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Jane's ATF - Install Guide

Jane's ATF - Install Guide

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0% found this document useful (0 votes)
142 views17 pages

Jane's ATF - Install Guide

Jane's ATF - Install Guide

Uploaded by

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Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Le A oP, Skee EA + () CD (your game) + Advanced Tactical Fighters Reference Manual (256 pp.) which gets you up into the air and explains the physics of flight, piloting and combat. (See How to Use at the beginning of the manual for specific chapter information.) * Reference Card (8 pp.) listing all keyboard and joystick commands in the game. + Install Guide (32 pp.), which is what you're reading now, (Includes trou- bleshooting tips, steps for creating a boot disk and Windows '95 information.) + Registration Card — we'd love to know who you are: ADVANCED TACTICAL FIGHTERS" INSTALL GUIDE Welcome to Advanced Tactical Fighters (ATF). This guide begins with installation instructions for people who are about to play the game for the first time. To avoid compatibility or memory problems, please take a moment to confirm that your machine matches the system requirements. The basic system requirements are listed on the bottom of the Advanced Tactical Fighters box. A detailed list of system requirements and recommendations are in System Requirements, p. 9 Note: Disk compression of any kind will result in substantially increased load times. Advanced Tactical Fighters has been fully tested with Double Space and Drive Space (the disk compression utilities that shipped with MS-DOS 6.0 and later). We cannot guarantee the compatibility of our games with other disk com- pression utilities. For better performance, use a drive without disk compression. PRE-INSTALLATION PROCEDURES: DOS IMPORTANT: Follow these steps if you do not have Windows *95 installed. Before installing any piece of software, it is critical that your hard drive be in proper working order. Failure to verify this may result in corrupt data. 1. Type ver (Enter) from your C: prompt (C:\>). If you are using DOS version 6.2 or later, it is extremely easy to verify your drive's condition with a few simple commands, If you are using Windows ’95, please see Pre-Installation Procedures: Windows ’95, below. The DOS version you currently have installed will be displayed on the screen. If it says MS-DOS VERSION 6.2 or any version later than that, follow the instructions below. If you are using DOS version 5.0, or are unable to use the commands in Steps 2 and 3, you may need to use other utilities (such as Norton Utilities and Central Point Tools) to check your drive’s condition 2. Type SCANDISK C: (Enter) from your C: prompt. This determines if your drive is in good repair. If any damage is found, you should repair it before continuing. Follow the instructions in your DOS manual 3. Type DEFRAG c: /e Enter) from your C: prompt. This runs a complete defragmentation of your hard drive to ensure all of your data is sorted properly. It also optimizes your system for faster load and access times. PRE-INSTALLATION PROCEDURES: WINDOWS ’95 Before installing any piece of software, it is critical that your hard drive be in prop- er working order. Windows ’95 provides the disk tools SCANDISK and DEFRAG to ensure this is working correctly. Then you should create a shortcut. (You can also create a normal boot disk, but a shortcut is recommended.) 1. First you should run SCANDISK. To activate SCANDISK, left-click on the START button. Move the mouse up and highlight Programs. From Programs a new menu will come up. In that menu select Accessories (usually at the top). Yet another menu will come up — within that menu select System Tools. Finally, high- light ScanDisk and the program will run. Once activated, make sure there is a check mark in the Automatically Fix Errors box and select the hard drive to which you are installing Advanced Tactical Fighters (.e., if you are installing the game on drive C:, make sure C: is highlighted). Once everything is set up correctly click Start to have the program scan the drive and correct any errors. 2. Next, run DEFRAG. In order to activate DEFRAG, go to System Tools (as in previous step). Highlight Disk Defragmenter and the program will run. As with SCANDISK, select the drive to which you are installing Advanced Tactical Fighters and left-click OK. QUICK INSTALL IF YOU’RE USING MS-DOS 1. Turn on your computer. 2. Ifyou're in Windows, close all programs and exit Windows 3. Insert the ATF CD into the CD-ROM drive. 4. Go to your CD-ROM drive (usually D:) and type INSTALL (You need 490K of conventional memory to run the install program.) If you experience trouble, consult Troubleshooting, p. 23. IF YOU’RE USING WINDOWS ‘95 1. Turn on your computer and wait for Windows to load 2. Insert the ATF CD into the CD-ROM drive. 3. If no menu appears, double-click on My Computer and select the CD-ROM Drive. Double-click on the ATF icon. 4. Click INSTALL in the ATF menu. 5. Create an ATF shortcut icon, (See Creating an ATF Shortcut, pp. 20-22, for details). TABLE OF CONTENTS INSTALLATION... READ.ME Fik Disk Cache Program: Starting the Install Program: Windows “95... Starting the Install Program: DOS Installing the Game .. PLAYING FOR THE FIRST TIME Step 1 — Video Step 2— Sound ‘Adjusting Graphic Preferenc Adjusting Sound Preferences SeUCalibrate Control Type .. SYSTEM REQUIREMENTS ... Memory Requirements CREATING AN MS-DOS BOOT DISK. Installing VESA-Compatible Drivers Changing Sound Card Configuration SHORTCUTS TROUBLESHOOTING i a ORIGIN/EA PRODUCT SUPPORT... INSTALLATION You can install the game from DOS or through Windows ’95. The game will not create a Windows ’95 shortcut icon for you. See Creating an ATF Shortcut, p. 20, 6. to learn how to create one, READ.ME FILE ‘To view an important text file that contains last-minute changes in the game or documentation, refer to the READ.ME File. To view the READ.ME file, go to your CD-ROM drive (usually D:) and type EDIT READ.ME. After viewing the file. you can print it out by typing COPY READ.ME PRN. In Windows ’95, insert the ATF CD into the drive and click on README when the ATF menu appears. DISK CACHE PROGRAMS Although not recommended, you can run ATF with a disk cache (such as recent versions of SMARTDrive), which may reduce the CD load time for missions. If you can’t free up enough conventional memory, or don’t want to use a disk cache, you . can temporarily disable it by making a boot disk. (Refer to Creating an MS-DOS Boot Disk, p. 10, to learn how to create such a boot disk.) Reboot your computer with the boot disk in your A: drive so that you can run on a configuration that does 4 not include a disk cache. STARTING THE INSTALL PROGRAM: WINDOWS '95 8. 1. Turn on your computer and wait for Windows to load. 2. Insert the Advanced Tactical Fighters CD into your CD-ROM drive. 9. 3. Click INSTALL from the blue ATF menu screen that appears. (The ATF icon appears automatically when Autorun is enabled.) 