Lines are for comments underneath
Commands with parenthesis
Save as fork (creates copy of existing program)
createCanvas(400,400) (SIZE OF PAGE?CANVAS)
15, 20 is width and height of circle (change the size of the ellipse)
Order matters (its behind) layering depends on when stuff is entered
Fill = colors that go to 255
2 to the power of 8 numbers equal colors apparently bruh)
(USE RGB SLIDER ON PAGE)
Fill goes before ellipse
Top is the first layer, last is the top layer
Draw:
Set up
3 parameters for background is used as rgb
rectMODE(CENTER) x and y refer to center of rectangle, without they refer to
the top corners
That makes zero sense
FIRST
Change width and height (creates canvas ex: 400, 400)
Background is like fill function (creates color of background)
- One value is is greyscale
- Three values equals color
This is for canvas
Now go into function draw
Rect (four coordinates)
Third is width, fourth is height,
x,y,width, height
X = over
Y = up
Coordinate plane (origin point is top left)
FILL before the rectangle
fill(‘green’)
noStroke()
Or stroke (‘orange’)
Manipulate width of outline by strokeWeight(25)
Layer ellipses for cloud
rectMode(CENTER)
^^^^^T0 get in center
FOR CURVES
Line !!!
stroke(100,255,50)
line(75,300,75,350)
- Can not fill a line \
September 8, 2022
Variables to control the position
RectMode to go to center of the screen
ColorMode(HSB,360)
Change the second one (saturation)
letcX = (for x)
letcY
To move on screen
Variable for size of the shape
Let Sz = 100
.5 *Sz to get smaller
Variable to control the hue
- let SqHue =
-
-
-
- New function
Return Y
Let Counter = 0 ; (global variable)
frameRate(3) (i have zero idea what any of this means)
Ways of manipulating counter
Many counters ????
Counter1 = (Counter1 +1)%4 what is the mod (remainder)
What the fuck
7%4
(how many times 4 goes into 7 (1 time) and has a remainder 3 so it is 3)
Counter3 = Counter3 +step;
Counter = Counter +1;
Counter1 = (Counter1 +1)%4;
Counter2 = Counter2 +5;
Counter3 = Counter3 +step;
if (Counter3 > 200){
step = -5;
}
if (Counter3 < -0){
step = 5;
}
Goes up to 200 and then goes down to 0
If you want it to go up and down, use counter as y value
let Counter = 100;
let Step = 6; (velocity(
let g = 0.3; (acceleration)