Building Mapping Applications With QGIS Sample Chapter
Building Mapping Applications With QGIS Sample Chapter
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Interacting with the QGIS Python API from an external Python program
About QGIS
QGIS is a popular, free, and open source Geographic Information System (GIS),
which runs on all major operating systems. People often use QGIS to view, edit,
and analyze geospatial data. For our purposes, however, QGIS is more than just
a GIS system; it is also a geospatial programming environment, which we can
use to build our own geospatial applications using Python.
QGIS has a comprehensive website (http://qgis.org), which makes it easy to
download, install, and use.
Before reading further, you should spend 15 minutes looking through the website
and getting familiar with the application and the documentation available online.
In particular, you should check out the Documentation page, where three
important manuals are available: QGIS User guide/Manual, QGIS Training manual,
and PyQGIS cookbook.
QGIS User guide/Manual provides in-depth user documentation, which you might
find useful. QGIS Training manual is a detailed introduction to GIS systems and
concepts based on QGIS; you might find it useful to work through this course if you
aren't already familiar with geospatial data and techniques. Finally, PyQGIS cookbook
will be an essential reference to use as you develop your own mapping applications
built on top of QGIS.
Once you have installed the QGIS system, you can run it just like any other
application on your computer, for example, by double-clicking on the QGIS
icon in your Applications folder.
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If everything goes well, the QGIS application will start up and you will be greeted
with the following window:
You don't need to worry too much about the QGIS user interface right now;
the QGIS User Guide describes the interface and various options in great detail.
Rather than duplicating this information, let's take a look under the hood to see
how QGIS works.
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Finally, the various map layers, the map, and the other settings, all make up
a project. QGIS always has one and only one project that it is working with.
The project consists of all the map layers, the map display options, and the
various settings that are currently loaded into QGIS.
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Note that the data sources are outside QGIS. While the map layer
refers to a data source, the data itself is stored somewhere else, for
example, in a file on a disk or within a database.
Whenever you are working with QGIS, you are always working within the current
project. You can save projects and reload them later, or start a new project to reset
QGIS back to its original state.
Python Console: You can open this console, which runs the interactive
Python interpreter built into QGIS, allowing you to type in commands and
see the results immediately.
Python plugin: These are Python packages designed to be run within the
QGIS environment.
External applications: You can use the QGIS Python API in your own
applications. This lets you use QGIS as a geospatial processing engine, or
even build your own interactive applications based on QGIS.
No matter how you use Python and QGIS, you will make extensive use of the QGIS
Python libraries, which are often referred to as PyQGIS. They provide a complete
programmatic interface to the QGIS system, including calls to load data sources
into layers, manipulate the map, export map visualizations, and build custom
applications using the QGIS user interface. While an in-depth examination of the
PyQGIS library will have to wait until Chapter 3, Learning the QGIS Python API, we
will start dabbling with it right away in the next section on the Python Console.
For the remainder of this chapter, we will examine each of the three ways in which
you can work with QGIS and Python.
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While the Python Console is an excellent tool for interacting with an existing QGIS
project, we are going to use it to create a new project from scratch. Before we can
do this, though, we'll need to download some geospatial data sources for our
QGIS project.
We are going to need a suitable base map for our project, as well as some river
and city information to display on top of this base map. Let's use the Natural Earth
website to obtain the information we need. Go to http://naturalearthdata.com
and click on the Downloads tab.
Firstly, we'll want to download a nice-looking base map for our project. To do
this, select the Raster link under the Medium scale data, 1:50m section, choose
the Natural Earth 1 dataset, and click on the Download small size link under
the Natural Earth I with Shaded Relief and Water heading.
Next, we need an overlay, which will show lakes and rivers on top of our base map.
To get this information, go back to the Downloads tab and select the Physical link
under the Medium scale data, 1:50m section. The dataset you want is called Rivers,
Lake Centerlines, so click on the Download rivers and lake centerlines link to obtain
this file.
