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VOL.31, NO.1 . GENERAL
UNTENT Features
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W conventions WIndIng
down, the platforms set
(and stowed away until needed four
real ones played out in the halls of Wash-
ington every day. I have come to accept
this partially, given that some of my
years from now) and America set- friends prefer to not play some of Avalon
~ If)) liICgS)g~Ifr~
tling into another electoral choice Hill's best multi-player political/diplo-
fostered by our oh-so-stable, two- matic games, because "they are so realis-
party system, it's time for a column tic and too much like what I do every day
on a political theme. I was taught to in the office." Un-uhh, politicians remain
never bring up religion or politics at Part 173 divorced from realities beyond the belt-
the dinner table, due to the contro- way.
versy and indigestion these engender.
As a public service, I should warn
If Life Was To get back to pacing not being
everything and winning not being the
anybody eating while reading this ... a Convention only thing, Napoleon Bonaparte is a good
example of how sleep is more a state of
that you are engaging in Type A
behavior that will very likely land mind than a real biological need. He
you in a hospital, ruin your marriage, averaged four hours per night. At times,
land you an editorship and/or save he would fall asleep in a chair, holding a
your marriage. spoon over a bowl. When the spoon hit the bowl
ties like, say, cancer research. The effects of sleep below, he awoke totally refreshed and ready to con-
Let's see, shall I vote my pocketbook or my
deprivation are well-known (raving lunacy, eventu- quer another resistant German mini-state. Clearly,
child's? Maybe, I should follow my parent's exam-
ally), but the mechanism is poorly understood and the best gaming convention experiences are those
ple-you know, that's the generation that busted out
of the constraints of the Great Depression, taught us
the thrift that they thought their parents laid on them
sleep just doesn't have a scientifically provable pur-
pose. .
grabbed at the cost of not sleepIng. AvalonCon IS all
too short as it is. I don't like missing a beat (and
(
All I know for certain is that when pure garmng those trampled hotel workers along the sides of the
and then ran up a national debt that consumes
competition is involved, something happens to my halls are evidence that I am not the only gamer rush-
roughly one in five of my tax dollars just to pay
blood which makes pace irrelevant-maybe its a ing to squeeze into every event possible).
interest. It occurs to me that this generation would be
secondary cycle in my circadian rhytl1m. I am sure I think that Shakespeare had it right when he
a dangerous opponent in a game of MACHIA VELLI,
that, if you locked me in a cave without a clock or wrote that the play is the thing (though not every-
where good management of (and default on) bor-
calendar, every year during July I would go through thing-those Plaques and mentions in The GEN-
rowed money can win the game.
a 120-hour period of near sleeplessness and not ERAL for winning an AvalonCon tournament are a
Now, zzzzzzip DO NOT CHANGE YOUR
notice the difference. I have found kindred spirits at great motivation). I definitely see "going for the
DIAL. THERE IS NOTHING WRONG WITH
AvalonCon, which argues for a renewed effort in the wood" as a very strong rhythm.
THIS COLUMN. WE ARE CONTROLLING
sciences on this rhythm stuff. This brings me to my personal AvalonCon
WRAT YOU SEE grrrrrzzzzzip lost by 40
A friend once told me of a question that was report. I brought home an award (and a bronzish
points! And what a great convention was Avalon-
making the rounds in Federal office buildings. gold one, at that). Some of the best games are those
Con '96!
Changing the name to protect the innocent-I'll call that poke fun at life, are easy to learn, but stIll
Recently, I was disappointed to hear that the old
the question Monty's dilemma. "A photograph of require thought to play well. For the sleep-depnved
Vince Lombardi truism, "winning isn't everything,
you is being passed around the office. Which would gamer at the end of his weekend career, .the SLAP-
it's the only thing" is in fact a misquote that has
embarrass you more: a shot of you naked or a photo SHOT tournament is the place to be. BIlled as an
grown to mythic proportions under the artful man-
of you dressed as a Klingon attending a Trekkie con- "alternative beverage of choice and pretzels" game,
agement of our spin doctors (what a great term to
vention?" (My heart-felt apologies to Trekkers I was shocked to find that I actually had to think to
slur two professions at once).
world-wide.) Given how politicians are only rarely play this one. The game (sadly out of print) has vir-
I was taught once at a venerable institution of
called to account for their nude activities, the prefer- tually no luck element when played properly. 1
hio-her learning that "pacing is everything." This
ence among Washingtonians is clear. When power found myself discovering that I could not rely on
sa;ing should not be misapplied. Take circadian
lunches these days are conducted at the health spa to fortune after falling several "games" behind in the
rhythm, for instance. Science tells us that all bemgs keep up the physique, even Vice President Gore can- hunt for a hockey playoff berth. After much deter-
on this planet have their own internal clocks that tell mined effort and a few misplays by some of my
not save the image of Trekkers.
them when to do certain things (though I don't buy seven opponents, I worked myself into a tie for the
The point of Monty's retelling, however, was as
the biological clock-pregnancy thing, since most a defense of not attending gaming conventions- last "playoff' berth (the final stage of a SLAPSHOT
women have been programmed by their environ- because, in his mind, they are overrun by geeks (and game). My team was primed for the playoffs, too,
mental conditions since age three or so, making any not the kind that rush sororities). Surprisingly, some with a bruiser defenseman and several topnotch for-
sort of genetic argument pretty weak). The term, cir- of my friends fall into the "accept the nude" cate- wards. Heck, in our one-game playoff to gain a play-
cadian, comes from that ugly flying-grenade insec- gory, despite being garners. Of course, if these per- off berth, the other team had the worst player in all
toid which inhabits the jungles of the Potomac, ceptions are based upon the Origins costume contest, of hockey: Tiny Tim. Mind you, Tiny can score-
hibernates in childhood under the ground for seven- they are right. Even I, intrepid convention goer since but only in the most extraordinarily embarrassing
teen years, and then miraculously, without the assis- 1985, would be reticent to let loose my child at some circumstances. Tiny Tim is such a crowd favorite
tance of the sun, springs forth like clockwork in of the events that take place at an Origins convention that the GM created an award to recognize the gamer
simultaneous waves that would make the pharoah (okay, I am a certifiable mundane who did not line most often embarrassed by Tiny Tim (he tends to get
and Joseph quake. Apparently, it is this circadian up to see Cruise in that interview movie). traded a lot during a season). To get back to our
rhythm that makes humans and most other inhabi- If life were a convention, then l-in-3 gamers playoff story, the score is 2-2 going to the fmal card
tants of Earth sleepy every 24 hours or so (some would change hotel rooms at least once during the play (and I have my topnotch goalie remaining).
researchers are still trying to pin the blame on the extended weekend (but I-in-ll account for all the Yep. There's Tiny Tim scoring the winning goal to
sun, with only limited success). Similarly, this room switches). The typical gamer would change his bounce me from the playoffs, game and tournament.
rhythm awakens us once a day (those of us who tournament path more than once a day. To keep It only took one Tiny Tim goal to get me the "I got
cheat mother nature need alarm clocks, but as Type advancing in his specialty, a gamer would change Pucked!" award by unanimous consent. I have never
B people have discovered, these machines are really tournament meeting rooms eight times during his laughed so hard.
unnecessary). convention career. Most of his tournaments would With apologies to Tom Cochrane (well, maybe
My circadian rhythm has always perplexed me. require that he purchase his own attire. Acceptable not-I'll butcher his meter happily despite the
Why is mine so off sync? (Those same wacko scien- tournament behavior would be limited to specified wrong verb tense) ...
tists tell me that a normal human has a 23.S-hour periods, but after-hours work would be an unstated
cycle-which is why most are tired of work by Fri-
If life was a convention (tah doomp doomp)
rule. Two days after the start of the convention, most I'd plaaay it (doomp doomp)
day, I guess-but mine seems more like 30.) Could gamers would be surprised to fmd themselves in the Aaallll niiight laaawng
it be altered? I once tried to schedule my college tournaments they were playing. ("Honey, can I help
classes to permit me to follow a 28-hour cycle, but it if the tournament shut down, my game was sus- Note: While difficult to perceive, this column was
strano-ely those international law lectures always fell pended while I was winning, and I had to go play in not written while under the influence of sleep
into:sleeping slot. I am still outraged that scientists WIN, PLACE & SHOW, resulting in this Plaque deprivation.
have not yet found a biological reason for us to need instead of the one I promised you for your birth- -SKT
sleep and they insist on funding superfluous activi- day?")
*
5
Special thanks are due to Bruce Harper, who shot, or to lash out at the still-unprepared Allied cations with the oil centers. Potential western
orchestrated the effort leading to the submission forces before it is too late. staging points (Guam, Wake, the Solomons and
ofthe following three articles. This first article is Because her principal enemy, the United other islands in the South Pacific) must be cap-
most noteworthy in that it was penned by the States, lies out of reach, Japan's strategy in ERS tured before reinforcements reach them, to inter-
AvalonCon 1996 EMPIRE OF THE RISING must mirror the historical one-drag out the war
SUN tournament champion. I invite other such fere with the enemy buildup and to push away
as long as possible and make the cost of an the starting line for the Allied counteroffensive
champions to send me articles with your key
strategic insights for the games you play-now Allied victory as high as possible. In an ERS as far from Japan and southeast Asia as possible.
that you have already claimed a plaque and no campaign game, Japan may win a decisive vic- Burma must be captured to prevent Allied aid
longer need to keep secret your techniques! tory by holding onto some semblance of an from reaching China easily. As many Allied
-SKT empire until the end of 1946. Even a marginal forces as possible must be destroyed at as small
Japanese victory requires survival into 1946. a cost as possible. The available Japanese forces
hile the sneak: attack on Pearl Harbor
7
bases from which later offensives will be preferable, because it exacts an extra sacrifice dalay guards the only land route into India dur-
launched. The Allies have no set-up options from the Japanese to collect the Philippine BRPs ing the Japanese double turn. A naive defense of
with US forces in the central Pacific. Here, before the 1942 YSS, if they get them at all. Burma (see Figure 2a) might attempt to defend
they merely hope to not lose any American car- the four clear hexes (including Rangoon and
riers in the Pearl Harbor raid and, perhaps, to Burma Mandalay), aiming to prevent the Japanese from
repulse invasions of Wake, Johnston and Mid- The Allied defense of India begins at its front reaching India during their double move. In win-
way. On the other hand, Indian and Australian door, Burma. It is important to keep the Japan- ter 1941, this defense appears to work well by
forces may adopt, within limits, a policy of for- ese from penetrating the jungle/mountain hexes preventing any Japanese overrun or exploitation.
ward defense or hunker down in their home- on the Burmese/lndian border until the summer However, it falls apart if Mandalay is cleared by
lands. The Allies cannot reasonably expect to monsoons. The defense of India is complicated the Japanese airborne unit in winter 1941 or
win the game in the first two turns and should by the Japanese 1-2 airborne unit, which may be overrun by Japanese armor in spring 1942.
instead concentrate on getting to the mid-game able to drop on one of the Indian objectives Japanese units may then press on to Dacca from
without losing. The following sections analyze (Dacca and Calcutta) in spring 1942 and by the the jungle/mountain hexes on the border, and if
area by area the concerns the Allied defense possibility of pro-Japanese Indian partisans successful, will be past the terrain barrier before
should address and present a plausible Allied appearing behind British lines. The back door to the summer monsoon makes it impassable. The
setup against which a concrete Japanese plan of India is at Ceylon, where the port of Colombo is Japanese airborne unit in Mandalay could attack
attack may be formulated. not only a base for seaborne invasion of the Calcutta in spring 1942, resulting in capture of
off-map India box (representing western India), both Indian objectives and the disintegration of
The "Battling Bastards of Bataan" but is also a base for Japanese commerce raiders the British position on the subcontinent.
The US and Filipino forces in the Philip- Figure 2b shows a much improved defense of
in the Indian Ocean.
pines cannot set up in other areas; the question In winter 1941, Rangoon, controlling Bur- Burma and India, using the same units, but mak-
is simply how best to use them to defend the ma's 10 BRPs, is certainly indefensible. Japan- ing full use of the difficult terrain and the restric-
only American outpost in the Far East. Only ese infantry may setup in Indochina, march tions on Thai forces. Rather than sacrificing four
Manila, with its 10 BRPs, has real value at this Indian factors on exposed open ground, only a
across friendly Thailand, and obtain a 2:1 (or
point in the game. Capture of Manila transfers better) attack on Rangoon (which is in clear ter- single 1-2 infantry unit is used to block the
control of the rest of the archipelago to Japan- rain) against any conceivable garrison Britain direct route into central Burma. Mandalay is
ese control, because the Philippines are not a can spare. Requiring no air or naval resources, undefended, but can only be taken by airborne
colony but an associated minor. such an attack is not even an inconvenience for drop. Likewise, Rangoon is surrendered without
Two reasonable defenses of Luzon are possi- the Japanese and merely sacrifices whatever a fight, but Indian units in the good defensive
ble. The United States may start three factors in forces are in Rangoon. Mandalay, not Rangoon, terrain on the western border prevent any over-
Manila, with the two Filipino units on the two
is the strategic key to Burma. A Japanese air- land attack on Dacca during the double turn. The
hexes north of it (see Figure la). This presents
borne unit in Mandalay may attack either Cal- British 2-3 armor and Indian 2-2 infantry guard
the strongest possible defense of Manila and
cutta or Dacca in spring 1942. Moreover, Man- Calcutta and Dacca, respectively, against parti-
would require the Japanese to commit most of
their air force, as well as some carriers, to obtain
a 2: I attack on Manila in spring 1942. In prac-
tice, it probably forces a I: 1 attack on the Philip-
pine capital. The drawback of this defense is that
it allows an easy I-I attack on Manila in winter
1941. The Japanese may land six or seven factors
on the one-hex island of Samar and march north
to attack the capital. If a unit is placed to block an
attack from the south, the Japanese can just land
in northern Luzon and attack from there. Because
the Japanese are likely to face a 1:1 attack in
spring 1942 anyway, they might as well take it in
winter 1941 and benefit from the chance to gain
the 10 BRPs for the Philippines earlier.
The Allied alternative is to set up two
infantry factors in Manila and cover the two
beaches and the southern crossing arrow into
Luzon with the two Filipino units and the Amer-
ican replacement (see Figure Ib). This makes a
2:1 Japanese attack in spring 1942 more feasi-
ble, but a winter 1941 attack is only possible
with exploitation from Lingayen, using at least
three of the four available Japanese armor plus
additional forces for the breakthrough attack on
the beach. The Japanese armor would be out of
position after such an attack, requiring several
'SRs and up to 10 fleet factors for sea escort to get
off the island. By placing the US replacement on
the beach at Lingayen, there will be no Allied
units left in the Philippines for a possible Japan-
ese suicide attack which would allow the Japan-
ese armor units to be rebuilt in Japan. Should the
Japanese winter 1941 exploitation attack fail,
Japan will have no chance of even a 1: 1 attack on
Manila in spring 1942. The second setup seems
-
8
BRPs for Malaya, depriving it of other oppor-
tunities for mischief. The three British infantry
factors in Singapore make it less vulnerable to
attrition loss or a clear-out attack at less than
1: 1 odds, and might allow the 1-2 to cheaply
invade somewhere behind Japanese lines if the·
Japanese are careless.
The only British unit with no deployment
restrictions is the second British replacement
counter (the other must begin in Hong Kong).
Kuching is an obvious place for this unit, as it is
good defensive terrain and forces the Japanese
to fight for the 10 BRPs for Sarawak. If Kuching
is not defended, Japan can secure both the oil
center at Brunei and the BRPs for Sarawak with
only three fleet factors and a 1-2 infantry unit
With Kuching defended, the effort required,
assuming the Japanese land at undefended
Brunei and march down the coast to Kuching, is
nine fleet factors for a 1: 1 (Ex wins) and 12 fleet
factors for a 2:1, which is more than the British
replacement is likely to accomplish elsewhere.
One might be tempted to deploy it in the jungle
hex north of Singapore, attempting to prevent a
spring 1942 attack on Singapore, but this is not
likely to succeed. Japan would then invade the
Malayan beach with armor and make an
exploitation attack from the bridgehead. The
replacement would be reduced in defense twice
(once for unpreparedness and once for facing
exploiting armor) and perish. In fact, if the
Japanese attack the Malayan beach with anuor,
they could easily get a 2: 1 exploitation attack
(with modest air support) on both this replace-
ment and the 2-2 infantry unit on the border.
sans and ensure that a spring 1942 Japanese air- The Allied deployment limits and the need to The only Dutch units with a setup option are
borne attack on either objective will be no better safeguard India first make it difficult to deny the air and fleet factors, which will not survive
than a 1: 1 (in which an Ex loses), costing the these areas to the Japanese. In Malaya, an Indian long but might manage to inflict losses on the
Japanese 12 BRPs of units if it fails. This more 1-2 infantry unit defends the beach, while a 2-2 Japanese. The fleet factors should go as close to
defensive deployment of the Indian units will infantry unit guards the Thai border. The reason the action as possible. Japanese will usually
probably allow them to survive the Japanese for this greater concentration is that of these two invade Java in winter 1941, therefore one fleet
double tum, creating a reserve which can con- routes into Malaya, the Japanese would prefer factor in Batavia can automatically intercept.
tinue the landward defense of India. Although the overland one. Each ground factor landed on The other fleet factor is probably best left in
the armor unit in Calcutta has no zone of control the beach uses three fleet factors, while each Palembang, because dividing the Dutch fleet
(surrounded by a river), the infantry unit in ground factor sea transported through Singora makes it impossible for a single Japanese fleet
Dacca allows a forward defensive position in requires only two fleet factors. Moreover, if the factor to counterintercept both. The air factor is
spring 1942 with the annor moving into its Japanese break into Malaya from Thailand, useless in winter 1941, so it should be put where
proper place in reserve at Dacca. The airbase additional ground forces for a spring 1942 attack it might be useful in spring 1942. Unfortunately,
between Calcutta and Dacca is a fail safe to pre- on Singapore can be SRed by land without using Batavia will probably fall in winter 1941, and, if
vent the Japanese from reinforcing any Indian additional naval resources. If the Thai border is Japan also takes Kuching, the other two bases
objective they somehow manage to capture. The not cleared, the only infantry units able to attack are subject to counterair attack. Palembang may
difficult-to-replace British air starts safely out of Singapore in spring 1942 will be those landed on be marginally better, because it is in range of
counterair range, but is able to cover both Indian the beach in winter 1941 at a time when Japan- two possible spring 1942 battles (Palembang
objectives in spring. ese fleet factors are stretched to the limit. and Singapore). Also, if the Japanese do not
Do not make the mistake of leaving the Cey- A spring 1942 attack on Singapore is highly attack Kuching or the attack fails, Palembang is
lonese port of Colombo undefended. The Japan- desirable for Japan. If Singapore cannot be taken marginally safer (getting Japanese air into
ese capture of Rangoon in winter 1941 gives in the spring, it cannot be attacked from the adja- Batavia will be difficult), whereas Balikpapan
them a port within 10 hexes of Colombo, and cent jungle hex in the summer due to the mon- would still be exposed to a counterair attack
fleet factors based as far away as Saigon have soon. Note that Kuala Lumpur, worth 10 BRPs, from the more accessible base at Brunei.
sufficient range to invade it in spring 1942, is undefended. While one would like to defend Figure 4 shows an Australian setup. It is dif-
regardless of who controls Singapore. As with every economic objective, the limited Indian ficult to reach firm conclusions about the proper
almost every other potential target on the map, a forces and counter mix make this impossible. Australian deployment, because the Australians
strong enough Japanese effort can guarantee the Without defending both the Malayan beach and do not defend any economic targets in winter
capture of Colombo in spite of the two-factor the Thai border, both Kuala Lumpur and Sin- 1941, and there are a large number of possibili-
garrison. The Allied aim is to soak up as many gapore will be subject to attack in winter 1941. ties. Although neither Darwin nor Cairns may be
Japanese forces as possible to limit the number As a clear hex, Kuala Lumpur cannot be invaded until spring 1942, these are clearly the
of directions of their advance. defended successfully, even against airborne foremost defensive responsibilities of the Aus-
Figure 3 shows the Allied defense of Malaya attack. At least the setup in Figure 3 requires tralians. Even if Japan does not plan to conquer
and the islands of Borneo, Sumatra, and Java. Japan to use its airborne unit to take the 10 Australia, the capture of Darwin cuts American
9
Moresby, which is a jungle/mountain hex, will
require a major Japanese effort against its
two-factor garrison. As Port Moresby is in range
of Cairns, Japanese air there would prevent
Magic SRs to that port. The remaining three fac-
tors do not really allow an adequate defense of
anything, but are spread out to grant the Japan-
ese as few "freebies" as possible.
To summarize, the Allied setup is constrained
by stringent deployment limits and the conflict-
ing goals of denial of Japan BRP conquests in
winter 1941, defense of Allied bases in India and
Australia, and conservation of forces to some
degree for subsequent defense. The illustrated
defense uses two factors above the minimum
mandated by the scenario for BurmalIndia/Cey-
Ion and one factor more than the minimum garri-
son of Australia, but these units are unlikely to
prove as useful if set up in forward areas. This
compromise seems justified, because the Japan-
ese are more likely to win the game by a rapid
conquest of India or Australia than by amassing
BRPs. With time working in the Allies' favor in
ERS, the burden is on the Japanese to establish a
dominant position early, while the Allied task is
merely to stay in the game until their material
superiority can assert itself.
Japanese Patrols
The Pearl Harbor strike force (six CVs, with
a single escorting fleet factor to provide a mini- prise) and seven fleet factors (a "3/4" result") squadrons engage two attacking Japanese naval
mal air defense) heads for Hawaiian waters, and with no loss to the attackers due to the surprised air factors, and eliminate them both in air com-
a patrol of three CVLs and four fleet factors air defenses. bat at a cost of one army air squadron. This
takes up position in the Java Sea. Japan allocates The Japanese player announces he will leaves the United States with two army air
the 18 elite naval air factors of his CV force to launch a second air strike and secretly allocates squadrons. The American air defense shoots
strike Pearl Harbor, and the US player secretly three naval air factors to CAP and the remaining down two more Japanese naval air factors and
determines the location of his carriers-two on IS to the air strike. With only one carrier group turns back three, leaving eight survivors who
the US west coast, while the other is on a mis- able to intercept (with a poor chance of success), press the attack. The Japanese player, planning
sion. The Japanese player receives the bad news but two Magic chits and one searching air army to return to Pearl Harbor in spring 1942, con-
that no carriers are in port (although he is not factor (composed of the three remaining army centrates three Japanese naval air factors on the
told exactly where they are). As consolation, air squadrons) remaining in Oahu, the American remaining American army air squadrons to
maximum surprise is achieved by his air strike, player decides to attempt interception. He uses reduce his future losses. The remaining Japanese
and the Japanese player divides his attackers, one Magic point to modify the roll to a 50% naval factors attack the American fleets, sinking
sending 10 naval air factors against the 27 US chance but fails. The Japanese player achieves two factors and damaging three others.
fleet factors and eight naval air factors against only a minimal surprise result of "2" against Due to below-average attack die rolls, the
the three inverted American army air factors on Pearl Harbor, thanks to the air in Pearl Harbor Japanese have not done as well as they might
Oahu. Disappointing air attacks eliminate only and US radar, so the United States loses the nor- have, but they have destroyed 36 BRPs of Amer-
six army air squadrons (a "2/4" result, with dam- mal "+ I" air combat modifier for air flying ican air and naval units while losing four naval
aged squadrons being eliminated due to sur- CAP. The three remaining American army air air factors, and have left Pearl Harbor vulnerable
13
can be taken from the three extra fleet factors
which are to shore bombard Palembang, with
any deficit made up by ground support from the
patrolling Japanese CVLs. Two 9-factor fleets,
each carrying a 2-3 and a 1-3 armor unit, sail
from Japan to invade Lingayen in the Philip-
pines. The Japanese player assigns his three
unused air factors in Taipei to provide ground
support for the invasion. Three fleet factors at
Truk embark a 1-2 infantry unit to invade Lae.
Another three fleet factors at Saipan carry a 1-2
infantry unit to seize Beru in the Gilbert Islands
(sailing due east, and then southeast, to remain
out of interception range of Cairns at all times).
