Polaris: Farm Ek
Polaris: Farm Ek
Polaris
Multi-Event Timer
Operating
Instructions
FarmTek, Inc.
1000 N Hwy 78, Ste D (972) 429-0947
Wylie, TX 75098 (800) 755-6529
POLARIS TIMER CONSOLE
Timer Connections
Connections on the rear of the timer console have The Display jack is now called the Output jack,
changed with the introduction of the new Polaris however, its functions are the same: Output of score-
timer. The Power jack is gone and in its position is board data and output of computer/printer data.
the Input jack. The Input jack is for connection of
optional input devices such as a bar code reader and The functions of the Horn jack are unchanged from
numeric keypad to be offered in the future. Do not the previous version of the Polaris timer: It provides
plug an AC adapter from an older FarmTek timer audio output of the horn sound to a PA system and
into the Input jack on the new Polaris. It can cause also connects to our stand-alone horn.
serious damage!
©FarmTek, Inc.
WIRELESS ELECTRIC EYES
Operation
Batteries Helpful Hints
The electric eyes operate over 70 hours from a 9 volt Even though the antennas
alkaline battery (use only alkaline batteries). The can be unscrewed, doing so
Power lamp on the unit glows steadily while the bat- can cause problems: Do Not Remove the Antennas!
tery is good and flashes when the battery is low. Placement of the electric eyes and the timer console
To help detect an eye with a low battery, the Polaris in the arena and the announcer’s stand can affect per-
timer in the announcer’s booth flashes a low battery formance of the radio link. Note these guidelines:
icon in the upper right corner of its Status Display 1) Ensure an unobstructed line-of-sight between the
when any electric eye in use has a low battery. antenna on the electric eye and the antenna on the
timer console in the announcer’s booth. Verify
The electric eyes operate at least two hours after the clear line-of-sight from down at the antenna’s
first indication of low battery. Note: The two hour level – not from your standing eye level.
period is from the first time the low battery light be-
2) Position the timer console at least 2-3 feet from
gins flashing. If a unit with a low battery is turned off
major electronic equipment such as computers,
and then later turned back on, the lamp may glow
monitors, and the PA system.
steadily for some time before it starts flashing again.
This does not mean there are two more hours of op- Optical Interference from the Sun
eration remaining at this point. When the electric eyes are setup with more than 100
Once the Power lamp begins flashing, it is simplest to feet between them, a late afternoon sun shining di-
just replace the battery during the next break in your rectly into the Photo-Receiver (the electric eye with
event – don’t worry about trying to use the last few the antenna) can cause problems. A simple remedy is
hours of the battery. to swap the electric eyes with each other so that the
sun shines into the face of the Photo-Transmitter in-
When storing the electric eyes for an extended period stead (the electric eye without the antenna). Or, you
of time, always remove the batteries. can construct a shade for the Photo-Receiver – see a
sample sun-shield to print and cut out on the web at:
farmtek.net/sunshield.htm.
©FarmTek, Inc.
Electric Eye ID Codes WIRELESS ELECTRIC EYES (2)
Each wireless electric eye is permanently pro- console “learn” the ID code of the electric eyes being
grammed with an electronic identification code. No used as detailed below.
two units have the same ID code. The ID code is
transmitted along with other information whenever Note that the Polaris timer supports up to four sets of
the electric eye beam is broken or restored. For a set electric eyes. These are referred to as Eye #1, Eye #2,
of wireless electric eyes to work with a particular Eye #3 and Eye #4. The table below shows which
timer console, the timer console must “know” the ID eyes are used for each event. If a new ID code is
code of the electric eye being used. learned for Eye #1, then all events that use Eye #1
are also affected. The same logic applies when the ID
If you use a different set of electric eyes or a different code for any other eye is update
timer console than usual, you must have the timer
Handswitch Operation
The wireless handswitches are designed for opera- Batteries
tion within about 100 feet of the timer console. The The handswitch operates over 70 hours from a 9 volt
handswitch is similar to the wireless electric eyes alkaline battery (use only alkaline batteries). The
and must be turned on by pressing the red power Power lamp on the unit glows steadily while the
button on the front panel. Once powered on, the battery is good and flashes when the battery is low.
handswitch is operated by pressing the green button The handswitch will operate at least two hours after
on top of the handswitch with your thumb. the first indication of low battery. However, the two
hour period is from the first time the low battery
Two Handswitches Used at the Same Time light begins flashing. If a unit with a low battery is
If the two handswitches are in use at the same time, turned off and then later turned back on, the lamp
make sure they operate on different channels. The may glow steadily for some time before it starts
channel number is between 0 and 3 and is stamped flashing again. This does not mean there are two
on a small yellow sticker inside the battery com- more hours of operation remaining at this point.
partment of the handswitch.
Once the Power lamp begins flashing, it is simplest
Handswitch ID Code to just replace the battery during the next break in
Each handswitch is permanently programmed with a your event – don’t worry about trying to use the last
unique electronic identification code. For a few hours of the battery.
handswitch to work with a particular timer console, When storing the handswitch for an extended period
the timer console must “know” the ID code of the of time, always remove the battery.
handswitch being used.
If you use a different handswitch or a different timer
console than usual, or if your handswitch is not
working with your console, have the timer console
“learn” the ID code of the handswitch(es) being by
using the Set HandSwitch ID option in the Setup
menu.
©FarmTek, Inc.
HORN OPERATION
The wireless Polaris timer supports several different All horns provide the same functionality as described
horn options: in the instructions for each event. The primary differ-
• Stand-alone horn. ence is how each horn connects to the timer.
• A horn built into some scoreboard models. Note: To check horn operation, you can press the
• The “PA Horn” (a direct connection between the HORN button on the timer console at any time to
timer console and a PA system). sound the horn.
Mechanical Horns
Stand-Alone Horn Scoreboard Horn
To connect the stand-alone horn, plug the gray cable The scoreboards which use light bulbs have a horn
which exits from the horn into the Horn jack on the built into the scoreboard. Whenever the scoreboard is
rear of the timer console. Plug the black power cord connected to the timer console for normal operation
from the horn into a standard 120 volt outlet. Do not (by connecting the scoreboard’s data cable to the
hang or mount the horn by the wires which exit from Output jack on the timer console), the horn in the
the horn. In a wet environment, orient the horn so that scoreboard is also connected – no additional connec-
the horn’s cables exit downwards. tion to the scoreboard is required to operate the horn.
