramilitary soldiers whose resolve and combat skills vary. While some may give up when they feel overwhelmed and others will fight to the death, all will attempt to kill you or members of your Fire Team if given the advantage. Others will attempt escape, destroy vital information or kill innocents.
Once you or any member of the Fire Team reveals his position, or is discovered by hostiles, team survivability diminishes progressively as other enemy forces are alerted. They will begin firing at you or closing on your position. If SOCOM advises that a mission objective to avoid discovery has failed, your teams presence is surely compromised. Use stealthy tactics whenever possible. Take care to search out and neutralize enemy sentries, especially during team insertion.
Press the START button to pause the game and display Pause options. Select an item and press the S button. RESUME
Return to the current mission.
ABORT
Quit the mission and display the Stats screen with current stats to the point the mission was aborted.
ENEMY TACTICS
Hostiles will open fire with small arms or grenades. Your Fire Team may face a lone hostile or stumble into an ambush and take fire from multiple positions.
REPLAY
Restart the mission fresh from the insertion point.
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MISSION FAILURE
Mission failure occurs when: Your SEAL is disabled or killed in action. A person, such as a hostage or hostile whose safe recovery was a mission imperative, is killed. A package whose recovery was a mission imperative is destroyed either by you or an enemy. More than two members of the SEAL team have been killed.
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Press the F button to backspace. Press the E button to turn the Caps Lock ON/OFF. When you have finished entering data, press the A button or select the ENTER key. Press the D button to exit the keyboard without inputting any data. Note: If you have a USB keyboard, you can use it instead of the On-screen Keyboard to enter data or chat. Although SOCOM: U.S. Navy SEALs is compatible with most USB keyboards there may be some that are not compatible.
ONLINE MODE
SOCOM ONLINE QUICK START
These steps will get you playing online quickly. For more detailed instructions, see subsequent sections. 1. On the Main Menu select ONLINE. 2. Select LOGIN. 3. On the Connect to SOCOM screen, select PLAYER NAME, enter a screen name and select the ENTER key. 4. Select PASSWORD, enter a password and select the ENTER KEY. Note: The password will only be visible as asterisks once you have selected it so be sure to remember it or write it down. Lost passwords cannot be retrieved by SCEA Consumer Service. You will have to create a new user name and password if you cannot retrieve your original one. 5. Select SAVE PASSWORD, press the S button and select YES if you want to save your password to the memory card.. 6. Select CONNECT. When reminded to write down name and password info, press the S button. 7. When prompted to Save to PS2 Memory Card, select YES. 8. When prompted that a LOGIN ERROR has occurred, select YES to register your new Username. When prompted to answer whether you have read the License Agreement select YES, if you have done so, and you will connect to SOCOM Online. 9. On the SOCOM Online screen, select BRIEFING ROOMS. Press the directional button or left analog stick to select a briefing room that displays the number of players already present in the Briefing Room. Press the S button to enter the LOBBY. 10. With JOIN GAME highlighted, press the S button. Select READY and press the S button to join the game. 33
Go Online and join forces or compete against other players over the Internet.
SOCOM: U.S. Navy SEALs Online is a Broadband only game. You must have a Broadband Cable or DSL connection to the Internet in order to play. A Memory Card (8MB)(for PlayStation 2) is required to play online. Please make sure that your network configuration has been properly created using the Network Startup disc and that it has been saved to the Memory Card that will be used with SOCOM. A Memory Card with a valid network configuration must be inserted into the Memory Card slot when SOCOM is loaded in order to play Online. Use of the online portion of this game is subject to the terms and conditions under the User Agreement located within the game. A full copy of the User Agreement is available at www.scea.com/user_agreement. The online version of this game does not have a timeout function. To avoid unnecessary telephone charges, turn off your PlayStation2 system when you have completed gameplay.
Invitations View and respond to invitations you have received or post your own invitations. Refresh List Updates the list of Briefing Rooms and the number of players in each of them. Options Set a player description, select your in-game messages and set up your online gaming filters. See Online Options on page 38 for more information.