The Allied player must now decide on naval
interception of the Japanese naval activities. He
has available six British fleet factors in Singa-
pore, two Australian fleet factors in Darwin, two
Australian fleet factors in Cairns, one Dutch
fleet factor in each of Palembang and Batavia
and the British CVL in Colombo. The survivors
of the Pearl Harbor raid are eligible to intercept,
but not in range of any Japanese missions. To
make this example more interesting and to test
the adequacy of Japan's covering forces, the
Allies will make a maximum effort against the
Japanese landings. Holding back the Allied
naval forces in winter 1941 would also be a
viable option. The CVL's best chance to inter-
cept is at Palembang. The Dutch fleet factors
automatically intercept the invasions of their
to a spring 1942 raid. As only two rounds of The Japanese player now moves his ground respective islands. The Australians in Cairns
attack against Pearl Harbor are allowed, the units. This mainly involves changing the divide into one factor groups and attempt to
Japanese striking force returns to Truk, where it anti-partisan setup in China into a front-line intercept the invasions of Java and Lae. The
is placed on patrol. defense which denies the Chinese any legal Australians at Darwin divide to intercept at
The Japanese patrol in southeast Asia does attack on a Chinese objective. Japanese forces Balikpapan and Java. Finally, the British send
not launch any air strikes because all possible also advance into northern Burma while Thai one fleet factor against the transport mission to
targets have a high level of air defense and forces occupy Rangoon. Singora and the invasions of Brunei and Palem-
would exact an unacceptable toll on the attack- bang, holding three fleet factors in reserve.
ing naval air factors. The Allies, taking advan- Japanese Invasions The Allies roll well for interception. The net
tage of their opportunity to intercept the patrol The Japanese offensive moves into high gear result is interception by one British fleet factor,
automatically, send three British fleet factors with the declaration of naval and air missions. one Dutch fleet factor and the British CVL in
from Singapore and two Australian fleet factors Six fleet factors transport a 3-2 infantry unit Palembang; one British fleet factor at Brunei;
from Darwin. Both forces are small and are from Saigon to Singora. Nine fleet factors from one Australian and one Dutch fleet factor at
operating away from Japanese land-based air Haikou (on the island of Hainan) sail with a 2-2 Java; and one Australian fleet factor at Lae. The
search. The Allies hope to remain undetected by
and a 1-2 infantry unit to invade Brunei. These Japanese player assesses his counterinterception
the Japanese CVLs until they can close for a sur-
forces join six fleet factors and two 1-2 infantry chances. Only the carrier striking force at Truk
face engagement (about a 30% chance). Unfor-
units in Haiphong, which will invade Java. The can cover the Lae interception. Due to the poor
tunately, the Japanese make a good search roll in
combined force continues south to Cam Ranh fleet combat DRM of the Dutch, a single fleet
the first round, locating the Allied forces and
achieving a "3" surprise level ("-I" DRM to air Bay where they join 12 fleet factors, a 3-2 and a factor dispatched from the patrol has a good
defense rolls). Their air strike sinks two British 1-2 infantry unit detailed to invade Balikpapan. chance of defeating the interception at Java. The
and one Australian fleet factor, and damages the Six more fleet factors carrying a 1-2 infantry remainder of the patrol will counterintercept at
remaining Allied forces, ending the battle. Had unit and the Japanese marines to Palembang and Palembang. The Japanese player avoids split-
the British sent all nine fleet factors from Singa- an additional three fleet factors for shore bom- ting his patrol further, as it has nine naval fac-
pore, they would have been attacked by the bardment sail from Saigon and also join this tors-the minimum necessary for a favorable
Japanese land-based air at Singora. force in Cam Ranh Bay. This huge fleet then search DRM in naval combat. Due to patrolling,
proceeds to Brunei (where nine fleet factors and these two counterinterceptions are automatic.
Sea Supply and Ground Movement a 2-2 and 1-2 infantry unit are detached), contin- The Japanese player plans to defeat the inter-
The Japanese now trace sea supply. The cru- ues to Palembang (detaching 9 fleet factors, a ception at Brunei with air power. Three army air
cial Japanese sea supply line to Indochina runs 1-2 infantry unit and the marines) and then sails factors from Saigon will attack in Singapore. If
. into the port of Haiphong. Again, trying to south around the island of Borneo where the these fail, the Japanese naval air factor in
stretch the Japanese covering forces and hoping other forces split off to invade their respective Saigon will have an opportunity to attack the
to get lucky, the British announce that two fleet objectives. This maneuver is designed to mini- British fleet factor further north. The Japanese
factors from Singapore will attempt to intercept mize the threat of Australian naval interception player thus holds one fleet factor in Saigon and
this sea supply line, but the interception roll is of the invasion of Brunei, although it is unlikely two army air factors in Singora in reserve to
poor and the interception fails. The AVG takes the Australians could evade counterinterception defend against further interceptions. The Japan-
advantage of its opportunity to cut the unde- by the Japanese patrol. By assembling a mono- ese successfully roll for counterinterception at
fended sea supply lines to the Japanese bridge- lithic force, the Japanese player can ensure that Lae, dooming the lone Australian fleet factor
heads in China. any fleet combat will last only one round. Losses sent there.
JIll
14
The plot thickens. The three British fleet fac- invasions being reduced in strength. As it stands, ianas island group. Similarly, the 1-2 infantry
tors uncommitted in Singapore could attempt to the Allies have lost eight American fleet factors unit which lands at Beru stakes Japan's claim
intercept the Japanese patrol's interception at and three American army air factors at Pearl to the remaining Gilbert Islands. With all three
Palembang and the single Japanese fleet factor Harbor, two American army air factors in the capitals of the Dutch East Indies fallen, all
detached to Java. While the former is unlikely to Philippines, and a British CVL, four British, two Dutch territory becomes Japanese-controlled
payoff, the latter might cause the Japanese prob- Australian and one Dutch fleet factors in naval as well. The remaining uncommitted Aus c
lems or at least force them to commit the combat in southeast Asia. Japanese losses to this tralian fleet factor in Darwin astutely inter-
remainder of their dwindling reserves. The point are one army air factor lost over the Philip- cepts post-combat sea supply to Dili (on the
Allied player rolls and the British interception pines, one army air factor lost over Singapore, island of Timor), preventing Japanese air from
succeeds. The British interception will almost four elite naval air factors lost in the Pearl Har- SRing to the island in winter 1941 as well as
certainly result in losses to the Java invasion bor raid and one elite naval air factor destroyed stopping construction of a Japanese airbase
force. Consequently, the Japanese player really in the battle at Palembang. Luck has not heavily prior to spring 1942 air staging. This lessens
has no choice but to stop this interception with favored either side. The Japanese cut it close the risk of a major effort against Darwin in
his army air factors in Singora. He holds his with their covering forces in southeast Asia, but spring 1942.
remaining fleet factor at Saigon in reserve to may now complete their landings.
deal with British raiders.
The Expansion of the Japanese Empire Turn Wrap-Up
Now that all naval interceptions are com-
With the combat phase now concluded, Japan
plete, the skein of combats is resolved in reverse The 1-2 infantry unit storms ashore unop-
rebuilds three naval air factors and the 1-2
order of interception. The Japanese player posed and places a bridgehead at Lae, and
announces an attack by two army air factors infantry unit eliminated in the attack on Batavia,
then moves south into the jungle/mountain
from Singora on the British fleet factor inter- leaving one BRP unspent. The rebuilt naval air
hex. The 2-2 and 1-2 infantry units land at
cepting the detachment from his patrol. One air factors together with the naval air factor from
Brunei. The 2-2 moves to the mountains east
factor is shot down, but the other manages to Indochina are SRed to Truk, leaving the Japanese
of Kuching (from here, it may cross over to
turn back the British factor by damaging it. The carrier fleet only one naval air factor below full
attack Balikpapan in spring if it is not taken in
British fleet factor intercepting at Brunei sails, is strength. The rebuilt 1-2 infantry is SRed from
winter 1941), while the 1-2 moves down the
attacked in the Singapore hex, and is sunk with- Korea to China. The two 3-2 infantry units in
coast. Two 1-2 infantry units debark at no
out loss by three Japanese army air factors. Indochina SR overland to Singora, in preparation
movement point cost on the eastern beach at
Next, fleet combat between the Australian for a spring 1942 attack on Singapore. One of the
Java and march overland to attack Batavia.
and Dutch fleet factors intercepting at Java and four surviving army air factors in Taipei rede-
The Japanese airborne unit at Saigon captures
the Japanese fleet factor detached from the ploys to Saigon, to support this attack, while the
Kuala Lumpur with an unopposed air-drop. All
patrol is resolved. Both sides roll poorly, but the other three SR to Lae via Manila, Davao, Sorong
Japanese ground units are now in position, and
Dutch fleet factor is sunk in the first round. With and Hollandia. The Japanese player recycles his
ground combat begins. airbase counter from China to Kwajalein,
the chances of the remaining Australian fleet
factor surviving to ravage the invasion forces The Japanese overwhelm the Indian increasing his possibilities for redeploying army
being less than l-in-l2, the Allied player infantry east of Mandalay with a bloodless 5: 1 air factors in spring 1942.
decides to cut his losses by withdrawal. The Java attack. On Java, a 2: 1 captures Batavia, but China, having nothing of value to attack in
invasion is unscathed. The counterinterception one Japanese 1-2 infantry unit is eliminated its turn, is content with eliminating two Japanese
by the carrier striking force at Lae is anticlimac- by an Exchange. Palembang falls without loss 1-2 infantry through attrition combat, rebuilding
tic. The Japanese locate the Australian fleet fac- to a 2: 1 attack assisted by shore bombard- the replacement lost in the Japanese turn, and
tor in round three and destroy it with a carrier ment, carrier support and the Japanese constructing one Nationalist and one Commu-
strike at no loss to themselves. The remaining marines' ability to negate the defense multi- nist partisan.
counterinterception combat off Palembang plier for seaborne invasions. Balikpapan is The winter 1941 turn concludes with strate-
promises to be more interesting, because both taken by a 1: 1 attack which also eliminates the gic warfare. Although there are no SW forces
sides have carriers. Because the Japanese have Japanese 3-2 infantry unit in an Exchange. available, the two British fleet factors remaining
committed the bulk of their patrol, Allied The Japanese 1:1 (4:4) attack on the uncommitted in Singapore may attempt to inter-
chances do not look good. Deciding the risks Thai-Malay border succeeds in clearing the cept the Japanese convoy route from Brunei. As
from an Allied carrier strike are minimal, the hex after an Exchange result on the Indian Japan has one unspent BRP to absorb losses and
Japanese player assigns all his air to attack. The counterattack (the 3-2 infantry unit is elimi- a fleet factor in Indochina to counterintercept, a
Allied player, whose interception was mainly nated and the Thai unit advances). Kuching reduction of Japan's BRP base is unlikely. Thus,
intended as a diversion to allow other intercep- also falls to a 1: 1, as the British replacement the Allies decline to risk any more of their
tions a better chance, assigns one air factor (the is eliminated in a counterattack. (As Balikpa- shrinking naval resources.
maximum allowable) to CAP, while the other is pan has already fallen, the Japanese 2-2
assigned to attack. The Japanese roll well for infantry unit advances into Kuching, with the
search, and the Allies roll poorly. The Japanese Japanese 1-2 infantry unit remaining in the All in all, winter 1941 saw an impressive
force is not located and the Japanese air strike hex to the north, to allow it to capture San- showing by the Japanese and (as the dice fell in
gains a moderate level of surprise. British CAP
dakan in spring 1942). The Japanese invasion this case, at least) a vindication of the strategy of
shoots down one attacker, while the fleet air
of Lingayen by a 1-3 armor unit supported by 1: 1 attacks. The Japanese made four 1: 1 attacks
defense causes another Japanese naval air factor
three army air factors succeeds in creating a in which an Exchange would succeed. They cap-
to abort. The four remaining elite Japanese naval
air factors target the British CVL and barely sink breakthrough (and a bridgehead). The Japan- tured 85 of the 95 BRPs which were in reach,
it, with no further loss. After this stinging ese patrol in the Java Sea returns to port. knocking the Dutch out of the war in the
rebuke, the Allies break off the battle and the In China, the Japanese eliminate one process. The Japanese are well positioned to
Japanese patrol returns to its station off Borneo. Nationalist replacement in attrition combat. take Singapore in spring 1942. Valuable forward
Three naval air factors from the patrol fly The attrition against the British replacement in bases have been established in the Gilbert
ground support for the invasion of Palembang. Hong Kong fails. Islands and New Guinea. Virtually the entire
All Allied attempts to interfere with the The Japanese offensive now culminates Japanese fleet will be free to initiate a drive
Japanese landings have failed, but the Allies with a 1:1 (5:4) exploitation attack which cap- toward Hawaii, Australia, Ceylon or the South
have certainly given the Japanese some tense tures Manila without loss. Guam passes to Pacific in the second half of the Japanese double
moments. Even one more successful intercep- Japanese control because the three fleet factors turn. Two potential problems with the Japanese
tion roll might well have resulted in one or more based on Saipan are the only forces in the Mar- position are that the Japanese armor units are
15
now rather uselessly stuck in the Philippines, marines. Only naval factors in Japan or Truk can are necessary to assure a minimum of security.
and the weak forces remaining in Burma and be assigned to ASW duty-it is important for The question remains as to what can Japan do
Indochina will need reinforcement. The Ameri- Japan to end the winter 1941 turn with at least with its remaining six fleet carriers, three light
can marines on Wake may also need to be five fleet factors in one or both of these locations, carriers and rougWy 36 fleet factors.
attacked in spring 1942. or else face potentially embarrassing submarine Australia and India look unpromising as
The Allied player can take solace in the fact attacks on spring 1942 naval activities. targets for rapid conquest. A maximum effort
that Australia and India are well defended and For the United States, the deployment of could achieve a 2: 1 attack on Darwin (which
no American carriers were lost at Pearl Har- naval forces to the SW box during the 1942 would probably require Japan to SR three
bor, though the failure to defeat any of the YSS has a more serious dimension. In the army air factors to the Celebes or Borneo in
Japanese winter 1941 attacks is disappointing. example turn, the American player has 24 fleet winter 1941, stage them to unsupplied Bali in
The next section will study how this successful factors and a CV in Pearl Harbor. Because spring 1942, and protect their sea supply line).
opening might be exploited in the coming these forces have no land-based air protection, Alternatively, a 2: 1 on Colombo would be
spring 1942 turn. they are sitting ducks if the Japanese launch a fairly easy to arrange. Conquest of either Aus-
patrol attack on Oahu in spring 1942. The tralia or India, however, would require a mas-
three naval air factors aboard the one CV in sive commitment of ground and air forces
The year 1942 will probably be the most Pearl Harbor can fly CAP, but will be hope- over several turns (the very factors which dis-
important year of the game. The first decisions lessly outnumbered by the attackers. American suaded the Japanese from undertaking these
of 1942 concern strategic warfare. Japan must naval forces in Pearl Harbor may escape the campaigns historically). Viewed as more lim-
decide whether to build only submarines, or fol- wrath of a Japanese patrol in spring 1942 only ited operations, the seizure of Darwin and/or
low the more cautious alternative of building by fleeing to the SW box during the YSS. Colombo might make sense. Japanese control
Naval units in the SW box will be safe from of them would surely put some pressure on the
anti-submarine warfare (ASW) factors. If an
naval attack, but are out of the game until the Allied position and cause the Allies to divert
expansionist strategy is planned for 1942, Japan
beginning of fall 1942 (they could deploy from reinforcements which could otherwise be used
may be better off going heavily, if not exclu-
the SW box to the US box at the end of the elsewhere.
sively, for submarines. Sinking or damaging one
spring 1942 game turn and SR back to Pearl Japan must consider the alternatives to the
or two American carriers in 1942 may make the
Harbor during the Allied summer 1942 player invasion of Australia or India as well. As
difference between a successful offensive and turn). This does not directly endanger Pearl
one that comes up short. A major Japanese drive already noted, once the army air factors in
Harbor, because Hawaii cannot be invaded in Hawaii are knocked out by the sneak attack in
against Hawaii, Australia or India is something spring 1942. However, outright evacuation winter 1941, the American fleet in Hawaii can
of an "all-or-nothing" proposition, arguing that spares the Japanese the need to use their own be annihilated by a spring 1942 patrol, at a cost
it is probably best to go all out with subs. If no carriers to neutralize the American forces and to Japanese naval aviation which may range
ASW is built, Japan must be prepared to keep concedes naval supremacy in the Pacific at no from insignificant to severe. In our example,
fleets in the SW box to prevent a large number cost to the Japanese. Yet, remaining in Pearl Japan can conclude from the presence of a task
of American submarines from surviving into Harbor, in our example, dooms 84 BRPs of force marker in the US box that at least one
1943. If, on the other hand, Japan elects to fol- American forces if the Japanese decide to carrier group is in the United States. Hence, no
Iowa defensive strategy, it clearly makes more attack them (although a fair number of Japan- more than six American naval air factors are in
sense to go heavily for ASW, to guard Japan's ese naval air factors would be lost in the Pearl Harbor. Commitment of most of Japan's
Achilles' heel in later years. Even in this case, a process and Japan's carriers would be tied carriers will be sufficient to overwhelm this
moderate number of submarines is probably down for the turn). This decision depends defense and ensure that no American naval
worthwhile. These can be used to finish off car- somewhat on where the US carriers turned up forces can interfere with operations elsewhere
riers damaged in naval combat. at the moment of the first Japanese attack. If in the Pacific. Johnston Island can be invaded
The United States faces similarly unclear all three CVs returned to Hawaii, their nine easily. Midway requires only slightly greater
choices in the 1942 YSS. Building only sub- naval air factors present a more credible air effort. The United States can deploy to Pearl
marines may prove painful if Japan manages to defense. Pulling them to the SW box leaves the Harbor five rebuilt army air factors, along with
take Hawaii. The United States has few naval United States with a serious shortage of carri- 16 fleet factors (four of which are rebuilds),
units to spare for ASW duties in 1942. Likewise, ers. In the example, with two carriers in the US two fleet carriers, and six naval air factors.
American submarines are unlikely to accom- box, the decision is more difficult. One option Thus, it will be nearly impossible to reduce the
plish much in 1942, given the remoteness of would be to withdraw the CV and a portion of US Pacific Fleet to less than nine naval factors
their bases and their unfavorable torpedo DRM. the fleet factors, leaving behind, say, 10 fleet in summer 1942 (to permit invasion). Instead,
On the other hand, submarines which survive factors to bolster the air defense and, if not Japan's chances hinge on invading the island
1942 can cause Japan great difficulties in 1943 attacked, to threaten Magic interception some- of Hilo (Hawaii) and SRing in army air factors
and 1944, especially if Japan builds all sub- where on the board. For the purposes of this to gain control of the air over Pearl Harbor. In
marines itself. In our example turn, Japan is article, we will arbitrarily assume the United fall 1942, a 2: 1 attack on Pearl Harbor may be
blessed with a generous BRP allotment for States deploys no naval forces to the SW box, within- reach. (As an aside, if the Japanese
1942, which gives them the luxury of building a to make things as challenging as possible for want to invade Oahu in summer 1942, they
few ASW factors and still deploying a the Japanese in spring 1942. may be better off leaving the American air in
respectable submarine force. In this situation, as the Philippines alone, to keep it from being
the Japanese, I would build four ASW factors The Follow-Up Decision rebuilt in spring 1942 and SRed to Pearl Har-
and 16 submarines. As the American player, I As the spring 1942 turn opens, Japan must bor to reinforce the defense.)
would go for something like four ASW and nine choose a strategic plan for the coming year. Sin- Japanese control of Lae and the Gilbert
submarines. Certainly many other purchases gapore will clearly be attacked at 2: 1 by forces Islands allows spring invasion of all islands in
. would be perfectly reasonable. already in the region. At least 12 fleet factors the South Pacific except Chlistmas and the Soci-
Both players must also decide on their alloca- will be needed to capture Wake Island. The ety Islands. By pushing east and south, Japan
tion of naval forces to ASW for spring 1942. Japanese marines, if not used elsewhere, can can set up a summer 1942 invasion of Tahiti.
Japan can ill-afford to divert strong forces to this invade Rabaul at 2: 1 (with air support from Lae Loss of this base and Pearl Harbor would leave
defensi ve activity on the second half of its dou- and three fleet factors). Another pair of three the United States without a good on-map base of
ble move. Something in the neighborhood of five fleet factor detachments should probably capture operations south of the Aleutians, although the
fleet factors should be enough to protect Japan's Nauru and Manus Islands. A minimum of 8-12 South Pacific box will remain a potential thorn
naval activities from losses to submarine attack, fleet factors will be required to shift reinforce-
even if the United States builds nothing but sub- ments by SR. These housekeeping operations (Continued on pg. 39)
•
Player's Magazine anticipation! Many things have changed, and Ferry-the garrison blocks that route and if the
In your request for articles, I see the change is always upon us. From the GEN- Rebs go for it, they are likely to throwaway the
requested game titles seem to be those for ERAL, I learned about AREA. Soon I was rat- campaign.)
which AHGC would perhaps LIKE to see ing every game possible win or lose! Having read this copy of "General" I have
more interest, rather than games for which Presently, I'm still at it! Now "At the once more become a subscriber, having origi-
there currently is a lot of interest. That isn't Kiosk" has been added to the GENERAL, and nally canceled in 1979, a time when the maga-
necessarily a bad thing-otherwise we would it is an outstanding idea! Today I can rate my zine and Avalon Hill were obsessed with
probably see some ASL outtake on every play of older games, and purchase great new "Panzer Leader," "ASL" and WW2 in gen-
cover-but while it certainly does generate the titles normally reviewed in the GENERAL. eral; now that Avalon Hill is producing some
desired curiosity about the trendy new things, Also, I'm in touch online, and look forward to excellent games from other wars (I own sev-
it really doesn't make so much of a player's purchasing more CD-ROM games. Critics talk, eral), it is time to rethink. This may seem left-
magazine, the way the GENERAL once (sort but I believe Avalon Hill Computer games to handed praise to you, but praise it is.
of) was. You probably don't remember the be the best! (Just as their board games have Donald Mack, Glasglow, Scotland
first issue, way-back-when: the lead story was always been the best!). Finally, I read an article
PLAN RED, a "perfect plan"-type of proposal about Monarch-Avalon Hill currently being up
*****
AVALONCON '96
for allied victory in the original D-DAY. It gen- for sale? I hope the rumor to be false. If there
Once more it is my pleasure to be able to
erated a lot of mail because of the idiotic is a change in ownership at A.H., I hope they
write to you, and thank you for such a warm
nature of the scheme, but good or bad, it made can maintain the same high standard as in the
reception that you and hundreds of fellow
for a lot of audience interest. Today, with half past. I hope for, and support a future with
garners extended to this years European teams
the gaming hobbyists collecting pretty cards or growth, change, and the leadership A.H. has
at Avaloncon. Without exception we enjoyed
wearing wizard hats, how much interest or always provided. I support A.H., The GEN- ourselves. We all hope to return next year. We
response would there be to even a good article ERAL, AREA, and Avaloncon. If the board or would all encourage anyone who is thinking of
on something mundane, like MIDWAY, which computer games are quality, I will continue to attending, but has not yet done so, to resolve to
you mention? I'll bet a good chunk of today's purchase, but only if The GENERAL, Avalon- attend next year. Whatever the distance you
audience thinks MIDWAY is some game about con, and AREA continue too! need to travel it will be worth the effort. You
carnival rides and freak show. Thus, I doubt
Michael Reffue, Florida will be warmly welcomed.