PA Horn
Connection Disabling the Scoreboard Horn
The wireless Polaris console provides for a direct If you are using one of the two larger scoreboards
connection between the timer console and a public which has a built-in horn, and you do not want the
address system (PA system). The timer console con- horn in the scoreboard to sound, follow these steps to
tains a digitized recording of our loud, stand-alone disable the horn in the scoreboard:
horn. The PA system performs as if a microphone is a) Press SETUP to access setup functions.
in front of a stand-alone horn – except there is no
b) Press NEXT CHOICE until Disable SB Horn
horn and there is no microphone!
is displayed.
To use the PA Horn, connect the “Timer to PA Ca- c) Press ENTER to disable the scoreboard horn.
ble” provided with the timer (10 foot cable with a
Note: You can re-enable the scoreboard horn when
stereo phone plug on one end and an RCA phono
needed by picking Enable SB Horn in step (b).
plug on the other end) from the Horn jack on the
timer console to a line input jack on your PA system. Different Horn Tones
(Line input jacks on a PA system are typically labeled In addition to the standard bull-horn sound, other
with names like “AUX”, “CD Input”, “Tape In”, horn tones can be selected:
“Mix In”, etc.) a) Press SETUP to access setup functions.
If a spare line input is not available, or you cannot b) Press NEXT CHOICE until Set Horn Sound
obtain the desired volume level, a cable to connect is displayed, then press ENTER.
the timer to a microphone input on the PA is also c) Press NEXT CHOICE to scroll through the
available. Contact FarmTek for more information. available horn tones. Press ENTER when the
desired tone is displayed.
©FarmTek, Inc.
Overview QUICK-MOUNT
The Quick Mount is a quick and flexible way to
mount the Wireless Electric Eyes to virtually any
fence pipe, cattle panel, etc. It's great for temporary
or permanent installation of electric eyes for roping.
The combination of a ball head, pivoting support
arms, and a rotating base allows numerous position-
ing adjustments as illustrated below.
©FarmTek, Inc.
Event
Instructions
Preparation For Use BARREL RACING (1)
1) Attach each electric eye to a tripod. Place the eyes 4) Turn on the timer console in the announcer's
on opposite sides of the arena to form a start/stop booth. The power switch is located at the upper
line between them. Extend tripod legs fully to en- right corner of the timer.
sure the electric eyes are high enough to be broken 5) The current event type (Barrel Racing, Roping,
by the horse's body (not its legs). etc.) is shown on the Status display on the timer
2) Turn the electric eyes ON. The power indicator console. If BARREL RACING is not displayed, se-
lamp on each unit should glow steadily. If the in- lect the Barrel Racing event as follows:
dicator is blinking, the battery is low and should
be replaced. a) Press SETUP to access Setup functions.
3) Align the electric eyes. The electric eye on the b) Press ENTER to select a new event.
opposite side of the arena should be directly in- c) Press ENTER to select Barrel Racing.
line when sighting down either line on top of the
electric eye (left to right alignment), and when 6) Walk through the electric eye beam to force the
sighting down the crack on the side of the electric eyes to send a message to the timer console. This
eye (up and down alignment). makes the timer console update its electric eye
alignment indicator (see below).
Important! When setting up the electric eyes, always take time to align the eyes as outlined above – even if the
timer indicates the eyes are aligned. This ensures a strong alignment instead of a possibly marginal alignment.
©FarmTek, Inc.
Timer Operation BARREL RACING (2)
When the rider enters the arena and breaks the beam, As the rider completes the run and breaks the beam
the timer automatically begins timing from zero. The again, the timer stops and shows the final time. The
timer does not need to be reset to zero before the timer is now ready for the next rider! (As when start-
rider starts! Once broken, the beam is ignored for ing the timer, the beam is ignored for about two sec-
about two seconds to allow dust to settle. onds after stopping to allow dust to settle.)
Useful Features
Manual Start/Stop
The START/STOP button starts and stops the timer To automatically ignore one or more passes in the
middle of a run, choose "Eye Off Setting" in the
just as if the electric eye beam had been broken.
setup menu, key in the number of passes to ignore
and then press ENTER. Setting the number of passes
Accidental Beam Break
back to zero, or turning the timer off and back on,
If the timer accidentally stops during the middle of a
restores normal operation.
run, the rider can still be accurately timed. Pressing
the RESTART button resumes timing as if the timer
Previous Time Recall
had never been stopped. As long as RESTART is
Use the PREV and NEXT keys to scan back and forth
pressed before the rider finishes, the time is not lost.
through previous times. The previous time display is
removed after about ten seconds, or by pressing any
Locking Out The Electric Eyes
other key. You may view a previous time even while
For events which require the rider to pass through the
the timer is running.
beam multiple times during a run, you can manually
or automatically disable the eyes during the run, then
Skipping a Rider / No Time
re-enable the eyes prior to the final pass.
If using the optional printer, pressing the NO TIME
To manually disable the electric eyes, press the EYES button prints "-- No Time --" on the printer. This en-
OFF button. "Off" is flashed over the electric eye sures a line is present on the printer for each contest-
alignment display while the eyes are off. To re-enable ant registered to ride.
the electric eyes, press the EYES ON button.
Penalties
Entering a Penalty
With the timer stopped, press the SCORE/PENALTY penalty. If a printer is connected, an additional line is
button. Then, key in the penalty, followed by the printed showing the penalty and time with penalty.
ENTER button. Pressing the decimal point button
moves the input cursor to the right of the decimal. Correcting Mistakes
However, zeros to the right of the decimal do not To correct a mistake while entering a penalty, press
need to be entered. and hold down the CLEAR TIME button until the
timer beeps and the penalty value is cleared to zero.
After the penalty is entered, the Time display is up-
dated to include the penalty. The Status display shows If ENTER has already been pressed, simply start the
the original time and the penalty value. If a score- penalty entry process over – the new entry replaces
board is connected, it shows the time including the previous penalty.
©FarmTek, Inc.
Preparation For Use ROPING (1)
1) Decide where and how each electric eye pair will 5) With the timer console OFF, connect the timer
be mounted. A typical set-up is shown below (the console to whichever horn you are using (see the
heeler eye is optional). Choose eye locations that Horn Operation instruction page.)
are not likely to be hit by riders or the steer. 6) Turn on the timer console in the announcer's
2) Mount each electric eye on a Quick-Mount or a booth. The power switch is located at the upper
tripod. It is best to orient the eye which has the an- right corner of the timer.
tenna such that the antenna is pointed straight up. 7) The current event type (Barrel Racing, Roping,
The eye without the antenna can be oriented as etc.) is displayed on the timer. If ROPING is not
convenient. Note the flexible positioning provided displayed, select the Roping event as follows:
by the Quick-Mount allows you to “recess” the
a) Press SETUP to access Setup options.
eye out of the way slightly.
b) Press ENTER to pick a new event.
