Magix Acid Pro 8 Manual
Magix Acid Pro 8 Manual
ACID
PRO
www.magix-audio.com
Table of Contents 3
Table of Contents
Table of Contents 3
ACID Pro 8 8
New features 9
New features in ACID Pro 7 9
Interactive Tutorials 10
Technical Support 10
The ACID Window 11
The Timeline 11
The Track List 14
The Window Docking Area and Floating Window Docks 14
The Toolbar 15
The Status Bar 16
Working with Projects 17
Creating a Basic ACID Project 17
Starting a New Project 18
Project Properties 18
The Explorer Window 19
ACID Types 23
Extracting Audio from CDs 24
Opening a Project or File 25
Listening to Your Creation 27
Metronome 28
Changing Tempo, Time Signature, and Key 30
Fit to Time 32
Project References in Rendered Files 33
Saving Your Project 33
Add CD track markers to your ACID project 38
Set Universal Product Code/Media Catalog Number information 39
Burn your disc 39
Track Editing 41
Inserting Tracks 41
Selecting Playback Devices for Audio Tracks 41
Selecting Tracks 42
Arranging Tracks 42
Folder Tracks 43
Cutting, Copying, and Pasting Tracks 44
Audio Track Controls 45
Editing Audio Track Properties 52
Render to New Track 54
Optimizing Clip Stretching 55
Editing Events on the Timeline 60
Adding Events to a Track 60
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Table of Contents 5
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Table of Contents 7
ACID Pro 8
Copyright © 2018 MAGIX Software GmbH
All Rights Reserved
ACID Pro software is a DAW powerhouse that combines multitrack recording, MIDI sequencing, and legendary
ACID looping functionality into a seamless music and post-production environment. ACID inspires you like nothing
else. Fast and intuitive, it's more like a creative partner than a production tool.
www.magix-audio.com
New features 9
New features
l 64 bit program version
l VST 3 support
l New user interface skin
l New virtual instruments:
o Pop Drums
o Vita Rock Drums
o Vita Jazz Drums
o Vita Drum Engine
o Vita Urban Drums
o Concert Grand
o Vita Electric Piano
o Church Organ
o Vita Vintage Organ
o Vita Choir
o Vita Cinematic Synth
o Vita Analog Synths
o Vita Electric Bass
o VITA 2
o DN-e1
o VITA Sampler
l New effects
o essentialFX suite: A collection of essential bread-and-butter effects for your daily need including
Chorus/Falnger, Phaser, Stereo Delay, Gate, Compressor, Tremolo Pan, Vocal Strip, Deesser, Tubestage,
Limiter and Reverb.
o Analogue Modeling Suite: A collection of plug-ins modeled after real analogue circuitry: the versatile
master compressor/limiter am|munition, the transient designer am|pulse, the track analog compressor
and tape simulator am|trackand the tube pre-amp/channel strip am|phibia.
o Vandal SE guitar amp simulation
l New loop content
l Event Effects: All plugin-effects can now also applied on single events on the track.
l Event grouping: Combine events from the same or different tracks to groups for easier editing.
Fundamentals
l Interactive Tutorials.
l External control surface channel tracking.
l Custom labels for ASIO drivers and ports.
l Support for opening and rendering FLAC files.
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l Support for rendering AC-3 files with the Dolby Digital AC-3 Studio plug-in.
Interactive Tutorials
From the Help menu, choose Interactive Tutorials to start an interactive guide that will show you each part of the
ACID interface and teach you how to create a project.
Choose a topic from the Interactive Tutorials overview to start a tutorialyou'll be up and running in no time! —
Technical Support
If you experience problems or have questions while using ACID software, our technical support department is
always ready to help you. Additional support and information about Sound Forge software and other MAGIX
products can be found on the MAGIX Web site.
For a detailed list of Technical Support options, please visit the Support page on our Web site.
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The ACID Window 11
The track list, timeline, and window docking area can be sized to your preferences by dragging the dividers
between them.
The Timeline
The majority of the track view is made up of the timeline where you will draw events on each track. However, there
are other aspects of the timeline to become familiar with.
This timeline changes only when you change time signature. Tempo changes will not change the beat ruler; this
allows events to maintain their size when the tempo is adjusted.
Beat ruler
Time ruler
In the sample image, 1.1 represents beat one of measure one, and each ruler mark represents one beat. The scale of
the beat ruler varies depending on the zoom level of the timeline.
If you want to view the timeline in a scale other than measures, beats, and ticks, you can use the time ruler.
Scroll Bars
The scroll bars allow you to scroll through your project and change its magnification.
The horizontal scroll bar is displayed below the time ruler. Drag the scroll box to pan left or right through the project.
The scroll box also functions as a zoom control. Drag the edges of the scroll box to zoom in and out, or double-
click the scroll box to zoom out so that the entire length of the project will be displayed.
The vertical scroll bar is displayed on the right side of timeline. Drag the scroll box to pan up and down through the
project.
Double-click the scroll box to zoom the project out so that as many tracks will be displayed as possible.
From the View menu, choose Zoom and choose a command from the submenu to change the magnification of the
timeline.
Item Description
Normal Restores the project’s magnification to the default settings. This feature is useful for quickly zooming
(F9) to a reasonable level when you are zoomed in or out to the magnification extents.
Edit Restores the track height zoom to a level where all track list edit controls are visible. This feature is
(Shift+F9) useful when you want to edit using the track list but do not want to change your time-zoom
magnification.
Overview Reduces the magnification of the timeline so that the entire length of the project and as many tracks
(Ctrl+F9) as possible are displayed.
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The ACID Window 13
l Click to increase the track height zoom level to show more event detail.
l Click to decrease the track height zoom level to show more tracks.
l Click and drag the area between the and buttons to increase or decrease track height zoom level.
Zoom in to an event
l Click to increase the horizontal zoom level to show more event detail.
l Click decrease the horizontal zoom level to show more of the timeline.
l Click and drag the area between the and buttons to zoom in or out on the timeline.
Zoom in to a selection
Click the Zoom button in the corner of the timeline to temporarily change the cursor into the Zoom tool. Select an
area of the timeline that you want to magnify, and the cursor will revert to the previously active tool.
Transport Controls
Item Description
Record Click to start recording into all armed audio and MIDI tracks.
Loop Click to toggle looped playback mode. When the button is selected, only the portion of
Playback the current project within the loop region will be
played back.
Play from Click to start playback from the beginning of the project regardless of the current cursor
Start position.
Play Click to play back the project from the current cursor position.
Pause Click to stop playback and leave the cursor at its current position. Click again to resume
playback.
Stop Click to stop playback and return the cursor to its starting position.
Go to Start Click to move the cursor to the start of the current project.
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Go to End Click to move the cursor to the end of the current project.
MIDI Step Click to open the MIDI Step Record dialog, where you can record by specifying the interval
Record between MIDI notes. Step recording allows you to record notes with very precise timing.
MIDI Click to enable MIDI merge recording to build a MIDI part by recording repeatedly into a
Merge loop region. MIDI merge data is recorded in real time, and you can add more notes or
Record MIDI controller data each time recording passes through the loop region.
Metronome Click to use the metronome during playback or recording.
Metronome Click the button to turn metronome countoff on or off, or click the down arrow next to the
Countoff button to set countoff options.
Metronome countoff allows you to use the metronome to count off a set number of bars
before beginning recording or playback in the same way a drummer counts off with her
sticks before the band starts playing.
For more information about using and confuguring metronome countoff, please see the
Metronome help topic.
l To prevent a window from docking when you drag it, hold the Ctrl key.
l To expand a docked window so it fills the docking area, click the Maximize button . Click again to restore the
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The ACID Window 15
You can dock several windows in the same area of the screen, and the windows will be layered. Click a window’s tab
to bring it to the top.
The Toolbar
From the View menu, choose Toolbar to toggle the display. A check mark is displayed next to the Toolbar
command when the toolbar is displayed.
The toolbar contains buttons that enable you to select frequently used commands quickly. You can customize it by
adding, removing, or reordering buttons.
Item Description
New Click to open a new project. You will be prompted to save any changes to the current project.
Open Click to display the Open File dialog. From this window, you can browse all of the available
drives to select an ACID project or audio file to open.
If you choose an ACID project and there is an unsaved project currently open, you will be
prompted to save your changes first. If you choose an audio file, the file will be opened as a
new track in the current ACID project.
Save Click to save any changes to the current project.
The first time you save a project, the Save As dialog is displayed.
Publish Click to publish your project to the Web.
Get Media Click to open the Get Media from the Web dialog, where you can search for media files that
from the you can use in your ACID project.
Web
Cut Click to clear the selected events from the timeline and place them on the ACID clipboard. You
can then paste them to a new location.
Copy Click to create copies of the selected events on the ACID clipboard. You can then paste them
to a new location on the timeline.
Paste Click to insert the contents of the ACID clipboard at the current cursor position. The pasted
events will cover any existing events. To make room for the pasted events, choose Paste
Insert from the Edit menu.
Undo Click to reverse the last action performed. You can perform unlimited Undos, allowing you to
restore the project to any state since the last Save command.
Redo Click to reverse an Undo command.
Lock Click if you want envelope points and position to move with an event when it is moved along
Envelopes the timeline.
to Events
Ignore Select this button to override event groups without removing the groups. For more
Event information, see "Grouping Events" on page 94.
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Grouping
Enable Click to edit MIDI data directly on the timeline in a piano roll or drum grid view.
Inline MIDI
Editing
Draw Tool Click to select the Draw tool.
The RAM meter on the Status Bar shows the amount of used and total RAM in your computer.
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Working with Projects 17
4. Click and drag in the timeline with the Draw Tool or Paint Tool to create events:
5. Edit the events on the timeline as needed. You can move events, adjust their length, or edit properties to fine-tune the sound of your
project.
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Project Properties
From the File menu, choose Properties to display the Project Properties dialog, where you can adjust settings for
your project and establish default settings that will be used for all new projects.
Summary
The information on the Summary tab is saved with the ACID project and can be displayed by media players when
you render your project in different file formats.
Item Description
Title Enter the title of the project.
Artist Enter name of the artist who performed in the project.
Engineer Enter the name of the person who mixed or edited the project.
Copyright Enter copyright information about the project.
Comments Enter any comments you want to associate with the project.
Universal Product Universal Product Codes (UPC) or Media Catalog Numbers (MCN) can be written to a
Code (UPC) / disc-at-once audio CD as a means of identification. However, not all CD-R drives support
Media Catalog this feature. Check your CD-R drive documentation to determine if your drive will write
Number (MCN) these codes.
Enter the code in this box, and the codes will be written to the CD along with the rest of the
project.
Universal product codes are administered by the Uniform Code Council.
Start all new Select this check box to use the current dialog settings as the default.
projects with these The Universal Product Code (UPC) / Media Catalog Number (MCN) setting is a
settings unique value and will not be used for new projects.
Audio
Use the Audio tab to change the data format for the current project.
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Working with Projects 19
When ACID software is connected to a ReWire mixer application, the ACID project will automatically use the
mixer application's bit depth and sample rate. Saving the ACID project in ReWire mode will not overwrite the
project's original bit depth and sample rate.
Item Description
Master If you're using ACID Pro, choose Stereo from the drop-down list to create a two-channel stereo
bus mode project.
Choose 5.1 Surround if you want to perform advanced 5.1-channel mixing. More...
Number of If you're using ACID Pro, enter the number of stereo busses for the project. More...
additional
stereo
busses
Sample Choose a setting from the drop-down list to specify the sample rate of the project.
rate
Bit depth Select a setting from the drop-down list to specify the number of bits used to store each sample.
Higher values will increase the quality of playback and any recordings that you make.
Enable Select this check box if you want to apply a low-pass filter to each track in a 5.1 surround project that
low-pass is assigned to the LFE channel.
filter on Applying a low-pass filter approximates the bass-management system in a 5.1 decoder and ensures
LFE that you're sending only low-frequency audio to the LFE channel.
Before rendering your surround project, check your surround authoring application's
documentation to determine its required audio format. Some encoders require a specific cutoff
frequency and rolloff, and your encoder may require that no filter be applied before encoding.
Cutoff Choose a frequency from the drop-down list or type a frequency in the box to set the frequency
frequency above which audio will be ignored by the LFE channel.
for low-
pass filter
Low-pass Choose a setting from the drop-down list to determine the sharpness of filter's rolloff curve. Best
filter produces the sharpest curve.
quality
Recorded This box displays the path to the folder that will be used when you record new audio or MIDI tracks.
files folder Choose <Project> to save recorded files in the same folder as your ACID project file, or click the
Browse button to choose a different folder.
The recorded files folder from the Folder tab of the Preferences dialog is used by default unless you
choose a project-specific location. If you select the Start all new projects with these settings check
box, the setting on the Folder tab of the Preferences dialog will be updated to use the folder specified
in the Project Properties dialog.
Start all Select this check box to use the current dialog settings as the default.
new
projects
with these
settings
You can also use the Get Media from the Web to find media to use in your project.
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Working with Projects 21
Details Displays the file size, date and when the file was last
created or last modified.
All Files Displays all file types in the active folder.
Preview a file
If the Auto Preview button is selected, you can click a file in the Explorer window to preview it. Click the Stop
Preview button to stop the preview, or turn off the preview feature by deselecting the Auto Preview button.
When the Auto Preview button is not selected, click the Start Preview button to hear a loop.
You can preview loops during project playback to help you decide which loops work well together. Begin by
playing the project, and then select any loop to preview. The selected loop will play in sync with the rest of
project. If you like the loop, double-click it to add it to the project. If you do not like the loop, simply choose
another to preview.
Very small files that have not been optimized may not preview correctly. If the file’s tempo is not estimated
correctly, it must be optimized first for proper results.
Each file's icon will change to a play icon during playback. Press Ctrl+Enter to add the currently playing file to the
timeline, or press Enter to add all selected tracks.
Tips:
l Use the Other tab in the Preferences dialog (Audio tab in ACID Music Studio software) to indicate how long
each file should play.
l When you're playing back a selection in looped playback mode, this feature will help you find the perfect loop to
match your project.
Double-click a file in the Explorer or drag it to an area of the timeline that does not contain a track to add it to your
ACID project and create a track.
Right-click and drag a file to the timeline or track list to specify the type of track that will be created. When you drop
the file, a shortcut menu is displayed that allows you to choose whether the file will be treated as a loop, one-shot,
Beatmapped track, or as an autodetected type.
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Until you set a default track volume in the Set Default Track Properties dialog, the setting of the Preview fader
will determine the volume of new tracks.
Adding clips
Drag a file from the Explorer to an existing track in the timeline to create a new clip and set the new media file as the
active clip.
Tips:
l Before using long media (one-shots or Beatmapped tracks) from CDs or shared network folders, copy the
media to your local drive for the best possible performance.
l To add multiple files to the timeline, Ctrl+click (or Shift+click) to select the files and drag them to the timeline or
track list.
l To add a track from an audio CD, browse to your CD drive and double-click a .cda file (or drag it to the timeline).
The track is extracted from the CD and added as a track in your ACID project.
l When a media file is added to a project from a removable device, a copy of the media file is stored in a subfolder
within a temporary files folder. This keeps the media file available for use even if the source of the media is no
longer accessible.
Be aware that these subfolders are cleared when you close then application. However, they are not cleared if the
application closes inappropriately.
When you right-click a MIDI file in the Explorer window, you can choose how you want to add it to your project:
Command Description
Add to Adds the file to the current ACID project and adds tracks to the track list. No events are created.
Project
l For Type 0 MIDI files, a separate track is created for each channel in the MIDI file, and all tracks
are organized within a folder track.
l For Type 1 MIDI files, a separate track is created for each track in the MIDI file, and all tracks are
organized within a folder track.
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Working with Projects 23
When you draw events after adding a file to your ACID project, MIDI controller data is not
added to the timeline. Right-click an event and choose Create Envelopes from Clip from the
shortcut menu to represent MIDI controllers as envelopes on the timeline.
Add to Adds the file to the current ACID project at the cursor position, adds tracks to the track list, and
Project with creates events for the MIDI note data on each track. Envelopes are added to the tracks to represent
Events MIDI controller data.
l For Type 0 MIDI files, a separate track is created for each channel in the MIDI file, and all tracks
are organized within a folder track.
l For Type 1 MIDI files, a separate track is created for each track in the MIDI file, and all tracks are
organized within a folder track.
Add to Adds the file to the current ACID project at the cursor position, adds tracks to the track list, and
Project with creates events. Existing events are shifted downstream to make room for your MIDI file. Envelopes
Events are added to the tracks to represent MIDI controller data.
Rippled
l For Type 0 MIDI files, a separate track is created for each channel in the MIDI file, and all tracks
are organized within a folder track.
l For Type 1 MIDI files, a separate track is created for each track in the MIDI file, and all tracks are
organized within a folder track.
Open as Starts a new project, adds tracks to the track list, and creates events for the MIDI note data on each
New track:
Project
l For Type 0 MIDI files, a separate track is created for each channel in the MIDI file.
l For Type 1 MIDI files, a separate track is created for each track in the MIDI file.
When you draw events after opening a MIDI file as a new project, MIDI controller data is not
added to the timeline. Right-click an event and choose Create Envelopes from Clip from the
shortcut menu to represent MIDI controllers as envelopes on the timeline.
Deleting a folder from My Favorites deletes only the shortcut to the folder; the target folder is unaffected.
ACID Types
There are four types of media that you use in ACID projects: loops, one-shots, Beatmapped clips, and MIDI clips.
A single audio track can contain any combination of loops, one-shots, or Beatmapped clips. MIDI tracks can contain
only MIDI clips.
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Right-click and drag a file to the timeline or track list to specify the type of clip that will be created. When you
drop the file, a shortcut menu is displayed that allow you to choose whether the file will be treated as a loop,
one-shot, Beatmapped clip, or as an autodetected type.
Loops
Loops are small audio clips that are designed to create a repeating beat or pattern. Loops are usually one to four
measures long and are stored completely in RAM for playback.
When Event Information is selected on the View menu, events that use loop clips display the icon in the timeline.
Loops are the type of events that you will use most frequently. Because a loop clip can be drawn continuously across
the timeline, loops are very easy to arrange.
One-shots
One-shots are audio clips that are not designed to loop. Cymbal crashes, sound bites, and vocals could be
considered one-shots.
When Event Information is selected on the View menu, events that use one-shot clips display the icon in the
timeline.
The main differences between a one-shot and a loop are that a one-shot will not change tempo with the rest of the
loops, will not be transposed to the project key, and is streamed from disk rather than being loaded into RAM.
If you've upgraded from ACID 1.0 or 2.0 software, you'll notice that Disk-Based is no longer available as a
media type. Use one-shots for clips that you previously used as disk-based tracks, and you'll notice increased
performance during playback.
Beatmapped clips
When a file that is longer than thirty seconds is added to an ACID project, the Beatmapper Wizard starts to allow
you to add tempo information to the file.
When Event Information is selected on the View menu, events that use Beatmapped clips display the icon in the
timeline.
MIDI clips
You can use MIDI clips to play back MIDI files. You can also route MIDI tracks to external devices for playback and
record data from MIDI equipment.
When Event Information is selected on the View menu, the ACID type icon is displayed on events in the timeline:
l MIDI clips are displayed with a icon if the Loop button is selected in the Clip Pool. When this button is
selected, MIDI clips repeat when painted on the timeline.
l If the Loop button is not selected, MIDI clips are displayed with a icon. When this button is not selected,
MIDI clips are painted as one-shots.
MIDI tracks can use .mid, .smf, and .rmi files. For more information about adding MIDI files to your project, please
see "Adding MIDI Files to a Project" on page 213.
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Working with Projects 25
Double-click a .cda file in the Explorer window (or drag it to the timeline) to extract a CD track without opening
the Extract Audio from CD dialog.
ACID software is not intended and should not be used for illegal or infringing purposes, such as the illegal
copying or sharing of copyrighted materials. Using ACID software for such purposes is, among other things,
against United States and international copyright laws and contrary to the terms and conditions of the End User
License Agreement. Such activity may be punishable by law and may also subject you to the breach remedies
set forth in the End User License Agreement.
1. From the File menu, choose Extract Audio from CD.
2. Choose a setting from the Action drop-down list to indicate how you want to extract audio:
Item Description
Read by Choose to extract individual CD tracks. Select the tracks you want to extract in the Tracks to read
track list. Each CD track is extracted to a new track in your project.
Read Choose to extract the current CD to a single file. The disc is extracted to a new track in your
entire project.
disc
Read by Choose to extract a time range. You can specify a starting time and ending time (or a starting time
range and length). The time range is extracted to a new track in your project.
3. If you choose Read by track or Read by range from the Action drop-down list, select the tracks or time range
you want to extract.
Click Play to preview your selection. In order to preview, your CD drive's audio output must be connected
to your sound card, or you can connect headphones to the front of the CD drive.
4. From the Drive drop-down list, choose the drive that contains the CD from which you want to extract audio.
5. From the Speed drop-down list, choose the rate at which you want to extract audio. If you experience gapping
or glitching, decrease the speed or click Configure and adjust the Audio extract optimization slider.
6. Click OK to start extracting audio.
7. Type a file name and choose a location for the file.
After the track is extracted, the Beatmapper Wizard starts if the track is longer than 30 seconds.
Select the Autoname extracted tracks check box on the General tab in the Preferences dialog if you want
to automatically assign file names to tracks that you've extracted from CDs. File names will include the
CD's identification number and track number, and the files will be saved in the folder specified on the
Folders tab of the Preferences dialog.
1. From the File menu, choose Open. The Open dialog is displayed.
2. Choose the folder where the file you want to open is stored: from the Look in drop-down list or from the Recent
drop-down list to quickly select a folder from which you have previously opened files.
3. Select a file in the browse window or type a name in the File name box. Detailed information about the selected
file is displayed at the bottom of the dialog box.
4. Choose a file type from the Files of type drop-down list to limit the files displayed in the dialog.
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Item Description
All Files Displays all files in the current folder, including files that are not supported in ACID.
All Project, Displays ACID project, supported media files, and groove files.
Groove, and
Media Files
ACID Displays only ACID project files. An ACID project file contains all of the information
Project Files about a single project. Track layout, envelope settings, and effects parameters are saved
(*.acd, in this project file. This type of file does not contain any audio, but only references to
*.acd-bak) audio files.
By default, backup project files are created when you open or save. Backup files are
stored in the same folder as your project and use the extension .acd-bak. You can
use these files to revert to a project's previous state.
ACID Displays only ACID Zip files. An ACID Zip file contains all of a project's media files and
Projects the project file in a compressed format.
with When you open an .acd-zip project, the project file and all media files are copied to a
Embedded temporary folder. Any changes you make to the project will be saved to the files in
Media this temporary folder until you save the .acd-zip file again. You can change the
(*.acd-zip) location of the temporary folder on the General tab of the Preferences dialog.
ACID Displays only ACID groove file. A groove file is a file you can add to your project's
Groove Groove Pool to adjust the rhythmic timing of loops, one-shots, and MIDI tracks.
(.groove)
MIDI Displays only MIDI files.
(*.mid, When you open a multitrack MIDI file, the file is displayed in a single track in your
*.smf, *.rmi) ACID project.
CD Audio Displays only tracks from audio CDs. When you open a .cda file, audio is extracted from
(*.cda) the CD and added as a new track.
ACID software is not intended and should not be used for illegal or infringing
purposes, such as the illegal copying or sharing of copyrighted materials. Using
ACID software for such purposes is, among other things, against United States and
international copyright laws and contrary to the terms and conditions of the End
User License Agreement. Such activity may be punishable by law and may also
subject you to the breach remedies set forth in the End User License Agreement.
Audio Displays only AIFF files. AIFF files are a popular format on the Macintosh. 16- and 24-bit
Interchange files of this format can be added as tracks into an ACID project.
File Format
(*.aiff, *.aif,
*.snd)
FLAC Audio Displays only FLAC Audio files. FLAC is the abbreviation for "Free Lossless Audio
(*.flac) Codec". This is a freely savable format that can be used to compress your audio data to
50% of their original size. Unlike lossy compression methods like MP3 or OGG, the full
sound quality is kept intact with FLAC.
MP3 Audio Displays only MPEG (Moving Picture Expert Group) Layer 3 files.
(*.mp3) Variable bit rate MP3 files typically loop more accurately than files encoded with a
fixed bit rate.
OggVorbis Displays only files encoded with the OggVorbis codec.
(*.ogg)
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Working with Projects 27
You can use wildcard characters to filter the files displayed in the dialog. For example, you can enter
*guitar*.wav to display all wave files that include the word guitar in the file name.
5. Click the Open button.
If a media file cannot be located when you open an ACID project, you can choose to leave the media offline and
continue to edit events on the track. The events will point to the location of the source media file. If you restore
the source media file at a later time, the project will open normally.
If the Metronome button is selected, the metronome will keep time during playback.
If the Metronome button is selected, the metronome will keep time during playback.
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Play a selection
With the Time Selection tool , drag along the marker bar to create a time selection and click the Play button .
If the Metronome button is selected, the metronome will keep time during playback.
If the Loop Playback button is selected, the selection will play back repeatedly. If the Loop Playback button is
not selected, playback will stop after the selection is played.
If you create a new selection during playback, the cursor will move to the start of the new loop region and
playback will begin at that point. To adjust the selection without interrupting playback, drag from the center or
ends of the loop region.
Loop playback
Looping a section of your project is useful when you want to concentrate on a portion of the timeline.
The loop region defines the playback region.
To move the loop region, click between the endpoints of the loop region and drag the bar to a new position. To edit
the length of the loop region, drag either of the endpoints.
If you create a new selection during playback, the cursor will move to the start of the new loop region and
playback will begin at that point. To adjust the selection without interrupting playback, drag from the center or
ends of the loop region.
Shortcuts:
l Double-click the inside colored bar of the loop region to force the endpoints to the extents of the timeline.
l Hold the Ctrl key while clicking to move the start of the loop region to the spot you click, while preserving the
length of the loop region.
l Hold Shiftwhile clicking to extend the length the loop region in either direction.
l Hold Ctrl+Shift while clicking to move the beginning or end of the loop region to the spot you click, stretching
or reducing the length of the region.
l Hold Ctrl+Shift+Left Arrow to set the loop region from the cursor to the previous marker if markers exist or from
the cursor to the beginning of the project if no marker exists prior to the cursor.
l Hold Ctrl+Shift+Right Arrow to set the loop region from the cursor to the next marker if markers exist from the
cursor to the end of the project if no marker exists after the cursor.
Metronome
From the Options menu, choose Metronome if you want the metronome to keep time while you're recording or
playing back your project.
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Working with Projects 29
When you start recording or playing your project, the metronome will start playing the project tempo and will follow
any tempo or time signature changes. For example, if you start recording at measure 20 and your project tempo
changes at that measure is 160 BPM, the metronome will play at 160 BPM.
The metronome sounds are created by the general MIDI sound set, and the volume of the metronome is determined
using the Preview fader in the Mixing Console.
Notes:
l The metronome’s sound is not mixed in the final rendering of the project.
l Before rendering from a ReWire mixer application, turn off the ACID metronome, or the metronome will be
included in the rendered output.
The metronome will not follow grooves that you've applied to your project. If you want to hear a grooved
metronome, use a simple click loop and apply the desired groove to the track.
Four-Bar
Countoff
Configure Displays the Audio tab in the Preferences dialog, where you can choose a metronone sound.
Metronome
If the Preview fader isn't visible, click the Preview Bus button in the Mixing Console View pane.
Notes:
l When you use key change markers, any subsequent events that have a pitch shift specified will be shifted based
on the new key.
l When a MIDI clip's key is set on the Clip Pool tab of the MIDI Track Properties window, the project key and key
change markers are applied to MIDI clips, and the MIDI event data will display notes as WYSIWYH (what you
see is what you hear).
l When a MIDI clip's key is set to None, the project key and key change markers are not applied to MIDI clips.
Double-click the Project Tempo label to type an exact value. The text will change to an edit box where you can
specify a tempo. Press Enter when you are finished.
When you click the Project Tempo slider, a bar is displayed in each track header to represent the amount the
track is being stretched to match the project tempo. The mark in the center of the bar represents the original
tempo of a loop.
Choose Other to display the Custom Time Signature dialog, where you specify the number of beats per measure
and which note receives one beat.
When you change the time signature, the time ruler and grid spacing are updated accordingly.
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Working with Projects 31
For loop clips, the software assumes that each beat is a quarter note. When you choose a time signature in
which a note other than the quarter note receives one beat, you can see inconsistencies in loop lengths on the
timeline. For example, a five-beat loop occupies ten beats on the timeline in 5/8 time. The same loop will
occupies twenty beats in 5/16 time.
When you're working with a time signature in which a note other than the quarter note receives one beat, one-
shot tracks will draw correctly on the timeline.
Each loop clip that has a specified Root note will be transposed to the key indicated by the Project Key control.
For example, if three loops that have root notes of A, B and C, and your Project Key control is set to D, the loops will
be pitch shifted by 5, 3 and 2 semitones respectively
Add a key, tempo, or time signature change marker within the project
1. Position the cursor where you want to place the marker.
2. From the Insert menu, choose Tempo/Key/Time Signature Change. The Tempo/Key/Time Signature Change
dialog is displayed.
Command Keyboard Shortcut
Add key change marker K
Add tempo change marker T
Add time signature marker Shift+K
3. Select the Key change check box and choose a new key from the drop-down list if you want to change the key
of all tracks until the software encounters another key change marker.
4. Select the Tempo change check box and enter a new tempo in the edit box if you want to change the tempo of
all tracks until the software encounters another tempo change marker.
When you add a tempo change marker, you can choose a setting from the Transition type drop-down list to
indicate how ACID will interpolate tempo between markers. When you choose Hold, each tempo marker's
settings are preserved until a new tempo marker is encountered (as in previous versions of ACID).
For more information about using tempo curves, see "Use a tempo curve to change tempo between markers" in
this help topic.
Select the Time signature change check box and enter new Beats per measure and Beat value settings to
change the time signature at the marker position. The time ruler divisions and grid spacing will be updated
accordingly.
5.
Time signature changes must occur on the first beat of a measure. If your cursor is not on the first beat of a
measure, the marker is placed at the nearest measure.
6. Click OK.
1. Add a tempo change marker to the timeline or double-click a tempo-change marker to edit an existing marker.
2. Choose a setting from the Transition type drop-down list to indicate how ACID will interpolate tempo between
markers:
Transition Description Looks Like
Type
Hold No interpolation will take place. The tempo marker's settings will be maintained
until the next marker.
Linear Tempo changes between markers in a linear path.
If you want to change the timing resolution ACID uses to interpolate tempo curves, choose a setting from the
Tempo curve segmentation drop-down list on the Editing tab of the Preferences dialog.
l Place the cursor on or after the marker, and adjust the Project Tempo slider, Project Time Signature, or Project
Key control. The marker will be updated to match the control settings.
l Position the cursor before or after the marker and right-click the marker. Choose Adjust Tempo to Match
Cursor to Marker from the shortcut menu. The marker maintains its position on the beat ruler, and the tempo
of the project is adjusted so the cursor matches that position.
l Right-click a tempo/key change marker and choose Edit from the shortcut menu. The Tempo/Key/Time
Signature Change dialog is displayed.
l Double-click the text of the marker and type the value you want:
When editing a combination marker, you do not have to type all three values: for example, if the current marker
value is 130,F and you want to edit only the key, you can simply type A and press Enter. The marker will change
to 130,A.
Fit to Time
From the Edit menu, choose Fit to Time to specify an exact length for the ACID project. Your project tempo is
adjusted accordingly to conform to the new length.
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Working with Projects 33
The maximum and minimum lengths are limited so your project doesn't fall outside of the available project
tempo range of 40 to 300 BPM.
The check box will be unavailable if you haven't saved your project or if you're rendering using a third-party file-
format plug-in.
Saving a Project
To save changes to the current project, choose Save from the File menu. Your project is saved with its existing name
and the project is updated so it contains the latest changes.
The first time you save a project, the Save As dialog is displayed.
If you want to render a project to a different format, choose Render As from the File menu.
If you save an ACID 1.0 ...8.0 project in recent ACID software, it will be unusable in earlier versions of the
software. Use the Save As dialog to save the project with a new name after editing it with ACID software.
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By default, backup project files are created when you open or save. Backup files are stored in the same folder as
your project and use the extension .acd-bak. You can use these files to revert to a project's previous state.
If the Enable autosave check box is selected on the General tab of the Preferences dialog, a temporary project
file is saved every five minutes to aid in crash recovery. Your original project is not overwritten.
Save As
From the Save As dialog, you can save the current project to a different location or with a new name.
If you want to save a file to a new format, choose Render As from the File menu.
1. From the File menu, choose Save As. The Save As dialog is displayed.
2. Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder where
you want to save your project.
3. Type a name in the File name box, or select a file in the browse window to replace an existing project.
4. Choose a file type from the Save as type drop-down list.
File Type Description
ACID An ACID project file contains all of the information about a single project. Track layout,
Project File envelope settings, and effects parameters are saved in this project file. This type of file does not
(*.acd) contain any media, but only references to media files.
ACID An ACID Zip file contains all of a project's media files and the project file in a compressed
Project with format.
Embedded If you save a project in .acd-zip format, the project file and all media files are copied to a
Media temporary folder. If you continue to work on your project after saving the .acd-zip file, your
(*.acd-zip) changes will be saved to the files in this temporary folder. You can change the location of
the temporary folder on the Folders tab of the Preferences dialog.
Select the Copy all media with project check box to create copies of each of the project's media files in the
same location as the project file. This allows you to collect all of a project's assets in a single location.
5. Click the Save button.
Rendering Files
From the Render As dialog, you can save the current project to a different location, with a new name, or to a different
format.
1. From the File menu, choose Render As. The Render As dialog is displayed.
2. Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder where
you want to save your file.
3. Type a name in the File name box, or select a file in the browse window to replace an existing file.
4. Choose a file type from the Save as Type drop-down list.
5. Choose a template from the Template drop-down list to specify the parameters that should be used for
rendering your file, or click the Custom button to create a new template.
6. Select the Render loop region only check box if you want to save only the portion of the project that is
contained within the loop region. Loop Playback does not need to be selected for this option to work.
7. If the selected file type supports it, you can select the Save project markers with media file check box to
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Working with Projects 35
include markers, regions, and time markers in the rendered media file. If the information cannot be saved to your
media file, an .sfl file will be created (using the same base name as your media file).
8. If the selected file type supports it, you can select the Save sections as regions with media file check box to
include sections in the rendered media file. If the information cannot be saved to your media file, an .sfl file will
be created (using the same base name as your media file).
9. Select the Stretch video to fill output frame (do not letterbox) check box if you are saving to a format with a
different aspect ratio than your source media settings. When this check box is cleared, black bars may appear at
the top and bottom (letterboxing) or sides (pillarboxing) of the frame to preserve the aspect ratio.
10. Clear the Fast video resizing check box if you see unacceptable video artifacts in the rendered video (these
artifacts are most obvious with MPEG and streaming formats). Turning this option off can correct the artifacts,
but your rendering times will increase significantly.
11. Click the Save button. A dialog is displayed to show rendering progress.
12. When rendering is complete, click the Open button to play the file with its associated player, or click Open
Folder to open the folder where you saved the file.
Perform the preceding procedure to choose the file type and location for rendering your files, and select the Save
project as path reference in rendered file check box if you want to save the path to your ACID project in the
rendered file. Saving the project path allows you to easily return to the source project if you use your rendered file in
another project.
The project information in the rendered file is a reference to a project file only. If you modify the project file after
rendering, the project data will no longer match the rendered file. To edit a project using a path reference, the
project file and all media must be available on your computer.
Perform the preceding procedure to choose the file type and location for rendering your files, and select the Save
each track as a separate file check box.
When you click the Save button, each audio track will be saved to a separate file.
All of the volume adjustments, panning, FX, and events are saved with the track. You can also use this feature to
create tracks that you can use in multitrack recording software or in Macromedia Flash.
MIDI tracks must be routed to VSTi soft synths to be included in the rendered output.
1. Use the Render As dialog to specify a location and name for the file you want to save.
2. Click the Custom button to open the Custom Template dialog.
3. Choose a template from the Template drop-down list, or enter a new name in the edit box.
Notes:
Delete a template
1. Use the Render As dialog to specify a location and name for the file you want to save.
2. Click the Custom button to open the Custom Template dialog.
3. Choose a template from the Template drop-down list.
4. Click the Delete Template button .
Built-in presets cannot be deleted.
5. Click OK to return to the Save As or Render As dialog.
You can make your customized rendering templates available on another computer or user account by copying .sft2
files to the appropriate location in the new account or computer.
Rendering templates are stored in C:\Users\<username>\AppData\Roaming\MAGIX\Render
Templates\<plug-in name>\.
The Application Data/AppData folder is not visible unless the Show hidden files and folders radio button is
selected on the View tab of the Windows Folder Options control panel.
You can find a plug-in's name by clicking the About button in the Render As dialog.
To make a template available on another computer or user account, copy the .sft file to the same location in another
account.
For example, to make JSmith's custom wave template available for the AJones user account, copy the appropriate
.sft2 file from this folder:
C:\Users\JSmith\AppData\Roaming\MAGIX\Render Templates\wave
to this folder:
C:\Users\AJones\AppData\Roaming\MAGIX\Render Templates\wave.
If you're copying templates from an older application, templates are saved as .sft files in the following folder:
C:\Users\<username>\AppData\Roamin\MAGIX\File Templates\<plug-in name>\<plug-in GUID>.
Exporting Loops
From the File menu, choose Export Loops to create new loops using the media in your ACID project.
For each loop track, a separate loop will be created for each tempo and key change, so multiple files can be created
for each track.
MIDI, Beatmapped, and one-shot tracks will not be exported.
1. From the File menu, choose Export Loops. The Export Loops dialog is displayed.
2. Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder where
you want to save your file.
3. Choose a file type from the Save as type drop-down list.
4. If the selected file type supports it, you can choose an encoding template from the Template drop-down list or
click the Custom button to create a new template.
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Working with Projects 37
Burning CDs
You can create two types of CDs to archive and distribute your project:
l Track-at-once (TAO) CDs can be burned in multiple sessions over a period of time. Before you can use a TAO
disc in an audio CD player, however, you must close the session. TAO CDs are convenient for sharing your
projects and testing your mix, but are generally not acceptable as masters for duplication.
l Disc-at-once (DAO or Red Book) CDs are burned in a single session. Use DAO burning when creating a master
disc for replication.
l Track-at-once CDs contain two-second pauses between tracks. If you want to burn a CD with no pause time,
burn a disc-at-once CD.
l The entire project is written to a CD track. If your project has events on muted tracks that extend beyond the end
of the audible material, the muted events burn as silence at the end of your CD track. To burn only a portion of a
project, create a loop region and select the Burn loop region only check box.
1. If you have not already done so, save your project.
2. From the Tools menu, choose Burn Track-at-Once Audio CD. The Burn Track-at-Once Audio CD dialog
displays the length of the current file and the amount of time remaining on the disc in your CD recorder.
3. Choose a setting from the Action drop-down list:
Item Description
Burn audio Begins recording audio to your CD when you click the Start button. You will need to close the
disc before it can be played in an audio CD player.
Test, then Performs a test to determine whether your files can be written to the CD recorder without
burn audio encountering buffer underruns. Recording begins after the test if it is successful.
Test only Performs a test to determine whether your files can be written to the CD without encountering
buffer underruns. No audio is recorded to the CD.
Close disc Closes your disc without adding any audio when you click the Start button. Closing a disc
allows your files to be played on an audio CD player.
Erase RW If you're using a rewritable CD, the disc will be erased when you click theStart button.
disc
Buffer underrun protection can create a disc that can be played in CD players but may
contain a bit error where burning stopped and restarted. Consider clearing this check box
when creating a premaster disc.
Erase RW If you're using a rewritable CD, select this check box to erase the CD before you begin
disc before burning.
burn
Close disc Select this check box to close the CD after burning. Closing a disc allows your files to be
when done played on an audio CD player.
burning
Eject disc Select this check box to eject the CD automatically when burning has completed.
when done
Burn Select this check box to burn only the audio within the loop region.
selection only
Render Select this check box if you want to render your CD project to a temporary file before
temporary recording. Prerendering can prevent buffer underruns if you have a complex project that
image before cannot be rendered and burned in real time.
burning The rendered temporary file will remain until you modify your project or exit the application. If
an image file exists when you open the Burn Track-at-Once Audio CD dialog, the check box
is displayed as Use existing rendered temporary image.
5. From the Drive drop-down list, choose the CD drive that you want to use to burn your CD.
6. From the Speed drop-down list, choose the speed at which you want to burn. Max will use your drive's fastest
possible speed; decrease the setting if you have difficulty burning.
7. Click the Start button.
Clicking the Cancel button after the disc-writing process has begun will render your disc unusable (though it
will still make a fine coaster for your favorite beverage).
1. Arrange your audio files on the timeline. Use the Track Properties window to change each track's ACID type
setting to One-Shot to burn the media to CD using the original project tempo.
If you want to burn a CD using audio from multiple projects, render each project as a 16-bit, 44 kHz wave
file and add the rendered wave files to a new project.
2. Position the cursor where you want a CD track to begin and choose CD Track Marker from the Insert menu (or
press N) to add a CD track marker at the cursor position. A Red Book CD can contain up to 99 tracks.
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Working with Projects 39
When you burn your CD, two seconds of silence will be added before the first CD track. Subsequent tracks will
have silence between them only if you use the Insert Time command to add silence before a CD track marker.
If your first CD track marker is not placed at the beginning of your project, audio that occurs before that marker
will not be burned to disc.
CD track markers must be at least 4 seconds apart. Use the Time Ruler to check marker spacing.
Set Universal Product Code/Media Catalog Number information
Universal Product Codes (UPC) or Media Catalog Numbers (MCN) can be written to a CD as a means of
identification. However, not all CD-R drives support this feature. Check your CD-R drive documentation to
determine if your drive will write these codes.
Enter the code in the Universal Product Code / Media Catalog Number box on the Summary tab of the Project
Properties dialog.
Universal product codes are administered by the Uniform Code Council.
Burn your disc
After arranging your media on the timeline and adding CD track markers, you're ready to burn.
1. From the Tools menu, choose Burn Disc-at-Once Audio CD. The Burn Disc-at-Once Audio CD dialog is
displayed.
2. From the Drive drop-down list, choose the CD drive that you want to use to burn your CD.
3. From the Speed drop-down list, choose the speed at which you want to burn. Max will use your drive's fastest
possible speed; decrease the setting to prevent the possibility of buffer underruns.
4. Select the Buffer underrun protection check box if your CD recorder supports buffer underrun protection. Buffer
underrun protection allows a CD recorder to stop and resume burning.
Buffer underrun protection can create a disc that can be played in CD players but may contain a bit error
where burning stopped and restarted. Consider clearing this check box when creating a premaster disc.
5. Choose a radio button in the Burn mode box:
Item Description
Burn CDs Begins recording audio to your CD immediately.
Test first, Performs a test to determine whether your files can be written to the CD recorder without
then burn encountering buffer underruns. No audio is recorded to the CD during the test, and recording
CDs begins after the test if it is successful.
Test only Performs a test to determine whether your files can be written to the CD recorder without
(do not encountering buffer underruns. No audio is recorded to the CD.
burn CDs)
6. Select the Render temporary image before burning check box if you want to render your CD project to a
temporary file before recording. Prerendering can prevent buffer underruns if you have a complex project that
cannot be rendered and burned in real time.
40
The rendered temporary file will remain until you modify your project or exit the application. If an image file
exists when you open the Burn Disc-at-Once Audio CD dialog, the check box is displayed as Use existing
rendered temporary image.
7. Select the Automatically erase rewritable discs check box if you're burning to rewritable media and want to
erase the disc before burning.
8. Select the Eject when done check box if you want to eject the CD automatically when burning has completed.
9. Click OK to start burning.
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Track Editing 41
Track Editing
Tracks are containers along the timeline where you arrange events.
Events sit on tracks to determine when media playback starts and stops, and multiple tracks are mixed together to
produce your final output.
Inserting Tracks
From the Insert menu, choose Audio Track to add a new, blank audio track at the end of the track list, or choose
MIDI Track to add a new, blank MIDI track.
If you want to add a track in a specific location, right-click a track header and choose Insert Audio Track or Insert
MIDI Track from the shortcut menu. The new track will be inserted above the selected track.
Tracks are created automatically when you add MIDI files to your project. Inserting tracks manually is helpful when
you want to create placeholders for creating new MIDI tracks with inline MIDI editing or recording from a MIDI
keyboard.
Notes:
l When you drag a media file from the Explorer window to an area of the timeline that does not contain a track, a
new track will be created and a new event is added to the new track where you drop the media.
l Drag a file from the Windows Explorer, Explorer Window window to an existing track in the timeline to add a
clip to the track and add an event where you drop the clip. The new clip is set as the active clip for creating
events with the Draw or Paint tool.
l When you add a MIDI track, its output is automatically assigned to the next available channel (channel 10 is
skipped since some devices reserve channel 10 for drums). For more information about routing MIDI tracks to
soft synths or MIDI devices, see "Routing Tracks to Soft Synths or MIDI Devices" on page 215.
l MIDI tracks can use .mid, .smf, and .rmi files.
You can change the default track volume, pan type, height, track effects, record input monitor status, and
automation mode by right-clicking a track and choosing Set Default Track Properties from the shortcut menu.
For information about routing MIDI tracks to soft synths or MIDI ports, please see Routing Tracks to Soft Synths or
MIDI Devices.
To change the playback device for multiple tracks, select a track by clicking on its icon. While holding the Shift
key, click on another track in the track list. All of the tracks in between will be selected. Using the Ctrl key in this
manner will allow you to select multiple, nonadjacent tracks. Change the playback device for one track, and all
will change.
After you add busses to your project, the Device Selection button is displayed in the track list.
42
1. Click the Device Selection button. A list of all available playback devices is displayed.
2. Choose a device from the list to send the current track to that device.
Selecting Tracks
Selecting tracks is the first step in a variety of editing tasks. You can move selected tracks, copy them to the
clipboard, delete, and edit multiple tracks at once.
When multiple tracks are selected, you can perform editing tasks on all selected tracks simultaneously. For
example, to adjust the volume of several audio tracks while preserving their relative levels, select the tracks and
drag the Volume fader on any selected track. All the faders will move together.
Arranging Tracks
Tracks can be moved to create logical groupings at any time during project editing.
To move a track, drag its track icon to a new location or to a folder track in the track list. The new location is indicated
by a line separating the tracks.