GAME LOBBY
Once you have selected and been accepted to play, you enter a Game Lobby. From this screen you can prepare for battle. The list of player names on the right side of the Game Lobby screen includes you and the other players. Blue side players are U.S. Navy SEALs. Red side players are terrorist forces. Armory Customize your primary weapon, secondary weapon and equipment load outs. See the SOCOM Online Armory on page 36. Switch Teams Switch the team that you are on before the start of play. You can play as one of the U.S. Navy SEALs (blue side) or as a terrorist (red side). You can only switch teams once in the Game Lobby and you cannot switch teams for a game already in progress. 35
Ready Enter the game with your current weapon and equipment load out. Once you select READY, you will not be able to modify your weapon or equipment selections until you are in the game. If you are joining a game already in progress, you will have to wait until the next round to join in. Once the game has loaded you will remain on the game load screen with a timer denoting the time left in the current game. Games last for five minutes. As soon as the current round ends, either by one team eliminating the other or time running out, you will join the next round. Not Ready De-select READY if all of the players in the Game Lobby have not yet selected READY. This will allow you to enter the armory or switch teams. Lock Game Freeze the current number of players in the game and not allow any others to join even though there may be less than 16 players. Only those players already in the lobby will be allowed to enter the game. Force Launch If you have created the game or are the first one into a game, this option allows you to start the game even if not all of the players in the lobby have selected READY.
3. Press the directional button to cycle through the available primary or secondary weapons. Press the S button to select the desired weapon. Note: To return your characters weapons to his default load out, select the Default option. Selecting Default will return all of your weapons and equipment to the default load out for your character. Equipment Selection 1. Select EQUIPMENT SELECTION on the Armory screen. 2. Press the directional button to cycle through the available equipment. Select the equipment you want and press the S button to place it into your equipment inventory. When you select the equipment option on this screen, all of your current equipment will be dropped and you will have to reselect all of your equipment. There are three equipment slots available for each character. Most equipment will only take up one of the slots but be aware that Satchel Charges and Double Ammo will each take up two slots. Only one of each type of equipment can be selected for your character.
CHAT
While in the Game Lobby, you can type in chat messages to other players in the lobby. On the Game Lobby screen, press the A button to bring up the On-screen Keyboard which will enable you to type in chat messages to other players in the Game Lobby.
CREATING A GAME
Create and customize your own SOCOM Online game in the current Briefing Room. Select CREATE GAME to enter the Create Game screen. Game Names Create the name of your game. Select GAME NAMES and press the S button to bring up the On-screen Keyboard. Type in your Game Name. Note: A game name must be selected to create a game. # of Players Select the maximum number of players for your game. Highlight the # of Players option and press the S button to cycle through the available player number limits. Choose Map Choose the map your game will be played on. Select CHOOSE MAP and press the S button to cycle through the available maps. Password Choose whether a password will be necessary to play your game. Highlight PASSWORD? and press the S button to select either YES to have a password or NO to not require a password. Edit Password Create a password when you select YES (to have a password) or when you want to edit a password you have already created. Select EDIT PASSWORD and type in or edit your password. 37
Friendly Fire Choose whether or not members of the same team will be able to damage each other with gunfire. Press the S button to select whether or not to have friendly fire. Explosive weapons, such as grenades and claymores, can damage all characters, including teammates, whether friendly fire is ON or OFF. Lock Choose whether or not the game will be lockable. Press the S button to select whether or not the game will be lockable. Clan Members Decide whether members of your clan will be assigned to the SEAL team, the Terrorist team or automatically assigned to either team. Press the S button to cycle through the available choices. Launch When you have made all of your created game decisions, select LAUNCH to create your game in the current Briefing Room.
to select friendly fire, either On or Off, as a game search filter. Reset FiltersReset all of the filters to their default settings. Highlight RESET FILTERS and press the S button to reset the game search filters to their default settings.