4. (If menu does not appear) Autorun is not enabled. You must double-click on My Computer, then double-click on the ATF icon. 5. Proceed to Step 6 in Installing the Game, facing page. STARTING THE INSTALL PROGRAM: DOS 1. Turn on your computer and wait for the DOS prompt. Some machines boot directly to Windows, or a different shell environment. Be sure to exit 10 Windows (or other shell program), and install directly from the DOS com- mand prompt (CA>). a 2. Insert the Advanced Tactical Fighters CD into your CD-ROM drive. is 3. Type the name of your CD-ROM drive (usually p:), then press (Enter). 4. Type INSTALL and press ‘You can run this anytime you want to re-run the install program.) 5. Proceed to Step 6 on the next page INSTALLING THE GAME When the install program begins, you see a line of text at the bottom of the screen (or window) describing four function keys: (Fi) Displays World Wide Web address and phone/fax numbers for ORIGIN Product Support. (See p. 28.) 2) Opens a temporary DOS shell window. (Type EXIT to return to the installation program.) Displays your computer's your machine speed, video card, available memory, etc.). specifications (the install program detects (F9) Quits the install program and returns to DOS (or Windows '95) To abort the installation at any point, press (Ctri[X). Highlight one of the following music install options using (¥) or (2), then press (Enter} INSTALL ATF WITH MIDI MUSIC Will install MIDI music on your hard drive (requires 29 MB of hard disk space). Use this if your sound card supports MIDI music, and you don’t have enough space for digital music. INSTALL ATF WITH DIGITAL MUSIC will install digital music on your hard drive (requires 61 MB of hard disk space). Use this if your sound card does not support MIDI music, or if you'd rather hear digital music Select the drive where you want to install the game (usually C:). Use (4) or (to highlight a drive, then press (Enter). Select a directory on the hard drive for installation: + To accept the default drive and directory where you want to store game files and saved games (C:\JANES\ATF), press (Enter). + To change the drive and directory where you want to store game files and saved games, backspace over C:JANES\ATF and type the drive and directory you'd prefer. Press (Enter Note: If you're using a disk cache, wait a few seconds once installation is complete. This allows all information to be copied to your hard drive Pressing a key t00 soon may corrupt information in the cache. Highlight VIEW README FILE to look at the game’s READ.ME file, which con- tains late-breaking game information. Highlight extr To DOS to return to DOS (or Windows, if running Windows '95) To start the game: (DOS) Type arP. In the future, change to the game directory by typing cb JANES\ATF (or Whichever directory you specified during installation) then type ATF. °95) Double-left-click on the ATF shortcut icon. (To create a short- Shorteuts, p. 20.) (Windows cut icon, se PLAYING FOR THE FIRST TIME ADJUSTING GRAPHIC PREFERENCES Once you start th configure your video mode and sound/music cards as described in the following GRAPHICS... from the PREF menu. me for the firs n appears that lets you From the main menu, you can adjust graphic and sound options by selecting two steps. You can also adjust sound and graphic options using the menu bar Terrain/Object Detail STEP 1 — VIDEO + Select terrain and object ADVANCED TACTICAL FICHTERS detail by clicking HIGH/MED/LOW on the respective dial. (HIGH gives more detail, but a Select an in-flight video mode (left-click on a line), then press OK or (Enter). (Click the PREV or NEXT switch to cycle through pages.) . Select a non-flight video mode (left-click on a line), then press OK or (Enter). (Click the PREV or NEXT switch to cycle through pages.) slows down the frame ing power. Most systems run well in rate; Low has less detail, rease frame rate). In the future, cl Higher resolutions require more proc 640x480 mode (higher resolutions d ange video but speeds up play. modes by selecting CONFIGURE VIDEO HARDWARE... from the PREF menu. + Click beside the boxes to STEP 2 — SOUND activate or deactivate var- ious options. Activating + Select the sound card that most closely matches your system. Click on a line, one or more of these then press OK or (Enter). Click the PREV or NEXT switch to cycle through pages. options slows down gameplay. If you’re experiencing choppy flight, try The game automatically detects most sound cards, and highlights the one it thinks deactivating one or more options. matches your system. The name of the recommended driver appears at the bottom TEXTURED SKY Turn sky texture and clouds on/off. of the screen. : 7 TEXTURED OCEAN Turn water texture on/off. * ‘Type in cach sound card setting. When you've entered a setting, click OK (or : ef press (Enter] to accept the default setting). TEXTURED LAND. Turn terrain texture on/off. * Once you’ve chosen a sound card type, follow similar prompts to select a GOURAUD SHADING Turn smooth shading on/off. music card type. TEXTURE MAPS Turn ground texture maps on/off. Note: Some sound cards require a special setup for installation to work properly. For LIGHT SOURCE SHADING Add realistic lighting effects. more information on these settings, see Required Sound Card Lines, p. /4, or refer to your sound card documentation. 1/O Port. 220H is the usual default setting. IRQ. This menu gives you a choice of IRQ ports (5 is the default for all but the oldest Sound Blaster cards). DMA, This menu gives you a choice of possible 8-bit and 16-bit DMA settings for your sound card (default setting is 1 for most Sound Blaster cards). In the future, change sound drivers by selecting CONFIGURE SOUND HARDWARE... from the PREF menu. ADJUSTING SOUND PREFERENCES From the main menu, you can adjust graphic and sound options by selecting SOUND... from the PREF menu. To adjust volume, click on a red button and drag it up/down, then ase. MAX is the loudest setting, MIN is the quietest. SOUND VOLUME slider bars Adjust sound effect volume. The top left slid- er adjusts overall sound effect volume; the other sliders adjust individual sound effects. MUSIC VOLUME slider bars Adjust the overall music volume during flight (IN-FLIGHT) or between missions (OTHER). STEREO SEPARATION MAGNITUDE, Adjust the difference in volume between the right/left speakers during stereo sound effects. (MAX invokes the greatest difference, MIN invokes the least.) SWAP LEFT/RIGHT CHANNELS Reverse left/right speaker channels (this plays right-hand sound effects in the left-hand speaker, and vice-versa). Click switch to YES position to activate, No position to deactivate. Se UTA toe Chats SET/CALIBRATE CONTROL TYPE IMPORTANT: You must have a mouse connected in order to play ATE. The game automatically detects your joystick if one is connected. To change the flight control device: . Select the CONTROL menu during flight, then select a control from the STICK sub-menu — KEYBOARD / JOYSTICK / THRUSTMASTER / FLIGHTSTICK PRO. . The program will ask you whether or not you want to use the throttle on cer- tain joystick types. Press - Follow the onscreen calibration instructions. TEM REQUIREMENTS 's at least an IBM 486 DX/2 66+MHz ‘sion 5.0 or higher. Pentium™ Computer. Advanced Tuctical Fighters requi or 100% compatible system, and MS-DOS v machines