Serial Communication
Separate wires for transmit & receive
Asynchronous communication
asynchronous no clock
Data represented by setting
HIGH/LOW at given times
Synchronous communication
Synchronous with clock
Data represented by setting
HIGH/LOW when clock changes
A single clock wire & data wire for
each direction like before
Device A Device B
TX
RX
RX
TX
Device A Device B
clock
data A->B
data B->A
Each device must have good rhythm Neither needs good rhythm, but one is the conductor
Is one better than the other? It depends on your application. Async is good if there are only two
devices and theyre both pre-congured to agree on the speed (like your Arduino sketches)
Synchronous is generally better for faster speeds (because you dont need an accurate clock, just
the ability to watch the clock wire).
I2C, aka Two-wire
Master
device
Peripheral
device 1
Peripheral
device 2
Peripheral
device N
data SDA
clock SCK
Synchronous serial bus with shared a data line
Up to 127 devices on one bus
Up to 1Mbps data rate
Really simple protocol (compared to USB,Ethernet,etc)
Most microcontrollers have it built-in
a little network for your gadgets
The shared data line means the devices have to agree on when they should talk on it. Like how on
CBs you say over and over & out to indicate youre nished so the other person talk.
See Introduction to I2C: http://www.embedded.com/story/OEG20010718S0073
I2C stands for Inter-Integrated Circuit, but no one calls it that
And if your microcontroller doesnt have I2C hardware built-in, you can fake it by hand in software
(for master devices anyway)
Many I2C devices
touch sensor
compass
fm transmitter
non-volatile
memory
LCD display
temperature &
humidity sensor
And many others
(gyros,keyboards, motors,...)
Images from Sparkfun.com,except LCD from matrixorbital.com
Obligatory BlinkM Promo
I2C Smart LED
Does all the hard PWM & waveform generation for you
You should be able to buy these from Sparkfun.com in a month or so.
Nintendo Wii Nunchuck
Standard I2C interface
3-axis accelerometer with
10-bit accuracy
2-axis analog joystick with
8-bit A/D converter
2 buttons
$20
If you look at the architecture for the Nintendo Wii and its peripherals, you see an almost un-Nintendo adherence
to standards. The Wii controllers are the most obvioius examples of this. The Wii controller bus is standard I2C.
The Wii remote speaks Bluetooth HID to the Wii (or your Mac or PC)
Because it uses standard I2C, its easy to make the Nunchuck work with Arduino, Basic Stamp or most other
microcontrollers.
See: http://www.wiili.org/index.php/Wiimote/Extension_Controllers/Nunchuk
and: http://www.windmeadow.com/node/42
and: http://todbot.com/blog/2007/10/25/boarduino-wii-nunchuck-servo/
And then theres the Wii Remote, besides Bluetooth HID, it also has accelerometers, buttons, speaker, memory, and
is I2C master.
Accelerometer?
Measures acceleration
(changes in speed)
Like when the car
pushes you into the seat
Gravity is acceleration
So, also measures tilt
horizontal
tilt right tilt left
Nunchuck Accelerometer
X
Z
Y
Wii Remote & Nunchuck
accelerometer axes
Im not sure if I have the Nunchuck one right.
Wiimote axis image from http://www.wiili.org/index.php/Wiimote
I2C on Arduino
I2C built-in on Arduinos
ATmega168 chip
Use Wire library to access it
Analog In 4 is SDA signal
Analog In 5 is SCK signal
SDA
SCK
Arduino Wire library
Writing Data
Start sending
Join I2C bus
(as master)
Send data
Load Wire library
Stop sending
And what the various commands do are documented in the instructions / datasheet for a particular
device.
Arduino Wire library
Reading Data
Request data from device
Join I2C bus
(as master)
Get data
What kinds of interactions you can have depends on
the device youre talking to
Most devices have several commands
And what the various commands do are documented in the instructions / datasheet for a particular
device.
Wiring up the Nunchuck
We could hack off the connector
and use the wires directly
But instead lets use this
little adapter board
Wii Nunchuck Adapter
SCK GND
+V SDA
n/c
n/c
Nunchuck Pinout
(looking into Nunchuck connector)
Adapter Pinout
+V SCK
SDA GND
Note there *are* labels on the adapter, but theyre wrong. So youll have to trust the diagrams
above
Wiring it Up
GND
SDA
+5V SCK
SDA (pin 4)
SCK (pin5)
Pluggin in the chuck
Trying the Nunchuck
NunchuckPrint
Read the Nunchuck
every 1/10th of a second
& print out all the data:
- joystick position (x,y)
- accelerometer (x,y,z)
- buttons Z,C
X
Z
Y
Uses the beginnings of an Arduino library Im writing.
Adding a Servo
Move the servo by
moving your arm
NunchuckServo
Youre a cyborg!
Also press the Z button to
ash the pin 13 LED
Utilizes the task slicing mentioned before
Nunchuck Servo
Twist the
nunchuck
and the servo
matches your
movement
Segway Emulator
Same basic code as NunchuckServo.
For details see: http://todbot.com/blog/2007/10/25/boarduino-wii-nunchuck-servo/
Going Further
Servos
Hook several together to create a multi-
axis robot arm
Make a servo recorder to records your
arm movements to servo positions and
plays them back
Great for holiday animatronics
Going Further
I2C devices
Try out some other devices
Just string them on the same two wires used
for the Nunchuck
Cooperative Multitasking
Try making a theremin with nunchuck & piezo
See if previous examples can be made more
responsive
Going Further
Nunchuck
Its a freespace motion sensor. Control
anything like youre waving a magic wand!
What about the joystick? We didnt even
get a chance to play with that
Alternative input device to your
computer: control Processing, etc.
Summary
Youve learned many different physical building blocks
LEDs
switches/buttons
resistive sensors
motors
piezos
servos
X
Z
Y
accelerometers
Summary
And youve learned many software building blocks
pulse width
modulation
serial
communication
digital I/O
analog I/O
data driven
code
frequency
modulation
multiple tasks
I2C
Summary
Hope you had fun and continue playing with Arduino
Feel free to contact me to chat about this stuff
Tod E. Kurt
[email protected]END Class 4
http://todbot.com/blog/bionicarduino/
Feel free to email me if you have any questions.