3) Turn the electric eyes ON. The power indicator
lamp on each unit should glow steadily. If the in- c) Press NEXT CHOICE until Roping is dis-
dicator is blinking, the battery is low and should played.
be replaced. d) Press ENTER to select the Roping Event.
4) Align the electric eyes. The opposite electric eye 8) Walk through each eye beam to force the eyes to
should be directly in-line when sighting down ei- send a message to the timer console. This makes
ther line on top of the eye (left to right alignment), the timer console update its electric eye alignment
and when sighting down the crack on the side of indicator (see the next page).
the eye (up and down alignment).
©FarmTek, Inc.
Checking Eye Alignment ROPING (2)
The bottom right corner of the Status display shows
Alignment Indicator Example
the alignment status of each electric eye. When an
electric eye is aligned, its eye number is displayed. If
Alignment Display Shows
not aligned, an “x” is displayed. Eye #1 is the steer
eye, #2 is the header eye, #3 is the heeler. All eyes aligned. Eye #1 2 3
Header eye not aligned (or Eye #1 X 3
Note: After the timer is first turned on, or the “Rop-
beam is broken)
ing” event has just been selected, the eyes all show
“x” until each beam is broken for the first time.
Timer Operation
1) When the steer breaks its beam, the timer auto- 2) When the judge drops the flag, press the
matically begins timing from zero. Once started, START/STOP button to stop the timer.
further interruptions of the electric eyes are ig- 3) The timer is now ready for the next team. No reset
nored while the timer is running. is required!
Breakout Timer
The breakout time is the amount of time the header is 3) Press ENTER to turn the breakout timer on or
behind the steer (clean start) or ahead of the steer off as selected in step 2.
(breakout). When the breakout timer feature is en-
Changing the Scoreboard Hold Time
abled, the breakout time is displayed on the timer’s
The amount of time the breakout time is held on the
Status display and on the optional scoreboard. Clean
scoreboard can be changed as follows:
starts are displayed as positive values. Breakouts are
displayed as negative values. 1) Press SETUP to access setup functions.
2) Press NEXT CHOICE until Scorebd Op-
Enabling the Breakout Timer tions is displayed, then press ENTER.
To turn display of the breakout timer on or off, follow
these steps: 3) The Set Hold Time option is displayed. Press
ENTER.
1) Press SETUP to access setup functions.
4) Press NEXT CHOICE as needed to scroll
2) Press NEXT CHOICE until Brkout Time ON through the hold time options. When the desired
or Brkout Time OFF is displayed. hold time is displayed, press ENTER.
©FarmTek, Inc.
Keypad Features ROPING (3)
Accidental Timer Stop
If the timer is accidentally stopped during the middle The previous time display is removed after about ten
of a run, the rider can still be accurately timed by seconds, or by pressing any other key. You may view
pressing the RESTART button. (The timer continues a previous time even while the timer is running.
timing even when stopped.) As long as RESTART is
pressed before the ride is completed, no time is lost. No Time
To record a “No Time,” press the NO TIME button
Previous Time Recall after stopping the timer. The message “No Time” is
Use the PREV and NEXT keys to scan back and forth displayed, and if using the optional printer, a “No
through previous times. Broken barriers, “No Times”, Time” message is printed. The “No Time” is also
and penalties (if entered) are all saved. displayed whenever the rider's time is recalled later.
Penalties
Entering a Penalty
To enter a penalty, press the SCORE/PENALTY but- penalty. If a printer is connected, an additional line is
ton. To accept the default penalty that is shown, press printed showing the penalty and time with penalty.
ENTER, otherwise, key in a new penalty, followed by
the ENTER button. (Note: pressing the decimal point Correcting Mistakes
button moves the input cursor to the right of the To correct a mistake while entering a penalty, press
decimal. However, zeros to the right of the decimal and hold down the CLEAR TIME button until the
do not need to be entered). timer beeps and the penalty value is cleared to zero
(about one second).
After the penalty is entered, the Time display is up-
dated to include the penalty. The Status display shows If ENTER has already been pressed, simply start the
the original time and the penalty value. If a score- penalty entry process over – the new entry replaces
board is connected, it shows the time including the previous penalty.
Practice Mode
In the Practice Mode of the Roping event, the timer Breakout Timer for Practice
stops itself after about three seconds to let you prac- The Breakout Timer of the Sprint/General event may
tice against the barrier without needing someone to be more suitable for practice than the “main” break-
stop the timer. To select the roping practice mode: out timer described previously. The breakout timer of
1) Press SETUP to access Setup options. the Sprint/General event leaves the breakout time on
the main timer display and on the scoreboard so you
2) Press NEXT CHOICE until Practice Mode is can more easily view the breakout time after each run.
displayed and then press ENTER. See page 3 of the Sprint/General event in this manual
The timer remains in practice mode until the timer is for details.
turned off or you re-select the Roping event as de-
tailed on the first page.
©FarmTek, Inc.
Electric Eye ID Codes ROPING (4)
Each wireless electric eye is a assigned a permanent corresponding use (steer, header, heeler) as set from
and unique electronic ID code. To operate properly, the factory.
the Polaris timer must “know” the ID code of each
electric eye in use. If the stickers come off the electric eyes, or you need
to swap eye locations or use a backup electric eye,
Prior to shipment, your Polaris timer was “taught” the you must force the Polaris timer to re-learn the ID
ID code for each electric eye you purchased. For your code of the affected eye (steer, header, or heeler).
convenience, the electric eyes were labeled with their Refer to the Wireless Electric Eyes page for detailed
instructions on programming an eye into the timer.
©FarmTek, Inc.
Overview of Operation AVERAGE TIME
The Average Time event is used to manually time Averaging of Times
events with two timekeepers. The two times are av- When both Timer A and Timer B have stopped, the
eraged and displayed on the Polaris numeric display Polaris attempts to compute an average time. The
and on the arena scoreboard. While there is only one average time is displayed on the Polaris numeric
physical timer (the Polaris timer console), the timer display and on the arena scoreboard. If a penalty is
console internally maintains two independent times entered, the penalty is added to the averaged time.
referred to as Timer A and Timer B.
