Aspect Ratio Videos
Aspect Ratio Videos
The ratio of horizontal to vertical dimensions of a film or video frame is called the aspect ratio . Aspect ratio is
independent of absolute image size or resolution.
Aspect ratios can be expressed as absolute dimensions (4 x 3), a ratio (4:3), a fraction (4/3), or as the decimal
equivalent of a ratio (1.33:1, or simply 1.33). Aspect ratios are generally expressed according to the following
conventions:
Video aspect ratios are often written as ratios, such as 4:3 for SD video or 16:9 for HD video.
Film aspect ratios are often written as decimal equivalents, such as 1.33, 1.85, and 2.40. The larger the
decimal number, the wider the image. An aspect ratio of 2.40 is wider than 1.85, and 1.85 is wider than
1.33.
Digital video resolutions are usually written as absolute pixel dimensions, such as 720 x 480, 1280 x 720,
1920 x 1080, and so on.
Below is a list of commonly used aspect ratios, mostly from the film and television industry, plus a few others
for comparison.
Footage with different aspect ratios can be combined using a variety of techniques, as described in the
following sections.
HD video with 1080 lines uses 1920 pixels per line (1920 x 1080). HD video with 720 lines uses 1280 pixels
per line (1280 x 720). Both of these formats have an aspect ratio of 16:9.
320 240 1:1 4:3 Used for web distribution or offline video editing.
640 480 1:1 4:3 An early standard for analog-to-digital video editing, and
an ATSC video specification.
720 1 480 Height 4:3 NTSC DV and DVD image dimensions. Also part of the
greater than ATSC video specification.
width
720 1 486 Height 4:3 NTSC SD video dimensions used for professional digital
greater than formats such as Digital Betacam, D-1, and D-5.
width
720 1 576 Width 4:3 PAL SD video dimensions used for digital formats such as
greater than Digital Betacam, D-1, and D5, as well as DVD and DV.
height
1280 720 1:1 16:9 An HD video format, capable of higher frame rates in
exchange for smaller image dimensions.
1920 1080 1:1 16:9 An HD video format with very high resolution.
960 720 4:3 16:9 Some 720p formats (such as DVCPRO HD and HDV)
subsample 1280 pixels to 960 to minimize the data rate.
1440 1080 4:3 16:9 Some 1080-line formats (such as HDV and DVCPRO HD)
1 In most video devices, only 704 or 708 pixels are actually used for picture information.
Note: For information on pixels per line and aspect ratios in digital cinema formats such as REDCODE, see
Professional Formats and Workflows , available in Final Cut Pro Help.
The only time this should be a concern is when you are converting between a 486-line format like Digital
Betacam and a 480-line format like DVD. However, the extra six lines are typically not visible on an analog
television.
The ITU-R BT.601 specification makes it possible to transmit either NTSC or PAL information in a single signal.
To achieve this goal, both NTSC and PAL video lines are sampled 720 times. In both NTSC and PAL video, the
frame displayed has an aspect ratio of 4:3, yet neither 720 x 486 nor 720 x 576 constitutes a 4:3 ratio. The
solution to this problem is to display the pixels (the samples of light intensity) taller-than-wide, or wider-than-
tall, so that they fit into a 4:3 frame. This results in the concept of “rectangular pixels”—pixels that must be
stretched or squeezed to fit in the 4:3 frame. Most SD video devices actually use 704 or 708 pixels for picture
information but stretch these pixels to 720 when recording to tape.
None of this was obvious in the days of linear editing, when video was simply copied from one tape to another,
because the video equipment always compensated automatically. However, as people began using computers to
work with video, digital video captured to the computer looked distorted (squashed vertically or stretched
horizontally) because the computer displayed the pixels as squares, without compensating.
Some video formats use rectangular pixels to reduce the amount of information stored on tape. For example,
DVCPRO HD effectively records 1280 pixels per line (when using the 720p format), but to save space on tape,
the intensity of every 1.33 pixels is averaged together (a process known as subsampling ) and only 960 pixels
are recorded. These pixels are not representing a square area, but a wider, rectangular portion of each video
line. This results in a 4-to-3 reduction in the amount of information recorded on tape.