are recommended. Video Card. VESA-compliant SVGA (640x480). A local bus or PCI video card is required. Hard Drive. You must have a minimum of 31 MB free on your hard drive (29 for MIDI music, 2 for save games) to install and play this game with MIDI music. You must have a minimum of 63 MB (61 for digital music, 2 for save games) to install and play with digital music. CD-ROM Drive. You must have at least a double-speed CD-ROM drive with a transfer rate of 300,000 bytes/second or higher. Mouse. ATF requires a Microsoft or 100% compatible mouse using Microsoft soft- ware driver version 7.0 or higher or 100% compatible software driver. Memory. ATF uses 490K (501,760 bytes) of conventional RAM (base memory) and 6900K (7,065,600 bytes) of either extended memory (XMS) or expanded memory (EMS). You must have a minimum of 8 megabytes of RAM installed in your machine. MEMORY REQUIREMENTS Advanced Tactical Fighters uses conventional RAM (base memory), plus extended memory (XMS) or expanded (EMS) memory. As long as you have at least 490K available conventional memory, and at least 6900K available XMS or EMS memo- ry, the game should run correctly. If you are unsure about any details regarding the different types of memory, consult your DOS manual To find out how much conventional, XMS or EMS memory you have available: From the DOS prompt, type: MEM (Enter). When the memory information is displayed on the screen, look for the following: . LARGEST EXECUTABLE PROGRAM SIZE — This number indicates how much DOS conventional memory is available. You must have at least 501,760 bytes (490K) listed here. You must have the above listing, along with one of the following two listings . TOTAL EXTENDED (XMS) or TOTAL CONTIGUOUS EXTENDED — This is the amount of extended memory in your computer, You must have at least 7,065,600 bytes (6900K) listed here. : BYTES FREE OF EMS OR FREE EXPANDED (EMS) — This is the amount of expanded memory configured for your system. You must have at least 7,065,600 bytes (6900K) listed here. If you have only 8 MB RAM, we recommend using an XMS setup. If you have more than 8 MB RAM, you can use either an EMS or an XMS setup. but XMS is always preferable. CREATING AN MS-DOS BOOT DISK If you use a lot of your computer’s power to do things besides run the game, it may take a little extra work to get any game running. Using Windows frequently, or hook- ing your computer up to a printer, a network, a modem, a fax machine or any sort of useful external device ties up a lot of what the game expects to be able to use. To ensure maximum performance from Advanced Tactical Fighters, it is recom- mended that you create a boot disk that will optimize your computer specifically for installing and/or running the game. If you are experiencing problems installing and/or running ATF or do not have enough free memory, it will help to create a separate boot disk and decrease the number of memory resident programs (TSRs) you have loaded CHECKING OUT THE FOUNDATION If you’ve got a computer that meets the specifications printed on the bottom edge of the box, you should be able to run the game. First, make sure your computer has everything you need. (You only need to do this if you’re using an MS-DOS boot disk instead of running the game through Windows '95.) 1. Type VER t the DOS prompt (C:\>). ‘The line MS-DOS VERSION 6.0 (or any other version as long as it is 5.0 or later) should appear. If it does, so far so good. If it gives a number less than 5, you won't be able to run the game. If you have an earlier version of DOS, you will have to upgrade before you can play Advanced Tactical Fighters a Type MEM This checks to see if you have enough memory. (See Memory Requirements, p. 9, for details) 3. Check that you have a 100% compatible mouse driver. If you aren’t sure, you can find your mouse driver line in your AUTOEXEC.BAT: a. Type TYPE c:\auTorxec.par and look for any line that includes MOUSE (but not SET MOUSE). b. Write the entire line on paper. c. If you can’t find the line, try typing mou: i the DOS prompt. If you get a line saying MICROSOFT (R) MOUSE DRIVER VERSION , your mouse is 100% compatible. 4. Cheek that you have a 100% compatible sound card. (See System Requirements, p. 9, and Required Sound Card Lines, p. 14.) MAKING A BOOT DISK 1 Put a blank disk into your A: drive. When your computer is turned on, it should look for your “startup” files (CONFIG.SYS and AUTOEXEC.BAT) first in your A: drive. If those files aren’t there, it will go on to look in your hard drive. (A boot disk in your B: drive won’t do any good at all; the computer will never look there.) 2, Format the disk in your A: drive. Even if the disk in drive A is already formatted, format it again to make sure that your current operating system is copied to it. Do this from your C: prompt: a. Type Format a: /s (Enter The /s is the command that copies over your system files. 3. Copy your CONFIG.SYS onto your boot disk: This moves the raw material onto your boot disk, so that you can modify it without having to type in all the information that is going to stay the same — like your sound drivers. Note: You do not want to change your hard drive’s CONFIG.SYS or AUTOEXEC.BAT. a, Switch to the A: drive by typing a: b. Type COPY C:\CONFIG.SYS A: 4. Modify your CONFIG.SYS: Now it’s time to take out or change all the lines that don’t facilitate game play. a. Type EDIT A:\CONFIG.SYS You're going to want at least seven lines. Some you're going to keep as they already appear, and some you can change slightly. (Any line containing or PowerShare should be removed. It will conflict with the game.) If you have used DOS’s MEM MAKER, your lines may start with /L:, followed by several numbers. If so, try to make all lines resemble the ones listed in this section. b. You should already have a line that looks similar to the one below. If it’s not identical, that’s fine. DEVICE=C:\DOS\HIMEM.SYS. Some newer systems also have “plug-and-play” peripherals that use a special driver. If yours does, you'll see the following line (make it the first line in your boot disk CONFIG.SYS). If your system doesn’t have plug-and-play capabilities, do not add this line: DEVICE=C:\PLUGPLAY\DRIVERS\DOS\DWCFGMG.SYS bo! IGH If you don't have one this, type it in. Wt loads your DOS commands into high memory, where they won't compete with the game for room d. FILES=40 If you don't have this one, type it in. If it says something other than 40, change it 10 40. This line sets how many files the game can have open at the same time. The more complex and busy the game, the more things will be happening simultaneously, and therefore the more files will need to be open BUFFERS=40) If you dont have this one, type it in, If it says something other than 40, change it to 40. This line allows the game to make a “holding poo!” for information. Sometimes the game throws more information at your computer than your computer can deal with immediately — this sets how much infor- mation can be put “on hold.” SHELL=C:\DOS\COMMAND.COM C:\Dos_ /P If you don't have this one, type it in. This line is just a note reminding your computer to look in your hard drive’s DOS directory to find the system commands. DEVICE=C:\call