If an average cannot be computed, “Error” is dis-
Timer A played on the Polaris numeric display and the value
Timer A is controlled by the START/STOP button of Timer A is shown on the arena scoreboard. “Er-
on the timer console or, by handswitch #2. Timer A ror” is displayed for the following reasons:
is displayed on the left side of the Polaris status dis- 1) Timer A and Timer B differ by more than 0.4
play. When Timer A is running, it also displayed on seconds.
the Polaris numeric display and on the arena score-
2) Timer A and Timer B were started more than
board.
0.8 seconds apart from each other.
Timer B
Timer B is controlled by handswitch #1. Timer B is Note: The time variations which define an error con-
displayed only on the right side of the Polaris status dition can be changed. Contact FarmTek for as-
display. sistance.
©FarmTek, Inc.
Preparation For Use BULL RIDING
1) Connect the timer to whichever horn you are using If BULL RIDE is not displayed, select Bull Riding
(see “Horn Operation” page). as follows:
2) Turn on the timer console. The power switch is a) Press SETUP to access setup functions.
located at the upper right corner of the timer. b) Press ENTER to select a new event.
3) The current event type (Barrel Racing, Bull Rid- c) Press NEXT CHOICE until Bull Riding is
ing, etc.) is shown on the Status display on the displayed.
timer console.
d) Press ENTER to select Bull Riding.
Timer Operation
1) When the bull is released, start the timer by press- moves the input cursor to the right of the decimal.
ing the START/STOP button. The timer auto- However, zeros to the right of the decimal do not
matically starts at zero – no reset is required. need to be entered. Mistake? Press and hold down the
2) When time expires, the horn sounds and the timer CLEAR TIME button until the score value is zeroed.
automatically stops. After a score is entered, it is shown on the main time
3) To enter a score, Press the SCORE/PENALTY display, on the scoreboard, and on the printer (if con-
button. Then, key in the score, followed by the nected). The score remains on the display and score-
ENTER key. Pressing the decimal point button board until time starts for the next rider.
Useful Features
Previous Time/Score Recall score has not been entered and the timer starts for the
Use the PREV and NEXT keys to scan back and forth next rider. This ensures a line is present on the printer
through previous times and scores. The previous time for each contestant registered to run.
display is removed after about ten seconds, or by Accidental Timer Stop
pressing any other key. You may view a previous If the timer is accidentally stopped during a run, the
score even while the timer is running. rider can still be accurately timed by pressing the
Skipping a Rider / No Score RESTART button. As long as RESTART is pressed
The timer will print "-- No Score --" on the optional before time expires, timing is resumed without any
printer whenever the NO TIME button is pressed or a loss of time.
©FarmTek, Inc.
Preparation For Use SHOW JUMPING (1)
1) Attach each electric eye to a tripod. Place Trans- ther line on top of the electric eye (left to right
mitter/Receiver pairs facing each other to form alignment), and when sighting down the crack on
start/stop lines between the eyes. Extend tripod the side of the eye (up and down alignment).
legs fully to ensure the eyes are high enough to be 4) Turn on the timer console in the announcer's
broken by the horse's body (not its legs). booth. The power switch is located at the upper
2) Turn the electric eyes ON. The power indicator right corner of the timer.
lamp on each unit should glow steadily. If the in- 5) Walk through each electric eye beam to force the
dicator is blinking, the battery is low and should eyes to send a message to the timer console. This
be replaced. makes the timer console update its electric eye
3) Align the electric eyes. The opposing electric eye alignment indicator (see the next page).
should be directly in-line when sighting down ei-
©FarmTek, Inc.
Checking Eye Alignment SHOW JUMPING (2)
The bottom right corner of the Status Display shows Alignment Display Shows
the alignment status of each electric eye. When an Eyes aligned Eye #1 2
electric eye is aligned, its eye number is displayed. If
not aligned, an “x” is displayed. Eye #2 not aligned (or
Eye #1 X
beam broken)
Important! When setting up the electric eyes, always take time to align the eyes as outlined above – even if the
timer indicates the eyes are aligned. This ensures a strong alignment instead of a possibly marginal alignment.
Timer Operation
1) Verify the proper round is shown on the display beam, the timer begins timing from zero and the
(FIRST ROUND or JUMP-OFF ROUND). eyes are automatically turned back off.
To change rounds: Press the SETUP key, then 4) As the rider comes to the end of the course, press
press ENTER to accept the new round type. the EYES ON button to re-enable the electric
2) Sound the horn and start the rider-start count eyes. When the beam is crossed, the timer stops
down by pressing the COUNT DOWN button. If a and the eyes are automatically turned back off. If
count down start timer is not needed, sound the the rider's time exceeds the time allowed, time
horn by pressing the HORN button. Once started, faults are shown on the Status Display. At twice
the count down can be paused / resumed with suc- the course time, the timer automatically stops and
cessive presses of the COUNT DOWN button. sounds the horn.
Press CLEAR TIME to start a new count down. 5) If the rider is eligible for the Jump-Off, press
3) Make sure the electric eyes are enabled by press- SETUP and then ENTER to switch rounds.
ing the EYES ON button before the rider is ready 6) Repeat steps 2 through 4 for the Jump-Off Round.
to cross the start line. When the rider breaks the
Useful Features
Manual Start/Stop Accidental Beam Break
The timer can be manually started and stopped by If an electric eye accidentally stops the timer, the
pressing the START/STOP button. rider can still be accurately timed. Pressing the
RESTART button resumes timing as if the timer had
Dislodged Jump
never been stopped. (Note: If the timer is manually
If a rider dislodges a jump, sound the horn by press-
stopped using the START/STOP button, RESTART
ing the HORN button and stop the clock by pressing
resumes timing from the time shown on the display)
the START/STOP button. Press RESTART (not the
START/STOP key) to resume timing. A wireless Previous Time Recall
handswitch is available as an option to automatically Use the PREV and NEXT keys to scan back and forth
sound the horn and stop the timer, or sound the horn through previous times, time faults and the associated
and resume timing. round (First Round or Jump-Off). If a course time is
changed, then the saved time faults are updated to
Adding a Time Penalty (not jumping faults)
reflect the new course time.
With the timer stopped, press the SCORE/PENALTY
button, then key in a penalty followed by the ENTER
button. The time penalty is added to the rider's time.
©FarmTek, Inc.