I'll be giving a lot of time to creating 'the
definitive article' (or, column!) about my ***** Murrary Cowles, RD AHIKS Europe
hobby, which is 4th ed. THIRD REICH. From Road to Washington
that old favorite's conspicuous absence on I am glad that I came upon General Vol 30, *****
No 3; apart from the varied articles of the Civil I would like to express my thanks for
your request list, r gather that officialdom may
War Series, I was glad to see the official rules another well done Avaloncon '96, however I
have written off that playable classic in favor
changes for "Roads to Gettysburg," a game would like to express my displeasure at the
of the "Advanced" Collector's version, which
which I recently played and replayed over 7 ungentlemenly expletives that my ears were
lacks only the holographic card set of weapons
months. Though the changes are brief they often assailed by from youthful players at the
and characters needed to place it up there with
entirely alter the balance to a more historical tournaments. Parents of these expressive
the trendy fantasy stuff so much in vogue
basis; the Confederates must now not only levy youths should be ashamed! Now I'm not
today. Realistically, responses are unlikely on
towns but also seize and hold a county, thus unaware of worldly things but such conduct
the games you requested, precisely because it
forcing a major battle, something a crafty was totally unnecessary and a code of conduct
contains many playable and enjoyable games
Rebel used to avoid. in this regard should be included in the future.
whose very nature has caused them to be
shunted aside, in favor of "cutting edge" stuff The only change I dislike is that concerning r know all these words also, but to use them as
Washington County because it would produce an expression of excitement or as a word
with a partially clothed elf on the cover, or
an unhistoric outcome; if the Union make any meant to be used to tear down opponents is
some electronic thing that sorts the counters
major effort to seize the Cumberland Valley uncalled for!
for players with only a 3D-minute attention
they will cancel so many Confederate VPs as Please be considerate! I think Parents
span. That's not to say that the money from
to prevent any Confederate victory. For exam- should review what type of movies and televi-
this MTV-generation is any less valuable than
ple, if they control Washington County by sion shows that they are allowing their children
that from an old-grognard-type like me; rather,
Tum 7 and Greencastle/Chambersburg by Turn to watch and consider the sources of where
I suspect it is just more difficult to find video
9 they will cancel S4 Confederate VPs. All the these children are acquiring their language
game players who have the ability and tem-
balance of the Army of the Potomac has to do tastes. I realize that both parents often are
perament to sit down and write a coherent
is to hinder any ANVA thrust into the most working and adults don't have much time but
paragraph.
vital counties in the south-east. I suggest that my children, ages ISand 12, do not use such
John Michalski, Oklahoma City, OK language at all, even though they "picked it up
one stick to the original Washington County
***** rules; after all the original campaign was at school." They attended the tournaments and
Continued Leadership fought to guard Washington DC, not to hold had a good time, but even they mentioned the
Avalon Hill has been an important part of the Cumberland Valley. If the Union holds dirty mouths that some of their competition
my life since 1977. For me it was DD '77, as Washington County it stops Confederate expressed. Avalon Hill, I salute your integrity
my friend's older brother let us bOITOW his new Ammunition Resupply and prevents almost the and continued effort to produce games that
title. Then r discovered The GENERAL. Since whole Confederate reinforcement from cross- broaden one's education. I just wish all the
the early '80s, I have not missed an issue, and ing the Potomac-is not that enough? (What- attendees were as educated.
still look forward to every issue with much ever Steven Katz says, hold on to Harper's Michael Ziegler, Philadelphia, PA
18
AR: Rookie crew looking for veteran TX: I'm starting a game club in the Del
bomber group to fly PBM B 17 missions
with and to compare raid results with.
Andrew Fraize, P.O. Box 395, St.
Opponents Wanted Rio area. Interested? Contact: Paul
Taro, 520 Greenwood, Del Rio, TX
78840.
Charles, AR 72140. Avalon Hill does not vouch for the character or business practices of any advertisers. VA: N. Va., MD, DC! FTF garners
CA: Seek local AH game players who wanted for serious fun and competition
think they can IUn or hold a fortified MN: WAT, DD65 opponents wanted 75243 or e-mail 73567.1414@com- in board game football league. Tim
gauntlet! In two player RSN variants. for Rated PBM. Pat McNevin, 12985 puserve.com.
Tom Walter, 2889 EI Sobrante St Walthall, 4908 N. 17th St., Arlington,
Raven St., NW, Coon Rapids, MN TX: PBM opponent for TRC, AK,
Santa Clara, CA 95051, (408) 241-8180: VA 22207, (703) 525-6245.
55448, (612) 754-5140. Waterloo, Midway. e-mail
CA: First ever! Hans Kruger memorial [email protected] or Hasting
NC: PBM for TRC and especially VIP. FOREIGN
ASL invitational tourney. Best of five Want to learn TPS, so are there any [email protected] any WWII. Larry
scenarios take prize money of $150. Canada: Seeking' good condition
players in Charlotte area. Please contact Hollern, 4452 Ridgecrest Cir., Amar-
Entry fee $50. Earl J. Ryan, Advanced AFlDauntiess expansion kit. Willing to
me! Bill Deaton, 5200 Pine Dr., Char- illo, TX 79109.
Squad Leader, Military Tactics InstlUc- pay good price. Gaston Marty, 1 Place
lotte, NC 28269, (704) 597-7956. TX: Interested in amateur multi-player
tor, P.O. Box 0398, Corona, CA 91718. of Bretagne, Hull, Quebec, Canada J8Z
NJ: Wanted: games or parts for GOA play-by-mail gaming? Send a SASE for
CO: Experienced gamer seeks oppo- lE2, (819) 770-2875.
and PGD. Also seeking FTF of same, a sample of Pontevedria; the listing of
nents for ftf play in the Denver area. I Canada: Looking for people to play BP
plus TRC and 176. $$$. Call Jim Cham- North American 'zines and GMs. W.
play almost anything. David Newport, by mail. I am a beginner but will play
bers, 87 Candace Lane, Chatham, NJ Andrew York, POB 2307, Universal
9521 W. Vassar Way, Lakewood, CO an opponent. Shandy Ardern, A.R. #5,
07928, (201) 635-2096. City, TX 78143.
80227, (303) 987-0738. Shawville, Quebec, Canada JOX 2YO, I
NJ: Just moved to southern NJ. Oppo- TX: Looking for FTF opponents for
DE: Looking for Eastern Shore oppo- (819) 647-5094.
nents wanted for EIA. Willing to A3R, EIA, HWD, KRM, WTP, W&P,
nents for family style games like MOV, Japan: Opponents wanted: PBM Col.
learn/play others esp. W&P, WSIM, MRM. Paul Taro, 520 Greenwood Del
AIr Baron, Siapshot, Stocks & Bonds. Dip., Quebec Libre, Canadian Civil
CIV, RFN. Michael Rottler-Gurley, Rio, TX 78840. '
Andy & Carrie Lewis, 16 Gosling Dr., War, Indianomacy Dip Variant, United
289A Indian Mills Rd., Shamong, NJ TX: Hill County opponents for ftf with
Lewes, DE 19958, (302) 644-1984. Nations and others: Kevin Burns, 2659-
08088, (609) 268-3017. ASL or other TAHGC games. Contact
DE: Looking for FTF opponents for 4 Tsukahara, Minami Ashigara, Kana-
NY: PBMIFTF FRED/STC. GMaster Carl Kusch, 1145 Junction Highway,
most any game on Eastern Shore espe- gawa 250-01 Japan.
seeking players for PBM 198011996 Kerrville, TX 78028, (210) 896-5000.
cIally WTP, Hannibal, and A5A even UT: Will buy: Bulge '81, G-Burg '77,
Machiavelli 8/9-player variants. Sub- FOR SALE
ASL. Andy Lewis, 16 Gosling Dr., Bull Run, Panzer Armee Afrika, Chan-
scribe to AHIK's Premiere PBM multi-
Lewes, DE 19958, (302) 644-1984. cellorsville, Fortress Europa, Fury in CA: ASL, DYO, FTF only. I'm your
player magazine. BlutUndEisen. FTF
DE: Adult gamer seeks FTF A5A, BRl, the West. Kevin Thomason, 261 E. 300 man! For sale: WACHT AM RHEIN
1776, MA. Stuart Schoenberger, P.O.
ACV/CIV, Cival War, GDC, HRC, South, Suite 325, Salt Lake City, UT $75 + S&H. Thirty other games at $10
Box 510, Jamaica, NY 11435-0510
HCR, RTG, 1776, SIV, SJW, VIP, 84111. each. Postal money orders only. Earl
(718) 262-3402. '
W&P, WTP, SWIM, SLB (Stonewall's VA: Looking for FTF in No. VA, DC Ryan, P.O. Box 0398, Corona, CA
NY: TPS opponent wanted by 28 year
Last Battle). Tim Hitchings, 330 Kem- with TAC, TPS, SPJ, much more. Also 91718, (909) 736-RYAN.
old novice. Anthony Burnet, Box 1472,
per Dr., Newark, DE 19702, (302) 836- PBM Civil War (VG), GOA, PAX
Mass., NY 11758, (516) 731-4354. NV: Large collection of wargames and
3088. BRIT, EIA. Alex Sanders, P.O. Box
NY: Opponent wanted for AH World magazines for sale. Many out of print
FL: PBM: AK rated games. Current rat- 791, Fairfax, VA 22030, (704) 591-
War II era historical simulations for including SPI and S&T. No reasonable
ing is 1597 BCCA5. Also DD'77, TRC, 0962.
Rochester, NY area. Ray Joel, 30 Gem- offer refused. Send SASE for list. Peter
PB or PL. Michael Reffue, 6800 N.W. VA: Adult gamer looking for FTF
ini Cir., Rochester, NY 14606, (716) Fecurka, 5225 W. Reno #215, Las
39th Ave., Lot No. 392, Coconut Creek, opponents in Newport News area. Love
FL 33073, (954) 570-7755, Fax (954) 247-6943. Vegas, NV 89118
NY: Adult FTF opponents wanted for A3R, RFT, Breakout Normandy, and
427-9128 e-mail: [email protected]. various computer games. Tom Addison NV: "General" back issues Volume's
GA: New in this area. Looking for HCR, A3R, TRC, 1776, HWD or other
531-L Waters Edge, Newport News VA 9110 to present. Complete ASL system.
wargamers to play ElA, ASL, Civil games. Jim Loman, 206 Regent St.,
233606, (757)599-0771. All modules including Deluxe Plus
War. Contact Jason Johns, 2515 Center Saratoga Springs, NY 12866, (518)
580-1798. WI: Help! EIA PBM Emperor in search Amateur Magazines. All must go as a
West Parkway, Apt. 10-L, Augusta, GA of an Empire. Please write or call after set. Best offer. James Ormond, 1050
30909, (706) 736-3494. NY: Need FTT opponent for A5A,
SJW, HCR, RTG. Looking for group 7:00 PM central time. Alan Mulroy, Whitney Ranch Dr., #2212, Henderson,
GA: BUGS! BUGS! BUGS! Postal 8626 16th Ave., Kenosha, WI 53143, NV 89014, (702) 451-2872.
SST opponent wanted. Honor system for RKL, GSR. William Vall, 2810
Moreland St., Yorktown Hts., NY (414) 942-1744. NY: NYC area. Selling entire collec-
for die rolls only. BUGS! BUGS! Jim
10598, (914) 245-4636. tion AH, SPI, VG, etc. Many out of
Fardette, HHC 721 Ml BN, Fort Gor- CLUBS
don, GA 30905, (706) 791-2350. OH: Novice gamer seeks FTF oppo- print. Magazine collection Gen. Vol.
IA: Still playing after 15 years. Oppo- nents for ASL, SJW, HCR, RTG, SIV. CT: The Connecticut Game Club is 14-24. Command S&T. Bulk sale will
nents wanted for PBM A3R, W&P, SL, I'm also willing to learn others. Call looking for players and GMs to attend not ship. Ken Baron, 25 Terrace Ct.,
ASL. Tim Fuhrmeister, 942 Iowa Ave. anytime and leave a message. Ron our monthly meetings, held the second Albertson, NY 11507, (516) 621-5884.
#3, Iowa City, IA 52245. Dawson, 4283 Beverly Hills Dr., #243, Saturday of every month from noon to NY: More than 3,000 board games,
ID: ASL, KM, RB, SUB, UF, WSIM, Brunswick, OH 44212, (330) 220-4193. midnight, at the Ramada Inn of Nor- card games. The collection spans pre-
know many more. Prefer ASL. Kevin OK: Vet gamer seeks FTF 3R4 oppo- walk, CT. All types of games are 1900 to date. I wish to dispose of the
Knoell, 506 Chestnut St., Mtn. Home, nents in central Oklahoma. John played, especially board games, card entire collection housed near Medford
ID 83647, (208) 587-2354. Michalski, 10705 Cecilia Dr., Okla- games and miniatures. For club info and
homa City, OK 73162. NJ. Charles Clayberger, 3 Peter Coope;
KY: Greater Cincinnati area. Seeking complimentary newsletter contact the Rd., New York, NY 10010, (212) 228-
opponents for CW, SJW, HCR, A5A, PA: Adult gamers wanted for FTF in CGC POB 403, Fairfield, CT 06430-
PB, PL, RF, TRC, TPS, and many 2307 or (908) 341-0160.
1776 & others. Brett Brown, 3576 Gar- 0403 or email [email protected].
more. Keith Althouse, 519 Bickel Dr., PA: For trade or sale. Looking for new
ber Ln., Burlington, KY 41005, (606) FL: Join our growing gaming group in
Hamburg, PA 19526, (610) 562-2089. war games, have old games Avalon Hill
586-5725. Sarasota, FL. For more info call Mike
TX: SutJand, RFT, LFW, FLO, Water- SPI, TSR. H. Isola, P.O. Box 851
ME: Opponent wanted for a PBM Bakken at (941) 355-3429, e-mail:
loo, SUB, G88, B88, M64, F40, Shot Unionville, PA 19375. '
game of PZB using PBM kit by AH. If [email protected].
and Shell Ironclads Shenandoah. John TX: AIW $16.00, AK $12.00, AL
you play the Russians then you can pick 5016 Medalist Road, Sarasota, FL
Cates, Rt. 1 Box 481, Huntsville, TX $12.00 (postpaid) GENERAL Back
any scenario. Ernie Bartis, 71 Long- 77340. 34243.
wood Dr., Portland, ME 04102, (207) MA: Reinforcements needed! Squad- Issues: Vol. 19-1 23-2 24-2 4 5 25-1
TX: Diplomacy World is the flagship 2, Good to EXC co;ditio; $4.50 ea:
828-6332. 'zine of the PBM DIP hobby. For info, equivalent of ASL fanatics looking for
ME: Wanted: "Paydirt" NFL team more AREA rated competition. We (postpaid). James A. Pratt III, Apt. 118,
write Douglas Kent, 10214 Black Hick- 1020 Sugar Ln., Palestine, TX 75801.
charts from 1973, 1974, 1975 seasons. ory Rd., Dallas, TX 75243 or e-mail play most Saturdays, Veterans/novices
Desperately looking for these years. welcome. New England ASL Players WV: Collection-out of print games.
[email protected].
Make me an offer! Peter Vorias, 48 E. TX: Play DIP by mail! For a sample of Association. Vic Provost, 1454 SASE for list. Taking offers. David
Grand Avenue, Old Orchard Beach Maniac's Paradise, write Douglas Kent, Northampton St., Holyoke, MA 01040, Dix, 308 Temple St., Beckley, WV
ME 04064, (207) 934-2286. ' 10214 Black Hickory Rd., Dallas, TX (413) 536-9661. 25801, (304) 253-9787.
19
he Allied player at the start of EMPIRE farther, into New Caledonia to the south and per- carry out a defense by denying her the BRPs and
uring the first fifteen years of the nine- Serbia, the revolt collapsed and Petrowitsch fled
D
Admiral Sir John Duckworth was ordered to
teenth century, all of Europe was lead a squadron to Gallipoli in February 1807. to Austria. A second revolt in 1815 led by
embroiled in the horrors of the There the British defeated a small Turkish fleet. Petrowitsch's rival, Prince Milos Obrenovic,
Napoleonic Wars. While most of the world has While trying to negotiate a peace treaty with the made more headway by convincing the Sultan to
focused on the struggles of France and her ene- Sultan, the Ottomans under the French Ambas- accept a compromise solution guaranteeing free-
mies, there were other places where men died sador Sebastiani's advice, were able to fortify dom of religion, education and trade. By 1830
that the French were not directly involved. Constantinople so well that the English were Serbia was effectively indepedent.
This scenario covers a little known war forced to flee or risk a disastrous defeat.
where the Ottoman Empire had to fight the com- Admiral Duckworth sailed back Serbian Revolt Scenario
bined might of Great Britain and Russia. The to Malta where he received 5,000 This scenario requires counters
Turks were forced to fend off a British attempt infantry reinforcements and attempted found in the variant counter sheet
to capture the Dardanelles and threaten Istanbul, ~~..JIo..,~ to invade Egypt. In March 1807, the mailed to subscribers of volume 30,
as well as a British naval invasion of her North British successfully captured Alexan- number 6 of The GENERAL.
African territory. At the same time, they were dria. They then tried to capture Rosetta, but were
forced to fight Russia in the Balkans, in another I. Forces Setup.
repulsed in two separate assaults. This force was RUSSIAN FORCES:
of a long series of wars wherein Russia kept try- then attacked by a Turkish relief army led by
ing to gain access to the Mediterranean Sea at • Fleet I with ISS and 41 in Sevastopol.
Mohammed Ali Pasha. The British were now • Corps XI, XII and XIII with 251 and 10M,
Turkish expense. besieged and were forced to surrender on Sep-
In addition to fighting two of the great Cavalry Corps IV and V with 8C and
tember 22, 1807. In a quickly penned treaty the
powers of Europe by herself, the Ottomans had MICHALSON in Kiev.
fortunate English were allowed to withdraw
to deal with a revolt in Serbia and the reac- • Corps XIV and XV with 141 and 6M in
their force and sail away. On the whole, it was a
tionary Janissarians who stifled military reform Odessa.
total debacle for the English.
and crippled other reform efforts of the Sultan • Four Depots anywhere controlled.
While the Turks were occupied with the Eng-
Mahmoud. BRITISH FORCES:
lish and the Russians, a revolt which had started
The 1798 French invasion of Egypt by • Fleets I and II with 17S, Corp V and VI
Napoleon and his subsequent expulsion by the in 1804 was spreading throughout Serbia. The
revolt, led by George Petrowitsch (Karadjordje with III and FRAZIER in Palermo.
British, plunged French prestige to new lows in • 21 and 1M in Malta.
the Sultan's Court. Napoleon's spectacular vic- Petrovic), was sparked by the excessive force
used by local Janissaries against the population. • Two depots anywhere controlled or off
tories over Austria and Russia in 1805 reversed
The Serbian revolt gained momentum and tied map.
the Sultan's feelings about the strength of the
French and the advisability of allying himself up increasingly larger Turkish forces that were TURKISH FORCES:
with France. much needed to fight the Russian invaders. In • Egyptian Corp I with 51 in Cairo.
With the encouragement of the February of 1806, the Serbs defeated a Turkish • 21 in Alexandria.
French Ambassador, General Sebas- army. This was followed up by a victory by • 21 in Damietta.
tiani, Turkey closed the Dardanelles Petrowitsch over the Turks on August 13th at • Fleets I and II with 20S, Anatolia Corps I
'-----_-----''"" and the Bosporus Straits to all Misar and another victory at Deligrad by troops with 5FI, Janissary Corps I with 151 and
Russian and British shipping. The Sultan then led by Peter Dobrnjac late in August. GRAND VIZIER in Constantinople.
replaced the Princes Moruzzi and Ypsilanti, the The Russians had advanced down the Balkan ·61 and Nizami Cedid Corps with 121 and 2C
Hospodors of Moldavia and Wallachia, for Peninsula, slowly pushing back the divided and and PECKILUAN in Ismail.
being too pro-Russian in their attitudes. The dis- disorganized Turkish forces south until the war • 31 and Rumelia Corps with 8FC in
missal of the Princes was a clear violation of an was brought to an end by the Treaty of Bucharest.
existing treaty that was in effect between Russia Bucharest in 1812. Russian forces were with- • 31 and Bulgaria Corps with 9FI in Nicopolis.
and Turkey. drawn from Wallachia and Moldavia. There • Serbia Feudal Corps with 6FI in Belgrade.
Russia declared war on the Ottoman Empire. was, however, a secret part of this treaty grant- ·31 and Janissary Corp II with 151 in
A Russian army of 35,000, led by General ing the Russians influence over nearly all of the Ruschuk.
Michalson, invaded Moldavia. This force Balkans. The English received nothing for their • Albanian Corp with 9FI in Tirane.
defeated the local Ottoman forces in battle on trouble and wished to forget the whole affair. • Syrian Corp with 31 and 3C in Damascus.
the 23rd of December 1806. On the 27th of The Serbian revolt raged for nine years
• 61 at Galatz.
December, the Russians triumphantly marched before it collapsed under the Turkish army sent
• 31 at Silistra.
into Bucharest. by Sultan Mahmud II in 1813. It failed primarily
• Imperial Cavalry Corps with 6C within five
Meanwhile, Russia had demanded aid from because of infighting among various factions of
areas of Constantinople.
her English ally. The English government, more Serbs. This infighting deprived the Serbs of two
• Six depots anywhere controlled.