To move multiple tracks, select the tracks you want, and then drag them to a new location.
Tips:
l You can also drag track channel strips in the Mixing Console window to rearrange tracks.
l You can change track colors to create groupings of similar material.
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Track Editing 43
Folder Tracks
When you have a complex project, the timeline can get cluttered. Folder tracks help you clean up the track list and
timeline by grouping related tracks or sections of a project so they can be easily expanded or minimized. For
example, if you have many drum tracks in your project, you can add a folder track to consolidate drum tracks and
minimize their vertical space in the track list.
When the folder track is minimized, you can perform edit operations on clustered events in the group, but you
cannot create events with the Draw or Paint tools or perform edge-trimming. Expand the folder track to edit
individual events.
You can also use folder tracks to maintain alternate mixes of a project. For example, create two distinct drum
parts and move the tracks to separate folder tracks. Mute one of the drum folder tracks to choose which beat is
used when you play or render your project.
l Pitch-shifting events.
l Dragging events.
l Cutting, copying, pasting, and deleting events.
Click to select a clustered group of events, or hold Ctrl or Shift while clicking to select multiple clusters of events.
Selected events are displayed in a darker color than unselected events.
Events that overlap are treated as a single event when the folder track is minimized:
Editing an event in the magenta cluster affects all magenta events. Editing an event in the green cluster affects all
green events.
Editing an event in either cluster affects all events in the green and magenta clusters.
When snapping is enabled, events within the same grid space are clustered if you click or drag from within that
grid space. If you click or drag outside that grid space, only events that overlap directly are affected.
Cut tracks
Select the tracks you want to remove and click the Cut button (or press Ctrl+X). The selected tracks are moved
to the ACID clipboard.
Copy tracks
Select the tracks you want to copy and click the Copy button (or press Ctrl+C). The selected tracks are copied to
the ACID clipboard.
Hold the Ctrl key while dragging to create copies of selected events.
Paste tracks
Select a track and then click the Pastebutton (or press Ctrl+V). The tracks from the ACID clipboard are inserted
above the currently selected track.
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Track Editing 45
Tips:
l Audio track controls are duplicated on audio track channel strips in the Mixing Console window.
l To move faders and sliders in fine increments, hold Ctrl while dragging the control.
l Press Ctrl+Shift+Up Arrow or Down Arrow to change the height of all tracks at once.
l Press ` to minimize all tracks. Press again to restore tracks to their previous height.
l Press Ctrl+` to return all tracks to the default height.
l When a track is selected, press + and - on the numeric keypad to change track pitch.
l From the View menu, choose Event Information to toggle the display of event-specific information including
the clip name and event pitch shift in the timeline:
Rename a track
1. Double-click the track name and type a new name.
2. Press Enter to save the name.
When you click the Record button on the main transport bar, all armed tracks will begin recording.
For more information about recording audio, see "Recording Audio" on page 105.
Although inverting data does not make an audible difference in a single file, it can prevent phase cancellation when
mixing or crossfading audio signals.
Select multiple tracks to invert several tracks simultaneously.
For more information about using track effects, please see "Track Effects" on page 152.
Mute a track
Click the Mute button to prevent a track from being played in the mix. Click the Mute button on additional tracks
to add them to the mute group. To unmute a track, click the Mute button again.
Muting a track mutes its main output and post-fader sends only unless the Track prefader sends listen to
mute check box on the Audio tab of the Preferences dialog is selected. For more information and examples
about how the Track prefader sends listen to mute check box works, please see "Preferences - Audio Tab" on
page 285.
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Track Editing 47
When you have a group of tracks muted, hold Ctrl while clicking the Mute button on an unmuted track to
remove all other tracks from the mute group. Hold Ctrl while clicking the Mute button on a muted track to reset
all Mute buttons.
Adjusting mute automation
When you select the Automation Settings button , the mute button is displayed as a , and you can use the
control to edit volume automation.
Solo a track
Click the Solo button to mute all unselected tracks. Click the Solo button on additional tracks to add them to the
solo group. To remove a track from the solo group, click its Solo button again.
Hold Ctrl while clicking a Solo button to solo a single track and remove all other tracks from the solo group.
For more information about recording audio, see "Recording Audio" on page 105.
The button is displayed as a when the track is routed to the master bus, and the bus letter is displayed ( ,
, and so on) when a track is routed to another bus.
2. Select the desired bus from the submenu. The Bus button changes to display the selected bus.
If the Bus button does not appear on the track, then you have not specified more than one bus in your project
settings. For more information about specifying the number of busses for your project, please see "Adding or
Deleting Busses" on page 165.
If you want to send a track to multiple outputs — for creating cue mixes or effects sends — you can use the
multipurpose fader to control the level of the track sent to each bus or assignable effects chain.
Horizontal meters
Vertical meters
When clipping is detected, the peak meter displays a red Clip indicator.
Right-click the meters and choose a command from the shortcut menu to adjust the display of the meters. This
shortcut menu allows you to reset clip indicators, choose a display scale, toggle vertical display, or turn output
meters off.
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Track Editing 49
When adjusting the mix of your tracks, remember to look at the meters in the track headers and on the Mixing
Console. Because you are adding the volumes of all of the tracks together, it is easy to clip the audio output.
Make sure that the meters never display the red Clip indication during playback.
Adjusting the volume trim level
2. Drag the Vol fader to control how loud a track is in the mix.
A value of 0 dB means that the track is played with no boost or cut. Dragging the fader to the left cuts the
volume; dragging to the right boosts the volume.
You can hold Ctrl while dragging a fader to adjust the setting in finer increments, or double-click the fader to
return it to 0 dB.
When you select the Automation Settings button , the fader thumb is displayed as a , and you can use the
control to edit volume automation.
Pan a track
The Pan slider in the track header can function as a trim control that adjusts the overall panning of the track, or it can
adjust track panning automation settings.
The trim level is added to the pan automation settings so your panning envelope is preserved, but with an offset
applied. For example, setting the trim control to -9% left has the same effect as moving every envelope point 9% to
the left.
This procedure applies to stereo panning only. For information about panning 5.1 surround projects, please see
"5.1 Surround Panning and Mixing" on page 185.
2. Drag the Pan slider to control the position of the track in the stereo field: dragging to the left will place the track
in the left speaker more than the right, and dragging to the right will place the track in the right speaker. You can
hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to return it
to 0. If multiple tracks are selected, all selected tracks are adjusted.
Adjusting the track panning automation level
When you select the Automation Settings button , the Pan slider handle is displayed as a , and you can use
the control to edit pan automation.
The trim level is added to the assignable effects automation settings so your envelope is preserved, but with a boost
or cut applied. For example, setting the trim control to -3 dB has the same effect as decreasing every envelope point
by 3 dB.
Tips:
l FX sends are post-volume by default. To change to pre-volume, click the Pre/Post button at the end of the fader
(or right-click the fader handle and choose Pre Volume from the shortcut menu).
l If you want to apply track panning (including pan position and panning mode) to FX sends, right-click the FX
fader and choose Link to Main Track Pan from the shortcut menu.
When Link to Main Track Pan is not selected, the track sends a center-panned stereo signal using the track's
current panning mode.
l Select the Use legacy track send gain check box on the Audio page of the Preferences dialog if you want to
configure audio track sends to behave as they did in ACID 6.0 and earlier. When the check box is selected, you
can open projects created with earlier versions of ACID and be assured they will sound the same as they did in
earlier versions of ACID.
Adjusting the assignable effects trim level
2. Click the label on the multipurpose slider and choose an assignable effects chain from the menu. The
multipurpose slider will change to display effects send levels for all tracks so you can monitor their relative send
levels.
3. Drag the FX fader to control the level of the track sent to each of the assignable FX chains that you have created.
Dragging the fader to the left cuts the volume; dragging to the right boosts the volume. You can hold Ctrl while
dragging a fader to adjust the setting in finer increments, or double-click the fader to return it to 0 dB. If multiple
tracks are selected, all selected tracks are adjusted.
Adjusting the assignable effects automation level
When you select the Automation Settings button , the fader thumb is displayed as a , and you can use the
control to edit assignable effects send level automation.
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Track Editing 51
Tips:
l Bus sends are pre-volume (and pre-mute) by default. When bus sends are pre-volume, you can create a cue mix
that is independent of your main mix. To change to post-volume, click the Pre/Post button at the end of the
fader (or right-click the bus fader and choose Post Volume from the shortcut menu).
l If you want to apply track panning to bus sends (including pan position and panning mode), right click the bus
fader and choose Link to Main Track Pan from the shortcut menu.
When Link to Main Track Pan is not selected, the track sends a center-panned stereo signal using the track's
current panning mode.
l Select the Use legacy track send gain check box on the Audio page of the Preferences dialog if you want to
configure audio track sends to behave as they did in ACID 6.0 and earlier. When the check box is selected, you
can open projects created with earlier versions of ACID and be assured they will sound the same as they did in
earlier versions of ACID.
Adjusting the bus send trim level
2. Click the label on the multipurpose slider and choose a bus from the menu.
3. Drag the fader to control the level of the track sent to each of the additional busses that you have created for
your project. Dragging the fader to the left cuts the volume; dragging to the right boosts the volume. You can
hold Ctrl while dragging a fader to adjust the setting in finer increments, or double-click the fader to return it to
0 dB. If multiple tracks are selected, all selected tracks are adjusted.
Adjusting bus send automation
When you select the Automation Settings button , the fader thumb is displayed as a , and you can use the
control to edit bus send level automation.
2. Choose a clip from the menu. The selected clip will be used for creating events with the Draw or Paint tool
.
For more information about using clips, please see "Using Clips with Tracks" on page 69.
l If the Track Properties window isn't visible, you can also double-click a track number to display that track in
the Track Properties window.
l Right-click a track and choose Properties from the shortcut menu to display its properties.
l When the Track Properties window is visible, properties for the selected track are displayed. Click a track to view
its properties.
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Track Editing 53
You can also click the Paint Clip Selector button in the track header and choose a clip from the menu:
Tips:
l Drag a file from the Windows Explorer, Explorer Window to the Clip Pool tab to add a clip to a track and set it
as the active clip for creating events with the Draw or Paint tool.
l Drag a file from the Windows Explorer, Explorer Window to an existing track in the timeline to add a clip to the
track and add an event where you drop the clip.
l You can also use the Chopper window to create new clips from a track's existing media.
l If you want to add a clip to a track without creating an event, drag a file from the Windows Explorer, Explorer
Window and drop it on the Paint Clip Selector button:
l Click the Remove Unused Clips button to remove all unused clips from the track.
l Select a clip in the clip list and click the Delete button to remove it from the track.
Tips:
54
l Right-click a clip in the Clip Pool and choose Remove from Project if you want to remove it from your project.
Any events that use the clip will be removed from your project.
l Right-click a clip in the Clip Pool and choose Remove from Project and Delete File(s) if you want to remove it
from your project and delete the clip's file from your hard drive. Any events that use the clip will be removed
from your project.
Preview clips
Select a clip in the clip list, and then click the Play button to play it.
l When your project contains many tracks, mixing down can help conserve processing power: any envelopes or
track effects that were applied to the original tracks will be rendered into the new clip.
l You can use the Render to New Track command to downmix 5.1 surround projects to stereo.
MIDI tracks must be routed to VSTi soft synths to be included in the rendered output.
1. Click the Solo button for the tracks that you want to mix down. If no tracks are soloed, the rendered track
will match the Master Bus output. Create a time selection if you want to mix down a portion of your project.
2. From the Tools menu, choose Render to New Track. The Render to New Track dialog is displayed.
3. Select the folder where you want to save the file:
l Choose a drive and folder from the Save in drop-down list or
l Choose a folder from the Recent drop-down list to quickly select a folder where you have previously saved
files.
4. Type a name in the File name box, or select a file in the browse window to replace an existing file.
5. Choose a file type from the Save as type drop-down list.
6. Choose a setting from the Templatedrop-down list to choose the desired sample rate, bit-depth, and number
of channels for the output file, or click the Custom button to specify your own settings.
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Track Editing 55
After the new track appears, you may delete or mute the original events.
l The Beatmapper Wizard is started by default for files longer than 30 seconds. Use the Open files as loops if
between (seconds) setting on the Audio tab of the Preferences dialog to determine the file length.
l Support for multitempo clips is available for clips that are recorded or rendered in ACID or by adding Beatmap
markers on the Clip Properties dialog.
1. Perform either of the following actions to start the Beatmapper Wizard:
l Add a long file to your project. If tempo information is not detected in the file, the Beatmapper Wizard
starts.
Select the Yes radio button and click Next to detect measures and downbeats. The file will be able to
stretch/compress with the project's tempo.
56
Select the No radio button and click Finish if you want to add the file as a one-shot. The file will maintain its
original length regardless of the project tempo.
or
l Open the Clip Properties window for a Beatmapped track, switch to the Stretch tab, and click the
Beatmapper Wizard button.
2. The Beatmapper Wizard will draw the file's waveform and place a marker to locate the first beat of the first
measure.
Click the Play button to verify the marker's position. If the marker is positioned on a downbeat, click Next.
Otherwise, drag the marker to the appropriate location and click Next.
Click the Reset button to return the downbeat marker to its original position.
3. The Beatmapper Wizard will draw the file's waveform and place a region to indicate the length of the first
measure.
Click the Play button to verify the measure's length. If the region is positioned correctly, click Next. Otherwise,
drag the ends of the loop region to the appropriate locations and click Next.
4. Click the Halve Selection or Double Selection buttons or drag the ends of the loop region to adjust the
measure length.
5. Select the Metronome check box if you want to play a click track at the detected tempo.
6. The waveform is displayed with markers at the end of the measure. Drag the Measure slider to scroll through
the song, and click the Play button to verify that the detected measure length is accurate throughout the song.
The Beatmapper Wizard uses a single measure length for the entire song. You can drag the end of the measure
selection to change the measure's length. However, changing the length will affect the entire song; if adjusting
the last measure of the song causes the first measure to be incorrect, the downbeat may not be positioned
correctly or the song's tempo may not be consistent enough for the Beatmapper Wizard.
For more information about editing stretching properties for Beatmapped clips, please see Editing Audio
Clip Properties.
7. Click Next when the measure lengths are correct. Tempo information is added to your file.
8. Select the desired check boxes:
l Select the Change project tempo to match Beatmapped track check box if you want to set your project
tempo to match the tempo calculated by the Beatmapper Wizard. Selecting this check box will ensure that
your Beatmapped track plays at its original tempo. When the check box is cleared, the track will conform to
the current project tempo.
l Select the Preserve pitch of the Beatmapped track when the tempo changes check box if you want your
track to maintain its pitch when your project tempo changes. Clear the check box to create DJ-style
remixes: the track's pitch will raise and lower with tempo changes as it would when a turntable's speed is
manipulated.
l Select the Save Beatmapper information with file check box if you want to save tempo information in the
file. When the check box is selected, you can add the file to other ACID projects without starting the
Beatmapper Wizard every time.
If the information cannot be saved to your media file, an .sfl file will be created (using the same base name
as your media file) to store tempo information. If you move your media file, you should also move its
associated .sfl file.
9. Click Finish to close the Beatmapper Wizard.
To paint the entire track, select the Paint tool and Ctrl+click in the track.
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Track Editing 57
If a track has an intro before its downbeat, the intro will not be included when you draw or paint events. Drag
the left edge of the event to expose the intro.
1. If the window isn't already visible, choose Clip Properties from the View menu.
2. Click an event in the timeline to select the Beatmapped clip you want to edit. The clip's information is displayed
in the Clip Properties window.
3. From the Options menu, choose Grid Spacing, and then choose Quarter Notes from the submenu. We'll use
the grid lines in the Clip Properties window to check our tempo map.
4. Click the Stretch tab. The Stretch tab shows the Beatmap and measure markers. This clip represents a four-on-
the floor kick drum with several tempo changes, but the Beatmap markers have been removed to demonstrate
how we can add and adjust Beatmap markers manually.
Notice now the measure markers don't align with beats in the waveform and how the measures contain varying
numbers of beats:
5. Let's add a Beatmap marker at each measure marker. Right-click each measure marker and choose Insert
Beatmap Marker from the shortcut menu (or double-click the measure marker):
6. The second measure marker occurs slightly after the beat in the waveform, so we can drag the Beatmap marker
to the left:
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7. We know each measure should have four beats, but the second measure currently has five beats, and the beats
in the waveform don't align with the grid marks. Let's drag the third Beatmap marker to the left. Notice how the
measure now contains four beats that are aligned with the grid:
10. In the previous screenshot, you can see that a measure marker was added near the end of the clip as we dragged
the fifth Beatmap marker to the left. Let's double-click it to convert it to a Beatmap marker.
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Track Editing 59
11. As we drag the last Beatmap marker to the left, we can see that each measure now contains four beats that are
aligned with the grid.
You can also change the root note or time signature of a Beatmap marker by right-clicking it and choosing a
new setting from the Root Note or Time Signature submenu.
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If a track has multiple clips, events will be created using the active clip.
Tips:
l When the Paint tool is selected, hold Ctrl while clicking to paint the entire media file as an event.
l When painting MIDI or one-shot clips, you can click the down arrow next to the Paint tool to set the length
of events that will be created when you drag with the Paint tool.
For more information about the available editing tools, please see "Editing Tools" on the next page.
If you want to create events quickly during playback, use the Insert Event at Play Cursor and Paste Event at Play
Cursor commands.
l If the Chopper has focus, the current Chopper selection will be inserted at the play cursor.
l Even when using low-latency audio drivers, you won't hear the initial attack of events as they're added, and very
short events may not play at all.
1. Create a time selection in the portion of the project you want to edit.
2. Select the Loop Playback button .
4. Click a track header in the track list to set the focus track.
5. Press Y to add an event at the play cursor (during playback, the edit cursor remains fixed, and the play cursor
follows playback).
If snapping is enabled, events are created at the next snap point. You can use snapping to quantize your events.
6. Repeat step 5 as needed.
7. You can press the Up Arrow and Down Arrow keys to change the focus track.
8. Click the Stop button when you're finished creating events.
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Editing Events on the Timeline 61
If you're using this feature to tap rhythms with one-shot tracks, try applying a groove to adjust the timing of
your rhythm.
Even when using low-latency audio drivers, you won't hear the initial attack of events as they're added, and very
short events may not play at all.
1. Create a time selection in the portion of the project you want to edit.
2. Select the Loop Playback button .
5. Press Shift+Y to paste at the play cursor (during playback, the edit cursor remains fixed, and the play cursor
follows playback).
If snapping is enabled, events are pasted at the next snap point. You can use snapping to quantize your events.
6. Repeat step 5 as needed.
7. Click the Stop button when you're finished creating events.
If you're using this feature to tap rhythms with one-shot tracks, try applying a groove to adjust the timing of
your rhythm.
Inserting Time
From the Insert menu, choose Time to insert a specified amount of blank space into the project at the cursor
position. This feature can be used to create space in the project for new events.
Editing Tools
From the Edit menu, choose Editing Tool, and select a tool from the submenu to change the active tool.
Draw
To use the Draw tool , choose Editing Tool from the Edit menu, and then choose Draw from the submenu (or
press Ctrl+D). This tool allows you to insert, edit, select, and move events in the timeline.
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Adding events
Click in the timeline and drag to add an event. The longer you drag, the more times the loop will be repeated (one-
shots and Beatmapped clips do not repeat).
Repetitions in a loop are denoted by the black indentations in the top and bottom borders of the event:
Selecting events
Click an event to select it. Hold Ctrl while clicking to select multiple events, or hold Shift to select all events between
the first and last event you click.
Move events
Drag either edge of an event to change its length. The event edge will snap to grid lines if snapping is on. Hold the
Shift key while dragging to temporarily suspend snapping (press Shift after clicking).
Selection
To use the Selection tool , choose Editing Tool from the Edit menu, and then choose Selection from the
submenu.
The Selection tool is designed to select multiple events across tracks by drawing selection boxes around the events
you want to include. The Selection tool can draw three types of selection boxes:
Type Description
Free The default behavior of the tool:
Selection
l Click to select individual events (hold Shift or Ctrl to select multiple events).
l Drag to draw a rectangular region that begins where you start drawing and ends where you
release the mouse button. All of the events that are inside the region will be selected. This
method is good for selecting a group of events that are close together.
Vertical Can be used to easily select all events that occur within a time range. The vertical selection box
automatically selects all of the tracks between your first mouse click and where you draw the
selection box; even tracks that are not visible at the current magnification are selected.
Horizontal Can be used to easily select all events on a single or multiple adjacent tracks. The horizontal selection
box automatically selects all events on a track that is touched by the selection box; even events that
are not visible at the current magnification are selected.
To change the type of selection box you are using, right-click the mouse while holding down the left mouse button.
Clicking the right mouse button will toggle through the three types of selection boxes.
Paint
To use the Paint tool , choose Editing Tool from the Edit menu, and then choose Paint from the submenu.
The Paint tool is designed to paint events across multiple tracks. With the Paint tool selected, you can paint events
across multiple tracks by clicking and dragging the mouse. This tool is also useful for inserting one-shot events
evenly along the grid.
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Editing Events on the Timeline 63
The Paint tool is different from the Draw tool in that it can cross track boundaries. Use the Paint tool to add a random
element to your ACID projects.
When painting MIDI or one-shot clips, you can click the down arrow next to the Paint tool to set the length of
events that will be created when you drag with the Paint tool.
Loops and MIDI clips (with the Looped check box selected in the Clip Pool) will paint continuously across the
timeline. One-shots and Beatmapped clips do not repeat.
To do this Do this
Add Events Click and drag across tracks to add events.
Hold Ctrl while clicking to paint the entire media file as an event, or Ctrl+right-click to
delete an entire event.
Merge Click and drag across two or more existing events to merge them.
Events
Erase Right-clicking will cause the tool to function like the Erase tool.
Events
Erase
To use the Erase tool , choose Editing Tool from the Edit menu, and then choose Erase from the submenu.
Envelope
To use the Envelope tool , choose Editing Tool from the Edit menu, and then choose Envelope from the
submenu.
The Envelope tool is designed to manipulate envelopes in events. With the Envelope tool selected, you can add,
delete, select, and move envelope points, but events cannot be moved or edited.
Time Selection
To use the Time Selection tool , choose Editing Tool from the Edit menu, and then choose Time Selection from
the submenu.
The Time Selection tool is designed to select all events within a range of time. Drag within the timeline to make a
selection.
Groove
To use the Groove tool , choose Editing Tool from the Edit menu, and then choose Groove from the submenu.
You can use the Groove tool to adjust the timing of media in your project by applying grooves to events on the
timeline.
64
Choosing a groove
To choose the groove you want to apply, click the down arrow next to the Groove toolbar button and choose a
groove from the menu (or double-click a groove in the Groove Pool window). The name of the selected groove is
displayed next to the toolbar button:
When the Groove tool is selected, perform any of the following actions to add or remove groove events:
l Click and drag in the timeline to paint groove events. Groove events indicate where a groove will be applied.
l Hold Ctrl while clicking the space between two groove events to create a new groove event to fill the space
between the events.
l Right-click and drag with the Groove tool to erase a groove event, or hold Ctrl while right-clicking to remove an
entire groove event.
Tips:
l Drag a groove from the Groove Pool to an existing groove event to change the event's groove.
l Drag a groove from the Groove Pool to a space between two groove events to create a new groove event to fill
the space between the events.
Groove Erase
1. Select the Groove Erase tool .
Tips:
l Hold Ctrl while clicking a track with the Groove Erase tool to erase all groove events from a track.
l You can also right-click and drag with the Groove tool to erase a groove event, or hold Ctrl while right-
clicking to remove an entire groove event.
Next Tool
Choose Next Tool (or press D) to switch to the next tool in the list. For example, if you're using the Paint tool, Next
Tool selects the Erase tool.
Previous Tool
Choose Previous Tool (or press Shift+D) to switch to the next tool in the list. For example, if you're using the Erase
tool, Previous Tool selects the Paint tool.
Selecting Events
Selecting events is the first step in a variety of editing tasks. You can move selected events, copy them to the
clipboard, delete, edit, and more.
Whoops! You just adjusted your selection until it was perfect, and now you've lost it with a stray click? No
problemit's not lost at all. Press backspace to toggle through the previous five time selections.—
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Editing Events on the Timeline 65
1. Hold the Shift key and click the first and last event that you want to select. The events, including those between
the selected events, are highlighted.
To select all events in the project, choose Select All from the Edit menu.
2. When you have finished selecting events, release the Shift key.
1. Hold down the Ctrl key and click the events you want to select. The events are highlighted.
To deselect an event, click it again.
2. When you have finished selecting events, release the Ctrl key.
Go To
Use the Go To command to move the cursor to a specific location in your ACID project.
Double-click either of the fields in the Time Display window to type a value in the edit box. When you press Enter,
the cursor will move to that position.
Notes:
l When the timeline has focus, press Ctrl+G to type a Go To time in the right-hand field in measures.beats.ticks.
Press Shift+G to type a Go To time in the left-hand field using the current time ruler format.
l When the Chopper window has focus, press Ctrl+G to type a Cursor Position (or Selection Start time) in
measures.beats.ticks. Press Shift+G to type a Cursor Position (or Selection Start time) using the current time
ruler format.
Pitch-Shifting Events
After selecting events, you can apply a pitch shift. The event-specific pitch shift is calculated after the project key and
the track’s pitch shift.
From the View menu, choose Event Information to toggle the display of event-specific information including
the clip name and event pitch shift in the timeline:
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Editing Events on the Timeline 67
Command Function
Up Semitone Shifts the selected event up one semitone.
Down Semitone Shifts the selected event down one semitone.
Reset Removes any pitch shifting that currently exists in the event.
When the Preserve pitch when stretching check box is cleared in a Beatmapped track's Properties, you cannot
change the pitch of a Beatmapped event.
Moving Events
After selecting events, you can drag them to new locations along the timeline. An event's position on the timeline
determines when it will be played.
You can use snapping to help you align events.
2. Drag the event to the position where you want it to be played.
Notes:
l If you drag an event to a different track, the event will move to the new track, and a clip will be added.
l If you drag an event so that it overlaps another event, a crossfade is inserted to transition smoothly between the
two events. For more information about automatic crossfades, see "Automatic Crossfades" on the facing page.
l Release the mouse button.
If you right-click and drag an event, a shortcut menu is displayed when you release the mouse button. You can
choose Move Here from the menu to move the event, or choose Copy Here to preserve the position of the
original and create a copy of the event where you release the mouse.
68
You can also use keyboard shortcuts to move events: press 4 or 6 on the numeric keypad to move one pixel left
or right.
3. Click to position the cursor where you want to insert the event.
4. Click the Paste button .
Automatic Crossfades
From the Options menu, choose Automatic Crossfades if you want to automatically create crossfades when you
overlap two audio events.
Create a crossfade
You can easily create crossfades between events by simply dragging an event.
1. From the Options menu, choose Automatic Crossfades to turn on automatic crossfades.
2. Drag an event so that it overlaps another event on the same track.
A crossfade is automatically added to transition smoothly between the two events.
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Editing Events on the Timeline 69
Using Clips
In previous versions of ACID, each track in your project corresponded to a single media file. If you're comfortable
with the track-equals-media model, this version of ACID can behave in much the same way: when you add media to
your project, a new track is created for the media file. When you use the Draw and Paint tools, you create
events using the track's media.
However, if you want to use multiple media files on each track, you can now add those files as clips. For example, if
you want to use a single track for all the guitar loops in your project, you can add a single guitar track and add each
guitar loop as a separate clip. When a track has multiple clips, the Draw and Paint tools create events using
the active clip.
From the View menu, choose Event Information to toggle the display of event-specific information including
the media type, clip name and event pitch shift in the timeline:
Drag a file from the Windows Explorer, Explorer Window to an existing track in the timeline to add a clip to the track
and add an event where you drop the clip. The new clip is set as the active clip for creating events with the Draw
or Paint tool.
l You can also drag events across tracks. When you drag an event to a new track, the event is added to the new
track where you drop it, and a clip is added to the track's clip pool.
l You can use the Chopper window to create new clips from a track's existing media.
l If you want to add a clip to a track without creating an event, drag a file from the Windows Explorer, Explorer
Window and drop it on the Paint Clip Selector button:
l Hold Shift while clicking the Paint Clip Selector button to display the Open dialog, where you can add a new
clip.
1. Click the Paint Clip Selector button in the track header. A menu is displayed to list the track's current clips.
2. Choose a clip from the menu. The selected clip will be used for creating events with the Draw or Paint tool
.
In previous versions of ACID, you could only copy and paste events within the same track. You can use clips to copy
events between tracks.
Tips:
l You can also use the Cut , Copy , and Paste buttons in the Clip Pool tab on the audio Track
Properties or MIDI Track Properties window to cut, copy, and paste clips across tracks.
l Hold Ctrl while dragging an event to a different track to copy the event and clip to the destination track.
Hold Ctrl or Shift to select multiple events. You can select multiple events that use different clips.
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Editing Events on the Timeline 71
2. Click to position the cursor where you want to paste the events.
3. Click the track header of the track where you want to paste the contents of the clipboard.
4. From the Edit menu, choose Paste.
Events are added at the cursor position, and clips are added to the track for the pasted events as needed.
. . . and paste it into track the same track, a new event is created on the
If you copy an event from track 1. . .
same track. No clips are created.
. . . and paste it into track 2, the event from track 1 is added to track 2, and a
If you copy an event from track 1. . .
new clip is created for the new event.
. . . and paste them into track 2, the event from track 1 is added to track 2,
If you copy events from tracks 1 and
and a new clip is created for the new event. A new track is created for the
3. . .
event from track 3.
You can use the Cut , Copy , and Paste buttons on the audio Track Properties or MIDI Track Properties
window to cut, copy, and paste clips across tracks:
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1. Click the Paint Clip Selector button in the track header and choose Clip Pool from the menu.
2. In the Clip Pool, select the clip you want to cut or copy, and then click Cut or Copy.
3. Click the Paint Clip Selector button in the track header where you want to paste clips, and then choose Clip Pool
from the menu.
4. Click the Paste button in the Clip Pool.
Right-click a MIDI clip and choose Copy to New Clip from the shortcut menu to copy the selected clip to a new,
separate clip. Copying an event to a new clip allows you to edit a single MIDI event without affecting other events
that use the same clip.
Right-click a MIDI track and choose Create Empty Clip from the shortcut menu to create a new, empty clip and set it
as the track's active clip.
You can also use the Chopper window to create new clips from a track's existing media.
Right-click an audio event and choose Chop to New Clip from the shortcut menu to copy the selected event to a
new, separate clip.
Chopping an event to a new clip allows you to edit a single event without affecting other events that use the same
clip.
Tips:
l You can also use the Chopper window to create new clips from a track's existing media.
l You can use Chop to New Clip to a create new one-shots and loops from recorded clips.
l Chopping to new clips can also help you reduce file sizes when saving your project as an .acd-zip file. If you
have a project with many recorded clips, chop each recorded event to a new clip, and then choose Remove all
Unused Clips from the Tools menu. When you save your .acd-zip file, only clips that actually appear on the
timeline are saved.
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Editing Events on the Timeline 73
1. Right-click an event on the timeline and choose Chop to New Clip from the shortcut menu.
The event length determines the type of clip that will be created:
a. If the event is an integral number of beats, a loop will be created.
b. If the event is shorter than the Open files as loops if between setting on the Audio tab of the Preferences
dialog, a one-shot will be created.
c. If the event is longer than the Open files as loops if between setting on the Audio tab of the Preferences
dialog, a Beatmapped clip will be created.
The Chop to New command is not available for events that contain a loop point:
2. Use the Chop to New dialog to specify the format and location where you want to save the new file. The original
file name is used, and Chopped [number] is appended to the file name.
3. When you click Save, the new file is saved, and the selected event switches to use the new clip.
By default, the events on a track are drawn using the track color. However, you can change the color used to display
individual clips. Perform any of the following actions to change the color used to draw a clip's events:
l Right-click the track header, choose Paint Clip from the shortcut menu, choose Color from the submenu, and
then choose the color you want to use for events created with the track's active clip.
l Right-click an event, choose Event Clip from the shortcut menu, choose Color from the submenu, and then
choose a color from the submenu.
l Right-click a clip on the Clip Pool tab for an audio or MIDI track, choose Color from the submenu, and then
choose a color from the submenu.
Rename a clip
You can change the name used to display clips in the Clip Pool and on the timeline. Perform either of the following
actions to change a clip's name:
l Right-click an event, choose Event Clip from the shortcut menu, choose Rename from the submenu, and then
type a new name.
l Right-click a clip on the Clip Pool tab for an audio or MIDI track, choose Rename from the submenu, and then
type a new name.
The new name is displayed in the Clip Pool and in the event when Event Information is selected on the View menu.
To remove unused clips from individual tracks, click the Remove Unused Clips button in the Clip Pool window.
To remove the unused media from your project, choose Remove All Unused Clips from the Tools menu.
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Manage clips
You can use the Clip Pool tab in the Audio Track Properties or MIDI Track Properties window to organize each
track's media.
You can use the Clip Properties window to pitch shift all events on the track associated with a specific audio clip.
Perform any of the following actions to select events created from a clip:
l Right-click an event in the timeline and choose Select Events Using This Event's Clip from the shortcut menu
to select all events on the track that use the same clip as the selected event.
l Right-click the timeline, choose Select Events Using Clip, and then choose a clip from the submenu to select all
events on the track that use the specified clip.
l Right-click a clip in the Clip Pool window and choose Select Timeline Events from the shortcut menu.
Command Description
Rename Allows you to type a new name for the selected event's clip.
The new name is displayed in the Clip Pool and in the event when Event Information is selected on
the View menu.
Color Choose a color from the submenu to change the color used to draw a clip's events.
Loop Select this command if you want a MIDI clip to repeat when painted on the timeline.
When the command is not selected, the MIDI clip will be treated as a one-shot.
For more information about ACID types, please see ACID Types.
This command is available only for MIDI clips.
Use Sets the project tempo to match the clip's original tempo.
Original
Tempo
Edit in Opens the clip's media in your selected audio editor.
Audio After you have edited and saved the file, ACID automatically detects the updated file and updates the
Editor events in the project. However, if you change the media file’s name or location (by using Save As),
you must import the edited (new) file into your project.
Edit If the clip's media was rendered with an embedded project path reference, this command opens the
Source source project in the associated application if you need to edit the media later. ACID 5.0, Sound
Project Forge 8.0, and Vegas 6.0 and later allow you to save the project path reference when you render files.
This command is available only for audio clips.
Add to Makes the selected clip available in the Groove Pool so you can apply its timing to other tracks.
Groove Groove cloning can extract grooves from loop tracks only.
Pool
This command is available only for audio clips.
Invert Reverses the phase of the sound data. Although inverting data does not make an audible difference in
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Editing Events on the Timeline 75
Phase a single file, it can prevent phase cancellation when mixing or crossfading audio signals.
This command is available only for audio clips.
Normalize Maximizes a clip's volume without clipping.
The Normalize peak level setting on the Audio tab of the Preferences dialog sets the level to which
the largest peak in the clip will be normalized.
This command is available only for audio clips.
Channels Specifies how to treat the channels in a clip:
Both Treats the clip as a normal stereo file.
Left Only Creates a mono clip using only the left channel of your media file.
Right Creates a mono clip using only the right channel of your media file.
Only
Combine Creates a mono clip by mixing the channels of your media file. After mixing the
channels, the amplitude is divided by two to prevent clipping.
Swap Exchanges the right and left channels in a stereo file.
l If you adjust a clip's properties and do not click the Save button , the new properties are saved in your ACID
project only (the media file is not modified).
l If you adjust a clip's properties and click the Save button , the modified properties are embedded in the
media file if possible (you will be prompted to save to a different file if necessary).
l When you load a project, the clip properties saved in the ACID project are displayed first. If clip properties have
been edited since the project was saved or if the clip was modified in an external editor, you can click the Reload
button to load the properties saved in the file.
Each track in your ACID project can contain multiple, distinct media files, called clips. Use the Clip Pool tab in the
Track Properties window to add, remove, and preview clips.
For more information about using clips with tracks, please see Using Clips with Tracks.
The General tab displays information about the file associated with a track and allows you to change the ACID type,
apply pitch shifting to all events on the track that use the same clip, and adjust time-stretching for Beatmapped clips.
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Choose a setting from the ACID Type drop-down list to change how the clip's media is handled in your ACID
project.
ACID Type Description
Loop When Loop is selected, the clip will be transposed to the project key and stretched to fit the project
tempo.
Loops can be drawn across the track and will repeat end-to-end.
One-shot When One-shot is selected, the clip is streamed from the hard disk rather than being stored in
RAM, will not change tempo with the rest of the loops, and will not be transposed to the project
key.
The Stretch tab is not available when One-shot is selected.
Beatmapped When a file that is longer than thirty seconds is added to a project, The Beatmapper Wizard starts
to allow you to add tempo information to the file.
You cannot choose Beatmapped for very short media files. A file must be at least one measure
long at 300 BPM to be Beatmapped.
Use the Open files as loops if between (seconds) setting on the Audio tab of the Preferences
dialog to determine the file length.
Enter a value in the Pitch shift box (or use the spinner control) to adjust the pitch of all events that use the same clip.
Track pitch shifting is not saved to the media file when you click the Save button .
ACID provides two time-stretching methods for Beatmapped tracks: Classic and élastique. Classic is the standard
time-stretch method used by ACID.
1. Select the Preserve pitch when stretching check box if you want your track to maintain its pitch when your
project tempo changes.
When the check box is cleared, the clip's pitch will raise and lower with tempo changes. When the check box is
cleared, you cannot change the pitch of a Beatmapped event.
2. Choose a setting from the Method drop-down list to determine the time-stretch method to use.
Method Description
Classic Classic is the standard time-stretch method used by ACID.
élastique The élastique method uses technology from zplane.development, and provides enhanced real-
time time stretching and pitch-shifting capabilities. The élastique method also allows you to
preserve and shift a track’s formants, which are the characteristic resonant frequencies of a sound.
3. Choose a setting from the Mode drop-down list to choose the stretching method best suited to your media.
The élastique Pro mode provides the highest quality stretching but requires more RAM usage and CPU
power. The élastique Efficient mode uses fewer resources while still producing great time-stretching
quality for polyphonic audio. The Soloist (Monophonic) and Soloist (Speech) provide good quality for
monophonic audio with little effect on system resources.
4. Select the Preserve formants when stretching check box if you want your track to maintain its characteristic
resonance when your project tempo changes. Formant preservation is most often used to avoid the "chipmunk
effect" in vocal performances.
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Editing Events on the Timeline 77
This option is only available for élastique Pro and Soloist (Monophonic) modes.
5. Type a value in the Formant shift (semitones) box (or use the spinner control) to adjust the formants of all
events that use the same clip.
Formant shifting can be used to deepen the tone of a vocal performance without changing the pitch.
For élastique Pro mode, this amount represents the number of semitones to shift the timbre in addition to the
offset required to compensate for any pitch shifting. For example, a setting of 0.000 applies formant correction
with no additional shifting, while a setting of -7.000 will apply formant correction and deepen a sound by 7
semitones.
This option is only available when the Preserve formants when stretching check box is selected.
Adjust clip offset for looped recordings
When you perform looped recording, multiple clips are created in your recorded file. You can use the General tab of
the Clip Properties dialog to adjust which portion of the recording is used for each clip (clip take offset).
A green region marks the clip's location in the recorded file. Drag the region markers to adjust the clip:
The Stretch tab allows you to specify how to handle pitch shifting and time stretching for loops or Beatmapped
tracks.
Click the Redetect Beats button to apply the ACID beat-detection algorithm to existing media.
You'll notice that the Stretch tab looks similar to the Groove Editor window. Both windows contain beat anchors
and markers; however, the markers on these windows perform complementary functions:
l On the Stretch tab of the Clip Properties window, the beat markers indicate beats in the media, and the beat
anchors indicate the adjustment that is required to quantize the media to straight time before applying a new
groove.
l In the Groove Editor window, a beat anchor represents the beat that will be adjusted, and a groove marker
represents the point in time when that beat will be played when the groove is applied. A groove marker can
occur before or after the beat anchor. A line connects a groove marker to its associated beat anchor.
If you want to hear the results of editing beat anchors and markers, select the Play Quantized button at the
bottom of the Clip Properties window and use the Clip Properties transport controls to preview the loop. Playing the
clip in Play Quantized mode demonstrates how the track sounds when the Quantize to Straight groove is applied.
Click the Play button to hear the original loop.
After you've edited a clip's properties, click the Save button to embed ACID information in the file.
Hold Ctrl while clicking the Save button to save your changes to a new file.
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If you save stretching properties to a new file, the changes will also be applied to the current clip and saved with
the ACID project; the changes are not saved to the original file.
If you edit a file in another audio-editing program, it is possible that the ACID data will be removed. Simply edit
the settings on the Stretch tab to optimize the file again.
Item Description
Root note Choose a note from the drop-down list to set the base note for loops that you want to conform to the
project key.
If you do not want a clip transposed to the project key (a clip that contains a drum sample, for
example) choose Don't transpose.
Number Choose a setting from the drop-down list to specify the length of the original file.
of beats Selecting a value that does not match the actual file will cause the loop to play at a different speed
than normal. For example, specifying a length of 8 beats for a 4-beat loop will cause the loop to play
at half speed at any given tempo.
Stretching Stretching properties determine how time compression and expansion is performed on audio events.
method If you hear audio anomalies due to time compression, try editing the stretching properties of the
track.
l Looping segments is the default stretching method, and it will work well with most types of
material. The clip media is divided into sections that are crossfaded, and some sections may be
looped if necessary to achieve the necessary length. Combination beat/stretch markers and
stretch-only markers represent the divisions in the clip media.
l Choose Nonlooping segments for sustaining material such as synthesizer pads and held notes.
The clip media is divided into sections that are crossfaded, but no sections are looped. Com
bination beat/stretch markers and stretch-only markers represent the divisions in the clip
media.
l Choose Pitch shift segments to shift the pitch of the clip to adjust for variations in tempo. Using
this option, you can eliminate some of the problems that occur with extreme tempo changes or
just create new sounds from existing loops. For example, if you have slowed the project tempo
and hear echo artifacts, using the Pitch shift segments setting can eliminate these artifacts. Com
bination beat/stretch markers and stretch-only markers represent the divisions in the clip
media.
l Choose Sliced segments for material such as drum loops where silence exists between notes.
Instead of crossfading the segments, silence is added between beats to reduce warbling or other
artifacts. When you set the stretching method to Sliced segments, beat markers represent divi
sions in the clip media where silence will be inserted to accomplish stretching. Stretch-only mark
ers are not used in this mode and are displayed in gray: .
Transient Type a value in the box or use the spin control to adjust the sensitivity for beat detection. When you
sensitivity set the control to 100, beat markers , stretch markers or , and beat anchors are created for
every transient.
As you decrease the setting, markers are created for only strong transients. Increasing this setting can
be advantageous when working with audio that has complex rhythms. Lower settings are more
suitable for synthesizer pads and other basic material.
Timing Choose a setting from the drop-down list to choose the resolution for beat anchors . For example, if
tightness you wanted to quantize beat anchors to sixteenth notes, choose Sixteenth Notes from the drop-
down list.
Quantized beat anchors are displayed as . If the you choose a resolution from the Timing tightness
drop-down list that is too coarse, you'll notice that not all beat markers will be quantized.
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Editing Events on the Timeline 79
Stretch Choose a setting from the drop-down list to specify how many stretch markers or will be
spacing
displayed along the bottom of the waveform display.
Audio that contains rapid notes such as drum rolls will benefit from setting the divisions at a smaller
fraction of a beat. Slower-paced material, however, may actually suffer from high resolution.
Re-Detect Click to automatically detect the beats in the current file. Use this button to reapply the ACID beat-
beats detection algorithm to existing media.
Stretch Stretch markers correspond to subdivisions of beats in the audio file. These markers tell ACID
markers software where to divide the audio when performing time stretching to match tempo. Accurately
detecting these beats is the key to making the time-compression process sound good.
Indicates a stretch-only marker that was detected by the software or added manually.
Indicates a combination beat/stretch marker. Each beat marker on the beat ruler corresponds
to a combination beat/stretch marker on the timeline.
Use the Zoom In Time and Zoom Out Time buttons to change the magnification of the
waveform.
As a general rule, markers that are excessively close to each other may cause clicks in the audio.
However, markers should not be more than one second apart, or pitch and echo artifacts may result.
You can add, move, and delete stretch markers on the Stretch tab. If snapping is enabled, markers will
snap to the current grid spacing.
Moving markers
You can drag any marker to a new location. If you move a combination stretch/beat marker , its
associated beat marker will also be moved.
Adding markers
Double-click the marker bar at the bottom of the waveform display to create a new marker. It is
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advantageous to add new markers if the software does not detect any quick subdivisions in beats.
The biggest cause of audio artifacts due to time compression is a lack of beat detection. Make sure
that you add markers anywhere the application fails to put one on a pronounced beat.
Deleting markers
You can remove a user-defined marker by right-clicking and choosing Delete from the shortcut
menu. Double-click a combination stretch/beat marker to remove the beat marker , or double-
click a stretch marker to delete it.
Click the Reload button to reset the markers to their last-saved positions.
Beat Beat anchors correspond to musical beats on the ruler at the top of the waveform display. Beat
anchors markers correspond to points in time on the ruler at the bottom of the waveform display. Each beat
and
marker corresponds to a combination beat/stretch marker on the timeline. If you want to convert a
markers
combination beat/stretch marker to a stretch-only marker, double-click the marker (or right-click the
marker and choose Convert to Stretch Marker from the shortcut menu).
Beat anchors and markers are used only when a groove is applied to a track.
Offsets between beat anchors and beat markers indicate that the beat represented by an anchor is
actually played at the marker position, which may occur before or after the beat. This mapping
represents the difference required to remove an existing groove from a media file and return the media
to straight machine time so that grooves can be applied accurately.
If you want to hear the results of editing beat anchors and markers, select the Play Quantized button
at the bottom of the Clip Properties window and use the Clip Properties transport controls to
preview the loop. Playing the track in Play Quantized mode demonstrates how the track sounds
when the Quantize to Straight groove is applied.
You can drag beat anchors and stretch markers to map the sample data in the waveform to a specific
beat:
l Moving a beat marker changes the audio that will be played at a beat anchor location.
l Moving a beat anchor changes the beat on which the audio represented by a stretch marker
will be played. Beat anchors snap to the current grid spacing. Hold Shift while dragging to bypass
snapping.