ONLINE OPTIONS
On the SOCOM Online screen, select OPTIONS to modify various aspects of your SOCOM Online interface, including your Player Description, in-game messages and game search filters. Player Description Enter a descriptive word, phrase or sentence for your Player Name. Select PLAYER DESCRIPTION and type in your Player Description. Setup Messaging Write your own custom text messages that you can select while playing SOCOM Online. 1. Select SETUP MESSAGING. 2. On the Input Messages screen, select MESSAGES 1 through 5 and type your messages. 3. Once you have finished entering your messages, press the D button to return to the Online Options screen. When you press the D button you will be prompted whether or not you want to save your messages to your Memory Card (8MB) (for PlayStation 2). Use the directional button to select YES or NO. Input Filters Filters help you select the type of online game you want to play. Select your filtering options when you search for games on SOCOM Online. Select INPUT FILTERS. Map TypeSelect the map types you want to search for. Highlight MAP TYPE and press the S button to cycle through the available map type filters. # of PlayersLimit your search by the number of players in a particular game. Highlight # OF PLAYERS and press the S button to cycle through the available # of Players filters. Response TimeLimit your search by the connection speed of the server a game is running on. Highlight RESPONSE TIME and press the S button to cycle through the available Response Time filters. Friendly FireLimit your game search by whether or not a particular game has friendly fire On or Off. Highlight FRIENDLY FIRE and press the S button 38
InviteIf you have created a clan, you can invite other players to join your clan. Select INVITE and type in the name of the player that you want to invite to your clan. Names are case sensitive so make sure that you type the players name correctly. If the player name you entered is not in the database, you will receive a message that the player does not exist. Revoke InviteRevoke invitations that you have sent out. Select REVOKE INVITE and select the player whose invitation you want to revoke. Remove Players Remove members from your clan. Appoint Leader Switch clan leadership to another member. Disband Clan Disband your clan. Once a clan is disbanded it is permanent and the clan cannot be brought back.
SuppressionAn all out deathmatch between the SEALs and Terrorists. The team with the most people alive at the end of the five minute match wins. Hostage RescueTerrorists have captured several hostages and the SEALs must save them. If the SEALs have not saved them within five minutes, the Terrorists win the match. Playing as a Team When playing online, it is very important that you play as a team. Speaking with your teammates via the SOCOM headset is extremely helpful to this end. There are also several in-game communication functions that are available to each team. When in-game, press A button. The following menu appears: TacticalSimilar to the single player commands, Tactical commands can be chosen using directional button C/V and then pressing S on your choice. These commands will be displayed as a subtitle at the top of the screen for your teammates to see. TauntsSelecting Taunts provides a random character-based taunt that the other team will hear. SOPThese are customizable messages to let your teammates know what your plans are within the game. The default messages are communications such as Im going left or Ive found the bomb. These messages can be customized within the Options portion of the Briefing Room screen. RadioAllows you to select the channels in which to speak to your teammates. VoteProvides the opportunity to vote off a player on your team. If the majority of players vote the player off the team, he or she is removed from the team. The other team does not get to vote on the removal of this player.