concerned with not offending a powerful ally in of their best military leaders. Petar Dobrnjac and
their struggle against 'Napoleon, reluctantly Milenko Stojkovic were exiled in 1811 and
abandoned their long standing alliance with the Petrowitsch was too ill to take an active part in
Ottoman Empire and joined the fight as an ally the 1813 campaign. The Turks finally were able
of the Russians. to bring the full weight of its military against (Continued on pg. 39)
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RNERCHASE-Birmingham. AL PADDOCK-Ocala. Fl HARFORD MALL-Balfimere. MD SMITH HAVEN-lake Grove. NY WYOMING VALLEY-Wilkes Borre. PA
W1REGRASS COMMON&-Dothan. AL ORANGE PARK II-Orange Pork. FL MONTGOMERY-Bethesda. MD CHAUTAUQUA MAll-lakewood. NY WIllOW GROVE-Willow Grove. PA
MADWN SQUARE MALL-Huntsville. AL FLORIDA MAll (EBX)-Onando. Fl COLUMBIA MALL MD-eolumbio, MD SUNRISE MAll-Massopequa. NY BERKSHIRE-Wyomissing. PA
PAR'fflAY CITY MALL-Huntsville. AL FlORIDA-0nando, FL LAKE FOREST (EBX)-Goithersberg. MD S1. LAWIRENCE CENTRE-Mossena. NY YORK GALLERIA-Yorl<. PA
MONTGOMERY AL-Montgomery. AL ORLANDC FASHION SQ.-0nando. FL MARLEY STATION-Glen Burnie, MD GALERIA AT CRYSTAL RUN-Middletown. NY WEST MANCHESTER MALL-York. PA
PARK PlAZA--uttIe Rock, AR ORLANDC AlRPORT-0nando, FL OWINGS MILLs-Dwings MiI~. MD NANUET-Nanuet. NY PlAZA CAROUNA-Carolina. PR
MCCAIN MALL-N. uttle Rock, AR GARDENS. THE-Palm Beach Gdns., Fl TOWSONTOWN CENTER-Towson. MD NANUET MALL-Nanuet. NY PlAZA FAJARDO-Fajardo. PR
MEDIA CITY CENTER-Burbank. CA GULF VIEW SQ.-Port Richey. Fl BANGOR MALL-Bangor. ME SANGERTOWN SQUARE-New Hartford. NY SAN PATRICIO PlAZA-Guaynabo. PR
PlAZA CAMINO REAL-Carisbad. CA SEMINOLE MALL-Scnford, FL MAINE MALL-Scuth Portland. ME ROCKEFELLER CENTER EBX-New Yorl<. NY PlAZA DEl NORTE-Hotllo. PR
SUN VAllEY-Concord. CA SAWGRASS MILLS MALLsunrise. FL FAIRLANE-Dearborn. MI VILLAGE BROADWAY-New Yorl<. NY PALMA REAL-Humacao. PR
VALLCO FASHION PK-Cupertino. CA GOVERNOR SQ.-Tallohassee, Fl WOODLAND MALL-Grand Rapids. MI MANHAnAN MALL-New Yorl<. NY ISABELA SHOPPING CENTER-Isabela. PR
SERRAMONTE CENTER-Daly City. CA EASTLAKE SQ. MALL-Tampa. Fl EASTLAND CENTER (MI)-Harper Woods. MI THIRD & 7lST STS.-New Yarl< City. NY MAYAGUEZ MALL-Mayaguez. PR
STONEWOOD SHOPPING CENTER-Downey. CA UNIVERSllY SQ.-Tompa. FL MIDLAND-Midland. MI ROCKEFELLER PLAZA-New Yorl< City. NY MONTEHIEDRA TOWN CENTER-San Juan. PR
NORTH COUNlY FAIR-Escondido. CA PALM BEACH MALL-West Palm Beach. FL TWELVE OAKS-Novi, MI CHAMPLAIN MALL-Plattsburgh. NY RHODE ISLAND MALL-Warwick. RI
GLENDALE GALLERIA-Glendale. CA GEORGIA SQUARE-Athens. FL FASHION SQUARE-Saginaw. MI POUGHKEEPSIE-Poughkeepsie. NY AIKEN MALL-Aiken. SC
LAKEWOOD CENTER-Lokewood. CA LENOX EBX-Atlanta. GA LAKESIDE MALL-Sterling Hts.• MI AVIATION MALL-Queensbury. NY COLUMBIA MALL SC-Calumbia. SC
BEVERLY CENTER (EBX)-Los Angeles. CA PERIMETER-Atlanta. GA SUMMIT-Waterford. MI MARKETPLACE MALL-Rochester. NY DUTCH SQUARE MALL-Columbia. SC
LOS CERRITOS CENTER-Los Cerntos. CA PHIPPS PlAZA-Atlanta. GA MALL OF AMERICA-Bloomingtan. MN IRONDEQUOIT MALL-Rochester. NY MAGNOLIA MALL-Florence. SC
GREAT MALL OF THE BAY AREA-Milpitas. CA TOWN CENTER-Kennesaw. GA MALL OF AMERICA (EBXl-Bloomington. MN ROTTERDAM SQUARE-SCHENECTADY. NY HAYWOOD MALL-Greenville. SC
MISSION VIEJO MAll-Mission Viejo. CA MOUNT BERRY SQUARE MALL-Rome. GA BURNSVILLE CENTER-Burnsville. MN STATEN ISLAND-Staten Island, NY HICKORY HOLLOW-Anitoch. TN
MONTEBELLO TOWN CENTER-Montebello, CA OGLETHORPE MALL-Scvannah, GA MAPLEWOOD MAll-St. Paul, MN CAROUSEL CENTER-Syracuse. NY NORTHGATE MALL-Chattanooga. TN
DEL MONTE-Monterey. CA NORTHPARK (IOWAl-Qavenport. IA COLUMBIA MAll-Columbia. MO RIVERSIDE MAll-Ufica. NY HAIMILTON PL.-Chottanooga. TIN
NORTHRIDGE FASHION CENTER-Northridge. CA STRATFORD SQUARE-Bloomingdale.IL EAST HillS SHOPPING CTR. (MO)-St. Joseph, MO GREEN ACRES-Volley Stream. NY RIVERGATE MAll-Goodlettsvilie. TN
PlAZA PASADENA-Posodena. CA EASTLAND MALL(IL)-B1oomington. IL TURTLE CREEK MAll-Hatt1esburg. MS EASNIEW-Victor. NY OLD HICKORY MAll-Jackson. TN
STONERIDGE-Pleosonton, CA NORTHfiELD SQUARE-Bourbonno~.IL NORTHPARK-Ridgeland. MS SALMON RUN-Watertown. NY
HillTOP MALL-IOchmend. CA WEST TOWNE MALL-Knoxvilie. TN
RIVER OAKS S/C-Calumet City.IL BILTMORE SQUARE-Ashville. NC EASTERN HILLS MALL-Williamsville. NY EASTTOWNE-Knoxville. TN
DCWNTOWN PlAZA-Sccramento. CA MARKETPLACE MALL-Champoign. IL CARY TOWN CENTER-eary, NC SUMMIT MALL-Akron, OH MEMPHIS-Memph~. TN
ARDEN FAiR-Sccramento, CA FORD CITY-Chicago.IL UNIVERSITY MALL-Chapel Hill. NC ROLLING ACRES MALL-Akron. OH
NORTHRIDGE MALL-Sclinas. CA STONES RIVER-Murfreesboro. TN
CHICAGO RIDGE MALL-Chicago Rldge.IL SOUTHPARK MALL (NCl-Charlotte. NC FAIRFIELD COMMONs-Beover Creek. OH BEllEVUE CENTER-Nashville. TN
TANFORAN PARK CENTER-Son Bruno. CA GURNEE MILLs-Gurnee. IL FOUR SEASONS TOWN CENTER-Greensboro, NC EASTGATE MALL-CIncinnati. OH
UNIV. TOWN CENTER-Son Diego. CA WESTGATE MALL-Amarillo. TX
LINCOLNWOOD TWN CTR-Uncalnwood. IL CAROLINA EAST-Greenville. NC FOREST FAIR MALL-Cincinnati. OH PARKS @ ARLINGTON-Arlington. TX
STONESTOWN GALLERIA-Son Froncisco. CA YORKTOWN CENTER-Lambard.IL OAK HOLLOW MALL-Highpoint. NC TRI·COUNTY CENTER-Cincinnati. OH
EMBARCADERO CENTER EBX-Son Froncisco. CA BARTON CREEK SQUARE-Austin. TX
ILLINOIS CENTER-Marlon. IL CRABTREE VALLEY-Raleigh. NC NORTHLAND-eolumbus.OH PARKDALE MALL-Beaumont. TX
BAY FAIR MALL-Son Leandro. CA SOUTHPARK MALL(IL)-Maline. IL GOLDEN EAST CROSSING-Rocky Mount. NC EASTLAND MALL-Columbus. OH
HILLSDALE (EBX)-San Mateo. CA LAKE LINE MALL-Cedar Park. TX
WOODFIELD MALL-Schaumburg. IL DAKOTA SQUARE-Minot. NO COLUMBUS CllY CTR.-Columbus. OH
NORTHGATE MALL-Son Rafael, CA PADRE STAPLES MALL-Corpus Christi. TX
OLD ORCHARD CENTER EBX-Klokie. IL STEEPLEGATE MALL-Concord. NH INDIAN MOUND MALL-Heath. OH NORTHPARK EBX-Dollas. TX
MAIN PLACE SANTA ANA-Santa Ana. CA EASTLAND MALL-Evansville. IN PHEASANT LN-Nashua. NH RIVER VALLEY MALL-Lancaster. OH
WEST VALLEY MALL-Tracy, CA ROCKINGHAM-Sclem, NH RED BIRD MALL-Dallos. TX
GLENBROOK SQUARE-Fort Wayne. IN GREAT LAKES MALL-Mentor. OH
VALENCIA TOWN CENTER-Valencia. CA GREENWOOD PARK-Greenwood.IN BURLINGTON-Burlington. NJ CIELO VISTA-EI Paso. TX
TOWNE MAll-Middletown. OH SUNLAND-EI Paso. TX
WESTSIDE-W Los Angeles. CA CASTLETON SQ. MALL-Indianapol~. IN CHERRY HILL-Cherry HIli, NJ RANDALL-N. Randall. OH
PLAZA AT WEST COVINA-West Covino. CA WAYETTE SQUARE-Indianapol~. IN DEPTFORD MALL-Deptford. NJ RIDGMAR MALL-Fort Worth. TX
NEW TOWNE MAll-New Philo" OH BAYBROOK MALL-Frien~ood. TX
WESTMINSTER MALL-Westminster, CA GLENDALE CENTER-Indianapol~. IN E. BRUNSWICK-East Brunswick. NJ PARMATOWN MAll-Parma, OH
AURORA MALL-Aurora. CO SOUTHLAKE MALL-Merrillville. IN MONMOUITH-Eatontown. NJ GREENSPOINT MAll~Houston. TX
RICHMOND MAll-Rk:hmond Heights, OH WEST OAKS MALL-Houston. TX
CROSSROADS MAll-Boulder. CO • UNIVERstTY PARK-MMowaka. IN FREEHOLD RACEWAY MALL-Freehold. NJ UPPER VALLEY MALL-Springfield. OH
CHIAPEL HIllS MAll-Colorado Springs. CO MISSION CENTER-Mission, KS NEWPORT CENTRE-Jersey City, NJ KillEEN MALL-Killeen. TX
LLOYD CENTER-Portland, OR VISTA RIDGE-Lewisville. TX
CHERRY CREEK MALL-Denver. CO OAK PARK MALL-0venand Pori<. KS NEWPORT CENTER EBX-Jersey City, NJ CAPITAL CITY MALL-Camp Hill, PA
SOUTHWEST PlAZA-uttleton. CO WEST RIDGE MALL-Topeka. KS QUAKER BR-lawrenceville. NJ SOUTH PLAINS MALL-lubbock. TX
CRANBERRY MALL-Cranbery. PA TOWN EAST MALL-Mesqite. TX
WESTMINISTER MALL-Westminister. CO TOWNE EAST SQUARE-WIChita. KS LIVINGSTON MALL-livingston. NJ
DANBURY-Donbury, CT PAlIVER PARK MALL-faston. PA PASADENA TOWN SQ.-Pasadena, TX
TOWNE WEST SQUARE-Wichita. KS HAMILTON MALL-Mays Landing, NJ EXTON SQUARE-Exton, PA
ENfiELD SQUARE-Enfield. CT ASHLAND TOWN CENTER-Ashland. KY HAMILTON MALL (EBX)-Moys Landing. NJ RICHARDSON MALL-Richardson, TX
WESTFARMS-Farmington. CT SCHUYLKILL MALL-Frackville. PA ROLLING OAKS MALL-Son Antonio. TX
FLORENCE MALL-Florence. KY PARAMUS PARK-Paramus. NJ WESTMORELAND MAll-Greensburg. PA
BUCKLAND HILLS-Manchesfer. CT FAYETTE MALL-Lexington. KY GARDEN STATE PlAZA-Paramus. NJ MAINLAND-Texas City. TX
CT POST MALL-Milford. CT NORTH HANOVER MALL-Hanover. PA LANDMARK CENTER-Alexandria. VA
OXMOORE CENTER-loulsville. KY PHILLIPSBURG MALL-Phillipsburg. NJ HARRISBURG EAST MALL-Harrisburg. PA
CHAPEL SQUARE MALL-New Hoven. CT CORTANA MALL-Baton Rouge. LA ROCKAWAY TOWNSQ. MALL-Rockoway. NJ PENTAGON CllY MALL-Arlington. VA
TRUMBULL Trumbull, CT INDIANA MALL-Indiana. PA CHESAPEAKE SQUARE-Chesapeake. VA
ESPLANADE-Kenner. LA OCEAN COUNlY MALL-Toms River. NJ GALLERIA @ JOHNSTOWN-Johnstown. PA
CRYSTAL MALL-Woterford. CT PECANLAND-Monroe. LA ECHELON MALL-Voorhees. NJ GREENBRIER MALL-Chesapeake. VA
GOVERNOR'S SQUARE SHP. CTR.-Bear. DE KING OF PRUSSIA PlAZA-King of Prussia. PA SOUTHPARK (VAl-Calonial Heights. VA
NEW ORLEANS CTR.-New Orleans. LA WILLOWBROOK MALL-Woyne. NJ PARK CilY-lancaster. PA
DOVER MALL-Dover, DE AUBURN MALL-Auburn. MA WOODBRIDGE CENTER-Woodbridge. NJ POTOMAC MILLS-Dale City. VA
CHRISTIANA MALL-Newark, DE OXFORD VALLEY MALL-langhorne, PA PIEDMONT MALL-Danville. VA
COPLEY PLACE (EBX)-8cston. MA MESILLA VALLEY MALL-las Cruces. NM
CONCORD MALL-Wilmington. DE GRANITE RUN-Media, PA FAIR OAKS (EBX)-Fairfax. VA
SOUTH SHORE II-Braintree. MA MEADCWS. THE-Las Vegas. NV
ALTAMONTE MALL-Mamente Spnngs. Fl BURUNGTON MALL (MAHunington. MA TOWER SHOPS @ STRATOSPHERE-Las Vegas. NV BEAVER VALLEY MALL-Monaca. PA VIRGINIA CTR. COMMONS-Glenn Allen. VA
BOCA TOWN CENTER-Boca Raton. FL CAMBRIDGESIDE GAllERIA-Cambridge. MA FASHION SHOW (THE)-las Vegas. NV MONROEVILLE MAll-Monroevilie. PA COLISEUM--Hampton. VA
BOYNTON-Boynton Beach. Fl lIBERlY TREE MAll-Danvers. MA PARK lANE MAll-Reno. NY LYCOMING MAll-Muncy. PA MANASSAS MALL-Manassas. VA
BRANDON SHOPPING CENTER-Brandon. FL HAMPSHIRE MALL-Hadley. MA MEADCWOOD MALL-Reno. NY EDGMONT SQ. SHPG. CTR.-Newtown Sq" PA lYSONS CORNER-Mclean. VA
COUNTRYstDE-Clearwafer. FL HOLYOKE @ INGLEstDE-Holyoke. MA MEADCWOOD-Reno. NY MONTGOMERY-Narth Wales. PA PATRICK HENRY MAll-Newport News, VA
CORAL SQUARE-Coral Springs, Fl CAPE COD MALL-Hyann~. MA COLONIE CENTER-Albany, NY FRAlNKLIN MILLS MALL II-Philadelphia. PA PEMBROKE MAll-VA Beach. VA
VOLUSIA MALL-Daytona Beach. FL INDEPENDENCE MALL-"ngston. MA CROSSGATES-Albany. NY ROOSEVELT MALL-Philadelphia. PA LYNNHAVEN-VA Beach. VA
WESTLAND MAll-Hialeah. FL METHUEN MALL-Methuen. MA MCKINLEY MALL-Blasedell. NY FRAlNKLIN MIllS MALL-Philadelphia. PA DIAMOND RUN MALL-Rutland, VT
REGENCY I!-Jacksonville. Fl NATICK (EBX)-Notck, MA KINGS PlAZA-Brooklyn. NY ROSS PARK-Pittsburgh. PA UNIVERSITY MAll-S. Burlington, VT
AVENUES. THE-Jacksonville. FL EMERALD SQUARE-North Attleboro. MA WALDEN GALLERIA-Butfalo, NY PlnSBURGH INTER. AIRPORT-Pittsburgh. PA SUPER MALL-Auburn. WA
TREASURE COAST-Jensen Beach. FL SHORE SHPG. CTR.-Peabody. MA CAMILLUS MALL-Camillus. NY COVENTRY MALL-Pottstown, PA EVERETT MALL-Everett. WA
EAGLE RIDGE MALL-lake Wales. FL SQUARE ONE SHOPPING CTR.-Saugus. MA GREAT NORTHERN MALL-Cloy. NY VIEWMONT MALL-Scranton. PA ALDERWOOD-Lynnwood. WA
MELBOURNE MALL-Melbourne. FL SWANSEA-Swansea. MA QUEENS CENTER-Elmhurst. NY SPRINGFIELD NORTH SHPG. CTR.-Springfield. PA WESTLAKE CENTER-Seattle, WA
MERRITT SQUARE MALL-Merritt Island. FL SILVER CllY GALLERIA-Taunton. MA DUTCHESS MALL-Fishkill. NY NITTANY MALL-State College. PA NORTHGATE MALL-Seattle. WA
FALLS-Miami. FL ARSENAL MALL-Wafertown. MA ROOSEVELT FIELD MALL-Gorden City. NY STROUD MALL-Stroudsburg. PA KITSAP MALL-Silverdale. WA
AVENTURA MALL-Miomi. FL ANNAPOLIS MALL-Annapolis. MD BROADWAY MALL-Hicksville. NY UNIONTOWN MALL-Uniontown. PA SOUTH CENTER-Tukwila. WA
DADELAND MALL-Miami. FL EASTPOINT-Baltimore. MD ARNOT MALL-Horseheads. NY CENTURY-W Mifflin. PA BAYSHORE MALL-Glendale. WI
OMNIINTERNATIONAL-Miami. Fl WHITE MARSH-Baltimore. MD WALT WHITMAN-Hunfington Stat.. NY TOWN & COUNTRY COMMONS-W Chester. PA PORT PlAZA-Green Bay. WI
AVENTURA MALL-Miami. Fl GOLDEN RING-Balfimore. MD PYRAMID MALL-Ithaca. NY LEHIGH VALLEY MALL EBX-Whitehall. PA EASTTOWN MALL-Madison. WI
COASTLAND MALL-Naples, Fl SECURITY-Baltimore. MD HUDSON VALLEY MALL-Kingston, NY LEHIGH VALLEY MALL-Whitehall, PA MORGANTOWN MALL-Morgantown. wv
•
ey! What are you doing with that brace of firing), which was twice as much as that of the included in The GENERAL variant counter
LONDON'S BURNING
(Solitaire, Short Scenario)
RAF: Howard J. mil
NEUTRAL COMMENTATOR: Ben Knight
h, how the brave few must fight to save he doesn't patrol over Rye as standard practice. over-Rye strategy, he was perfectly in place to
7:00 am Stand-By & Raid raiders move to D5, facing E6. Holrnwood RAF
Four raiders move to Hawkinge where the moves to D5, facing E6 and intercepts at Angel I really thought I'd make a killing, but luck
MellO dive-bomber drops to Angels 5 while the 20. Tally-Ho! The true altitude of the raid is was against me. At least half of that raid should
Helll bombs from Angels 10 with fighter cover actually Angels 20, but it has no fighter cover. have gone down in flames. I was able to mini-
at the same altitude. The heavy AA reduces the [What? No out-of-the-sun attack? At least climb mize damage to Lympne, though. I may not get
four bomb points (2 + 1*2) by one for a total of to Angels 25.J a situation like this again, but I'll just have to
three damage points. The British have insuffi- In combat round 1, Holmwood strikes after muddle on. If Holmwood can get a little rest
cient time to catch the Germans before they the Helll, easily outperforms it, splays it with tomorrow, and Drake completely recovers, I
return to France. Score: British 2, Germans 6. two 3-second bursts which manage to wound the may have to get more aggressive. It may be a lit-
-
30
tired), while Holmwood increases fatigue from
F2 to F3. Germans move to D5, facing E6. The
British climb to Angels 10 and move to 17, facing
H6. The bandits move to G6, facing H6. The
British climb to Angels 20 and move to G7, fac-
ing G6. The raiders move to J4, facing K4. Drake
and Holmwood climb to Angels 25 and move to
H4, facing 14. [Howard is falling too far behind
the raid, which threatens not only his base (Ken-
ley) but London itself. Both of these are critical
targets that Howard should protect more than
usual.]
The Germans move to M5, facing N4, while
the British pursuit falls short in L4, facing MS.
The Germans move to 05 and bomb London,
where the heavy AA reduces the seven bomb
points to a final damage total of six. Meanwhile,
the British stand off in L2, facing L3. [Howard
should have attacked before they bombed. Lon-
don has suffered serious damage. If another Lon-
don hex or Thameshaven gets bombed, the Luft-
waffe will increase the size of their raids and will
be even harder to stop. Now, Howard is waiting
to dive on the raiders from out of the sun.
Germans move to L6, facing K7. The
British pilots move to M6, facing M7. The
bandits move to 17, facing H7 and are matched
from behind and out of the sun by Drake and
Holmwood. Tally-Hoi
In combat round 1, Drake takes on the ace in
the Me109. [Howard should throw both of his
fighters at the enemy ace; instead he throws his
most tired pilot alone. I expect trouble for him.]
Though coming out of the sun, he is tired and
The RAF waits to catch the August 15, 5 pm raid from the rear. The He111 s and Do17 must roll better than the ace by two to get off a
hammer London (06) before the Hurricanes come out of the sun for a dogfight in 17. shot-and does! His short, 3-second burst man-
ages to damage the Ace's engine (resulting in a
tIe too early, but I may have to rethink my strat- isn't much I can do, except of course get more kill, due to the German crashing in hex D7 on the
fatigued. At 2:00 pm, I will have to resort to return flight). [Piece ofcake.} Meanwhile, Holm-
egy. Let's see what tomorrow brings.
a stand-by mission at Rochford and await wood goes after and, using two bursts, destroys
one Hell1 with frame hits, while the German
NEUTRAL COMMENTARY developments.
Holmwood puts on a good show, turning gunners miss him.
2:00 pm Stand-By In combat round 2, Drake fails to maneuver
back three of the four raiders before running out
Again, no raid. into firing position against an Hell!. Holmwood
of ammo. He might have taken on the Me 110
riddles the other He111, destroying it.
dive-bomber instead of the Do 17. At Angels 20, RAF Unfortunately for the RAP, the other Gennan
and that close to France, Holmwood should not I hate to use stand-bys, because it takes so raiders manage to break off combat and disappear
have expected to collect any kills unless he long to scramble and react to a German raid, into the clouds. Score: British 5, German 12.
pumped three or more bursts into the target. Yet, but I also don't want to exhaust my pilots.
he did the right thing, because in the long run it Subtle game, eh mate? [But with Dover,
is smarter to force several enemy bombers to
RAF
Hawkinge and Lympne currently bombed out, Once again Lady Luck failed to smile upon
break off rather than to destroy one alone. the German raids will tend to penetrate deeper me. Granted, I should be happy that I shot down
over England, giving Howard's fighters more three aircraft and Drake killed an ace, but it
NIGHT time to scramble and gain altitude. He could
British use one repair point to reduce damage should have been more. Combat ended one
always patrol during the afternoon phases, round too soon. Well, tomorrow's another day
at Pevensey to zero and the other point to reduce rather than wear out his pilots on morning
damage at Lympne to one. Drake's fatigue is and maybe my luck will change. At least, I don't
missions.] have to replace aircraft. Tonight my priority will
reduced to F1 and Holmwood's to FO. Score:
British 2, German 9. 5:00 pm Stand-By & Raid be to repair airfields.
n... ~.L.-......,
(with jets, rockets and other special
units) to allow players to secretly
Yorktown research air, naval, military
'-"""" and intelligence projects to
CV 2 suit their strategic needs.
~
Both sides can try to develop
T the atomic bomb, at the risk
5-3 of losing the war before they
achieve success in this "ultimate"
research project.
BOARD CONFIGURATION:
BALANCE: A- 16 17 4
Elements of the 35th Guards Rifle Corps [ELR: 4] set up between the two roads that run 16A5-N4-Y4-GG5 and
17A6-G7-H6-R4-YlO-DD4-GG6: {SAN: 3}
* W W
4-5-8
3
4-4-7
6
k'
2-4-8
2
~
2-2-8
2
kd;
2
k~
~HMG
I
,
:t:rn
6-Jg
~MMG
:t:m
oDin
, 4-!!! t
LMG
LLU
!: 111
2
2-~
r$rn ~ MTR
LU ...
50*(3-201
M@
IDOL ....
~TM7
[!]
....
85l ..
Elements of the 23rd TarLk Corps enter on Turn 3 along the east edge of board 4:
W
4-5-8
A.. ..
11 ClCI t LLU
LMG
!!: 111
2-~
6 3 3
~
9IF
Elements of SS-Panzer Division 6 [ELR: 4] set up as indicated: {SAN: 2}
On board 11 north of hexrow Q, on hexes numbered ~6:
,. 12
f*l
6"§-!!
4 4
~';om
MMG
5-Jg i
3
LMG
UTI
3-!!
*
LU'
88l
2
"'' 'ffjJ
31512
8
~.
*15
LMG ~@)
~
MMG
f*l fIfl
6'·§·!! §'+8
I ;om
5-Jg i t[jJ
3·!!
LU •
75ll
6
31512
4 4 3 2 2
AFTERMATH: General Goryachev's 35th Guards, supported by the 23rd Tank Corps and
SPECIAL RULES: two SP gun brigades from Stavka reserve, fought fiercely to hold back the German tanks from
1. Weather is Falling Snow (E3.71), with Wet EC and no wind at start. the rear defense line, halting them just short of it. On the Soviet left flank, the 30th Rifle
2. All buildings are wooden and have a ground level only. Corps and 18th Tank Corps kept the Germans back even though outflanked to the east. The
3. German AFV may set up in Motion. main German assault lumbered to a halt on the 15th with no great successes from the other
4. All German 5-4-8s/2-3-8s are considered to have an underlined Morale, have German supporting attacks. Over 500 tanks and assault guns, 300 guns, and 40,000 men had
been pounded to pieces in this last German offensive-all for no gain.
their broken-side Morale Level increased by one, and to be SS for all purposes.
5. Both forces are Elite (C8.2).
THE LIBERATORS S"",,',o,,,," M'"0,"'" ~
-
ASL SCENARIO G34
North of WIENER NEUSTADT, AUSTRIA, 2 April 1945: Following the collapse
BOARD CONFIGURATION: 22 St3 of Hitler's Awakening of Spring, on March 16th Marshall Tolbuhkin's 3rd Ukrainian
X16 Front went over to the attack. The 6th Guards Tank Army was placed at his disposal
BALANCE:
* The Germans suffer from Ammunition A- X17 X13
to deal with the stiff resistance put up by the 4th SS Panzer Corps. By March 27th, the
6th Guards were between Veszprem and Devecser roughly 40 miles from its start line.
Shortage.