Rule Options SHOW JUMPING (3)
Several timer options can be changed to support Easy Set-Up
rule variations that may affect your event: To set all options for U.S. or FEI rules at one time as
• Time allowed for a rider to start the run. shown to the left, follow these steps:
Default: 45 seconds 1) Press SETUP to access timer setup features.
• Display format of the starting countdown timer 2) Press NEXT CHOICE until Rule Options is
(fractional seconds, whole seconds, etc.), displayed, then press ENTER.
• What happens when the starting timer expires 3) U.S. Rules is displayed first. Press ENTER to
(sound a horn or start timing). select U.S. rules, or press NEXT CHOICE to dis-
Default: Start timing play FEI Rules and press ENTER.
• Faults per second (or other unit of time) for First 4) After ENTER is pressed, the timer momentarily
Round and Jump-Off. displays Done!, then the chosen rule set is shown
1st Round US: 1 fault/second again. Press SETUP to exit.
1st Round FEI: 1 fault/4 seconds
Jump Off: 1 fault/second
©FarmTek, Inc.
Individual Rule Options (cont’d) SHOW JUMPING (4)
Changing Faults per Second (or other unit of time) faults followed by ENTER. For example, press
You can enter the faults per unit of time for First .
“1” then ENTER for whole faults. Key in “ 25”
Round and for the Jump-Off Round. To change faults then ENTER for ¼ faults.
per unit of time, follow these steps: 5) After ENTER is pressed, the timer momentarily
1) Press SETUP to access timer setup features. displays Done!, then Sec(s) is displayed to
2) Press NEXT CHOICE until Rule Options is prompt for the unit of time. For example, key in
displayed, then press ENTER. “1” for faults per second, or key in “4” for faults
3) Press NEXT CHOICE until Round 1 Faults or per four seconds, then press ENTER.
Jump Off Faults is displayed (your choice), 6) After ENTER is pressed, the timer momentarily
then press ENTER. displays Done!, then the menu option you se-
4) The current value of the “faults” portion of faults lected is shown again. Press NEXT CHOICE to
per unit of time is displayed. To keep the same change other rule options, or press SETUP to exit.
value, press ENTER, or key-in a new value for
Miscellaneous Features
Using Three Sets of Electric Eyes Table V (Optimum Time)
A third set of electric eyes provides the course de- For Optimum Time classes, the large scoreboard can
signer with more flexibility in course layout. If three be automatically blanked while the competitor is on
electric eyes are shown on the bottom right of the course, and then restored when the run is finished:
Status Display, the timer is ready for three eye opera- 1) Press SETUP to access Setup options.
tion. Otherwise, program Eye #3 into the timer as
2) Press PREV CHOICE until Scorebd Options
detailed in the “Learning a New ID Code” section of
is displayed, then press ENTER.
the “Wireless Electric Eyes” pages of this manual.
3) Press NEXT CHOICE until Run Time Off is
To remove the third set of eyes from the timer, follow displayed, then press ENTER.
the procedure for “Learning a New ID Code,” to the
Normal operation is restored by choosing Run Time
point where “Break Beam Now…” is displayed.
On, by picking another event, or cycling power.
However, instead of breaking the beam, press any key
on the timer to abort the programming process. Eye Fault & Out Classes
#3 will be removed. For Fault & Out and similar classes, a warning horn
can be set to sound at a specified time. Manually
Power & Speed Classes sounding the horn while the timer is running sup-
The Polaris timer includes a separate event specifi- presses the warning horn for the current rider .
cally designed for Power & Speed classes. See the
following page for details. To set a warning horn, follow these steps:
1) Press SETUP to access Setup functions.
Start Timeout
2) Press NEXT CHOICE until Set Warn Horn 1 is
If the timer automatically starts because the rider fails
displayed, then press ENTER.
to cross the start line before the 45 second count
down timer expires, the rider’s time is flagged with a 3) To keep the time shown, press ENTER, or key in
“(T)” on the optional printer. a new time followed by ENTER.
©FarmTek, Inc.
Preparation For Use POWER & SPEED (1)
Power and speed classes require three sets of electric alignment), and when sighting down the crack on
eyes. Eye #1 starts timing of the power phase. Eye #2 the side of the eye (up and down alignment).
stops the power phase and starts the speed phase. Eye 4) Turn on the timer console in the announcer's
#3 stops the speed phase. Place the eyes in the appro- booth. The power switch is located at the upper
priate location on course and follows these steps to right corner of the timer.
complete preparation:
5) The current event type is displayed on the timer. If
1) Attach each electric eye to a tripod. Place Trans- POWER PHASE is not displayed, select the Power
mitter/Receiver pairs facing each other to form & Speed event as follows:
start/stop lines between the eyes. Extend tripod
a) Press SETUP to access Setup options.
legs fully to ensure the eyes are high enough to be
broken by the horse's body (not its legs). b) Press ENTER to pick a new event.
2) Turn the electric eyes ON. The power indicator c) Press NEXT CHOICE until Power & Speed
lamp on each unit should glow steadily. If the in- is displayed.
dicator is blinking, the battery is low and should d) Press ENTER to select Power & Speed.
be replaced. 6) Walk through each electric eye beam to force the
3) Align the electric eyes. The opposing electric eye eyes to send a message to the timer console. This
should be directly in-line when sighting down ei- makes the timer console update its electric eye
ther line on top of the electric eye (left to right alignment indicator (see the next page).
©FarmTek, Inc.
Checking Eye Alignment POWER & SPEED (2)
The bottom right corner of the Status display shows Alignment Display Shows
the alignment status of each electric eye. When an Eyes aligned Eye #1 2 3
electric eye is aligned, its eye number is displayed. If
not aligned, an “x” is displayed. Eye #2 not aligned (or
Eye #1 X 3
beam broken)
Important! When setting up the electric eyes, always take time to align the eyes as outlined above – even if the
timer indicates the eyes are aligned. This ensures a strong alignment instead of a possibly marginal alignment.
Timer Operation
1) The timer displays the most recently completed 5) As the rider nears the end of the power phase of
phase (POWER PHASE or SPEED PHASE) on the the course, press the EYES ON button to re-
bottom display. It does not matter which phase is enable the electric eyes. If the rider crosses Eye #2
displayed before a rider starts – breaking Eye #1 before expiration of the power phase and with no
will always start timing of the power phase. jumping faults, timing of the speed phase begins
2) Sound the horn and start a count down by pressing automatically. The rider’s power phase time is
the COUNT DOWN button. Once started, the shown on the timer’s Status display. If a score-
count down can be paused / resumed with succes- board is connected, it shows the power phase time
sive presses of the COUNT DOWN button. Press for several seconds before reverting to the running
CLEAR TIME to start a new count. time of the speed phase.