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Editing Events on the Timeline 81
In this example, the audio at the In this example, In this example, the audio at the
stretch marker occurs before the beat the audio at the stretch marker occurs after the beat
but will be played at the time stretch marker but will be played at the time
indicated by the beat anchor. occurs on the beat. indicated by the beat anchor.
Adding anchors
Double-click the marker bar (above or above the beat ruler) to create a new anchor and marker.
Deleting anchors
You can remove a marker by right-clicking and choosing Delete from the shortcut menu (or by
double-clicking it).
Reset beat anchors
Right-click the beat marker bar and choose Reset All from the shortcut menu to reset the markers to
their last-saved positions.
Use the Stretch tab to quickly edit Beatmapper information for a clip without starting the Beatmapper Wizard. After
you've edited a clip's properties, click the Save button to embed ACID information in the file.
Hold Ctrl while clicking the Save button to save your changes to a new file.
Notes:
l If you save stretching properties to a new file, the changes will also be applied to the current clip and saved with
the ACID project; the changes are not saved to the original file.
l If you edit a file in another audio-editing program, it is possible that the ACID data will be removed. Simply edit
the settings on the Stretch tab to optimize the file again.
l Support for multitempo clips is available for clips that are recorded or rendered in ACID or by adding Beatmap
markers on the Clip Properties dialog.
l The ruler on the General tab is fixed, and the ruler on the Stretch tab is stretched to represent measures of
varying lengths. In the following image, you can see how the beat ruler has been compressed to change the
lengths of the measures as we switch from the Stretch to the General tab:
Item Description
Initial root Choose a note from the drop-down list to set the first root note for clips that
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You can add Beatmap markers to signal a tempo change: just double-click a measure marker or a blank area of the
Beatmap marker bar to add a marker.
To remove a Beatmap marker, double-click an existing marker.
To edit a Beatmap marker, right-click it and choose a new setting from the Root Note or Time Signature submenu.
For more information about using the Stretch tab to add Beatmap information to a clip, please see Fine-Tuning
Beatmapped Clips.
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Editing Events on the Timeline 83
Reload a clip
Click the Reload button in the Clip Properties window to reload the last-saved version of a media file. All events
remain in the timeline, but changes made in the Clip Properties window since the file was last saved are discarded.
When you edit a clip in an external editor, changes to the sound file will be reflected immediately after you save
the file in the external editor.
Click the Replace button to replace the current clip with another file. The events and envelopes in the timeline
remain intact, but the audio will be replaced with the new file.
Drag a file from the Explorer to the track name in the track list to quickly replace the active paint clip with another
file.
If a clip's media was created from an ACID project and rendered with the project path reference in the file, you can
click the Edit Source Project button to open the source project in a new ACID window.
If you render the edited file using the same file name and location as the track's original media, your project will
automatically be updated to use the latest rendered media file.
Click the Add to Groove Pool button to make the selected clip available in the Groove Pool so you can apply its
timing to other tracks.
Groove cloning can extract grooves from loop tracks only.
Click the Save File button to save the current clip and clip properties.
Click the Save File As button to save the current clip and clip properties to a new file. The clip is updated to use
the new file.
Clip pitch shifting is not saved to the media file.
l The command is not available if you have not specified an audio editor on the Editing tab of the Preferences
dialog.
l When you edit a clip in an external editor, audio, MIDI, and external control hardware is released regardless of
theClose audio and MIDI ports when ACID is not the active application check box setting (see Preferences >
General). The ports are re-enabled when focus is restored to ACID.
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If you save the edited media with a different file name or location, your changes are not applied automatically.
You can add the newly created media to the project as a new track or click the Replace button in the Clip
Properties window to replace an existing track with your new file.
Using Sections
With sections, you can create different arrangements using simple drag-and-drop operations.
Each section label above the timeline represents a segment of your project. When you drag a section label to a new
location of the timeline, all events, envelopes, regions, commands, and markers within the section follow.
Insert a section
1. Create a time selection that includes the portion of the timeline that you want to use as a section.
2. From the Insert menu, choose Section (or press Shift+S). A section label is added above the marker bar.
3. Type a name to identify the section and press Enter.
Tips:
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Editing Events on the Timeline 85
Rename a section
1. Right-click the section label and choose Renamefrom the shortcut menu. The section label changes to an edit
box.
Press F2 to rename the selected section.
2. Type a new name in the edit box.
3. Press Enter
1. Drag a section label to a new position on the timeline. A is displayed to indicate where the section will be
moved.
2. When you drop the section, events are split at each end of the section, and all events within the section are
moved to the position where you dropped the section. Downstream events ripple to make room for (or fill the
space of) the section you dragged:
Notes:
Copy a section
When you copy a section, you copy all events within the section in a single operation.
1. Hold Ctrl and drag a section label to a new position on the timeline. A is displayed to indicate where the
section will be copied.
2. When you drop the section, it is copied to the position where you dropped it.
Delete a section
Deleting a section removes the section and all events from the timeline.
Right-click a section label and choose Delete from the shortcut menu. Events are split at each end of the section,
and all events, envelope points, regions, commands, and markers within the section are deleted. Downstream events
ripple to fill the space of the section you deleted.
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Snapping
From the Options menu, choose Snapping, and then choose Enable from the submenu to turn snapping on or off.
Snapping helps you align items along the main ACID timeline, in the Chopper window, on the Stretch tab of the
Track Properties window, and in the Groove Editor window.
When snapping is enabled, the Grid only command is available:
l When Grid only (Ctrl+F8) is selected, all elements that are designed to snap to the grid will snap only to grid
lines in the timeline. The grid is defined in segments of time.
You can set the resolution of the grid by clicking the down arrow next to the Enable Snapping button
and choosing a setting from the menu or by choosing Grid Spacing from the Options menu and choosing a
command from the submenu.
l When Grid only is not selected, elements can snap to grid lines, regions boundaries, markers, the cursor
position, loop region in and out points, or the element's position before you started dragging.
You can temporarily override snapping by holding the Shift key after you start dragging.
Cut events
Select the events you wish to remove and click the Cut button (or press Ctrl+X). The selected events are
removed from the track and placed on the clipboard.
If you want to shuffle existing events to fill the space left by cut events when using a time selection, use ripple edit
mode.
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Editing Events on the Timeline 87
If you cut a time selection, events across all tracks are removed from the timeline and placed on the clipboard. Events
that extend beyond the time selection are split at each end of the time selection:
If you cut selected events within a time selection, the selected events are removed from the timeline and placed on
the clipboard. Selected events that extend beyond the time selection are split at each end of the time selection:
Copy events
Select the events you want and click the Copy button (or press Ctrl+C). The selected events are copied to the
clipboard. You may now paste the copied events anywhere in the project.
Hold Ctrl while dragging to create copies of selected events.
Copying a time selection
If you copy a time selection, the portions of events that are within the selection (across all tracks) are placed on the
clipboard:
If you copy selected events within a time selection, the portions of selected events that are within the time selection
are placed on the clipboard:
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Paste events
Position the cursor and click the Paste button (or press Ctrl+V). Events from the clipboard are inserted at the
cursor position.
Pasted events will sit on top of other events in the track if they overlap. To make space for pasted events, you can use
the Paste Insert command or turn on ripple edit mode.
In previous versions of ACID, you could only copy and paste events within the same track. You can use clips to copy
events between tracks: if you select a different track before you click the Paste button, the event will be added to the
selected track, and a new clip will automatically be created.
. . . and paste it into track the same track, a new event is created on
If you copy an event from track 1. . .
the same track. No clips are created.
. . . and paste it into track 2, the event from track 1 is added to track
If you copy an event from track 1. . .
2, and a new clip is created for the new event.
. . . and paste them into track 2, the event from track 1 is added to
If you copy events from tracks 2 and 3. . . track 2, and a new clip is created for the new event. A new track is
created for the event from track 3.
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Editing Events on the Timeline 89
Deleting Events
From the Edit menu, choose Delete to remove selected events or tracks or without copying them to the clipboard.
If you delete a time selection, events across all tracks are removed from the timeline. Events that extend beyond the
time selection are split at each end of the time selection:
If you delete selected events within a time selection, the selected events are removed from the timeline. Selected
events that extend beyond the time selection are split at each end of the time selection:
To remove the unused media from your project, choose Remove All Unused Clips from the Tools menu. To
remove unused clips from individual tracks, click the Remove Unused Clips button in the Clip Pool
window.
For example, if you accidentally deleted a track, simply choose Undo to restore the track.
You can perform an unlimited number of undos, so you can restore the project to any state since the last Save
command.
2. Select the action you want to undo. If the action does not appear in the list, use the scroll bar to scroll through
the list. The selected action and all actions above it are reversed.
If you later decide that you did not want to reverse an undo, click the Undobutton .
1. Click the arrow next to the Redo button . A list of the most recent actions that you can redo is displayed.
2. Select the action you want to redo. If the action does not appear in the list, use the scroll bar to scroll through
the list. The selected action and all actions above it are redone.
Ripple Edits
From the Options menu, choose Ripple Edits if you want to shuffle existing events when you cut, delete, and paste
events in the specified track.
Ripple edit mode is not available unless you're using the Time Selection tool .
Pasting in ripple edit mode ripples only the events on tracks where events will be pasted. If you want to ripple all
tracks, you can use the Paste Insert command.
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Editing Events on the Timeline 91
3. Select the events you want to cut. If you want all events within a time selection to be cut, do not select any
events and continue to step 4.
4. Drag along the marker bar to make a time selection. All events, and/or portions of events within the region are
highlighted.
5. From the Edit menu, choose Cut. The events are removed and copied to the clipboard. The remaining events are
moved along the timeline to fill the empty time space.
3. Select the events you want to delete. If you want all to delete all events within a time selection, do not select any
events and continue to step 4.
4. Drag along the marker bar to make a time selection. All events, and/or portions of events within the region are
highlighted.
5. From the Edit menu, choose Delete. The events are removed from the track and the remaining events are moved
on the track to fill the empty time space.
Splitting Events
From the Edit menu, choose Split to divide selected events at the cursor position.
Splitting an event allows you to adjust a small part of an event independently. For example, you may want to apply
pitch shift to a few measures of an event and then return the event to its original setting.
1. Position the cursor where you want to split the events, or select a range of time.
2. Select the events you want to split.
3. From the Edit menu, choose Split.
If there is no time selection, the events will be split at the cursor position. If a time selection exists, events will
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Joining Events
Use the Join command to merge selected events.
If you do not have at least two events selected on a track, the command is unavailable.
Drag across events with the Paint tool selected to join them.
If you join clips that are in different keys (you can set a MIDI clip's key on the Clip Pool tab of the MIDI Track
Properties window), the new MIDI clip will use the key of the first clip. Subsequent clips will be transposed as
needed to ensure that the note values you see in the event will be preserved after joining.
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Trimming Events
From the Edit menu, choose Trim to remove all data from an event outside of the current time selection. Trimming
does not copy data onto the clipboard.
The command is available only when the Time Selection tool is active.
Reversing an Event
Reversed events are perfect for backward guitar solos, creating the illusion of turning back time, or whatever else you
can dream up. The event plays backward on the timeline without affecting the source media.
Events cannot be reversed on MIDI tracks.
This procedure has the same effect as selecting the Reverse check box in the Event Properties dialog.
Grouping Events
After you've arranged your events so they're just where you want them, you can create groups to lock the events
together. Once grouped, you can apply editing tasks to the entire group of events.
When the Cut, copy, and delete grouped events check box on the Editing tab of the Preferences dialog is
selected, cutting, copying, or deleting an event will affect all events in the same group.
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Editing Events on the Timeline 95
You can also drag a selection to the timeline or copy and paste selections from the Chopper window to the
timeline. If snapping is enabled, events are created at the next snap point.
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Use the Chopper window to clone new loops (chop to new track or clip)
1. Select an event. The waveform for the selected event's clip is displayed in the Chopper window.
2. Select the part of the waveform that you want to use to create the new loop.
If snapping is enabled, your selection will snap to the current grid spacing.
l If the selection is an integral number of beats, a loop will be created.
l If the selection is shorter than the Open files as loops if between setting on the Audio tab of the
Preferences dialog, a one-shot will be created.
l If the selection is longer than the Open files as loops if between setting on the Audio tab of the
Preferences dialog, a Beatmapped clip will be created.
3. Perform either of the following actions:
l Right-click the selection and choose Chop to New Clip from the shortcut menu.
or ——
l Right-click the selection and choose Chop to New Track from the shortcut menu (or drag the selection to
the track list).
If you chopped to a new clip, a new clip is added to the original track.
If you chopped to a new track, a new, blank track is added to your project.
From the Options menu, choose Snapping, and then choose Enable from the submenu if you want to snap
your selection to markers or ruler marks in the Chopper window.
The selection's start, end, and length are displayed in M:B:T (measures: beats: ticks) in the bottom right-hand corner
of the window:
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When you create a selection in the Chopper window, a bar is displayed in the selected track to indicate where the
event will be inserted when you click the Insert Selection button:
l To insert events with no space between them, select the Link Arrow to Selection button. The increment arrow is
displayed in the same color as the waveform, and the increment length is tied to the selection length.
l To insert events with a space between them, turn off the Link Arrow to Selection button and drag the end of the
arrow to set the event increment. The increment arrow is displayed in black, and the length will remain until you
resize it.
To create a gap between inserted events, set the event increment larger than the selection size. In the following
example, one-beat events are inserted with one beat of silence between them.
To overlap events and create a stuttering effect, set the event increment shorter than the selection size. In the
following example, one-beat events are inserted with a half-beat overlap.
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As you drag the event, the contents of the event shift, but the event will not move. You can use this technique when
you want to maintain an event's length and position, but have the event play a different section of the source media
file.
This example demonstrates holding Alt while dragging an audio event to the right:
Slip-trim an event
With the Draw or Time Selection tool selected, hold Alt while dragging the right or left edge of an event. The
mouse pointer is displayed as a .
As you drag the event edge, the opposite edge of the event will remain fixed, trimming the media from the edge you
drag.
This example demonstrates holding Alt while dragging the right edge of an event to the right:
Slide an event
Hold Ctrl+Alt while dragging an event. The mouse pointer is displayed as a .
As you drag, the relative position of the media remains fixed on the track, and the event position changes. You can
use this technique when you want to maintain an event's length, but have the event play a different section of the
source media file at a different point in your project.
The following image represents holding Ctrl+Alt while dragging an audio event to the right:
Event Envelopes
Event envelopes give you the ability to control an audio event’s volume, fade-in, and fade-out.
If you've upgraded from ACID 1.0 or 2.0 software, you'll notice that event envelopes behave differently in
version 8. Use track envelopes for panning, effects levels, effect automation, and when you want to create
multiple envelope points.
2. When you see the envelope pointer ( ), drag the volume line to the desired level. As you drag the volume line,
the event’s gain is displayed in dB.
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When you have multiple events selected, the gain of all selected events is adjusted simultaneously. Dragging
the fade-in or -out curve has no effect when multiple events are selected.
To remove a fade, drag the end of the fade curve back to the end of the event.
Start offset
The Start offset for an event specifies a playback starting position that is different than the beginning of the file. This
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Editing Events on the Timeline 101
is especially useful for loops; you can change the feel by simply starting a loop at a point other than beat 1.
There are two ways to edit the Start offset:
l The most precise way is to type in the number of samples (or ticks for a MIDI clip) by which you wish to offset
the Start offset edit box.
l In the timeline, select the Draw tool and hold the Alt key while dragging an event left or right. The waveform will
scroll within the event boundaries to show the new starting point.
Pitch shift
The Pitch shift value raises or lowers the pitch of the selected event. Event-based pitch shift is calculated after the
project key and any pitch shift assigned to a track.
When the Preserve pitch when stretching check box is cleared in a Beatmapped track's Properties, you cannot
change the pitch of a Beatmapped event.
To adjust a quick fade, zoom in to the event and hover over upper-left or upper-right corner of an event until the
cursor is displayed as a . Drag the edge of the fade to adjust its duration:
1. With the Draw or Time Selection tool selected, right-click in the faded area, and chooseFade In Type or
Fade Out Type from the shortcut menu.
2. Choose a fade type from the submenu to set the speed of the fade.
Play reversed
Would a reverse-tape effect add the perfect nuance to your project?
Select the Reverse check box to reverse an event. When you play the project, the event is played backward, and an
arrow is displayed on the event to indicate that it has been reversed:
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Press U or right-click an event and choose Reverse from the shortcut menu. You can reverse multiple selected
events at once.
Mute events
Muting an event excludes it from playback while preserving its position on the timeline.
Lock events
Locking an event prevents it from being edited on the timeline.
Notes:
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Recording
In this setup, an audio source is connected to an input on your sound card, and your powered speakers are
connected to a Line Out output. You could connect a computer microphone to your sound card's Mic In input, or
you can connect line-level outputs from a tape deck or other source to a Line In input.
In this setup, your speakers and audio source are connected to a mixer or preamplifier. The mixer/preamplifier is
then connected to Line In and Line Out connections on your sound card.
If you're recording from a turntable, use a phono preamplifier between your turntable's output and your sound
card's line input. Most turntables' outputs are phono-level (rather than line-level) outputs. Phono-level outputs
are quieter than line-level outputs and have special equalization applied. A phono preamplifier will convert the
phono-level signal to a line-level signal that you can record.
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In this setup, an audio source with digital input/output is connected to a sound card with digital input and outputs.
Dashed lines represent a sync connection from your audio source to a MIDI timecode converter to a MIDI card.
1. Ensure all cables are connected and that your audio source is generating a signal.
2. Select the Arm for Record buttons on the tracks where you want to record. Arming a track enables it for
recording.
When a track is armed, the track meter displays the track's level. If input monitoring is not on, the meter
displays the level of your input source. If input monitoring is turned on, the meter shows the level of the input
source plus the track effects chain.
3. To choose your recording input, click the Record Device Selector button , choose an audio device from the
menu, choose Mono or Stereo from the submenu, and then choose an input.
4. Adjust your recording levels:
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Recording 105
l If your audio device provides a console application to adjust levels, open the application and adjust its gain
controls while monitoring the peak meters on the Meters tab in the recording dialog. Adjust the gain
controls in the console application so ACID receives a strong signal with no clipping. For more information
about using your sound card and its console application, please refer to the manufacturer's documentation.
l If you're using your Windows sound card, perform the following steps to open the recording controls:
a. Double-click the speaker icon in your system tray to open the Volume Control window.
b. From the Options menu, choose Properties.
c. Click the Recording radio button and click OK.
d. Select (or unmute) the device from which you want to record.
e. Adjust the Volume faders for the selected device and for the Master Record level while monitoring the
recording meters in the ACID Record dialog. For example, if you want to record from an audio CD in
your CD-ROM drive, the CD Mute check box should not be selected, and the CD and Master Record
Volume faders must be adjusted so ACID receives a strong signal with no clipping.
5. If you have a sound card with multiple inputs and outputs, you can record multiple tracks at once. Repeat steps
2 through 4 to choose an input device and set levels for each track.
6. Click the Record button below the timeline when you're ready to start recording.
For more information about recording audio, please see "Recording Audio" below.
Recording Audio
Ctrl+R
ACID can record audio into multiple mono or stereo tracks while simultaneously playing back existing audio and
MIDI. You are limited only by the performance of your computer system and audio hardware. Audio is recorded to a
media file on your computer and into an event on the timeline.
You may record into an empty track, a time selection, an event, or a combination of time and event selection. You
can also record multiple takes for an event as clips so you can maintain multiple versions of an event that you may
play back and edit.
For information about recording MIDI, please see "Recording MIDI" on page 112.
Notes:
l Recorded files are saved in the folder specified on the Folders tab of the Preferences dialog by default. If you
want to choose a project-specific folder, you can use the Recorded files folder box on the Audio tab of the
Project Properties dialog.
l You can use the ACID type for recorded audio drop-down list on the Audio tab of the Preferences dialog to
indicate whether you want to create Beatmapped clips or one-shots when you record audio.
l Use the Record action when nothing is armed drop-down list on the Audio tab of the Preferences dialog to
indicate whether you want to create an audio track, a MIDI track, or do nothing if you click the Record button
when no tracks are armed.
When input monitoring is on during audio recording, audio effects chains that contain non-in-place plug-ins
are displayed in yellow ( ) to indicate that automatic plug-in delay compensation is being used. Chains that
cannot be used for live monitoring are automatically bypassed and are displayed in red ( ).
Record audio
By default, the Microsoft Sound Mapper is used to record audio. However, you can use the Audio Device tab in the
Preferences dialog to specify a different recording device.
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When a track is armed, the track meter displays the track's level. If input monitoring is not on, the meter
displays the level of your input source. If input monitoring is turned on, the meter shows the level of the input
source plus the track effects chain.
4. Click the Record button on the Transport bar to start recording.
5. To stop recording, click the Record button again or click the Stop button on the Transport bar. The
Recorded Files dialog is displayed.
6. Use the Recorded Files dialog to confirm the file name and location of your recorded audio. Click Delete or
Delete All if you do not want to save the recorded files, or click Rename to change the file's name.
7. Click Done to close the Recorded Files dialog. Your recorded file is displayed as a new event in the timeline.
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Recording 107
1. Select the event and position the cursor at the beginning of the event.
2. Select the Arm for Record button on the track that contains the event.
3. Click the Record button on the Transport bar to start recording.
Select theLoop Playback button on the Transport bar to record multiple clips within the selected event.
The last clip recorded is set as the active clip for the track. For information about working with clips, please see
Using Clips with Tracks.
4. To stop recording, click the Record button again or click the Stop button on the Transport bar. The
Recorded Files dialog is displayed.
5. Use the Recorded Files dialog to confirm the file name and location of your recorded audio. Click Delete or
Delete All if you do not want to save the recorded files, or click Rename to change the file's name.
6. Click Done to close the Recorded Files dialog. Your recorded file replaces the contents of the event in the
timeline.
3. Select the Loop Playback button if you want to record multiple clips of each event. A new clip will be
created each time playback returns to the start of the loop region. The last clip recorded is set as the track's
active clip.
For information about working with clips, please see Using Clips with Tracks.
4. Select the Arm for Record button on the track that contains the event.
5. Click the Record button on the Transport bar to start recording.
If input monitoring is turned on, the track's original audio is played until the cursor reaches the selected event.
When the cursor plays through the selected event, you'll hear your recording input, and the track's original audio
is played again when the cursor moves past the selected event.
6. To stop recording, click the Record button again or click the Stop button on the Transport bar. The
Recorded Files dialog is displayed.
7. Use the Recorded Files dialog to confirm the file name and location of your recorded audio. Click Delete or
Delete All if you do not want to save the recorded files, or click Rename to change the file's name.
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When performing punch-in recording, recording occurs underneath the pre- and post-roll. If your subject starts
early, for example, you can adjust the event to uncover the recording. Hold Alt while dragging the event to slip
the media under the event, or click one of the following links for information about trimming and
slipping/sliding events.
You can also use the Clip Properties dialog to adjust the clip take offset:
Right-click an event and choose Clip Properties from the shortcut menu.
On the General tab of the Clip Properties dialog, a green region marks the clip's location in the recorded file.
Drag the region markers to adjust the clip:
To choose your recording input, click the Record Device Selector button , choose an audio device from the
menu, choose Mono or Stereo from the submenu, and then choose an input.
To record from an input bus, click the Record Device Selector button , choose Input Busses from the menu, and
then choose an input bus from the submenu. For more information about recording using input busses, please see
"Using Input Busses" on page 174.
the selected recording device. It is important that you record with the highest signal possible without clipping.
When a track is armed, the track meter displays the track's input level. If input monitoring is not on, the meter
displays the level of your input source. If input monitoring is turned on, the meter shows the level of the input source
plus the track effects chain.
A reading of 0 dB is the maximum for a digital signal. Clipping occurs when the incoming signal is too high to be
represented as a digital value. The result is distortion in the recording. A clipped signal will be indicated by a red
indicator at the end of the meter.
Right-click the meters and choose a command from the shortcut menu to adjust the display of the meters.
l When Auto is selected, you will hear the input monitor signal when playback is stopped and during
recording. If you're recording into selected events, you'll hear the input monitor signal only when the cursor
passes over the selected events.
l When On is selected, the behavior is similar to Auto mode, but you will always hear the input monitor
during recording—monitoring is not toggled on and off when recording into a selected event.
Your ability to monitor effects in real time is dependent on your computer's performance. Effect automation
envelopes are bypassed during record monitoring.
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Recording 111
c. Select the Auto MIDI input routing check box. When this check box is selected, the focus track will accept
input from any MIDI input device when you record MIDI. When multiple tracks are selected, the focus
track displays a blinking indicator in its track number: .
4. Add a software synthesizer (soft synth) to your project. The soft synth will give a voice to the notes you play on
your keyboard:
a. From the Insert menu, choose Soft Synth to add a soft synth bus control to the Mixing Console window
(you can also click the Insert Soft Synth button in the Mixing Console window). The Soft Synth Chooser
dialog is displayed.
b. On the Soft Synths tab, select the synthesizer you want to use, and then click OK. If you want to change
your choice later, you can edit the soft synth.
5. Select the MIDI track you want to record into, or press Ctrl+Alt+Q to add a new, blank MIDI track to your
project.
6. Choose a MIDI input and output port for your track:
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a. Click the MIDI Input button on the track header and choose an input port from the menu. For this example,
we can choose either Auto Input or the port you selected in step 3b above.
b. Click the MIDI Input button on the track header and ensure Send MIDI Input Thru to MIDI Output is
selected so you can hear the notes you play while recording.
7. Click the MIDI Output button on the track header and choose the soft synth or MIDI device and channel you
want to use to play MIDI data on the track.
8. Select the Arm for Record button on the track where you want to record. Arming a track enables it for
recording.
9. Click the Record button on the transport bar to start recording.
a. MIDI messages from your controller are recorded as you play them.
b. Notes are added to an event in the timeline.
c. MIDI controller adjustments (such as pitch wheel and modulation wheel movements) are recorded as track
envelopes. MIDI controllers are recorded in latch mode: envelope points are created when you change a
control setting, and recording continues until you stop playback. When you stop adjusting the control, the
control's current setting overwrites the existing envelope points.
10. To stop recording, click the Record button again or click the Stop button on the transport bar.
For more information about recording from a MIDI device, please see Recording MIDI.
Recording MIDI
You can use an external MIDI controller (or the keyboard/drum list between the track header and timeline) to record
MIDI into your ACID project.
You can record in real time during project playback, use step recording, or use MIDI merge recording to build MIDI
tracks.
Track-level "MIDI Input Filtering" on page 118 available on the Input Filters tab in the Track Properties window allow
you to control exactly which MIDI messages you want to record (or exclude) or even split a MIDI keyboard into
zones to record into two different tracks at once.——
If you use the keyboard/drum list between the track header and timeline to input MIDI notes, note that the
buttons are velocity sensitive: clicking toward the right side of a button plays the note with a higher velocity
setting than clicking toward the left side. The keyboard/drum list is visible in inline MIDI editing mode.
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Attempting to record MIDI controller data over an existing event will overwrite existing note data. If you want to
record controllers over an existing event that contains note data, use MIDI merge recording (see Use MIDI
merge recording to build a part in this help topic).
MIDI messages that are mapped to external control functions are filtered when you record MIDI. If a note
message is assigned to a control surface function, both the note-on and note-off messages will be filtered. —
1. Select the MIDI track you want to record into, or press Ctrl+Alt+Q to add a new, blank MIDI track to your
project.
2. Choose a MIDI input port:
a. Click the MIDI Input button on the track header.
Hardware Displays the devices that are selected in the Make these devices
Input Port available for MIDI input list on the MIDI tab of the Preferences dialog.
List Choose the specific device you want to use to send MIDI to the track.
You must choose a specific input port to use MIDI input filters.
Soft Synth Displays the available soft synths in your project.
Input Port Choose the soft synth you want to use to send MIDI to the track. Use
List this setting to record the output of MIDI plugins like step sequencers or
arpeggiators. Read more under "Using MIDI plugins" on page 272.
menu if you want to echo notes from the MIDI controller to the track's MIDI device or soft synth for
monitoring.
5. Click the MIDI Input button on the track header and choose MIDI Input Filters from the menu if you want to
specify which MIDI messages you want to record (or exclude). For more information, see Set up MIDI message
input filters, Set up a MIDI velocity input filter, or Set up a MIDI quantize input filter in Editing MIDI Track
Properties.
If you don't have a MIDI controller, you can use the keyboard in the track view (when in MIDI timeline editing
mode) or the keyboard in the Soft Synth Properties window.
Not all VSTi plug-ins can record using the keyboard in the Soft Synth Properties window.
2. Select the Arm for Record buttons on the tracks where you want to record. Arming a track enables it for
recording.
3. Choose a MIDI input device and channel for each armed track. For more information, see Set up a MIDI
controller for recording into a track in this help topic.
If you're recording using the keyboard in the track view or the Soft Synth Properties window, choose Auto
Input.
Click the MIDI Input button on the track header and choose Send MIDI Input Thru to MIDI Output from the
menu if you want to echo notes from the MIDI controller to the track's MIDI device or soft synth for
monitoring.
4. Set up any desired MIDI message, velocity, or quantize filters for your armed tracks. For more information, see
Set up MIDI message input filters, Set up a MIDI velocity input filter, or Set up a MIDI quantize input filter in
Editing MIDI Track Properties.
5. Position the cursor where you want to start recording.
6. Click the Record button on the transport bar to start recording.
MIDI messages from your controller are recorded as you play them.
7. Notes are added to an event in the timeline.
8. MIDI controller adjustments (such as pitch wheel and modulation wheel movements) are recorded as track
envelopes. MIDI controllers are recorded in latch mode: envelope points are created when you change a control
setting, and recording continues until you stop playback. When you stop adjusting the control, the control's
current setting overwrites the existing envelope points.
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Recording 115
Envelope points are not thinned when recording MIDI controllers from a hardware device.
9. To stop recording, click the Record button again or click the Stop button on the transport bar.
A new clip is created for the recorded MIDI data on each armed track. You can use the Clip Pool tab in the Track
Properties window to manage clips.
You can also record into time selections, punch into MIDI events, or record multiple clips (when recording into
a selection with Loop Playback selected) in the same way you record audio.
If you don't have a MIDI controller, you can use the keyboard in the track view (when in MIDI timeline editing
mode) or the keyboard in the Soft Synth Properties window.
Not all VSTi plug-ins can record using the keyboard in the Soft Synth Properties window.
2. Select the Arm for Record buttons on the tracks where you want to record. Arming a track enables it for
recording.
If you don't arm a track for recording, a new MIDI track will be created when you click the MIDI Step Record
button.
3. Choose a MIDI input device and channel for each armed track. For more information, see Set up a MIDI
controller for recording into a track in this help topic.
If you're recording using the keyboard in the track view or the Soft Synth Properties window, choose Auto
Input.
Click the MIDI Input button on the track header and choose Send MIDI Input Thru to MIDI Output from the
menu if you want to echo notes from the MIDI controller to the track's MIDI device or soft synth for
monitoring.
4. Set up any desired MIDI message, velocity, or quantize filters for your armed tracks. For more information, see
Set up MIDI message input filters, Set up a MIDI velocity input filter, or Set up a MIDI quantize input filter in
Editing MIDI Track Properties.
5. Position the cursor where you want to start recording.
6. Click the MIDI Step Record button .
7. Use the MIDI Step Record dialog to set options for recorded MIDI notes.
a. Click the Step size button and choose space between the beginnings of notes.
Select the Tuplet check box to set irregular step sizes. For example, to set an eighth-note triplet step size,
choose eighth notes from the Step size menu, select the Tuplet check box, and choose 3 in time of 2.
b. Click the Duration button and choose length of the note's sustain. When you choose a duration longer
than the step size, notes will overlap.
c. To set the note-on velocity for recorded notes, type a value in the Velocity box. If you want to record note-
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8. MIDI messages from your controller are recorded as you play them, and notes are added to an event in the
timeline.
Notes:
l MIDI controller adjustments (such as pitch wheel and modulation wheel movements) are not recorded in step
record mode.
l If you press a key before releasing the current key, both notes will be recorded at the same timeline position.
Release both keys to advance to the next step.
l To stop recording, close the MIDI Step Record dialog or click the Stop button on the transport bar.
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If you don't have a MIDI controller, you can use the keyboard in the track view (when in MIDI timeline editing
mode) or the keyboard in the Soft Synth Properties window.
Not all VSTi plug-ins can record using the keyboard in the Soft Synth Properties window.
2. Select the Arm for Record buttons on the tracks where you want to record. Arming a track enables it for
recording.
If you don't arm a track for recording, a new MIDI track will be created when you click the MIDI Step Record
button.
3. Choose a MIDI input device and channel for each armed track. For more information, see Set up a MIDI
controller for recording into a track in this help topic.
If you're recording using the keyboard in the track view or the Soft Synth Properties window, choose Auto
Input.
Click the MIDI Input button on the track header and choose Send MIDI Input Thru to MIDI Output from the
menu if you want to echo notes from the MIDI controller to the track's MIDI device or soft synth for
monitoring.
4. Set up any desired MIDI message, velocity, or quantize filters for your armed tracks. For more information, see
Set up MIDI message input filters, Set up a MIDI velocity input filter, or Set up a MIDI quantize input filter in
Editing MIDI Track Properties.
5. Click and drag in the marker bar or a blank area of the timeline to create a loop region.
6. Select the Loop Playback button .
8. Position the cursor at the start of the loop region. If you want to record with pre-roll, you can position the cursor
before the loop region.
9. Click the Record button on the transport bar to start recording.
Each time recording passes through the loop region, you can add data to the event. MIDI messages from your
controller are recorded as you play them.
10. Notes are added to an event in the timeline.
11. MIDI controller adjustments (such as pitch wheel and modulation wheel movements) are recorded as track
envelopes. MIDI controllers are recorded in touch timeout mode: envelope points are created or edited when
you change a control setting. When you stop adjusting the control, existing envelope points on the timeline are
preserved.
MIDI controllers that are switches (such as a damper pedal) are always recorded in latched mode: envelope
points are created when you change a control setting, and recording continues until you stop playback. When
you stop adjusting the control, the control's current setting overwrites the existing envelope points.
When recording returns to the beginning of the loop region, existing MIDI controller envelopes are unaffected.
For example, you could record note data the first time recording passes through the loop region, record pitch-
bend controllers the second time, and modulation the third time.
Envelope points are not thinned when recording MIDI controllers from a hardware device.
12. To stop recording, click the Record button again or click the Stop button on the transport bar.
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1. Select the track where you want to apply the filter.
2. In the Track Properties window, click the Input Filters tab.
3. Choose Message Filter from the drop-down list at the top of the page.
4. Select the Enable check box.
5. Select your recording options.
Item Description
Record all Select this radio button if you want to record all MIDI messages from the input port.
Record selected Select this radio button if you want to choose which MIDI messages you want to
items record.
Record unselected Select this radio button if you want to choose which MIDI messages you want to
items ignore when recording.
In the following example, only note data will be recorded:
6. Choose a setting from the MIDI Message Type drop-down list. The box at the bottom of the page displays the
available MIDI messages.
7. Select the check box for each MIDI message that you want to filter. When editing note messages, you can
double-click the Min and Max boxes to type the notes you want to filter.
Tips:
l If you're recording into two tracks, you can use note message filters to split your keyboard and create two
separate parts.
For example, set track 1 to record only notes A1 to B4, and set track 2 to record only notes C5 to C9. If you
assign track 1 to a plucked string bass soft synth and track 2 to a grand piano synth, the low notes you play on
your keyboard will be recorded only on track 1 and will be voiced by the bass. The high notes you play will be
recorded only on track 2 and will be voiced by the piano.
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Recording 119
l Filtering continuous controller messages allows you to control exactly which continuous controllers are
recorded.
For example, if you wanted to make sure you didn't accidentally record modulation automation by bumping
your keyboard's modulation wheel, you could select the Record unselected items radio button, choose
Continuous Controllers from the MIDI Message Type drop-down list, and then select the Modulation check
box.
l Excluding system exclusive messages during recording can improve performance during real-time recording
and when using MIDI thru.
1. Select the track where you want to apply the filter.
2. In the Track Properties window, click the Input Filters tab.
3. Choose Velocity from the drop-down list at the top of the page.
4. Select the Enable check box.
5. Select a check box to indicate whether you want to edit note-on or note-off velocities:
Item Description
Change Start Velocity Select this check box to edit note-on velocities.
Change Release Velocity Select this check box to edit note-off velocities.
6. Select a radio button to indicate how you want to change velocity:
Item Description
Invert Select this radio button to invert note velocities.
When you invert a velocity, it is subtracted from 127 (negative values are forced to positive) , so a
note with a velocity of 127 will be 0 after inversion, a velocity of 10 will be 117, and so on.
Set to Select this radio button and drag the slider to change note velocities to a specific value.
Add Select this radio button and drag the slider to add (or subtract) a constant offset to note velocities.
Scale Select this radio button and drag the slider to multiply note velocities by a percentage. For example,
by setting this slider to 50% would reduce all note-on or note-off velocities by half.
Limit Select this radio button and type values in the Min and Max boxes to restrict note velocities to the
specified range.
For example, if you type 40 in the Min box and 90 in the Max box, velocities below 40 will be set to
40, velocities greater than 90 will be set to 90, and velocities between 40 and 90 will be unaffected.
Note-on velocities are bound between 1 and 127, and note-off velocities are bound between 0 and 127.
1. Select the track where you want to apply the filter.
2. In the Track Properties window, click the Input Filters tab.
3. Choose Quantize from the drop-down list at the top of the page.
4. Select the Enable check box.
5. Select your quantization options:
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Item Description
Quantize Select this check box to force the beginning (note-on messages) of MIDI events to a specified
start resolution on the grid.
Quantize Select this check box to force the end (note-off messages) of MIDI events to a specified
release resolution on the grid.
Preserve If you selected Quantize start or Quantize release, you can select this check box to maintain the
duration lengths of notes.
Quantize Click an icon to select the resolution of the quantize grid.
grid
Tuplet Select this check box to set irregular beat boundaries for the quantize grid.
For example, to quantize to eighth-note triplet beat boundaries, select the button, choose the
Tuplet check box and choose 3 in time of 2.
To quantize to sixteenth-note quintuplet beat boundaries, select the button, choose the Tuplet
check box and choose 5 in time of 4.
Offset Select the check box and type a value in the box to offset the quantize grid by the specified number
by of ticks. You can type negative values to shift the grid backward.
Swing Drag the slider to add a swing to the quantize grid.
When you set this slider to 0, notes are quantized directly to the grid. Increasing the setting shifts
every other grid boundary forward: set to 300% to shift every other grid boundary to the next grid
division.
Strength Drag the slider to adjust how strictly you want to quantize.
For example, to quantize directly to the grid, set the slider to 100%. If you set the slider to 50%, a
note that would be shifted 40 ticks is moved only 20 ticks.
The quantize filter is not applied to the MIDI thru data or the audio you hear while recording.
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Working with Groove Maps 121
l Breathe new life into your collection of loops and MIDI files by creatively applying grooves to change the
rhythmic feel.
l Adjust the timing of a track to add or remove a human feel.
l Quantize and map multiple tracks or loops to a common groove.
l Extract the groove from an existing audio file.
l Create new grooves from scratch.
l Different grooves can be applied to an entire track or portions of a track so you can easily match loops with
incompatible feels and tighten/loosen grooves nondestructively.
l If you want to get really creative, try setting a clip's stretching method to Pitch shift segments (on the Stretch
tab of the Clip Properties window). When a groove adjusts a beat so it plays early, the pitch will be raised.
When a beat is played late, its pitch will be lowered.
l If a groove map does not seem to work correctly on a loop, the beats in the file may not be properly detected.
Click the Redetect Beats button on the Stretch tab of the Clip Properties window to apply the ACID beat-
detection algorithm to the loop.
Notes:
l Groove maps are applied non-destructively. If you want to change a media file's inherent groove, use the render
to new track command to render a new, grooved media file.
l The grooves listed in the Groove Pool are specific to your project. If you've deleted grooves and saved your
project, those grooves will be unavailable unless you import the grooves again.
timeline.
A groove event is displayed at the bottom of the track to indicate that a groove has been applied to the track.
To toggle the height of the groove strips, choose Show Full-Size Groove Strips from the View menu.
Tips:
l Drag a groove from the Groove Pool to an existing groove event to change the event's groove.
l Right-click and drag with the Groove tool to erase a groove event.
l Hold Ctrl and right-click a groove event with the Groove tool to erase the entire event.
l Hold Ctrl and click a groove event with the Groove Erase tool to erase the entire event.
1. From the View menu, choose Groove Pool to display the Groove Pool window if it isn't already visible.
2. Choose a setting from the Default groove for new tracks drop-down list.
When you add a new loop, one-shot, or MIDI track to your project, the selected groove will be applied to the
entire track. Existing tracks are not affected.
In the following example, the edge of the groove event prevents the event's first beat from being played before 10.1
on the timeline:
2. Click the down arrow next to the Groove toolbar button and choose a groove from the menu (or double-click
a groove in the Groove Pool).
3. Click and drag over a track to paint groove events in the same way you create other events on the timeline.
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Working with Groove Maps 123
To toggle the height of the groove strips, choose Show Full-Size Groove Strips from the View menu.
Tips:
l Drag a groove from the Groove Pool to an existing groove event to change the event's groove.
l Drag a groove from the Groove Pool to a space between two groove events to create a new groove event to fill
the space between the events.
l Hold Ctrl while clicking the space between two groove events to create a new groove event to fill the space
between the events.
l Right-click and drag with the Groove tool to erase a groove event.
l Hold Ctrl and right-click a groove event with the Groove tool to erase the entire event.
l Hold Ctrl and click a groove event with the Groove Erase tool to erase the entire event.
l Zoom in to see groove markers in the groove events. The markers represent the amount and direction of offset
applied to beats:
2. Click and drag the Groove Erase tool to erase a groove, or hold Ctrl while clicking a groove event to erase the
entire event.
Tips:
l Right-click and drag with the Groove tool to erase a groove event.
l Hold Ctrl and right-click a groove event with the Groove tool to erase the entire event.
l Hold Ctrl and click a groove event with the Groove Erase tool to erase the entire event.
l Zoom in to see groove markers in the groove events. The markers provide a visual cue to the mapped groove:
l You can also right-click a track header and choose Remove Groove from Track from the shortcut menu to
remove all groove events from a track.
If the groove is in use, a confirmation will be displayed if the Confirm groove deletion when still in use check
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Creating Grooves
You can add grooves to your project by using an existing clip, duplicating existing grooves, importing grooves, or by
creating an entirely new groove from scratch.
The grooves listed in the Groove Pool are specific to your project. If you've deleted grooves and saved your
project, those grooves will be unavailable unless you import the grooves again.
Use Groove Cloning to create a new groove using a clip in your project
ACID software can analyze a clip's audio to extract its groove so you can apply its feel to other tracks.
Groove cloning can extract grooves from loop clips only.
Grooves that you create from existing clips will be available only in the project where they were created. If you
want to make a groove available to other projects, export it to a .groove file. See Export a groove in this help
topic for more information.
You can also click the Add to Groove Pool button in the Clip Properties window to add the selected clip's
groove to the Groove Pool.
Duplicate a groove
Existing grooves can serve as templates for creating your own grooves.
1. In the Groove Pool window, select the grooves you want to duplicate. Hold Ctrl or Shift to select multiple
grooves.
2. Click the Duplicate Selected Grooves button . The duplicated grooves are added to the Groove Pool.
3. To change the name of a duplicated groove, right-click a groove and choose Rename from the shortcut menu.
4. You can then edit the duplicated grooves as needed.
Import a groove
You can use the Import Grooves button to add grooves from .groove files or other media files to the Groove Pool of
your project.
1. Click the Import Grooves button in the Groove Pool window. The Import Groove dialog is displayed.
2. Select the .groove or media file you want to add. Information about the file is displayed at the bottom of the
dialog.
3. Click the Open button to add the new groove to the Groove Pool.
You can extract a groove quickly by dragging a file from the Explorer window to the Groove Pool.
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Working with Groove Maps 125
Export a groove
Grooves are stored with your ACID project. Exporting a groove allows you to save a groove in a file that you can use
in other projects or share with other ACID users.
3. Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder where
you want to save your groove.
By default, grooves will be saved in the folder specified in the Default groove folder box on the Folders tab
of the Preferences dialog. Grooves in this folder will be available in the Groove Pool window when you
create a new ACID project.
4. Type a name in the File name box, or select a file in the browse window to replace an existing groove.
5. Click the Save button to save your groove.
2. Type a name for your groove in the edit box, and then press Enter.
3. Use the Groove Editor at the bottom of the Groove Pool window to adjust the length and feel of your groove. For
more information about editing grooves, see "Editing Grooves" below.
Editing Grooves
You can use the bottom portion of the Groove Pool window to edit grooves.
Notes:
l Your edits are saved with your project. If you want to use the edited groove in other projects, you'll need to
export it as a .groove file and import the edited groove in each project where you want to use it.
l The grooves listed in the Groove Pool are specific to your project. If you've deleted grooves and saved your
project, those grooves will be unavailable unless you import the grooves again.
1. From the View menu, choose Groove Pool to display the Groove Pool window.
2. Select a groove in the top portion of the window. For information about creating or duplicating grooves, see
"Creating Grooves" on the previous page.
If you want to audition your edits in real-time, apply the groove to an event and start looped playback
before you start editing the groove.
3. The bottom half of the Groove Pool window displays your groove as a timeline with beat anchors and groove
markers to represent how beats will be adjusted.
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A beat anchor represents the beat that will be adjusted, and a groove marker represents the point in time
when that beat will be played. A groove marker can occur before or after the beat anchor. A line connects a
groove marker to its associated beat anchor.
4. Use the Length spin control to adjust the length of the groove. Decreasing the setting will remove beat anchors
and groove markers from the file; increasing the setting will add anchors and markers.
5. Add or remove markers as needed:
6. If you want to add a marker, press M or double-click the beat ruler. A beat anchor and groove marker are added
to the nearest division on the beat ruler.
7. If you want to delete a marker, right-click it and choose Delete from the shortcut menu.
Use a single beat anchor/groove marker to adjust all beats forward or back equally. This produces an effect
similar to slipping an event.
8. Adjust beat anchors and groove markers as necessary. Adjusting anchors and markers during looped playback
helps you hear the results of your edits.
9. Drag a beat anchor (or insert a new one) to indicate which beat you want to adjust.
If snapping is enabled, beat anchors snap to the current grid spacing. Hold Shift while dragging to bypass
snapping.