IA:
~
"15
4A: . "
[j] • 4B: 9·' ~~
~~oo
6 6 2 2 4 2 6 88ll ". ../i\~ B8Ll 1/5/2
IB:
3 2
~
~15
.® '" '
7SL-/-/3*
Elements of SS-Pioneer Kompanie
enter on Turn 4 along anyone west-, north-, or
8
east-edge road hex north of the river:
~
'15
~~l
~
16
+@ ~,
[j] ,
,!!~l!l 2B: 3A: [j] • 3B: ISPP . T7
75LL 1/- 75ll "'" AAIIG .f-IJ
2 4 3 4 2 2 2 2
Elements of IX Guards Mechanized Corps [ELR: 4] enter on the turn indicated along the south edge of the playing area (see SSR 3): (SAN: 2)
*
Enter Turn I
~.14 ~14 ~19
. &'to@J ~~28
t
~L~ [j]~~ 9·2
ill
ff @ [j] , 00; I!J
IA: IB: ~, 76L 21414 57U
[!] gpp... TO.
2-.!l 76L 2/414 *lAMG-I-/I*
6 2 6 5 5
~)3
~" .- ~~
~15
2A:
~~~
122L 114"'
•®
100l
•
2B:
lM~TI I@ 11
122L 114'"
~~•
o@
100l
6 2 3 3 4 2
Elements of the 384th Guards Suka Regiment enter on Turn 3:
3A: 3B:
4 4 4 2 2
SPECIAL RULES: 3-8s/3-3-8s are Assault Engineers (H1.22); the 3-3-8 Half-Squads each control
one of the Goliaths, which must enter towed by a SdKfz 2. KG? SSR 13 is in
L EC areWet, with no wind at start. All roads are paved, all hedges are walls, and
no printed shellholes exist. No hills exist; other non-Cliff terrain in these hexes effect (with no date dependent DRM) for all German AFV.
exists normally at Level O. 5. The only AFV willch may set up in a building Location is the SPW251/22
(contrary to A2.9 and B23.41), but it may not change VCA willie in that Location,
2. Place overlays as follows: XI3 on 3T8-U9; XI6 on 3BB4-AA5; XI7 on 22N7- nor (re)enter any building Location once it has exited its setup Location.
M8; and St3 on 3CC3-CC4. All stream hexes are unfordable river hexes. Stone Adilltionally, while in its setup Location, the SPW251/22 loses concealment as
bridges (B6.1) exist in hexes 30Y2 and 30CC6 which connect the roads in 3YI- though it were an emplaced gun (but it may not set up HIP).
Y3 and 3DD5-BB6 respectively. Buildings 22H4, 220M6 and 30BB4 are 6. The Russians may secretly pre-designate ~ 2 M4176s as having functioning
Factories (B23.74). Hex 220M7 contains a vehicular-sized entrance (B23.742). Gyrostabilizers (DIU). The Lend-Lease M3AI inherent Passenger (U.S. Vehicle
3. Prior to setup, each side must secretly pre-designate four of the numbered Note 39) is a Russian Infantry Crew; its MG armament may be removed as per
groups willch will compose its OB for the scenario; each OB must contain one D6.631-the MA as a Russian dm .50-cal. HMG and the other as a Russian LMG.
group each numbered "I," "2," "3" and "4" and each OB must contain two groups 7. All vehicles must expend an additional MP for each E3.65 Open Ground hex-
lettered "A" and two groups lettered "B." The fourth Russian group is artillery side crossed/traversed (E3.9). Bore Sighting is NA. AFV Crews may not voluntar·
support: Group A contains one module of 120+rnm battalion mortar OBA (HE ily abandon mobile vehicles. Both forces are Elite (C8.2).
and Smoke) illrected by a 7-0 wlRadio, willch enters as a Passenger in a GAZ 67B
on Turn 3 along the south edge of the playing area; Group B contains two Fire AFTERMATH: On April 6th Hitler stripped General WoWer of command of Army Group
Missions of 80+rnm Rocket OBA (C1.9) directed by an aerial observer (E7.6)- South and gave it to Colonel-General Rendulic, whom he recalled from the Kurland pocket
the second Fire Mission may not place an AR prior to 2 complete game turns after for the task. On the day he took over his command, Rendulic was informed that the advance
guard of the 3rd Ukrainian Front was already in Klosterneuburg north of Vienna, and that the
the fIrst mission's FFE:C was last onboard. 2nd Ukrainian Front was approaching it from the south. A week later, a cease-fire was signed
4. All German non-Crew MMC are considered to have an underlined Morale in tbe famous Prater Park, but in addition to the ordeal of a week's street fighting, the
Number, have their broken-side Morale Level increased by one [EXC: 6-5-8/3-4- wretched Viennese still had to suffer much brutality and shameless looting from their "libera·
8 broken-side Morale Levels are unchanged], and to be SS for all purposes. All 8- tors."
35
SERIES REPLAY ... LONDON'S BURNING
(Continued from pg. 30)
NIGHT
British repair points erase the damage at
Lympne and reduce damage at Hawkinge to
two. Drake's fatigue drops to F2 and Holm-
wood's drops to FI. The Germans replace two of
their three destroyed aircraft. Score: British 5,
German 10.
116 AUGUST (TURN 4)
7:00 am Patrol & Raid
Drake and Holmwood shift their patrol to
Lympne at Angels 20, facing D5. [Well, if they
insist on patrolling, at least they are further east
than Rye.}
Six bandits appear this morning. The British
move to AS, dropping to Angels 15.
The raiders move to D4, facing E5, where
Drake and Holmwood jump them from out of
the sun. (Here is "some trade.") [Against six
raiders, Howard should expect some top cover.
Therefore I would have gone to Angels 20 before
intercepting-and my pilots would have missed!
That shows what I get for adding altitude to
radar reports all the time. The Germans are
sure getting cocky sending over so few escorts.
Both fighters should go after the Me 109 and
worry about the bombers next round.
In combat round 1, Drake fails to get a fir-
ing position against the Me109, while Holm-
wood goes for ace status against the Helll.
Holmwood's fire of two bursts kills the pilot,
dooming the bomber and giving Howard his
first ace. The Me109 retaliates by outmaneu-
vering Drake and destroying his engine. Drake
successfully bails out, while Holmwood looks
up from his last prey to find that the other ban-
dits have slipped away. Drake certainly is get-
ting to know the countryside of Kent.
The German bombing run continues on to my chance to do some real damage. [There's ing in two points of damage. Score: British 6,
Biggin Hill, where the Dorniers and Junkers the spirit.} Germans 16.
inflict a total offive damage points in the face of
the light AA fire. Score: British 6, Germans 13. 10:00 am Scramble RAF
Holmwood scrambles, increasing fatigue This is rapidly turning into how not to play
RAF F3. Germans move to D4, facing E4. [Drake LONDON'S BURNING. A second London hex
My luck is still against me, but in this case and some new-found friends pop out of a pub, being damaged is going to hurt, because now
maybe it was for the best. On the plus side, refreshments in hand, when they hear the Hitler will authorize larger raids. Moreover, my
Holmwood is now an ace. On the negative, sounds of engines overhead. Drake's unfolded only ace is out for the game. However, now I get
Drake will be spending the remainder of the parachute lies draped over a nearby shrub.} one of those new Spitfires. Hope springs eternal.
day legging it back to Kenley. I have to be After several moves, Holmwood climbs and
careful with Holmwood. Maybe the Germans jumps the raiders in J4, coming out of the sun. NEUTRALCO~NTARY
have had enough and will take the rest of the He finds two Junkers escorted by two Me109s. While Holmwood was right to intercept this
day off. [Break off, chap. You're outnumbered.} raid, he should have broken off immediately
Holmwood battles the two Mel09s for when he found two Me109s together. I'd rather
NEUTRAL COMMENTARY position, to no avail. One of the Me109s gains have an ace Hurricane pilot than a new Spitfire
I would have sent both fighters after the Me a firing position and presses off nine seconds pilot (better frame and more experienced fire).
109 in case one missed, as Drake did. Ofcourse, of ammo, hitting Holmwood's frame and At least Holmwood got his aircraft safely down.
both could have missed. Drake has got the hang engine and wounding him. Holmwood man-
of this silk thing. Holmwood should stand by ages to escape from the other Me109s sights, 2:00 pm Patrol
during the rest of the day. despite the total of "-3" in die roll modifiers Clisby (in his Spitfire) replaces Holmwood
10:00 am Stand-By & Raid due to the damage of the first Me109s fire. In and patrols over Rye, increasing fatigue to FI.
Four German raiders catch the RAF on the round 2, Holmwood breaks off and pancakes at No raid is reported.
ground. Detling. Holmwood is taken to a hospital
where the staff says he will be out of action for 5:00 pm Patrol & Raid
RAF three weeks. Six raiders (five plus one for London burn-
What the heck. There are only four raiders The raid continues on to London (N6), ing) appear. Before Clisby can catch them, they
and Holmwood is an ace. With any luck, they where the dive-bomber must stay at Angels 10 bomb Manston (four damage points), leaving
will all be bombers. But if it's a fighter to avoid the barrage balloons. The heavy AA the area with the MellOs at Angels 15, the
sweep ... hey, fortune favors the bold. Here's reduces the three bomb points by one, result- Do17s at Angels 10 and the Ju87 at Angels 5.
36
With only Mel lOs for top cover, the raid still to diving onto the Helll. [Good selection. plus one for London burning) take a daring
looks juicy to Clisby, who attacks them in D9, Drake is somewhat vulnerable if CUsby fails to ground level approach.
facing D 10 at Angels 10. [If CUsby had stayed at knock out the Me 109, but Drake is expendable. Clisby and Richey drop to Angels 10 as they
Angels 20, he could have attacked an Me 110 Betterfor him to take on a bomber now.] His fire move to C6. The bandits move to D7, facing E8,
head on from out ofthe sun. This would allow no destroys the port engine, but his 9-second attack where the British Spitfire tandem dives on them
return fire and little to fear from the other Me lasts too long, allowing the German tail gunner to out of the sun at Angels 5. [Against six raiders
110, which he might outmaneuver and attack in fire back and wound him. at Ground Level, I might have gone in at Angels
the second round. Because the bombers have The remnants of the German raid continues 10-in which case the Germans would have
already hit their target, CUsby might as well to its target: Lympne. The Dorniers inflict light slipped by underneath. Perhaps I should review
work over the fighters. damage (two points). my own policy. In fact, Howard just shot down
In combat round 1, Clisby dives further to Drake flies his Hurricane safely to base, but two Me 109s, so he was probably smart to inter-
attack the Ju87 at Angels 5 (guaranteed some his doctors declare his wounds to be career-end- cept this force at Angels 5, on the hope that its
fire by the performance check). Clisby, realizing ing. Score: British 10, Germans 20. escort might be weak.)
he doesn't need to save ammo for other targets, In combat round 1, Richey and Clisby
chooses to unload the maximum three bursts. RAF match up against the MelO9s. Richey fails to
The shots destroy the engine and kill the gunner, All in all, not a bad round. We flamed three get a firing position. Clisby tails his foe and
but not before the gunner squeezes off two aircraft, two of them fighters. That should lets loose three 3-second bursts, riddling the
bursts of return fire (which miss). The MellOs make future raids a little more vulnerable. pilot. [This is the second time Clisby has
are flying too high to see the action below. In Damage suffered is manageable. Drake wasted three bursts against an Me 109. I say
round 2, Clisby breaks off instead of climbing received a million dollar wound, but I get "waste" because two squirts should be suffi-
into range of the bandit fighters. Score: British another Spitfire (piloted by Richey). Perhaps cient against an Me 109. Of course, Howard
7, Germans 18. the corner has been turned. I'm running short did experience Drake once missing completely
of time though. when firing two bursts. However, CUsby needs
RAF to conserve ammo for use against bombers.]
I'm getting a little desperate. Damage is NEUTRAL COMMENTARY The remaining Mel09 turns on Richey, but
building up and I don't want to fall too far At this point, Howard needs to destroy five fails to get off a shot. The duel consumes their
behind. Normally I would avoid six-plane raids more enemy aircraft without suffering any time and fuel, and, unable to get any more
like the plague. I was extremely fortunate (is my more losses himself (aircraft or bomb damage) shots, the victorious pair pancake at Debden,
luck changing?) to knock off that lone Ju87, just to claim a tie. Two Spitfires are a strong hoping to stay out of the bombing run path.
especially with those MellOs lurking about. By team, but Goering is so excited about bombing The raiders continue on to Rochester. The
now Drake has found his way home and Clisby the British capital that the size of German low-level bomb run inflicts double damage,
should have some company. Rest up mates, raids has increased. The situation looks bleak reduced by one by the heavy AA (net of nine
tomorrow's another day. for the British. damage points). Score: British 11, Germans 22.
/~
Mel09. Drake's Hurricane, however, is out-
classed and outmaneuvered by the second
Messerschmidt. The Mel09 moves against ....
Clisby, but fails to get a firing position against
the Spitfire.
In round 2, Clisby gets the drop on the second
MeI09 and unloads the rest of his ammo, wound-
ing the pilot, damaging the frame, and destroying
the engine. Meanwhile, Drake turns his attention
37
halla. Well, nobody said that war was an exact
science. Rochester was obliterated. There are Duel of the Dice: Combat Round Details
two points that are gone forever. At least my
Spitfires are still intact. RAF aircraft #1 RAF aircraft #2
Performance Checks Performance Checks
NEUTRAL COMMENTARY August 13
11 am D"ra~'kc;;e;-;-:------- --. - ---·--·--,ROlm=w;O:;oc;::o;;[::-----
Not to mention one less Me 109 in the
Gennan force mix. Round 1, RAF (3)=8 VS. MellO (4)=8 none (6)=11 VS. Hel11 (6)=8 6,3,4,1 3,5.5: kill
return fire 5 miss
Lultwane Mell 0 (1)=5 VS. (2)=7 none
5:00 pm Patrol Round 2. RAF (B)=l1 VS. Mell 0 (1 )=5 6.6.6.5 miss (4)=9 VS. JuB7 (B)=7 1,4,4.5 1,3,3: kill
The RAF pushes their pilots to the limit, with return lire 1 1: eng. return lire 1 2: engine
Clisby now flying patrol in a tired state (F4). No Lultwane MellO (6)=10 VS. (4)=8 3,5.5..;.,5 1.;",.1....3...,5_:...
ki...
I1_. _
joy-no raid appears.
August 14
NIGHT 5pm Holmwood:
The British repair the damage in London hex Round 1, RAF (3)=8 VS. Hell1 (2)=3 2.3,4,4 2.3,5,6: rtb
N6 and reduce the damage at Lympne to one. return lire 6 miss
Clisby recovers to F2 and Richey to FO. The Round 2, RAF (5)=10 VS. Ju87 (3)=3 1.1.2,4 1.3,4,6: rtb
Germans replace two aircraft. Score: British return lire 2 miss
11, German 19. Round 3, RAF (5)=10 VS. 0017 (6)=7 2,5 1: rtb
return lire 6 miss
RAF
August 15
Last day coming up. I'm in pretty good shape
5 pm Drake: Holmwood:
as far as pilots and aircraft. I can't afford any Round 1. RAF (6)=12 vs. Mel09 (4)=11 3,5 1: eng.(klll) (1)=B VS. Hel11 (4)=6 3,5,5: kill
1.2,2,6
more damage. Now that part of London has been return lire 5 miss
repaired, I won't see anymore of those large Round 2, RAF (1)=5 VS. Hell1 (5)=7 none (5)=10 VS. Hell1 (6)=8 3,3.3,4 1,2,2.3: kill
raids.. .1 hope. I have to really fly all out. My return lire 6 miss
strategy is twofold: I have to go for the bombers
to rack up points and prevent further damage to August 16
my cities, and to pray constantly the Germans 7am Drake: Holmwood:
show up regularly. I'm still in the game, but it's Round 1, RAF (1}=B VS. Melo9 (2)=8 none (3)=10 VS. Hell1 (4)=5 2,3,4,4 1,3,3,8: kill
return lire 5 miss
going to be a close run thing.
Lultwalle Melo9 (8)=12 VS. (2)=8 1,1.1,2,3.5 1,2.2.2.5: kill
Palmer and his Hurricane arrive for the RAF
reserve. lOam Holmwood:
118 AUGUST (TURN 6) Round 1, RAF
LullWalle
(1)=9 VS. Mel09 (4)=11
Mel09 (6)=12 VS. (2)=8
none
1,4,4.5,5.5 2.6,4: wnd. rtb
7:00 am Patrol & Raid Melo9 (3)=9 VS. (6)=9 none
Richey and Clisby patrol over Rye and
increase fatigue to FI and F3, respectively. They 5pm Clisby:
Round 1, RAF (2)=9 VS. JuB7 (1 )=2 1.2,3,4,5,5 2.2,4,4: kill
move to intercept the five raiders at D6 at
return lire 5.5 miss
Angels 15, coming out of the sun. [The intercept
may be too soon. Fighting the battle here means August 17
damaged Gennan aircraft are likely to return to 10 am Drake: Clisby:
France instead of crash, whereas Eastchurch is Round 1, RAF (5)=10 VS. Mel09 (6)=12 none (5)=11 VS. Melo9 (2)=B 1.2.2.2.4.42,2.3.3.6,6: kill
the closest airfield for damaged British fighters. Lultwalle Mel09 (5)=11 VS. (6)=13 none
If combat occurs at Angels 10, then Eastchurch Round 2, RAF (6)=12 VS. Hell1 (4)=5 1,2,4.5,6.6 1.1,4: kill (6)=12 VS. Melo9 (2)=8 1,2,3,4 1,2.3.5: kill
is too far away. Howard should have let the raid return lire 1,6 3: wounded
come over Kent a little farther.}
2 pm Richey: Clisby:
In combat round I, Richey goes after the Round 1. RAF (2)=10 VS. Mel09 (4)=10 none (6)=14 VS. Melo9 (5)=11 1.2.3.3.3.31,3,3.4,4.6: kill
German ace while Clisby takes on the two-seat Lultwalle Melo9 (1)=7 VS. (5)=12 none
MellO fighter. Richey catches the ace by sur-
prise and lets him have it with three bursts, August 18
wounding the pilot and destroying the engine am Richey: Clisby:
and plane. Clisby easily outclasses the MellO Round 1, RAF (6)=14 VS. Mel09 (1)=8 1.1,1,3,4.5 1,2.2.2,3: kill (6)=14 VS. MellO (4)=B 1.3.3.5.5.6 2,5.6: kill
and uses three bursts to destroy the frame of the Round 2. RAF (3)=9 VS. 0017 (B)=7 2,5,5,5 4: gunner wnd (6)=13 VS. Ju88 (4)=B 1,1.2.6 4,6,6: kill
sturdy opponent, claiming ace status. return lire 6 miss return lire 4 miss
In combat round 2, Clisby uses the rest of
10 am Richey: Clisby:
his ammo to down the Ju88 with frame hits,
Round 1. RAF (3)=9 VS. 0017 (3)=4 1,4.4.5 1.5.6: kill (3)=9 VS. Hell1 (3)=4 1.2,3,3 1.5.5.6: kill
while avoiding the return fire. Before running return lire 2 miss return lire 3 miss
out of ammo, Richey manages only to wound Lultwalle Melo9 (3)=10 VS. (5)=11 none Mel09 (2)=9 VS. (6)=12 none
the gunner of the Dornier, perhaps contribut- Mel09 (5)=12 VS. (1)=7 3.3,4.5.6.6 5.5.5: kill
ing to the poor return fire from the bomber.
The raiders continue to Dunkirk, England to 2pm Clisby:
bomb the radar station there (one damage point). Round 1, RAF (3)=11 VS. Ju87 (6)=6 1.4.5.6 1,2,6: kill
Score: British 14, Germans 20. return lire 5 miss
LullWalle Mel09 (4)=11 VS. (3)=9 2.3.5.6 3.5: wounded
RAF
I killed two fighters, which means there Note: Performance check die rolls are shown in parentheses with the modified result after the equal sign.
won't be that many to escort future bombers. I Under "Damage," the result "rtb" indicates aircraft safely returns to base. Aces are underlined.
should have downed four aircraft, but I'll settle
for the three. Clisby became an ace. Hey, I might
just pull this off.
38
R.A.F. A1lltua.
iraaftno.l
Toll of the Battle of Britain
Aircraft Losses
German: RAF: PlIot
Ammo Victoria
RAF Pilot Me109 Me110 Ju88 Do17 He111 Ju8? Hurricane Spitfire
Outol
D aKe 1 Aatmo
Holmwood d 5+d 1+d dd
Clis5y 3 1 2 a
Richey 1 1
Palmer
TOTAL LOST 5 1 6 3 2 1
Damaged (d) 1 1 1 2 1
Ground
-
Bombing Damage t-I
German 1'0
AIo6eId
Location VP Value Damage
August 13
7 am Pevensey 1 2*
The battle takes its toll as C1isby and Richey
10 am West Mailing 2 10
must patrol at ever higher states of fatigue on
August 14
August 18th, "The Hardest Day."
7 am Hawkinge 2 3
10 am Dover 2 2
5pm Lympne 2 2*
August 15
5 pm London (05) 3 6
August 16
7 am Biggin Hill 2 5
10 am London (N6) 3 2*
5pm Manston 2 4
August 17
10 am Lympne 2 2*
2 pm Rochester 2 9
August 18
7 am Dunkirk 1 1*
Clear
10 am London (06) 3 0 Sky
2 pm Gravesend 2 2
* Fully repaired before end of game.
NEUTRAL COMMENTARY well-guarded by Mel09s flying top cover at an member of the Caterpillar Club. Why break off
Of the six German aircraft in the destroyed altitude above the intercepting Brits. Howard now? Howard should finish what he started and
aircraft box, at least three are fighters (includ- might as well slug it out. He cannot win by attack the one remaining bomber. Clisby still
ing the ace), and possibly as many as five. That breaking off. I would send ace Clisby up to has a decent chance against it despite the three
should mean a weaker escort than normal on Angels 25 among the Me 109s while Richey Me 109s. That one bomber has a mission, and it
subsequent raids. With the battle going against tackles the He 111. Clisby probably wouldn't may mean one more target damaged. Now,
him, Howard needs to continue patrolling (espe- get a shot off this round, and he won't have Me Howard must pray that it attacks a site with
cially with a chain home station down), even 109s diving on his head. Richey by comparison heavy AA so that the Germans don't score
though patrolling will heavily fatigue his pilots. is expendable because of the Hurricane Pilot in again.]
reserve. The remaining Dornier with its heavy escort,
10:00 am Patrol & Raid In combat round 1, the British decide to go proceeds to London (06), where its one bomb
Clisby and Richey patrol over Rye, increas- for quick bomber kills and hope for the best. point is reduced to zero damage points by the
ing fatigue to F4 and F2, respectively. This Richey and Clisby both outmaneuver the heavy AA. Score: British 16, Germans 21.
means that Clisby will fly with the "-I" perfor- bombers easily and fire two bursts each, Richey
mance penalty for being tired (negating part of downing a Do 17 and Clisby downing the RAF
the benefit of being an ace). Six German planes He Ill-both by frame damage. Bomber gunner I was extremely lucky this time around.
at Angels 15 move inland before the RAF can return fire misses in both cases. The Me109s Three fighters! I took a real chance going after
react, due to the damage to the radar network. dive on the RAF fighters, two of them going for those bombers. Fortunately the Me109 couldn't
Richey and Clisby swoop in behind them and Richey. While he outmaneuvers one of them, the shoot well, but they still got Richey. I hate to
out of the sun in G6, facing H6. [Good intercept. other gets a 9-second lock on him and destroys sound cruel, but if he had died I could have got-
Out ofthe sun again, Eastchurch is close by, and the frame of Richey's Spitfire. Richey success- ten a replacement. As it is, I'll have to finish out
France is too far away for single-engine aircraft fully bails out. Meanwhile, Clisby finds his ace the day with good aI' Clisby. It still was a good
with engine damage to reach, even if top cover status negated by being tired, plus his opponent round: my mates killed two bombers and Lon-
is as high as Angels 25. Twin-engine aircraft gains one for diving, but Clisby manages to get don wasn't even scratched. Does Clisby under-
with one engine damaged can still reach France out of the jam by outthinking (er, rolling) him. stand the pressure he's under? He's all that
from Angels 15. But alas, it looks very ugly, Without his wingman, Clisby wisely breaks off stands between victory and ignominious defeat.
because the raid is higher than expected and and lands in Debden. [Richey becomes another (Continued on pg. 58)
39
EMPIRES IN THE BALANCE... VICTORY DISEASE SERBIA: Roll for guerrilla rein-
(Continuedfrompg.15) Historically, Japan had formulated no coher- forcements each month.
ent strategy at the point where our analysis ends. o In January, March and April,
in the Japanese side, especially if the United Having planned on waging a mainly defensive 11 in Serbia Corps anywhere in
States possesses some flexible deployment capa- war to maximize the human and material costs Serbia, even if it is besieged,
bility via a variant or research. Japanese control to the Allies, Japan discovered her reach or in a non-Turkish controlled
of the South Pacific makes it more difficult for exceeded her grasp. The cutting edge of Japan- town.