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Finally, we'll want to highlight the cities on top of our base map. Go back to the
Downloads page and select the Cultural link under the Medium scale data, 1:50m
heading. At the bottom is a section labelled Urban Areas. Click on the Download
urban areas link to download this file.
Once you've done all this, you should have the following three files:
Since these are ZIP archives, you will need to unzip these files and store them
somewhere at a convenient location on your hard disk.
You'll need to type in the full path to these datasets, so you might want
to put them somewhere convenient, for example, in your home or user
directory. In this way, the path you type won't be too long.
Now that we have our data, let's use the QGIS Python Console to import this
data into a project. If you've already loaded some data into QGIS (for example, by
following the tutorial in the QGIS User Guide), choose the New option from the
Project menu to start again with a blank project. Then, type the following into the
QGIS Python Console:
layer1 = iface.addRasterLayer("/path/to/NE1_50M_SR_W/
NE1_50M_SR_W.tif", "basemap")
Make sure you replace /path/to/ with the full path to the NE1_50M_SR_W directory
you downloaded. Assuming you typed the path correctly, the Natural Earth 1 base
map should appear in the QGIS window:
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As you can see, our base map is a bit small right now. You can use the various
panning and zooming commands in the toolbar at the top of the window to make
it bigger, but let's use Python to do the same thing:
iface.zoomFull()
This will expand the base map to fill the entire window.
Now that we have a base map, let's add our two vector layers to the project. To do
this, type the following:
layer2 = iface.addVectorLayer("/path/to/ne_50m_urban_areas/
ne_50m_urban_areas.shp", "urban", "ogr")
Once again, make sure you replace /path/to/ with the full path to the ne_50m_
urban_areas directory you downloaded earlier. The urban areas shapefile will be
loaded into the QGIS project and will appear as a series of colored areas on top of
the base map. Let's zoom in to an area of California so that we can see what this
looks like more clearly. To do this, type the following commands into the Python
Console window:
iface.mapCanvas().setExtent(QgsRectangle(-125, 31, -113, 38))
iface.mapCanvas().refresh()
This will zoom in on the map in so that an area of California, including Los Angeles
and the southern part of San Francisco, is now shown on the map:
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Finally, let's add our river and lake data to our project. To do this, enter the following
into the Python Console:
layer3 = iface.addVectorLayer("/path/to/ne_50m_rivers_lake_
centerlines/ne_50m_rivers_lake_centerlines.shp", "water", "ogr")
If you look at the map, you'll see that the rivers and lakes are now visible. However,
they are drawn in a default green color. Let's change this so that the water is now blue:
from PyQt4.QtGui import QColor
layer3.rendererV2().symbols()[0].setColor(QColor("#4040FF"))
iface.mapCanvas().refresh()
This code might be a bit confusing, but don't worrywe'll learn about renderers and
symbols in Chapter 3, Learning the QGIS Python API.
Now that we are finished, you can save your project using the Save As... item in the
Project menu. As you can see, it's quite possible to set up and customize your QGIS
project using Python.
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Let's run this plugin to see how it works; with the project you created earlier still
loaded, click on the Zoom to Point plugin's icon in the toolbar, which looks like this:
Try entering the longitude/latitude of your current location (if you don't know it,
you might find http://itouchmap.com/latlong.html helpful). You should see
the base map, urban areas, and waterways for your current location.
Don't forget that x equals longitude and y equals latitude. It's
easy to get them the wrong way around.
Now that we know what the plugin does, let's see how it works. The downloaded
plugins are stored in a hidden directory named .qgis2 in your user or home
directory. Go to this hidden directory using your favorite file manager (for Mac
OS X, you can use the Go to Folder... item in the Finder's Go menu), and find the
python/plugins subdirectory. This is where the Python plugins are stored.