10. Drag a groove marker to adjust when the beat will be played. Drag to the left if you want a beat to be played
early, or drag left if you want it to be played late.
You cannot drag groove markers past each other, but multiple markers can exist at the same point in time.
When the Allow snapping for Post-Groove Markerscheck box is selected on the General tab of the
Preferences dialog, groove markers will snap to the current grid spacing if snapping is enabled. Hold shift while
dragging to bypass snapping.
11. Double-click a beat anchor or groove marker to reset the marker to the beat anchor position.
Hover over a beat anchor or groove marker to display a ToolTip that explains the effect of groove marker
adjustments.
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Using Markers, Regions, and Commands 127
Using Markers
Markers can be used to indicate points of interest or to make notes in a project.
To create a marker, choose Marker from the Insert menu. A marker will be added at the cursor position.
Each marker (up to 99) is assigned a number. Pressing this number on the keyboard moves the cursor to the
corresponding marker.
Name a marker
1. Right-click the marker tab , and then choose Rename from the shortcut menu. The marker name changes to
an edit box.
2. Type a new name in the edit box.
3. Press Enter.
Move a marker
Drag the marker tab to a new location.
Hold Shift while dragging to override snapping.
Delete a marker
Right-click the marker tab and choose Delete from the shortcut menu.
Time Markers
Time markers can be used to indicate points of interest or to make notes in the project. Unlike standard markers, time
markers are tied to absolute time within your project and will shift with tempo changes to remain in sync with your
video (a standard marker is tied to a beat, so its absolute time will vary with project tempo). Time markers are useful
when scoring video.
To create a time marker, position the cursor and choose Time Marker from the Insert menu. A time marker will be
added at the cursor position, and the time ruler is automatically displayed when the first time marker is inserted.
You're probably thinking "Now wait a minute. You just said these are time markers. Why is the shortcut key an
H?!" Well. . . you may sometimes hear these referred to as hit markers, which is a term used by some video-
scoring professionals. Potato, po-tah-to. . . .
Hold Alt while dragging a time marker to a location on the beat ruler. The project tempo will be adjusted so the
time at the marker will occur on a specific beat. For example, if you place a time marker at 10 seconds on the
time ruler and hold Alt while dragging the marker to 5.1 on the beat ruler, the project's tempo is adjusted so the
first beat of measure five occurs at ten seconds.
Using Regions
Regions can be used to indicate sections of projects such as the chorus, verse, and bridge.
To create a region, make a time selection and choose Region from the Insert menu. A region will be added at the
cursor position.
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Using Markers, Regions, and Commands 129
Each region (up to 99) is assigned a number. Pressing this number on the keyboard selects the corresponding
region.
Name a region
1. Right-click the first region tab and choose Rename from the shortcut menu. The region name changes to an
edit box.
2. Type a new name in the edit box.
3. Press Enter.
Move a region
Drag either region tab to move the tab and change the region's size.
or——
Hold the Alt key while dragging either region tab to move a region and preserve its length.
Select a region
Right-click a region tab, and then choose Select Region from the shortcut menu.
Delete a region
Right-click a region tab, and then choose Delete from the shortcut menu.
Inserting Commands
From the Insert menu, choose Command to place a metadata command marker at the current cursor position.
Command markers indicate when an instruction (function) will occur in a streaming media file. You can use
command markers to display headlines, captions, link to Web sites, or any other function you define.
2. From the Insert menu, choose Command. The Command Properties dialog is displayed.
3. From the Command drop-down list, choose the type of command you want to insert, or type a custom
command in the box.
4. In the Parameter box, type the argument that should be passed to the command. For example, if you're using
an URL command, type the address of the Web page you want to display.
Command Player Description
type
URL Windows Indicates when an instruction is sent to the user’s Internet browser to
Media and change the content being displayed.
RealMedia In the Parameter box, type the URL that will display at a specific time
during the rendered project’s playback.
Text Windows Displays text in the captioning area of the Windows Media Player located
Media below the video display area.
In the Parameter box, type the text that will display during playback.
To view captions during playback in Windows Media Player 9 or 10,
choose Captions and Subtitles from the Windows Media Player Play
menu, and then choose On if Available from the submenu.
WMClosedCaption Windows Displays the text from theParameter box in the captioning window that
Media is defined by an HTML layout file.
WMTextBodyText Windows Displays the text from the Parameter box in the text window that is
Media defined by an HTML layout file.
WMTextHeadline Windows Displays the text from the Parameter box in the headline window that is
Media defined by an HTML layout file.
Title RealMedia Displays the text from the Parameter box to identify the file's title in a
media player.
When rendering Windows Media files, title information is based on
the settings on the Summary tab of the ACID Project Properties
dialog or the Index/Summary tab of the Custom Template dialog.
The summary information from the Project Properties dialog will be
used if information has been specified in both places.
To view this information during playback, choose Now Playing
Options from the Windows Media Player View menu and select the
items you want to display.
Author RealMedia Displays the text you type when you choose About this Presentation
from the RealPlayer’s shortcut menu orProperties from the Windows
Media Player shortcut menu.
In the Parameter box, type the text that you want to display.
When rendering Windows Media files, author information is based
on the settings on the Summary tab of the ACID Project Properties
dialog or the Index/Summary tab of the Custom Template dialog.
The summary information from the Project Properties dialog will be
used if information has been specified in both places.
To view this information during playback, chooseNow Playing
Options from the Windows Media Player View menu and select the
items you want to display.
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Using Markers, Regions, and Commands 131
Copyright RealMedia Displays the text you type when you choose About this Presentation
from the RealPlayer’s shortcut menu or Properties from the Windows
Media Player shortcut menu.
In theParameter box, type the text that you want to display.
When rendering Windows Media files, copyright information is
based on the settings on the Summary tab of the ACID Project
Properties dialog or the Index/Summary tab of the Custom
Template dialog. The summary information from the Project
Properties dialog will be used if information has been specified in
both places.
To view this information during playback, choose Now Playing
Options from the Windows Media Player View menu and select the
items you want to display.
Scott EOM Scott Calculates when the next queued clip starts playing in a Scott Studios
Studios system.
WAV file For more information, please refer to your Scott Studios documentation.
Scott Cue In Scott Set the beginning of a file in a Scott Studios System without performing
Studios destructive editing.
WAV file For more information, please refer to your Scott Studios documentation.
5. In the Comment box, type any comments you want to associate with the command. A comment is generally
used to remind you of what the command is while you work on the project; its function is similar to naming
markers and regions.
6. In the Position box, type the time you want the command to occur in your project. Commands are inserted at
the cursor position by default.
Creating a template
1. From the Insert menu, choose Command to display the Command Properties dialog.
2. Type the settings you want to use in the Command, Parameter, Comment, and Position boxes.
3. In the Template box, type the name you want to use to store the template.
4. Click the Save button .
Recalling a template
1. From the Insert menu, choose Command to display the Command Properties dialog.
2. Choose the template you want to use from the Template drop-down list. The Command, Parameter,
Comment, and Position boxes are filled using the information stored in the template.
3. Edit the settings in the Command, Parameter, Comment, and Position boxes as necessary.
4. Click OK.
Editing metadata commands
Your metadata command templates are saved in the cmdtemp.xml file in the ACID program folder. You can edit this
file directly to modify your templates.
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Using Automation 133
Using Automation
Automation allows you to control audio levels, panning, and effect parameters over time. You can create fades, apply
stereo panning, and add effects with parameters that change throughout your project.
Automation is represented on the timeline as an envelope. You can create automation by adding envelopes to your
tracks (including bus tracks), or you can record automation parameters by adjusting controls in the ACID interface
(or on a control surface) during playback.
Gain, level, and panning controls can adjust automation (dynamic) settings, or they can function as trim
(nonautomated) controls.
The trim setting is added to the automation settings so your envelope or keyframe values are preserved, but
with an offset applied. For example, setting an audio track's trim control to -3 dB has the same effect as
decreasing every envelope point by 3 dB.
If your automation is not behaving as expected, you may have applied a trim value that is offsetting your
automation settings.
When a control is set to adjust trim levels, its handle is displayed as a . When a control is set to adjust
automation levels, it is displayed as a .
Mute automation is either on or off with no fade between the on and off states. If you want to use fades, apply
volume automation.
4. If you want to change the track's mute state throughout the track, edit the envelope in the timeline.
5. If you want to change the track's mute state by recording automation settings, select the Automation Settings
button in the track header to toggle between Mute and Mute Automation modes.
in the track header to change the track's mute automation state at the cursor position.
The button behaves differently depending on the track automation recording mode:
l When the track automation mode is set to Off, the button mutes the entire track.
l When the track has a mute envelope and the track automation mode is set to Read, the button changes
state to reflect the envelope setting during playback but cannot be adjusted.
l When the track has a mute envelope and the track automation mode is set to Touch or Latch, the button
edits the envelope setting at the cursor position.
When you apply mute automation to a track, it's possible to have a track that is muted and soloed
simultaneously if you use the Mute and Solo buttons in the track header. The mute state
overrides the solo state:
o If a track's Solo button is selected, the track is included in the solo group, but it will be muted
whenever the mute automation is set to mute the track.
o If the track's Mute button is selected, the track is muted regardless of the mute automation settings.
The control behaves differently depending on the track's automation recording mode:
6. When the track automation mode is set to Off, the control adjusts the level of the entire track. In this mode, the
automation control acts as a second trim control.
7. When the track has a volume or pan envelope and the track automation mode is set to Read, the control will
follow the envelope during playback but cannot be adjusted.
8. When the track automation mode is set to Touch or Latch, the control edits the envelope setting at the cursor
position. If the track does not have an envelope, an envelope will be added when you adjust the control.
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Using Automation 135
1. Select the track where you want to add or remove the envelope.
2. Do either of the following:
l From the Insert menu, choose Envelopes, and then choose the effects chain where you want to add or
remove an envelope.
l Right-click the track header, choose Insert/Remove Envelope from the shortcut menu, and then choose
the effects chain where you want to add or remove an envelope.
3. Select the Automation Settings button in the track header to toggle automation mode. The fader thumb is
displayed as a in automation mode (you can also edit automation by editing the envelope in the timeline).
4. Click the label on the multipurpose slider and choose an assignable effects chain from the menu.
5. Drag the FX fader to control the level of the track sent to each of the assignable FX chains that you have created.
The fader behaves differently depending on the track's automation recording mode:
6. When the track has an assignable effects envelope and the track automation mode is set to Off, the fader
adjusts the send level of the entire track. In this mode, the automation control acts as a second trim control.
7. When the track has an assignable effects envelope and the track automation mode is set to Read, the fader will
follow the envelope during playback but cannot be adjusted.
8. When the track has an assignable effects envelope and the track automation mode is set to Touch or Latch, the
fader edits the envelope setting at the cursor position. If the track does not have an envelope, one will be created
when you adjust the fader.
1. Select the track where you want to add or remove the envelope.
2. Do either of the following:
l From the Insert menu, choose Envelopes, and then choose bus where you want to add or remove an
envelope.
l Right-click the track header, choose Insert/Remove Envelope from the shortcut menu, and then choose
the bus where you want to add or remove an envelope.
3. Select the Automation Settings button in the track header to toggle automation mode. The fader thumb is
displayed as a in automation mode (you can also edit automation by editing the envelope in the timeline).
4. Click the label on the multipurpose slider and choose a bus from the menu.
136
5. Drag the fader to control the level of the track sent to the selected bus.
The fader behaves differently depending on the track's automation recording mode:
6. When the track automation mode is set to Off, the fader adjusts the send level of the entire track. In this mode,
the automation control acts as a second trim control.
7. When the track has a bus envelope and the track automation mode is set to Read, the fader will follow the
envelope during playback but cannot be adjusted.
8. When the track has a bus envelope and the track automation mode is set to Touch or Latch, the fader edits the
envelope setting at the cursor position. If the track does not have an envelope, one will be created when you
adjust the fader.
Hide envelopes
From the View menu, choose Show Envelopes and select the envelope you want to hide. Hiding an envelope
removes the line while retaining the playback properties.
Press V for volume envelopes and P for pan envelopes.
Hiding an envelope type affects all tracks in your project.
If you've added effect automation envelopes to a track, the track can get cluttered. Click the down arrow next to the
Track FX button and choose an envelope from the drop-down list to select which envelope you want to
display.
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Using Automation 137
Mute automation is either on or off with no fade between the on and off states. If you want to use fades, apply
volume automation.
4. If you want to change the track's mute state throughout the track, edit the envelope in the timeline.
5. If you want to change the track's mute state by recording automation settings, select the Automation Settings
button in the track header.
6. Click the Mute button in the track header to change the track's mute automation state at the cursor position.
The button behaves differently depending on the track automation recording mode:
l When the track automation mode is set to Off, the button mutes the entire track.
l When the track has a mute envelope and the track automation mode is set to Read, the button changes
state to reflect the envelope setting during playback but cannot be adjusted.
l When the track has a mute envelope and the track automation mode is set to Touch or Latch, the button
edits the envelope setting at the cursor position.
When you apply mute automation to a track, it's possible to have a track that is muted and soloed
simultaneously if you use the Mute and Solo buttons in the track header. The mute state overrides
the solo state:
l If a track's Solo button is selected, the track is included in the solo group, but it will be muted whenever the
mute automation is set to mute the track.
l If the track's Mute button is selected, the track is muted regardless of the mute automation settings.
The control behaves differently depending on the track's automation recording mode:
l When the track automation mode is set to Off, the automation envelope is bypassed, and the control does
nothing.
l When the track has a volume or pan envelope and the track automation mode is set to Read, the control
will follow the envelope during playback but cannot be adjusted.
l When the track automation mode is set to Touch or Latch, the control edits the envelope setting at the
cursor position. If the track does not have an envelope, an envelope will be added when you adjust the
control.
Right-click the track header, choose Insert/Remove Envelope from the shortcut menu, and then choose a
controller type.
Up to four controllers can be represented by sliders in the track header. To change the controller that a slider
modifies, click the label and choose a different controller from the menu.
If the controller you want to adjust is not displayed in the menu, choose Configure Controllers from the menu.
You can use the Output Settings tab in the Track Properties window to configure which controllers are available
on the track.
4. If you want to change the controller setting throughout the track, edit the envelope in the timeline.
5. If you want to change controller settings by recording automation, click the Automation Settings button in
the track header. The slider handles are displayed as in automation mode.
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If you want to record MIDI controller envelopes into a track using a hardware controller, you can use MIDI
merge recording to record the envelopes.
6. Drag a slider to edit automation settings at the cursor position.
The track header controls behave differently depending on the track's automation recording mode:
l When the track automation mode is set to Off, the controls adjust the level of the entire track. In this mode,
the automation envelope is bypassed, and the control does nothing.
l When the track has a controller envelope and the track automation mode is set to Read, the control will
follow the envelope during playback but cannot be adjusted.
l When the track automation mode is set to Touch or Latch, the control edits the envelope setting at the
cursor position. If the track does not have an envelope, an envelope will be added when you adjust the
control.
l Click the down arrow next to the Insert/Hide Envelope button next to the controller's slider in the
track header and choose Reset All Envelope Points.
l Right-click the envelope and choose Reset All from the shortcut menu.
You can set the default value for each continuous controller on the Output Settings tab in the Track Properties
window.
You can also remove continuous controller envelopes on the Output Settings tab in the Track Properties window.
1. Right-click the track header, choose Insert/Remove Envelopes, and then choose Configure Controllers from
the menu. The Output Settings tab in the Track Properties window is displayed.
2. Select the check box for each controller you want to automate with an envelope.
If the controller you want to automate isn't displayed, select the Show all controllers check box at the bottom
of the dialog.
Not all VST instruments use standard MIDI control mappings for volume and pan envelopes. You can use
the Output Settings tab to override the default envelope: right-click the controller you want to use and
choose Use as Track Volume or Use as Track Pan from the shortcut menu.
3. Click the down arrow in the Envelope box and choose a command from the menu:
Item Description
Insert If the controller does not have an automation envelope, No is displayed.
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Envelope Click the down arrow and choose Insert Envelope to add an automation envelope to the
timeline.
Show/Hide If the controller has an automation envelope, Visible or Hidden is displayed.
Envelope Click the down arrow and choose Hide Envelope or Show Envelope to toggle its display.
Click the Hide all Envelopes button at the bottom of the window to hide all controller
envelopes on the track.
Reset All If the controller has an automation envelope, you can click the down arrow and choose
Envelope Reset All Envelope Points to restore all points to the default value.
Points Click the Reset all Envelopes button at the bottom of the window to set all points on all
controller envelopes on the track to the default value.
Delete If the controller has an automation envelope, you can click the down arrow and choose
Envelope Delete Envelope to remove the envelope and all envelope points from the timeline.
Click the Remove all Envelopes button at the bottom of the window to delete all
controller envelopes on the track.
4. Double-click the Def box and type a new value to change the default setting for a controller. This value is used
when you reset envelope points.
5. Click the down arrow in the Curve Type box to set the default fade curve for each controller's automation
envelope. The new curve type will be applied to all segments on the envelope. You can right-click a segment and
choose a new fade curve to override the default curve type.
6. Click the Save button if you want to save the current settings as a mapping file, or click Load to browse to a
mapping file that will replace the current settings.
2. Choose a program from the menu, or choose Select Program Change to display the Output Settings tab in the
Track Properties window, where you can select a program.
If the track does not contain program change keyframes, the selected program is used to play the entire track.
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If the track contains keyframes, the selected program is assigned to the keyframe that occurs before the current
cursor position.
Adding a program change keyframe
1. Click the Program button and choose Insert Program Change Keyframe. The program change keyframe
row is displayed at the bottom of the track.
2. Using the Draw or Envelope tool, double-click in the track's keyframe row to add a keyframe.
3. To edit a keyframe, double-click it to display the Output Settings tab in the Track Properties window, and then
select the program you want to assign to the keyframe.
3. To edit a keyframe, double-click it to display the System Exclusive Editor dialog.
To hide the Sysex keyframe row without removing keyframes, right-click the track header, choose
Insert/Remove Envelope, and then choose Hide Sysex from the submenu. You can view the keyframe row
again by right-clicking the track header, choosing Insert/Remove Envelope, and then choosing Show Sysex.
Bus Tracks
From the View menu, choose Show Bus Tracks to toggle the display of bus tracks at the bottom of the track view. A
bus track exists for each bus, input bus, assignable effects chain, and soft synth in your project.
You can use bus tracks to automate volume, panning, and effect parameters using envelopes. If a bus track has
envelopes applied, its icon will include a fader in the bus track and in the Mixing Console window.
For example, if you wanted to adjust the volume of all tracks in your project, you could apply a volume envelope to
the Master bus track instead of adjusting each track individually.
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Mute a track
Click the Mute button to prevent a bus track from being played in the mix. Click the Mute button on additional
tracks to add them to the mute group. To unmute a track, click the Mute button again.
Muting or unmuting a bus track
When you have a group of tracks muted, hold Ctrl while clicking the Mute button on an unmuted track to
remove all other tracks from the mute group. Hold Ctrl while clicking the Mute button on a muted track to reset
all Mute buttons.
Adjusting mute automation
When you select the Automation Settings button , the mute button is displayed as a , and you can use the
control to edit volume automation.
Solo a track
Click the Solo button to solo all selected audio bus tracks. Click the Solo button on additional tracks to add them
to the solo group. To remove a track from the solo group, click its Solo button again.
Hold Ctrl while clicking a Solo button to solo a single track and remove all other tracks from the solo group.
Horizontal meters
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Vertical meters
When clipping is detected, the peak meter displays a red Clip indicator.
Right-click the meters and choose a command from the shortcut menu to adjust the display of the meters. This
shortcut menu allows you to reset clip indicators, choose a display scale, toggle vertical display, or turn output
meters off.
If no track effects exist, clicking the Track FX button will display the Plug-In Chooser. DirectX Effects that
can be automated are indicated by the icon in the chooser. The first time you select a plug-in, the
application will determine whether it can be automated and will update the plug-in's icon and add it to the
Automatable folder in the Plug-In Chooser. VST Effects are always automatable.
2. Click an effect button at the top of the FX Automation Chooser. A list of the effect's automatable parameters is
displayed:
3. Select the check box for each parameter that you want to control with an envelope.
If you're working with a 5.1 surround project, you can select the Enable check boxes to determine which
channels will be affected by the plug-in. An automation envelope is added to the timeline for each selected
channel so you can enable or bypass the plug-in during the project.
If you want to use distinct plug-in settings for each channel (separate EQ settings for the front and
surround speakers, for example), you can add multiple instances of the plug-in to the track effects chain
and select the Enable check boxes for the channels you want each instance of the plug-in to affect.
4. Click OK to close the FX Automation Chooser. An envelope is added to the track for each parameter that you
selected in the FX Automation Chooser.
When you automate an effect’s frequency parameter such as the frequency parameters in the track EQ effect you
may notice that the frequency changes are more apparent when moving through the lower frequencies. This is
because frequency scales in track EQ and other plug-ins use a logarithmic scale, but effect automation uses linear
interpolation.——
To make the automated frequency changes sound more natural, change the fade curve types to change the
interpolation rates between envelope points. For high-to-low frequency sweeps, use a fast fade curve; for low-to-
high frequency sweeps, use a slow curve.
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l After you've added effect automation envelopes, the Bypass FX Automation button is deselected, and effect
parameters are automated using the envelope settings.
l When the button is selected, effect automation envelopes are ignored and the effect's initial state is used for the
duration of the track.
l If you delete all automation envelopes from a plug-in, the Bypass FX Automation button is unavailable.
3. Clear the check box for the automation you want to remove.
4. Click OK to close the FX Automation Chooser. The envelope is removed from the timeline for each check box
that you cleared in the FX Automation Chooser.
Adjusting Envelopes
When the Draw , Envelope , or Time Selection tool is selected, you can add, remove, or adjust envelope
points.
Events cannot be moved or edited when the Envelope tool selected.
Adjust an envelope
By default, A new envelope will contain a single envelope point. If you want to adjust the overall level of an envelope,
drag the envelope up or down. A floating ToolTip will show you the envelope's current setting:
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If an envelope has multiple points, you can drag each point, or you can drag envelope segments up or down.
Tips:
l If snapping is enabled, envelope points will snap to snap points. Hold Shift to temporarily suspend snapping
(press Shift after clicking).
l Hold Ctrl while dragging an envelope point or segment to adjust the value in fine increments without changing
the envelope points' timeline positions.
l Hold Ctrl+Alt while dragging an envelope point or segment to adjust the value in normal increments without
changing the envelope points' timeline positions.
l Hold Alt while dragging an envelope point to move the point's timeline position without changing its value
l With the Envelope tool , you can drag along the timeline to select multiple envelope points in the selected
track.
1. With the Draw , Envelope , or Time Selection tool active, hover over an envelope.
2. Hold Shift, and then click and drag over the envelope. The cursor is displayed as a .
Unthinned envelope
Thinned envelope
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Flip an envelope
You can flip an envelope to invert the envelope around its center. Volume, panning, bus, and assignable effects
envelopes can be flipped.
Flipping all points
1. Create a time selection with the Time Selection or the Envelope tool .
Fast Fade
Slow Fade
Smooth Fade
Sharp Fade
Hold
Tips:
l If you want to record MIDI controller envelopes into a track using a hardware controller, you can use MIDI
merge recording to record the envelopes.
l If you want to thin envelope points after recording automation, you can select the Smooth and thin automation
data after recording check box on the External Control & Automation tab of the Preferences dialog.
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For automatable audio track effects, you must add and effect automation envelope for each parameter you want
to automate.
2. Select the Automation Settings button .
To toggle automation controls for all tracks, press Ctrl+A before selecting the Automation Settings button.
3. Click the next to the Automation Settings button and choose Automation Write (Touch) or Automation
Write (Latch) from the menu
Automation
Track
Recording Description
Icon
Mode
Automation Envelope points or keyframes are created only while a control is being adjusted. When
Write you stop adjusting the control, automation recording stops and the existing envelope
(Touch) points/keyframes are unaffected.
Automation Envelope points or keyframes are created when you change a control setting, and
Write recording continues until you stop playback. When you stop adjusting the control, the
(Latch) control's current setting overwrites the existing envelope points/keyframes.
4. Click to position the cursor in the timeline, and click the Play button to start playback.
5. Adjust the control that corresponds to the envelope point or keyframe you want to adjust.
During playback, adjusting a control will create envelope points or keyframes at the cursor position. As long as
you're adjusting the control, new envelope points/keyframes will be created for each change of the play cursor's
position.
6. Click Stop to end playback and stop recording automation.
To toggle automation controls for all tracks, press Ctrl+A before selecting the Automation Settings button.
2. Click the next to the Automation Settings button and choose Automation Write (Touch) from the menu.
The icon in the track header is displayed as a .
3. Click to position the cursor in the timeline, and click the Play button to start playback.
4. When you're ready to start editing, adjust the control that corresponds to the envelope point or keyframe you
want to adjust.
Envelope points/keyframes are updated at the cursor position, and when you stop adjusting the control, the
original settings are preserved.
5. Click Stop to end playback and stop recording automation.
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To toggle automation controls for all tracks, press Ctrl+A before selecting the Automation Settings button.
2. Click the next to the Automation Settings button and choose Automation Write (Latch) from the menu. The
icon in the track header is displayed as a .
3. Click to position the cursor in the timeline, and click the Play button to start playback.
4. When you're ready to start editing, adjust the control that corresponds to the envelope point or keyframe you
want to adjust.
Envelope points/keyframes are updated at the cursor position until you stop playback.
5. Click Stop to end playback and stop recording automation.
2. Click the next to the Automation Settings button and choose Track Automation: Write (Touch) or Track
Automation: Write (Latch) from the menu.
3. Select the envelope tool and click the envelope point you want to edit.
You can right-click a point and choose Properties from the shortcut menu to display an effect's property page.
4. Adjust the control that corresponds to the envelope point you want to adjust. The selected envelope point is
edited, and all others are unaffected.
For track envelopes, you can also edit the envelope directly in the timeline.
2. Click the next to the Automation Settings button and choose a command from the menu to choose the
automation mode.
To set the automation mode for all tracks, press Ctrl+A before choosing a mode on any track.
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Read The envelope/keyframe value is applied during playback, and the control reflects the
envelope/keyframe settings at the cursor position.
Adjustments to the control are not recorded.
Write The envelope/keyframe value is applied during playback, and the control follows the
(Touch) envelope/keyframe settings during playback and when you position the cursor.
Envelope points or keyframes are created only while a control is being adjusted. When you
stop adjusting the control, automation recording stops and the existing envelope
points/keyframes are unaffected.
Write The envelope/keyframe value is applied during playback, and the control follows the
(Latch) envelope/keyframe settings during playback and when you position the cursor.
Envelope points or keyframes are created when you change a control setting, and recording
continues until you stop playback. When you stop adjusting the control, the control's last
setting overwrites the existing envelope points/keyframes.
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Adding Effects
You can use DirectX and VST audio plug-ins at the event and track level, on busses, soft synths, or as assignable
effects chains.
If the plug-in you want to use isn't displayed in the Plug-In Chooser, you can use the Plug-In Manager window
to indicate where your plug-ins are installed and scan for plug-ins.
Be aware that using non-in-place plug-ins (such as Time Stretch, Pitch-Shift without preserving duration, and
some Vibrato settings) will cause audio to play out of synchronization with the waveform display in the timeline
and with other tracks. If an effects chain includes non-in-place plug-ins, the effects chain icon will be displayed
in yellow ( ).
When using ACID software as a ReWire device, any effects chain that includes non-in-place plug-ins will be
automatically bypassed to prevent synchronization problems with the ReWire mixer application. The effects
chain icon will be displayed in red ( ). Apply the plug-ins within the ReWire mixer application.
Track Effects
From the Tools menu, choose Track FX to apply or edit DirectX or VST plug-ins at the track level. Track-level plug-
ins are applied to every event on the selected track.
Be aware that using non-in-place plug-ins (such as Time Stretch, Pitch-Shift without preserving duration, and
some Vibrato settings) will cause audio to play out of synchronization with the waveform display in the timeline
and with other tracks. If an effects chain includes non-in-place plug-ins, the effects chain icon will be displayed
in yellow ( ) to indicate that automatic plug-in delay compensation is being used.
When input monitoring is on during audio recording, plug-in chains that cannot be used for live monitoring are
automatically bypassed and are displayed in red ( ).
When using ACID software as a ReWire device, any effects chain that includes non-in-place plug-ins is
automatically bypassed to prevent synchronization problems with the ReWire mixer application. The effects
chain icon is displayed in red ( ). Apply the plug-ins within the ReWire mixer application.
3. Select each plug-in you want to add and click the Add button or browse to a packaged effects chain. The plug-
ins appear at the top of the window in the order you added them.
To reorder the plug-ins within the chain, drag a plug-in button to a new location or click the Shift Plug-In
Left or Shift Plug in Right buttons.
4. Once you have added all of the plug-ins and specified the plug-in chain order, click on the OK button to close
the Plug-In Chooser and return to the Audio Plug-In window.
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Adding Effects 153
5. Adjust the settings for the effects. For more information about using specific plug-ins, click the Plug-In Help
button .
You can also use the Insert FX control region in the Mixing Console window to add, remove, or configure track
effects. For more information, please see "Add or edit track (insert) effects" in Audio Track Channel Strips.
2. Use the Audio Plug-In window to enable/bypass effects, edit effect parameters, and add/remove effects from a
chain. For more information about using specific plug-ins, click the Plug-In Help button .
You can also use the Insert FX control region in the Mixing Console window to edit the effects chain. For more
information, please see "Add or edit track (insert) effects" in Audio Track Channel Strips.
3. Select each plug-in you want to add and click the Add button, or browse to an FX package. The plug-ins appear
at the top of the window in the order in which you added them.
To reorder the plug-ins within the chain, drag a plug-in button to a new location, or click the Move Plug-In
Left or Move Plug-In Right buttons.
4. Once you have added all of the plug-ins and specified the plug-in chain order, click the OK button. The Audio
Plug-In window is displayed to allow you to edit the chain.
When using ACID software as a ReWire device, any effects chain that includes non-in-place plug-ins is
automatically bypassed to prevent synchronization problems with the ReWire mixer application. The effects
chain icon is displayed in red ( ). Apply the plug-ins within the ReWire mixer application.
1. Click the Bus FX button on a bus track. The Plug-in Chooser window appears.
The Bus FX button is displayed in gray when a bus does not have effects assigned. When no effects exist on a
bus, clicking the Bus FX button displays the Audio Plug-In Chooser.
2. Select each plug-in you want to add and click the Add button or browse to a packaged effects chain.
To reorder the plug-ins within the chain, drag a plug-in button to a new location or click the Shift Plug-In
Left or Shift Plug in Right buttons.
3. Once you have added all of the plug-ins and specified the plug-in chain order, click on the OK button to close
the Plug-In Chooser and return to the Audio Plug-In window.
4. Adjust the settings for the effects. For more information about using specific plug-ins, click the Plug-In Help
button .
You can also use the Insert FX control region in the Mixing Console to edit the effects chain for each bus.
For more information, please see Bus Channel Strips in the Mixing console help file.
2. Use the Audio Plug-In window to enable/bypass effects, edit effect parameters, and add/remove effects from a
chain. For more information about using specific plug-ins, click the Plug-In Help button .
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Adding Effects 155
For more information about using the Insert FX control region in the Mixing Console to edit the effects chain, please
see Bus Channel Strips in the Mixing console help file.
1. Click the Synth FX button on the soft synth bus track. The Plug-in Chooser window appears.
The Synth FX button is displayed in gray when a soft synth does not have effects assigned.
2. Select each plug-in you want to add and click the Add button or browse to a packaged effects chain.
To reorder the plug-ins within the chain, drag a plug-in button to a new location or click the Shift Plug-In
Left or Shift Plug in Right buttons.
3. Once you have added all of the plug-ins and specified the plug-in chain order, click the OK button to close the
Plug-In Chooser and display the Audio Plug-In window.
4. Adjust the settings for the effects. For more information about using specific plug-ins, click the Plug-In Help
button .
You can also use the Insert FX control region in the Mixing Console to edit the effects chain for each soft synth.
Edit effects
1. Click the Synth FX button on a soft synth bus track to open the Audio Plug-In window.
2. Use the Audio Plug-In window to enable/bypass effects, edit effect parameters, and add/remove effects from a
chain. For more information about using specific plug-ins, click the Plug-In Help button .
You can also use the Insert FX control region in the Mixing Console window to edit the effects chain.
When using ACID software as a ReWire device, any effects chain that includes non-in-place plug-ins will be
automatically bypassed to prevent synchronization problems with the ReWire mixer application. The effects
chain icon will be displayed in red ( ). Apply the plug-ins within the ReWire mixer application.
You can bypass, enable, or delete all plug-ins in the chain by right-clicking the button in the track list or
Mixing Console window and choosing a command from the shortcut menu.
2. Select a plug-in button, and then click the Add or Remove button. The modified chain is displayed at the top of
the window.
3. DirectX Effects that can be automated are indicated by the icon in the Plug-In Chooser.
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Adding Effects 157
4. VST plug-ins are indicated by the icon in the Plug-In Chooser.
Tips:
l You can bypass, enable, or delete all plug-ins in the chain by right-clicking the button in the track list or
Mixing Console window and choosing a command from the shortcut menu.
l You can remove a plug-in from the Audio Plug-In dialog by selecting the plug-in and clicking the Remove
Selected Plug-In button .
Choose a setting from the Chain drop-down list. The preset chain is loaded using the saved settings for each DirectX
and VST plug-in in the chain.
Choose a setting from the Preset drop-down list. The plug-in settings stored in the preset are loaded.
The current VST preset is replaced with the settings stored in the .fxp file.
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All presets for the current VST plug-in are replaced with the settings stored in the .fxb file, and the first preset in
the bank is loaded by default.
1. Add the effects that you want to use and adjust the settings for each plug-in.
2. Type a name in the Chain Preset box.
3. Click the Save Chain Preset button . The order of the effects in the chain and the settings for each plug-in
are saved.
3. Browse to the folder where you want to save the .fxp file and type a name in the File name box.
4. Click the Save button. The current plug-in settings are saved in the .fxp file.
Saving a bank of VST plug-in presets
1. Click the Save VST Bank As button . The Save VST Preset Bank dialog is displayed.
2. Browse to the folder where you want to save the .fxb file and type a name in the File name box.
3. Click the Save button. All presets for the current plug-in are stored in the bank.
Delete a preset
Choose a preset from the Chain or Preset drop-down list and click the Delete button .
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Notes:
l After you've added effect automation envelopes, the Bypass FX Automation button is deselected, and effect
parameters are automated using the envelope settings.
l When the button is selected, effect automation envelopes are ignored and the effect's initial state is used for the
duration of the track.
l If you delete all automation envelopes from a plug-in, the Bypass FX Automation button is unavailable.
1. From the View menu, choose Plug-In Manager if the window isn't already visible.
2. Click the Configure VST button at the top of the Plug-In Manager window. The Plug-In Configuration
dialog is displayed. The dialog displays a list of folders where ACID looks for VST plug-ins.
3. Indicate where your plug-ins are installed:
l If you want to add a new folder, click the Add button and then browse to the folder where your plug-in is
installed.
l If you want to edit an existing folder path, select a folder in the Search Folder column, click the Edit button,
and then browse to the folder where your plug-in is installed.
l If you want to remove an existing folder, select a folder in the Search Folder column and click the Remove
button.
4. Click the Scan button to start scanning your folders for plug-ins.
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View plug-ins
When you open the Plug-In Manager window, an Explorer view is displayed with separate folders for your plug-ins.
Folder Description
Audio Displays all your DirectX and VST audio plug-ins.
FX You can drag plug-ins to tracks or Mixing Console channel strips to add effects to your project.
Select the All folder to display all audio plug-ins.
l The Failed folder contains plug-ins that did not scan correctly or timed out during scanning. These
plug-ins cannot be used in ACID. You can right-click a plug-in and choose Rescan from the
shortcut menu to attempt to rescan the plug-in for use in ACID.
l The Ignored folder contains plug-ins that you want to prevent ACID from using without
uninstalling the plug-in. You can right-click a plug-in and choose Ignore from the shortcut menu
or drag it to the Ignored folder.
l The Unavailable folder contains plug-ins that you have uninstalled since running ACID. ACID
preserves information about uninstalled plug-ins so settings can be restored if the plug-ins are
reinstalled.
The Audio FX folder also contains additional folders you can use to organize and categorize your plug-
ins. Please see "Organize plug-ins with folders" in this help topic for more information.
ReWire Displays your ReWire device (client) applications.
Devices Select the All folder to display all ReWire clients.
The Ignored folder contains plug-ins that you want to prevent ACID from using without uninstalling
the plug-in. You can right-click a plug-in and choose Ignore from the shortcut menu or drag it to the
Ignored folder.
The ReWire Devices folder also contains a Favorites folder you can use to keep your most-often-used
ReWire clients handy. You can right-click a plug-in and choose Add to Favorites from the shortcut
menu or drag it to the Favorites folder.
To create custom folders for organizing your plug-ins, you can right-click a folder and choose New
Folder from the shortcut menu.
Soft Displays all your VST instrument (VSTi) plug-ins.
Synths Select the All folder to display all soft synths.
l The Failed folder contains plug-ins that did not scan correctly or timed out during scanning. These
plug-ins cannot be used in ACID.
l The Ignored folder contains plug-ins that you want to prevent ACID from using without
uninstalling the plug-in. You can right-click a plug-in and choose Ignore from the shortcut menu
or drag it to the Ignored folder.
l The Unavailable folder contains plug-ins that you have uninstalled since running ACID. ACID
preserves information about uninstalled plug-ins so settings can be restored if the plug-ins are
reinstalled.
The Soft Synths folder also contains subfolders you can use to organize and categorize your plug-ins by
instrument type and vendor. Please see "Organize plug-ins with folders" in this help topic for more
information.
The toolbar at the top of the window helps you navigate the Plug-In Manager window and adjust its display.
Item Name Description
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Adding Effects 161
Address Displays the current folder. You can choose a folder from this drop-down list or
Bar click a folder in the tree view to navigate the Plug-In Manager.
Tree Displays all of the folder that you can use to organize your plug-in.
View
You can use folders and categories to organize plug-ins in the Mixing Console window.
When you click the Insert FX button in the Mixing Console, plug-ins are grouped into
submenus.
If you want to use folders and categories to organize plug-ins in the Mixing Console
window, right-click a folder in the Plug-In Manager and choose Show in Insert FX
Submenu from the shortcut menu.
If you want to remove a folder or category from the Mixing Console window, right-
click a folder in the Plug-In Manager and choose Show in Insert FX Submenu from
the shortcut menu to deselect the Show in Insert FX Submenu command.
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l User-created folders
l Failed, Unavailable, and Ignored folders
l DirectX, VST, and Track Optimized folders
Hiding a folder
Right-click a folder in the Plug-In Manager and choose Hide from the shortcut menu.
Showing hidden folders
1. Right-click a folder and choose Properties from the shortcut menu.
2. Click the Show all Hidden Subfolders button. All hidden folders below the selected folder are shown.
l Navigate to the folder, select the plug-in, and drag it to a different category folder.
l Right-click a plug-in in the right-hand pane, choose Set Category or Set Instrument from the shortcut menu,
and then choose a category from the menu.
If you want to edit a category, right-click its folder and choose Properties from the shortcut menu. You can edit the
category's name (only for user-created categories), short name, and description. Default categories are locked, but
you can clear the Locked check box to edit them.
Rename a plug-in
If you want to change a plug-in's name, right-click the plug-in in the Plug-In Manager window and choose Rename
from the shortcut menu. You can then type a new name in the edit box.
To reset a plug-in's default name, right-click the plug-in and choose Reset Name from the shortcut menu.
Ignore a plug-in
If you want to prevent ACID from using a plug-in, but you don't want to uninstall the plug-in, you can ignore it: just
right-click a plug-in and choose Ignore from the shortcut menu.
To re-enable an ignored plug-in, right-click a plug-in and choose Ignore from the shortcut menu to deselect the
Ignore command.
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To add plug-ins to your project, you can drag them from folders in the Plug-In Manager window to tracks or channel
strips in the Mixing Console window.
When you select a ReWire device, its outputs are displayed on the right side of the Plug-In Manager
window. This icon represents an unused ReWire output.
Represents a ReWire output that is in use.
To add a ReWire device to your project, select a ReWire device in the left-hand pane to display its outputs in the
right-hand pane. You can then right-click an output and choose Insert Rewire Device Bus from the shortcut
menu to add a soft synth bus to the Mixing Console window.
To add a soft synth to your project, right-click a soft synth in the right-hand pane and choose Insert Soft Synth
from the shortcut menu. A soft synth bus is added to the Mixing Console window.
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Mixing Audio
You can add an unlimited number of audio tracks to your project, and you can mix the tracks in two ways:
l The audio track controls in the track list allow you to adjust relative track volumes, panning, assignable FX send
levels, and bus send levels for individual tracks.
l The Mixer window allows for advanced multichannel mixing using busses and assignable effects.
Using Busses
You can use busses to group and mix tracks. The most common uses of busses are for routing tracks and effects
outputs to specific hardware outputs or simply to use a bus as a master control for a set of tracks.
For example, if you wanted to control the master level of all your drum tracks to a relative level, you could create a
bus and assign all drum tracks to that bus. After your drums are mixed, you can adjust the overall volume of the
drum tracks by adjusting the bus volume.
To see the audio signal flow, see "Signal Flow Diagrams" on page 308.
Add a bus
From the Insert menu, choose Bus to add a bus to your project.
If the Mixing Console Window is visible, click the Insert Bus button .
Rename a bus
To rename a bus, double-click the label at the bottom of the channel strip and type a new name in the box (or press
F2 to rename the selected bus). The channel strip in the Mixing Console is updated when you press Enter:
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Delete all characters in a custom bus name to reset a custom bus name to its default.
Delete a bus
Right-click a bus channel strip and choose Delete from the shortcut menu, or select a bus channel strip in the
Mixing Console window and press the Delete key.
When you remove a bus from a project, any tracks assigned to that bus will be reassigned to the Master bus.
Routing Busses
You can create up to 26 (plus the Master) virtual busses that you can route to hardware attached to your computer
or to other busses.
By default, all busses are assigned to the Master bus. In this configuration, you can use them for creating subgroups
of tracksfor example, you could route all your drum tracks to a bus so you can adjust their levels together without
changing their relative levels. When you assign busses to hardware outputs, you can use busses for sending tracks
to external effects processors or for mixing on an external mixer.—
When you route busses to hardware outputs, those busses will not be included in the mix when you render
your project.
l The bus letter is displayed ( , , and so on) when a bus is routed to another bus.
l The button is displayed as a when a bus is routed to a hardware output (not available for soft synth bus
controls).
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To prevent feedback, you cannot perform circular routing. For example, if your project has two busses and bus A
is routed to B, bus B can only be routed to the Master bus.
Before you get started, verify that you are using Windows classic wave drivers or an ASIO driver:
1. From the Options menu, choose Preferences and click the Audio Device tab.
2. From the Audio device type drop-down list, choose Windows Classic Wave Driver or an ASIO driver.
3. Click OK to close the Preferences dialog.
If you have selected Microsoft Sound Mapper in the Audio device type drop-down list on the Audio Device tab
in the Preferences dialog, you will not be able to assign the bus to a different device.
l The bus letter is displayed ( , , and so on) when a bus is routed to another bus.
The button is displayed as a when the track is routed to the master bus, and the bus letter is displayed ( ,
, and so on) when a track is routed to another bus.
2. Select the desired bus from the menu. The Bus button changes to display the selected bus.
If the Bus button does not appear on the track, you have not specified more than one bus in your project
settings.
You can also use the I/O control region in the Mixing console window to assign a track to a bus. For more
information, please see Audio Track Channel Strips in the Mixing console help file.
Bus sends are pre-volume by default. In Post Volume mode, the following settings are applied to the track
before it is sent to the bus: track volume, track volume envelopes, track panning, and track panning envelopes.
To change to post-volume, right-click the fader handle and choose Post Volume from the shortcut menu.
1. Click the label on the multipurpose slider and choose the desired bus from the menu. The label changes to
reflect the name of the bus.
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If you can't see the multipurpose slider, drag the bottom edge of the track header to increase its height.
2. Drag the fader to adjust the level of the track sent to the bus.
You can also use the Sends control region in the Mixing console window to configure bus sends. For more
information, please see Audio Track Channel Strips in the Mixing console help file.
Tips:
l Bus sends are pre-volume (and pre-mute) by default. When bus sends are pre-volume, you can create a cue mix
that is independent of your main mix. To change to post-volume, right-click the bus fader and choose Post
Volume from the shortcut menu.
l If you want to apply track panning to bus sends (including pan position and panning mode), right click the bus
fader and choose Link to Main Track Pan from the shortcut menu.
When Link to Main Track Pan is not selected, the track sends a center-panned stereo signal using the track's
current panning mode.
l Select the Use legacy track send gain check box on the Audio page of the Preferences dialog if you want to
configure audio track sends to behave as they did in ACID 6.0 and earlier. When the check box is selected, you
can open projects created with earlier versions of ACID and be assured they will sound the same as they did in
earlier versions of ACID.
1. First, let's click the Insert Bus button in the Mixing Console window to create a new bus for our submix.
2. By default, the bus is named Bus A. Let's double-click the bus label in the Mixing Console window and type
"Horns" in the box to give our submix bus a more descriptive name.
3. Now we need to route our horn tracks to the new submix bus.
a. Hold Shift and click the track icon on track 4.
b. Continue holding Shift and click the track icon on track 8. Tracks 4-8 are now selected.
c. Click the bus icon on any selected track and choose Bus A (Horns) from the menu. The selected tracks are
now all assigned to the submix bus.
When you look at the project now, you'll see that the track headers for tracks 4-8 display an to indicate that
they're routed to bus A:
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In the Mixing Console window, the I/O control region shows that Bus A is routed to the master bus: the horn tracks
are still part of the master mix because they're routed from the track to Bus A and then back to the Master bus.
If you want to automate volume, panning, and effects parameters over time, you can use envelopes on the submix
bus track. For example, if you wanted to make all the horn tracks quieter during a verse and louder during a bridge,
you could apply a volume envelope to the submix bus track.
In the I/O control region of the bus's channel strip, click the Output button and choose the output that is
connected to your effects processor's input (LineOut 1/LineOut 2 for this example).
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4. Add an input bus to your project. This input bus will receive the signal from your effects processor.