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Sicily, Salerno, Anzio, Normandy, and southern France, as well as in the Pacific. Draper L. Kauffman, the Father of Naval Combat Demolition, was the founder of the NCDUs and established training at Ft. Pierce, Fla., where the UDT-SEAL Museum exists today. The NCDUs were critical to the U.S. success at Normandy, allowing U.S. amphibious forces to storm the beach. In preparing the way for their brothers in arms, the NCDUs suffered 34 killed and 79 wounded by enemy fire, a casualty rate of 38 percent. NCDUs also operated in the Pacific theater. Many current SEAL missions were first assigned to the OSS, who began training in November 1943. Within the U.S. military, they pioneered flexible swim fins and facemasks, closed-circuit diving equipment, the use of swimmer submersibles, and combat swimming and limpet mine attacks, hallmark equipment and skills of todays SEALs. On November 23, 1943, the U.S. Marine landing on Tarawa Atoll emphasized the need for hydrographic reconnaissance and underwater demolition of obstacles prior to any amphibious landing. Eventually, 30 Underwater Demolition Teams (UDTs) were established to carry out these missions. Wearing swimsuits, fins, and facemasks on combat operations, these "Naked Warriors" saw action in every major amphibious landing across the Pacific. Later, they used their skills in the Korean War by conducting beach and river reconnaissance, infiltrating guerrillas behind the lines from sea, and participating in minesweeping operations. Responding to President Kennedys desire for the Services to develop an unconventional warfare capability, the U.S. Navy established SEAL Teams ONE and TWO in January of 1962. Formed entirely with personnel from Underwater Demolition Teams, the SEALs mission was to conduct counter-guerrilla warfare and clandestine operations in maritime and riverine environments. Through December 1972, SEALs advised and operated in Vietnam, learning many tactics that make them the extraordinary warfare force they are today. Men who completed what is now known as the Basic Underwater Demolition/SEAL course were assigned either to a UDT or SEAL team until all UDTs were re-designated as SEAL Teams in May 1983. Post-Vietnam War operations that NSW forces have participated in include URGENT FURY (Grenada 1983); EARNEST WILL (Persian Gulf 1987-1990); JUST CAUSE (Panama 1989-1990); and DESERT SHIELD/DESERT STORM (Middle East/Persian Gulf 1990-1991). Naval Special Warfare forces have also played significant roles in operations in Somalia, Bosnia, Haiti, Liberia, and the war on terrorism. Today Naval Special Warfare deploys SEAL Teams, SEAL Delivery Vehicle Teams and Special Boat Units worldwide to meet the training, exercise, contingency and wartime requirements of theater commanders. With approximately 5,000 total active-duty personnel including 2,200 SEALs and 600 Special Warfare Combat Crewmembers, NSW forces are busier than ever answering "911 calls" from around the globe.
Navy SEALs (Sea, Air, Land) take their name from the environments in and from which they operate. The trait that distinguishes Navy SEALs from all other military forces is that SEALs are maritime special operations forces, striking from and returning to, the sea. However, as their name implies, they are also experts at land warfare and can use their skills far from the water. Most often operating in small tactical units, their mission areas include unconventional warfare, direct action, combating terrorism, special reconnaissance, foreign internal defense, counter-drug operations, personnel recovery and hydrographic reconnaissance. SEALs can operate independently or integrate with other U.S. special operations forces or within U.S. Navy carrier battle groups and amphibious ready groups. With half of the worlds industry and population located within one mile of an ocean or navigable river, Naval Special Warfare forces have a proud history of mastering these vital littoral regions.
Celebrating their 40-year anniversary in 2002, todays Navy SEALs (Sea-AirLand) have evolved from a number of organizations, including the Scouts and Raiders, Naval Combat Demolition Units (NCDU), Office of Strategic Services Operational Swimmers (OSS) and Underwater Demolition Teams (UDT). While none of those early units have survived to present, their pioneering efforts in unconventional warfare are mirrored in the missions and professionalism of todays Navy SEALs. The Scouts and Raiders, NCDUs and OSS were units developed throughout World War II to achieve various objectives. Whereas the Scouts and Raiders were designed to identify and reconnoiter the objective beach, maintain a position on the designated beach prior to a landing, and guide the assault waves to the landing beach, NCDU personnel were trained to utilize explosives to eliminate obstacles on enemy-held beaches prior to invasions. Phil H. Bucklew, the Father of Naval Special Warfare was a member of the Scouts and Raiders, which saw combat in the first allied landings on the North African coast and supported landings in 42
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SOCOM Credits
Zipper Interactive, Inc.
