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Computer Graphics File 2

The document contains 8 programs related to computer graphics concepts. Program 1 generates a line using the Digital Differential Algorithm (DDA). Program 2 generates a line using Bresenham's line algorithm. Program 3 implements polygon filling using the boundary fill algorithm. Program 4 generates a circle using the midpoint circle algorithm. Program 5 generates an ellipse using the midpoint ellipse algorithm. Program 6 implements line clipping using the Cohen-Sutherland line clipping algorithm. Program 7 implements 2D scaling transformation. Program 8 implements 2D rotation transformation.

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Vanshita Rajput
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0% found this document useful (0 votes)
142 views

Computer Graphics File 2

The document contains 8 programs related to computer graphics concepts. Program 1 generates a line using the Digital Differential Algorithm (DDA). Program 2 generates a line using Bresenham's line algorithm. Program 3 implements polygon filling using the boundary fill algorithm. Program 4 generates a circle using the midpoint circle algorithm. Program 5 generates an ellipse using the midpoint ellipse algorithm. Program 6 implements line clipping using the Cohen-Sutherland line clipping algorithm. Program 7 implements 2D scaling transformation. Program 8 implements 2D rotation transformation.

Uploaded by

Vanshita Rajput
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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PROGRAM : 1

Objective: Write a program to generate a line with the help of DDA


(Digital Differential Algorithm).

#include <graphics.h>
#include <stdio.h>
#include <math.h>
#include <dos.h>

void main( )
{
float x,y,x1,y1,x2,y2,dx,dy,step;
inti,gd=DETECT,gm;

initgraph(&gd,&gm,"c:\\turboc3\\bgi");

printf("Enter the value of x1 and y1 : ");


scanf("%f%f",&x1,&y1);
printf("Enter the value of x2 and y2: ");
scanf("%f%f",&x2,&y2);

dx=abs(x2-x1);
dy=abs(y2-y1);

if(dx>=dy)
step=dx;
else
step=dy;

dx=dx/step;
dy=dy/step;

x=x1;
y=y1;
i=1;
while(i<=step)
{
putpixel(x,y,5);
x=x+dx;
y=y+dy;
i=i+1;
delay(100);
}
closegraph();
}

OUTPUT:
PROGRAM:2

Objective: Write a program to generate a line with the help of Bresenham’s


line generating algorithm.

#include<stdio.h>
#include<graphics.h>
voiddrawline(int x0, int y0, int x1, int y1)
{
int dx, dy, p, x, y;
dx=x1-x0;
dy=y1-y0;
x=x0;
y=y0;
p=2*dy-dx;
while(x<x1)
{
if(p>=0)
{
putpixel(x,y,7);
y=y+1;
p=p+2*dy-2*dx;
}
else
{
putpixel(x,y,7);
p=p+2*dy;
}
x=x+1;
}
}

int main()
{
intgdriver=DETECT, gmode, error, x0, y0, x1, y1;
initgraph(&gdriver, &gmode, "c:\\turboc3\\bgi");
printf("Enter co-ordinates of first point: ");
scanf("%d%d", &x0, &y0);
printf("Enter co-ordinates of second point: ");
scanf("%d%d", &x1, &y1);
drawline(x0, y0, x1, y1);
return 0;
}

OUTPUT:
PROGRAM:3

Objective: Implementation of polygon filling using Boundary fill algorithm.

#include<stdio.h>
#include<graphics.h>
#include<dos.h>
voidboundaryfill(intx,inty,intf_color,intb_color)
{
if(getpixel(x,y)!=b_color&&getpixel(x,y)!=f_color)
{
putpixel(x,y,f_color);
boundaryfill(x+1,y,f_color,b_color);
boundaryfill(x,y+1,f_color,b_color);
boundaryfill(x-1,y,f_color,b_color);
boundaryfill(x,y-1,f_color,b_color);
}
}
int main()
{
intgm,gd=DETECT,radius;
intx,y;
printf("Enter x and y positions for circle\n");
scanf("%d%d",&x,&y);
printf("Enter radius of circle\n");
scanf("%d",&radius);
initgraph(&gd,&gm,"c:\\turboc3\\bgi");
circle(x,y,radius);
boundaryfill(x,y,4,15);
delay(5000);
closegraph();
return 0;
}
OUTPUT:
PROGRAM:4

Objective: Implementation of circle generation using Mid-Point Method.