5. Configure your input bus to take its input from the effects processor and send its output to your main mix:
a. In the I/O control region of the input bus's channel strip, click the Input Source button and choose the
sound card input that is connected to your effects processor's output (Inst 1 for this example).
b. Click the Output button and choose the output where you want to send your processed signal. We’ll send
this signal to the master bus so it is included with your main mix and will be included when performing a
real-time render.
This input bus provides a signal path from your effects processor's output to your project.
Click the bus button on the track header and choose the bus you created in step 2.
When you play your project, the track is sent to your auxiliary bus, into the effects processor, out of the effects
processor into the input bus, and out to the master bus.
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8. When you're ready to render your project, you can use real-time rendering to include the output from your
effects processor with your project.
1. Connect the MIDI Out port on your MIDI interface to the MIDI In port on your synthesizer.
2. Connect the audio output of your synthesizer to an input on your sound card (for this example, we'll use Inst 1).
3. Add an input bus to your project. This input bus will receive the audio signal from your synthesizer.
4. Configure your input bus to take its input from the synthesizer and send its output to your main mix:
a. In the I/O control region of the input bus's channel strip, click the Input Source button, and choose the
sound card input that is connected to your synthesizer's output (Inst 1 for this example.
b. Click the Output button and choose the output where you want to send your synthesizer's signal. We’ll
send this signal to the master bus so it is included with your main mix and will be included when
performing a real-time render.
This input bus provides a signal path from your synthesizer's audio output to your project.
Click the MIDI Output button on the track header and choose the MIDI port where you connected your
synthesizer in step 1.
When you play your project, the track is sent to your synthesizer, out of the synthesizer into the input bus, and
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When you speak into the cue microphone, its output is sent to the recording booth without being mixed into your
project output.
l Use an input bus as a recording input, allowing you to apply effects and record a wet signal.
l Use an input bus as a mixer input for an external device, such as a synthesizer.
l Use an input bus as a return for hardware-based effects.
l Use an input bus to monitor a source such as a talkback microphone.
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Add a bus
From the Insert menu, choose Input Bus to add an input bus to your project.
If the Mixing Console Window is visible, click the Insert Input Bus button .
Rename a bus
To rename a bus, double-click the label at the bottom of the channel strip and type a new name in the box (or press
F2 to rename the selected bus). The channel strip in the Mixing Console is updated when you press Enter:
Delete all characters in a custom bus name to reset a custom bus name to its default.
Delete a bus
Right-click an input bus channel strip and choose Delete from the shortcut menu, or select an input bus channel
strip in the Mixing Console window and press the Delete key.
In this scenario, you could then add your amplifier-modeling plug-in as a track effect and record with input
monitoring on. Your guitar would be recorded directly (without the plug-in), and the plug-in would be processed
each time you play or render your project. This method allows you to adjust the plug-in settings as you work on your
project.
Scenario 2: Set up an input bus that uses your amplifier-modeling plug-in as an insert effect, and choose that input
bus as your recording input:
In this scenario, your amplifier-modeling plug-in is cooked into the recorded signal. This method allows you to
record your processed signal but doesn't allow you to change your amplifier settings without re-recording the guitar
part.
c. Click the Output button in the I/O control region of the input bus channel strip and choose Off. The bus
output is left off so we can monitor the input through the track.
3. Set your track to record from your input bus:
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a. Click the Record Input button, choose Input Busses from the menu, and choose your input bus.
b. Click the Record Input button and choose Input Monitor Mode: On or Input Monitor Mode: Auto so you
can hear your input signal during recording.
l When Auto is selected, you will hear the input monitor signal when playback is stopped and
during recording. If you're recording into selected events, you'll hear the input monitor signal only
when the cursor passes over the selected events.
l When On is selected, the behavior is similar to Auto mode, but you will always hear the input
monitor during recording — monitoring is not toggled on and off when recording into a selected event.
Your ability to monitor effects in real time is dependent on your computer's performance. Effect
automation envelopes are bypassed during record monitoring.
4. Position the cursor where you want to start recording.
5. Select the Arm for Record buttons on the track where you want to record. Arming a track enables it for
recording.
When a track is armed, the track meter displays the track's level. If input monitoring is not on, the meter
displays the level of your input source. If input monitoring is turned on, the meter shows the level of the input
source plus the track effects chain.
6. Click the Record button on the Transport bar to start recording.
7. To stop recording, click the Record button again or click the Stop button on the Transport bar. The
Recorded Files dialog is displayed.
8. Use the Recorded Files dialog to confirm the file name and location of your recorded audio. Click Delete or
Delete All if you do not want to save the recorded files, or click Rename to change the file's name.
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9. Click Done to close the Recorded Files dialog. Your recorded file is displayed as a new event in the timeline.
Real-Time Rendering
From the File menu, choose Real-Time Render to render your project in real time.
Real-time rendering is a playback mode that renders your project to .wav format. Real-time rendering allows you to
include the output from an external input source such as a hardware synth or effects processor with your project.
Notes:
l When you start real-time rendering, any track that is armed for recording will be unarmed. You cannot arm a
track for recording or start recording in real-time rendering mode.
l When rendering a project that does not use external audio hardware, real-time rendering and normal rendering
will produce the same output. Real-time rendering will take longer to complete, allowing you to monitor the
rendered file as it is created.
l If metronome count in is enabled, it will be turned off before real-time rendering begins. If the metronome is
enabled for playback, it will not be included in the rendered output.
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When input monitoring is on during audio recording, audio effects chains that contain non-in-place plug-ins
are displayed in yellow ( ) to indicate that automatic plug-in delay compensation is being used. Chains that
cannot be used for live monitoring are automatically bypassed and are displayed in red ( ).
When using ACID software as a ReWire device, any effects chain that includes non-in-place plug-ins is
automatically bypassed to prevent synchronization problems with the ReWire mixer application. The effects
chain icon is displayed in red ( ). Apply the plug-ins within the ReWire mixer application.
When using ACID software as a ReWire device, any effects chain that includes non-in-place plug-ins is
automatically bypassed to prevent synchronization problems with the ReWire mixer application. The effects
chain icon is displayed in red ( ). Apply the plug-ins within the ReWire mixer application.
1. From the Insert menu, choose Assignable FX. The FX Plug-In Chooser window appears.
2. Select each plug-in you want to add and click the Add button or browse to a packaged effects chain. The plug-
ins appear at the top of the window in the order you added them.
To reorder the plug-ins within the chain, drag a plug-in button to a new location or click the Shift Plug-In
Left or Shift Plug in Right buttons.
3. Once you have added plug-ins and set the chain order, click the OK button. The new assignable effects chain is
added to the Mixing Console window, and the Audio Plug-In window appears.
4. Adjust the settings for the effects. For more information about using specific plug-ins, click the Plug-In Help
button .
1. Click the Assignable FX button on an bus track to open the Audio Plug-In window.
2. Use the Audio Plug-In window to enable/bypass effects, edit effect parameters, and add/remove effects from a
chain. For more information about using specific plug-ins, click the Plug-In Help button .
For more information about using the Insert FX control region in the Mixing Console to edit the effects chain, please
see Assignable Effects Strips.
If a plug-in supports automation, you can add envelopes to an assignable effect chain's bus track to automatically
adjust effect parameters over time.
For more information about using automation envelopes on tracks, see "Adding Audio Track Envelopes" on
page 133.
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Right-click an assignable effects channel strip in the Mixing Console window and choose Delete from the shortcut
menu, or select an assignable effects channel strip and press the Delete key.
1. Click the label on the multipurpose slider label and choose the desired assignable effects chain from the
submenu. The label changes to reflect the name of the assignable effects.
If you can't see the multipurpose slider, drag the bottom edge of the track header to increase its height.
2. Drag the fader to adjust the level of the track sent to the assignable effects chain.
If you set the Dry Out faders in your effects chain to -inf, you can adjust the wet/dry balance using the Volume
and FX settings on the multipurpose slider: Volume will adjust the dry signal and FX will control the effect
signals.
You can also use the Sends control region in the Mixing console window to configure bus sends. For more
information, please see Audio Track Channel Strips.
Tips:
l FX sends are post-volume by default. To change to pre-volume, right-click the fader handle and choose Pre
Volume from the shortcut menu.
l If you want to apply track panning (including pan position and panning mode) to FX sends, right-click the FX
fader and choose Link to Main Track Pan from the shortcut menu.
When Link to Main Track Pan is not selected, the track sends a center-panned stereo signal using the track's
current panning mode.
l Select the Use legacy track send gain check box on the Audio page of the Preferences dialog if you want to
configure audio track sends to behave as they did in ACID 6.0 and earlier. When the check box is selected, you
can open projects created with earlier versions of ACID and be assured they will sound the same as they did in
earlier versions of ACID.
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For more information about adding and adjusting envelopes, see "Adding Audio Track Envelopes" on page 133.
Mode Description
Add This mode is most useful for panning stereo files. As you pan across the stereo field, the stereo image
Channels appears to move across the speakers. As you pan toward either side, the signal from the opposite
channel is added to the channel you are panning toward until at the extreme both channels are sent to
a single channel at full volume.
This mode uses a linear panning curve.
You can introduce clipping when channels are added. Monitor the meters in the track headers or
Mixing Console Window and adjust the track volume accordingly.
Balance In a stereo project, this mode can help you adjust the relative signal levels of the channels in stereo
(0 dB source material. As you pan from the center to either side, the opposite channel begins at the specified
center) center value (0 dB -3 dB, or -6 dB), and decays to -infinity. The signal in the side you are panning
Balance toward progresses from the specified center value (0 dB -3 dB, or -6 dB)to 0 dB.
(-3 dB This panning mode uses a linear panning curve.
center) For example, when you pan fully right, the right channel is played at 0 dB and the left channel is not
Balance audible. As you pan to the center, each channel is attenuated to the specified center value (0 dB -3 dB,
(-6 dB or -6 dB). As you pan to the left, the left channel is played at 0 dB, and the right channel is not audible.
center)
With the Balance (0 dB center) setting, no gain or cut is applied
when you're panned to the center, which can make the center seem
louder.
Panning in a 5.1 surround project follows the same rules: as you pan from the center to any channel in
a 5.1 surround project, the signal in the channel you are panning toward progresses from the specified
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center value to 0 dB. The signal in the channel you are panning away from begins at the specified
center value and decays to -infinity.
Constant This mode is most useful for panning monaural source material. In this mode, sound will maintain its
Power volume when you pan across channels.
If you pan a stereo file 100% R, only the right channel of your media file is played, and this channel is
sent to both output channels. If you continue to pan to the left, the left channel is gradually added to
the output, and the right channel is gradually faded out until only the left channel will be heard through
both output channels when the slider is at 100% L.
If you pan a file fully right midway between the front and rear channels in a 5.1 surround project, only
the right channel of your media file is played, and this channel is sent to the right-front and -rear
output channels. If you pan to the left, the left channel is gradually added to the output, and the right
channel is gradually faded out until only the left channel is sent to the left-front and -rear output
channels.
Film This mode allows you to pan between pairs of adjacent speakers in 5.1 surround projects using a
constant power model. This mode is optimized for theater-style speaker placement. In stereo projects,
Film mode functions identically to Constant Power.
As you drag the pan point to the center speaker, the sound becomes diffused through the front and
rear speakers. When the track is panned fully to the center speaker, there is no output from the front
and rear speakers.
Dragging the pan point to the center of the surround panner sends the signal to all speakers.
If you're panning fully to a single speaker, you may notice that some signal is mixed to the
opposite speaker. This is because the ideal placement for surround speakers does not match the
representation in the surround panner. For example, panning to the front-left speaker produces a
low-level signal in the rear-left speaker.
This is because your front-left speaker should be positioned 30° left of center and the speaker in
the surround panner is located 45° left of center. To produce a true 45° left-of-center pan, the
signal is panned between the front- and rear-left speaker.
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l An audio interface capable of six-channel output (either a 5.1-compatible sound card, a sound card with six
outputs, or three stereo sound cards).
Use the Audio Device tab of the Preferences dialog to set default routing for 5.1 surround projects.
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1. From the Options menu, choose Preferences. The Preferences dialog is displayed.
2. Select the Audio Device tab.
3. Choose a device from the Audio device type drop-down list. Choosing a device type other than Microsoft
Sound Mapper or Direct Sound Surround Mapper will allow you to choose specific devices for playback of
each of the three stereo pairs.
Please refer to your sound card's documentation to determine the type of driver you need to use for
surround output.
4. From the Default Stereo and Front playback device drop-down list, choose the device where your front
speakers are connected.
5. From the Default Rear playback device drop-down list, choose the device where your rear speakers are
connected.
6. From the Default Center and LFE playback device drop-down list, choose the device where your center speaker
and subwoofer are connected.
Overriding default device routing
If you've selected a setting other Microsoft Sound Mapper or Direct Sound Surround Mapper from the Audio
device type drop-down list, you can override the default device routing at any time.
Please refer to your sound card's documentation to determine the type of driver you need to use for surround
output.
3. Repeat step 2 for the Rear and Center/LFE channel pairs.
l Connect powered speakers to your sound card's outputs as indicated by your sound card's documentation.
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or——
l Connect your sound card's front, rear, and center/subwoofer outputs to the appropriate inputs on a 6-channel
amplifier/home theater receiver. Connect front, rear, center, and LFE speakers to the amplifier.
Using a sound card with six outputs
l Connect powered speakers to your sound card's outputs. The left channel of the Center/LFE pair is the center
channel; the right channel is the LFE channel.
or——
l Connect your sound card's outputs to the appropriate inputs on a 6-channel amplifier/home theater receiver.
Connect front, rear, center, and LFE speakers to the amplifier.
The audio cables you'll need will depend on your specific hardware.
l Connect powered speakers to your sound cards' outputs where you have routed each of the pairs of channels.
The left channel of the Center/LFE pair is the center channel; the right channel is the LFE channel.
or——
l Connect your sound cards' outputs to the appropriate inputs on a 6-channel amplifier/home theater receiver.
Connect front, rear, center, and LFE speakers to the amplifier.
Multiple sound card setups may not work with ASIO drivers. You can only use a single ASIO driver at a time,
and some ASIO drivers can conflict with other audio driver models (such as WDM and wave drivers).
The audio cables you'll need will depend on your specific hardware. For a typical application, you'll need three
cables: each will have a 3.5 mm stereo plug on one end and dual RCA connectors on the other.
1. Double-click the surround panner on the track or bus you want to pan. The Surround Panner window is
displayed.
2. Click the speaker icons to mute or include channels.
You can adjust track volume using the Vol fader in the track header the same way you do in stereo projects. The
fader in the track header can function as a trim control that adjusts the overall volume of the track, or it can adjust
track volume automation settings.
The trim level is added to the volume automation settings so your envelope is preserved, but with a boost or cut
applied. For example, setting the trim control to -3 dB has the same effect as decreasing every envelope point by 3
dB.
Deselect the Automation Settings button in the track header if you want to adjust trim levels, or select the button
if you want to adjust volume automation.
Adjusting assignable effects send or bus send levels
You can adjust send levels for busses or assignable effects chains using the multipurpose fader in the track header
the same way you do in stereo projects. Click the fader label and choose an assignable effects chain or bus from the
menu. The fader in the track header can function as a trim control that adjusts the overall send level of the track, or it
can adjust send level automation settings.
Deselect the Automation Settings button in the track header if you want to adjust trim levels, or select the button
if you want to adjust volume automation.
Adjusting channel levels
Use the Surround Master bus control in the Mixing Console window to adjust the individual levels of the 5.1
channels. The faders in the track bus control can function as trim controls that adjust the overall level of each
channel, or you can automate the master volume of the Surround Master bus (individual channel levels cannot be
automated).
Click the Automation Settings button in the bus control or bus track and verify Show Automation Controls is
not selected if you want to adjust trim levels, or select Show Automation Controls if you want to adjust volume
automation.
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1. Deselect the Automation Settings button in the track header to adjust trim levels.
2. Double-click the surround panner on the track or bus you want to pan. The Surround Panner window is
displayed.
3. Drag the Center fader to boost or attenuate the volume of the center channel. When the fader is set to 0.0 dB,
no gain is applied.
Automating the center channel level with keyframes
1. Select the Automation Settings button in the track header to adjust automation levels.
2. Double-click the surround panner on the track or bus you want to pan. The Surround Panner window is
displayed.
3. Select a keyframe to adjust its center channel level or click to position the cursor where you want to create a new
keyframe.
4. Drag the Center fader to boost or attenuate the volume of the center channel. When the fader is set to 0.0 dB,
no gain is applied. The fader thumb is displayed as a in automation mode.
l Pan tracks individually using the Surround Panner window (or the mini surround panner in the track header).
l Route tracks to mixer controls (busses, assignable effect chains, or soft synths) and pan the mixer controls
using the Surround Panner window for the appropriate bus track. From the View menu, choose Show Bus
Tracks to display bus tracks at the bottom of the track view.
When a track is routed to a bus other than the surround master, you can use the Pan slider on the track header
to adjust the stereo track's contribution to the surround panner on the bus.
The surround panner can function as a trim control that adjusts the overall panning of the track, or it can adjust track
panning automation settings. Select the Automation Settings button in the track or bus to adjust surround
panning keyframes, or deselect the button to adjust trim levels.
The trim level is added to the pan automation settings so your keyframes are preserved, but with a boost or cut
applied. For example, setting the trim control to -9% left has the same effect as moving every keyframe 9% to the
left.
Panning controls can adjust automation (dynamic) settings, or they can function as trim (nonautomated)
controls. If your automation is not behaving as expected, you may have applied a trim value that is offsetting
your automation settings.
When the surround panner is set to adjust trim levels, it is displayed as a . When it is set to adjust
automation levels, it is displayed as a .
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1. Deselect the Automation Settings button in the track header to adjust trim levels.
2. Double-click the surround panner on the track or bus to display the Surround Panner window:
3. Drag the pan point in the Surround Panner window to position the sound within the sound field. Shading is
drawn to indicate the output from each channel.
4. Double-click the pan point to reset it to the front-center listening position.
5. Double-click in the Surround Panner window to move the pan point to the point you click.
6. To constrain the motion of the pan point, click the button to toggle through Move freely , Move
left/right only and Move front/back only modes.
You can also use the track surround panner in the track header to pan your track. Keyboard and mouse shortcuts
can help you position the pan point quickly and accurately. For more information, see "Keyboard Shortcuts" on
page 298.
Automate panning with keyframes
You can automate panning by adding keyframes. Keyframes are similar to envelope points in that they mark specific
locations in the track where settings change. However, unlike envelope points, keyframes are displayed below a
track:
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Notes:
l Use bus tracks to add panning keyframes to busses. From the View menu, choose Show Bus Tracks to display
bus tracks at the bottom of the track view.
l Center-channel gain cannot be automated.
l Muting and soloing channels cannot be automated.
1. Select the track (or bus track) you want to pan.
2. Select the Automation Settings button in the track or bus to adjust surround panning keyframes.
3. From the Insert menu, choose Envelopes, and then choose Surround Pan Keyframes from the submenu. An
additional row appears below the track with a single keyframe positioned at the beginning of the project. This
keyframe represents the current panning settings for the track.
To hide panning keyframes without removing them from your project, choose Show Envelopes from the
View menu, and then choose Surround Pan Keyframes from the submenu.
4. Click to position the cursor where you want to begin panning the track.
5. Pan your track:
a. Double-click the surround panner on the track or bus to display the Surround Panner window:
b. Drag the pan point in the Surround Panner window to position the sound within the sound field. Shading is
drawn to indicate the output from each channel, and a keyframe is added below the track.
l Double-click the pan point to reset it to the front-center listening position.
l Double-click in the Surround Panner window to move the pan point to the point you click.
l To constrain the motion of the pan point, click the button to toggle through Move freely , Move
left/right only and Move front/back only modes.
You can also use the surround panner in the track header to pan your track. Keyboard and mouse shortcuts
can help you position the pan point quickly and accurately. For more information, please see "Keyboard
Shortcuts" on page 298.
6. Repeat steps 4 and 5 to add as many panning keyframes as necessary. The Surround Panner window draws the
panning path:
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7. If you have two or more keyframes, you can drag the Smoothness slider to adjust the interpolation curve
between them. Adjusting the curve affects perceived motion of sound within the sound field: a setting of 0
produces linear motion from one keyframe to the next. Increasing the setting produces a curved path.
If you want to adjust temporal interpolation how the pan occurs over time right-click a keyframe and choose a
new keyframe type from the shortcut menu.——
When the surround panner is set to adjust trim levels, it is displayed as a . When it is set to adjust
automation levels, it is displayed as a .
Editing a keyframe
You can also edit a keyframe by selecting the keyframe and dragging the pan point in the track or bus surround
panner.
Adding keyframes
Double-click in the keyframe bar to add a keyframe to the track view. The new keyframe will use the same settings
and interpolation curve as the previous keyframe.
Deleting keyframes
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5.1 Surround Projects 191
Copy keyframes
If you want to adjust temporal interpolation how the pan occurs over time right-click a keyframe and choose a new
keyframe type from the shortcut menu.——
If you want to adjust the perceived motion of sound within the sound field, drag the Smoothness slider to adjust the
interpolation curve between keyframes. a Smoothness setting of 0 simulates linear motion from one keyframe to the
next. Increasing the setting produces a curved path.
Command Description Looks Like
Hold No interpolation will take place. The keyframe's settings will be maintained until the
next keyframe.
Linear Panning is interpolated in a linear path.
l Click the LFE Only button in the Surround Panner window to toggle between surround and LFE mode.
or——
l Right-click the surround panner on the track or mixer control and choose LFE Only from the shortcut menu.
To return to normal surround panning, click the button in the Surround Panner window again or right-click the
surround panner and choose Surround Pan from the shortcut menu.
Select the Enable low-pass filter on LFE check box on the Audio tab of the Project Properties dialog if you want
to apply a low-pass filter to each track or bus that is assigned to the LFE channel. Enter a frequency in the Cutoff
frequency for low-pass filter box to set the frequency above which audio will be ignored by the LFE channel,
and choose a setting from the Low-pass filter quality drop-down list to determine the sharpness of filter's
rolloff curve. Best produces the sharpest curve.
Applying a low-pass filter approximates the bass-management system in a 5.1 decoder and ensures that you're
sending only low-frequency audio to the LFE channel.
Before rendering your surround project, check your surround authoring application's documentation to
determine its required audio format. Some encoders require a specific low-pass filter cutoff frequency and
rolloff, or your encoder may require that no filter be applied before encoding.
The selected panning mode is also used for surround panning keyframes.
1. From the File menu, choose Render As to display the Render As dialog.
2. Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder where
you want to save your file.
3. Type a name in the File name box. A separate file will be created for each channel using this name as a base.
For example, if you type My Project in the File name box and render your project using wave files, the following
files would be created: My Project Left.wav, My Project Right.wav, My Project Center.wav, My Project LFE.wav,
My Project Left Surround.wav, and My Project Right Surround.wav.
4. Choose a file type from the Save as type drop-down list. If you have the Sony AC-3 Encoder, you can choose
AC-3 from the list.
5. Choose 44,100 Hz, 16 Bit, Mono, PCM from the Template drop-down list if you want to render six mono files,
or choose an appropriate 5.1-channel template if the selected file type supports it.
6. Select the Render loop region only check box if you want to save only the portion of the project that is
contained within the Loop Region. Loop Playback does not need to be selected for this option to work.
7. If the selected file type supports it, you can select the Save project markers with media file check box to
include markers, regions, and time markers in the rendered media file. If the information cannot be saved to your
media file, an .sfl file will be created (using the same base name as your media file).
8. Click the Save button. A dialog is displayed to show rendering progress.
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Working with Video 193
Score a video
You can use tempo changes to ensure that your video remains synchronized with audio tracks throughout your
project. For example, you might want scene changes or other key scenes to be aligned with specific beats on the beat
ruler.
c. Press H to place a time marker at the frame you want to emphasize (a scene change, for example).
Press Alt+ right or left arrow to step through your video when playback is paused or stopped. When you
find the frame you want to emphasize, you can drag the time marker to the cursor position. Press F8 to
enable snapping and press Ctrl F8 to turn off Grid Only; and the marker will snap to the cursor position.
3. Mark the point to which you want to synchronize your time marker:
a. From the Options menu, choose Snapping, and then choose Enable from the submenu.
b. Press M to place a marker on the beat ruler. For example, you might want the frame that you marked in step
2c to coincide with a downbeat.
c. Select the marker on the beat ruler.
d. Right-click the time marker and choose Adjust Tempo to Match Marker to Cursor from the shortcut
menu.
e. Press T to insert a tempo change marker. The adjusted tempo and is detected and inserted in the tempo
marker's edit box. The tempo change marker will preserve synchronization between the time marker and
location on the Beat Ruler as you perform further editing.
4. Repeat steps 2 and 3 to synchronize the rest of your video.
External Monitor Sends your video output to the device specified on the Video tab of the
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Working with Video 195
Preferences dialog.
If you have not specified a device, the Video tab will be displayed when you click
the External Monitor button.
For more information about using an external monitor, see "Using an External
Video Monitor" below.
Shortcut Default Sets the background color of the Video window to the default color.
Menu Background
Black Sets the background color of the Video window to black or white.
Background/White
Background
Simulate Device Displays square pixels in the Video window even if the current media file is using
Aspect Ratio nonsquare pixels (DV).
This switch will turn on/off square/nonsquare interpolation, allowing faster
playback and viewing flexibility when drawing video frames to the Video
window.
Display at Media Displays the Video window to match the size of the current media file.
Size
Show Toolbar Toggles the display of the Video window toolbar.
Show Status Bar Toggles the display of the Video window Status Bar. The status bar displays
information about the video's frame size, frame rate, and current preview size.
The video is converted to DV format and sent through the IEEE-1394 card to the DV device (camcorder or DV-to-
analog media converter). The DV device sends analog output to the television monitor.
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Use the Video tab in the Preferences dialog to configure your IEEE-1394 card.
The DV device must support pass through in order to use an external monitor.
Preview audio
When you preview on an external monitor, no audio is sent through the IEEE-1394 card.
As shown in the illustration in the previous heading, audio is sent to the sound card and then on to the mixer (if
present) and speakers so you can mix your audio on better speakers than are typically found in television monitors.
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Using a Control Surface 197
1. Connect the MIDI Out port on your MIDI interface to the MIDI In port on your control surface.
2. Connect the MIDI In port on your MIDI interface to the MIDI Out port on your control surface.
3. If you're using Mackie Control Extenders, repeat Steps 1 and 2 for each Mackie Control Extender.
If you're using a USB interface such as the Frontier TranzPort, just plug in the USB cable.
1. From the Options menu, choose Preferences to display the Preferences dialog.
2. Enable your MIDI input and output ports:
a. Select the MIDI tab in the Preferences dialog.
b. In the Make these devices available for MIDI track playback box, select the check box for the MIDI port
c. In the Make these devices available for MIDI input box, select the check box for the MIDI port that is
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1. From the Options menu, choose Preferences to display the Preferences dialog.
2. Select the External Control & Automation tab.
3. Choose a device from the Available devices drop-down list and click the Add button. The device is added to the
Active control devices list.
4. Double-click the entry in the Active control devices list to display the configuration dialog.
5. For information about setting up a Mackie control, see "Using a Mackie Control" below.
6. For information about setting up a generic MIDI control, see "Using a Generic Control Surface" on page 210.
1. From the Options menu, choose External Control to enable your selected control surfaces.
2. If necessary, press the Automation button on your control surface.
3. Click the Automation Settings button for each track you want to edit with the control surface and choose
Automation Write (Touch) or Automation Write (Latch) to enable automation recording.
To enable automation recording for audio busses and soft synths, use audio bus tracks.
4. Use the functions on your control surface to edit your project.
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Using a Control Surface 199
The Mackie Control Universal can control either trim or automation settings. In order to control automation
settings, the Automation button in the Audio/Video section must be selected, and the track or bus you want to
edit must be set to Automation Write (Touch) or Automation Write (Latch). Hold the F1 button while turning
the V-Pot (or use the Automation Settings button ) to change the automation recording mode for each track
and bus track.
1. From the Options menu, choose Preferences to display the Preferences dialog.
2. Select the External Control & Automation tab.
3. Double-click your Mackie Control in the Active control devices list to display the Configure Mackie Control
dialog.
1. From the Options menu, choose Preferences to display the Preferences dialog.
2. Select the External Control & Automation tab.
3. Double-click your Mackie Control in the Active control devices list to display the Configure Mackie Control
dialog.
4. To add or change a function do the following:
a. Select an item in the User defined surface control mappings list.
b. Select an item in the Available host functions list.
c. Click the Assign button.
200
5. To remove a function, select an item in the User defined surface control mappings list and click the Clear
button.
6. To remove all functions, click the Clear All button.
7. To replace all custom functions with the default settings, click the Default All button.
The V-Pot is velocity sensitive, so rotating quickly changes values quickly, and you can press the
button to choose a selection.
When the Pan or Sends button is selected, press the V-Pot to edit the track or bus effects chain.
Rec/Rdy Arms audio tracks for recording.
button
Signal Indicates whether an audio track or bus is outputting a signal.
LED
Solo Press to solo a track or remove it from the solo group.
button
Mute Press to mute or unmute a track.
button
Select Press to select a track.
button
Fader Adjusts the track or bus level (unless the Flip button is selected).
When the Automation button is selected, the fader adjusts the automation envelope if the track is in
Automation Write (Touch) or Automation Write (Latch) mode.
The fader can also adjust settings for the following items when you select other buttons in the Channel
section.
Audio track panning Adjusts audio track panning when the Pan and Flip buttons are selected.
Bus send levels Adjusts bus send levels when the Sends and Flip buttons are selected.
The fader is touch sensitive, so if you're recording automation parameters, recording will begin when
you touch the fader and stop when you release it. The current setting is displayed in the Mackie Control
display.
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Using a Control Surface 201
By default, footswitch A toggles playback, and footswitch B starts and stops recording.
You can customize the footswitches in the Configure Mackie Control dialog. Double-click Mackie Control in the
Active control devices list on the External Control & Automation tab of the Preferences dialog to display the
Configure Mackie Control dialog.
Control buttons
The buttons in the Control section determine the operation of the V-Pots and faders in the channel section of your
Mackie Control. In every mode, the fader adjusts track volume, and the V-Pot adjusts the selected control mode. You
can press the Flip button to reverse the V-Pot and fader function.
Button Description
Output Press the Output button to set the output device for each track or bus. Turn the V-Pot in the channel
section to choose an output device and press the V-Pot to select it.
Input Press to set the recording input device for each track. Turn the V-Pot in the channel section to choose an
input device and press the V-Pot to select it.
Pan Press to adjust track panning using the V-Pot in the channel section.
In 5.1 surround projects, pressing the Pan button toggles left-to-right panning, front-to-rear panning,
and center-channel level adjustment using the V-Pot.
Sends Press to adjust bus and assignable effects send levels. Press the Sends button to scroll through the
available busses and assignable effects chains, and then turn the V-Pot to adjust the send level.
Inserts Press to adjust effects settings.
Press the button once to display PL in the Mackie Control Assignment display. The Mackie Control LCD
displays the effects that are assigned to each track or bus. The following example shows a three-track
project:
Turn the V-Pot to scroll through the effects, and press the V-Pot to edit the current effect. In editing
mode, PE is displayed in the Assignment display. The following example shows the settings for the
Noise Gate plug-in on track one:
Press the Inserts button again to view effects chains. PS is displayed in the Assignment display. The
following example shows the effects chain on track one:
2, 4, and channel.
6
V-Pot 7 If a channel has multiple pages of effects in the chain, turn to display additional effects. In
the previous example, Aud 1 1/2 means that track one has two pages of effects.
V-Pot 8 Turn to choose effects chains for other channels.
When <No Insert> is displayed above a V-Pot, you can turn the V-Pot to view effects that you can add
to the chain. New effects are displayed with a *. Press the next V-Pot (to the right) to add the effect.
Settings Press to adjust track or bus settings using the F1 through F6 buttons.
F1 Hold the button and turn the V-Pot to change the automation recording mode for each track and
bus track.
F2 Hold the button and turn the V-Pot to change the current panning mode.
F3 Hold the button and press the V-Pot to change the track phase.
F4 Hold the button and turn the V-Pot to change record input monitoring settings when you're
using an ASIO audio device.
F5 When the Pan button is selected, press the Settings button and then hold F5 while pressing the
V-Pot to change the bus or assignable effects output fader to Pre FX or Post FX.
When the Sends button is selected, press the Settings button and hold F5 while pressing the V-
Pot to change a track's bus or assignable effects send level to Pre Volume or Post Volume. Press
the Sends button to scroll through the available bus and effects sends.
F6 Press the Settings button and hold F6 while pressing the V-Pot on a channel to return the
channel's settings to the track defaults.
Display buttons
The Display buttons control the Mackie Control LCD display.
Button Description
Meters/Values When you're working with audio tracks or busses, press to display meters or numeric values.
Even in Meters mode, numeric values are displayed when you edit a value.
Hold the Shift button in the Modifiers section while pressing the Meters/Values button to
toggle control of tracks, busses, or tracks and busses.
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Using a Control Surface 203
l Press once to show audio and MIDI tracks.
l Press again to show audio tracks.
l Press again to show MIDI tracks.
l Press again to show busses.
l Press again to show all tracks and busses.
Time Fmt Press and hold to display the current time format. Turn V-Pot 8 while holding the button to
Zero change the format.
Markers buttons
The Markers buttons control additional track and channel settings.
Button Description
Marker 1/9 Press to place the cursor at marker 1, or hold Shift and press to place the cursor at marker 9.
Automation When the Settings button is selected, hold the button and turn the V-Pot to change the automation
Mode recording mode for each track and bus track.
Marker Press to place the cursor at marker 2, or hold Shift and press to place the cursor at marker 10.
2/10 When the Settings button is selected, hold the button and turn the V-Pot to change the current
Pan Mode panning mode.
Marker 3 Press to place the cursor at marker 3.
Marker 4 Press to place the cursor at marker 4.
Input When the Settings button is selected, hold the button and turn the V-Pot to change record input
Monitor monitoring settings when you're using an ASIO audio device.
Marker 5 Press to place the cursor at marker 5.
Pre/Post When the Pan button is selected, press the Settings button and then hold F5 while pressing the V-
Pot to change the bus or assignable effects output fader to Pre FX or Post FX.
When the Sends button is selected, press the Settings button and hold F5 while pressing the V-Pot
to change a track's bus or assignable effects send level to Pre Volume or Post Volume. Press the
Sends button to scroll through the available bus and effects sends.
Marker 6 Press to place the cursor at marker 6.
Default Press the Settings button and hold F6 while pressing the V-Pot on a channel to return the channel's
settings to the track defaults.
Marker 7 Press to place the cursor at marker 7.
Marker 8 Press to place the cursor at marker 8.
Windows buttons
The Windows buttons control the display of various ACID windows.
Button Description
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Mixer Press to show the Mixing Console window. If the window is not docked, pressing the button
shows/hides the window.
Video Press to show the Video Preview window. If the window is not docked, pressing the button
Preview shows/hides the window.
Plug-Ins Press to show the Plug-In Manager window. If the window is not docked, pressing the button
shows/hides the window.
View buttons
The View buttons control the display of various sections of the ACID window.
Button Description
Bus Tracks Press to show or hide bus tracks in the timeline.
Dock Area Press to show or hide the Window Docking Area at the bottom of the ACID window.
Track List Press to show or hide the track list in the timeline.
Modifiers buttons
The Modifiers buttons extend the functionality of other buttons on the Mackie Control.
Button Description
Shift Hold the Shift button while pressing a button labeled with inverse text to perform the shift function.
For example, hold Shift while pressing the Undo/Redo button to reverse an undo action.
Option/ Hold the Option/Track Order button while pressing a button in the Settings, Add New, or Windows
Track group for alternative functions.
Order Hold the Option/Track Order button while pressing a the Channel < orChannel > button to change
track order.
Hold the Option/Track Order button while pressing F1 to F16 to perform custom functions you can
define. See the Configure or customize your control mappings heading in this help topic for more
information.
Use the External Control & Automation tab in the Preferences dialog to select the control surfaces you
want to use and adjust their configuration.
1. From the Options menu, choose Preferences to display the Preferences dialog.
2. Select the External Control & Automation tab.
3. Double-click your Mackie Control in the Active devices list to display the Configure Mackie
Control dialog.
4. To add or change a function do the following:
a. Select an item in the User defined surface control mappings list.
b. Select an item in the Available host functions list.
c. Click the Assign button.
5. To remove a function, select an item in the User defined surface control mappings list and click
the Clear button.
6. To remove all functions, click the Clear All button.
7. To replace all custom functions with the default settings, click the Default All button.
Ctrl Hold the Ctrl button while using a control for alternative functions.
Alt Hold the Alt button while using a control for alternative functions.
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Using a Control Surface 205
Audio/Video buttons
The Audio/Video buttons control various audio settings for your project.
Button Description
Automation Press to place the controls on the Mackie Control in automation mode. The controls in the channel
section of the Mackie Control will affect the automation parameters on the track or bus if
Automation Write (Touch) or Automation Write (Latch) mode is selected.
When the button is not selected, the buttons control trim (static) values.
Bypass FX Press to bypass/enable all audio effects.
Metronome Press to turn the metronome on or off.
Hold Shift and press to toggle metronome countoff.
Surround Press to toggle the project properties between stereo and 5.1 surround mode.
Downmix Press to toggle the state of the Downmix Output button in the Mixing Console window.
Dim Press to toggle the state of the Dim Output button in the Mixing Console window.
Project buttons
The Project buttons perform various project-level commands.
Button Description
Save Press to save your project.
Undo/ Press to reverse edit operations. Hold Shift while pressing the button to reverse an undo operation.
Redo
OK Not used.
Cancel Not used.
Timeline buttons
The Timeline buttons perform various commands for the project timeline.
Button Description
Marker Press to place a marker at the cursor position.
Hold the Ctrl button while pressing the Marker button to remove a marker.
Region Press to convert the current selection to a region.
Hold the Ctrl button while pressing the Region button to remove a region.
Loop/ Press to toggle looped playback mode.
Select Hold the Shift button while pressing the Loop/Select button to create a time selection from the loop
region.
Mark In/ Press to set the beginning of the loop region at the cursor position.
Go to In Hold the Shift button while pressing the Mark In/Go to In button to move the cursor to the
beginning of the loop region.
Mark Out/ Press to set the end of the loop region at the cursor position.
Go to Out Hold the Shift button while pressing the Mark Out/Go to Out button to move the cursor to the end
of the loop region.
Event Hold the Shift button while pressing the Event Trim/Center Cursor button to center the cursor in
Trim/ the timeline view.
206
Center
Cursor
RTZ/ Press to move the cursor to the beginning of the project.
End Hold the Shift button while pressing the RTZ/End button to move the cursor to the end of the
project.
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Using a Control Surface 207
1. Press Track or Track to select the track you want to adjust.
2. Press Shift + Loop until the item you want to edit is displayed on
the TranzPort.
3. Hold Shift while rotating the jog wheel to adjust the selected
control.
Shift Toggle alternate functions.
Markers Move to previous marker.
Prev
Markers Insert marker at cursor.
Add
Markers Move to next marker.
Next
Jog Scroll cursor. Adjust volume or pan for current track.
Wheel
Rewind. Go to start.
Fast forward. Go to end.
Stop playback or recording.
Play/pause.
Punch in or start recording.
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Using a Control Surface 209
Start recording
1. Arm the tracks you want to arm:
210
a. Press Channel or Channel to select the track you want to record into.
b. Press Rec to arm the selected track for recording.
2. Repeat steps a and b for all tracks you want to arm.
3. Press Record to begin recording into all armed tracks.
4. When you're done recording, press Record again to stop.
l If you have a MIDI controller that includes buttons and knobs or faders, you can use the device as an external
control device and as a MIDI input device for recording MIDI for example, you can use the buttons, knobs, and
sliders on the device for external control, and still use the keyboard, pitch wheel, and modulation wheel for
recording MIDI.
MIDI messages that are mapped to external control functions are filtered when you record MIDI. If a note
message is assigned to a control surface function, both the note-on and note-off messages will be filtered. —
l Effects parameters cannot be adjusted with a generic controller.
A generic control surface can control either trim or automation settings. In order to control automation settings,
you must assign a button to place the control surface in automation mode, and the Automation Settings button
on the track or bus you want to edit must be set to Automation Write (Touch) or Automation Write
(Latch).
1. From the Options menu, choose Preferences to display the Preferences dialog.
2. Select the External Control & Automation tab.
3. Double-click the Generic Control entry in the Active control devices list to display the Configure Generic
Control dialog.
4. To add or change a function do the following:
a. Choose a setting from the View function group drop-down list.
b. Select the Learn check box.
c. Select an command in the Host Command list and activate the control on your control surface.
d. You can click the Edit button to fine-tune the MIDI message settings.
e. Repeat step 4 for each command you want to make available on your control surface.
5. To remove a function, select an item in the Host Command list and click the Reset button.
6. To remove all functions, click the Reset All button.
7. Click the Save As button to save your updated configuration file.
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Using a Control Surface 211
See an example of how you can set up MIDI keyboard as a generic control surface
If you have a MIDI device that has knobs, faders, and buttons, you can use assign those controls to adjust the tracks
in your project.
For this example, let's set up a MIDI keyboard with 8 knobs to adjust track volume.
Notes:
l You can use this same process to assign a controller to any configurable parameter. To adjust track volume,
we're selecting Channel x Fader in the Host Command list in step 10 below. However, if you wanted to adjust
panning, you could choose Channel x Pan, or if you wanted to adjust the bus send level, you could choose
Channel x Send.
l Effect parameters cannot be controlled with a generic controller.
1. From the Options menu, choose Preferences to display the Preferences dialog.
2. Select the MIDI tab, and verify that the port where your controller is connected is selected in the Make these
devices available for MIDI input list.
3. Select the External Control & Automation tab.
4. From the Available devices drop-down list, choose Generic Control, and then click the Add button. The
Generic Control is added to the Active control devices list.
5. Double-click the Generic Control entry in the Active control devices list to display the Configure Generic
Control dialog.
6. Verify that the port where your controller is connected is selected from the MIDI input drop-down list at the
bottom of the dialog.
7. Because the MIDI keyboard in our example has 8 knobs, type 8 in the Number of channels box.
8. Now, let's assign buttons to shift the channel banks up and down so you can control all the tracks in your
project.
For example, when you start using the controller, the knobs will adjust tracks 1-8. When you shift the banks
down, you can control tracks 9-16, and so on.
a. From the View function group drop-down list, choose Channels.
b. Select the Learn check box.
c. Select Channel Bank Down from the Host Command list.
d. Press the button or key you want to use to switch to the next group of 8 tracks.
e. Select Channel Bank Up from the Host Command list.
f. Press the button or key you want to use to switch to the previous group of 8 tracks.
9. Choose Audio Channels from the View function group drop-down list.
10. Program each knob:
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You'll notice that the Channel, MIDI Message, and MIDI Data columns are updated.
12. Click OK to close the Configure Generic Control dialog, and then click OK to close the Preferences dialog.
13. From the Options menu, choose External Control to enable your controller.
Turn each knob on your controller and notice that turning knob 1 now adjusts the volume (trim) of track 9,
turning knob 2 adjusts the volume of track 10, and so on.
16. Press the button that you assigned to scroll the channel bank up in step 8 so you can control tracks 1-8 again.
17. Press the button that you assigned to toggle automation mode in step 11.
Select the Automation Settings button on each track to enable automation recording.
Start playback, and turn each knob on your controller, and notice that turning knob 1 records volume
automation on track 1, turning knob 2 records automation on track 2, and so on.
18. Press the automation mode toggle button once more, and you can use the knobs to adjust track trim levels
again.
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Working with MIDI 213
+ or + = Music!
1. Use the Explorer window to find the file you want to use.
2. Double-click the file to add it to your project. Tracks and events will be created automatically.
For more control, you can right-click a MIDI file in the Explorer window and choose a command from the
shortcut menu to indicate how you want to add it to your project.
3. By default, your new MIDI tracks will be routed to the MAGIX VITA2 Synth. If you want to change the sounds,
you can add other VSTi software synthesizers.
4. If you've added another VSTi soft synths to your project, you'll need to assign your MIDI track to the soft synth
you want to play the track.
5. Click the Play button in the transport toolbar to hear your project.
6. When you're finished with your project, you can render it as you would any other project.
In order to render projects that contain MIDI tracks, MIDI tracks must be routed to VSTi soft synths. Tracks
that are routed to external MIDI devices will not be included in the rendered file.
Once you have the basics down, you can start recording your own MIDI parts.
When you select a MIDI file in the Explorer window, its length, tempo, type, and number of tracks are displayed
at the bottom of the window:
When you right-click a MIDI file in the Explorer window, you can choose how you want to add it to your project:
Command Description
Add to Adds the file to the current ACID project and adds tracks to the track list. No events are created.
Project
l For Type 0 MIDI files, a separate track is created for each channel in the MIDI file, and all tracks
are organized within a folder track.
l For Type 1 MIDI files, a separate track is created for each track in the MIDI file, and all tracks are
organized within a folder track.
l ACID will set the clip's key based on the MIDI file. If a MIDI file has multiple key signatures,
only the first is used.
When you draw events after adding a file to your ACID project, MIDI controller data is not
added to the timeline. Right-click an event and choose Merge Envelope Data from the
shortcut menu to represent MIDI controllers as envelopes on the timeline.
Add to Adds the file to the current ACID project at the cursor position, adds tracks to the track list, and
Project with creates events for the MIDI note data on each track. Envelopes are added to the tracks to represent
Events MIDI controller data.
l For Type 0 MIDI files, a separate track is created for each channel in the MIDI file, and all tracks
are organized within a folder track.
l For Type 1 MIDI files, a separate track is created for each track in the MIDI file, and all tracks are
organized within a folder track.
l ACID will set the clip's key based on the MIDI file. If a MIDI file has multiple key signatures,
only the first is used.
Add to Adds the file to the current ACID project at the cursor position, adds tracks to the track list, and
Project with creates events. Existing events are shifted downstream to make room for your MIDI file. Envelopes
Events are added to the tracks to represent MIDI controller data.
Rippled
l For Type 0 MIDI files, a separate track is created for each channel in the MIDI file, and all tracks
are organized within a folder track.
l For Type 1 MIDI files, a separate track is created for each track in the MIDI file, and all tracks are
organized within a folder track.
l ACID will set the clip's key based on the MIDI file. If a MIDI file has multiple key signatures,
only the first is used.