3) Make sure the electric eyes are enabled by press- 6) As the rider comes to the end of the speed phase,
ing the EYES ON button before the rider is ready press the EYES ON button to re-enable the elec-
to cross the start line. When the rider crosses Eye tric eyes. When Eye #3 is crossed, the timer stops
#1, the timer begins timing from zero and the eyes and the eyes are automatically turned back off. If
are automatically turned back off. the rider's time exceeds the time allowed, time
faults are shown on the timer’s Status display. At
4) If jumping faults occur, press the NO TIME but-
twice the speed phase course time, the timer
ton to prevent timing of the Speed Phase. Press
automatically stops and sounds the horn.
NO TIME again to turn jumping faults back off.
Useful Features
Dislodged Jump stopped using the START/STOP button, RESTART
If a rider dislodges a jump, sound the horn by press- resumes timing from the time shown on the display)
ing the HORN button and stop the clock by pressing Setup Options
the START/STOP button. Press RESTART (not the Faults per second (or other unit of time) can be set for
START/STOP key) to resume timing. the power and speed phases using the Power Faults
Previous Time Recall and Speed Faults setup options. See the “Ad-
Use the PREV and NEXT keys to scan back and forth vanced” page of the Show Jumping instructions for
through previous times, time faults and the associated further information.
phase are also shown. Duration of the starting count down timer can be
Accidental Beam Break changed using the Start Timeout setup option.
If an electric eye accidentally stops the timer, the How long the scoreboard holds the power phase time
rider can still be accurately timed. Pressing the can be changed using the Set Hold Time option of
RESTART button resumes timing as if the timer had Scoreboard Options in the setup menu.
never been stopped. (Note: If the timer is manually
©FarmTek, Inc.
Preparation For Use (Using Electric Eyes) CUTTING (1)
1) Attach each electric eye to a tripod. Place the eyes line when sighting down either line on top of the
on opposite sides of the arena to form a start line electric eye (left to right alignment), and when
between them. Extend tripod legs fully to ensure sighting down the crack on the side of the eye (up
the electric eyes are high enough to be broken by and down alignment).
the horse's body (not its legs). 4) After the timer console is turned on (see below),
2) Turn the electric eyes ON. The power indicator walk through the electric eye beam to force the
lamp on each unit should glow steadily. If the in- eyes to send a message to the timer console. This
dicator is blinking, the battery is low and should makes the timer console update its electric eye
be replaced. alignment indicator (see below).
3) Align the electric eyes. The electric eye on the
opposite side of the arena should be directly in-
©FarmTek, Inc.
Timer Operation CUTTING (2)
1) The timer automatically begins counting down If the electric eyes are used, they are disabled when-
from the time limit when the rider breaks the elec- ever the timer stops. This allows arena preparation
tric eye beam or the START/STOP button is between riders without starting the timer. A flashing
pressed. (Note: The electric eyes only start the Off message is displayed over the electric eye status
timer, they will not stop the timer). to remind the operator that the eyes are disabled.
2) When time expires, the horn is sounded and the After the arena is cleared for the next rider, press the
timer automatically stops. At this time, a score can EYES ON button to re-enable the electric eyes.
be entered (see Entering a Score below).
Entering a Score
Press the SCORE/PENALTY button. Then, key in Correcting Mistakes
the score, followed by the ENTER key. Pressing the If a mistake is made while entering the score, press
decimal point button moves the input cursor to the and hold down the CLEAR TIME button until the
right of the decimal. However, zeros to the right of timer beeps and the score value is cleared.
the decimal do not need to be entered.
If ENTER has already been pressed, simply start the
After the score is entered, it is shown on the main score entry process over – the new score replaces the
time display, on the scoreboard, and on the printer (if previous score.
connected). The score remains on the display and
scoreboard until time starts for the next rider.
Useful Features
Accidental Timer Stop
If the timer is accidentally stopped during a run, the pressing any other key. You may view a previous
rider can still be accurately timed by pressing the score even while the timer is running.
RESTART button. As long as RESTART is pressed Skipping a Rider / No Score
before time expires, timing is resumed without any Pressing the NO TIME button prints "-- No Score --"
loss of time. on the optional printer. This ensures a line is present
Previous Time/Score Recall on the printer for each contestant registered to ride. If
Use the PREV and NEXT keys to scan back and forth a score is not entered for a rider, the printer automati-
through previous times and scores. The previous time cally prints "--No Score--" for the rider when the
display is removed after ten seconds, or by timer starts for the next contestant.
©FarmTek, Inc.
Preparation For Use (Using Electric Eyes) TEAM PENNING (1)
1) Attach each electric eye to a tripod. Place the line when sighting down either line on top of the
eyes on opposite sides of the arena to form a start electric eye (left to right alignment), and when
line between them. Extend tripod legs fully to en- sighting down the crack on the side of the eye (up
sure the electric eyes are high enough to be bro- and down alignment).
ken by the horse's body (not its legs). 4) After the timer console is turned on (see below),
2) Turn the electric eyes ON. The power indicator walk through the electric eye beam to force the
lamp on each unit should glow steadily. If the in- eyes to send a message to the timer console. This
dicator is blinking, the battery is low and should makes the timer console update its electric eye
be replaced. alignment indicator (see below).
3) Align the electric eyes. The electric eye on the
opposite side of the arena should be directly in-
©FarmTek, Inc.
Timer Operation TEAM PENNING (2)
1) The timer automatically begins timing from zero If the electric eyes are used, they are disabled when-
when the lead rider breaks the electric eye beam ever the timer stops. This allows arena preparation
or the START/STOP button is pressed. between teams without starting the timer. A flashing
2) When the warning horn time is reached, the horn Off message is displayed over the electric eye status
sounds and the timer continues to run. to remind the operator that the eyes are disabled.
3) Press the START/STOP button to stop the timer After the arena is cleared for the next team, press the
when the cattle are successfully penned. EYES ON button to re-enable the electric eyes.
4) When time expires, the horn sounds and the timer (Note: The electric eyes only start the timer, they
stops at the final time + 0.01 seconds. will not stop the timer).
Timer Operation
Ranch Sorting is run under the Team Penning event 3) When the warning horn time is reached, the horn
on the timer console. Follow the “Preparation For sounds and the timer continues to run.
