Educator Guide English
Educator Guide English
Educator Guide
Version 2.0 - Covers challenges 1 to 30
Welcome Educators!
We are excited that you’re using Turing Tumble in your classroom! This kit
is easy to use. There are no batteries to charge, no apps to install or update,
and no cords needed…just show the students how to follow the puzzle book,
and your class will be ready to go. You can use it as part of math stations,
unit studies, learning engineering concepts, independent study, introducing
computer science principles, free choice time, or in a library learning center.
1.
certain times where you can take a break for a lesson. The lessons anchor
the concepts learned through Turing Tumble to real life applications. You’ll
2.
explanation of the solution, common pitfalls, and the underlying concept
that the puzzle is intended to teach.
how to coach a student trying to solve a puzzle and help them understand the
underlying concepts.
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What is Turing Tumble?
Turing Tumble teaches a number of concepts and skills that are fundamental
Please tell us what you think! We’re always looking for ways to make Turing
well…or not at all. Please reach out to us with an email or on our Turing Tumble
[email protected]
away. We don’t like bugs.
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Contents
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Computer Logic Lesson #9: Registers ...................................................................... 72
...................................................................................... 76
......................................................................................................80
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..........................................................................................................86
..................................................................................88
.........................................................................................................90
..................................................................................................... 92
Computer Logic Lesson #10: Gears and Gear Bits .................................................94
............................................................................................................. 100
..................................................................................... 102
..................................................................................................... 104
Resources ...................................................................................................................... 106
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Basics for Classroom Use
Recommended Age
We recommend Turing Tumble for ages 8 and up. The puzzle book is laid out
so that a student can independently get started and progress at his/her own
University students and adults get addicted by puzzle 27, and they are
amazed by what a mechanical computer can do by puzzle 35. Younger kids
We recommend only one to two students per board. With this game, true
understanding happens when students are physically working through the
the board to test their prediction of where the balls will fall. When you see
this happening, you will know they are getting it, but this kind of hands-on
learning can’t happen very well in a group of three or more.
Puzzle Timing
are too easy for them. Each puzzle introduces a new concept, rule, or trick and
think they’ve solved it immediately because they don’t yet know all the rules.
This video explains how Turing Tumble is a mechanical computer and the
computer and zooms in on the microscopic switches inside the processor that
can only be seen with an electron tunneling microscope. Turing Tumble has
mechanical switches that players can connect together in clever ways to do
This video zooms into a computer processor all the way until you can see
the individual switches (called “transistors”) inside and the tiny copper wires
the images change from color to black and white. That’s when the creators of
the video had to switch from taking pictures with light to taking pictures with
electrons, because they’re so much smaller.
This video can be used to promote Turing Tumble within your school, district,
and community.
free at edu.turingtumble.com
print/copy black and white form, it also contains 30 extra “practice puzzles”
placed in between the regular ones. The practice puzzles lower the learning
curve by easing players into new concepts more gradually.
share their work remotely as they solve challenges via shared rooms.
balls falling through it with physics that look just like the real Turing Tumble.
You can even make the board larger if you want to make more complicated
machines.
• The legs on the stand can be assembled two ways, but only one way holds
balls corralled.
board. The process of solving the challenge can cause the board to jostle or
the bottom lever to be triggered which can result in the balls getting released
too soon and bouncing all over.
another piece.
• Use the “emergency stop” by holding up the levers at the bottom of the
board to catch the balls from triggering more.
• The black tray that holds the legs may be placed under the box to preserve
space.
•
•
• Place the legs in the tray and set this on top of the pieces and book.
• Place the white board on the very top.
Each ball falls down the board and when it reaches the bottom, it pushes
The crossover acts like two wires crossing over each other
without touching each other, sort of like how overpasses
allow cars to drive over other roads.
CROSSOVER
The bit
the right or to the left. These two states (left or right) can
The gears and gear bits are mind-bending, but they add
a whole new level of functionality to the board. They
GEARS AND GEAR BITS also make the computer “Turing-complete,” which means
that if the board was big enough, it could do anything an
electronic computer could do!
ramp pieces, but after four puzzles, the crossover is unlocked. Each puzzle
leads the player to discover new concepts that can be applied to more com-
plicated puzzles later on.
There is also a story woven into the puzzles to give them context and to
hopefully make them more interesting for some students. Each puzzle
planet.
it easier to teach the lesson after the students have had some practice with
the parts.
Each challenge has its own teaching and learning concepts listed below the
to use the crossover. Therefore, in the educator resources for each challenge,
you’ll see many of the same points discussed. This allows you, as a teacher, to
consult only the educator resources for the relevant puzzle, without having to
look back at the educator resources for previous puzzles to understand it.
puzzle and what’s going on inside a computer. The Computer Logic Lessons
give a more thorough description of the connection.
work), something to notice about the puzzle book or the challenges them-
• Possible hang-ups
challenges. These are not exhaustive, but highlight the logic steps we’ve
seen players struggle with.
can improve this guide and add content for future use.