American forces to reach Australia (or India). ese naval power was diverted to a strategically 5. Time. The Scenario starts in December 1806
However Japan must beware of overextension. bankrupt raid in the Indian Ocean when Japan and ends in May of 1807.
The American player would happily begin his had no forces to mount a sustained effort in this 6. Special Rules.
counteroffensive by invading the Marshalls theater. A minor operation in the Coral Sea A. Area of play: Map II, except that Austria
rather than Tahiti, if allowed. Just as a South knocked out one-third of Japan's carrier strength is not in play.
Pacific drive complements a thrust at Pearl Har- immediately before the much more important B. Serbia is not an active player. Turkish
bor, the flank of an offensive toward Tahiti must engagement at Midway. Japan's earliest defen- player rolls one die at the start of the
sive struggle in the Solomons and New Guinea game. On a roll of 1, 3 or 5 Great Britain
be protected by seizure of Wake, Johnston and
saw piecemeal commitment of insufficient controls Serbia. On a roll of 2, 4 or 6
Midway. Japan lacks the naval and air power to
resources until long after the campaign was lost. Russia controls Serbia. That player must
cover everything from Midway to the South achieve Serbia's victory conditions as
This article has sketched the problems
Pacific. A division of Japanese forces between which confront Japan (and the Allies) at the well as his own in order to win. The
both areas will simply allow the US navy to beginning of an ERS campaign game. It has Serbian Corps can be returned to play
engage a fraction of the Japanese fleet on illustrated by example how the Japanese player the same turn it is destroyed. Serbia
numerically equal terms on water of its own can arrive at a point, in early 1942, where his Corps is always considered in supply
choosing. Hence, the South Pacific should be own strategic decisions will largely dictate the and can be returned to play at no cost on
viewed as primarily a support option for a cam- course of the game for the next year or two of any turn. Serbian Corp may only oper-
paign against Hawaii or Australia. Japan proba- the war and thereby put his fate into his own ate in Serbia or adjacent land areas.
bly cannot hold the vast areas of the South hands. Even if we cannot say definitely which Guerrillas may not leave Serbia. The
Pacific without capturing one of these other strategy he should pursue, we can say that he province guerrilla value is three.
bases. An attempt to do so may leave them should pursue some sort of a definite strategy, Serbian guerrillas follow the same rules
worse off than if they had never taken it in the rather than the improvisation which led to as Spain's. Turkish presence activates
first place, by leaving weak Japan's more criti- disaster in the actual war. guerrillas, not Russian or British.
cal areas or by exposing the Japanese navy to
defeat in detail.
Finally, there is a more conservative,
* C. The British troops of 1806 were not the
same quality troops that were trained and
led by Wellington. Use 3.5 for morale in
defensive option. Japan is well-advised to neu- SICK MAN OF EUROPE... this scenario.
tralize the US fleet in Hawaii, but could simply (Continued from pg. 24) D. Sequence of movement for land phase
absorb nearby islands as an outer defensive is Russia, England, Turkey and Serbia.
perimeter, without committing to an attempt to SERBIAN FORCES: For naval phase it is Russia, Turkey and
conquer one of the main Allied bases. Likely o Two guerrillas (use Spanish coun- England.
targets (in addition to Wake, Rabaul and ters), Serbian Corps with 41 and 7. Victory.
Nauru) are Midway, Johnston, Manus, the PETROVIC anywhere in Serbia. A. Three-player game: The scenario ends
Solomon and Ellice Island groups and perhaps Serbian infantry morale is three. in Turkish defeat if Turkey loses Con-
Santa Cruz. These and modest reinforcements Corps capacity is 14 11M, 2C. stantinople at the end of a turn. The
in northern New Guinea safeguard the Mar- 2. Starting Money. Russia starts the scenario Turkish player automatically defeats
shall and Caroline Islands from invasion. with $6, Great Britain with $5, Turkey with Russia if he captures Kiev. He also
Japanese air power need cover only four areas: $8, Serbia with none. automatically defeats Great Britain by
3. Control. Russia controls home territory. Great capturing Palermo. A defeated country
Midway, Johnston, the Solomons and the
Gilberts/Nauru. Japan can mount a strong Britain controls Malta and Sicily. Turkey con- must withdraw all troops from the map
trols home territory, Palestine, Syria and at the end of such a turn. Turkey also
defense of these areas, supported by the Impe-
Egypt. wins if neither England or Russia fulfill
rial Japanese Navy from its central position at
4. Reinforcements. their victory conditions.The British
Truk. Limited operations aimed at Ceylon or
RUSSIA: $3 per month. player wins automatically at the end of
northern Australia might be feasible in sum-
o Each month beginning in January 1807,
any turn in which Constantinople is
mer 1942, pushing the Allies further away
21 and 1M at either Kiev, Odessa or controlled (even if besieged). He also
from the vital southeast Asian resources.
Sevastopol. wins if at the end of May, Great Britain
Expansion of the "defensive" perimeter deeper
o January 1807, Corps X at any Russian city.
controls Alexandria, Cairo and Dami-
into the South Pacific would risk the kind of
o January and March 1807, IC at any Rus-
etta. The Russian player wins automat-
overextension already discussed. However, by
sian city. ically by controlling Constantinople at
building a manageable outer defense ring,
o March 1807, Corps IX at any Russian city.
the end of any turn (even if besieged).
Japan could hope to gain two to four turns of
BRITAIN: $3 per month. Russia also wins by controlling Ismail,
additional time, which might be the difference
o February, 51 in Palermo
Galatz, Bucharest and Nicopolis at the
between victory and defeat.
TURKEY: $3 per tum. end of May. In order to win in May, the
Unfortunately, this article cannot delve any
o Each month, 11 and 3FM at any controlled
player that controls Serbia must have
deeper into the strategic ql;lestions left hanging PETROVIC's Serbian Corps control-
by the survey above. Much depends on the tem- city.
o January or March 1807, lC at any con-
ling Belgrade at the end of the game to
perament of the Japanese player and his oppo- achieve independence.
nent. Ultimately, the question boils down to trolled city.
o Anatolia Corps II and ill at full strength at
B. Two-player game: The Allied player
whether Japan is better served by a defensive
Constantinople the first tum that either must achieve the above victory condi-
strategy of consolidation ("the barrier") or an
offensive strategy ("the javelin"). The former Russia or Great Britain are within either tions for Serbia, Great Britain and
concedes any chance of dealing the Allies a five land areas or three sea areas of Con- Russia or else it is a Turkish victory.
major setback, but avoids leaving any chinks in stantinople.
the defensive position. The latter keeps the o Anatolia Corp I and Janissary Corps I and
Allies off-balance and possibly pushes them II are reinforced to full strength when either
beyond the point of recovery, but at the expense Russia or England are within five land or
of swifter and surer defeat if the gamble is lost. three sea areas of Constantinople.
*
ASL ACTION PACK #1
June 29th, 1941... As Operation Barbarossa unfurls and August 7th, 1944... Bradley's First Army, having finally
the German army drives east, Army Group South finds itself broken out of the Cotentin Peninsula after Operation Cobra,
up against stiff opposition. Von Kleist's 16th Panzer Divi- is threatening to tum the comer with a major encircling
sion drives a wedge between the Soviet 5th and 6th Armies, move. The German counterattack towards Avranches,
only to find six full mechanized corps attacking its flank in designed to reseal the peninsula and blunt Bradley's break-
accordance with Timoshenko's Directive No.3. Ifthe Sovi- through, sweeps past Mortain and scatters several of the
et armor can breakthrough, perhaps they can stem the tide. lightly manned roadblocks outside of town. Time is of the
essence; progress must be made now while the Americans
July 11th, 1943... With the Allied invasion of Sicily on July
scramble to regroup.
10th, the liberation of Europe has begun. As American
troops and vehicles unload at Gela, Darby's Rangers stand January 2nd, 1945... As Patton's Third Army counterat-
guard over the beach. Backed up by the awesome frrepow- tacks in the Ardennes, its former positions in France are
er of the fleet offshore, and with the added punch provided stretched thin. Operation Nordwind, Hitler's followup to
by several captured Italian guns, the Rangers are confident Wacht am Rhein, threatens to punch through the U.S. Sev-
that they can handle any counterattack made by Italian enth Army. As Jagdtigers and Flammhetzers swarm around
infantry. The armor of the Herman Goering Division might them, the dug-in American infantry prepare to repulse the
be another story, however. SS panzergrenadiers. As always, in the end it all comes
down to the foot soldier.
Boards 42 and 43-the newest geomorphic mapboards for wargarning's best tactical-level World War II simulation-are the center-
pieces of this latest innovation for the ASL game system: the ASL Action Pack. Designed to get you right into the action, these Packs
consist of boards and scenarios that further expand the ASL game system without requiring new rules sections. Board 42 depicts a small
village crossroads: stone buildings, walls, hedges, and orchards are complimented by ponds, grainfields, and woods. Board 43 has the
feel of a farm compound surrounded by large grain fields; the open terrain is sure to provide great fields of fire for your marauding
armor. Eight new scenarios were specifically designed for use with these new boards. The actions in these battles span the length of
the war-from 1939 to 1945-and the length of Europe-from Poland to Sicily, from Russia to France. Also included in the package
is a color-coded flow chart to help you through the somewhat complicated OBA section of Chapter C.
A THe KIOSK
most often players will be facing someone on
their leveL
The disadvantage of a ladder is the lack of
any kind of winner or prize structure. Everyone
plays only for fun and pride. Your pride may not
last long, since a loss sends you for a fall half-
By Glenn E. L. Petroski way down the field. Then, you have to work
your way back up. The climb up is one rung at a
LADDERS,- PBM and OTHERWISE, time. Standings are not by actual ability, but by
the string of victories you can piece togetheL
Designed for long-term play, drop-outs are
he most popular format for play-by-mail ranked player opposing number two, while each
Hill 253.5
By Robert Banozic and Rich Summers
or those ofyou unfamiliar with Crossfire de (OBs) are roughly equivalent in numbers, FP tial burst of German prep fire. Instead, I have
m
mans have none. This gives the communists the fortifications. It is true that both the center and
GERMAN potential to wreak some real havoc if the dice the east provide more room for maneuver ini-
~
(Rich Summers) tially. However, with tanks for cover and top
gods smile on them. On the flip side, when these
Rating: 55% Pro-German notch leadership, the shorter western route
weapons inevitably fall to German fire, the
Russian defense will lose its sharpest teeth. seems to be the better route. Indeed, it is only
Advantages: Leadership, AFVs, Firepower eight hexes from RO to the most distant level 3
The Russian artillery can also have a big, if
The Germans may have a few hurdles (or somewhat unreliable, impact that the German hex. After breaking out in the west, the forces
should I say wire counters) to cross to win this counterpart does not fully negate. The Germans can disperse nicely.
48
The visible Russian defense does not sway the rear of the hill has been fortified. Second, Taking advantage of the narrow flank, Rob put
this analysis. Rob's men seem evenly spread with the German range advantage, there's no his FT team up front in P2. The prep fire phase
across the board, with the big stack in N5 cover- reason to close immediately. It is better to wait (PFPh) will determine whether this pays off well
ing both flanks-no doubt the lair of the 9- I until the Russian is a bit worn down. The board for him, but if these guys break they're hung out
with the HMG. Rob has also chosen to place his edge also provides decent cover for movement to dry, as they'll suffer interdiction from Ul
foxholes on board in order to use them as ad hoc and rally. The flanking penetration will help iso- when they rout back to N3. Finally, there are no
concealment counters, because stacks can't be late the hill from the Russian reinforcements, surprises in N5, except maybe for the presence
inspected prior to play (A2.9). Of course, the allowing the initial defenders to be mopped up of an LMG instead of an MMG.
height of the stacks underneath the foxholes, and casually. Finally, the wooded cluster around M3 I've got eight turns to cover eight hexes of
the foxhole size gives me a pretty good idea of is an excellent staging area that's easily accessi- territory. Thus, with no pressing engagements,
what my men will be facing. Most important are ble from the board edge. I'll put my firepower advantage to work early to
the four counters in the IS foxhole in N9. With Rob's defense is well-prepared to counter a soften up the Russian positions. This pays the
this many counters in a IS foxhole, I'm inclined thrust through Q1. The positions in P2 and N5 double dividend of minimizing return fire at the
to think that I've found the artillery observer, can pour fire into this hex, and the clever com- same time that my guys avoid those nasty nega-
probably supported by a squad armed with an munists even dug most of their foxholes out of tive movement dice roll modifiers. The main
MMG. This could be a trick-its possible that LOS of my possible setup locations. Yet, they attacks will be: a) the 20 (+ 1) from U I versus
there's just a single squad with three SW-but can't avoid Krupp steel altogether. A halftrack, the FT team in P2, b) the 10-2 leader-directed
that seems unlikely. A logical spot for the three 4-6-7 squads, and two LMGs (21 FP) on 12 (even) shot into N5, followed up by the Pan-
observer is N9, having a clear field of view to the hill in UI have their cross hairs on P2, and ther's MGs, and, if necessary, MA and c) the 8
the row T woods line that's ideal for air-bursts. I'm more than a little curious what's in this hex. (even) into S3 from S I. If this last shot reveals
In this case, I think Rob has given me more The FT team here could really close down the anything (83 per cent chance of success), the
information than he should have. I might have flank if they're not cleared out promptly. My FTs can squirt in a couple of 12 (even) shots. My
HIPd the foxholes and placed a squad on top of artillery observer is also in U 1, and he'll call in heavy firepower commitment assures me a bet-
the four counter stacks. These would then look a spotting round on R3. Notice that most of the ter than 50 per cent chance of breaking each tar-
identical, making it harder to locate the single- possible scatter locations will still be visible get. With Rob starting with 30 factors of visible
man counters (SMC). Both sides can always from here. Later, I can move the artillery back to firepower that can hit RO or Ql, I should be fac-
rearrange SW during the Rally Phase, so there's M3, threatening to blast or smoke any Russians ing less than 15, after the PFPh.
little risk to this maneuver (unless, like me, you that decide to defend in the woods. Alterna- With but a few units to move, I start things
sometimes forget to rearrange your stacks). tively, I can drop smoke on P2 if I need more off with the Ferdinand rolling past the Panther in
With the Russian artillery in the east, there's RO, pivoting and then churning to a halt in the
no question whatsoever about the German route wire in Q1. What happens next is anybody's
of attack. Still, the narrow western front will con- guess, but unless the Russian FT survives Prep
fine my men for the first few turns, forcing me to Fire unpinned and incinerates the tank destroyer
build some dangerously large stacks. Plus, I'm (less than a six per cent chance overall), at worst
scheduling most of the troops to pass through Q I I've got a pillbox in QI. Otherwise, the burning
where a few defenders could easily bottle things wreck will provide even better cover for
up. Overwhelming German firepower, however, infantry.
should take care of that problem. Next, the 8-0 and 4-6-7 in V6 make their run
To deal with the expected wire and mine- cover early on. The 10-2, three 4-6-7s and two to the woods through V8, retaining concealment,
fields along the flank, the lumbering Ferdinand LMGs in RO have an LOS to N5. What I pre- because of the three blind hexes behind the cliff.
will lead the charge. Entering wire will entail a sume to be the big money players in N5 will be A half squad (HS) from the same location
42 per cent chance of Bog, but there's also a treated to a 12 (even) shot to kick off the action. crosses the road and moves up onto the hill. I'm
small chance (17 per cent) that the wire will be A Panther provides cover for the 10-2, and will intrigued by the lack of wire in S3, so the other
eliminated. More importantly, trail breaks will HS goes CX to T2 and searches. I'd also like to
also contribute its MGs (6+2) and main arma-
be placed into any minefields, allowing attack- know if any anti-tank (A-T) mines are in the T2
ment (MA) to the attack. The 9-2, two 8-3-8s
free entry by the infantry or any follow-up AFVs and S2 road hexes. On its way, the HS will also
and the FTs in SI will squeeze off an 8 (even)
(B28.61). Hex QI could be as far as the big tank trip any possible, but unlikely, anti-personnel
shot into the vacant woods in S3. While S3 is a
destroyer gets in this scenario. Bog, mines and (A-P) mines. To open the road for later, both
pretty risky place to put a Russian gun, the Fer-
deliberate immobilization (C5.7) will each con- DCs will be placed on the wire in R1, one by the
dinand sitting in S1 surrenders a side shot (bet- 9-1, the other by an 8-3-8. (While I've never
spire to minimize the thrust of this armored
monster. That won't be a big setback, because, ter safe than sorry). The 9-2's movement seen it done, I suppose the squad or leader alone
even immobile, this behemoth will provide valu- options are sort of limited right now anyway. could place both DCs provided they had the
able cover and from QI the 88L will be sited to Two more 8-3-8s, the 9-1 and the DC are next MFs to do so.) There's a 50-50 chance that the
hit every level 3 hex of the hill. On the flip side, door in TI. If needed, these guys can contribute two DCs will clear the wire (no doubt, the first
ifthe Ferdinand isn't stopped, who knows where fire into S3. Otherwise, they'll just join the gen- DC will clear the wire so that I'll feel like a heel
this beast might end up? With DC in the OB, I eral move forward. The 8-0, a 4-6-7 and two 2- for placing both, but that's okay). After initial
also have the option to place a couple of banga- 4-7s start in V6. The 2-4-7s plan to work across hesitation, it didn't seem worthwhile to hang
lore torpedoes (B26.51) to clear any wire. the front of the hill as a diversion. If they're not onto the DCs, especially because the plan is to
Once through the QI gap, I don't intend to stopped by mines or wire, they'll crawl onto the engage the Russians from a distance. Of course,
head directly up the hill, but plan to send my hilltop. The 4-6-7 and the leader will leg it into they could have found a use against the KVs.
men south, dispersing along the wooded board the eastern woods where the squad will advance The wire removal attempt seemed to offer the
edge down to the M1 building. From here, I'll forward to keep an eye on the contents of N9. best chance of success, given the Russian tank's
launch a broad flanking move to take the hill. Finally, a Panther in Y4 sits in overwatch ready thick armor and the need to pass PAATCs (Pre-
There are a number of reasons behind this sU'at- to interdict Russian movement on the hill. AFV Attack Task Checks) to place the charges
egy. First, the near west flank of Hill 253.5 is so There's even an LOS into J4, in case this tank (unless placed by a SMC). Plus, I've got the
close to the start line that I expect it has been decides to spend the rest of the game here. half-track in Ul and the Panther in overwatch
mined. Plus, the Bolsheviks in N3 look strong, Once my units get onto the board, I can see for later maneuvers, and they'll need access
probably the 8-1 and a couple of MGs. I don't more of the Russian fortifications. As expected, through Rl.
really want to fight through mines in open wire is strung across the western flank, but I'm Advances put the 10-2 group on the wire in
ground at short range with the Russians. On the a little surprised that S3 is open, especially Ql-shielded by the Ferdinand and taking
other hand, I doubt if much of the board edge or because T3 is blocked-mines perhaps await? advantage of any trail break that might have
--------------------------------------------- ._--
49
Russians
prepare for
German
assault of
Hill 253.5
(shown as
hill 621 on
map).
Russian
infantry
sets up
concealed
under fox-
holes. Rus-
been placed. This move goes ahead even if the per cent of the time all three squads in N5 and P2 ence is that the German officers will quickly get
Ff is still in action. In this case, Rob will have will be broken. Only ten per cent of the time will their men back in the game. Whereas, as each
to choose his target, either the AFV or the the Russians come out unscathed, while the Russian position falls, it may be gone for good.
infantry, and if the soft target gets the call, I remaining 74 per cent of the games will see one By turn 3, the Germans should be operating
expect the 10-2 to pull some of his men through or two Russian squads flipped (and this ignores around 85 per cent effectiveness and mostly
the ensuing long-range attack. Even if he pin results). Even in the worst case, the best shot through the wire. On the other hand, the Rus-
doesn't, Germans that break on the wire can rout I'll have to survive is an 8 (even) into RO, and sians should be down to about 65 per cent,
beneath it and may be able to remain in the hex this has less than a 40 per cent chance of break- including the loss of several of their high ROF
(because the Ferdinand negates open ground), if ing each of the squads there. One, maybe two weapons. This won't be enough to stem the field
they don't pass their wire die roll with enough squads will go down in the worst case. gray tide, especially as the surviving AFVs start
MF to reach the 51 woods (they'll stay on a die The Russian guns, however, are another putting their mobility to work, encircling posi-
roll of 3 or higher due to rout phase overstacking story. I'm sure Rob justifiably is counting on tions and forcing failure to rout eliminations. To
in RO). With all the well-trained leaders in the them for support. Yet, by focusing on a very avoid minefields, the AFVs will initially plunge
vicinity, I expect my busted guys will be back on narrow sector of the front, I'll be surprised if I into the rear by sticking close to the board-edge
their feet in no time, with some on the Russian trigger more than one initially. Assuming the woods before turning up onto the hill. The Russ-
side of the wire! worst-a 76L in 01 or NO-the lead platoon ian reinforcements, cut off from the hill, will be
Backing up the vanguard, three 8-3-8s and will get hit again. Fortunately, the decision to too little and too late.
r
the 9-2 advance under the Panther in RO, while sit and shoot from under the Panther will limit
the other 8-3-8 meets up with the 9-1 in R1. In the devastation. Nevertheless, including ROF
the east, the concealed 4-6-7 takes his spot in and TH possibilities, the 76L's attack will be RUSSIAN RESPONSE
T9, staring down the N9 foxhole. If the radio is more-or-Iess equivalent to a 12 (even) shot. My ability to contest the ene-
here, its owner will have to dodge some bullets One or two squads could go down. Finally, my's opening moves will naturally
to get up onto the hill. The fire group in DI will Russian prep fire might hit a couple more to some extent depend on the sturdiness of my
check the foxhole in P2 before advancing. If the squads, though some earlier casualties may own men under fire. True, I may take some
Ff is still intact, they'll sit tight and dust it off in have rallied and the Ferdinand now contributes casualties from the Germans' initial blast of prep
the Defensive Fire Phase (DFPh). Otherwise, a hindrance to ground level fire. The German fire, but this was not unexpected. The woods in
they'll crawl down into TO, joining the half- vanguard is backed by strong elements. A gun N6 are ideal rally terrain for my kill stack at N5
track that's been parked there. Ifthe wire is gone in 01 or NO will face another 20 firepower. and I expect to cycle units between these posi-
in RI, the overwatch Panther will unbutton, The RO Panther can also bring a gun under fire. tions on a regular basis. The unemployed squads
preparing for some road movement next tum. The Ferdinand will keep the HMG out of the at N9 and 06 will hop on that merry-go-round
I don't expect too many turn I casualties game by pounding N5. for lack of anything better to do, and so keep the
from the visible Russian defenses. To illustrate In about half the games, the Germans will get HMG in action. The potential damage I can
the impact of the initial German fire, a fairly a bit hammered on tum 1. Don't despair, the inflict on RO is greater than Rich has suggested.
tedious odds calculation indicates that about 16 Russians will be taking losses, too. The differ- The true worst-case scenario for those Germans
•
50
is that the HMG survives the initial prep fire and need an accuracy die roll of '1' to achieve this, problem of the moment-there's certainly no
then maintains ROF to eliminate an entire stack! but I have plenty of time and not much else for point holding out for better targets with Stur-
Of course, this is unlikely, and I am not counting that 8-0 to do. Once positioned, I will leave the moviks on the horizon. German artillery, espe-
on this result, but the point is that the enemy SR until the Germans approach, and then bring cially performing a smoke mission, can also turn
could be hurt by more than just one or two bro- the FFE down as harassing fIre. (Rule Cl.33 around a bad beginning, although I don't think
ken squads in RO. Naturally I would prefer that seems to say that I will have to give up radio I'll have that option here, because my observer
the Ff-equipped 6-2-8 at P2 should survive contact in order to keep the SR in place. How- is defInitely in harm's way.