Use (General)” section of the Team Penning instruc- 4) If all cows are penned before the expiration of
tions to prepare the timer for operation. time, the timer automatically stops. The timer can
Follow these steps to time a team: also be stopped by pressing the START/STOP
button on the timer console.
1) Start the timer by pressing the wireless hand-
switch or by pressing the START/STOP button 5) If time expires, the horn sounds and the timer
on the timer console. (The electric eyes will also stops at the final time + 0.01 (e.g., 60.01). This
start the timer, but eyes are not typically used.) allows a pen at exactly 60.00 seconds.
2) Press the handswitch as each cow is penned. The 6) The judge can continue pressing the handswitch
time at which the handswitch is pressed and the until he hears the horn – the timer automatically
count of cows penned is shown on the timer’s ignores any presses after the time limit. Once the
status display. If a scoreboard is in use, the pen horn sounds, the handswitch is ignored for about
time is frozen momentarily on the scoreboard. three seconds, after which the next press of the
handswitch starts the timer for the next team.
Advanced Settings
Cattle Number Features played, then press ENTER. Press NEXT CHOICE a
See the Team Penning section to read about several few more times until the desired hold time is dis-
cattle number features that can be selected. played, then press ENTER.
©FarmTek, Inc.
Preparation For Use SPRINT/GENERAL (1)
The Sprint/General event can be used to time a wide variety of non-standard events. The most common is to
time from Point “A” to Point “B”. These instructions follow. Look under “Advanced Features” on the next page
and on Sprint/General page 3 for more features.
1) Attach each electric eye to a tripod. Place Trans- ther line on top of the electric eye (left to right
mitter/Receiver pairs facing each other to form alignment), and when sighting down the crack on
start/stop lines between the eyes. Adjust the tripod the side of the eye (up and down alignment).
height to ensure the beam is broken by the body of 4) Turn on the timer console in the announcer's
the horse or vehicle. booth. The power switch is located at the upper
2) Turn the electric eyes ON. The power indicator right corner of the timer.
lamp on each unit should glow steadily. If the in- 5) Walk through each electric eye beam to force the
dicator is blinking, the battery is low and should eyes to send a message to the timer console. This
be replaced. makes the timer console update its electric eye
3) Align the electric eyes. The opposing electric eye alignment indicators (see below).
should be directly in-line when sighting down ei-
Important! When setting up the electric eyes, always take time to align the eyes as outlined above – even if the
timer indicates the eyes are aligned. This ensures a strong alignment instead of a possibly marginal alignment.
©FarmTek, Inc.
Timer Operation SPRINT/GENERAL (2)
1) When the electric eye beam across the start line is 2) When the electric eye beam across the finish line
broken, the timer automatically begins timing is broken, the timer stops timing and shows the fi-
from zero – there is no need to reset the timer. nal time. The timer is ready for the next run!
Useful Features
Manual Start/Stop Locking Out The Electric Eyes
The START/STOP button starts and stops the timer Some events require the rider to pass through the
just as if the electric eye beam had been broken. beams several times during a run. For these events,
the eyes can be disabled during the run, then re-
Accidental Beam Break enabled before the rider completes the run. To disable
If the timer stops accidentally stops during the middle the electric eyes, press the EYES OFF button. "Off"
of a run, the rider can still be accurately timed (the is flashed over the electric eye alignment display
Polaris timer continues timing even while the timer is while the eyes are off. To re-enable the electric eyes,
stopped!). Pressing the RESTART button resumes press the EYES ON button.
timing as if the timer had never been stopped. As long
as RESTART is pressed before the ride is completed, Previous Time Recall
the time is not lost. (Note: The Polaris timer console Use the PREV and NEXT keys to scan back and forth
beeps whenever the beam is broken to alert you if the through previous times. The previous time display is
timer happens to stop during the middle of a run.) removed after about ten seconds, or by pressing any
other key. You may view a previous time even while
the timer is running.
Advanced Features
In addition to starting the timer with Eye #1 and stop- Timer Display Timer Action
ping the timer with Eye #2, the timer provides several Start #1, Stop #2 Start with Eye #1, Stop
other electric eye combinations as shown to the right. with Eye #2.
To select a different electric eye combination: Start #2, Stop #1 Start with Eye #2, Stop
with Eye #1.
1) Press SETUP to access Setup options.
Strt1/2 Stop2/1 Start with either eye, then
2) Press NEXT CHOICE once so Set Eye Usage
stop with the opposite eye.
is displayed, then press ENTER.
3) Press NEXT CHOICE to scan through the avail- Any Start/Stop Start with either eye, stop
able eye combinations as shown to the right. Press with either eye.
ENTER when the desired eye combination is dis- Breakout Timer Time difference between
played. steer and rider for roping.
Note: An asterisk (*) is displayed next to the
Winning Lane Start with either eye, then
currently active eye combination.
stop with the opposite eye,
indicate which eye started
the timer (winning lane).
©FarmTek, Inc.
Breakout Timer SPRINT/GENERAL (3)
The Breakout Timer is part of the Sprint/General if used, shows a negative time instead of a positive
event. It allows you to time the interval from when time.
the steer crosses the score-line to when the rider exits
the box (or vice-versa). This is a great practice tool To use the Breakout Timer function, select the
for getting the best jump possible on the steer. Breakout Timer option as detailed under “Ad-
vanced Features” on the previous page. Once you
If the steer leads the rider, it is a clean start. If the have selected the Breakout Timer option, it will al-
rider leads the steer, a breakout has occurred. In the ready be selected whenever you choose the
case of a breakout, the horn sounds (if attached), the Sprint/General event in the future.
bottom display shows “Breakout” and the scoreboard,
Split Times
In addition to the various combinations of Eye #1 and Timer Display Function
Eye #2 for starting and stopping the timer detailed on Set Eye #3 ID Program Eye #3 into
the previous page, the timer can also work with up to timer.
two more eyes for providing split times. As split
times occur, they are displayed on the bottom display Set Eye #4 ID Program Eye #4 into
while the main time display continues to run. If a timer.
scoreboard is connected, the split time is displayed Print Times ON/OFF Controls whether split
for an interval you can specify before the display re- times are printed on the
turns to showing the running time. printer.
The split-time eyes are designated Eye #3 and Eye Save Times ON/OFF Controls whether split
#4. Options for controlling split time functions are in times are saved in mem-
the Split Times menu. To access the Split Times ory.
menu, follow these steps:
Hold for 1/3/5/10s Choose the amount of
1) Press SETUP to access Setup options. time a split time is dis-
2) Press PREV CHOICE until Split Times is dis- played on the scoreboard.
played, then press ENTER.