the information about your sound card driver, if any> You want to keep the sound card driver line from your original CONFIG.SYS. This is another important line to keep, because if you don’t mention your sound card driver in your CONFIG.SYS, not only will your game not have sound, but it just won't play for very long, You can spot the sound card driver because it will mention your sound card (for example, if you have a Sound Blaster 16, look for “SB16”). If you can’t find this line, don’t worry about it — unless your game won't play. See Required Sound Card Lines, p. 14, for common sound card lines. i DEVICE=C:\ You want to keep the CD-ROM driver line from your original CONFIG.SYS This is an important line to keep, because it gets your CD-ROM working. Because you already know it works, you'll want to keep this line. It will usually be a line containing the driver name (example: SBCD.SYS) followed by the device name of your CD-ROM (example: /D:MSCD001). The presence of the /D: indicates a CD-ROM driver line. Exit and save your file by typing (Alt [F), then (X), then (¥] 12 Copy your AUTOEXEC.BAT onto your boot disk: (This is similar to the process that you used in Step 3.) Go to the A: drive by typing a: Enier) Type COPY C:\AUTOEXEC.BAT A: (Enter). Modify your AUTOEXEC.BAT: Type EDIT A:\AUTOEXE! You will need the following lines. One or two are going to depend on what your original AUTOEXEC.BAT reads. PROMPT $PSG This is the line that tells your computer to list what subdirectory you're in, and to put the “>” at the end. PATH=C:\DOS- This line tells your computer how to find your DOS commands. Don’t worry if you have other things after “DOS”; they can remain in the line This line tells the computer to look into the correct drive for Advanced Tactical Fighters. If you installed to a different drive, use that letter. This loads your mouse, so you have the option of using it if you want to. Keep it just the way it appears in your original AUTOEXEC.BAT. The word “mouse” appearing in the line is what you're looking for. f You should keep this line from your original AUTOEXEC.BAT, except for two items: delete the /é, /s and /L parameters and change /M:## to /M:15. For example, C:\DOs\MSCDEX.EXE /E /M:5./p:Mscb001 would change to: C:Apos\MSCDEX.EXE /M: 15 /p:mscp001 g. You want 1o keep the sound card driver lines in your original See Required Sound AUTOEXEC.BAT. rd Lines, p. 14, for common sound card lines. 13 CD\ANES\ATE h. This tells your computer to go to the directory where Advanced Tactical Fighters is located (if you did not use the default directory, replace “ATF” with the correct directory). ATF i. This starts the game. j. Exit and save this file by typing (ARIF), 7. Use your new boot disk by turning your computer off, waiting ten seconds, inserting your new boot disk in your A: drive and turning the computer back on. The boot disk should run and automatically take you into Advanced Tactical Fighters. (To return to your original setup, simply remove the disk from your A: drive and restart your computer.) Note: If your boot disk doesn't work, contact ORIGIN/EA Product Support, p. 27. INSTALLING VESA-COMPATIBLE DRIVERS Advanced Tactical Fighters requires a 100% VESA-compatible SVGA driver to operate in SVGA 640x480x256-color mode. Some video cards have the nec driver within the hardware BIOS. Customers with these cards need not load any other drivers. Other cards, how ident program (TSR) to be loaded prior to the application being loaded. (The ATI Mach 32, for instance, requires VVESA.COM to enable VESA compatibility.) You must load this driver prior to running ATF. ry May require a memory- If you cannot find a VESA-compatible video driver on your system, contact the card manufacturer. CHANGING SOUND CARD CONFIGURATION If you ever add a sound card (or change from one sound card to another), you must reconfigure the sound card configuration for Advanced Tactical Fighters. To change the sound driver, select CONFIGURE SOUND HARDWA\I om the PREF menu and choose a new driver. (Doing so won’t harm your saved games.) Required Sound Card Lines The following lines are the default lines for these sound your CONFIG.SYS and AUTOEXEC.BAT files. The sp. tories lines for your card may vary slightly, so you should use the ones that current- ly exist in your CONFIG.SYS and AUTOEXEC.BAT files. If you load the SET BLASTER= environment variable, you must ensure that it is correctly set to match your sound card settings. If you have the wrong settings, you may experience lock- up. If you're unsure of your card type, contact your system manufacturer. cds that should appear in parameters and direc 14 Creative Labs Sound Blaster CONFIG.SYS: none AUTOEXEC.BAT: none Note: This card usually has all settings determined by physical jumpers on the card. ‘reative Labs Sound Blaster Pro CONFIG.SYS: none AUTOEXEC.BAT: SET SOUND=C:\SBPRO SET BLASTER=A220 15 D1 14 Note: This card usually has all settings determined by physical jumpers on the card. Creative Labs Sound Blaster 16 CONFIG.SYS: DEVICE=C:\SB 1 6\DRV\CTSB16.SYS /UNIT=0 /BLASTER=A:220 1:5 D1 H:5, DEVICE=C:\SB 1 6\DRV\CTMMSYS.SYS For Vibra 16 cards, use the two following lines instead: DEVICE=C:\VIBRA 1 6\DRV\VIBRA 16.SYS /UNIT=0 /BLASTER=A:220 1:5 D:1 H:5 DEVIC \VIBRA L6\DRV\ CTMMSYS.SYS. AUTOEXEC.BAT: A220 15 DI HS P330 16 SET MIDI=SYNTH: 1 MAP:E C:\SB16\DIAGNOSE /S c:\sB 16\sB16ser /P /Q For Vibra 16 cards, replace the previous two lines with the following: CAVIBRA LO\DIAGNOSE /S C:\ VIBRAL6\MIXERSET /P /Q Creative Labs Sound Blaster AWE32 CONFIG.SYS. 3B LO\DRV\CTSB16.SYS /UNIT=0 /BLASTER: DEVIC DEVICE=C:\SB 1 6\DRV\CTMMSYS.SYS, AUTOEXEC.BAT: SET SOUND=C:\SB16 SET BLASTER=A220 15 DI H5 P330 £620 T6 SET MIDI=SYNTH: 1 MAP:E MODE: 0 c:\SB16\DIAGNOSE /S C:\SB16\sB16SET /P /Q C:\SB16\AWEUTIL /S Pro Audio Spectrum CONFIG.SYS: DEVICE=C:\PROAUDIO\MVSOUND. SYS D:3 Q:7 $:1,220,1,5 M:1,330,2 J:1 v:99 AUTOEXEC.BAT: SET SOUND=C:\PROAUDIO SET BLASTER=A220 D1 15 T3 Note: Make sure the MVSOUND.SYS driver (see the CONFIG.SYS line above) is loaded. Copy the line as it appears in your original CONFIG.SYS setting. Roland RAP-10 CONFIG.SYS: none AUTOEXEC.BAT: none Note: The 1/0 port and the IRQ for the RAP-10 are determined by the card itself. You must have DMA 6 available for proper operation. The RAP-10 does not provide user-configurable DMA channels and works only on DMA 6 for ATF. Ensoniq Soundscape CONFIG.SYS: none AUTOEXEC.BAT (do not alter order): SET SNDSCAPE=C:\SNDSCAPE. SET BLASTER=A220 IXX Dx T1 C:ASNDSCAPE\SSINIT /I Note: The ‘XX’ found in the SET BLASTER line is normal. SSINIT /I is nec- essary to properly enable the sound card. The switches GM, FM and MT32 are all found only on the older SSINIT executable. If the SSINIT line (last line listed above) contains one of these variables instead of /, the drivers should be updated. Contact Ensonig for the latest version. 