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Arnis Competition Rules General Format

The Arnis martial arts competition involves continuous full-contact stick fighting matches between competitors. Fighters will engage in 1-minute rounds using rattan sticks, with 30 seconds of rest between rounds on an open matted surface. Matches will be scored using a 10-point must system, with divisions based on attributes like weight and experience. Pairings will aim to match competitors within 8% of each other's weight, and divisions may be combined if competitors are scarce, with rules adjusted to maintain fairness and evaluate martial skill. Fighters are evaluated on accumulation of points across all matches, with medals awarded to the top scorers in each division.

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0% found this document useful (1 vote)
1K views2 pages

Arnis Competition Rules General Format

The Arnis martial arts competition involves continuous full-contact stick fighting matches between competitors. Fighters will engage in 1-minute rounds using rattan sticks, with 30 seconds of rest between rounds on an open matted surface. Matches will be scored using a 10-point must system, with divisions based on attributes like weight and experience. Pairings will aim to match competitors within 8% of each other's weight, and divisions may be combined if competitors are scarce, with rules adjusted to maintain fairness and evaluate martial skill. Fighters are evaluated on accumulation of points across all matches, with medals awarded to the top scorers in each division.

Uploaded by

Joy borlagdan
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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ARNIS COMPETITION RULES GENERAL FORMAT

The Arnis Martial Arts Competition is a continuous, full contact, live weapon, stick
fighting venue. Competitors will fight each other with sticks – slender, cylindrically-
shaped rattan weapons in 2 round matches at 1 minute per round with 30 seconds of
rest between rounds. This is an open-style competition. Competitors will compete in an
open matted surface whose inbound space ranges from 15’x15’ to 20’x20’. Single stick
fighting and double stick fighting contests will be conducted in a round robin tournament
format. All matches will be scored by judges using a 10-point must system. Divisions of
these contests will be based on weight, age, gender, rank and martial arts experience
level.

PAIRINGS AND FORMAT

The tournament format will at the discretion of tournament officials. In adult divisions,
we will try as much as possible to form pairs that are within 8% of each other by weight.
Directors will combine divisions where competitors are scarce. In those cases, the
directors are authorized to adjust rules for fairness without compromising the primary
objective – to showcase martial skill and reward those that are better able to use their
weapon. Fighters will be evaluated based on accumulation of points on all matches
combined. Gold, silver, and bronze medals will be awarded in each division to fighters
accumulating the highest scores. If two fighters accumulate equal scores, the following
will apply:

• If the pair previously fought, precedence will be given to the fighter who achieved the
higher point total during their match.

• If the pair previously fought to a tie or never fought, then tie-breaker will be decided by
best of three, weapon only point fight. Judges will only count head shots.

RULES OF ENGAGEMENT

• Opponents will begin and end all matches with a salute or bow to each other and the
judges.

• Referee will position fighters beyond largo range at the start of every round.

• Only attacks with the stick and feet are allowed.

• Hits, slashes, and witticks are all legal. Punots, pokes and stabs are all illegal.

• Target areas are: 1) front and sides of the body, 2) arms and hands, 3) top, front and
sides of the helmet.

• Kicks are allowed below the neck and above the waist only.

• In single stick competition, it is NOT legal to block a stick with your free hand.
However, “arm stopping” at quarto range or arm checking is allowed.

• Fighters are required to exhibit a realistic defense (movement, parrying, intelligent


blocking…)

• No takedowns. No grappling, wrestling or hooking.

• No pushing or striking with any part of your body.

• No foot sweeps or throws, thrusting or butt strikes, 2 handed strikes.

• No strikes or kicks below the waistline or direct strikes to the back.

• No kicks below the waist or above the neck.


• No knee strikes or elbow strikes.

• Checks may be used to create distance but may NOT be directed to the face. Checks
are allowed below the neck and above the waist free hand or two hands on weapon
(AKA rifle checking).

• Trapping and parrying are allowed. Locking and holding are not.

• An instantaneous “Hold and Hit” with immediate release is allowed.

• In the event inaction or ineffective action in the clinch, referee will call time and break
clinch.

• Disarms must be immediate, or have an immediate release (1 – 2 rule applies).

• Joints may not be locked or twisted for a disarm.

• You may use the ring to control the action. You may not use it to avoid action.

• To signal surrender or stop action for an injury, equipment failure, etc., raise both
hands and back up. Do not turn away.

CORNER AND COACHING

Fighter is required to have at least one corner person with maximum of two. Coaching
may only be done during break in the action. Corner men are not to communicate with
their fighter while action is in progress. Do not remove any equipment, until the end of
the match. Helmet may be removed between rounds.

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