President and CEO Jim Bosler Vice President Technology Brian Soderberg Creative Director David Sears Art Director Russ Phillips Test Director Erin Korus Programmers Bob Gutmann (Multiplayer Lead), Mike Gutmann (AI Lead), Brian Soderberg, David Korus, Eric Housden, Henrik Lind, Mark Heinen, Rick Jarvis Consultant Programmers Aaron Schneider, Conrad Albrecht, David Blevins, Rolland Waters Artists David Kern (Art Lead), Doug Wilcox (Animation Lead), Arnel Ramac, Dave Beetlestone, Dima Veryovka, Jay Banchero, Michael Maddux, Phil Knowles, Russ Phillips, Scott Luse, Terry Schmidbauer, Tom Sternberg, Victor von Beck Supporting Artists Dan Henley, Daniel Dociu, Horia Dociu (consultant), Raz Neagu (consultant) Level Designers Graham Kays (Design Lead), Arnel Ramac, Jeff Betterley Testers Mike Gladfelter (Test Lead), Chris Ogden, CJ Heine, Erin Korus, Rick Yates Network Support Scott Ward Office Support Holly Salmonson Director of Product Development Connie Booth Vice President of Product Development Shuhei Yoshida
Russian Voice Actors Alex Fridman, Jacek Jarkowski, Kirill Elistratov, Mikhail Kouznetsou Thai Voice Actors Nakorn Amornwatpone, Adissapong Prophoutanathorn, Nuntarit Sean Pattanasuvoranun, Tim Sanitprachakorn, Golf Piathantanathoi European Voice Actors Brian Butler, Gabriel Rabut, Jean Marc Lilavois, Andrew Purchas, Karl Heinzteuber Arabic Voice Actors Romeo Alsemali, Roy Arslan, Bassem Khatib, Mahmoud Khatib Additional Voice Actors JS Gilbert, Craig Knudsen, Terry McGovern Senior Vice-President of Marketing Andrew House Director of Marketing Ami Matsumura-Blaire Product Manager John Koller Product Marketing Specialist Maggie Rojas Director of Public Relations Molly Smith Public Relations Charlotte Panther, Patrick Seybold, Ryan Bowling, Heather Crosby Director of Promotions Sharon Shapiro Promotions Andrew Adams, Donna Armentor, Christopher Cue, Aimee Duell, Johanna Legarda, Mary Thomas Director of Creative Services Ed DeMasi Creative Services Josh Bingham, Peggy Gallagher, Ted Jalbert, Marie Macaspac, Jack Siler, Noel Silvia Vice-President of Brand Loyalty and Channel Marketing Marilyn Weyant Director of Brand Loyalty and Channel Marketing Steve Williams Brand Loyalty and Channel Marketing Kim Yuen, Jesse Caid, Chris Hagedorn Web Jonathan Ries, Josh Meighen, Cyril Tano
Legal and Intellectual Property Riley Russell, Diane Tucker, Kirsten Costello, Brian Fukuji, Susan ODriscoll, Jim Williams Package Design Origin Studios, SLC Package Photography Robert Fujioka Studios Documentation Hanshaw Ink & Image Voice Over IP API Developed by Secret Level, Inc. USB Headset and USB Headset Audio Driver Provided by Logitech ASR1600 Voice Recognition System Provided by Scansoft Special Thanks Commander May, Yoshinori Washizu, Ben Wiggins, James Wang, J Patton, Jerome Jessop, Chris Wrather, Captain Ken Gross USN (Ret.), Rex Baca, Kim Foscato (C.A.S.), Tammy Rose, Vera Reszeleit, Jeff Adams, Claudette Castillo, Bret Craig, Ryan Crosby, Brian Dimick, Keith Friedly, Jerry Gentile, Brian Hale, Kaz Hirai, Jeff Hutchinson, Ian Jackson, Grace Kao, Rich LaRocca, Chuck Lacson, Kenneth Law, Matt Levitan, Scott MacMaster, Jason Mayo, Doug Mukai, Glenn Nash, Frank OMalley, George Richard, Kip Roggendorf, Rick Rooney, Mike Rose, Rob Segal, Sarai Sequeira, Tom Taylor, Jack Tretton, Ben Wallace, Joe Ward, Richard Watts, Michael Zlatoper, ADD Marketing, Rapp-Collins, Zugara. Special thanks to the men and women of Naval Special Warfare who helped in the development of this game.