16 ESS (Manufactured by Diamond) CONFIG.SYS: none AUTOEXEC.BAT SET BLASTER=A220 15 D1 14 C:NDIAMOND\ESSCFG.EXE /A:220 1:5 D:1 M:5 B:330 1:6 C:\DIAMOND\ESSVOL.EXE /V:10 /L:10 /w:10 /m:0 /c:10 /s:10 /a:10. Galaxy (Standard in most Packard Bell computers. Types include Sound 144; Sound 16A; SC400; Reveal Sound F/X). CONFIG.SYS: none AUTOEXEC.BAT: SET SOUND=C:\ SET BLASTER=A220 IS D1 14 SET GALAXY=A220 IS D1 K10 P530 16 c:\\UTILITY\SETMODE /SBP c:\ \UTILITY\WOLSET.EXE /V:16,16 Substitute in the above lines as follows for your type of sound card: Sound 144 sounD144 Sound16A SOUND16A, SC400 sc400 Reveal Sound F/X MMP16P. For example, if you have a Sound 144 sound card, your set sound line would read: SET SOUND=C:\SOUND 144. Galaxy Forte 16 Use the following lines for Galaxy Forte 16 sound cards. CONFIG.SYS: none AUTOEXEC.BAT SET SOUND=C:\FORTE 16, SET BLASTER=A220 IS D1 14 SET GALAXY=A220 I5 D1 K10 P530 76 CAFORTE 1 6\EMUTSR.EXE Magic $20 (Including Magic $20; ISP 16; Mad 16; Opti930) CONFIG.SYS: pevice=c:\\CDIFINIT /1:X (Only use the above line if your CD-ROM is connected to a sound card port.) AUTOEXEC.BAT: set SOUNDI6=c:\ SET BLASTER=A220 15 DI 14 cA \snpintt /8 Substitute in the above lines as follows: Magic S20 Magics20 ISP 16 ISP16 (but change in SET SOUND line to SETISP16) MAD 16 Mad16 OPTI930 OPTI930 For example, if you have an MAD 16 sound card, your set sound line would read: SET SOUND16=C:\ MAD16 SE1440 (Standard in most NEC brand Pentium computers) CONFIG.SYS: Remove the following line (it goes into the AUTOEXEC.BAT instead): DEVICE=C:\SE1440\cSACMODI EXE. AUTOEXEC.BAT: SET BLASTER=A220 I5 D1 T4 c:\sE1440\cSACHMX 1 /PM:L c:\sE1440\cSACMODI.EXE /S DEVICE=C:\sE 1440\csAcMoD 1 .EXE Select SOUND BLASTER PRO OPL3 from the list of sound cards (see Step 2 — Sound, p. 6). MWAV (Standard in most IBM computers) CONFIG.SYS: none AUTOEXEC.BAT PATH=C:\MWD;C:AMWD\MANAGER SET MWROOT=C:\MWD SET LIBPATH=C:\MWD\MANAGER SET MWPATH=C:\MWD\MANAGER: |WD\MWGAMES SET BLASTER=A220 15 D1 14 CALL MWGAMES ON PRO. Crystal (Common in Hewlett-Packard computers) CONFIG.SYS: Remove this line if it appears: DEVIC! DOSBOOT\CS4232C.EXE /O /V AUTOEXEC.BAT: OSBOOT SET BLASTER=A220 15 DI T4 OTHER STEPS: With the above Crystal sound card lines in your system files, go to a DOS prompt, change to the root directory (by typing cD\) and type the following: copy c:\wINDOws\cs*.* C:\DOSBOOT, CD\DOSBOOT EDIT C54232.INI Now, edit this file so that it resembles the following: [PNP] WssIO=534 WssInT=5 WssDMAPLAY=1 WssDMACaPTURE=0 SBLO=220 OpLIo=388 OPLINT=DISABLED GamelO=200, 423210=538 4232INT=DISABLED MPU401I0=pISABLED MPU401INT=DISABLED CDIO=p1IsABLED CDINT=DISABLED CDDMA=DISABLED Save and exit by typin; Select SOUND BLASTER PRO from the list of sound cards (sce Step 2 — Sound, p. 6). SHORT By When you create a shortcut, you are, in essence, creating a boot disk for the game and attaching it to an icon in Windows "95. Note: Never turn off your computer while in a shortcut. This can often cause pro- gram loops (i.e., the computer continually reboots) and other complications. To quit a shortcut, return to Windows "95 and then exit via the Shut Down option. CREATING AN ATF SHORTCUT Before you start creating a shortcut, make sure that the Advanced Tactical Fighters CD is in your CD-ROM drive. 0. & as» Sf MM Start Windows 95. Place your mouse cursor on an empty part of your desktop, then right-click Highlight New. Left-click Shortcut from the menu. Tn the blank command line, type c:\JANES\ATF\ATE.BAT. (If you installed to a drive other than C:, use that drive letter instead.) Left-click NEXT. If you want to change the name of the Shortcut, type a new name (such as “ATF Shortcut”) and press FINISH. If not, just press FINISH. This places the new Shortcut icon on your desktop. Right-click once on the new Advanced Tactical Fighters Shortcut icon. Left-click once on Properties. Left-click once on the Program tab. Left-click in the box next to Close on exit. Make sure there is a check mark in the box. Left-click once on the Advanced button. Left-click once in the box next to MS-DOS mode. Make sure there is a check mark in the box. Left-click once in the circle next to Specify a new MS-DOS configuration. Make sure there is a dot in the circle, (There should be two boxes under Specify a new MS-DOS configuration, one labeled CONFIG.SYS and one labeled AUTOEXEC.BAT) Two windows open up — one displays CONFIG.SYS lines, the other AUTOEXEC.BAT lines. Right-click inside the CONFIG.SYS FOR MS-DOS window. Highlight Select All, pres and then press (Delete). Do the same for the AUTOEX- EC.BAT FOR MS-DOS window. This has no effect on the files your system uses to boot up. 20 20. 21, 22 23. Start Notepad (under Programs: Accessories on the START button), Leave the Advanced Program Settings screen open Open your system CONFIG.SYS (or, if you cannot find it, CONFIG.DOS) * Click on File + Click on Open... + Type c:\CONF SYS (Or CONFIG.DOS) * Click on the Open button. Save this file as a temporary text document, * Click on File. * Click on Save As. + Type in a filename, such as TEP.TxT. (You can delete this file later — for now, you're going to edit it and copy the contents into the Shortcut win- dow you have open.) Edit the lines in this file to match the CONFIG.SYS lines listed in Creating an MS-DOS Boot Disk, pp. 10-19. Change the HIMEM line as follows: DEVICE=C:\D0S\HIMEM.SYS should read DEVICE=C:\WINDOWS\HIMEM.SYS Note: If you have trouble finding your sound card, mouse or CD-ROM lines in your CONFIG.SYS file, look for them in CONFIG.DOS. If you still can’t {find the lines, contact your computer manufacturer and have them locate or install the correct drivers. When you're through editing, highlight Select All from the Edit menu, then press to copy the contents of the screen. Press to cycle through open applic: Program Seitings screen displays. Left-click inside the CONFIG.SYS FOR MS-DOS window. Press to paste the Notepad contents into the window. until the Notepad screen displays. Open your system AUTOEXEC.BAT (or, if you cannot find it, AUTOEX- EC.DOS). Click on File, then click on Open... ions until the Advanced Pres Type C:\AUTOEXEC.BAT (or AUTOEXEC.DOS) Click on the Open button. (Press (N) when it asks if you want to save changes to the temporary file you created.) 21 24. Save this file as a temporary text document * Click on File. * Click on Save As... + Type in a filename (you can overwrite the TEMP.TXT file you created earlier). Bs. Edit the lines in this file to match the AUTOEXEC.BAT lines listed in Creating an MS-DOS Boot Disk, pp. 10-19. Add the following directories to the end of the PATH line as follows: PATH=;C:\WINDOWS;C:\WINDOWS\COMMAND Change the beginning of the MScDEX CD-ROM driver line as follows: c:\DOS\MSCDEX.EXE .... Should read_C:\WINDOWS\COMMAND\MSCDEX.EXE ... Note: If you have trouble finding your sound card, mouse, or CD-ROM lines in your AUTOEXEC.BAT file, look for the AUTOEXEC.DOS extension. If you still can't find the lines, contact your computer manufacturer and have them locate or install the correct drivers. 26. When you're through editing, highlight Select All from the Edit menu, then pres: (0 copy the contents of the screen. 27. Highlight Exit from the File menu to close Notepad. 28. Press to cycle through open applications until the Advanced Program Settings screen displays. 29. — Left-click inside the AUTOEXEC.BAT FOR MS-DOS window. 30. Press to paste the Notepad contents into the window. 31. Edit the lines in this file to match the AUTOEXEC.BAT lines listed in Creating an MS-DOS Boot Disk, pp. 10-19. 