Depending on your operating system and the version of QGIS
you are using, the name of this hidden directory might be
different. If you can't find it, look for a directory named .qgis or
.qgis2 or something similar.
You should see a directory named zoomtopoint (the full path to this directory will
be ~/.qgis2/python/plugins/zoomtopoint). Inside this directory, you will find
the various files that make up the Zoom to Point plugin:
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COPYING
icon.png
Makefile
metadata.txt
resources.qrc
resources.py
ui_zoomtopoint.ui
ui_zoomtopoint.py
zoomtopoint.py
This file contains the main Python code for the plugin.
zoomtopointdialog.ui
zoomtopointdialog.py
Open the zoomtopoint.py module in your favorite text editor. As you can see, this
contains the main Python code for the plugin, in the form of a ZoomToPoint class.
This class has the following basic structure:
class ZoomToPoint:
def __init__(self, iface):
self.iface = iface
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If you open the __init__.py module, you'll see how this class is used to define the
plugin's behavior:
def classFactory(iface):
from zoomtopoint import ZoomToPoint
return ZoomToPoint(iface)
When the plugin is loaded, a parameter named iface is passed to the ClassFactory
function. This parameter is an instance of QgsInterface, and provides access to
the various parts of the running QGIS application. As you can see, the class factory
creates a ZoomToPoint object, and passes the iface parameter to the initializer so
that ZoomToPoint can make use of it.
Notice how ZoomToPoint.__init__(), in the Zoomtopoint.py module, stores a
reference to the iface parameter in an instance variable, so that the other methods
can refer to the QGIS interface using self.iface. For example:
def __init__(self, iface):
self.iface = iface
def initGui(self):
...
self.iface.addPluginToMenu("&Zoom to point...", self.action)
This allows the plugin to interact with and manipulate the QGIS user interface.
The four methods defined by the ZoomToPoint class are all quite straightforward:
unload(): This method removes the plugin from the QGIS user interface.
run(): This method is called when the plugin is activated, that is, when the
be used.
user clicks on the plugin's icon in the toolbar, or selects the plugin from the
Plugins menu.
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Don't worry too much about all the details here; we'll look at the process of
initializing and unloading a plugin in a later chapter. For now, take a closer look at
the run() method. This method essentially looks like the following:
def run(self):
dlg = ZoomToPointDialog()
...
dlg.show()
result = dlg.exec_()
if result == 1:
x = dlg.ui.xCoord.text()
y = dlg.ui.yCoord.text()
scale = dlg.ui.spinBoxScale.value()
rect = QgsRectangle(float(x) scale,
float(y) - scale,
float(x) + scale,
float(y) + scale)
mc=self.iface.mapCanvas()
mc.setExtent(rect)
mc.refresh()
...
We've excluded the code that remembers the values the user entered previously,
and copies those values back into the dialog when the plugin is run. Looking at
the previous code, the logic seems to be fairly straightforward and is explained
as follows:
If the user clicks on the OK button, extract the entered values, use them
to create a new bounding rectangle, and set the extent of the map to
this rectangle.
While this plugin is quite straightforward and the actual code doesn't do all that
much, it is a useful example of what a Python plugin should look like, as well as the
various files that are needed by a Python plugin. In particular, you should note that:
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The resources.qrc file lists various resources such as images, which are
used by the plugin.
The resources.qrc file is compiled into a resources.py file using the PyQt
command-line tools.
Dialog boxes and other windows are created using a Qt Designer template,
which are typically stored in a file with a name of the form ui_Foo.ui.
The UI template files are then compiled into Python code using the PyQt
command-line tools. If the template is named ui_foo.ui, then the associated
Python module will be named ui_foo.py.
Once the user interface for a dialog box has been defined, you create a
subclass of QtGui.QDialog, and load that user interface module into it.
This defines the contents of the dialog box based on your template.
Your plugin can then display the dialog box as required, extracting
the entered values and using the results to interact with QGIS via the
iface variable.