Open as Starts a new project, adds tracks to the track list, and creates events for the MIDI note data on each
New track:
Project
l For Type 0 MIDI files, a separate track is created for each channel in the MIDI file.
l For Type 1 MIDI files, a separate track is created for each track in the MIDI file.
l The ACID project key will be updated to match the MIDI project. Each clip (except drum clips)
will have its key set accordingly.
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When you draw events after opening a MIDI file as a new project, MIDI controller data is not
added to the timeline. Right-click an event and choose Create Envelopes from Clip from the
shortcut menu to represent MIDI controllers as envelopes on the timeline.
1. Click the MIDI Output button. A list of all the available MIDI devices and software synthesizers is displayed.
l If the soft synth you want to use does not appear in the menu, choose Insert Soft Synth to add a soft synth
bus control to the project and route the track to the new synth.
l If a MIDI device does not appear in the menu, choose External MIDI Device Preferences to open the
MIDI tab of the Preferences dialog and verify that the check box for the device is selected. If a device is
selected for generating MIDI timecode on the Sync Preferences tab, it will be unavailable as a playback
device.
For more information about using hardware-based synthesizers with your ACID project, please see Using
Input Busses with Hardware-Based Synthesizers.
2. Choose a device from the list to send the current track to that device. To route to a specific port in a ReWire 2.0
device, choose your ReWire device application from the list, and then choose a port (indicated by the icon)
from the submenu.
In order to render projects that contain MIDI tracks, MIDI tracks must be routed to VSTi or ReWire 2.0 soft
synths. Tracks that are routed to external MIDI devices will not be included in the rendered file.
3. To choose which MIDI channel will be used to send MIDI data, choose MIDI Channel, and then choose a
channel from the submenu .
When you add a MIDI track, its output is automatically assigned to the next available channel (channel 10
is skipped since some devices reserve channel 10 for drums).
Using Synthesizers
From the Insert menu, choose Soft Synth to add a soft synth bus control to the Mixing Console window.
Each soft synth bus control can represent a VST instrument or ReWire device application.
A VSTi soft synth bus control is like a virtual synthesizer module where you can route tracks. In the same way you
can route a MIDI keyboard to an outboard synthesizer module, you can route each MIDI track to any soft synth you
have set up for your project or play a soft synth with an external MIDI controller.
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A ReWire soft synth bus control connects a ReWire device application with ACID software, which serves as a
ReWire mixer application. When ACID software hosts a ReWire device application, playback is synchronized
between the two programs, and the ReWire device application's audio is output through the ACID mixer. With
ReWire 2.0 devices, you can also route MIDI tracks to synths in the ReWire device applications.
Use the soft synth bus control in the Mixing Console window to mute, solo, add effects to, and adjust the volume of
each soft synth.
You can add up to 32 soft synth bus controls to your project. If the project includes VST instruments with
multiple outputs, each output is added as a separate soft synth bus.
1. From the Insert menu, choose Soft Synth, or click the Insert Soft Synth button in the Mixing Console
window. The Soft Synth Chooser is displayed.
2. Select the VST instrument from the list and click the OK button.
If the VST instrument you want to use isn't displayed in the Soft Synth Chooser dialog, you can use the Plug-In
Manager window to indicate where your plug-ins are installed and scan for plug-ins.
The soft synth bus control is added to the Mixing Console window using the default settings, and the Soft
Synth Properties window is displayed. You can load new presets or banks or use the instrument's interface in
the Soft Synth Properties dialog to adjust its settings.
When you insert a VST instrument that supports multiple output ports, ACID creates a soft synth bus for the
VSTi's main output in the Mixing Console window.
You can add soft synth bus controls for each of the VSTi's output ports to mute, solo, add effects, and adjust
volume for each soft synth bus control individually. For more information, see "Add or remove soft synth
busses for multiport VST instruments" in this help topic.
If you change the number of outputs from within a multiport VST instrument after adding the soft synth to your
ACID project, the ACID Mixing Console window will not reflect the change if the VST instrument does not
notify host applications of dynamic port changes.
When you insert a VST instrument that supports multiple output ports, ACID creates a soft synth bus for the VST
instrument's main output in the Mixing Console window.
You can add soft synth bus controls for each of the VSTi's output ports to mute, solo, add effects, and adjust
volume for each soft synth bus control individually.
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1. Right-click the VST instrument's soft synth icon in the Mixing Console window.
2. Choose Insert/Remove <Synth Name> Outputs from the shortcut menu, and then choose a command from
the submenu.
Deleting the main output's soft synth bus control will remove all of the VST instrument's ports.
When you're using a VST instrument as a soft synth, you can use the Soft Synth Properties window to load or save
settings for an individual instrument.
Some VST instruments may not support loading or saving presets through the ACID interface. These
instruments may have their own methods of saving presets and banks, or saving may not be available in a
demonstration or limited version of the instrument.
1. Click the Open Effect Preset button . The Open VSTi Effect Preset dialog is displayed.
1. Click the Save Effect Preset button . The Save VSTi Effect Preset dialog is displayed.
2. Browse to the folder where you want to save the .fxp file and type a name in the File Name box.
3. Click the Save button. The current VST instrument settings are stored in the preset.
When you're using a VST instrument as a soft synth, you can use the Soft Synth Properties window to load or save
banks of settings.
Loading a saved bank
1. Click the Open Effect Bank button . The Open VSTi Effect Bank dialog is displayed.
1. Click the Save Effect Bank As button . The Save VSTi Effect Bank dialog is displayed.
2. Browse to the folder where you want to save the .fxb file and type a name in the File Name box.
3. Click the Save button. The current VST instrument settings are stored in the bank.
Select the Enable button on the Soft Synth Properties window to enable a VST instrument so you can hear its
output, or click again to bypass the instrument.
When you change the soft synth bus control to use a different VST instrument, it will be enabled automatically.
Routing MIDI tracks uses the same process whether you're routing to a VST instrument, ReWire 2.0 device
application, or MIDI port. For more information, see "Routing Tracks to Soft Synths or MIDI Devices" on page 215.
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1. Double click a soft synth icon in the Mixer window. The Soft Synth Properties window is displayed.
2. In the Soft Synth Properties window, click the External MIDI Input Port button and choose a port from the
menu.
If the port you want to use isn't selected, you can choose External MIDI Device Preferences to display the
MIDI tab in the Preferences dialog, where you can make devices available for MIDI input.
Notes:
1. Step 2 is necessary only if the Auto MIDI input routing check box on the MIDI tab of the Preferences dialog is
not selected.
2. If you're using a VSTi soft synth, select the Enable button on the Soft Synth Properties window to allow
real-time MIDI playback.
3. Play your MIDI controller, and it will use the current program settings from the Soft Synth Properties window.
For more information about using external MIDI devices, see "Using External MIDI Devices" on page 221.
You can use the soft synth bus track to control parameter automation for VST instruments using envelopes.
For more information about adding and adjusting parameter automation envelopes, please see Automating VSTi
Parameters.
1. If bus tracks aren't already visible, choose Show Bus Tracks from the View menu.
2. Select the bus track header for the VSTi soft synth you want to edit.
3. Perform either of the following actions:
l Click the Configure Soft Synth Parameter Automation button in the VSTi's Soft Synth Properties
window.
or——
l From the Insert menu, choose Envelopes, and then choose Soft Synth Automation from the submenu.
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Click the Hide all Envelopes button at the bottom of the dialog to hide all envelopes on
the bus track.
Reset All If the parameter has an automation envelope, you can click the down arrow and choose
Envelope Reset All Envelope Points to restore all points to the default value.
Points
Delete If the parameter has an automation envelope, you can click the down arrow and choose
Envelope Delete Envelope to remove the envelope and all envelope points from the timeline.
Click the Remove all Envelopes button at the bottom of the dialog to delete all parameter
envelopes on the bus track.
6. Click the down arrow in the Curve Type box to set the default fade curve for each parameter's automation
envelope. The new curve type will be applied to all envelope segments. You can right-click a segment and
choose a new fade curve to override the default curve type.
7. You can now edit the parameter automation data by editing the envelopes on the bus track or adjusting the
VSTi's controls in the in the Soft Synth Properties window.
After you've added VSTi parameter automation envelopes to the soft synth's bus track, each envelope represents an
automatable parameter, and the envelope points represent parameter values.
You can edit parameter automation data by editing the envelopes on the bus track, or you can use the VSTi's
controls in the in the Soft Synth Properties window to record automation data:
1. Double-click the soft synth icon in the Mixing Console window to display the Soft Synth Properties
window for the VSTi you want to automate.
2. Click to position the cursor in the timeline where you want to edit a parameter.
3. Adjust the control in the Soft Synth Properties window that corresponds to the envelope you want to edit. An
envelope point is created or the envelope point at the cursor position is updated to match the control setting.
If you want to record automation settings during playback, the controls in the Soft Synth Properties window
behave differently depending on the track automation recording mode.
Click the next to the Automation Settings button and choose a setting from the menu to set the
automation recording mode:
Mode Track Description
Icon
Off Automated parameters are ignored during playback.
When you switch to Off mode, the control setting from the cursor position is used as a
static setting, and the envelope is dimmed to indicate that it is unavailable.
Read The envelope value is applied during playback, and the control in the Soft Synth Properties
window reflects the envelope settings at the cursor position.
Adjustments to the control are not recorded.
Write The envelope value is applied during playback, and the control in the Soft Synth Properties
(Touch) window follows the envelope during playback and when you position the cursor.
Envelope points are created only while a control is being adjusted. When you stop
adjusting the control, automation recording stops and the existing envelope points are
unaffected.
Write The envelope value is applied during playback, and the control in the Soft Synth Properties
(Latch) window follows the envelope settings during playback and when you position the cursor.
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Envelope points are created when you change a control setting, and recording continues
until you stop playback. When you stop adjusting the control, the control's last setting
overwrites the existing envelope points/keyframes.
Route a soft synth bus control to a VST instrument or ReWire 2.0 synth application
1. Double click a soft synth icon in the Mixing Console window. The Soft Synth Properties window is
displayed.
2. Click the Edit Soft Synth button . The Soft Synth Chooser dialog is displayed.
3. Select the VST instrument you want to use, or select the ReWire Devices tab and choose a ReWire 2.0 device.
If the VST instrument you want to use isn't displayed in the Soft Synth Chooser dialog, you can use the
Plug-In Manager window to indicate where your plug-ins are installed and scan for plug-ins.
If the ReWire device application you want to use isn't displayed in the Soft Synth Chooser dialog, you can
use the Plug-In Manager window to re-enable the plug-in.
In the Plug-In Manager, navigate to the ReWire Devices > Ignored folder to view the ReWire devices
you've excluded. Right-click a plug-in and choose Ignore from the shortcut menu to clear the check mark
and re-enable the plug-in.
4. Click OK to return to the Soft Synth Properties window.
If you selected a VST instrument, the VSTi synth is displayed in the Soft Synth Properties window, and you can
adjust the controls as necessary.
If you selected a ReWire 2.0 device, the Soft Synth Properties window displays information about the synth's
MIDI ports. Click the Open ReWire Device button to start the device (some applications cannot be started
by a ReWire mixer), or select the Lock MIDI Port Configuration button to lock MIDI ports so the software
does not lose port assignments due to dynamic changes from ReWire devices.
By routing soft synths to busses, you can create subgroups or use the bus to apply a single set of plug-ins to the
subgroup of soft synths.
4. The bus letter is displayed ( , , and so on) when a bus is routed to another bus.
Each soft synth bus control in the Mixing Console window can accept input from MIDI tracks and external MIDI
devices. You can use your favorite controller to play a VST instrument for recording MIDI.
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For more information about using external MIDI controllers, see "Using External MIDI Devices" below.
1. Double click a soft synth icon in the Mixer window. The Soft Synth Properties window is displayed.
2. Click the External MIDI Input Port button and choose a port from the menu.
If the port you want to use isn't displayed, choose External MIDI Device Preferences from the menu. The
MIDI tab in the Preferences dialog is displayed so you can select a port in the Make these devices available for
MIDI input section of the dialog.
This step is necessary only if the Auto MIDI input routing check box on the MIDI tab of the Preferences dialog
is not selected.
If you're using a VSTi soft synth, select the Enable button on the Soft Synth Properties window to allow
real-time MIDI playback.
Your external MIDI devices can be routed to multiple soft synth bus controls and MIDI thru devices. Soloing an
external input prevents your device from playing through other soft synths and MIDI thru devices.
1. Double-click a soft synth icon in the Mixer window. The Soft Synth Properties window is displayed.
You can select the Solo Listen to MIDI Input button on additional soft synth bus controls to add them to the
solo group.
This button is unavailable if the Auto MIDI input routing check box on the MIDI tab of the Preferences dialog is
selected.
The contents of the Soft Synth Properties window will vary depending on the type of soft synth bus.
l To learn more about editing VSTi soft synth properties, see "Loading an instrument preset" on page 217.
l To learn more about editing ReWire soft synth properties, see "Using ACID Software as a ReWire Mixer" on
page 230.
1. Install your device and any required drivers according to the manufacturer's instructions.
2. From the Options menu, choose Preferences. The Preferences dialog is displayed.
3. Select the MIDI tab.
4. In the Make these devices available for MIDI track playback and Generate MIDI Clock box, select the check
box for each MIDI device that you want to use as a MIDI output for MIDI tracks and generating MIDI clock.
5. In the Make these devices available for MIDI input box, select the check box for each MIDI device that you
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Click the MIDI Input button in a MIDI track header and choose the MIDI device and channel you want to use.
For more information about setting a MIDI track's input device, please see Recording MIDI.
Click the MIDI Output button in a MIDI track header to choose the MIDI device and port you want to use.
For more information about routing MIDI tracks, please see Routing Tracks to Soft Synths or MIDI Devices and
Using Input Busses with Hardware-Based Synthesizers.
1. Double click a soft synth icon in the Mixer window. The Soft Synth Properties window is displayed.
2. In the Soft Synth Properties window, click the External MIDI Input Port button and choose a port from the
menu.
If the port you want to use isn't selected, you can choose External MIDI Device Preferences to display the
MIDI tab in the Preferences dialog, where you can make devices available for MIDI input.
Notes:
l Step 2 is necessary only if the Auto MIDI input routing check box on the MIDI tab of the Preferences dialog is
not selected.
l If you're using a VSTi soft synth, select the Enable button on the Soft Synth Properties window to allow
real-time MIDI playback.
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l Play your MIDI controller, and it will use the current program settings from the Soft Synth Properties window.
If you want notes received from a MIDI input port to be echoed to a MIDI output port for monitoring, you can set up
MIDI thru for any enabled ports:
l A single MIDI output can have a single MIDI input routed to it.
l A single MIDI input can be routed to multiple MIDI output ports that will receive MIDI thru data.
l Sysex messages are not sent to a MIDI thru device.
You can also click the MIDI Input button on the track header and choose Send MIDI Input Thru to MIDI
Output from the menu if you want to echo notes from the MIDI controller to the track's MIDI device or soft
synth for monitoring during MIDI recording.
1. From the Options menu, choose Preferences. The Preferences dialog is displayed.
2. Select the MIDI tab.
3. Select at least one port in each of the Make these devices available for MIDI track playback and Generate
MIDI Clock and in the Make these devices available for MIDI input boxes.
4. Right-click the MIDI Thru From text box for any selected output port and choose the input port from which you
want to receive MIDI thru data from the shortcut menu.
Only ports that are selected in the Make these devices available for MIDI input box will be available.
5. If you want a MIDI input port to send MIDI thru data to multiple output ports, right-click the MIDI Thru To text
box for any selected input port and choose the ports to which you want to send MIDI thru data from the
shortcut menu.
Only ports that are selected in the Make theses devices available for MIDI track playback and Generate
MIDI Clock box will be available.
DN-e1
The DN-e1 is a virtual analog synthesizer that is suitable for all conceivable styles and application areas. It works in a
subtractive way, i. e. first a basic sound is selected that is then filtered with the aid of a filter.
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Sound selection
In this area the filter curve used to filter the output sound is modulated.
Attack: Sets the time duration that the filter curve requires in order to reach its maximum.
Decay: Sets the time duration that the filter curve requires in order to go from its maximum to the sustain level.
Sustain: Here you can set the degree of filtering that should take place after the decay phase. This filtering remains
the same until the key on the keyboard is released; in contrast to the other three parameters, it does not also control a
time duration, but a specific level.
Release: Sets the time duration which the filter curve requires in order to go from the sustain level to the zero point
after the key is released.
Reverb
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Amount: Sets the mixing ratio between the effect and the pure sound, that is to say, the original sound without any
effect applied.
MAGIX Vita
MAGIX Vita Synthesizer specializes on realistic playback of "real" instruments for which it uses sampling
technology. This means that short samples of real instruments in different pitches, playing techniques and volumes
are used, combined, and played again at the correct pitch.
1. Layer selection/Peak meter: The Vita sounds, also known as layers, can be selected here using the arrows. Right-
clicking on the display opens the layer menu.
2. Main parameter: Here the volume, panorama position, pitch characteristics ("transpose") and the fundamental
frequency ("master tune") can be set.
3. AMP: This is the volume envelope. With this you can control the timing of a sound's volume. A(ttack) stands for
the volume increase at the start, D(ecay) for the length of time the decrease in volume takes on a section set with S
(ustain) at the maximum volume. R(elease) is the length of time it takes for the sound to fade out.
4. FILTER: Here you can switch on a filter which influences the sound. With FILTER TYPE you can select the kind of
filter you want to use. Cutoff controls the filter frequency and "Resonance" controls the strength of the emphasized
filter frequency. "Velocity" indicates how much the velocity influences the filter frequency, using "Gain" you can
balance the volume. The filter envelope (ADSR slider) influences the filter frequency depending on the time.
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5. DELAY: Here you can switch on an echo effect. "Time" controls the delay time and "Level" controls the strength of
the echo sound.
6. REVERB: Here you can switch on a reverb effect. "Time" controls the delay time and "Level" controls the strength
of the echo sound.
7. TUBE DISTORTION: This is a tube distortion effect like those found in guitar amplifiers. This is normally used for
electric guitars but you can also get creative and use it for other things. "Drive" controls the strength of the distortion.
"High-cut" and "Low-cut" filter out the high and low frequencies.
8. VALUE DISPLAY: This always displays the exact values of the parameter that was just adjusted.
9. DYNAMIC RANGE: Usually the relationship between the created volume and the MIDI velocity is proportional.
You can compensate for the fact that some MIDI keyboards need to be pressed forcefully to produce loud sounds
(or conversely produce loud sounds with a soft touch) using the "MIDI Input Curve". Using "Dynamic and
"Dynamic curve" you can manipulate the dynamics of a sound, i.e. the relationship between the loudest and quietest
sounds.
10. Voices: Here you can control the number of voices played simultaneously. If notes are no longer played, as is the
case in some fast passages, you can increase the number of voices at the expense of performance.
11. Keyboard: Here you can preview the Vita sounds. 12. lets you hide the keyboard.
One click on the arrow symbol opens a drop-out menu where you can determine the general sound of the
instrument. If "ECO" appears in the description, this refers to especially performance-improving settings which may
not sound so "smooth". In addition, you can also save your settings and add them to a favorites list for later use.
You can turn the instrument keyboard on or off with this controller.
The samplers are enhanced by effects like Chorus or Reverb, special tailored for the specific instrument. If you would
like to know which result certain effects have, you will find explanations in the Essential FX help files.
Articulation
Some Vita Solo Instruments have a special feature: In the bass octave (on the keyboard (C0-H0), there are special
notes, which let you control the playing style (articulation). An alternative sample set is loaded, which lets, for
instance, a bass guitar sound even more realistic using various playing styles such as note bending and flageolet.
Articulation is switched on and continues until normal articulation is switched on again through the corresponding
note.
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On the keyboard at the bottom of the synthesizer interface are the buttons to switch articulation, displayed in a
different color. In the Piano Roll Editor appearing above, you can see a practical application of articulation. The last
notes of the bar will be played back with varying articulation. At the end of the bar, normal articulation will be
switched on again through C2.
1. Right-click on a knob knob or fader in the instruments user interface. This opens a context menu where you can
select the MIDI controller number to use for this knob.
2. Select the controller from the midi ctrl # sub menu. A few standard controller settings are already preset, e.g. 7
for volume, 10 for panorama, 91 for reverb. You recognize already used controllers by the asterisk behind the
number.
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3. If you have a keyboard or MIDI controller connected to your computer there is also another way: Chose midi
learn and move a knob at your keyboard or controller, ACID Pro listens for the controller number the knob is
generating and assigns the number to the knob on screen.
4. Now you can automate the instrument by using an MIDI controller envelope (see "MIDI Track Envelopes and
Keyframes" on page 137
Automate Vita Solo Instruments via VST Parameter
You can also automate the instruments via VST parameters. The advantage: Its resolution is not limited to the 127
values of the MIDI controller. Unless the most other VSTi which offer their parameters with a descriptive name
directly, the VITA instruments offer 127 numbered parameters for this purpose, which you must first assign to the
VST controls to be available for automation. This is because all the very different VITA Instruments use the same
engine so it makes no sense to give the parameters dedicated names. And you can assign the parameters you really
need to the first couple of parameter numbers and don't have to find them in a sometimes very long list of
parameters.
With host learn you can also do the mapping the other way around: First insert an envelope for a parameter number
and then do the mapping to the actual control:
1. Insert an envelope via the Soft Synth Parameter Automation window.
2. Right click the control in the synths user interface and choose host learn.
3. Move the envelope in the timeline by clicking and dragging the single default envelope point with the mouse.
The synths parameter is now liked th the according host ctrl parameter number.
Vita Sampler
The Vita Sampler is a simple sampler, which you can use to play sections of samples via MIDI, for example
individual drum sounds from drum loops. This function as a so-called "beat slicer", which means that it
automatically finds the individual elements in samples (e.g. kick drum in a drum loop), which in turn are available as
destinations for eight drum pads.
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Wave form: Your own samples in the file formats .wav. .aiff, .ogg, and .mp3 may be loaded into the Vita
Sampler via drag & drop simply by dragging them there. In this case, the sample segments ("slices") are
detected automatically and marked in the sample.
Assigned slice: Of all the detected slices, 8 are selected randomly, assigned to the drum pads, and specified
as random playback modes (5,6).
.Drum pads: Slices may be played using the mouse with the drum pads and via MIDI with the white buttons
starting at C3 (MIDI note number 60, 62, 64, etc.)
Selected slice: Slices may be selected for advanced listening by clicking them. The associated drum pad is
also displayed at the same time.
To change the slice assignment for this drum pad, drag the colored frame around another wave form slice.
To change the size of the assigned slice, drag the edges of the frame using the round handles. The edges will
snap onto the specified slice borders. Pressing the ALT key shuts off the snapping grid. This enables
imprecise positions in the slice detection to be corrected.
Note: Slices may not be assigned to multiple drum pads, which is why sometimes, the selection cannot
be dragged as desired.
Clicking the symbol changes the playback direction of the slice:
Forward
Reverse
No loop. The slice is played back for as long as the drum pad or the MIDI note is active, but only
until the end.
Loop. The slice is played back in a loop for as long as the MIDI note is active.
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One shot. The slice is played back independently of the length of the MIDI note until the end
Lock pad: Lock the pad out of the random function (see below).
Not locked
Locked
Random: A new, random selection of slices is added to the drum pads and random playback modes (5,6)
are assigned. Locked pads are not included. You can use the random function repeatedly to discard
unwanted results and keep the good ones.
Zoom: The zoom buttons enable you to enlarge the wave form display, to recognize more details,which is
practical for correctly slice edges with the ALT button (see above)
Using ReWire
Using ReWire, you can stream audio between applications in real time, synchronize playback, and use either
application's transport controls to control playback in the synchronized applications. The cursor position and loop
region will be shared in the synchronized applications.
ACID software can be used as a ReWire mixer (host) or a ReWire device (client):
l When ACID software is used as a ReWire mixer, a soft synth bus in the ACID mixer connects the ReWire
device application with the ACID audio engine. During playback, song position data is sent from the ACID
window to the ReWire device application, and the device will send its audio data back to the ACID soft synth
bus control.
l When ACID software is used as a ReWire device, the ReWire mixer sends song position data to the ACID
project, and ACID software sends its audio to the ReWire mixer. ACID acts as a ReWire 1.0 device.
1. From the Insert menu, choose Soft Synth, or click the Insert Soft Synth button in the Mixing Console
window. The Soft Synth Chooser is displayed.
2. Select the ReWire Devices tab in the Soft Synth Chooser dialog.
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3. Select a ReWire device application and audio output from the list and click the OK button.
If the ReWire device application you want to use isn't displayed in the Soft Synth Chooser dialog, you can
use the Plug-In Manager window to re-enable the plug-in.
In the Plug-In Manager, navigate to the ReWire Devices > Ignored folder to view the ReWire devices
you've excluded. Right-click a plug-in and choose Ignore from the shortcut menu to clear the check mark
and re-enable the plug-in.
The soft synth channel strip is added to the Mixing Console window using the default settings, and ACID
software attempts to start the device. If the ReWire device application does not open, you can start it manually.
4. Use the ReWire device application's interface to open a project and adjust its settings.
When you add a ReWire soft synth bus to your project, ACID software attempts to start the device. You can also do
any of the following to start the application:
l Right-click the soft synth bus control and choose Open ReWire Device Application from the shortcut menu.
l Start the application manually (some devices cannot be started by a ReWire mixer).
ReWire device and mixer applications communicate song position data back and forth with sample-level accuracy.
Position the cursor (or create a loop region) in the ACID timeline to indicate where you want playback to begin, and
then click Play . For more information about project playback, see "Listening to Your Creation" on page 27.
Routing MIDI tracks uses the same process whether you're routing to a VST instrument, ReWire 2.0 device, or MIDI
port. For more information, see "Routing Tracks to Soft Synths or MIDI Devices" on page 215.
MIDI tracks cannot be routed to a ReWire 1.0 device. Check your ReWire device application's documentation to
determine which version of ReWire it supports.
Display the Soft Synth Properties window for a ReWire 2.0 device
When you add a ReWire 2.0 synth's master bus as a soft synth bus, you can double-click the bus control label
to display the Soft Synth Properties window, where you can view the device's MIDI ports, start the application, or
lock MIDI ports.
Click the Open ReWire Device Application button to start the device (some synths cannot be started by a
ReWire mixer application).
Select the Lock MIDI Port Configuration button to lock MIDI ports so your ACID project does not lose port
assignments due to dynamic changes from ReWire devices.
Notes:
l You must start your ReWire mixer application before starting ACID software.
l When ACID software is connected to a ReWire mixer application, the ACID project will automatically use the
mixer application's bit depth and sample rate. Saving the ACID project in ReWire mode will not overwrite the
project's original bit depth and sample rate.
l If a ReWire mixer application starts ACID software, that ACID window will start in ReWire mode and cannot be
switched from ReWire mode. If a ReWire mixer connects to an existing ACID window, that window will run in
ReWire mode, and you can switch out of ReWire mode if necessary. If you exit that instance of the software
and start ACID software again, the new instance will start in ReWire mode, and you can switch out of ReWire
mode if necessary. You can switch out of ReWire mode by choosing a new setting from the Audio device type
drop-down list on the Audio Device tab of the Preferences dialog.
l The ACID Tempo control below the track list is not available in ReWire Device mode. Tempo information is
provided by the ReWire mixer application.
l If a ReWire mixer application includes a tempo map, video and long one-shot tracks in your ACID project will
lose synchronization with looped material. Using ACID software as a ReWire mixer (or in an ACID project
without ReWire) will resolve the issue.
l Any effects chain that includes non-in-place plug-ins will be automatically bypassed to prevent synchronization
problems with the ReWire mixer application. The effects chain icon will be displayed as a . Apply the plug-
ins within the ReWire mixer application.
l Before rendering from a ReWire mixer application, turn off the ACID metronome, or the metronome will be
included in the rendered output.
l If the mixer has a Render in Real-Time option, this mode may reduce the possibility of drop-outs from the
ACID ReWire device while rendering.
Setup information follows for several common ReWire mixer applications. This information is intended to help
you get up and running with ACID software as a ReWire device. For the most up-to-date information about
using each ReWire mixer application, please refer to the manufacturer's documentation.
The software will detect that Nuendo is running as a ReWire mixer and will start in ReWire device mode.
5. Open an ACID project.
6. Use the ACID or Nuendo/Cubase transport controls to start playback.
Your ACID project will follow playback position and tempo information from the Nuendo/Cubase project.
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a. Select the Settings tab at the top of the Tracktion window.
b. Click the plugins heading on the left side of the tab.
c. Ensure the enable rewire radio button is selected.
3. Open a project.
4. Add a ReWire filter to the project:
a. Drag the new filter button (at the top of the Tracktion window) to a filter box on the right side of a track. A
menu is displayed to list the available filters.
b. Click ReWire Device heading on the left side of the tab.
Your ACID project will follow playback position and tempo information from the Tracktion project.
4. Use the Advanced Audio Configuration dialog for the ReWire Device Driver to specify the number of stereo
and mono ports the ACID ReWire device will expose to the ReWire mixer.
5. Click the OK button.
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Sonar adds ACID ReWire device tracks to your Sonar project and starts ACID software in ReWire device mode.
6. Switch to the ACID window and open the project you want to use.
7. Switch to the Sonar window and expand the ACID ReWire device tracks in your Sonar project.
8. Use the ACID ReWire device tracks to configure the ACID ReWire device:
a. Click the Output To drop-down list and choose the output where you want to send the ACID ReWire
device track output.
b. Use the track FX controls to add effects to the ACID sequencer tracks.
c. Use the track volume controls to adjust the level of the ACID project.
9. You can use Sonar or ACID transport controls to start and stop playback or set a loop region.
Your ACID project will follow playback position and tempo information from the Sonar project.
The software will detect that Ableton Live is running as a ReWire mixer and will start in ReWire device mode.
8. Open an ACID project.
9. Switch to the Live window and use the Live track controls to adjust the levels of the ACID mixer outputs.
10. Use the Live transport controls to start playback.
Your ACID project will follow playback position and tempo information from the Live project.
Orion starts ACID software in ReWire device mode and adds the ACID mixer outputs to the Orion Mixer
window.
Use the Advanced Audio Configuration dialog for the ReWire Device Driver to specify the number of stereo
and mono ports the ACID ReWire device will expose to the ReWire mixer.
3. Switch to the ACID window and open the project you want to use.
4. Switch to the Orion 5.0 window and use the Orion Mixer window to control the levels of the ACID mixer
outputs.
5. Use Orion 5.0 to start and stop playback or set a loop region (Orion software ignores playback, tempo, and loop
region requests from ReWire devices).
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Your ACID project will follow playback position and tempo information from the Orion project.
ProTools starts ACID software in ReWire device mode and adds the ACID Pro ReWire device as an input on
the ProTools Mix window.
4. Select the ACID Pro ReWire device on the ProTools Mix window. The RTAS Plug-In dialog displays <no
output> for the ACID Pro ReWire device. Click the button and choose which ACID mixer outputs will be sent
to the ProTools track.
Use the Advanced Audio Configuration dialog for the ReWire Device Driver to specify the number of stereo
and mono ports the ACID ReWire device will expose to the ReWire mixer.
5. Switch to the ACID window and open the project you want to use.
6. Switch to the ProTools window and use the Mix window to control the levels of the ACID mixer outputs.
7. You can use ProTools or ACID transport controls to start and stop playback or set a loop region.
Your ACID project will follow playback position and tempo information from the ProTools project.
When you edit a MIDI event, all events that use the same clip will be updated. If you want to edit a single event,
right-click the event and choose Copy to New Clip from the shortcut menu.
When a MIDI clip's key is set on the Clip Pool tab of the MIDI Track Properties window, the project key and key
change markers are applied to MIDI clips, and the MIDI event data will display notes as WYSIWYH (what you see is
what you hear).
When a MIDI clip's key is set to None, the project key and key change markers are not applied to MIDI clips.
You can also edit MIDI clips using the Piano Roll or List Editor tabs in the Clip Properties window.
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Tips:
l Hold Ctrl+Shift while double-clicking a MIDI event to enter inline MIDI editing mode.
l While in inline MIDI editing mode, drag over a blank area of the timeline with the Draw tool to create a new
clip and draw an empty event.
l While in inline MIDI editing mode, you can hover over a note or velocity stem to view its value in the bottom-
right corner of the timeline:
l If you want to move a MIDI event while in inline MIDI editing mode, drag the top of the event with the Draw
or Selection tool:
2. Choose Drum Maps from the menu, and then choose Select Drum Map from the submenu. The Output
Settings page of the Track Properties window is displayed.
3. Choose the drum map or kit you want to use.
Displaying the piano roll
If your track is routed to a MIDI device or VSTi soft synth, you can switch from a drum grid view to the piano roll.
Click the Program button , choose Drum Maps, and then choose None.
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l Use the scroll buttons at the left edge of the track to scroll up or down:
l With the Draw or Selection tool, hover over the timeline and hold Ctrl while rolling the mouse wheel
forward or back.
l Hold Ctrl while dragging the keyboard/drum list up or down.
l Hover over the keyboard/drum list and roll the mouse wheel forward or back.
Zoom note height
l With the Draw or Selection tool, hover over the timeline and hold Ctrl+Alt while rolling the mouse
wheel forward or back.
l Hover over the keyboard or drum grid and hold Shift while rolling the mouse wheel forward or back.
Zoom note width
Note width is based on the horizontal zoom level of the timeline. Use the zoom controls in the lower-right corner of
the timeline (or hover over the timeline and roll the mouse wheel forward or back) to zoom in or out.
Select notes
Selecting individual notes
Click individual notes with the Draw or Selection tool to select them. Hold Ctrl while clicking to add or
remove notes from the selection.
Selecting groups of notes
Drag with the Selection tool to draw selection boxes around the notes you want to include. The Selection tool
can draw three types of selection boxes:
Free The default behavior of the tool:
Selection Click to select individual notes (hold Shift or Ctrl to select multiple notes).
Drag to draw a rectangular region that begins where you start drawing and ends where you release
the mouse button. All notes inside the region will be selected. This method is good for selecting a
group of notes that are close together.
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Vertical Can be used to easily select all notes that occur within a time range. The vertical selection box
automatically selects all of the notes between your first mouse click and where you draw the
selection box; even notes that are not visible at the current magnification are selected.
Horizontal Can be used to easily select all notes on a single or multiple adjacent rows. The horizontal selection
box automatically selects all notes on a row that is touched by the selection box; even notes that are
not visible at the current magnification are selected.
To change the type of selection box you are using, right-click the mouse while holding down the left mouse button.
Clicking the right mouse button will toggle through the three types of selection boxes.
Use the scroll buttons at the left edge of the track to navigate the piano roll/drum grid:
2.
Drag the bottom border of the track header to increase the height of the track.
3. Select an editing tool.
Tool Description
Draw Allows you to insert, edit, select, and move notes.
In drum-grid mode, the Draw and Paint tools both draw fixed-length note events.
Paint Allows you to insert notes of a specific length.
The Paint tool is different from the Draw tool in that it can cross note row boundaries. Use the
Paint tool to add a random element to your ACID projects.
In drum-grid mode, the Draw and Paint tools both draw fixed-length note events.
Using the Paint tool
a. Click the down arrow next to the Paint tool button and choose a note length from the
menu.
b. Click the Paint tool button to select the tool. The Paint tool is selected, and notes will be
painted using the selected note length.
Right-click with the Paint tool to erase notes.
Erase Allows you to remove existing notes.
4. Inside an event, drag in the row for the pitch you want to create to create a new note, or click an existing note
with the Erase tool to remove it.
If you draw or paint notes beyond the event edge, the event is automatically extended.
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In inline MIDI editing mode, drag in the top portion of the track to create a new event using the active clip:
Click notes with the Draw or Selection tool to select them. Hold Ctrl while clicking to add or remove
notes from the selection. You can also drag with the Selection tool to draw selection boxes around the
notes you want to select.
2. Click the Cut button to remove the notes from the event and move them to the clipboard, or click the Copy
button to duplicate the events on the clipboard.
3. Click to position the cursor where you want to paste the notes in the timeline and click the Paste button .
Notes will always be pasted into the same row from which they were cut or copied.
Tips:
l Hold Ctrl while dragging MIDI to create copies of the selected MIDI notes at the location where you drop them.
l From the Edit menu, choose Paste Repeat if you want to paste multiple copies of the clipboard at the cursor
position.
2. Use the scroll buttons at the left edge of the track to navigate the piano roll/drum grid:
or——
l Use the Selection tool to select multiple events by clicking and dragging to create a selection box
around the notes you want to edit.
4. Drag notes left or right to change their position on the timeline, or drag up or down to assign a note to a
different pitch.
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Tips:
3. Use the scroll buttons at the left edge of the track to navigate the piano roll/drum grid:
4. Drag either edge of a note. The edge of the note moves, changing its duration:
3. If velocity stems aren't already displayed, choose Show Inline MIDI Editing from the View menu, and then
choose Show Note-On Velocities or Show Note-Off Velocities from the submenu.
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Press F while in inline MIDI editing mode to toggle the display of velocity stems.
4. Drag the top of the stem ( for note-on velocity or for note-off velocity) up to increase the note's velocity, or
drag down to decrease velocity. If multiple notes are selected, the velocities of all selected notes are adjusted at
the same time.
Tips:
l Double-click the top of a velocity stem to set the note's velocity to the default value (64).
l Right-click a note and choose Velocity from the shortcut menu. You can then choose a command from the
submenu to set the note-on velocity.
l If multiple notes are selected, you can edit the velocities of all selected notes simultaneously.
Tips:
l MIDI track controls are duplicated on MIDI track channel strips in the Mixing Console window.
l To move faders and sliders in fine increments, hold Ctrl while dragging the control.
l Press Ctrl+Shift+Up Arrow or Down Arrow to change the height of all tracks at once.
l Press ` to minimize all tracks. Press again to restore tracks to their previous height.
l Press Ctrl+` to return all tracks to the default height.
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Rename a track
1. Double-click the track name and type a new name.
2. Press Enter to save the name.
When you click the Record button on the main transport bar, all armed MIDI tracks will begin recording.
For more information about recording MIDI, see "Recording MIDI" on page 112.
Freeze a track
Click the Toggle Freeze button on a MIDI track to convert a MIDI track to .wav file, effectively taking your soft
synths offline and conserving processing and disk resources.
For more information about freezing MIDI tracks, please see "Freezing MIDI Tracks" on page 248.
Mute a track
Click the Mute button to prevent a track from being played in the mix. Click the Mute button on additional tracks
to add them to the mute group. To unmute a track, click the Mute button again.
Muting or unmuting a track
When you have a group of tracks muted, hold Ctrl while clicking the Mute button on an unmuted track to
remove all other tracks from the mute group. Hold Ctrl while clicking the Mute button on a muted track to reset
all Mute buttons.
Adjusting mute automation
When you select the Automation Settings button , the Mute button is displayed as , and you can use the
button to edit mute automation.
Solo a track
Click the Solo button to mute all unselected tracks. Click the Solo button on additional tracks to add them to the
solo group. To remove a track from the solo group, click its Solo button again.
Hold Ctrl while clicking a Solo button to solo a single track and remove all other tracks from the solo group.
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Horizontal meters
Vertical meters
Right-click the meters and choose a command from the shortcut menu to adjust the display of the meters. This
shortcut menu allows you to set the meter's response, hold peaks and valleys, toggle vertical display, or turn output
meters off.
You can use the Output Settings tab in the MIDI Track Properties window to override the default envelope:
right-click the controller you want to use and choose Use as Track Volume or Use as Track Pan from the
shortcut menu.
2. Drag the Vol fader to control how loud a track is in the mix.
A value of 0 means that the track is played with no boost or cut. Dragging the fader to the left cuts the volume;
dragging to the right boosts the volume.
You can hold Ctrl while dragging a fader to adjust the setting in finer increments, or double-click the fader to
return it to 0 dB. If multiple tracks are selected, all selected tracks are adjusted.
Adjusting the volume automation level
When you select the Automation Settings button , the fader thumb is displayed as a , and you can use the
control to edit volume automation.
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Pan a track
The Pan slider in the track header can function as a trim control that adjusts the overall position of the track in the
stereo field, or it can adjust track pan automation settings.
If the track doesn't have a pan envelope, the slider sets the pan for the channel (100% L to 100% R).
If the track has a pan envelope, the slider behaves as a trim control that is added to the pan automation settings so
your envelope is preserved, but with a boost or cut applied. For example, setting the trim control to -6 has the same
effect as decreasing every envelope point by 6. The control range is -127 to 127, but the overall pan value is bound at
0 and 127.
Not all VST instruments use standard MIDI control mappings for volume and pan envelopes.
You can use the Output Settings tab in the MIDI Track Properties window to override the default envelope:
right-click the controller you want to use and choose Use as Track Volume or Use as Track Pan from the
shortcut menu.
2. Drag the Pan slider to control the position of the track in the stereo field: dragging to the left will place the track
in the left speaker more than the right, and dragging to the right will place the track in the right speaker.
You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to
return it to the center.
When you select the Automation Settings button , the Pan slider handle is displayed as a , and you can use
the control to edit pan automation.
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Use Auto Input when you want to record multiple controllers simultaneously.
For example, with Auto Input selected, you could record a MIDI keyboard and
bass pedal to a single track.
Input Off Turns off MIDI input to the track.
Hardware Displays the devices that are selected in the Make these devices available for
Input Port MIDI input list on the MIDI tab of the Preferences dialog.
List Choose the specific device you want to use to send MIDI to the track.
You must choose a specific input port to use MIDI input filters.
Soft Synth Displays the available soft synths in your project.
Input Port Choose the soft synth you want to use to send MIDI to the track. Use this setting
List to record the output of MIDI plugins like step sequencers or arpeggiators. Read
more under "Using MIDI plugins" on page 272.
For more information about recording MIDI, see "Recording MIDI" on page 112.
If your track is routed to an external MIDI port, you can load a device-specific program map. When you use a
program map, the MIDI Output button will display the device name, and the Program button will display the
device's patches.
Changing the track voice
2. Choose a program from the menu, or choose Select Program Change to display the Output Settings tab in the
MIDI Track Properties window, where you can select a program.
If the track does not contain program change keyframes, the selected program is used to play the entire track.
If the track contains keyframes, the selected program is assigned to the keyframe that occurs before the current
cursor position.
Changing the program for a hardware synth
If your track is routed to a hardware synth, there are several ways to change programs:
l Click the Program button and choose Synth Control of Program Change if you want to change programs
using the synth's controls.
l Click the Program button and choose Use Program Change and Bank if you want to change programs by
specifying the program, MSB, and LSB values. Double-click the values in the track header to edit them:
.
l If you've created a program map for your device, click the Program button and choose Use Device Program
Map to return to the device's program map. You can then choose a program by clicking the Program button and
choosing a program from the menu.
For more information about creating program maps and assigning them to hardware devices, see "Creating or
Editing Program Maps" on page 268.
Adding a program change keyframe
1. Click the Program button and choose Insert Program Change Keyframe. The program change keyframe
row is displayed at the bottom of the track.
2. Using the Draw or Envelope tool, double-click in the track's keyframe row to add a keyframe.
3. To edit a keyframe, double-click it to display the Output Settings tab in the Track Properties window, and then
select the program you want to assign to the keyframe.
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The trim level is added to the automation settings so your controller envelope is preserved, but with an offset
applied. For example, setting the Pan trim control to -9% left has the same effect as moving every envelope point
9% to the left.
Adjusting MIDI controller trim levels
l Click the on the other sliders to choose the continuous controller you want to adjust.
If the controller you want to adjust is not displayed in the menu, choose Configure Controllers from the
menu. You can use the Output Settings tab in the Track Properties window to configure which controllers
are available on the track.
4. Drag the slider to edit the controller value.
You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to
return it to 0.
When you select the Automation Settings button , the controller slider handles are displayed as , and you
can use the controls to edit automation.
2. Choose a clip from the menu. The selected clip will be used for creating events with the Draw or Paint tool
.
For more information about using clips, please see "Using Clips with Tracks" on page 69.
MIDI Messages
Soft Synth
Audio Buffer
Freeze your tracks when you're finished editing them. After freezing, you can adjust track volume and panning only.
Notes:
l Only tracks that are routed to soft synths can be frozen. Track freeze is unavailable for tracks that are routed to
MIDI devices or ReWire devices, muted, or armed for recording.
l Any VSTi parameter envelopes you have applied to a soft synth bus track are also saved into the frozen .wav file.
l The soft synth bus in the Mixing Console window is not frozen. You can continue to work with effects, volume,
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If you freeze your MIDI tracks and save your project as an ACID project with embedded media (.acd-zip), the
frozen .wav files will be saved with your project. You can use this method to archive a MIDI project or share
your project with a collaborator who doesn't have all your soft synths.
If you freeze a track that is routed to a multiport VST instrument, you'll be prompted to choose which port you want
to freeze. VSTi technology does not allow you to freeze multiple ports.
MIDI track before freezing
Unfreeze tracks
1. Select the tracks you want to unfreeze.
2. Click the Freeze Track button on a selected track (or right-click a selected track and choose Freeze Track
from the shortcut menu to clear the check box).
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l If the Track Properties window isn't visible, you can also double-click a track number to display that track in
the Track Properties window.
l Right-click a track and choose Properties from the shortcut menu to display its properties.
l When the Track Properties window is visible, properties for the selected track are displayed. Click a track to view
its properties.
You can also click the Paint Clip Selector button in the track header and choose a clip from the menu:
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Tips:
l Drag a file from the Windows Explorer, Explorer Window to the Clip Pool tab to add a clip to a track and set it
as the active clip for creating events with the Draw or Paint tool.
l Drag a file from the Windows Explorer, Explorer Window to an existing track in the timeline to add a clip to the
track and add an event where you drop the clip.
l You can also use the Chopper window to create new clips from a track's existing media.
l If you want to add a clip to a track without creating an event, drag a file from the Windows Explorer, Explorer
Window and drop it on the Paint Clip Selector button.
For more information about exporting MIDI, please see Exporting MIDI.
l Click the Remove Unused Clips button to remove all unused clips from the track.
l Select a clip in the clip list and click the Delete button to remove it from the track.
Right-click a clip in the Clip Pool and choose Remove from Project if you want to remove it from your
project. Any events that use the clip will be removed from your project.
Preview clips
Select a clip in the clip list, and then click the Play button to play it.
that use loop clips are displayed with a icon in the timeline.
Deselect the Loop button if you want a MIDI clip to be treated as a one-shot. Events that use one-shot clips are
displayed with a icon.