32. — Left-click ox. 33. Left-click Change Icon ... 34. Left-click Browse ... 35. _ Left-click inside the box next to Filename (at the bottom of the window). Type in p:\atrico, then click OK. (If D: is not your CD-ROM drive, replace it with the correct drive letter.) This places your new ATF shortcut icon on your desktop. 36. Double-click on this Shortcut icon to run the game. (Make sure you’ve installed the game first.) If you’ve set up the Shortcut correctly, your machine will reboot and run ATF. If you receive an error message, or the machine returns to Windows, double-check the lines CONFIG.SYS FOR MS-DOS MODE and AUTOEXEC.BAT FOR MS-DOS MODE windows in the Advanced Program Settings screen. (To look at these win- dows, right-click on the Shortcut icon, then follow Steps 7-12 on p. 5.) 22 TROUBLESHOOTING START-UP QUESTIONS Q: When I type ATF to begin the game, I receive the message: “You do not have enough conventional memory to run Advanced Tactical Fighters! Please refer to your Install Guide for instructions on making a book disk that will free a total of 490K of memory.” Al: You do not have enough free conventional memory. You need at least 490K free conventional memory, and a total of 8 MB RAM to play ATF (with at least 6900K free) to play the game. Type MEM at the DOS prompt or check with your computer manufacturer to ensure that you have 8 MB installed on your computer. (See Memory Requirements, p. 9.) Try making a boot disk to free up more memory. See Creating an MS-DOS Boot Disk, pp. 10-19. A2: You may have memory allocated to your other applications. See Creating an MS-DOS Boot Disk (pp. 10-19) to fix this problem. Q: When I try to run ATE, I receive the error message: “Buffers too high. Fatal Error TNT. 10013: Insufficient conventional memory for data buffers.” ‘A: You do not have enough free conventional memory to run the game. You need at least 490K free to install the game, and 420K to play. Reduce the number of buffers specified in your CONFIG.SYS to 40 (see p. 12). Then, type MEM at the DOS prompt to see how much conventional memory is available (See Memory Requirements, p. 9.) AUDIO QUESTIONS Q: I have a supported sound card or 100% compatible but | am not getting any sound while playing Advanced Tactical Fighters. Al: Make sure the digital FX setting is correct for your sound card. Check you sound card and its settings then run INSTALL from the directory to which you installed Advanced Tactical Fighters (or in Windows '95, insert the ATF CD into your CD-ROM drive). A2: Make sure you have all of the necessary sound lines for your sound card load- ing in the CONFIG.SYS and AUTOEXEC.BAT. Refer to your sound card docu- mentation to determine which lines are necessary for the card to work correctly. A list of the most popular cards and the lines needed to initialize them are given in Changing Sound Card Configuration (pp. 14-19). A3: If your card is one of the supported cards listed in the install program, make sure you disable any emulation software you may have running. Advanced Tactical Fighters provides native support for these cards. ‘A4: If you have a 100% compatible card, check your original configuration against your boot disk configuration to make sure you have all the necessary sound card lines. 23 Q: I have loaded all the correct sound lines and still get an error when Lrun Advanced Tactical Fighters. A: Advanced Tactical Fighters can only provide reliable support for those cards listed on the box and in the installation program. Other sound cards may load soft- ware that is not compatible. Consult your sound card manufacturer for more infor- mation and the latest software drivers. MOUSE QUESTIONS Q: When I run Advanced Tactical Fighters, I get the error message: “This program requires a Microsoft-compatible mouse. Please be sure that your mouse is connect- ed to your computer, and you mouse driver program is loaded.” Al: Make sure your mouse is plugged in, and connected to the correct serial port. A2: You may not be loading a DOS-based mouse driver in your AUTOEXEC.BAT or CONFIG.SYS. ATF only recognizes DOS-based drivers. Some multi-tasking environments (such as Windows '95) load their own mouse drivers, which are not compatible with ATF. 3: Your mouse may not be 100% compatible. You need to find and load a DOS- based Microsoft mouse driver version 7.0 or higher. If you do not have a Microsoft mouse driver, contact a local hardware technician to obtain one. JOYSTICK QUESTIONS Q: Why doesn't my joystick work correctly? ‘Al: Make sure the joystick has been calibrated correctly. Before you try to recali- brate, make sure any auto-fire or turbo buttons are turned off, the trim knobs are centered and any throttle and/or other accessories are set in the “neutral” or “off” position, Then, recalibrate the joystick by selecting the CONTROL menu during flight, then selecting one of the following from the STICK sub-menu — KEYBOARD / JOYSTICK / THRUSTMASTER / FLIGHTSTICK PRO. Follow the onscreen instructions. A2: You may have an active joystick port conflict. On most computers, you can find a joystick port on your sound card, your I/O serial card and also on a separate gamecard. Only one joystick port should be active; otherwise, conflicting information will be sent to the program. Consult your sound card, gamecard or /O serial card documentation to ensure that you have only one port enabled and all the other ports disabled. A3: You may need a speed-adjustable gamecard to fine-tune the communication between your joystick and your processor (and thus, the calibration routine). Faster processors can communicate with the joystick faster than Advanced Tactical Fighters expects them to. There are several types of gamecards available, Consult with a hardware technician for the type that’s most convenient for you. 24 Q: How do J install my VFX-1 helmet (or IO glasses)? A: Refer to READ.ME on the ATF CD, under the VFX-1 section. You can access this file by re-running the install program (see READ.ME WINDOWS '95 QUESTIONS Q: I'm running the game in Windows '95, and my sound card is not being detected or is not being detected correctly. A: Certain sound cards are not recognized natively/correctly by Windows ’95. If the correct DOS-based lines and drivers are not provided as a replacement, Advanced Tactical Fighters will not be able to autodetect the sound card correctly. See Changing Sound Card Configuration (p. 14) for more information. This may also be helped by creating a DOS boot disk (see Creating an MS-DOS Boot Disk, pp. 10-19) or a Shortcut to DOS (see Shorteuts, pp. 20-22) Q: When I click on my Shortcut icon, my machine restarts and returns to Windows °95. Why? A: You don’t have your CD-ROM driver or mouse driver installed for DOS. Create a boot disk (see Creating an MS-DOS Boot Disk, pp. 10-19), or edit your Advanced Program Settings window for the Shortcut icon. To open the window: + Right-click on the Shortcut icon. + Left-click on Properties. + Lefi-click on the Program tab. * — Left-click on Advanced. NETWORK QUESTIONS Q: 1 am trying to play a network multi-player game, but Advanced Tactical Fighters is having trouble connecting everybody. Al: Make sure that everyone is in the appropriate multi-player screen (Network Connection screen). Also, make sure that everyone chooses the same NUMBER OF PLAYERS and the same GROUP ID. A2: Ensure that all players have pressed CALL or ANSWER. A3: Advanced Tactical Fighters can connect up to 8 network players for any one gaming session. Make sure everyone who wants to connect is loading the appropri- ate DOS network drivers. If you do not have them, see your network administrator. A4: For more multi-player game details, see Multi-Player Games, pp. 1.18-1.28, in the Reference Manual. 