There are all sorts of things in there like circuit boards, fans, lights, and
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The computer processor (or central processing unit - CPU) is where all the
sticking out. The pins connect the inside of the processor to things on the
so small that you couldn’t even see them through a microscope because
the wavelength of visible light itself is too big. These days, the switches
11
Computer Logic Lesson #1: How is Turing Tumble a Computer?
in a computer processor are about a thousand times smaller than the
thickness of a human hair.
The following video zooms into a computer processor all the way until
you can see the individual switches (called “transistors”) inside and the
further in, you’ll notice the images change from color to black and white.
That’s when the creators of the video had to switch from taking pictures
with light to taking pictures with electrons, because they’re so much
When you hear “switch” you probably think about the switch on your
12
Computer Logic Lesson #1: How is Turing Tumble a Computer?
electrical energy and
also control electrical energy. The image above is of a relatively large,
in Turing Tumble, you’ll discover how this one, simple property makes it
possible to build machines of limitless capability!
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Computer Logic Lesson #2: Ramps
Computer Logic Lesson #2: Ramps
put it on the board pointing to the right, the balls will go to the right.
are used for the same purpose as ramps. Wires direct electricity where
The picture on the left shows a microchip like you might see inside your
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the protective coating.
madebydelta.com)
When you place ramps on the board, you are making the paths the balls
can travel, just like how wires make the paths through which electricity
can travel.
15
Challenge #1: Gravity
(page 15 in puzzle book)
Required output:
x4
x8 x8 x8 x8
PRESS PRESS
TO TO
START START
23
•
in an electrical circuit and the balls are like electricity. When players place
ramps on the board, they are setting up paths that balls can travel through,
just like how wires set up paths that electricity can follow.
•
and available parts.
• The levers on the bottom are connected to the ball release on top.
• Practice putting the ramps on the board. Players will discover that the
ramps are reversible and can go on the board in either direction, depending
on where they want to route the balls.
•
be bouncing unpredictably because there aren’t parts leading all the way
down or the ramps are facing the wrong direction.
•
it or otherwise interfere with its operation. Press the start button down
x5
x8 x8 x8 x8
PRESS PRESS
TO TO
START START
23 23
•
in an electrical circuit and the balls are like electricity. When players place
ramps on the board, they are setting up paths that balls can travel through,
just like how wires set up paths that electricity can follow.
•
and available parts.
• The levers on the bottom are connected to the ball release on top.
• Practice putting the ramps on the board. They will discover that the ramps
are reversible and can go on the board in either direction, depending on
where players want to route the balls.
• Players might initially place ramps so that the ball triggers the right lever.
This will be a good time to be sure they’ve looked at the back of the board
to see how the lever on the bottom is connected to the ball release on top.
Encourage them to place the ramps so that the balls are guided back over
to the blue side.
Objective: Explanation: The ramps bring the paths of the red and
red balls. blue balls into one path that leads to the right lever.
Required output:
x6
x8 x8 x8 x8
PRESS PRESS
TO TO
START START
•
in an electrical circuit and the balls are like electricity. When players place
ramps on the board, they are setting up paths that balls can travel through,
just like how wires set up paths that electricity can follow.
•
blue ball can trigger the ball release on the red side, allowing a red ball to fall.
Possible hang-ups:
start button, and they can determine what color ball comes next based on
how they direct the balls with the ramps.
x 13
x8 x8 x8 x8
PRESS PRESS
TO TO
START START
•
in an electrical circuit and the balls are like electricity. When players place
ramps on the board, they are setting up paths that balls can travel through,
just like how wires set up paths that electricity can follow.
start button, and they can determine what color ball comes next based on
how they direct the balls with the ramps.
• There are many ways a player can lay out the ramps to solve this
challenge. The example on the top is just one solution.
The purpose of the crossover is to let the paths of the balls cross over
The crossover acts like two wires crossing over each other, but not
touching each other, sort of like how overpasses allow cars to drive over
other roads. Electricity can move along each of the wires, but the crossing
allows the paths of the balls to cross over each other without interfering
with the path of the next marble, they are performing one small
component of what happens in a circuit board.
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Circuit boards are used in electronic computers to keep all the wire
elements than just crossing wires. Circuit boards house transistors, CPUs,
picture above, you can see lots of little vias connecting the various layers
of the circuit board, allowing the copper wires to cross over and under
each other without touching. Even on a one layer circuit board, wires can
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Challenge #5: Entropy
(page 21 in puzzle book)
x9
x8 x8 x8 x8
PRESS PRESS
TO TO
START START
• The crossover is a mechanical version of two wires crossing over each other
throughout the circuit board. Wires weave around, over, and under each
other to route electricity where it needs to go.