Sr. Maya Engineers Chris Mayberry, Dave Marshall, Rick Harding Online Technology Group Director Glen Van Datta Program Manager Greg Becksted Lead Programmers Shekhar Dhupelia, Charles Guy, Adam Harris, Steve Wagner Additional Programmers Brian Fernandes, Mark Jacob, Erika Kato, William McCarroll, Ramana Prakash, Tom Sawyer, Steve Slover
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Appendix
Appendix
U.S. Navy SEALs are some of the best and brightest warriors in the world. The training they receive at the Basic Underwater Demolition/SEAL (BUD/S) school in southern California is one of the most rigorous military training regimens on earth. Every year, hundreds of men come to BUD/S to take the challenge. Some of them graduate and move on to serve in the SEAL teams, but many do not. Decades of research have shown that there are no certain predictors as to who will succeed, but those that do must demonstrate perseverance, the ability to be a team player, and above all, total commitment and a desire to be the very best.
BUD/S instructors frequently tell students, both officers and enlisted men, If you want to be a SEAL, you will be a SEAL. Nothing can stop you but you. Thousands of men have made it before you and thousands of men will make it after you. Students must have one goal: to be part of one of the most elite group of fighting men in the world. To reach that goal, they must press on through the six months of training. Without that goal, BUD/S often proves overwhelming. BUD/S is just the beginning of a Navy SEALs career. BUD/S graduates go on to airborne training, advanced combat swimming, and advanced land warfare training before reporting to a SEAL team. Typically, an individual will be awarded his SEAL warfare insignia, the trident, about a year to 18 months after starting 47
The SOCOM U.S. Navy SEALs hat is now available at PlayStation Threadz. Its made of 100% cotton twill and proudly displays the SOCOM logo embroidered across the front.
Order it now at www.playstation.com Price Product ID # Color Size $14.95 SOCOM1 Army Green with black trim around the bill Adjustable
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BUD/S. Then the real adventure for SEALs begins with platoon training and deployments around the world, conducting clandestine missions in support of national objectives.
LIMITED WARRANTY Sony Computer Entertainment America (SCEA) warrants to the original purchaser of this SCEA product that this software is free from defects in material and workmanship of a period of ninety (90) days from the original date of purchase. SCEA agrees for a period of ninety (90) days either repair or replace, at its option, the SCEA product. You must call 1-800-345-SONY to receive instructions to obtain repair/replacement services. This warranty shall not be applicable and shall be void if the defect in the SCEA product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE SCEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE SCEA SOFTWARE PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.
Navy SEALs are always on the lookout for motivated, intelligent, physically fit people to take the challenge and join the team. SEALs come from a variety of backgrounds and geographic locations; they vary in size and shape; they range from GED-recipients to graduates from top colleges. Some join right after high school. Others join after they have had other careers. Some are Olympic-caliber athletes, and some never played organized athletics. The common trait among SEALs is a burning desire to serve their country, and to serve with the best. In order to become a Navy SEAL, you must be a U.S. citizen and join the Navy. Details on how the process works, physical and age requirements, information on BUD/S, and who to contact for more information is available on the official website, www.seal.navy.mil. Good luck!
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Detailed strategies for completing all primary, secondary and secret mission objectives. Comprehensive walkthroughs for each of the games 12 single player missions. High Resolution Maps highlighting the best path through each environment. Hints, tips and strategies for multiplayer supremacy.
www.playstation.com
PRIMA STRATEGY GUIDES AVAILABLE WHERE YOU BUY GUIDES AND GAMES.
To Order By Phone,Call:
(916) 989-0171
Developed by Zipper Interactive. 2002 Sony Computer Entertainment America Inc.