You can then scroll through the Split Times options
by pressing the NEXT CHOICE key:
©FarmTek, Inc.
Preparation For Use LAP TIMING (1)
1) Attach each electric eye to a quick-mount. Place 5) The current event is shown on the Status display
the eyes on opposite sides of the track to form a on the timer console. If LAP TIMING is not dis-
start/stop line between them. played, select the Lap Timing event as follows:
2) Turn the electric eyes ON. The power indicator a) Press SETUP to access setup functions.
lamp on each unit should glow steadily. If the b) Press ENTER to select a new event.
lamp blinks, the low battery should be replaced.
c) Press NEXT CHOICE until Lap Timing is
3) Align the electric eyes. The electric eye on the displayed.
opposite side of the arena should be directly in-
line when sighting down either line on top of the d) Press ENTER to select Lap Timing
electric eye (left to right alignment), and when 6) Walk through the electric eye beam to force the
sighting down the crack on the side of the eye (up eyes to send a message to the timer console. This
and down alignment). makes the timer console update its electric eye
4) Turn on the timer console in the announcer's alignment indicator (see the next page).
booth. The power switch is located at the upper
right corner of the timer.
©FarmTek, Inc.
Checking Eye Alignment LAP TIMING (2)
The bottom right corner of the Status display shows Alignment Display Shows
the alignment status of the electric eyes. When the
Eyes aligned Eye #1
eyes are aligned, the eye number is displayed (“#1”).
If not aligned, or if the beam is broken, “x” is shown. Not aligned (or
Eye #X
beam broken)
Important! When setting up the electric eyes, always take time to align the eyes as outlined above – even if the
timer indicates the eyes are aligned. This ensures a strong alignment instead of a possibly marginal alignment.
Useful Features
Accidental Manual Stop
Note: If other cars or personnel on the track during
If the timer is inadvertently stopped by pressing the
lap timing is typical, then the timer can be set to
START/STOP button, the lap can still be accurately
automatically turn the eyes off after any beam break.
timed by pressing the RESTART button. This re-
This way, the eyes remain disabled the majority of the
sumes timing as if the timer had never been stopped.
time – the timer operator re-enables the eyes by press-
As long as RESTART is pressed before the lap is
ing the EYES ON button only when the desired car
completed, the time is not lost.
comes near the beam. Contact FarmTek for more
information.
Locking Out The Electric Eyes
If the beam will be broken during a lap by other vehi-
Previous Time Recall
cles, the timer can be forced to temporarily ignore the
Use the PREV and NEXT keys to scan back and forth
electric eyes. To disable the electric eyes, press the
through previous times. The previous time display is
EYES OFF button. Off is flashed on the bottom dis-
removed after about ten seconds, or by pressing any
play while the eyes are off. To re-enable the electric
other key. You may view a previous time even while
eyes, press the EYES ON button.
the timer is running.
©FarmTek, Inc.
FCC and Industry Canada Information
This equipment has been tested and found to comply This device complies with Industry Canada license-
with the limits for a Class B digital device, pursuant exempt RSS standard(s). Operation is subject to the
to Part 15 of the FCC Rules. These limits are de- following two conditions: (1) this device may not
signed to provide reasonable protection against cause interference, and (2) this device must accept
harmful interference when the equipment is oper- any interference, including interference that may
ated in a residential installation. This equipment cause undesired operation of the device.
generates, uses, and can radiate radio frequency
energy and, if not installed and used in accordance d'Industrie Canada
with the instruction manual, may cause harmful in- Conformément à la réglementation d'Industrie Can-
terference to radio communications. However, there ada, le présent émetteur radio peut fonctionner avec
is no guarantee that interference will not occur in a une antenne d'un type et d'un gain maximal (ou in-
particular installation. férieur) approuvé pour l'émetteur par Industrie Can-
ada. Dans le but de réduire les risques de brouillage
If this equipment does cause harmful interference to radioélectrique à l'intention des autres utilisateurs, il
radio or television reception, the user is encouraged faut choisir le type d'antenne et son gain de sorte
to try to correct the interference by one or more of que la puissance isotrope rayonnée équivalente
the following measures: (1) Reorient or relocate the (p.i.r.e.) ne dépasse pas l'intensité nécessaire à
receiving antenna. (2) Increase the separation be- l'établissement d'une communication satisfaisante.
tween the equipment and the receiver. (3) Consult
the dealer or radio/TV technician for help. Le présent émetteur radio (IC: 3845A-MI043) de
modèle s'il fait partie du matériel de catégorie I) a
CAUTION: Changes made or modifications not été approuvé par Industrie Canada pour fonctionner
expressly approved by the party responsible for FCC avec les types d'antenne énumérés ci-dessous et
compliance of this equipment could void the user’s ayant un gain admissible maximal et l'impédance
authority to operate the equipment. requise pour chaque type d'antenne. Les types d'an-
tenne non inclus dans cette liste, ou dont le gain est
Industry Canada
supérieur au gain maximal indiqué, sont strictement
Under Industry Canada regulations, this radio
interdits pour l'exploitation de l'émetteur.
transmitter may only operate using an antenna of a
type and maximum (or lesser) gain approved for the ¼ whip d'onde, le gain max 2 dBi, 50 ohm
transmitter by Industry Canada. To reduce potential
Le présent appareil est conforme aux CNR d'Indus-
radio interference to other users, the antenna type
trie Canada applicables aux appareils radio exempts
and its gain should be so chosen that the equivalent
de licence. L'exploitation est autorisée aux deux
isotropically radiated power (e.i.r.p.) is not more
conditions suivantes : (1) l'appareil ne doit pas pro-
than that necessary for successful communications.
duire de brouillage, et (2) l'utilisateur de l'appareil
This radio transmitter (IC: 3845A-MI043) has been doit accepter tout brouillage radioélectrique subi,
approved by Industry Canada to operate with the même si le brouillage est susceptible d'en com-
antenna types listed below with the maximum per- promettre le fonctionnement.
missible gain and required antenna impedance for
each antenna type indicated. Antenna types not in-
cluded in this list, having a gain greater than the
maximum gain indicated for that type, are strictly
prohibited for use with this device.
¼ wave whip, max gain 2 dBi, 50 ohm
©FarmTek, Inc.
FarmTek, Inc.
1000 N Hwy 78, Ste D
Wylie, TX 75098
(800) 755-6529
(972) 429-0947
(972) 429-1379 (fax)