#include<stdio.h>
#include<graphics.h>
voiddrawcircle(int x0, int y0, int radius)
{
int x = radius;
int y = 0;
int err = 0;
while (x >= y)
{
putpixel(x0 + x, y0 + y, 7);
putpixel(x0 + y, y0 + x, 7);
putpixel(x0 - y, y0 + x, 7);
putpixel(x0 - x, y0 + y, 7);
putpixel(x0 - x, y0 - y, 7);
putpixel(x0 - y, y0 - x, 7);
putpixel(x0 + y, y0 - x, 7);
putpixel(x0 + x, y0 - y, 7);
if (err <= 0)
{
y += 1;
err += 2*y + 1;
}
if (err > 0)
{
x -= 1;
err -= 2*x + 1;
}
}
}
int main()
{
intgdriver=DETECT, gmode, error, x, y, r;
initgraph(&gdriver, &gmode, "c:\\turboc3\\bgi");
printf("Enter radius of circle: ");
scanf("%d", &r);
printf("Enter co-ordinates of center(x and y): ");
scanf("%d%d", &x, &y);
drawcircle(x, y, r);
return 0;
}

OUTPUT:
PROGRAM:7

Objective: Implementation of 2D Transformation: Scaling.

#include<stdio.h>
#include<graphics.h>
voidfindNewCoordinate(ints[][2], intp[][1])
{
int temp[2][1] = { 0 };
for(inti = 0; i< 2; i++)
for(intj = 0; j < 1; j++)
for(intk = 0; k < 2; k++)
temp[i][j] += (s[i][k] * p[k][j]);
p[0][0] = temp[0][0];
p[1][0] = temp[1][0];
}
voidscale(intx[], inty[], intsx, intsy)
{
line(x[0], y[0], x[1], y[1]);
line(x[1], y[1], x[2], y[2]);
line(x[2], y[2], x[0], y[0]);
ints[2][2] = { sx, 0, 0, sy };
int p[2][1];
for(inti = 0; i< 3; i++)
{
p[0][0] = x[i];
p[1][0] = y[i];
findNewCoordinate(s, p);
x[i] = p[0][0];
y[i] = p[1][0];
}
line(x[0], y[0], x[1], y[1]);
line(x[1], y[1], x[2], y[2]);
line(x[2], y[2], x[0], y[0]);
}
intmain()
{
intx[] = { 100, 200, 300 };
inty[] = { 200, 100, 200 };
int sx = 2, sy = 2;
int gd, gm;
detectgraph(&gd, &gm);
initgraph(&gd, &gm," ");
scale(x, y, sx,sy);
getch();
return0;
}

OUTPUT:
PROGRAM:8
Objective: Implementation of 2D Transformation Rotation.
#include<graphics.h>

#include<stdlib.h>

#include<stdio.h>

#include<math.h>

void main()
{

int graphdriver=DETECT,graphmode,errorcode;

int i;

int x2,y2,x1,y1,x,y,xn,yn;

double r11,r12,r21,r22,th;

clrscr();

printf("Enter the 2 line end points:");

printf("x1,y1,x2,y2");

scanf("%d%d%d%d",&x1,&y1,&x2,&y2);

initgraph(&graphdriver,&graphmode,"c:\\tc\\bgi");

line(x1,y1,x2,y2);

printf("\n\n\n[ Enter the angle");

scanf("%lf",&th);
r11=cos((th*3.1428)/180);

r12=sin((th*3.1428)/180);

r21=(-sin((th*3.1428)/180));

r22=cos((th*3.1428)/180);
//printf("%lf %lf %lf %lf",r11,r12,r21,r22);

xn=((x2*r11)-(y2*r12));

yn=((x2*r12)+(y2*r11));

line(x1,y1,xn,yn);

getch();

closegraph();

OUTPUT:
PROGRAM:5
Objective: Implementation of ellipse generation using Mid-point Method.
#include<stdio.h>
#include<conio.h>
#include<graphics.h>
void ellipse(int xc,intyc,intrx,intry)
{
int gm=DETECT,gd;
int x, y, p;
clrscr();
initgraph(&gm,&gd,"C:\\TC\\BGI");
x=0;
y=ry;
p=(ry*ry)-(rx*rx*ry)+((rx*rx)/4);
while((2*x*ry*ry)<(2*y*rx*rx))
{
putpixel(xc+x,yc-y,WHITE);
putpixel(xc-x,yc+y,WHITE);
putpixel(xc+x,yc+y,WHITE);
putpixel(xc-x,yc-y,WHITE);
if(p<0)
{
x=x+1;
p=p+(2*ry*ry*x)+(ry*ry);
}
else
{
x=x+1;
y=y-1;
p=p+(2*ry*ry*x+ry*ry)-(2*rx*rx*y);
}
}
p=((float)x+0.5)*((float)x+0.5)*ry*ry+(y-1)*(y-1)*rx*rx-
rx*rx*ry*ry;
while(y>=0)
{
putpixel(xc+x,yc-y,WHITE);
putpixel(xc-x,yc+y,WHITE);
putpixel(xc+x,yc+y,WHITE);
putpixel(xc-x,yc-y,WHITE);
if(p>0)
{
y=y-1;
p=p-(2*rx*rx*y)+(rx*rx);
}
else
{
y=y-1;
x=x+1;
p=p+(2*ry*ry*x)-(2*rx*rx*y)-(rx*rx);
}
}
getch();
closegraph();
}
void main()
{
int xc,yc,rx,ry;
clrscr();
printf("Enter Xc=");
scanf("%d",&xc);
printf("Enter Yc=");
scanf("%d",&yc);
printf("Enter Rx=");
scanf("%d",&rx);
printf("Enter Ry=");
scanf("%d",&ry);
ellipse(xc,yc,rx,ry);
getch();
}
OUTPUT:
PROGRAM:6
Objective: Implementation of line clipping Cohen-Sutherland Algorithm.
#include<stdio.h>
#include<stdlib.h>
#include<math.h>
#include<graphics.h>
#include<dos.h>