Plugins are a useful way of extending and customizing QGIS. We will return to the
topic of QGIS plugins in Chapter 4, Creating QGIS Plugins, where we will create our
own plugin from scratch.
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3. As the application is running outside the QGIS application, you won't have
access to the iface variable. You also can't use those parts of the PyQGIS
library that assume you are running inside QGIS.
None of this is too onerous, though it can trip you up the first time you attempt to
access PyQGIS from your external Python code. Let's take a look at how we can
avoid these traps when writing your own Python programs.
Firstly, to allow your program to access the PyQGIS libraries, you need to modify
your Python path (and possibly some other environment variables) before you can
import any of the QGIS packages. For MS Windows, you can do this by running the
following in the command line:
SET OSGEO4W_ROOT=C:\OSGeo4W
SET QGIS_PREFIX=%OSGEO4W_ROOT%\apps\qgis
SET PATH=%PATH%;%QGIS_PREFIX%\bin
SET PYTHONPATH=%QGIS_PREFIX%\python;%PYTHONPATH%
If you are running Mac OS X, the following commands will set up the Python
path for you:
export PYTHONPATH="$PYTHONPATH:/Applications/QGIS.app/Contents/Resources/
python"
export DYLD_FRAMEWORK_PATH="/Applications/QGIS.app/Contents/Frameworks"
export QGIS_PREFIX="/Applications/QGIS.app/Contents/Resources"
For computers that run a version of Linux, you can use the following:
export PYTHONPATH="/path/to/qgis/build/output/python/"
export LD_LIBRARY_PATH="/path/to/qgis/build/output/lib/"
export QGIS_PREFIX="/path/to/qgis/build/output/"
If you have QGIS installed in a nonstandard location, you might need to modify
these commands before they will work. To check if they have worked, start up the
Python interpreter and enter the following command:
>>> import qgis
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In this case, the PYTHONPATH variable has not been set up correctly, and you will have
to check the commands you entered earlier to set this environment variable, and
possibly modify it to allow for a nonstandard location of the QGIS libraries.
Note that in some cases, this isn't enough because the Python libraries
are only wrappers around the underlying C++ libraries; you might also
need to tell your computer where to find these C++ libraries. To see if
this is a problem, you can try to do the following:
import qgis.core
You will to have to tell your computer where to find the underlying
shared libraries. We will return to this later when we look at writing our
own external applications; if you want to see the details, skip ahead to
Chapter 5, Using QGIS in an External Application.
With the path set, you can now import the various parts of the PyQGIS library that
you want to use, for example:
from qgis.core import *
Now that we have access to the PyQGIS libraries, our next task is to initialize these
libraries. As mentioned earlier, we have to tell PyQGIS where to find the various
QGIS resources. We do this using the QgsApplication.setPrefixPath() function,
like this:
import os
QgsApplication.setPrefixPath(os.environ['QGIS_PREFIX'], True)
This uses the QGIS_PREFIX environment variable we set earlier to tell QGIS where
to find its resources. With this done, you can then initialize the PyQGIS library by
making the following call:
QgsApplication.initQgis()
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We can now use PyQGIS to do whatever we want in our application. When our
program exits, we also need to inform the PyQGIS library that we are exiting:
QgsApplication.exitQgis()
Putting all this together, our minimal Python application looks like this:
import os
from qgis.core import *
QgsApplication.setPrefixPath(os.environ['QGIS_PREFIX'], True)
QgsApplication.initQgis()
# ...
QgsApplication.exitQgis()
Of course, this application doesn't do anything useful yetit simply starts up and
shuts down the PyQGIS libraries. So let's replace the "..." line with some useful
code that displays a basic map widget. To do this, we need to define a QMainWindow
subclass, which displays the map widget, and then create and use a QApplication
object to display this window and handle the various user-interface events while
the application is running.