25 MODEM QUESTIONS If both computer systems are using high-speed serial cards, then any baud rate will work for modem play. Also, a 16550 Alpha UART chip is recommended for any connection. Any card with a chip slower than that (8250 or 16450 UARTs) requires you to choose slower baud rates or play without sound effects. Q: What is a 16650A UART chip and do I need one? A: UARTS are chips on a serial port that convert byte-wide (character) data into bit- wide (serial) data before it gets sent through a modem. 16550A UARTs have two 16-byte buffers (called FIFOs) that hold characters until the computer is ready to remove or transmit the data in the buffer. 8250 and 16450 UARTs only have I-byte buffers, which cannot store as much information The 16550A chip is most useful under multi-tasking operating systems. It does not transfer information any faster, but it does prevent data from being lost. If your sys- tem performance drops drastically when you transter files across your modem, or if you receive FIFO overrun messages while in a DOS application, a 16550A chip may be helpful. It will also drastically improve your modem performance while playing ATF. Q: I’m playing over a modem or null modem connection. Why does the game seem to pause randomly? Az On systems with slow UART chips (such as the 16450 and 8250), try playing with a lower baud rate selected, or try turning off sound effects in the game. This should reduce the pausing. (See the previous questions for more details.) Q: 1am trying to play a modem multi-player game, but I can’t get my modem to connect. Al: Make sure that you've chosen the correct settings for your modem. See Modem Play, p. 1.21, in the Reference Manual, or refer to your modem documen- tation. A2: Make sure that one player presses ANSWER, and that the other player presses CALL. If you both choose the same button, the modems will not connect. OTHER COMMON QUESTIONS Q: The game runs slowly and/or occasionally locks up. A: You may be loading software that is not compatible with A7F. First try running the game from a boot disk. Refer to Creating an MS-DOS Boot Disk (pp. 10-19) for more information. Also, you may not meet all of the system requirements. Refer to System Requirements (p. 9) to check this possibility. 26 Q: When playing the game, sometimes the game crashes with the error message. “Critical error on file : ". What's wrong? A: Advanced Tactical Fighters is having a problem reading the CD. This can be attributed to a configuration problem, outdated CD-ROM drivers, dirt/dust on the surface of the CD, or a physically damaged CD. Q: My game crashes when I run ATE through Microsoft Windows or Windows NT, IBM OS/2, Desqview or Windows °95. A: Multi-tasking environments such as these often conflict with ATF in their mem- ory usage and other system resources. If you experience difficulty, we recommend that you make a boot disk and run with MS-DOS. Refer to Creating an MS-DOS Boot Disk (pp. 10-19) to fix this problem. Q: Advanced Tactical Fighters still doesn’t work after I made a boot disk and tried the other options in this guide. ‘A: Copy down the exact error code and information the computer displayed and/or an exact description of the problem. Then see ORIGIN/EA Product Support, below. ORIGIN/EA PRODUCT SUPPORT If, after reviewing Troubleshooting, you are still having a problem with the Advanced Tactical Fighters software, please read this section and call us. We have a staff of product support technicians ready to help you with any problems you may encounter with the game. Today’s PCs run with millions of different hardware and software combinations. Because of this, you may also have to refer to your comput- er dealer, hardware manufacturer or system software publisher in order to properly configure their product to run with our game. When you do call us, if at all possi- ble, be near your computer. If it is not possible to be near your computer, be sure to have the following information: + Error message that displayed when the problem occurred + Contents of your CONFIG.SYS and AUTOEXEC.BAT files + Listing of your machine’s type and hardware contents + DOS version number and publisher that you are currently running + Type and version of mouse driver you use * Type and speed of your CD-ROM drive . Contents of a CHKDSK and MEM /C statement * The brand of your sound card, and its IRQ, I/O address and DMA setting - The brand of your video card and version of VESA-compliant video driver PRODUCT SUPPORT MUST HAVE THIS INFORMATION IN ORDER TO EFFICIENTLY SOLVE ANY PROBLEMS. 7 Contact ORIGIN Product Support at (512) 434-HELP (434-4357), Monday through Friday, between 9 a.m. and I p.m., or 2 p.m, and 5 p.m., Central time (1 p.m. to 4 p.m,, Friday afternoons). The ORIGIN fax number is (512) 795-8014. You can also contact Electronic Arts Technical Support at (415) 572-ARTS Monday through Friday between 8:30 a.m. and 4:30 p.m., Pacific time. The Electronic Arts fax number is (415) 286-5080. ONLINE SERVICES & BULLETIN BOARDS Many of the most popular online services provide access to ORIGIN company news, product updates, release dates, technical support and game hints. In addition, ORIGIN has established its own electronic bulletin board as a customer service. America Online. You can e-mail Customer Support at ORIGIN CS or Marketing at OSL For Electronic Arts Technical Support, you can e-mail [email protected]. To reach our Customer Support board in the Industry Connection, press for “Go to Keyword.” Then type ORIGIN in the Keyword window. In addition to read- ing messages, you can download files from the “Origin Software Library.” For membership information and a free starter kit, you can call America Online toll-free at 1-800-827-6364. CompuServe. To reach our Customer Support board in the Game Publishers Forum, type GO GAMAPUB at any “!” prompt. Then select the Origin Section (Section 12). In addition to reading the messages, you can download files from the “Library Files” menu. To reach our Customer Service department by e-mail, our address is 76004,2612 (or you can post a message in the Origin Game Publishers’ Section). You can reach ORIGIN Marketing at 71333,136. The Electronic Arts e-mail address is 76004,237. For membership information and a free starter kit, you can call CompuServe toll-free at 1-800-848-8199 and ask Representative #361 for your free introductory membership and $15 usage credit. ORIGIN BBS. The ORIGIN BBS is located in Austin, Texas and has a modem support of: 300/1200/2400/9600/14,400 bauds with N,8,1. It is operational 24 hours a day, 7 days a week. Full support is provided, Call 1-512-346-2BBS (2227) to contact. No membership is required and the only cost is any long distance charges that you may incur, Internet. You can e-mail technical support and upgrade questions to ORIGIN Customer Support at support @origin.ea.com. The Electronic Arts technical support e-mail address is support! @ea.com. You can also retrieve demos, patches, press releases and screen shots from ORIGIN and Electronic Arts’ anonymous FTP site at ftp.ea.com. World Wide Web. Please access the ORIGIN World Wide Web site at hup://www.ea.com/origin.huml. Or, stop by Electronic Arts’ web page at http:/Awww.ea.com. 28 WARRANTY LIMITED WARRANTY Electronic Arts (“BA”) warrants to the original purchaser of the computer software product, for a period of ninety (90) days from the date of original purchase (the “Warranty Period”), that under normal use, the media and the user documentation are free from defects in materials and workman- ship. WARRANTY CLAIMS To make a warranty claim under this limited warranty, please return the product to the point of pur- chase, accompanied by proof of purchase, your name, your return address, and a statement of the defect. OR send the compact disc(s) to us at the address below within 90 days of purchase. Include a copy of the dated purchase receipt, your name, your return address, and a statement of the defect. FA or its authorized dealer will replace the product and return it to you (postage prepaid) or issue you with a credit equal to the purchase price. ‘To replace defective media after the 90-day warranty period has expired, send the original disk(s) to the address below. Enclose a statement of the defect, your name, your return address, and a check or money order for $7.50 per replacement compact dise. ‘The foregoing states the purchaser's sole and exclusive remedy for any breach of warranty with respect to the software product. LIMITATIONS ‘This warranty is in lieu of all other warranties and no other representations or claims of any nature shall be binding on or obligate Electronic Arts. Any implied warranties applicable to this software product, including warranties of merchantability and fitness for a particular purpose, are limited to the ninety (90) day period described above. In no event will Electronic Arts be liable for any spe- cial, incidental, or consequential damages resulting from possession, use, or malfunction of this Electronic Arts software product. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of lia- bility may not apply to you, This warranty gives you specific rights, and you may also have other rights which vary from state to state. NOTICE Electronic Arts reserves the right to make improvements in the product described in this manual at any time and without notice. This manual and the software described in this manual are copyrighted. Alll rights are reserved. No part of this manual or the described software may be copied, reproduced, translated, or reduced to any electronic medium or machine-readable form without the prior written consent of Electronic Arts, P.O, Box 7578, San Mateo, California 94403-7578, Attn: Customer Support. Reference work from Jane’s Library: ©1996 Jane's Information Group Limited. Jane’s is a registered trademark of Jane’s Information Group Lid. Software and other materials, ©1996 Electronic Arts. ‘Advanced Tactical Fighters is a trademark of Electronic Arts. All rights reserved. 29 ADVANCED TACTICAL FIGHTERS CREDIT {in alphabetical order) SOFTWARE DEVELOPMENT Executive Producer Product Managers Associate Producer Assistant Producer Technical Director Game Design Software Engineering Multi-Player E. igineering Game Scenarios Content Artists Art and Sound 3-D Shape Artists 2-D Artists Music & Sound Effects Additional Digital Music Jane's Cinematic Jane's Cinematic Music and Foley ATF Cinematic ATF Cinematic Music, Sound Effects ATF Cinematic Voiceover Video Producer Video Narration Video Editor Paul Grace Frank Gibeau, Albert Penello Steve Matulac Phil Engstrom Scott Cronee Andre Gagnon, Brent Iverson Scott Cronce, Nicholas Fullagar, Andre Gagnon, David Howell, Brent Iverson, Jeff Lefferts, Duncan Meech Nicholas Fullagar, Brent Iverson Phil Engstrom, Ed Gwynn, David Howell, Bob Lionel, David Luoto, Steve Matulac, Lance Stites Andre Gagnon, David Luoto Nick Corea, David Howell Laura Bowen, Connie Braat, Nick Corea, Gary Martin, Susan Pike The Fat Man: George A. Sanger, David Govett, Adam Holzman, Joe McDermott, K. Weston Phelan Paul Baker, Joe Basquez Paul Stankiewicz Paul Baker, Stan Nuevo Gary Martin, David Mosher, Brad Pollard, Mich; irley Bing Bingham, Mark Farley, Ken Felton, Rob Hubbard Pat Hagan, Tom Chantler Bing Bingham ‘Tom McKeon Steve Consentino: 30 Video Off-line/On-line Editing Services Consentino Films and Video Productions Photographic Source & Services Studio-Audio Services Media Contributors Cobra Video Player Video Lab Assistance Additional Voiceover Customer Service Supervisor QA Supervisor QA Project Leader QA Assistant Project Leader QA Translations Liaison OA Testers Check Six Inc, Putnam Photo Labs Bingham Music Major Alvina Mitchell, MSgt Mary Stowe; USAF Media Relations Division, Office of Public Affairs; Dept. of Defense Motion Media Records Center; Dept. of Defense Advanced Research Projects Agency: Office of Defense Cooperation, French Air Attache; Dassault Aviation, Luc Berger, in Charge of Information; Lockheed Advanced Development Co.; Boeing Defense & Space Group, Military Airplanes Division; Northrop Grumman Advanced Technology and Design Center; B-2 Public Affairs, Northrop Grumman; Rockwell North American Aircraft; NASA Dryden Flight Research Center; GE Aircraft Engines: Charles Mott, Flying Lockeed Martin Aeronautical Systems Corp.; Pratt & Whitney. Tigers Association; Jeff Litz Eric Kornblum, Michael Marsh, Jerry Newton Cinco Barnes Marie Williams Evan Brandt Mark nz Dustin Cryer Jeffrey Morris Lee Gibson, Bob Lionel, Scott Loyd, Grant McDaniel, Courtney McMillan, John Moreland, Gabe Nickelson, Jonathan Piasecki, Michael O'Reilly, Drei Rendsland, Lance Stites, Kirk Watson, Greg Wilson 31 GAME MATERIALS Package Art Direction Package Design Package Photography Documentation* Editing Document Translation Lead Documentation Designer Documentation Design Documentation Art Specifications Special Thanks Very Special Thanks Nancy Waisanen 13th Floor Check Six (George Hall), Liason International (Ron Richards), Image Bank (Alan Becker) Tuesday Frase, Jennifer Spohrer David Ladyman, Tuesday Frase, Jennifer Spohrer Frank Dietz, Monique Quirk Catherine Cantieri Susan Bednar, Kevin Hanson, Valerie Horne Adrian Bourne, Lisa Undercoffler (USNF art); Catherine Cantieri, Wendi Dunn, Lisa Goodrich, Kevin Hanson, Jennifer Spohrer Jane’s Information Group, Sally Velthaus, Allison Volmer Jane’s Information Group, EAC’s QA Tech ‘Team, Bob Hutchenson; Thompson Enterprises, Charlie Lillis; Grumman Aircraft Corporation, NASA; Waiters on Wheels Inc. for their delivery service. Wives, families, partners, friends and pets for support and understanding, Incan monkey gods and the makers of Crack” for inspiration. * Some material based on the original U.S. Navy Fighters manual. BA 733818 32

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