typedefstruct coordinate
{
intx,y;
char code[4];
}PT;
void drawwindow();
void drawline(PT p1,PT p2);
PT setcode(PT p);
int visibility(PT p1,PT p2);
PT resetendpt(PT p1,PT p2);
void main()
{
intgd=DETECT,v,gm;
PT p1,p2,p3,p4,ptemp;
printf("\nEnter x1 and y1\n");
scanf("%d %d",&p1.x,&p1.y);
printf("\nEnter x2 and y2\n");
scanf("%d %d",&p2.x,&p2.y);
initgraph(&gd,&gm,"c:\\turboc3\\bgi");
drawwindow();
delay(500);
drawline(p1,p2);
delay(500);
cleardevice();
delay(500);
p1=setcode(p1);
p2=setcode(p2);
v=visibility(p1,p2);
delay(500);
switch(v)
{
case 0: drawwindow();
delay(500);
drawline(p1,p2);
break;
case 1: drawwindow();
delay(500);
break;
case 2: p3=resetendpt(p1,p2);
p4=resetendpt(p2,p1);
drawwindow();
delay(500);
drawline(p3,p4);
break;
}

delay(5000);
closegraph();
}

void drawwindow()
{
line(150,100,450,100);
line(450,100,450,350);
line(450,350,150,350);
line(150,350,150,100);
}

void drawline(PT p1,PT p2)


{
line(p1.x,p1.y,p2.x,p2.y);
}

PT setcode(PT p) //for setting the 4 bit code


{
PT ptemp;
if(p.y<100)
ptemp.code[0]='1'; //Top
else
ptemp.code[0]='0';
if(p.y>350)
ptemp.code[1]='1'; //Bottom
else
ptemp.code[1]='0';

if(p.x>450)
ptemp.code[2]='1'; //Right
else
ptemp.code[2]='0';

if(p.x<150)
ptemp.code[3]='1'; //Left
else
ptemp.code[3]='0';
ptemp.x=p.x;
ptemp.y=p.y;
return(ptemp);
}
int visibility(PT p1,PT p2)
{
inti,flag=0;
for(i=0;i<4;i++)
{
if((p1.code[i]!='0') || (p2.code[i]!='0'))
flag=1;
}
if(flag==0)
return(0);
for(i=0;i<4;i++)
{
if((p1.code[i]==p2.code[i]) && (p1.code[i]=='1'))
flag='0';
}
if(flag==0)
return(1);

return(2);
}
PT resetendpt(PT p1,PT p2)
{
PT temp;
intx,y,i;
float m,k;
if(p1.code[3]=='1')
x=150;
if(p1.code[2]=='1')
x=450;
if((p1.code[3]=='1') || (p1.code[2]=='1'))
{
m=(float)(p2.y-p1.y)/(p2.x-p1.x);
k=(p1.y+(m*(x-p1.x)));
temp.y=k;
temp.x=x;
for(i=0;i<4;i++)
temp.code[i]=p1.code[i];
if(temp.y<=350 &&temp.y>=100)
return (temp);
}
if(p1.code[0]=='1')
y=100;
if(p1.code[1]=='1')
y=350;
if((p1.code[0]=='1') || (p1.code[1]=='1'))
{
m=(float)(p2.y-p1.y)/(p2.x-p1.x);
k=(float)p1.x+(float)(y-p1.y)/m;
temp.x=k;
temp.y=y;
for(i=0;i<4;i++)
temp.code[i]=p1.code[i];
return(temp);
}
else
return(p1);
}

OUTPUT:
Before Clipping

After Clipping

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