unscathed, but if it does go down to Rich's ever, the Q&A to Cl.335 in ASL Annual '93a In this contest, the west edge offensive
20(+1) shot, I will simply low crawl back to Q3 states that conecting or canceling the SR is not should payoff handsomely, because the Russian
with the expectation that my 8-1 can jump out required, and thus implies that the observer can guns aren't really in sites to contest it. After the
from N3 in my first APh to reactivate the Fr in leave the SR where it is-even if radio contact debacle that is VI (more on that later), the Russ-
the ensuing RPh. has been maintained.) ian ordnance threat will be all but over, leaving
I am not worried about early loss of the Fr, I foresee the Germans struggling to get my best men and whatever armor makes it
because I believe that the threat from VI will be through the mines and wire (don't overlook the through the wire and mines to tackle a patch-
quickly eliminated. My ARTs are well-posi- B26.31 "+1" infantry fire table/to-hit DRM not work defense. True, the bypassed gun crews are
tioned for this task. Although there is no Panther referenced on the counter). Even then, they will a threat to charge the crest, but the German plan
to explode in VI, the targets which Rich has have to scramble to take out the guns. Rich's to occupy the entire hilltop should limit their
offered up are even better. With both guns blaz- battle plan doesn't contemplate sending substan- mobility. Of course, someone will have to be
ing away and ROF possibilities, I have a real tial forces into the area occupied by my 76Ls, perched in Q6 just in case a crew puts on its hik-
chance oflethally mangling the German Infantry but he can't simply bypass these. Those crews ing boots and tries to scale the cliffs.
which start there, while the HT will still be could be the game-winning units occupying a German turn 2 movement options will be lim-
around for an easy kill in my upcoming PFPh. If level 3 hex on the last APh of the game. The ited by the fortifIcations and some uncertainty
I don't hurt the German OBA observer directly, necessary adjustment will soak up more time in about the position of the third gun. Plus, the HMG
he will probably at least be compelled to rout a scenario that is already too short for the in N5 will probably still be in Russian hands (bar-
back out of LOS with some broken troopers, attacker. He will also have to overcome the crew ring any bobbled recovery attempts), because
thus taking the enemy artillery out of the game of the 45L, which may be HIP still as turn 8 Rob wisely backed up this position with a spare
temporarily. The devastation that I plan to visit begins. The single squad in the east may not be squad. Of course, N5 will be buried under "-2"
upon VI will have repercussions throughout the up to the job. acquisition counters from the RO Panther and the
balance of the game. By opting for an attack up the western slope, Q I Ferdinand, both of which will open up in prep
The marauding 2-4-7 charging through T5 . Rich has sacrifIced much of his ability to bring fIre as needed. Otherwise, everybody else pretty
does not concern me either, as it is likely to be enfIlading fire to bear from the north along both much work their way cautiously through the wire.
stopped by my mines. I will probably place my sides of the ridge. I think this is to my advantage, The leaders in Q1 and Rl guarantee that their
76L at R3/1 on board (concealed) to force loss as my units will be able to fmd rally positions on moves will succeed. Each unit that rolls less than
of concealment on Rich's 8-3-8 as it assault the eastern slope free of DM fIre. In this manner, a six to get through the wire will make the move
moves into S2, though I will be holding my fire I hope to be able to cling to reverse-slope posi- as an assault move (B26.4).
in favor of the juicier targets at VI. I am hoping tions on the eastern side of the hill for that last- In the advance phase, the surviving infantry
that my A-T mine at Ql might stop the Elefant, tum advance to win the game. That is, if! haven't will start to fan out into Q2, PI and PO. To pro-
if not physically then perhaps psychologically. I already won with the same maneuver by my rein- vide cover for the boys in Q2, the overwatch
like to use I-factor A-T mines, because they forcements, or the gun crews, or maybe even an
Panther will move up into this hex (provided
allow better coverage while their minimal value unopposed KV lumbering atop the hill on turn 8.
that the wire in-RI was blown by the DCs-oth-
remains undisclosed unless I should happen to There are so many ways for the Russians to win,
erwise the Panther will have to move through Rl
attack with a die roll of '2' yielding no effect. and so little time-for the Germans!
the old-fashioned way, spending the MPs and
On any other die roll the enemy cannot know for
risking Bog). The A-T mines in Rl will be a
sure just how many A-T mine factors are in the
problem. About 30 per cent of the time I'll be
hex. Rich, by searching, might detect the mine- GERMAN RESPONSE abandoning a tank here to fight on as a crew and
field in S3-which managed to attract some use- Seventy-fIve percent pro-Russ-
an LMG. Rob's point about squandering the
less German prep fIre. However, the A-T mine ian! I had to check to make sure
DCs on the wire is well taken. Maybe if I hadn't
at RI will apparently go undiscovered. Perhaps Rob and I were playing the same scenario. It
started the Panther in overwatch I'd agree, but
it will serve as a little surprise for a later move seems we are, never mind his use of the board
the opportunity to have the tank on the hill in Q2
forward by that overwatch Panther. designation Hill 621 (scenario E, "Hill 621,"
is irresistible. Plus, I'm a little hard pressed to
I have to question the wisdom of Rich's use may well be 75 per cent pro-Russian) when
find another setup location for the Panther,
of the DCs. I think it an extravagant expenditure referring to Hill 253.5. Nonetheless, I don't
to bum both of these to remove one wire counter although T 1 has some potential.
doubt that the Russian commander has gotten
(with a 50 per cent chance of no result). I don't With Germans now showing up on the other
good mileage out of his defense. It is well
think the value of these weapons lies in their designed to take the psychological staying side of the wire, the fIrefIght begins in earnest.
uncertain ability to clear wire, nor in their anti- power out of an opponent whose forces are actu- While Hitler's finest will still have to eat some
armor potential. The DCs should be used to ally superior. With so much Russian HIP stuff, it lead early, their leadership, morale, dispersal
deliver the coup de grace to broken units which is the nature of this scenario that the German and the absence of movement modifIers will
would otherwise rout away, or to attack units forces will be caught off-guard from time-to- continue to make the job as hard as possible for
which have already final fIred or have been time. Rob's forward placement of all of his HIP Stalin's expendables. Backing up the infantry,
frozen by an AFV per A7.212. This is particu- capability guarantees that he'll be surprising the the Panthers and the Ferdinand will be hurling
larly true when there are so many high-morale German from the outset. Yet, the German's have high explosives into the Russian positions, espe-
leaders around to serve as DC delivery boys. a hitting and staying power, due to their excel- cially N5. When the Bolsheviks inevitably falter
My own radio man will begin looking for lent leadership, that the Russian simply can't the flood gates will open.
some battery access right away, although I am match. Eight turns, in my book, is actually a Russian turn 2 is likely to be the Bolshevik
not enthusiastic about squandering this on the long time for a single-board scenario. As long as high water mark. Conversely, right about now
lonely German squad attacking through the east- the German sticks to his plan and keeps pushing the goose-steppers will be feeling their lowest. I
ern woods. Nor do I have any intention of run- forward with whatever is available, the Russians imagine that Rob picks up a fair number of vic-
ning the observer onto the crest of Hill 621 will be worn ragged. tories at this point, either from outright surren-
where he would only be gunned down ignomin- The arrival of the Stukas can be particularly ders, or more likely from bonehead German play
iously. Instead, he will stay put and try to place important, if the opposition has jumped out to a spurred on by panic. Yet, the Russian should be
an SR on whichever level 3 hex appears to yield good start. These birds should drop their eggs at hurting too. Those broken 4-2-6 conscripts (after
the greatest advantage-probably K5. I will the fIrst opportunity on whatever seems to be the ELR replacement) are next to useless, and the
Sl
German stilJ has plenty of time to rally his troop- to get the Russian artillery more aggressively from the north. The S5 gun, in particular, can
ers and push them forward. Small sturm teams into the game, possibly advancing out of the N9 target 05, P5 and Q6, as well as all of the non-
that weather the fire on the enemy side of the foxhole and then trying to leg it to a position that cliff routes to Q6. I can get similar service from
wire will be working their way south along the overlooks the western flank of the hill. Admit- the other ART if I manhandle it to R4, although
board edge and preparing to engulf the hill. tedly, my German setup has done a lot to make I wouldn't try this maneuver if there's a Stuka
At the same time, the last of the assault force that move difficult, with the squad in T9 threat- circling about in search of a victim. I don't see
wiil be passing out of the QI-Rl bottleneck. ening to blow the observer away and the Ferdi- much hope for a German win at all, if the 76Ls
Mobile AFVs will begin to join the breakout, nand is well-situated to hit any of the level 3 aren't effectively countered.
while the trackless ones provide fire support. In hexes that this guy might want to occupy. Still, This brings me to the last item which I believe
this playing, I expect that both of my halftracks offensive operations are tough to carry out under is deserving of a bit more attention. Air support
are history due to Rob's setup of the 76Ls. In artillery fire, and I'm very happy that the (E7) is rare in ASL. One of the most distinctive
addition, a little bit more than one of my other artillery set up store in N9. features of "Hill 253.5" is that both sides enjoy
AFVs will probably be stopped by mines, wire Finally, there's no way I'm buying the heavy this luxuriant firepower. I think that in this con-
or transmission troubles. In some contests I may pro-Russian rating. The German OB is just too text my fighter-bombers (FBs) are clearly supe-
only have one AFV operating south of the wire, strong, as long as their commander has the per- rior. On average the Stukas should arrive a bit ear-
but coupled with the infantry, this should give sistence to match. Moreover, while I've tried to lier, and their bombs are formidable. Yet, those
my team the edge they need. Aggressive use of develop a case for a west edge offensive, this is one-shot weapons will have difficulty actually
the armor, especially in concert with the Ff not by any means the only way to win as the hitting my static and entrenched troops (my rein-
squads, should give the Russian fits, particularly German. As with any scenario, the attacker forcements are admittedly more vulnerable).
when a couple of AFVs make it south of the bar- should choose his approach with an open mind, However, the superior MG factor of the FBs is re-
ricades. My forays into enemy occupied hexes in this case steering as best as possible around usable each turn (although the auto-pin ability of
will be restricted, however, by the enemy's the perceived Russian artillery threat. The the Stuka MG is nifty for point attacks). The odds
Molotov Cocktail (MOL) capability. favor the Soviet planes in aerial combat
Yet, notice that this Russian option has (E7.22). Most importantly, my men will
its limitations, because a unit marked generally be sheltered in woods or fox-
with a first fire counter cannot make a holes-with adverse sighting task check
MOL attack (ASL Annual 93a rules and/or infantry fire table (IFf) DRMs
errata for A22.61 I). Consequently, for the Stukas. Meanwhile, the storm
any Bolshevik that fires on my infantry troopers are obliged to cross open
risks having a tank in its face, only to ground with its associated casualty-pro-
be followed by a FT attack in the ducing DRMs. Unless the Luftwaffe
advancing fire phase (if I'd kept my achieves numerical superiority in the air
Des, they'd work nicely here too). In war, the Russian craft should dominate.
desperate situations and toward the Then, Rich will find out the validity of
end game, my tankIFT teams will take that 75 per cent pro-Russian rating.
the offensive against strongpoints that
have not first fired. After all, a Russian GERMAN CONCLUSION
squad has only about a 14 per cent I don't doubt that the bypassed
chance for a MOL kill versus a non- Russian guns will still have an impact
stopped AFV [50 per cent to possess on the game, but here is where the VCs
MOL, net "+1" DRM to the To-Kill actually come to the German's aid.
(TK) roll (A22.612)]. Only four of the level 3 hexes have to
Shifting gears, my setup in UI was a boon- armored assault option makes an east flank be in Wehrmacht control at game end. Thus, the
doggle. While my prolific use of stacking in this attack feasible, if you can spring the AFVs, pos- storm troopers can win without ever setting a
contest already breaks a cardinal rule of good sibly by putting a trail break through the T9 hobnailed boot in 05, P5 or Q6, provided that the
ASL play, the situation in U1 serves as an excel- woods (B 13.421). Note that the "+3" Bog mod- Russians are kept out of these hexes. (I do not
lent reminder why stacking is so dangerous-so ifier (D8.2l) does not apply when a fuJly- recommend this course of action-a HS at least
much can be taken out so fast by so little. tracked AFV expends all of its MP to enter should challenge the guns and work down the
Because of the nan-ow western front and the woods. Of course, that's not to say that a Panther crest.) A free AFV could also be tasked with
need to clear out the Russians in P2, I still favor shouldn't risk crashing through with 1/2 of its manning these posts to keep the Bolsheviks out.
the three squads and halftrack in UI. Whatever is movement point allotment-there's almost a 60 Hence, I'm not worried too much about the
left of the squads will be back, and the half-track per cent chance of Bog-free success. guns. Once they're on the board, its pretty easy
might even turn a 76L hit into a miss. However, I strongly disagree with Rob about splitting to maneuver around their sphere of influence.
it was foolhardy to put another big ticket item- the German offense. This guarantees that every Hex P4 is a nice place to hide my forces, allow-
the artillery-in the same hex, no matter how Russian trap will be sprung, and the German will ing last turn advances into 05, P5 and Q5 to
excellent the Jines of sight are. Next time, the 7- have to eliminate each threat with less than full block the Russian. If the hill is swarming with
oand radio go in SI and the initial SR drops on fire support. If the Wehrmacht spearheads aren't Germans, as it should be, no communist, not
R2 (55 per cent of the possible scatter locations backed up strongly, the Bolsheviks will just even a gun crew, is going to be too successful in
can be seen, yielding an overall 70 per cent butcher each German thrust. Perhaps, this is why the movement department.
chance that the SR will hit the board and be Rob finds the scenario so pro-Russian. Air power probably does favor the Russians.
seen, usually with a minimal need for correc- In many ways, "Hill 253.5" captures the In many playings, the Sturmoviks will rule the
tion). So, Rob should score big in U1. Fortu- essence of Operation Citadel. If the Germans, sky for the final turns, but I hope that the Stukas
nately, while the tail-end of my attack will be with the help of airpower and artillery, can pen- can keep them tied up in a dogfight for a good
mangled, the schwerpunkt should remain intact. etrate the fortifications in decent strength, then chunk of the battle. Moreover, by game end,
That'll be more than enough to dominate the their firepower and mobility will carry the day. Russian presence on the hill should be minimal
battlefield. If not, the war is over. and it'll be the storm troopers that are sheltered
Looking at the defense, Rob's setup seems in the woods and foxholes. Eight turns is simply
solid overall. The commitment of both big guns RUSSIAN CONCLUSION too long for the brittle Bolsheviks to stand up to
in the center, however, is going to hurt him this I don't think that Rich fully appreciates the the relentless punishment that the Gelmans will
time. When playing the Russian, I like a gun in ongoing threat posed by my 76Ls. I agree that deliver.
01 both for the west flank protection and the the German goal has to be to dominate all of the Okay, Rob, let's play this one out!
ability to spray many of the hill hexes-my 45L level 3 hexes and their approaches, but this will
frequently ends up here. I also would have tried be even more difficult with the ARTs firing
*
S2
Take note, those of you who relish battling with your ever-fatiguing battalions
under condition offog of war on the electronic battlefields of our World at War
series. You should be happy to hear that Avalon Hill and Grognard Simulations
will be releasing the latest addition, called BLITZKRIEG!, in 1997. The new
game will feature a hypothetical meeting engagement of balanced armored
forces set in Lorraine in September 1944 (a clash of the best of Patton and von
Manteuffel). Among the people spearheading this project is a master of the
series and author of this article, who now provides us with tips and tactics for
D-DAY: AMERICA INVADES.
C
important. The interdiction
successfully completed your mission on of movement along the
the steppes of Russia. Your absorption of roads in the Norman coun-
the rules of strategy and tactics as laid out in the tryside takes on a whole
tactical training school's earlier semester was new importance. We shall
exemplary. Now that we are bracing for the endeavor to show you how
allied invasion of Festung Europa, it is the to go about making the best
Fuhrer's wish that we continue your training so use of your forces in this
that you might be prepared for the trials and new environment.
tribulations that are sure to await.
The battles on the eastern front had their own SECTION 1.
particular characteristics. Open spaces and vast Road Interdiction
distances between terrain features were the rule During the opening
of thumb. Now we must prepare for battle in an Figure 1. Allied
phase of the battle, we
environment that is totally different. You will be envision a very fluid situa- interdiction of the
assigned to the area between Bayeaux and Cher- tion. Our forces will be road/rail network
bourg. The Norman terrain presents many strung out in their original (bombings in red
unique obstacles that serve to compartmentalize deployments near the
outlined hexes)
and channel operations. Bocage, which consists beaches where we expect
of thick hedgerows that separate the cultivation the allies to land. Rein-
fields of the inhabitants, serves to make offen- forcements must be rushed
sive operations difficult. Fields of fire are to the various choke points that have been cre- infantry in the area will take heavy losses in the
reduced, which makes paramount the capture ated by our flooding of the Rivers Vire and first few days of battle and will require quick
and possession of the high ground. The Bocage Aure. We must hold at all costs Carentan, reinforcement.
further serves to slow down mechanized forces Isigny, the river crossings west of St. Mere We expect the enemy to use their air superi-
and makes the use of roads that much more Eglise and the area east of Trevieres. Our ority to interdict our troop movements along the
main road net leading from Cherbourg and the
south. We expect that they will be using their
heavy bombers at the main road junctions to
both slow our reinforcement efforts and inflict
casualties on our mobile and infantry formations
before they have the opportunity to join battle
(see Figure 1).
The general staff has devised a way to coun-
teract this interdiction effort. You are ordered to
inform your subordinate division commanders
to have their troops avoid at all costs all main
road junctions during clear-weather, daylight
hours. It is better that the troops arrive at the
front a little later than to have them take losses
running a gauntlet of the enemy fighter
bombers. Of course, night movement toward the
front is preferable to daytime movement. If pos-
sible, all efforts should be made to move the
Figure 2. Naval time-on-target interdiction missions
mobile formations to the front during the night
isolate the German front lines east of Trevieres. hours. Needless to say, all troops should rest for
a period immediately before daylight so that
they will be fresh when committed to battle.
53
Special care should be exercised when mov- ble. Although, when the need arises, they may SECTION S. Command and Control
ing along roads near the coast. We expect that be used as anti-tank units. As the last part of your training we will be
our enemies will use their overwhelming naval issuing the following orders to you. You are
forces to interdict movement along the road net SECTION 3. High Ground instructed to attach as many as you possibly can
near the coast. They will most likely attempt to The use of elevated terrain features will help of your front-line units to your higher Headquar-
isolate important areas of the battlefield to limit in our efforts to determine the path of the allied ters. The General Staff expects that there will be
our ability to reinforce our beleaguered troops at schwerpunkt. On your map you will see the ele- many problems with supply and transport due to
the points of attack (schwerpunkt). The area east vated terrain features indicated with a triangle the expected allied air superiority in the area of
of Trevieres lends itself to this type of interdic- and a hill designation number. The highlighted the invasion. By attaching many front-line units
tion very well-we must be on our guard there area (see Figure 4) on your map will help you in to the 84th Korp, 7th Armee and Cherbourg Gar-
(see Figure 2). determining the area that can be observed from rison headquarters we anticipate a much easier
The last interdiction problem that we foresee a particular hill. task of keeping them well-supplied.
is artillery time-on-target missions by the enemy You are further ordered to reattach any
on our retreating forces (see Figure 3). We SECTION 4. Air Resupply artillery units that are not involved in direct fire
expect the enemy will attempt to employ The Abwehr (in charge of intelligence), has support of the front-line troops to 24th Korps
artillery fire missions behind our front line been able to determine that the allies are amass- and 47th Korps headquarters. This might allow
troops in the hope of catching us during a retreat. ing a great fleet of air transports for resupply. your divisional assets such as the 77th, 709th,
As of yet the General Staff has not been able to The General Staff has determined that the allies 243rd and 365th Infanterie divisions the oppor-
come to grips with this tactic. It will serve us will attempt to infiltrate our front lines by mov- tunity to increase their levels of supply to the
well to have improved positions upon which to ing their units through the flooded terrain that fighting troops in the front lines.
fall back, but this will not always be an option. has resulted from our efforts to flood the River
Vire and the River Aure. This will offer the SECTION 6.
SECTION 2. Allies their best opportunities to unhinge our Construction of Fortified Positions
Protection of Anti-Aircraft Assets defensive positions. It has been our experience, All artillery units that are not engaged in
We will have many anti-aircraft units in the from the battles in the great swamps of Euro- front line fire support missions will be hereby
area in order to help limit the effect of Allied air pean Russia, that it is impossible to resupply ordered to construct rear-area fortifications upon
supremacy. We must take care to preserve these units through large swampy areas. Since the which the front-line troops may fall back in case
assets, because many of them have been taken Soviets and the Americans have been working of a breach (see Figure 6). Please also be aware
from the Fatherland's air defense system. You very closely we can only take it for granted that that, as the fortifying units experience increases
are instructed to keep these anti-aircraft units the American high command is well aware of in fatigue, their ability to perform their work will
one kilometer behind the front lines if at all pos- this fact. The General Staff is of the opinion that deteriorate. Allow all fortifying units the oppor-
sible. Keeping in mind that if our anti-aircraft the allies will attempt to resupply their infiltrat- tunity to rest before the daylight hours, so that
units are brought under artillery or naval fire, ing units by air (see Figure 5). Feld Marshall they might be able to perform their jobs in a
their fire will be suppressed and less likely to Goring has assured both the Eihrer and the Gen- timely fashion.
perform their assigned tasks. It is important that eral Staff that the Luftwaffe will be able to take
they be kept out of the front line if at all possi- control of the skies in the event of an allied inva-
sion, but we know too well from our experience
at Stalingrad that we cannot depend on the hol-
low boasts of our blowhard Kamerad.
The best strategy that we can offer you is the
suggestion of stationing any spare anti-aircraft
assets that you might have along our interior
lines near the outlets of the swamps. You are
further instructed to maintain garrisons in all
important objectives. In this way, we might be
able to render useless these infiltrators. Herr
Feld Marshall Guderian, the inspector general of
the armored forces, has further instructed us to
the use of the armor that he has sent to the area
in a mobile counterattack role. It might be best
to keep small mobile kamfgruppen (centered
Figure 4. Seize the high ground to around armor and armored infantry units)
behind our front lines to respond if any infiltrat- Figure 6. Artillery units should build
enhance your artillery field of fire.
ing allied units are detected. fortifications behind the front line.
•
S4
up the memory is 10 follow the instructions for the bootdisk Original v1.0
(TECH TIPS) included with the game. (urrent v1.2
Available upgrade v1.0 to v1.2
Common Problems &Solutions ADVANCED CIVILIZATION
by Don Wolker Problem: Getting a token error when running game under FLIGHT COMMANDER 2-IBM P( & Mac
Windows 95. 3.5" Disk and CO-ROM
1830 RAILROADS & ROBBER BARONS Solution: There is an upgrade available for the game which Original v1.0
Problem: Ihave a4MB system, have 2700K of EMS, but am will allow the gome to be run from within Windows 95. It is (urrent v1.04
still gelling error message that Ineed more EMS. available on any of the online sources listed at the end of this Available upgrade v1.0 to v1.04'
Solution: The game had some features added before the article, or by colling Avalon Hill Customer Service and request-
final version that increased the memory requirement to ing acopy on disk. STALINGRAf}.-IBM PC & Moe
2900K of EMS. However, on most 4MB systems, there is no 3.5" Disk and CO-ROM
way to get that much free EMS. We have apatch available for Problem: When starting the game, Iget strange video or no Original v1.0
the game that brings the memory required back down to the video at all. Current v2.0 for PC; v1.9for Mac
2700K level, so that you can run it on 4MB systems. It can be Solution: ADVANCED CIVILIZATION requires a 100% VESA Available upgrades v1.85 to v2.0 or v1.9
downloaded from the online services listed at the end of this compatible SVGA cord. Starting the game with "ADVOVIL"
column. assumes that your cord has this VESA compatibility activated. 1830 RAILROADS & ROBBER BARONS-IBM PC
If Ihis does not work, try starting the game with"ADVOVVI " 3.5" Disk and CO-ROM
Problem: Trying to start the game, Iget an error "Reconfig- and if this foils, call Avalon Hill Customer Service for further Original v1.0
ure Hardware Options." assistance. Current v1.2
Solution: The error message usually means that the sound- Available upgrade v1.0 to v1.2
cord settings in the game do not match the adual sellings for Current Versions of Avalon Hill Games
your cord. To make sure you have the proper sellings for Here are the current versions and updates available for all our D-DAY: AMERICA INVADES-IBM PC & Moe
your cord, check your Autoexec.bat file. You should find a computer games. CO-ROM only
line that looks like this: Original v1.0
KINGMAKER-IBM PC Current v1.0
SET 8LASTER=Axxx Ix Ox 3.5" Disk Available upgrade (1) IBM PC only
There may be other parameters after the "0" parameter as Original Version 1.50
well. The numbers after each leller are your soundcord set- (urrent Version 1.52 ADVANCED CIVILIZATION-IBM PC
tings. The"A" is your soundcord address (usually 220), the Available upgrade v1.50 to vl.52 CO-ROM only
"I" is the IRQ for your cord (usually 3, 5or 7), and the "0" Original v1.0
OPERATION CRUSADER-IBM PC & Mac Current v1.01
is the soundcord OMA (usually 1). Write down these numbers, Original Version 3.5" Disk
and then in the 1830 directory, type in "sound" and hit Available upgrade v1.0 to v1.01
Current Version CO-ROM
RETURN to setup 1830 with Ihe proper sellings. Original v1.0 Mac 3.5" Disk; v1.1 PC 3.5" Disk Check us out Online!