For more information about ACID types, please see "ACID Types" on page 23.
l When you create a new MIDI clip via recording or inline MIDI editing, the key is set to None.
l When you open a MIDI file, ACID will set the clip's key based on the MIDI file. If a MIDI file has multiple key
signatures, only the first is used.
l When you open a MIDI file as a project, the ACID project key is updated to match the MIDI file. Each clip
(except drum clips) will have its key set accordingly.
When a clip's key is set, the project key and key change markers are applied to MIDI clips, and the MIDI event data
will display notes as WYSIWYH (what you see is what you hear).
When a clip's key is set to None, the project key and key change markers are not applied to MIDI clips.
To edit a MIDI clip's key, right-click a clip on the Clip Pool tab, choose Key from the shortcut menu, and then choose
a key from the submenu.
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Zoom in or out
Zoom horizontally
To zoom in and out in time by small increments, press the Up Arrow/Down Arrow keys or use the and
buttons in the lower right-hand corner of the piano roll:
Zoom vertically
To zoom in and out in time by small increments, press the Left Arrow/Right Arrow keys or use the and
buttons in the lower right-hand corner of the piano roll:
Zoom to a selection
Use the Zoom tool to magnify a region without losing your selection. Drag the mouse over an area to zoom in. A
dotted rectangle is drawn around the area, and the area is magnified when the mouse button is released.
While holding the left mouse button, click the right mouse button to toggle through the three magnification modes:
l Zoom Time only: magnifies horizontally without changing the vertical zoom level.
l Zoom Level only: magnifies vertically without changing horizontal zoom level.
l Time/Zoom Level: magnifies horizontally and vertically.
Use the scroll bars at the bottom and right side of the piano roll to scroll through the piano roll.
Hold Shift while using the mouse wheel to scroll horizontally, or hold Ctrl while using the mouse wheel to scroll
vertically.
When you create or move events, the event edges will snap to the grid. To override snapping, hold Shift while
drawing or dragging events, or click the Enable Snapping button to toggle snapping on or off.
1. Click the down arrow next to the Enable Snapping button .
2. Choose a spacing from the menu.
When you choose Ruler Marks, the grid spacing will adjust to match your current level of magnification.
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1. Right-click an event on the timeline and choose Clip Properties from the shortcut menu.
2. Click the Piano Roll Editor tab.
3. Select an editing tool.
Item Description
Draw Allows you to insert, edit, select, and move notes in the piano roll.
Paint Allows you to insert and select notes.
The Paint tool is different from the Draw tool in that it can cross note row boundaries. Use the
Paint tool to add a random element to your ACID projects.
Using the Paint tool: Click the down arrow next to the Paint tool button and choose a note
length from the menu. 2. Click the Paint tool button to select the tool. The Paint tool is selected,
and notes will be painted using the selected note length.
Right-click with the Paint tool to erase notes.
Erase Allows you to remove existing notes.
4. Drag in the row for the pitch you want to create to create a new note, or click an existing note with the Erase tool
to remove it.
If the Enable Snapping Notes to Specified Scale button is selected, you can only draw notes within the
selected musical scale. Click the down arrow next to the button to choose a root note and scale. You can use
this feature to transpose a song to another key.
If the Enable Snapping button is selected, you can only draw notes on grid divisions. Click the down arrow
next to the button to choose a snapping resolution.
Select notes
1. Right-click an event on the timeline and choose Clip Properties from the shortcut menu.
2. Click the Piano Roll Editor tab.
Press Ctrl+A to select all notes on the currently selected track.
3. Select an editing tool:
Tool Description
Draw Click to select individual notes, or hold Shift or Ctrl to select multiple notes.
Selection Drag to draw selection boxes around the notes you want to include. The Selection tool can
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To change the type of selection box you are using, right-click the mouse while holding down
the left mouse button. Clicking the right mouse button will toggle through the three types of
selection boxes.
1. Right-click an event on the timeline and choose Clip Properties from the shortcut menu.
2. Click the Piano Roll Editor tab.
3. Select notes you want to move.
4. Drag the selected notes left or right to change their position on the timeline, or drag up or down to assign a note
to a different pitch.
If the Enable Snapping Notes to Specified Scale button is selected, you can only drag notes within the
selected musical scale. Click the down arrow next to the button to choose a root note and scale. You can use
this feature to transpose a song to another key. Hold Alt while dragging to override snapping. If the Enable
Snapping button is selected, you can only drag notes to grid divisions. Click the down arrow next to the
button to choose a snapping resolution. Hold Shift while dragging to override horizontal snapping.
You can also select notes and use the Cut , Copy , and Paste buttons to manipulate notes in the
piano roll. Notes will always be pasted into the same row from which they were cut or copied.
1. Right-click an event on the timeline and choose Clip Properties from the shortcut menu.
2. Click the Piano Roll Editor tab.
3. Select the Draw tool .
4. Drag either edge of a note. The edge of the note moves, changing the duration of the note.
Click the Enable Snapping Notes to Specified Scale button to toggle snapping.
If the button is selected, you can only draw or drag notes within the selected musical scale. Hold Alt while drawing
or dragging notes to override snapping.
Click the down arrow next to the button to choose a root note and scale.
Quantize events
So we can't all play with a drummer who has perfect timing. . . . Let's face it: even if we could, that might not help
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Working with MIDI 257
1. Click the drop-down in the lower portion of the Piano Roll tab and choose Velocity from the menu.
2. Select the Draw tool and drag in the lower portion of the Piano Roll tab to adjust the velocity bars:
3. Zoom in and drag a bar up or down to change its value.
4. Drag across multiple bars to edit them simultaneously.
If you need more precise control over velocity adjustments, you can use the note shortcut menu to adjust velocity for
all selected notes.
1. Click the drop-down in the lower portion of the Piano Roll tab and choose Pitch Bend from the menu.
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2. Drag the Paint tool in the lower portion of the Piano Roll tab to paint a pitch bend curve, or right-click and
drag to erase a curve.
If Enable Snapping is turned on, the data will snap to the grid. Hold Shift to override snapping.
1. Click the drop-down in the lower portion of the Piano Roll tab and choose a controller from the menu. If the con
troller you want to edit is not displayed, choose All Continuous Controller, and then choose a controller from
the submenu.
2. Drag the Paint tool in the lower portion of the Piano Roll tab to paint controller data, or right-click and drag to
erase a curve.
If Enable Snapping is turned on, the data will snap to the grid. Hold Shift to override snapping.
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Item Description
Loop Click to toggle looped playback mode. When the button is selected, only the portion of the
Playback current project within the loop region will be played back.
To move the loop region without changing its length, drag the selection bar to a new location.
To edit the length of the loop region, drag either of the endpoints.
Play Plays the entire MIDI file from the beginning, regardless of cursor position.
from
Start
Play Plays from the current cursor position.
Pause Halts playback and leaves the cursor at its current position.
Stop Halts playback and returns the cursor to its position before playback.
Go to Moves the cursor to the beginning of the file.
Start
Go to Moves the cursor to the end of the file.
End
Solo Plays the currently selected track by itself. To hear the entire MIDI file, turn off the Solo Track
Track button.
1. Click the Filter button to display the MIDI Event Filter dialog.
2. Select the check box for each event type that you want to exclude from the event list. Clear a check box to
include events of that type.
Edit an event
Editing an existing event allows you to change parameters for an existing event.
You cannot change the event type for an existing event. If you need to change the event type, select an event in
the list and click the Delete button . You can then insert a new event by clicking the Insert Event button .
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1. Select an event in the List Editor tab and click the Edit Event button to open the Edit MIDI Event dialog.
Each event type has different parameters that you can adjust. Depending on the type of event that you're
editing, the contents of the Edit Event dialog will vary. For a list of parameters for each event type, see
"Editable Event Parameters" on page 262.
2. Edit the settings in the Edit MIDI Event dialog.
3. Click OK to close the Edit MIDI Event dialog and apply your changes.
Add an event
You can use the List Editor tab to add new events to the list.
1. Click the Insert Event button to display the Insert MIDI Event dialog.
Each event type has different parameters that you can adjust. Depending on the type of event that you're
editing, the contents of the Edit Event dialog will vary.For a list of parameters for each event type, see
"Editable Event Parameters" on page 262.
2. Edit the settings in the Insert MIDI Event dialog as desired.
3. Click OK to close the Insert MIDI Event dialog and apply your changes.
Delete events
Quantize events
So we can't all play with a drummer who has perfect timing. . . . Let's face it: even if we could, that might not help
some of us play in time.
You can use the MIDI Quantize dialog to force events to align with musical beats based on the parameters you
specify.
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Working with MIDI 261
quantized.
4. Choose the MIDI events you want to quantize:
Item Description
Start times Select this check box if you
want MIDI event start times to
snap to the beat selected in the
Quantize resolution drop-
down list.
Note durations Select this check box if you
want note durations to snap to
the beat selected in the
Quantize resolution drop-
down list.
Notes only Select this check box if you
want to quantize only note
events.
Aftertouch, control change,
meta, NRPN, RPN, pitch bend,
poly pressure, and program
change events will not be
quantized when this check box
is selected.
Apply to current selection only Select this check box if you
want to quantize only the
selected events. Clear the check
box to quantize all events
within the list.
When monitoring is enabled, the list editor will play events when you select them.
Item Description
Loop Click to toggle looped playback mode. When the button is selected, only the events between the
Playback mark in and mark out points will be played.
Play Plays the entire MIDI file from the beginning, regardless of cursor position.
from
Start
Play Plays from the current cursor position.
Pause Halts playback. The next time you click Play, playback will begin with the last event played.
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Stop Halts playback. The next time you click Play, playback will begin with the first event in the list.
Go to Moves the cursor to the beginning of the list.
Start
Go to Moves the cursor to the end of the list.
End
When the Loop Playback button is selected, you can set a portion of the edit list to play repeatedly. The
beginning, end, and length of the loop region are displayed in the Loop boxes in the lower-right corner of the List
Editor tab.
Aftertouch
Parameter Description
Start Time Time (in measures.beats.ticks) that you want the event to begin.
Channel MIDI channel (1-16) where you want to send the event.
Pressure Amount of vibrato (0-127) you want to apply to each voice on the channel.
Control change
Parameter Description
Start Time Time (in measures.beats.ticks) that you want the event to begin.
Channel MIDI channel (1-16) where you want to send the event.
Controller Displays the number of the current controller change type. Choose a controller change type
Change from the drop-down list to the right of the Event type drop-down.
Number
Controller The controller value.
Change Value
Note
Parameter Description
Start Time (in measures.beats.ticks) that you want the event to begin.
Time
Channel MIDI channel (1-16) where you want to send the event.
Note The note you want to play as a numeric value (60) or pitch (C3). For example, you could type either
60 or C3 in the box.
On The speed of the note's attack (0-127). Low values produce a soft attack; high values produce a
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Packed NRPN
Packed non-registered parameter numbers are used to adjust settings such as vibrato and filtering, but are not part of
the General MIDI specification. Refer to your MIDI device's documentation for more information about the required
parameters.
Parameter Description
Start Time Time (in measures.beats.ticks) that you want the event to begin.
Channel MIDI channel (1-16) where you want to send the event.
NRP MSB The parameter's most significant byte.
NRP LSB The parameter's least significant byte.
Data MSB The value for the most significant byte.
Data LSB The value for the least significant byte.
Packed RPN
Packed registered parameter numbers are used to adjust common settings such as pitch wheel range.
Parameter Description
Start Time Time (in measures.beats.ticks) that you want the event to begin.
Channel MIDI channel (1-16) where you want to send the event.
NRP MSB The parameter's most significant byte.
NRP LSB The parameter's least significant byte.
Data MSB The value for the most significant byte.
Data LSB The value for the least significant byte.
Patch
Parameter Description
Start Time Time (in measures.beats.ticks) that you want the event to begin.
Channel MIDI channel (1-16) where you want to send the event.
Bank LSB The least significant byte value for the bank.
Bank MSB The most significant byte value for the bank.
Patch The number of the patch you want to play.
Pitch bend
Parameter Description
Start Time Time (in measures.beats.ticks) that you want the event to begin.
Pitch +/- The number of cents by which you want to bend the pitch.
Poly pressure
Parameter Description
Start Time (in measures.beats.ticks) that you want the event to begin.
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Time
Channel MIDI channel (1-16) where you want to send the event.
Note The note to which you want to apply pressure.
Pressure The pressure (0-127) you want to apply to the note. Most devices will apply more vibrato to a note as
the pressure increases.
Program change
Parameter Description
Start Time Time (in measures.beats.ticks) that you want the event to begin.
Patch The number of the new patch you want to play.
When you set this slider to 0, notes are quantized directly to the grid. Increasing the setting shifts
every other grid boundary forward: set to 300% to shift every other grid boundary to the next grid
division.
Strength Drag the slider to adjust how strictly you want to quantize.
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For example, to quantize directly to the grid, set the slider to 100%. If you set the slider to 50%, a
note that would be shifted 40 ticks is moved only 20 ticks.
The Apply to selected notes only, Apply to all notes in selected events, and Apply to all notes on
selected tracks radio buttons at the bottom of the dialog will track the current selection. If you want to
override the current selection, you can click a different radio button.
5. Muted tracks will not be quantized.
6. Click the Apply button.
Edit velocity
1. From the Edit menu, choose MIDI Processes and Filters. The MIDI Processes and Filters dialog is displayed.
2. Select the Velocity tab.
3. Select a check box to indicate whether you want to edit note-on or note-off velocities:
Item Description
Change Start Velocity Select this check box to edit note-on velocities.
Change Release Velocity Select this check box to edit note-off velocities.
4. Select a radio button to indicate how you want to change velocity:
Item Description
Invert Select this radio button to invert selected note velocities.
When you invert a velocity, it is subtracted from 127 (negative values are forced to positive), so a
note with a velocity of 127 will be 0 after inversion, a velocity of 10 will be 117, and so on.
Set to Select this radio button and drag the slider to change note velocities to a specific value.
Add Select this radio button and drag the slider to add (or subtract) a constant offset to selected note
velocities.
Scale Select this radio button and drag the slider to multiply selected note velocities by a percentage. For
by example, setting this slider to 50% would reduce all note-on or note-off velocities by half.
Limit Select this radio button and type values in the Min and Max boxes to restrict selected note
velocities to the specified range.
For example, if you type 40 in the Min box and 90 in the Max box, velocities below 40 will be set
to 40, velocities greater than 90 will be set to 90, and velocities between 40 and 90 will be
unaffected.
Change Select this radio button and type values in the From and To boxes to change velocity values
over gradually over time.
time The velocity for the first note in the selection is set to the From value, and the velocity for the last
note in the selection is set to the To value.
Select the By percentage check box to change velocity over time based on the current values. For
example, to fade a selection in, select the By percentage check box and type 1 in the From box and
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100 in the To box. To fade a selection out, type 100 in the From box and 1 in the To box.
Drag the Curve slider to choose the fade curve that will be used to generate velocity for notes
between the first and last note.
Note-on velocities are bound between 1 and 127, and note-off velocities are bound between 0 and 127.
5. Select the tracks or events you want to edit:
l Select a track to edit all events on the track. Hold Ctrl or Shift while clicking a track header to select multiple
tracks.
l If you want to edit multiple events on multiple tracks, hold Ctrl or Shift while clicking the events to select
them, and then select the tracks.
l If a selected event has note events selected, only the selected notes will be edited.
The Apply to selected notes only, Apply to all notes in selected events, and Apply to all notes on
selected tracks radio buttons at the bottom of the dialog will track the current selection. If you want to
override the current selection, you can click a different radio button.
Edit duration
1. From the Edit menu, choose MIDI Processes and Filters. The MIDI Processes and Filters dialog is displayed.
2. Select the Duration tab.
3. Select a radio button to indicate how you want to change note duration:
Item Description
Change Select this radio button, and then choose a setting from the drop-down list:
by
Setting Allows you to set notes to a specific duration.
duration to Click the down arrow next to the selected note size and choose the desired note
duration from the menu. Choose User size to type a duration in beats.ticks in the
edit box: for example, type 2.000 for two beats, or type 0.200 for 200 ticks.
Adding to Allows you to add a constant value to existing note durations.
duration Click the down arrow next to the selected note size and choose the amount you
want to add to notes.
Subtracting Allows you to subtract a constant value from existing note durations.
from Click the down arrow next to the selected note size and choose the amount you
duration want to subtract from notes.
Scale Select this radio button and drag the slider to multiply selected note durations by a percentage. For
by example, setting this slider to 200% doubles note durations.
Select the Change start times check box if you want to change the start times of notes while
changing duration.
For example, if you set the Scale by slider to 50% and select the Change start times check box,
you can compress notes so they play in double time. If you set the Scale by slider to 50% and clear
the Change start times check box, note durations will be shorter, but their positions on the timeline
will not change.
Limit Select this radio button and choose Min and Max values to restrict note durations to the specified
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range.
For example, if you choose an eighth note as the Min setting and a half note as the Max setting,
sixteenth notes will be changed to eighth notes, and whole notes will be changed to half notes.
Notes between the Min and Max settings are unaffected.
The Apply to selected notes only, Apply to all notes in selected events, and Apply to all notes on
selected tracks radio buttons at the bottom of the dialog will track the current selection. If you want to
override the current selection, you can click a different radio button.
Muted tracks will not be edited.
5. Click the Apply button.
1. Right-click the track header, choose Insert/Remove Envelopes, and then choose Configure Controllers from
the menu. The Output Settings tab in the MIDI Track Properties window is displayed.
2. The GM2 Controllers map is used by default. If you want to load a different map, click the Load button and
browse to a new mapping file (.xml). ACID installs default templates to the ..\My Documents\MAGIX\ACID
Pro\8.0\MIDI Templates\Controller Maps\ folder (..\Documents\MAGIX\ACID Pro\8.0\MIDI
Templates\Controller Maps on Windows Vista).
3. In the Track Properties window, select the check box for each controller you want to automate with an envelope.
If the controller you want to automate isn't displayed, select the Show all controllers check box at the bottom
of the dialog. If you want to rename a controller, double-click its name and type a new name in the edit box.
Not all VST instruments use standard MIDI control mappings for volume and pan envelopes.
You can use the Output Settings tab in the MIDI Track Properties window to override the default envelope:
right-click the controller you want to use and choose Use as Track Volume or Use as Track Pan from the
shortcut menu.
4. Click the down arrow in the Envelope box and choose a command from the menu:
Item Description
Insert If the controller does not have an automation envelope, No is displayed.
Envelope Click the down arrow and choose Insert Envelope to add an automation envelope to the
timeline.
Show/Hide If the controller has an automation envelope, Visible or Hidden is displayed.
Envelope Click the down arrow and choose Hide Envelope or Show Envelope to toggle its display.
Click the Hide all Envelopes button at the bottom of the window to hide all controller
envelopes on the track.
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Reset All If the controller has an automation envelope, you can click the down arrow and choose
Envelope Reset All Envelope Points to restore all points to the default value.
Points Click the Reset all Envelopes button at the bottom of the window to set all points on all
controller envelopes on the track to the default value.
Delete If the controller has an automation envelope, you can click the down arrow and choose
Envelope Delete Envelope to remove the envelope and all envelope points from the timeline.
Click the Remove all Envelopes button at the bottom of the window to delete all
controller envelopes on the track.
5. Double-click the Def box and type a new value to change the default setting for a controller. This value is used
when you reset envelope points.
6. Click the down arrow in the Curve Type box to set the default fade curve for each controller's automation
envelope. The new curve type will be applied to all segments on the envelope. You can right-click a segment and
choose a new fade curve to override the default curve type.
7. Click the Save button if you want to save the current settings as a mapping file.
You'll be prompted to choose a file name and location where you want to save the new map.
Tips:
l The base file name will be used as the device name. For example, if you save My Synth.xml, the device
name will be My Synth. If you want to associate a drum map with a program map, be sure to use the same
device name for both maps: when you select a drum program for your synth on a MIDI track, the correct
drum map will be loaded automatically.
l If you want to create a program map based on an existing map, load a program map and then click the
Save As button to save a copy of the program map with a new name.
l Click the Add New Program or Add New Drum Program button to add a program to the table in
the first available slot.
If a group is selected from the Program Group drop-down list, the table lists only programs that belong to
the selected group. Any programs you add will automatically be associated with the selected group.
3. Type a description of the program in the Program Name box.
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Working with MIDI 269
menu.
If you want to create a new group, choose Add New Group and type a name in the box.
5. Double-click the Prog,MSB, and LSB values to edit them and type the values that correspond to the appropriate
program.
Please refer to your device or its documentation to determine the correct values for each program.
Notes:
l Within ACID, MIDI values range from 0-127. If your device uses 1-128, subtract 1 when editing the
program.
l Devices that use Sysex messages to change programs are limited to 128 programs.
6. Click OK to close the dialog and save your changes.
l To add programs to the map, click the Add New Program or Add New Drum Program button to
add a program to the table in the first available slot.
If a group is selected from the Program Group drop-down list, the table lists only programs that belong to
the selected group. Any programs you add will automatically be associated with the selected group.
5. To remove a program from the map, select a program and click the Delete button .
6. To edit a program name, double-click the name and type a new value in the box.
7. To change a program to a drum program , right-click the program name and choose Drum Kit from the
shortcut menu.
To change a drum program to a program, right-click the program name and choose Drum Kit from the shortcut
menu to clear the check mark.
8. If you want to assign the program to a group, right-click the Group box and choose a group from the shortcut
menu.
If you want to create a new group, choose Add New Group and type a name in the box.
9. Double-click the Prog ,MSB, and LSB values to edit them and type the values that correspond to the appropriate
program.
Please refer to your device or its documentation to determine the correct values for each program.
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Notes:
l Within ACID, MIDI values range from 0-127. If your device uses 1-128, subtract 1 when editing the program.
l Devices that use Sysex messages to change programs are limited to 128 programs.
l Click OK to close the dialog and save your changes.
The selected program map will be used for any track that is routed to the MIDI device.
A piano roll allows you to edit MIDI A drum grid allows you to edit MIDI notes
notes for most patches. for soft synths that have drum maps defined.
2. Choose Drum Maps from the menu, and then choose Select Drum Map from the submenu. The Output
Settings page of the Track Properties window is displayed.
3. Choose the drum map or kit you want to use.
Displaying the piano roll
If your track is routed to a MIDI device or VSTi soft synth, you can switch from a drum grid view to the piano roll.
Click the Program button , choose Drum Maps, and then choose None.
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Working with MIDI 271
When you associate a drum map with a MIDI device, the drum maps will be displayed automatically on the
Output Settings tab of the Track Properties window when you choose Drum Map from the drop-down list at
the top of the page.
Be sure to type the device name identically in the Drum Map Editor and the Program Map Editor.
6. If you want to change the description of the map, edit the text in the Drum Map Description box.
7. Add keys as needed:
a. Click the Insert Key button to add a key to the drum map.
If a key is selected, the next available key will be inserted. For example, if you select C5 and click Insert
Key, C#5 will be added if it does not exist in the current drum map. If C#5, D5, and D#5 already exist, E5
will be added.
b. Double-click the name in the Instrument column and type the name of the instrument associated with the
selected key.
8. Select a key in the table on the right side of the dialog and click the Delete Key button to remove it from the
drum map.
9. If you want to copy key assignments from other drum maps, perform the following steps:
a. In the MIDI Drum Map Template list, select the drum map that contains the keys you want to copy.
b. Select the keys you want to copy. Hold Ctrl or Shift to select multiple keys.
c. Click the Copy Selected Keys button .
d. In the MIDI Drum Map Template list, select the drum map that you want to edit.
e. Click the Paste Copied Keys into Map button . Select the keys you want to copy. Hold Ctrl or Shift to
select multiple keys.
If a key is selected, the next available key will be inserted. For example, if you select C5 and click Insert
Key, C#5 will be added if it does not exist in the current drum map. If C#5, D5, and D#5 already exist, E5
will be added.
f. Double-click the name in the Instrument column and type the name of the instrument associated with the
selected key.
10. Click OK to close the dialog and save your changes.
Exporting MIDI
From the File menu, choose Export MIDI to export the MIDI tracks in your project to a new MIDI file.
272
1. Click the Save button on the Clip Pool tab in the Track Properties window. The Save MIDI Clip dialog is
displayed.
2. Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder where
you want to save your file.
3. Type a name in the File name box, or select a file in the browse window to replace an existing file.
4. Type a value in the Resolution box to set the resolution of file. The default is 960, but you can specify any value
between 24 and 960.
Not all MIDI devices can read arbitrary resolutions.
5. Click the Save button.
1. From the File menu, choose Export MIDI. The Export Project as Standard MIDI File dialog is displayed.
2. Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder where
you want to save your file.
3. Type a name in the File name box, or select a file in the browse window to replace an existing file.
4. Choose a setting from the MIDI file type drop-down list to indicate the type of file you want to save:
5. Choose Standard MIDI File Type 1 to preserve tracks when exporting. This mode preserves the MIDI data in
your ACID project.
6. Choose Standard MIDI File Type 0 to save your project as a single-track, multichannel MIDI file.
When you add a Type 0 MIDI file to your project, a separate track will be created for each channel in the
file. If you have tracks routed to separate soft synths or MIDI devices, they will be preserved as separate
tracks only if their MIDI outputs use different channels. For more information about choosing a track's
output port and channel, please see Routing Tracks to Soft Synths or MIDI Devices.
7. Type a value in the Resolution box to set the resolution of the file. The default is 960, but you can specify any
value between 24 and 960.
Not all MIDI devices can read arbitrary resolutions.
8. Click the Save button.
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Working with MIDI 273
1. Insert a MIDI track, click on the MIDI Output button and chose Insert Soft Synth to load your MIDI plug-in.
2. Insert a MIDI track that should receive the MIDI output from the MIDI plug-in and insert a soft synth there.
3. In this track, click on the MIDI Input button and chose the soft synth as track MIDI input
4. The soft synth of the second track now receives the MIDI from the first one
In this example, the step sequencer on track transforms the long single notes into arpeggios that than are
recorded on track 2.
Timecode Synchronization
ACID software can generate MIDI timecode and MIDI clock as well as trigger from MIDI timecode. These features
allow you to synchronize ACID projects with other audio applications and external audio hardware.
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MIDI timecode (MTC) is a standard timecode that most applications and some hardware devices will use to
synchronize themselves. ACID software will generate stable MTC at all available frame rates for other applications to
chase.
1. Specify a MIDI Output device to which you will send the timecode and a Frame rate for the timecode. These
options can be found on the Sync page of the Preferences dialog.
The MTC generation device will not be available for MIDI track playback.
2. From the Options menu, choose Timecode, and then choose Generate MIDI Timecode from the submenu.
MTC is generated starting wherever you click Play .
In some cases, you may want to start sending timecode with an offset (e.g., 01:00:00:00) to allow time for multiple
devices to synchronize. You can create an offset on the ACID time ruler to accomplish this.
To view the outgoing timecode, right-click the Time Display and choose MIDI Timecode Out from the shortcut
menu. The Time Display will now show the outgoing MTC time.
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Working with MIDI 275
1. Connect a word clock signal between your computer and triggering device to lock synchronization.
If the MIDI trigger device can output MIDI timecode, a timecode converter is not necessary; you can connect
the trigger device directly to your computer.
2. Configure your trigger device to send MIDI timecode (MTC) to your computer.
3. Configure ACID software to receive MTC:
a. From the Options menu, choose Preferences and select the Sync tab.
b. From the Input device drop-down list, choose the port from which you will receive MTC.
c. From the Frame rate drop-down list, choose the frame rate that your trigger device will use to send MTC
to ACID software.
d. Click OK to close the Preferences dialog.
4. From the Options menu, choose Timecode, and choose Trigger from MIDI Timecode from the submenu.
When an incoming MTC signal is received, the ACID project will begin playing from the position indicated by
the timecode. If ACID software is not receiving MTC, you can play and edit normally.
To view the incoming timecode, right-click the Time Display and choose MIDI Timecode In from the shortcut
menu. The Time Display will now show the incoming MTC time.
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This display will also show status and error information. If Trigger from MIDI Timecode is enabled but no MTC is
detected, the display will show Waiting... If the wrong frame rate of MTC is being detected the display will show
Wrong format.
MIDI clock differs from MIDI timecode in that it contains tempo as well as positional information. MIDI clock is
essentially measured in ticks from the beginning of the project. MIDI clock sends 24 ticks per quarter note.
The advantage of using MIDI clock is that ACID software can send its tempo changes to the chasing application and
they will be preserved.
1. Specify the MIDI Output device to which you will send the clock signal. This option can be found on the Sync
page of the Preferences dialog.
2. From the Options menu, choose Timecode, and then choose Generate MIDI Clock from the submenu.
MIDI clock is generated when you click Play .
To view the outgoing clock, right-click the Time Display and choose MIDI Clock Out from the shortcut menu. The
Time Display will now show the outgoing MIDI clock time.
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Move a button
1. From the Options menu, choose Customize Toolbar.
2. In the Current toolbar buttons column, choose the button you want to move.
3. Move the button:
l Click Move Up to move the button up one space in the Current toolbar buttons list and left one space on
the toolbar.
l Click Move Down to move the button down one space in the Current toolbar buttons list and right one
space on the toolbar.
4. Click Close to close the Customize Toolbar dialog.
The Keyboard map box displays the currently assigned shortcut keys. Click a tab in the middle of the dialog to
choose which shortcuts you want to see.
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1. From the Options menu, choose Preferences, and then click the Audio Device tab.
2. Choose your ASIO audio interface from the Audio device type drop-down list, and then click Apply.
3. Click the Advanced button to display the Advanced Audio Configuration dialog.
4. If you want to edit the name of an input or output port, click the label in the Name column, and then press F2.
You can then type a new name in the edit box.
Item Description
Name The name of the port as it will be displayed in ACID.
Default naming.
Input pairs and outputs can be
mono, or multiple mono, or stereo.
l Mono : A single-channel input
or output.
l Stereo : A pair of two mono
inputs or outputs. For
example, you might connect
the right and left outputs of a
stereo device to a stereo input.
l Multi mono: A grouping of
two monaural channels as a
multichannel port. The
content in the channels is
from distinct monaural
sources and not intended to
be mixed as a stereo signal.
For example, you might
connect two microphones to
separate inputs to record
harmony vocals.
After renaming the multiple mono
port Mic/InstIn 1/Mic InstIn 2 to
Guitar, the port is switched to
stereo, and the left and right
channels are renamed Guitar Left
and Guitar Right.
If you rename either of a stereo
port's channels, the port is
switched to a multiple mono
channel, and labels are updated
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accordingly.
If you want to switch back to a
stereo channel, you can rename the
Multi Mono channel.
Notes:
l ASIO port names are not saved per project.
l In stereo pairs, odd-numbered ports represent the left channel; even-numbered ports
represent the right channel.
l Stereo pairs must consist of sequential channels. You cannot make stereo pairs from
arbitrary channels.
l If you want to restore a port's default name, delete the label in the Name column, and the
Internal Name is restored.
l If you want to restore all port names, click the Reset Names button (or press Alt+N).
I/O Indicates whether the port is an input or output port.
Internal The default name of the port.
Name
Channel Indicates whether a port is a stereo, mono, or multiple mono.
Beat ruler
Time ruler
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Feet and Frames 35mm (16 fpf) Displays the time ruler in feet+frames at a rate of 16 frames per foot.
SMPTE Film Sync (24 fps) Displays the time ruler in hours:minutes:seconds:frames with a frame
rate of 24 frames per second for synchronizing with film.
SMPTE EBU (25 fps, Video) Displays the time ruler in hours:minutes:seconds:frames with a frame
rate of 25 frames per second. This is known as SMPTE EBU (European
Broadcasting Union) because European television systems run at 25
fps.
SMPTE Non-Drop (29.97 fps, Video) Displays the time ruler in hours:minutes:seconds:frames with a frame
rate of 29.97 frames per second.
In video, the frame rate of exactly 30 fps is never used. Instead, the
timecode runs at a rate of 29.97 fps. This leads to a discrepancy
between real time (as you would see on a clock) and the SMPTE time.
SMPTE Drop was created to compensate for this discrepancy.
SMPTE Drop (29.97 fps, Video) Displays the time ruler in hours:minutes:seconds;frames with a frame
rate of 30 frames per second.
This format runs at 29.97 fps, just like SMPTE Non-Drop. However, to
keep the SMPTE clock from drifting from real time, certain frame
numbers have been removed from the counting system. The time is
adjusted forward by two frames on every minute boundary except 0,
10, 20, 30, 40, and 50. Thus, when SMPTE Drop time increments from
00:00:59.29, the next value will be 00:01:00.02. In SMPTE Non-Drop,
the time would indicate 00:01:00.00, but it would be two frames
behind real time.
SMPTE 30 (30 fps, Audio) Displays the time ruler in hours:minutes:seconds:frames with a frame
rate of 30 frames per second.
This rate is exactly 30 fps and is commonly used when synchronizing
audio applications such as multitrack recorders or MIDI sequencers.
Audio CD Time Displays the ruler in hours:minutes:seconds:frames with a frame rate of
75 frames per second for creating Red Book CDs.
1. From the View menu, choose Time Ruler and choose a Set Time at Cursor from the submenu. An edit box is
displayed in the time ruler.
To create a simple offset, click Go to Start to move the cursor to the beginning of your project.
Grid Spacing
From the Options menu, choose Grid Spacing and choose a command from the submenu to specify the spacing of
the vertical grid lines along the timeline.
You can use grid lines as snap points when Snap to Grid is enabled.
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The grid spacing setting is independent from the beat ruler format.
Double-click either of the fields in the Time Display window to type a value in the edit box. When you press Enter,
the cursor will move to that position.
You can change the format of the left-hand field or the appearance of the Time Display by right-clicking the Time
Display and choosing a new format from the shortcut menu.
Item Description
Edit Cursor Position Allow you to move the cursor to the position you specify.
- Beats
Edit Cursor Position
- Time
Time at Cursor Choose Time Format and choose a setting from the submenu to set the time units used
Format in the Time Display and Time Ruler.
For a description of each of the time units available in the submenu, see "Change the
format of the time ruler" in the The Time Ruler topic.
Time at Cursor Displays the time based on the current cursor position.
MIDI Timecode Out Displays outgoing MIDI timecode.
MIDI Clock Out Displays outgoing MIDI clock.
MIDI Timecode In Displays incoming MIDI timecode.
Generate MIDI Enables generation of MIDI Timecode during playback. For more information, see
Timecode "Generating MIDI Timecode" on page 274.
Generate MIDI Enables generation of MIDI Clock during playback. For more information, see "Generate
Clock MIDI Clock" on page 276.
Trigger from MIDI Enables playback to be triggered using MIDI timecode. For more information, see
Timecode "Triggering from MIDI Timecode" on page 275.
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Customizing the ACID Interface 283
Volume Select this check box if you want to use the current setting of the Volume fader whenever you add
an audio track.
Until you set a default track volume in the Set Default Track Properties dialog, the setting of the
Preview fader will determine the volume of new tracks.
Pan Select this check box if you want to use the current panning mode whenever you add an audio
Type track.
To set the panning mode, right-click the Pan slider and choose a mode from the shortcut menu. For
more information about panning, see "Audio Track Controls" on page 45.
Height Select this check box if you want to use the current track height whenever you insert an audio or
video track.
Track Select this check box if you want to use the current track effect chain and settings whenever you
FX insert an audio track.
Default track effects are limited to the first four plug-ins in the chain.
For more information about audio track effects, see "Track Effects" on page 152.
Preferences
From the Options menu, choose Preferences to display the Preferences dialog. This dialog contains various user
options.
Close media files When this check box is selected, files can be edited in external editors while they are
when ACID is not the contained in events in your ACID project.
active application
Close audio and MIDI Select this check box if you want to close audio and MIDI ports when you switch to
ports when ACID is another application. External control is also suspended when ACID is not active.
not the active Clear the check box if you want to leave ports open. For example, if you have a MIDI
application keyboard routed to a soft synth, clearing the check box would allow you to continue to
hear the soft synth while you're working with a sequencer.
When you edit a clip in an external editor, audio, MIDI, and external control
hardware is released regardless of the Close audio and MIDI ports when ACID is
not the active application check box setting. The ports are re-enabled when focus is
restored to ACID.
Enable multimedia When this check box is selected, you can use a multimedia keyboard to control playback
keyboard support of a project.
Automatically render The .wav format is limited by a maximum file size of ~2GB. When this check box is
large Wave files as selected, you can render larger files as Wave64 files.
Wave64
Prompt for region and When this check box is selected, an edit box is displayed so you can name markers and
marker names if not regions as you place them.
playing
Create project file When this check box is selected, backup project files are created when you open or save.
backups on save Backup files are stored in the same folder as your project and use the extension .acd-bak.
(.acd-bak) You can use these files to revert to a project's previous state.
Preserve pitch for Select the check box if you want to maintain the pitch of Beatmapped tracks when the
new Beatmapped project tempo changes.
tracks when tempo
changes
Automatically start Select the check box if you want to start the Beatmapper Wizard when you add a file that
the Beatmapper is longer than 30 seconds to your project.
Wizard for long files
Use slower updates Select this check box if you want to update the audio engine more slowly. Selecting this
to prevent playback option can prevent unwanted artifacts during timeline editing.
clicks during editing
Enable autosave Select this check box to create a temporary project file that can aid in crash recovery. This
file is saved every five minutes, and your original project is not overwritten.
During normal startup and shutdown, the application cleans *.autosave.acd and
*.autosave.acd-bak files from your project folder.
If you choose to restore your project when you restart the application after a crash, the
*.autosave.acd file is renamed to *.restored.acd and is used as your project file.
Even after you use Save As to save your restored project, the *.restored.acd file will
remain. Check your project folder occasionally and delete unneeded files.
Use SPTI Direct for Select this check box if you want to use SPTI (SCSI Pass-Through Interface) to
CD burning communicate with your CD burning drive.
Autoname extracted Select this check box if you want to automatically assign file names to tracks that you've
CD tracks extracted from CDs.
File names will include the CD's identification number and track number.
Keep bypassed FX Select this check box if you want effects to remain open so you can bypass/enable
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Customizing the ACID Interface 285
running effects with no pause for A/B testing. When the check box is cleared, effects are fully
bypassed, conserving processing power.
Confirm groove When this check box is selected, a message box will appear asking if you want to delete
deletion when still in a groove from the Groove Pool window when it is in use by the project.
use
Enable Windows XP When this check box is selected, the ACID window will inherit the appearance of the
theme support current theme when using Windows XP. When the check box is cleared, user interface
elements will maintain the classic Windows operating system appearance.
Allow snapping for When this check box is selected, groove markers in the Groove Editor will snap to the
Post-Groove Markers current grid spacing if snapping is enabled. Hold shift while dragging to bypass
snapping.
Clear the check box if you do not want groove markers to snap to the grid.
Check .acd file type When this check box is selected, ACID will check whether .acd, .acd-zip, and .acd-bak
association at startup files are associated with ACID software and will prompt you to restore the file
association if necessary.
Recently used project Select the check box and enter a number in the edit box if you want to list your most
list recently used projects at the bottom of the File menu.
Default All Click to restore the General tab to the default settings.
New MIDI Creates a new MIDI track where you can record.
Track
Do Nothing The Record button is unavailable unless an audio or MIDI track is armed for
recording.
Include project Select this check box if you want to use the project name to identify recorded clips.
name when For example, if this check box is selected and you're working with My Remix.acd, recorded files
naming will be named My Remix Track X Recording X.wav.
recorded
If this check box is not selected, recorded files will be named Track X Recording X.wav.
media
Track prefader Select this check box if you want pre-volume sends from tracks to busses and assignable effects
sends listen to to respond to the track mute state.
mute When the check box is cleared, the pre-volume sends are not affected by the mute state (in
order to facilitate cue mixes).
For example, assume you have a project with one track and Bus A that is routed to a hardware
output. By default, the bus send is pre volume, so the Master and Bus A will have the same
output when you play your project:
If you mute the track, the track's output to the Master bus is muted, but the prefader send to Bus
A continues playing (if the Track prefader sends listen to mute check box is not selected):
If you switch the track send to post volume, the track's outputs to the Master bus and Bus A are
muted:
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Customizing the ACID Interface 287
If you select the Track prefader sends listen to mute check box and switch the track send back
to pre volume, the track's outputs to the Master bus and Bus A are muted:
Use legacy Select this check box if you want to configure audio track sends to behave as they did in ACID
track send gain 6.0 and earlier. When the check box is selected, you can open projects created with earlier
versions of ACID and be assured they will sound the same as they did in earlier versions of
ACID.
Metronome Choose a setting from the drop-down list to choose the sound that will be used to play the
sound metronome.
Normalize peak Type a value or use the spinner to change the value that will be used when normalizing clips.
level
Default All Click to restore the Audio tab to the default settings.
Item Description
Audio devices This list contains all of the audio devices that are installed in your computer. Select a device
from the list to set the options below for that device.
Interpolate When this check box is selected, the software will attempt to compensate for inaccurate
position devices by interpolating the playback or recording position. If you notice that your playback
cursor is offset from what you are hearing, enable this option for the playback device.
Position bias If the position of playback or recording does not match what you hear after you enable
Interpolate position, you can attempt to compensate using the Position bias slider.
Moving this slider will offset the position forward or backward to compensate for the
inaccuracies of the device.
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Do not pre-roll When this check box is selected, the software will not create buffers prior to starting playback.
buffers before Some devices do not behave properly if this check box is cleared.
starting If your audio stutters when you start playback try selecting this check box.
playback
Audio buffers Drag the slider to set the number of audio buffers that will be used. Adjusting this setting can
decrease gapping or help you synchronize the input and output.
Buffer size Choose a setting from the drop-down list to indicate the buffer size you want to use. Choose
MME to use the Playback buffering setting on the Audio Device tab in the Preferences dialog.
For example, if you choose MME from the Buffer size drop-down, set the Audio buffers slider
to 5, and set Playback buffering to 0.35 seconds, five 0.07-second buffers are created.
If you choose 1024 from the Buffer size drop-down and set the Audio buffers slider to 5, five
1024-byte buffers are created.
Priority Choose a setting from the drop-down list to set the priority that is assigned to your audio
buffers.
Increasing the buffers' priority can help you attain smoother playback, but it can also adversely
affect other processes.
ASIO
When an ASIO driver is selected, the Advanced Audio Configuration dialog displays information about the settings
for the selected driver. Click the Configure button to open the driver manufacturer's configuration applet and adjust
settings.
The lower portion of the dialog lists the device name and the name for each of the selected ASIO device's ports. You
can use these controls to customize input and output port names.
ReWire Device Driver
Item Description
Number of Specifies the number of extra stereo ports the ACID Pro ReWire device will expose to ReWire
extra stereo mixer applications.
ports After changing this setting, you'll need to close and restart ACID software and any active ReWire
mixer application. Port changes cannot be changed dynamically when using ReWire.
Number of Specifies the number of extra mono ports the ACID Pro ReWire device will expose to ReWire
extra mono mixer applications.
ports After changing this setting, you'll need to close and restart ACID software and any active ReWire
mixer application. Port changes cannot be changed dynamically when using ReWire.
Some ReWire mixers work better with mono inputs than stereo inputs. Check your ReWire mixer
application’s documentation for more specific requirements.
Priority Choose a setting from the drop-down list to set the priority that is assigned to your audio buffers.
Increasing the buffers' priority can help you attain smoother playback, but it can also adversely
affect other processes.
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Customizing the ACID Interface 289
Default Choose the device that you want to use for playing stereo sound data and the front-left and -right
Stereo and channels of a 5.1 surround project.
Front Selecting the Microsoft Sound Mapper allows Windows to select an appropriate device to use for
playback the current sound data.
device
If you have selected Microsoft Sound Mapper, you will not be able to assign busses to
different devices.
Default Rear Choose the device that you want to use for playing the rear channels of a 5.1 surround project.
playback
device
Default Choose the device that you want to use for playing the center and low-frequency effect channels
Center and of a 5.1 surround project.
LFE playback
device
Playback Specifies the size of the audio segments that are sent to the sound card.
buffering The larger the number, the more buffering is performed during playback. This value must be as
(seconds) low as possible without gapping. To set it, start at .25 and play back a typical song. Move some
of the track faders. If the playback gaps, try increasing this slider in small increments until the
gapping goes away. As you increase this slider, the RAM meter at the bottom of the ACID
window will indicate more RAM usage. You need to strike a balance between RAM usage and
playback buffering.
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If you simply cannot get playback to be free of gapping, you need to either decrease the number
of tracks you are trying to play simultaneously, install more RAM in your computer so you can
increase buffering, buy a faster access hard drive, or minimize the number of audio plug-ins you
are trying to use simultaneously.
Enable track Select this check box and drag the Track buffering slider if you want to adjust the amount of
buffering audio that is prerendered ahead of the cursor position.
When the check box is selected, a separate processing thread is used to render audio from tracks.
On multiprocessor or multicore computers, a thread will be created for each logical processor.
When the check box is cleared, a single processing thread is used to render audio from tracks and
busses.
Default audio Choose the device that you want to use for recording sound data.
recording Selecting the Microsoft Sound Mapper allows the operating system to select an appropriate
device device to use for the current sound data.
Automatically Select the check box to automatically compensate for offset between the time you initiate
detect and recording and when your sound card starts recording.
offset for Clear the check box and drag the User recording latency offset slider to specify an offset value.
hardware
recording
latency
Enable Select this check box if you want ACID to use multiple processing threads for playing soft
multithreaded synths. On multicore/multiprocessor computers, this setting can significantly increase
soft synth performance during playback and real-time rendering.
playback Clear the check box if you're using a single-core processor or if you're using soft synths that do
not support multithreaded rendering.
Advanced Click this button to open the Advanced Audio Configuration dialog.
Default All Click to restore the Audio tab to the default settings.
MIDI messages that are mapped to external control functions are filtered when you record MIDI. If a note
message is assigned to a control surface function, both the note-on and note-off messages will be filtered. —
Item Description
Make these devices available Select the check box for each MIDI device that you want to use as a MIDI
for MIDI track playback output for MIDI tracks and generating MIDI clock.
To load a program map for a hardware synth, right-click the Device box
for your MIDI device and choose Load Device Template from the
shortcut menu.
The selected program map will be used for any track that is routed to
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Customizing the ACID Interface 291
the MIDI device. The device name will be displayed on the MIDI Output
button on the track header, and the programs from the device map will
be available when you click the Program button in the track header.
Make these devices available Select the check box for each MIDI device that you want to be available
for MIDI input for recording MIDI, and controlling soft synths.