Both QMainWindow and QApplication are PyQt classes. We will be
working extensively with the various PyQt classes as we develop our
own external applications using QGIS and Python.
Let's start by replacing the "..." line with the following code, which displays a map
viewer and then runs the application's main event loop:
app = QApplication(sys.argv)
viewer = MapViewer("/path/to/shapefile.shp")
viewer.show()
app.exec_()
As you can see, a MapViewer instance (which we will define shortly) is created and
displayed, and the QApplication object is run by calling the exec_() method. For
simplicity, we pass the name of a shapefile to display within the map viewer.
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Running this code will cause the map viewer to be displayed, and the application will
run until the user closes the window or chooses the Quit command from the menu.
Now, let's define the MapViewer class. Here is what the class definition looks like:
class MapViewer(QMainWindow):
def __init__(self, shapefile):
QMainWindow.__init__(self)
self.setWindowTitle("Map Viewer")
canvas = QgsMapCanvas()
canvas.useImageToRender(False)
canvas.setCanvasColor(Qt.white)
canvas.show()
layer = QgsVectorLayer(shapefile, "layer1", "ogr")
if not layer.isValid():
raise IOError("Invalid shapefile")
QgsMapLayerRegistry.instance().addMapLayer(layer)
canvas.setExtent(layer.extent())
canvas.setLayerSet([QgsMapCanvasLayer(layer)])
layout = QVBoxLayout()
layout.addWidget(canvas)
contents = QWidget()
contents.setLayout(layout)
self.setCentralWidget(contents)
Don't worry too much about the details of this class; we basically just create a
window and place a QgsMapCanvas object within it. We then create a map layer
(an instance of QgsVectorLayer) and add it to the map canvas. Finally, we add the
canvas to the window's contents.
Notice that QgsMapCanvas and QgsVectorLayer are both part of PyQGIS, while
QMainWindow, QVBoxLayout, and QWidget are all PyQt classes. This application uses
the PyQGIS classes within a PyQt application, mixing the classes from both sources.
This is possible because QGIS is built using Qt, and the various PyQGIS classes are
based on PyQt.
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To turn the preceding code into a working application, all we need to do is add some
more import statements to the top of the module:
import sys
from PyQt4.QtGui import *
from PyQt4.QtCore import Qt
If you run this application, the map viewer will be displayed, showing the contents
of the shapefile referred to by the code. For example:
This application is still a bit uglyyou can see white space at the top and bottom this
map because it doesn't take into account the aspect ratio of the map data. There's also
no feature of zooming in or scrolling around the map. However, these can be added
quite easily, and as you can see, it's not very difficult to create your own standalone
mapping applications built on top of QGIS.
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Summary
In this chapter, we became familiar with QGIS and the various ways in which it can
be used as a Python geospatial development system. We installed and explored the
QGIS application itself, and then looked at how Python can be used with QGIS. We
saw how QGIS uses data sources, map layers, maps, and projects to organize and
work with geospatial data. Next, we examined the three ways in which you can
use Python and QGIS: by typing commands into the Python Console, by writing
a Python plugin or by writing an external application that makes use of the QGIS
Python API.
We then looked at the extensive set of Python libraries that come with QGIS, called
PyQGIS, which you can use for geospatial development. We saw how to use the
QGIS Python Console to directly manipulate the QGIS project, add layers, zoom in
and out, change options, and so on.
Next up, we downloaded and examined a QGIS Python plugin. In doing this, we
learned that QGIS plugins are simply Python packages installed in a hidden directory
named .qgis2 (or .qgis) within your home or user directory. A plugin makes use
of the Qt library to define and build resources such as user interface templates.
Finally, we saw how we can write external Python applications that load the PyQGIS
libraries from within the QGIS system, and then use those libraries within a larger
PyQt application.
In the next chapter, we will explore the QGIS Python Console in more detail, and use
it to become more familiar with the PyQGIS library, and also see how we can use it
within our own Python geospatial development projects.
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