5TH FLEET (urrent v2.35 (Mac and P( CO-ROM) You can obtain demos, updates, screen shots and online
Problem: Error message "PCX 22" when trying to load Ihe Available upgrade v1.x to v2.35 technical assistance via email by accessing our areas on
game. Compuserve and America Online. Just "GO" keyword
Solution: There is not enough free EMS memory for the 5TH flEET-IBM P( "Avalon Hill" on either service. You can email us directly of
game to load up all the graphics. The simplest method to free 3.5" Disk and CO-ROM [email protected], or 72662,1207 on Compuserve.
MARCHING ORDERS
You have been given the opportunity to
SOLITAIRE OFFENSE FOR BOWL BOUND
defend the Fatherland against the Americans. By Stuart K. Tucker
Your Fuhrer and the many millions at home are
counting on you to do your duty as best as you
he college football season is here and you BOUND, provides a handy chart to operate the
can. You have been entrusted with the finest
fighting force known to man. Your NCOs and
Feld Herr are the best in the world. The General
Staff has devoted many man-hours in the formu-
T are agitated to the point of distraction.
You cannot believe the play you just saw
called by your favorite team. As we all know,
non-player defense against your wits. Alas, you,
like I, may be tired of this. It remains too pre-
dictable. Besides, the real coaching challenge is
lation of the tactics with which you have been one bad call can be a lost game, and one lost stopping one of those BOWL BOUND jugger-
trained. You must continue the great tradition of game can be the end of a team's hopes for a naut offenses. You see, BOWL BOUND's offen-
the German fighting man. bowl bid or national championship. You can sive plays are quite potent against most ran-
either stew about it or take the matter into your domly generated defensive schemes. However,
Good Luck. own hands and take your team to a bowl-vic- in my two-player game experience, good defen-
ariously, of course, through the game of BOWL sive calls can nail the opposing offensive play.
-The General Staff BOUND. Wouldn't you like to experience the thrill of
Yes, but sometimes you face a significant stopping the vaunted Nebraska running game on
* problem: no handy opponent. The game, BOWL the goal-line, even when you have no live oppo-
56
t is approaching midnight, with May 1,1863 introduce new players to the game system. Yet, to General Robert Rodes, saying "You can go
* *
- -- - ---
59
This article provides rules for readers to utilize artificial harbor beyond repair.) While the operatives scattered throughout European ports
the Graf Zeppelin counter found in the variant Mediterranean is less susceptible to severe or to keep tabs on capital ship movements.
counter sheet delivered to subscribers with long-term weather problems, potentially dam-
Volume 30, Number 6. Non-subscribers may aging squalls are not uncommon. For these rea- E.2.0 Euro-Carriers in Combat
order the counter sheet separately from our sons, rules governing normal patrol activities When engaged in an attempted interception of
order department. are suspended. European carriers cannot an Axis naval force, carriers operating as part of
-SKT engage in patrol activities and are limited a European "task group" use the A3R Naval
instead to carrying out naval interceptions as in Interception Table (27.565) to determine suc-
ne of the nice things about working with standard Advanced Third Reich (A3R) naval cess or failure. Carrier groups modify the inter-
E.2.2.3 Combined Operations involves the E.4 European Carrier ConstructionlRebuilds Kriegsmarine has gained sufficient clout to win
combination of a short-range air strike which is Carriers initially available through the end of approval for the construction of Germany's first
resolved normally like land-based air attacks 1940 do not adversely affect naval reconstruc- aircraft canier by fulfilling the following condi-
against naval units at sea, and one round of tion rates per ERS 27.824, nor are any BRPs tions: a) Germany inflicts a minimum of ten
naval fleet combat. While only one round of required for their actual construction. (It is pre- points of damage against Allied naval forces
naval air combat is allowed, the defender must sumed that these costs were previously assumed during the course of the war and b) in any single
immediately remove any corresponding losses as part of a pre-war building program.) turn, the German navy inflicts losses on Allied
prior to the fleet engagement. Using this tacti- naval forces three times larger than the losses
cal option, however, the intercepting force does EA.1 Wartime construction of the remaining inflicted by the German land-based air. The Ger-
not incur a penalty for the presence of a carrier 1941 projected builds, however, as well as the man player may construct the Graf Zeppelin
as part of the battle group. The actual combat replacement of any European carrier losses will beginning with the next turn. Use the counter
force engaging the enemy consists of the entire require eight BRPs (six BRPs for the two-factor found in the variant counter sheet for The
group present minus the carrier and one FF. If carrier and two BRPs for attendant naval air GENERAL, Vol. 30, No.6. This two-factor car-
points). These builds will also incur a reduction rier costs 8 BRPs (six BRPs for the flattop and
the owner does not wish to engage the enemy
in the naval reconstruction rate for each addi- two BRPs for the attendant naval air points).
with less than his entire force, normal fleet
tionalJreplacement carrier per ERS 27.823. Once the initial BRP cost is invested, German
combat, with a DR penalty for the carrier pre-
sent, can be used instead. naval reconstruction levels are reduced by one
E.5 Euro-Carriers and ASW
until the carrier is completed. Four turns follow-
Euro-Carriers can be deployed from any
E.3 Carrier Additions for Global ing the initial investment, the German player
allied control port along the Atlantic or Mediter-
rolls one die. On a roll of 3 through 6, the Graf
War Force Pools ranean coast, or from the US Atlantic box to the
Zeppelin becomes immediately available at
Normal force pool limits and rules with SW box for ASW duty just like normal fleet fac-
Hamburg. Otherwise, construction is delayed
respect to British carrier deployment are modi- tors. Each carrier must be accompanied by at
(due to Allied bombing) and another roll must
fied to incorporate the five additional "experi- least one fleet factor, though these do count as
be made in the next turn's naval phase. The Ger-
mental" British carriers available in the ERS part of the total available units for ASW compu-
man player may abandon the carrier construc-
counter mix. Individual carriers potentially tational purposes.
tion effort at any time in order to favorably read-
available to the British player are listed below just his reconstruction rate, but a resumption of
E.5.1 For every three carriers so employed, the
by name, with the turn in which they are first carrier construction at a later date will impose a
Axis player incurs a -1 DRM (in addition to any
available and the theater of operations in which other modifiers applicable) when determining -1 DRM to the completion roll.
the vessel must be initially employed. When SWeffects.
operating in the European theater of operations, E.6.2 Thank You Mr. Churchill In the event of
all carriers operate under the optional rules gov- E.5.2 Carriers cannot be eliminated as ASW a British surrender, Germany may ask that a por-
erning their deployment as euro-carriers, regard- points. However, if all other fleet factors are so tion of the British navy be turned over to the
less of their original deployment or prior combat eliminated (including their escorts) the carrier is Kreigsmarine as partial indemnity. Under such
service. Launch date and maximum aircraft immediately returned to its origin. terms, for every British carrier (and its manda-
complement data below are given for historical tory attendant one surface fleet factor) so
E.6 Graf Zeppelin and Beyond removed from the new British force pool levels
flavor only.
Germany never fielded a carrier presence in and given over to Germany, such a transfer is the
the North Sea, though the hull for one carrier, the equivalent of a level 2 concession on the British
GrafZeppelin, was actually laid down during the Concession Table. This may be used, in part, to
war. Carrier construction was stiffly resisted by satisfy the general terms of peace between the
Reich Marshal Goering, who perceived the two belligerents. Note that the above transfer
establishment of a naval arm as a threat to his pertains to British carriers and attendant escort
vaunted Luftwaffe. There are two ways in which fleet factors only-not to catTier naval aircraft
such opposition could have been overcome, points. Up to two additional BRPs must be spent
thereby allowing Germany to actually deploy in subsequent construction phases to convert
one or more aircraft carriers during the course of equivalent land air points to carrier-based air-
the war. These two options are as follows: craft. These must be in the form of new builds,
as they reflect adaptations of existing aircraft
E.6.1 Goering Who? The German player designs and the time needed for the training of
should keep a running total of all Allied naval
units lost during the course of the game. The
*
62
(~:~~~C~O~m~in~g~A~tt~r~ac~t~io~n~S~~~=!J)
great introductory game, especially for children canal and the bridge. PEGASUS BRIDGE
In the 23rd centUly, the Imperial courier and people new to gaming. It is designed to be includes the village rules from KAMPF-
ship Tori lies broken in space, its passengers played solitaire or by up to six players. Each GRUPPE PEIPER and a very accurate map of
hostage to Dar Yamaguchi. Among them is game takes less than 90 minutes to play, even the area. New rules cover new terrain types and
Princess Ryan, the I2 year-old titular monarch with young or inexperienced gamers. campaign game rules and Chapter H notes for all
of Earth and local representative of the Holy, -Mark McLaughlin the new vehicles introduced. BEYOND VALOR,
Universal Galactic Empire. The princess must YANKS, and WEST OF ALAMEIN are required
be rescued from Yamaguchi's base, the Dark for playing the PEGASUS BRIDGE module.
Citadel. Time 'is short. Only one force can reach At sixteen minutes past midnight, June 6th -Brian Youse
the planet in time to save her: the antiquated 1944, a lone glider touches down within 40
Earth Armed Freighter Schnectady, crewed by meters of a key bridge over the Caen Canal in
a small company of third-rate Imperial auxil- Normandy, its nose breaching the wire It is 1348 in downtown Weymouth, Eng-
iaries. Though poorly equipped with outmoded defenses of the German garrison guarding the land. Business is booming-cemetery business,
battle suits and obsolescent weapons, their bridge. A platoon of highly trained British that is! It is the year of the "Black Death." RA TS
morale is high and their motivation is personal, light infantry storm across and capture the re-creates what the Weymouth and neighboring
for this company is drawn from Ryan's own bridge intact. Two platoons of infantry follow town of Melcombe Regis may have been like in
regiment: Princess Ryan's Star Marines. The behind the first glider at one minute intervals. the 14th century.
whole ship echoes with their battle cry: "Save The reinforced company must hold the bridge
Simply put, the object of this not-altogether-
the Princess!" ... and that is what you alone or until the British paratroopers land, organize
serious, "historical" strategy game is to drive
with up to four other Marine players have to themselves, and relieve the company. Loss of
around the towns to collect corpses. The winner
accomplish to win this game. the bridge could result in the isolation and
elimination of the entire British 6th Airborne is the first player to bury a total of 99 victims.
Each of the 25 Star Marines available for the
division. Throughout the remainder of June You score points when your wagon load makes
mission has some special characteristic or abil-
6th, the glidermen of D Company, 2nd it to a cemetery.
ity. The teams begin with weapons ranging
Oxfordshire and Buckinghamshire Light In context with the game's morbid humor,
from can openers and power drills to photon
missiles and hovertanks. Infantry and the paratroopers of the 7th Battal- the rules are short and funny. Historical liberties
The Star Marines must make their way ion, 6th Airborne Division repulse eight differ- taken in the design involve the appearance of a
through an ever-changing battlefield fraught ent German counterattacks on the bridgehead, vacuum cleaner to suck up offending fleas, a
with traps, fortifications, ambushes and never- until finally relieved by the Warwickshires cropduster which sprays insecticide and ... well,
ending hordes of Black Guard ground and air advancing from Sword beach. part of the enjoyment of RATS will be digesting
forces. Star Marines can make outflanking PEGASUS BRIDGE, the fourth historical all the anachronisms.
moves by packing a pile of Star Marines into a module for the ADVANCED SQUAD LEADER RATS features an aerial view (purportedly
flying mini-van, blindly dropping into enemy game system, focuses on the night landing and taken by helicopter) of Weymouth and Mel-
territory and crash-landing their assault shuttle. seizure of the Caen Canal bridge and the towns combe Regis as they looked in 1348. The map-
Several decks of cards are used to portray of Benouville and Le Port, plus the German board includes an auto park designed by Henry
the characters, marines, weapons and guards. efforts to retake the bridge. Six scenarios high- VIII (in anticipation of future parking prob-
Cards are used to determine the terrain and light the key moments of the battle, and range lems) on which 48 humorously written Black
events that the Star Marines encounter. They from several small scenarios easily played Death cards are placed. Play of these cards can
can find enemies or allies or pick up special twice in an evening to the traditional "mon- cause the best laid plans to go awry, thus
bonuses or stumble into traps. ster" scenario which may require two evenings snatching defeat from victory at the last minute.
The Guards themselves have stationary and to finish. One's fortune may reverse itself many times
mobile defense units, drawn from a deck of The heart of PEGASUS BRIDGE is the two during play. RATS is "not over 'til it's over" to
cards ranging in strength and quality from light campaign games included in the module. The quote an old Shakespearean expression.
infantry, snipers and lizard-mounted scouts to first, in eight separate scenarios, recreates the Shakespeare, himself, vacuuming rats and
squadrons of fighter-planes and platoons of entire battle-from the glider landings through fleas, graces the cover of the game box. Okay,
armored grenadiers in jet packs. the relief efforts of the Warwickshires. The sec- so the great bard came a little later ... it's just
Players earn promotion points which can be ond campaign game recreates the battle from one anachronism after another.
used to buy extra weapons and special event dawn through relief, using five separate cam- Inside the box comes a whole bunch of die-
cards. The Star Marines, when losing too many paign game scenarios which allow players to cut counters representing (named) rats and
men or weapons, can regroup. Regrouping takes enjoy the module without the added detail of the fleas. Strategy dictates avoidance of fleas and
time. Run out of time or out of marines, and the glider landing and night rules.
rats placed in your path by opponents. The fleas
Black Guards win. If Princess Ryan's Star The British player should have little trouble
"kill" wagon drivers thus delaying your trip to a
Marines face impossible odds, they shout "It's securing the bridge, but must take care to con-
burial site. Rats can also be used to stampede
Better That Way." serve as much of the British force as possible.
The German player starts out with weak forces your horse thus causing a few bodies to drop
Players like the cooperative, team aspect of
hardly able to defend themselves, let alone from your careening wagon on it's way to a bur-
the game. It is also one of the very few games in
which the whole family can be on the same side mount a counterattack, but must nonetheless do ial ground. Get the drift? The cats and vacuum
(the rules allow for the Guards to be run by a so. The Germans must try to seize the bridge cleaner are your only allies, so keep them near.
system or by a player). The Star Marines have before the paratroopers reinforce the glidermen. It may be a cat-eat-rat world, but in this game,
to win as a team before any player can claim the At a minimum, they must force a fight to wear the rats rule from the docks to the cemetery on
victory by saving the Princess. This need for down the British glidermen and paratroopers, the hill.
teamwork opens the way to a lot of negotiation hoping that a battle of attrition will give them RATS is best played with 3-4 players, with
among the 1?layers, as they try to amass the best the opportunity to win the game before the War- game length varying between 1-112 to 4 hours
Star Marines, weapons and special equipment wickshires arrive from the beach. depending on the pre-determined victory
for the final assault. The module includes a single map which conditions.
PRINCESS RYAN'S STAR MARINES is a covers the towns of Le Port and Benouville, the -Tom Shaw
.-~-------------------------- -- ----- -
63
Despite numerous instances of positive feeback Contest #177 (Does it Matter if London's Burn-
verbally and online, the mail-in "rate the issue"
response was thin, but did show the qualitative dif-
The ing?) required contestants to count up the VP situ-
ation and assess the possibilities for the last raid of
ferences that I would have expected from a more
representative sampling of readers (except for the
Infiltrator's the day. Damaged airfields, shipping, radar and
Thameshaven adds up to 44 VPs for the Luftwaffe.
overrating of the AH Philosophy). Congratulations
are due to Mr. Sheikh for writing the top-rated arti-
Report RAF losses of 10 aircraft mean that the situation
begins with a 54-54 tie. If there is no raid, then
cle (and to John Liebl, the outside artist whose Hornchurch's two points of damage get repaired at
drawings graced the pages). The overall rating for night and the final score is an RAF victory 54-52.
the issue was 4.7. However, if there is an unopposed raid, then Lon-
don will be damaged with at least three points of
Achtung MUSTANGS! 200 damage, resulting in an RAF loss 54-55. The RAF,
When Bad Things Happen to must therefore try to intercept any raid in order to
Good Weapons 182 increase its chance of victory.
AH Philosophy #171, The Since the RAF has only one pilot (against two
Average Gamer 127 or more fighters escorting the raid), it is highly
The Last Roundup of MUSTANGS Strays 109 unlikely that you will win an air battle by downing
Churchill's Few 109 two more aircraft than you lose. Therefore, you
A Great War Ending for must intercept the raid at its reported altitude (to
HISTORY OF THE WORLD 73 ensure combat) prior to the bombing run and limit
At the Kiosk: GMing PBM Competition 73 the damage to London to two or fewer (reparable)
Rodeos, Rhubarbs and Circuses . . . . . . . . . . . 73 points, plus finish the battle having downed one
MARCH MADNESS Revisited 73 aircraft more than you lose. A head-on attack on a
Staff Briefing: An Interview with Heill or Ju88 followed by a quick exit from the air
Bill Levay 55 battle is the best approach, because no performance
Breaking Down the Numbers 18 roll is necessary and any hit (>97% chance) on the
ASL Scenarios 18 bomber will force it to abort (because frame and
Letters . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 18 ***** gunner hits in head-on attacks are converted to pilot
and engine hits), leaving the Germans with two or
In addition to helping us put together the best
***** convention around, AvalonCon GMs are also key
fewer bombs to drop on London (after the effects of
AA). The final element of your decision is how to
As many of you know, Avalon Hill and Multi- experts on our games. Many of the Question &
intercept the raid. Due to the damaged radar sta-
Man Publishing have joined forces to put out qual- Answer work is done by these unheralded hobby-
tions, the raiders will get four moves before you do,
ity ASL material for the hobby, via modules, the ists. Much to my chagrin, I incorrectly answered
putting them just short of London on hex row M.
ASL Annual and The GENERAL. MMP has two ACROSS FIVE APRILS questions in the Therefore, you cannot afford to sit on the ground,
recently finished the ASL Action Pack (more sce- QUESTION BOX of volume 30, number 5. GM but must patrol at an altitude close to the final alti-
narios). This issue's Coming Attractions column Andy Lewis has quickly stepped forward to note tude of the raiders and in a location in range of the
gives you a glimpse of the first module that they are the errors and will be handling future Q&A for that row M location of the raiders, such that you can
releasing with us, PEGASUS BRIDGE. In addition, game. While all Q&A for all TAHGC games may make the head-on approach (a variety of combina-
Multi-Man Publishing is currently working on be channeled to Avalon Hill, a quick way to get to tions will work, depending upon the raider's path).
BLOOD REEF: TARAWA, a historical module Andy regarding A5A is to email At this distance from France, the damaged Helll
based on the Marine invasion of Tarawa; THE [email protected]. will crash, giving you your 55th VP. With any luck,
THIRD BRIDGE, a historical module based on the
your tired ace will outperform the enemy fighters
British defense of Arnhem during Operation Mar- ***** and deny them a VP. You will gain a tie at worst
ket Garden; ASL Annual '97 and the second ASL
At the 1996 Origins convention, Avalon Hill and have a better chance at victory than sitting on
Action Pack scenariofboard package.
Games COLONIAL DIPLOMACY and EMPIRE the ground. You call Richey and tell him to finish
OF THE RISING SUN received 1995 Or{gins his coffee when he gets back.
Awards (Best Pre-20th Century Boardgame and The 5pm pick is "4 raiders" reported at 20,000'
Best Modern-Day Boardgame, respectively). Way at location 1. The raiders move in paths 5, 4, 6, 4,
to go, team! 6 and then hit London. One successful solution
involves patrolling over N6 at Angels 25, dropping
***** to Angels 20 and moving through N7 into M7 to
intercept the raid head-on after its fourth move (and
As for the actual contest inside volume 30, in full view of the airfield below). Richey finds that
number 5 (#176 Five By Five), I received some the reported altitude is correct and that the fighters
creative responses (though the potentially best are not providing topcover. Richey encounters air-
entry was hobbled by a misreading of the instruc- craft 5,9, 18 and 20 and flies straight at the Hell 1.
tions). Contestants had to give both the answers for One burst from his guns yields two hits (1, 5),
each of the 25 boxes as well as game titles in which destroying the port engine of the Hell1. The
each answer appears. Among the music that was Heill's front gun return fire is ineffective (5). In
found: The Battle Hymn of the Republic (A5A) , the German move, the first Me109 outperforms
Dixie (HCR) and God Save the Queen (LBG). Con- Richey (6 to 5), fires one burst (3, 5), and hits him
Prior champion John Cole (right) passes the gratulations and a $10 merchandise certificate are once (1), causing engine damage. Despite Richey's
Avalon Hill FOOTBALL STRATEGY League's due to Roger Cox (Inman, SC), whose weak list of engine damage and fatigue, the second Me109 fails
rotating trophy to Super Bowl XXII winner, Ed lakes made him very beatable this time (total score to get a shot (performance rolls of 3 to 4). Richey
Okimoto. This was Ed's third championship, of 146). If I can't entice readers to knock Cox off breaks off and glides his fighter to a safe landing at
reward for a 31-6 thrashing of Keven Keller's Dal- the top of these lists with contests that anybody can the only possible airfield, the damaged base at
las Cowboys. The thirty-member league has just enter, let's see about a contest on an old favorite of Hornchurch, where you pin a medal on him and
begun its 23rd consecutive season in which they the grognards-soon-to-be a new one among com- hand him his coffee and a touch of brandy. The
play the NFL schedule in its entirety. Okimoto puter gamers: THIRD REICH (see the contest on p. German raid continues to London where it causes
applied his big game magic in a way the real Buf- 32). Like the SAT, winning answers that are no damage (due to heavy AA fire). You win 55-52.
falo Bill's envy-taking his 8-8 wild card team all guesses will look no different than those based Even if the raid had included a Ju88, the damage to
the way and building his post-season record to an upon accurate calculations, but unlike the SAT London would have been reparable and the victory
unsurpassed 15-4. wrong answers are not penalized, so give it a try. would have been 55-54.
ill
The world's great Men...of-War sail again...
and you are in command!
tep aboard Avalon Hill's new WOODEN SHIPS & mON:MEN~ and take
§ command of the mightiest American, British, French and Spanish war-
ships deployed during the American Revolution and Napoleonic Eras.
Outmaneuver your opponent and rake him with your long guns and carronades. Then
close the range, grapple your ship to the enemy's and capture him by boarding action.
Lead Admiral Nelson's fleet into battle at Trafalgar in his beloved Victory.
Take on the Serapis with John Paul Jones' Bonhomme Richard. Choose from
18 historical ship-to-ship and fleet scenarios or Design Your Own! Also included is
"The Campaign Game" which tests your mettle and tactical acumen in
realistic naval engagements that shaped a glorious new country.
Awash with naval drama and suspense, WOODEN SHIPS & mON:MEN~
can be played solitaire, "hot-seated" with a friend on the
same compute~ or played via E-mail against an opponent oceans away.
And when you take command, just remember
... Don't Give Up the Ship!
"No captain can do very wrong if he places his ship
alongside that of the enemy."-Admiral Nelson