To assign an output port to an input device, right-click the Device box,
chooseOutput from the shortcut menu, and then choose an output
device from the submenu.
If you want a MIDI input device to echo its MIDI data to an output
device, right-click the MIDI Thru To column and choose a device from
the shortcut menu. You can select multiple devices to send MIDI thru
data.
Auto MIDI input routing When this check box is selected, the focus track will accept input from
any MIDI input device.
When multiple tracks are selected, the focus track displays a blinking
indicator in its track number: .
The Solo Listen to MIDI Input button in the Soft Synth Properties
window is unavailable when this check box is selected.
Default All Click to restore the MIDI tab to the default settings.
Tips:
l Double-click the Device box and type a new name to identify the MIDI device connected to each MIDI input or
output port. For MIDI tracks that use these input and output ports, these device names will be used on the MIDI
Input and MIDI Output buttons on the track header.
l If you want notes received from a MIDI input port to be echoed to a MIDI output port for monitoring, you can
right-click the MIDI Thru From and MIDI Thru To box for any enabled output or input ports. For more
information about setting up MIDI thru, see "Using External MIDI Devices" on page 221.
Item Description
Show source frame Choose a setting from the drop-down list to change the format used to display
numbers on event frame numbers in the video track, or choose None to turn off frame numbering.
thumbnails as
Device Choose a video output device from the drop-down list.
Details Displays information regarding the video output device specified in the Device drop-
down list.
If project is invalid for DV If your source media does not conform to DV standards, choose a setting from the
output, drop-down list to adjust the video to display properly on your external monitor.
conform to the following
Sync offset (frames) If audio and video do not play back in synchronization on your external monitor,
drag this slider to specify a frame offset to restore synchronization.
This setting affects synchronization on an external monitor only. Audio and
video synchronization in your ACID project is unaffected.
Record engage delay This control has no effect on your ACID project.
(frames)
Default All Click to restore the Video tab to the default settings.
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Customizing the ACID Interface 293
Sync Settings
The following settings, available on the Sync Tab, are used for setting up MIDI timecode generation from the ACID
timeline.
Item Description
Generate MIDI These settings are for setting up MIDI timecode generation from the ACID timeline.
Timecode settings
Output device This option specifies the MIDI device to which the MIDI timecode will be sent. The
MTC slave should also be set to this device.
Frame rate This option specifies the frame rate for generating MIDI timecode. The MTC slave must
be set to the same frame rate.
Generate MIDI Clock These settings are for setting up MIDI clock generation from the ACID timeline.
settings
Output device This option specifies the MIDI device to which the MIDI clock will be sent. The MIDI
clock slave should also be set to this device.
Trigger from MIDI These settings are for setting up MIDI timecode triggering from another application or
Timecode settings external device.
Input device This option specifies the MIDI device from which the MIDI timecode will be received.
The MTC master should also be set to this device.
Frame rate This option specifies the frame rate at which the MTC master will send timecode to the
ACID application.
Advanced Click to open the Advanced Sync properties dialog for the selected MIDI settings.
Default All Click to restore the Sync tab to the default settings.
The MIDI Timecode Input dialog appears when you have clicked on the Advanced button on the Sync tab of the
Preferences dialog. This dialog contains advanced options for MIDI Time Code input. It is only displayed if a device
is selected for MTC input on the previous dialog.
Item Description
Free-wheel for When this option is selected, playback will continue for a specified period of time without
time code loss chasing if timecode is lost for some reason. Enabling this option can compensate for infrequent
losses in timecode. If losses in timecode are frequent, troubleshooting should be done to find
the cause of the problem.
Free-wheel Use the up and down arrows or enter a value in the edit box to specify the amount of time that
slack time timecode can be lost before the Free-wheel playback time starts. A longer time is more
tolerant of breaks in the incoming timecode.
Free-wheel Specifies the amount of time that playback will continue after theFree-wheel slack time has
playback time been exceeded.
Synchronization Use the up and down arrows or enter a value in the edit box to specify the amount of time it
delay time takes for to synchronize itself to incoming timecode.
On slower computers, this time should be set to approximately two seconds. On faster
computers, it may be set lower.
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Setting this value too low can sometimes result in audible pitch shifting at the start of
playback.
Offset adjust If synchronization is consistently behind or ahead of your MTC generator, enter a value in the
box to adjust a synchronization offset with quarter-frame accuracy.
This tab contains advanced options for MTC (MIDI timecode) input. It is only displayed if a device is selected for
MTC input on the Sync tab of the main Preferences dialog.
Item Description
Full-frame This option specifies when to send full-frame timecode messages while Generate MIDI Timecode is
message enabled. Full-frame messages are used by some external synchronizable audio devices to seek to a
generation proper location prior to actually starting synchronization. Tape-based recorders especially benefit
from seeking to full-frame messages because of the time it takes to move the transport to the proper
location. However, full-frame messages are ignored by some devices and may actually cause
unexpected behavior in other devices.
Check your hardware documentation to find out if they support full-frame messages.
The MIDI Clock Output dialog appears when you have clicked on the Advanced button on the Sync tab of the
Preferences dialog. This dialog contains advanced options for MIDI Clock output. It is only displayed if a device is
selected for MIDI Clock output on the previous dialog.
Item Description
Send Start Select this check box if you want to send a Start command rather than a Continue command
instead of when Generate MIDI Clock is enabled.
Continue when When the check box is cleared, a Continue command is sent, as this type of command allows
beginning the chasing device to start from a specific time. However, some older sequencers that support
playback MIDI clock chase do not support the Continue command and must start playback from the
beginning every time.
Song Position This option specifies when to send Song Position Pointer messages while Generate MIDI
Pointer Clock is enabled. Song Position Pointer messages are used by MIDI applications and devices
generation to seek to a proper location prior to actually starting synchronization.
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Customizing the ACID Interface 295
Envelope Choose an envelope type from the Envelope type drop-down list and click the color swatch to
colors display a color picker, where you can choose any color using the RGBA or HSLA controls. Click the
button to switch between RGB and HSL color modes, or click the eyedropper to sample a color
from your screen.
Using custom envelope colors can help you avoid getting lost in a maze of envelopes when
you're using track envelopes to control effects automation.
Section Use these controls to change the default colors used to display sections in your project.
colors Choose a section letter from the Section drop-down list and click the color swatch to display a color
picker, where you can choose any color using the RGBA or HSLA controls. Click the button to
switch between RGB and HSL color modes, or click the eyedropper to sample a color from your
screen.
Icon color Drag the slider to adjust the color intensity of icons in the ACID window. Drag to the left to decrease
saturation the color saturation, or drag to the right to increase it.
Icon color Drag the slider to adjust the amount of tinting that is applied to the icons in the ACID window. Drag
tint the slider to the right to add an average of the title bar colors to the icons. Drag to the left to decrease
the amount of tinting applied.
You can use the Display Properties control panel to change your active window title bar colors. In
the Windows 2000 operating system, open the Display Properties control panel and select the
Appearance tab. Then choose Active Title Bar from the Item drop-down list. In the Windows
XP operating system, open the Display Properties control panel and select the Appearance tab.
Then click the Advanced button and choose Active Title Bar from the Item drop-down list.
Default Click to restore the Display tab to the default settings.
All
Default groove folder This box displays the path to the folder where default grooves for new ACID projects are
saved. Click the Browse button to choose a different folder.
This folder is also used as the default location for saving exported grooves from the
Groove Pool window.
Temporary files Displays the folder where temporary files are created. Click the Browse button to specify a
folder new folder.
When a media file is added to a project from a removable device, a copy of the media
file is stored in a subfolder within this folder. This keeps the media file available for
use even if the source of the media is no longer accessible.
Be aware that these subfolders are cleared when you close the application. However,
they are not cleared if the application closes inappropriately.
Free storage space in This box displays the amount of space available in the folder specified in the Temporary
selected folder files folder box.
Default All Click to restore the Folders tab to the default settings.
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Customizing the ACID Interface 297
Item Description
Smooth and thin When recording automation or drawing envelope curves, ACID software creates as many
automation data envelope points or keyframes as possible to represent your control movements.
after recording or Select this check box if you want to reduce the number of envelope points/keyframes after
drawing recording/drawing is finished.
Thinning is not applied to MIDI controller envelopes that you record from a hardware
device.
Set controls to Select this check box if you want controls to return to their default values when set the
default values track's automation recording mode to Automation Off. Automated effect parameters do not
when automation have default settings and will retain their last-set values when you turn automation off.
is turned off When the check box is cleared, controls will retain their last-set values when you turn
automation off.
Available devices Choose a device from each drop-down list, and then click Add to choose the control
surfaces that will be available to ACID software. Adding a device loads its default profile.
l For information about setting up and using a control surface, please see Using a
Control Surface.
l For information about using a Mackie Control Universal, please see Using a Mackie
Control.
l For information about using a Frontier TranzPort, please see Using a Frontier TranzPort.
l For information about using a generic control surface, please see Using a Generic
Control Surface.
Active control Lists the control devices that you've added. If you want to customize the behavior of the
devices controller, double-click the device name.
Default All Restores all control surface preferences to the default settings.
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Keyboard Shortcuts
From the Help menu, choose Keyboard Shortcuts to view the shortcut keys that are available. The available shortcut
keys are arranged in tables according to function.
The following shortcuts represent the default configuration. Your system may differ if you've used the
Customize Keyboard dialog to customize your keyboard shortcuts.
General Shortcuts
Command Shortcut
Display online help F1
Display context-sensitive help Shift+F1 and click an item
Refresh screen F5
Shortcut menu Shift+F10
Temporarily suspend snapping Hold Shift while dragging
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Keyboard Shortcuts 299
Explorer window
Command Shortcut
Add all selected files to the track list Enter
Add selected file or currently playing file to the track list Ctrl+Enter
300
Center in view \
Move cursor to corresponding marker or select
Number keys (not Keypad)
corresponding region
Move left/right one pixel Left/Right Arrow
Move to marker(s) Ctrl+Left/Right Arrow
Move left/right to event edit points on current track
Ctrl+Alt+Left/Right Arrow
including fade edges
Move through a video event one frame at a time Alt+ Left or Right Arrow
Create or extend loop region/time selection Shift+Left or Right Arrow
Double loop region/selection length ' (apostrophe)
Halve loop region/selection length ; (semicolon)
Shift loop region/selection left , (comma)
Shift loop region/selection right . (period)
Select previous section Ctrl+[
Select next section Ctrl+]
Event Editing
Command Shortcut
Add entire media length for all media except video Ctrl+click in timeline
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-
Pitch up 4 semitones Shift+=
Shift+Numeric Keypad +
Pitch down 4 semitones Shift+-
Shift+Numeric Keypad -
Pitch up 1 octave Ctrl+Numeric Keypad +
Pitch down 1 octave Ctrl+Numeric Keypad -
Reset pitch Ctrl+Shift+-/=
Ctrl+Shift+Numeric Keypad +/-
Change an event's gain setting Numeric Keypad / or *
Change an event's gain setting by 10% Shift+Numeric Keypad / or *
Change an event's gain setting by 25% Ctrl+Numeric Keypad / or *
Set an event's gain to 0.0 dB Shift+Ctrl+Numeric Keypad *
Set an event's gain to silence Shift+Ctrl+Numeric Keypad /
Render to new track Ctrl+M
Chop to new clip if the Chopper window has focus
Playback
Command Shortcut
Start/stop playback Spacebar
Stop playback Esc
Toggle looped playback Q
Play from start Shift+Spacebar or Ctrl+Shift+Spacebar when the
timeline or track view has focus
Shift+F12 from any window
Play from cursor Ctrl+Spacebar when the timeline or track view has
focus
F12 from any window
Pause/resume playback Enter when the timeline or track view has focus
Ctrl+F12 from any window
Record Ctrl+R
Go to start of project Ctrl+Home or W
Go to end of project Ctrl+End
Skip backward Page Up
Skip forward Page Down
Timeline
Command Shortcut
Record Ctrl+R
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Keyboard Shortcuts 303
Track List
Command Shortcut
Mute selected tracks Z
Solo selected tracks X
Record Ctrl+R
Cycle through effect automation envelopes E or Shift+E
Render to new track Ctrl+M
Show/hide bus tracks B
Insert audio track Ctrl+Q
Insert MIDI track Ctrl+Alt+Q
Insert folder track Ctrl+Alt+F
MIDI
Command Shortcut
Insert new MIDI track Ctrl+Alt+Q
Show velocity information in MIDI events (when in F
inline MIDI editing mode
Toggle inline MIDI editing mode G
Generate MIDI timecode F7
Generate MIDI Clock Shift+F7
Trigger from MIDI timecode Ctrl+F7
Reset all MIDI ports Ctrl+Alt+F7
Chopper
Command Shortcut
Create or extend selection Shift+Right/Left Arrow
Mark the start point of a loop region I or [
Mark the endpoint of a loop region. O or ]
Once the endpoint is established, the loop region will
highlight.
Insert Chopper selection in the timeline at the current / or A
cursor position
Shift Chopper selection left by the length of the , or <
selection
Shift Chopper selection right by the length of the . or >
selection
Shift Chopper selection left by the length of the Ctrl+Shift+,
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Keyboard Shortcuts 305
increment arrow
Shift Chopper selection right by the length of the Ctrl+Shift+.
increment arrow
Shift timeline cursor left by the length of the increment Ctrl+,
arrow
Shift timeline cursor right by the length of the increment Ctrl+.
arrow
Links the length of the increment arrow with the length N
of the selection.
When toggled on, the length of the increment remains
equal to the length of the selection.
When toggled off, you can configure the increment
independently of the Chopper selection.
Halve the length of the Chopper selection ; (semicolon)
Double the length of the Chopper selection ' (apostrophe)
Double the length of the increment arrow Ctrl+' (apostrophe)
Halve the length of the increment arrow Ctrl+; (semicolon)
Insert region R
Insert marker M
Chop to new track Ctrl+M
Surround Panner
Command Shortcut
Constrain motion to 45-degree increments Shift+drag the pan point (only when Move Freely
is selected)
Constrain motion to a constant radius from the center Alt+drag the pan point (only when Move Freely is
selected)
Constrain motion to the maximum circle that will fit in Alt+Shift+drag the pan point (only when Move Freely
the Surround Panner is selected)
Mixing Console
Command Shortcut
Rename selected channel F2
Insert new audio track Ctrl+Q
Insert new MIDI track Ctrl+Alt+Q
Cycle default/narrow/wide channel strips D/N/W
Hide the selected channel strip Shift+H
Show the Channel List pane Shift+C
Show all channel strips Q
Show/hide audio bus channel strips U
Show/hide audio track channel strips A
Show/hide MIDI track channel strips C
Show/hide assignable effects channel strips E
Show/hide soft synth channel strips V
Show/hide master bus channel strip T
Show/hide preview channel strip P
Show/hide fader ticks Shift+T
Show/hide control region labels Shift+L
Show/hide Faders control region F
Show/hide Insert FX control region I
Show/hide I/O control region H
Show/hide Meters control region M
Show/hide Sends control region S
Change selection of a channel strip Left/Right Arrow
Move the right channel of the fader for the selected Ctrl+Up/Down Arrow
channel strip
Move the left channel of the fader for the selected Shift+Up/Down Arrow
channel strip
Select multiple adjacent mixer controls Shift+Left/Right Arrow
Select multiple nonadjacent mixer controls Ctrl+Left/Right Arrow
Delete the selected channel strip Delete
Move the fader of the selected channel strip Up/Down Arrow
(for assignable FX, this only moves the output fader)
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Mouse Shortcuts
Command Shortcut
Zoom in on timeline Rotate mouse wheel forward or back
Vertical scroll Ctrl+wheel
Change meter resolution Ctrl+wheel when hovering over a meter
Horizontal scroll Shift+wheel
Zoom in/out in piano roll or drum grid Shift+wheel while hovering over the piano roll/drum
grid in the timeline
Auto-scrolling Press mouse wheel and move the mouse in the desired
direction
Move the cursor in grid increments Ctrl+Shift+wheel
Move the cursor in video frames Ctrl+Alt+Shift+wheel
Adjust slider/fader Wheel up or down while hovering over slider/fader
handle
Adjust slider/fader in fine increments Ctrl + wheel up or down while hovering over
slider/fader handle
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Signal Flow Diagrams 309
Notes:
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Signal Flow Diagrams 311
Notes:
l Soft synth panning is available only in 5.1 surround sound projects. In 5.1 surround sound projects, soft synth
bus controls routed to the Surround Master bus send surround panning (six-channel) information. Soft synth
bus controls routed to busses (e.g., Bus A) send stereo panning (two-channel) information.
l Bus panning is available only in 5.1 surround sound projects. In 5.1 surround sound projects, busses routed to
the Surround Master bus send surround panning (six-channel) information. Busses routed to hardware send
stereo panning (two-channel) information.
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Troubleshooting
We're here for you. . . really. This topic is meant to help you get over those annoying little hurdles that are keeping
you from doing what you really want to do: get back to creating some great music with ACID software.
The audio from my ASIO sound card keeps dropping out. What gives?
My audio skips and gaps when I play my project. Can I fix it?
Getting your computer to play back a complex project can be a bit like walking a tightrope: there's a delicate balance
between responsive playback and glitch-free playback. The trick is finding the sweet spot for your hardware.
For more information about setting advanced audio preferences, see "Microsoft Sound Mapper or Windows Classic
Wave Driver " on page 287.
1. From the Options menu, choose Preferences, and then click the Audio Device tab.
2. Click the Advanced button to display the Advanced Audio Configuration dialog for your sound card.
3. Adjust your buffer size until playback is responsive and clear.
4. For wave devices, try raising and lowering from the default settings until you find the sweet spot. Use the Buffer
size drop-down list to choose a buffer size in samples, or choose MME to use the Playback buffering setting
on the Audio Device tab in the Preferences dialog. You can also try increasing the Audio buffers setting to
increase the number of buffers created. As a last resort, choose Time Critical from the Priority drop-down list.
5. For ASIO devices, start with a setting of 2048 samples. If playback is glitch free, you can try decreasing the
setting. If you hear glitches, you may need to raise the setting.
Higher sample rates (and bit depths) may require a larger buffer because more data is being put through your
device per buffer.
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Why can't I hear the output of my MIDI controller through the soft synth or
MIDI thru port?
When the Enable Real-Time MIDI command is selected, audio plug-ins continue running even when playback is
stopped. Turning the command off can conserve processing power, but input from external MIDI controllers will be
ignored.
When I try to play my project, the ACID application tells me that it can't
open the Microsoft GS Wavetable Synth. Whatever can I do?
ASIO sound drivers can cause conflicts with the Microsoft GS Wavetable Synth. To play your project, choose a
different device for MIDI playback and verify that no other application is trying to use non-ASIO drivers.
I want to adjust the buffer size and buffer flushing for my VSTi plug-ins, but I
can't find a setting in the Preferences dialog.
Adjusting these settings can resolve issues with some specific VSTi plug-ins. These settings will vary with your
specific configuration and can be modified via the Windows Registry.
Incorrectly modifying the registry can degrade performance or cause serious problems with your operating
system. If you're uncertain how to change these settings, please use the defaults.
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Troubleshooting 315
Both of these settings apply to playback, seeking, and rendering. Excessively high values can cause latency that
can appear as an application crash. For example, if you set your buffer size to 2000 ms and set ACID software
to flush 500 buffers, you'll create a 1000 second hang on every stop, seek, or render.
When I try to play my project, I see an error message that tells me a MIDI
port is currently in use. What should I do?
If you have a MIDI port configured in both ACID software and a ReWire client application, they will conflict when
both applications try to access them at the same time.
If you want to use the MIDI port to play synths within a ReWire client, clear the port's check box in the Make these
devices available for MIDI track playback and Generate MIDI clock section of MIDI tab in the Preferences dialog.
If you want to use your MIDI port in ACID software, make sure your ReWire client is not configured to use the port.
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Glossary
ABCDEFGHILMNOPRSTVW
-A-
Activation Number
This number is based on the Computer ID number of the computer on which the software is installed. Each
computer has a unique number, similar to a license plate. An activation code is created based on that number. When
you register the software, MAGIX will generate an activation code for you. Once the code is entered, the software
will not time out. Since the activation number is based on the Computer ID, it is important that you have the
software installed on the computer where you will be using it.
ActiveX
A Microsoft technology that enables different programs to share information. ActiveX extends Microsoft Windows-
based architecture to include Internet and corporate intranet features and capabilities. Developers use it to build user
interactivity into programs and World Wide Web pages.
Adaptive Delta Pulse Code Modulation (ADPCM)
A method of compressing audio data. Although the theory for compression using ADPCM is standard, there are
many different algorithms employed. For example, Microsoft's ADPCM algorithm is not compatible with the
International Multimedia Association's (IMA) approved ADPCM.
Advanced Streaming Format (ASF)
See Windows Media Format.
Aliasing
A type of distortion that occurs when digitally recording high frequencies with a low sample rate. For example, in a
motion picture, when a car's wheels appear to slowly spin backward while the car is quickly moving forward, you are
seeing the effects of aliasing. Similarly, when you try to record a frequency greater than one half of the sampling rate
(the Nyquist Frequency), instead of hearing a high pitch, you may hear a low-frequency rumble.
To prevent aliasing, an anti-aliasing filter is used to remove high-frequencies before recording. Once the sound has
been recorded, aliasing distortion is impossible to remove without also removing other frequencies from the sound.
This same anti-aliasing filter must be applied when resampling to a lower sample rate.
ASIO
A low-latency audio driver model developed by Steinberg Media Technologies AG.
Attack
The attack of a sound is the initial portion of the sound. Percussive sounds (drums, piano, guitar plucks) are said to
have a fast attack. This means that the sound reaches its maximum amplitude in a very short time. Sounds that
slowly swell up in volume (soft strings and wind sounds) are said to have a slow attack.
Audio Compression Manager (ACM)
The Audio Compression Manager, from Microsoft, is a standard interface for audio compression and signal
processing for Windows. The ACM can be used by Windows programs to compress and decompress .wav files.
Audio Proxy File
An audio proxy (.sfap0) file is created when an audio stream is not efficient to access or if it does not seek
accurately. The application will take the audio stream from the file and save it to a separate and more manageable
audio proxy file. While audio proxy files may be large (because they are uncompressed), the performance increase is
significant.
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Glossary 317
The file is saved as a proprietary *.sfap0 file, with the same name as the original media file and has the same
characteristics as the original audio stream. For example, movie.avi yields a movie.avi.sfap0 audio proxy. Additional
audio streams in the same file are saved as movie.avi.sfap1, movie.avi.sfap2, etc. This is a one-time process that will
greatly speed up editing. The conversion happens automatically and does not result in a loss of quality or
synchronization. The original source file remains unchanged (the entire process is nondestructive). Audio proxy files
can be safely deleted at any time since the application will recreate these files as needed.
Audio proxy files are saved to the same folder as the source media. If the source media folder is read-only (e.g. a
CD-ROM), the files will be saved to a temporary directory.
ASX File
ASF Stream Redirector file. See Redirector file.
Attenuation
A decrease in the level of a signal.
-B-
Bandwidth
When discussing audio equalization, each frequency band has a width associated with it that determines the range
of frequencies that are affected by the EQ. An EQ band with a wide bandwidth will affect a wider range of
frequencies than one with a narrow bandwidth.
When discussing network connections, refers to the rate of signals transmitted; the amount of data that can be
transmitted in a fixed amount of time (stated in bits/second): a 56 Kbps network connection is capable of receiving
56,000 bits of data per second.
Beats Per Minute (BPM)
The tempo of a piece of music can be written as a number of beats in one minute. If the tempo is 60 BPM, a single
beat will occur once every second.
Bit
The most elementary unit in digital systems. Its value can only be 1 or 0, corresponding to a voltage in an electronic
circuit. Bits are used to represent values in the binary numbering system. As an example, the 8-bit binary number
10011010 represents the unsigned value of 154 in the decimal system. In digital sampling, a binary number is used
to store individual sound levels, called samples.
Bit Depth
The number of bits used to represent a single sample. For example, 8- or 16-bit are common sample sizes. While 8-
bit samples take up less memory (and hard disk space), they are inherently noisier than 16-bit samples.
Buffer
Memory used as an intermediate repository in which data is temporarily held while waiting to be transferred between
two locations. A buffer ensures that there is an uninterrupted flow of data between computers. Media players may
need to rebuffer when there is network congestion.
Bus
A virtual pathway where signals from tracks and effects are mixed. A bus's output is a physical audio device in the
computer from which the signal will be heard.
Byte
Refers to a set of 8 bits. An 8-bit sample requires one byte of memory to store, while a 16-bit sample takes two
bytes of memory to store
-C-
Clip
A clip refers to a media file on a track. A single audio track can contain any combination of loops, one-shots, or
Beatmapped clips. MIDI tracks can contain only MIDI clips.
When a clip is used on the timeline, an event is drawn to represent the clip.
318
Clipboard
The clipboard is where data that you have cut or copied from an ACID project is stored. You can then paste the data
back into a project at a different location.
Clipping
Occurs when the amplitude of a sound is above the maximum allowed recording level. In digital systems, clipping is
seen as a clamping of the data to a maximum value, such as 32,767 in 16-bit data. Clipping causes sound to distort.
Codec
Coder/decoder: refers to any technology for compressing and decompressing data. The term codec can refer to
software, hardware, or a combination of both technologies.
Compression Ratio (audio)
A compression ratio controls the ratio of input to output levels above a specific threshold. This ratio determines how
much a signal has to rise above the threshold for every 1 dB of increase in the output. For example, with a ratio of 3:1,
the input level must increase by three decibels to produce a one-decibel output-level increase:
Threshold = -10 dB
Compression Ratio = 3:1
Input = -7dB
Output = -9 dB
Because the input is 3dB louder than the threshold and the compression ratio is 3:1, the resulting signal is 1 dB louder
than the threshold.
Compression Ratio (file size)
The ratio of the size of the original uncompressed file to the compressed contents. For example, a 3:1 compression
ratio means that the compressed file is one-third the size of the original.
Computer ID
Each computer has a unique number, similar to a license plate. An activation number is created based on that
number. Since the activation number is based on the Computer ID, it is important that you have the software
installed on the computer where you will be using it. The Computer ID is automatically detected and provided to you
when you install the software.
The Computer ID is used for registration purposes only. It doesn't give us access to any personal information
and can't be used for any purpose other than for generating a unique activation number for you to use the
software.
Crossfade
Mixing two pieces of audio by fading one out as the other fades in.
-D-
DC Offset
DC offset occurs when hardware, such as a sound card, adds DC current to a recorded audio signal. This current
results in a recorded wave is not centered around the zero baseline. Glitches and other unexpected results can occur
when sound effects are applied to files that contain DC offsets.
In the following example, the red line represents 0 dB. The lower waveform exhibits DC offset; note that the
waveform is centered approximately 2 dB above the baseline.
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Glossary 319
Decibel (dB)
A unit used to represent a ratio between two numbers using a logarithmic scale. For example, when comparing the
numbers 14 and 7, you could say 14 is two times greater than the number 7; or you could say 14 is 6 dB greater than
the number 7. Where did we pull that 6 dB from? Engineers use the equation dB = 20 x log (V1/V2) when
comparing two instantaneous values. Decibels are commonly used when dealing with sound because the ear
perceives loudness in a logarithmic scale.
In an ACID project, most measurements are given in decibels. For example, if you want to double the amplitude of a
sound, you apply a 6 dB gain. A sample value of 32,767 (maximum positive sample value for 16-bit sound) can be
referred to as having a value of 0 dB. Likewise, a sample value of 16,384 can be referred to having a value of -6 dB.
Device Driver
A program that enables Windows to connect different hardware and software. For example, a sound card device
driver is used by Windows software to control sound card recording and playback.
Digital Rights Management (DRM)
A system for delivering songs, videos, and other media over the Internet in a file format that protects copyrighted
material. Current proposals include some form of certificates that validate copyright ownership and restrict
unauthorized redistribution.
Digital Signal Processing (DSP)
A general term describing anything that alters digital data. Signal processors have existed for a very long time (tone
controls, distortion boxes, wah-wah pedals) in the analog (electrical) domain. Digital Signal Processors alter the data
after it has been digitized by using a combination of programming and mathematical techniques. DSP techniques are
used to perform many effects such as equalization and reverb simulation.
Since most DSP is performed with simple arithmetic operations (additions and multiplications), both your
computer's processor and specialized DSP chips can be used to perform any DSP operation. The difference is that
DSP chips are optimized specifically for mathematical functions while your computer's microprocessor is not. This
results in a difference in processing speed.
Disk-Based Files
Disk-based files are usually longer audio clips that are played from hard disk rather than being stored in RAM. Disk-
based files are used for vocals or any other long audio file that does not loop.
Drag and Drop
A quick way to perform certain operations using the mouse. To drag and drop, you click and hold a highlighted
selection, drag it (hold the left mouse button down and move the mouse) and drop it (let go of the mouse button) at
another position on the screen.
Dynamic Range
The difference between the maximum and minimum signal levels. It can refer to a musical performance (high-
volume vs. low-volume signals) or to electrical equipment (peak level before distortion vs. noise floor). For example,
orchestral music has a wide dynamic range, while thrash metal has a very small (always loud) range.
-E-
320
Envelopes
Envelopes allow you to automate the change of a certain parameter over time. In the case of volume, you can create a
fade out (which requires a change over time) by adding an envelope and creating a point in the line to indicate where
the fade starts. Then you pull the end point of the envelope down to -infinity.
Equalization (EQ)
Equalizing a sound file is a process by which certain frequency bands are raised or lowered in level. EQ has various
uses. The most common use for an ACID project users is to simply adjust the subjective timbral qualities of a
sound.
Event
An instance of a media file on a track. An event may play an entire media file or a portion of the file.
-F-
File Format
A file format specifies the way in which data is stored on your floppy disks or hard drive. In Windows, the most
common file format is the Microsoft .wav format. For information on the different file formats supported by ACID
software, see "Opening a Project or File" on page 25 or "Save As" on page 34.
Frame Rate
Audio uses frame rates only for the purposes of synching to video or other audio. To synchronize with audio a rate of
30 non-drop is typically used. To synchronize with video, 29.97 drop is usually used.
Frequency Spectrum
The frequency spectrum of a signal refers to its range of frequencies. In audio, the frequency range is basically 20 Hz
to 20,000 Hz. The frequency spectrum sometimes refers to the distribution of these frequencies. For example, bass-
heavy sounds have a large frequency content in the low end (20 Hz - 200 Hz) of the spectrum.
-G-
Groove
A groove refers to the rhythmic pattern of a piece of music. By deviating from a machine-quantized beat, individual
beats may be played early or late to change the feel of the music. Applying a groove can simulate the timing patterns
of human musicians, lending a human feel to MIDI-generated music or quantizing several distinct pieces of music
to a common timing.
-H-
Hertz (Hz)
The unit of measurement for frequency or cycles per second (CPS).
-I-
In-Place Plug-In
An in-place plug-in processes audio data so that the output length always matches the input length. A non-in-place
plug-in's output length need not match a given input length at any time: for example, Time Stretch, Gapper/Snipper,
Pitch-Shift (without preserving duration), and some Vibrato settings can create an output that is longer or shorter
than the input.
Plug-ins that generate tails when there is no more input but otherwise operate in-place (such as reverb and delay)
are considered in-place plug-ins.
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Glossary 321
Insertion Point
The insertion point (also referred to as the cursor position) is analogous to the cursor in a word processor. It is
where markers or commands may be inserted depending on the operation. The Insertion Point appears as a vertical
flashing black line and can be moved by clicking the left mouse button anywhere in the full-view control area.
-L-
Loop
Loops are small audio clips that are designed to create a repeating beat or pattern. Loops are usually one to four
measures long and are stored completely in RAM for playback.
-M-
Marker
A marker is an anchored, accessible reference point in a file.
Media Control Interface (MCI)
A standard way for Windows programs to communicate with multimedia devices such as sound cards and CD
players. If a device has an MCI device driver, it can easily be controlled by most multimedia Windows software.
MIDI Clock
A MIDI device-specific timing reference. It is not absolute time like MIDI Time Code (MTC); instead it is a tempo-
dependent number of "ticks" per quarter note. MIDI clock is convenient for synchronizing devices that need to
perform tempo changes mid-song. ACID software supports MIDI clock out, but does not support MIDI clock in.
MIDI Port
A MIDI port is the physical MIDI connection on a piece of MIDI hardware. This port can be a MIDI in, out or
through. Your computer must have a MIDI-capable card to output MIDI time code to an external device or to receive
MIDI time code from an external device.
MIDI Time Code (MTC)
MTC is an addendum to the MIDI 1.0 specification and provides a way to specify absolute time for synchronizing
MIDI-capable applications. MTC is essentially a MIDI representation of SMPTE time code.
Multiple-Bit-Rate Encoding
Multiple-bit-rate encoding (also known as Intelligent Streaming for the Windows Media platform and SureStream™
for the RealMedia G2 platform) allows you to create a single file that contains streams for several bit rates. A
multiple-bit-rate file can accommodate users with different Internet connection speeds, or these files can
automatically change to a different bit rate to compensate for network congestion without interrupting playback.
To take advantage of multiple-bit-rate encoding, you must publish your media files to a Windows Media server
or a RealServerG2.
Musical Instrument Device Interface (MIDI)
A standard language of control messages that provides for communication between any MIDI-compliant devices.
Anything from synthesizers to lights to factory equipment can be controlled via MIDI. ACID software uses MIDI for
synchronization purposes.
-N-
Normalize
Refers to raising the volume so that the highest level sample in the file reaches a user defined level. Use
normalization to make sure you are using all of the dynamic range available to you.
322
Nyquist Frequency
The Nyquist Frequency (or Nyquist Rate) is one half of the sample rate and represents the highest frequency that can
be recorded using the sample rate without aliasing. For example, the Nyquist Frequency of 44,100 Hz is 22,050 Hz.
Any frequencies higher than 22,050 Hz will produce aliasing distortion in the sample if no anti-aliasing filter is used
while recording.
-O-
Offline Media
A media file that cannot be located on the computer. If you choose to leave the media offline, you can continue to
edit events on the track; the events will point to the original location of the source media file.
One-Shot
One-shots are RAM-based audio clips that are not designed to loop. Things such as cymbal crashes and sound
bites could be considered one-shots. Longer files can be treated as one-shots if your computer has sufficient
memory.
-P-
Pan
To place a mono or stereo sound source perceptually between 2 or more speakers.
Peak Data File
The file created when a file is opened for the first time. This file stores the information regarding the graphic display
of the waveform so that opening a file is almost instantaneous. This file is stored in the directory where the audio file
resides and has a .sfk extension. If this file is not in the same directory as the audio file or is deleted, it will be
recalculated the next time you open the file.
Phase
Inverting the phase of sound data reverses the polarity of a waveform around its baseline. Inverting a waveform does
not change the sound of a file; however, when you mix different sound files, phase cancellation can occur, producing
a "hollow" sound. Inverting one of the files can prevent phase cancellation.
In the following example, the red line represents the baseline, and the lower waveform is the inverted image of the
upper waveform.
Pre-roll/Post-roll
Pre-roll is the amount of time elapsed before an event occurs. Post-roll is the amount of time after the event. The
time selection defines the pre- and post-roll when recording into a selected event.
Proxy File
See Audio Proxy File.
Pulse Code Modulation (PCM)
PCM is the most common representation of uncompressed audio signals. This method of coding yields the highest
fidelity possible when using digital storage. PCM is the standard format for .wav and .aif files.
-Q-
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Glossary 323
Quantize
To conform to prescribed values. For example, if a recorded MIDI file consisted of notes with irregular timing, you
could quantize the notes to a straight time. If a file consisted of notes played in straight time, you could quantize
those notes to a groove to apply a different feel. Snapping is a form of quantization that forces edits to divisions on
the timeline grid or ruler.
-R-
Real-Time Streaming Protocol (RTSP)
A proposed standard for controlling broadcast of streaming media. RTSP was submitted by a body of companies
including RealNetworks and Netscape.
Redirector File
A metafile that provides information to a media player about streaming-media files. To start a streaming media
presentation, a Web page will include a link to a redirector file. Linking to a redirector file allows a file to stream; if
you link to the media file, it will be downloaded before playback.
Windows Media redirector files use the .asx or .wax extension; RealMedia redirector files use the .ram, .rpm, or .smi
extension.
Resample
The act of recalculating samples in a sound file at a different rate than the file was originally recorded. If a sample is
resampled at a lower rate, sample points are removed from the sound file, decreasing its size, but also decreasing its
available frequency range. When resampling to a higher sample rate, the software will interpolate extra sample
points in the sound file. This increases the size of the sound file, but does not increase the quality. When down-
sampling, one must be aware of aliasing.
-S-
Sample
The word sample is used in many different (and often confusing) ways when talking about digital sound. Here are
some of the different meanings:
l A discrete point in time which a sound signal is divided into when digitizing. For example, an audio CD-ROM
contains 44,100 samples per second. Each sample is really only a number that contains the amplitude value of a
waveform measured over time.
l A sound that has been recorded in a digital format; used by musicians who make short recordings of musical
instruments to be used for composition and performance of music or sound effects. These recordings are called
samples. In this Help system, we try to use sound file instead of sample whenever referring to a digital
recording.
l The act of recording sound digitally, i.e. to sample an instrument means to digitize and store it.
Sample Rate
The Sample Rate (also referred to as the Sampling Rate or Sampling Frequency) is the number of samples per
second used to store a sound. High sample rates, such as 44,100 Hz provide higher fidelity than lower sample rates,
such as 11,025 Hz. However, more storage space is required when using higher sample rates.
Sample Size
See Bit Depth.
Sample Value
The Sample Value (also referred to as sample amplitude) is the number stored by a single sample. In 16-bit audio,
these values range from -32768 to 32767. In 8-bit audio, they range from -128 to 127. The maximum allowed
sample value is often referred to as 100% or 0 dB.
324
-T-
Tempo
Tempo is the rhythmic rate of a musical composition, usually specified in beats per minute (BPM).
Threshold
A threshold determines the level at which the signal processor begins acting on the signal. During normalization,
levels above this threshold are attenuated (cut).
Time Format
The format used to display the time ruler and selection times. These can include: Time, Seconds, Frames and all
standard SMPTE frame rates.
Track
A discrete timeline for audio data. Audio events sit on tracks and determine when a sound starts and stops. Multiple
audio tracks are played together to give you a composite sound that you hear through your speakers.
Track List
The Track List contains the master controls for each track. From here you can adjust the mix, select playback devices,
and reorder tracks.
Track View
The majority of the Track View is made up of the space where you will draw events on each track.
-U-
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Glossary 325
µ-Law
µ-Law (mu-Law) is a companded compression algorithm for voice signals defined by the Geneva Recommendations
(G.711). The G.711 recommendation defines µ-Law as a method of encoding 16-bit PCM signals into a non-linear 8-
bit format. The algorithm is commonly used in European and Asian telecommunications. µ-Law is very similar to A-
Law, however, each uses a slightly different coder and decoder.
Undo/Redo
These commands allow you to change a project back to a previous state, when you don't like the changes you have
made, or reapply the changes after you have undone them.
-V-
VSTi
A Virtual Studio Technology instrument (VSTi) is a software synthesizer plug-in produced by Steinberg Media
Technologies AG.
-W-
wav
An digital audio standard developed by Microsoft and IBM. One minute of uncompressed audio requires 10 MB of
storage.
Waveform
A waveform is the visual representation of wave-like phenomena, such as sound or light. For example, when the
amplitude of sound pressure is graphed over time, pressure variations usually form a smooth waveform.
Waveform Display
Each event shows a graph of the sound data waveform. The vertical axis corresponds to the amplitude of the wave.
For 16-bit sounds, the amplitude range is -32,768 to +32,767. For 8-bit sounds, the range is -128 to +127. The
horizontal axis corresponds to time, with the leftmost point being the start of the waveform. In memory, the
horizontal axis corresponds to the number of samples from the start of the sound file.
Windows Media Format
Microsoft's Windows Media file format that can handle audio and video presentations and other data such as
scripts, URL flips, images and HTML tags. Advanced Streaming Format files can be saved with the .asf or .wma
extensions.
INDEX 326
Index
Custom Keyboard Shortcuts 277 Editing 44, 60, 75, 83, 86, 220, 252, 292
Custom Rendering Templates 35 Cutting, Copying, and Pasting Events 86
Custom Time Signature Dialog 30 Cutting, Copying, and Pasting Tracks 44
Customizing ACID 277 Drum Maps 270
Customizing ASIO Device and Port Naming 279 Edit in Audio Editor 83
Customizing the Toolbar 277 Events 60
Cut 15 MIDI Clip Properties 252
Cut (Ctrl+X) 44, 86 MIDI Events 235
Cutting, Copying, and Pasting MIDI Notes 235 MIDI Notes on the Timeline 235
MIDI Track Properties 252
D Note Duration 240
Note Position 239
DAO 38 Preferences 292
Data LSB (Clip Properties) 262 Program (Patch) Maps 268
Data MSB (Clip Properties) 262 Soft Synths 220
Default 45, 122, 282, 295 Track Properties 75
Groove Folder 296 Tracks 41
Groove for New Tracks 122 Editing Applications 292
Project Folder 295 Editing ASIO Device and Port Naming 279
Track Height 45 Editing Controller Maps 267
Track Properties 282 Editing Frozen MIDI Tracks 248
Default Audio Recording Device 288 Editing the Key of a MIDI Clip 250
Default Center and LFE Playback Device 288 Editing Tool 61
Default Rear Playback Device 289 Effects 152, 154-155, 178, 180
Delay Compensation 105, 152, 154-155, 179 Assignable Effects 178
Delete 127, 166, 193 Assignable Effects Envelopes 180
Busses 165 Automation Envelopes 136
Events (Del) 89 Bus Effects 154
Marker 127 Effects Packages 156
MIDI Notes 235 FX Automation, Enabling/Bypassing 156
Video 193 FX Packages 156
Deleting Input Busses 175 FXB Presets for VST/VSTi 156, 216
Deleting MIDI Events (Clip Properties) 259 FXP Presets for VS/VSTi 156, 216
Destructive MIDI Processing and Filtering 264 Soft Synth Effects 155
Device Names, Customizing for ASIO Devices 279 Track Effects 152
DirectX Plug-ins 152 Effects Envelopes 143
Display Preferences 294 Élastique 75
DLS Soft Synths 45 Embedded Media 34
Draw Contents of Events 283 Enable Automation for a Generic Control Surface 210
Draw Tool 15, 60-61 Enable Autosave 283
Drawing Envelopes 145, 283 Enable Envelope Drawing 283
Drawing Looped MIDI Events 250 Enable Inline MIDI Editing 15
Drum Maps 270 Enable Media Manager 283
Drum Maps, Choosing 235 Enable Metronome Countoff 29
Duplicating Grooves 124 Enable Multimedia Keyboard Support 283
Duration MIDI Filter 264 Enable Multiple-Selection Preview in Explorer
E Window 295
Enable or Bypass FX Automation 156
E-mail 10 Enable Real-Time MIDI 221, 314
Edit Enable Snapping 15
Editing Tool 61 Enable Track Buffering 288
Edit in Sound Forge 83 Enable Windows XP Theme Support 283
Edit Keyboard Shortcuts 277 Envelope Thinning 145
Edit Source Project 33, 74-75 Envelope Tool 15
Editable Event Parameters (Clip Properties) 262 Envelopes 133, 141, 145
Assignable FX 133
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Changing Colors 294 F
Effects Parameter Envelopes 133
Envelope Tool 61 Fade Offset 100
Event 99 Fade Properties 133, 147
Locking to Events 133 FaderPort 208
Pan 133 Fast Tempo Transition 30
Using 133 Filtering MIDI Events 259
Volume 133 Fit To Time 32
Erase Tool 16, 63 Fixed (Sliced) Segments 75
Erasing CD-RW Discs 37 Flip Envelope 145
European Broadcasting Union 281 Flushing VSTi Buffers 313
Event Clip Settings 74 Folder Preferences 295
Events 60-61, 67, 86, 100-101 Folder Tracks (Ctrl+Alt+F) 43
Adding to Tracks 60-61 Formant Shift 77
Changing Length 61 Four-Bar Countoff 29
Copying 86 Free-Wheel 293
Cutting 86 Freeze Track (MIDI) 248
Editing 60, 92-94 Freeze Tracks 54
Envelopes 99 Frontier TranzPort 206
Event Length 61 FX 152, 154-155, 178, 180
Modifying Properties 100 Assignable Effects 178
Pasting 86 Assignable Effects Envelopes 180
Pitch-Shifting 66, 100 Automation Envelopes 136
Reversing 94, 100 Bus Effects 154
Selecting 64 Effects Packages 156
Sliding 98 FX Automation, Enabling/Bypassing 156
Slip Trimming 98 FX Packages 156
Slipping 98 FXB Presets for VST/VSTi 156, 216
Snapping 86 FXP Presets for VS/VSTi 156, 216
Stretching 75 Soft Synth Effects 155
Trimming 99 Track Effects 152
Events at Play Cursor 60-61
Expand Track Keyframes 185 G
Explorer Window (Alt+1) 19
Export 34, 36, 124 Gain and Automation/Trim Controls 133
Grooves 124 Gain Offset 133
Keyboard Map 278 Gapping Audio Playback 313
Loops 36 Generating MIDI Clock (Shift+F7) 273, 276, 293
MIDI Clips 272 Generating MIDI Timecode (F7) 273-274, 293
MIDI Tracks 271 Generic Control Surface 210
Projects 34, 271 Get Media From the Web 15
Tracks 35, 271 Getting Around 11
External Control & Automation Preferences 296 Go To (Ctrl+G / Shift+G) 66
External Control Surface 198, 206, 208, 210, 296 Go to End (Ctrl+End) 13
External Editor, Updating Track Properties After Go to Start (Ctrl+Home) 13
Grid Spacing 281
Editing 75
Groove Erase Tool 15
External Effects Processors 171
Groove Tool 15
External MIDI Device Program Maps 268
Grooves 121, 124
External MIDI Devices 221
Creating 75, 124
External MIDI Inputs, Routing to Soft Synths 220
Duplicating 124
External MIDI Outputs, Soloing 220
Exporting 125
External Synthesizers 173
Groove Cloning 124
External Video Monitor 195
Groove Erase Tool 64
Extra Mono Ports (ReWire) 287
Groove Markers, Snapping 283
Extra Stereo Ports (ReWire) 287
Groove Pool 121
Extracting from CD 24
Groove Strips 122
Groove Tool 63
330
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