• Circuit boards are usually made of several layers of wires. Wires can cross
each other if they are on separate layers. Even on a one-layer circuit
is soldered on top of a circuit board to hop over other wires on the circuit
board.
Possible hang-ups:
•
• When putting the crossover pieces on the board, the smile on the crossover
•
placed correctly. Players will start to notice if they didn’t slide the parts all
the way onto the board because the balls will be a little less predictable.
Challenge 6 Solution
Objective: Explanation: The paths for the red and blue balls cross
blue, red...
at each point where they cross.
Required output:
x2
x8 x8 x8 x8
x5
PRESS PRESS
TO TO
START START
• The crossover is a mechanical version of two wires crossing over each other
throughout the circuit board. Wires weave around, over, and under each
other to route electricity where it needs to go.
• Circuit boards are usually made of several layers of wires. Wires can
cross each other if they are on separate layers. Even on a one layer circuit
is soldered on top of a circuit board to hop over other wires on the circuit
board.
•
simple and elegant solution.
• Practice putting the crossover pieces on the board.
Possible hang-ups:
• When putting the crossover pieces on the board, the smile on the crossover
Objective: Create a path for the blue balls to reach the Explanation: This one is a little trickier than the last
output with only 6 ramps.
whether to go to the left or to the right. You must go to
Required output: the left this time.
x6
x8 x8 x8 x8
PRESS PRESS
TO TO
START START
• The crossover is a mechanical version of two wires crossing over each other
throughout the circuit board. Wires weave around, over, and under each
other to route electricity where it needs to go.
• Circuit boards are usually made of several layers of wires. Wires can
cross each other if they are on separate layers. Even on a one layer circuit
is soldered on top of a circuit board to hop over other wires on the circuit
board.
• Players don’t have to make the balls go through every part on the board.
need to be used.
• This challenge has parts on the starting setup that are not meant to be
used. Encourage the players to think of the route that takes advantage of
as many of the crossovers on the board as possible.
You often get to choose which direction the bits point when you start your
You’ll notice that bits in Turing Tumble are a little trickier than electronic
bits because a ball passing through them changes the direction of the
bit for the next ball that falls. They don't have a counterweight (like the
ramps do) to put them back in their original position.
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Computer Logic Lesson #4: Bits
wire and out through the third wire.
that if you take four of those transistors and connect them together in
a certain way, you can create a little circuit that remembers if it’s been
When bits are used to store information, they are like variables in
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Challenge #8: Depolarization
(page 26 in puzzle book)
Objective: Explanation:
blue, red... balls released.
Required output:
x 14
x8 x8 x8 x8
PRESS PRESS
TO TO
START START
to the right, the ball will fall to the left. However, the bits in Turing Tumble
are a little more tricky than computer chip switches because they change
direction every time a ball runs over them.
Possible hang-ups:
•
two curved arrows over it pointing to the left and right. That indicates that
the player must choose the starting direction the bit points.
•
counterweight of the ramps work in contrast to the bit turning and staying
pointed in the new direction.
coming puzzles!
x 18
x 10 x 10 x 10 x 10
PRESS PRESS
TO TO
START START
to the right, the ball will fall to the left. However, the bits in Turing Tumble
are a little more tricky than computer chip switches because they change
direction every time a ball runs over them.
• When a ball goes through the bit, the bit stays pointed in the new direction.
This is in contrast to the ramps which have a counterweight that turns them
• The bit and crossover, working together, allow for a more complicated
Possible hang-ups:
•
might take a moment to think about the path the ball will go when the bit
is pointed right (starting position) versus when it is pointing left. Encourage
x 22
x8 x8 x8 x8
PRESS PRESS
TO TO
START START
to the right, the ball will fall to the left. However, the bits in Turing Tumble
are a little more tricky than computer chip switches because they change
direction every time a ball runs over them.
•
starting positions of the bits are chosen for the player.
• When a ball goes through the bit, the bit stays pointed in the new direction.
This is in contrast to the ramps which have a counterweight that turns them
back to their original position.
Possible hang-ups:
Objective: Explanation: The top bit splits the path of the blue
to bit 5.
x 15
x2 x0 x2 x0
1 2 3 4 5 1 2 3 4 5
PRESS PRESS
TO TO
START START
23 23
to the right, the ball will fall to the left. However, the bits in Turing Tumble
are a little more tricky than computer chip switches because they change
direction every time a ball runs over them.
• The starting setup also indicates how many balls should start on top. This
challenge has players only using two blue balls.
•
challenge, players choose the starting position of the top bit. The starting
Possible hang-ups:
• The starting setup also indicates how many balls should start on top. This
challenge has players only using two blue balls.
• This challenge has parts in the starting setup that balls will never go
through.