Video and image editing programs like Final Cut Pro and Photoshop must compensate for these rectangular
pixels so they appear correctly on a computer display. However, there are several different pixel aspect ratios in
use, and there is unfortunately no single accepted standard in the industry. The exact aspect ratio used may
vary slightly from one software application to another, as well as among different third-party video interfaces.
These days, the biggest challenge comes when exchanging graphics between applications that use different
pixel aspect ratios, or when using an application that does not support rectangular pixels with one that does.
The key to a simple workflow is to use applications that can work at the native, non-square pixel image
dimensions and compensate on the computer display. Fortunately, major video and graphics applications such
as Photoshop, After Effects, Final Cut Pro, and DVD Studio Pro can work with graphics and video at native
resolutions. This way, you are always working with the exact pixel dimensions that you will eventually output to
videotape or DVD.
Note: Some computer graphics programs support non-square pixels, making it simpler to create graphics for
SD video formats like NTSC and PAL. For high definition (HD) video formats, you can simply create square pixel
graphics, which means designing graphics with exactly the same image dimensions as your HD format.
Reconciling the difference between non-square pixels and square pixels can cause a lot of confusion for
beginning video graphic designers, but the best rules of thumb are to:
Use a graphics application that supports non-square pixels, such as Adobe Photoshop. In this case, you
create your graphics with the proper dimensions and pixel aspect ratio throughout the entire post-
production process.
Keep your destination video frame size in mind and follow the table in the section Frame Size Chart for
Creating Graphics when designing graphics in your graphics application.
Note: There is no accepted standard for the exact aspect ratio of non-square SD video pixels. Different
manufacturers may assume different pixel aspect ratios when designing their software. Fortunately, these
differences tend to be very small, so in many cases you may not notice a difference between pixel aspect ratios
of, say, 0.9 and 0.89.
Since every non-square video frame size has an equivalent square frame size that will look correct in SD video,
it’s easy to create your graphics with a usable frame size. The steps below tell you how.
See Pixel Aspect Ratios in SD Video Signals Versus Computer Displays for more background information on this
topic.
Graphics for projects that will be output to HD video, or for video that will be played only on computers and
doesn’t use any captured SD video footage, simply need a frame size that matches the sequence frame size. No
alterations are needed.
1. In your graphics application, create a frame size that’s the square-pixel equivalent of the video frame size of
your sequence.
To select the correct frame size for your video format, see Frame Size Chart for Creating Graphics.
Save your image from the graphics program to your media folder on disk.
In your graphics program, first save your image at the original dimensions with a name such as
MyGraphic_original (this is a working copy that you can always use to make further changes). Then, rescale
the graphic from the square-pixel frame size you created it with to the non-square equivalent shown in
Frame Size Chart for Creating Graphics. This makes the image look distorted in your graphics application,
but it will look right when you output it to video. Save this resized graphic to the folder in which you store
your media.
If your imported image dimensions match any of the SD digital video formats supported by Final Cut Pro (such
as DV NTSC, PAL, or widescreen), Final Cut Pro automatically assigns the appropriate pixel aspect ratio
associated with those dimensions. If you want to change the pixel aspect ratio, you can change the image file’s
Pixel Aspect property in the Browser column or in the clip’s Item Properties window, as described in Working
with Projects, Clips, and Sequences .
If you are using this format The video sequence frame size is Use graphics with this frame size
Important: Final Cut Pro uses slightly different square-pixel image dimensions than other video and still-image
applications. For the most accurate results, you can avoid creating and converting square-pixel images by
using a graphics application that supports non-square pixel aspect ratios. These applications allow you to
create and preview your graphics at their native resolution.
SD NTSC pixels are taller than computer pixels and SD PAL pixels are wider than computer pixels. As a result, a
720 x 480 pixel image looks different (taller) on an NTSC video monitor than it does on a computer display.
For example, if you capture a clip of video with a globe in the picture, export a frame, and look at this frame in
a graphics application, you’ll see something like this:
The Viewer and the Canvas let you display non-square pixel video correctly on the computer’s display. You can
choose this option by choosing Show As Sq. Pixels from the Zoom pop-up menu in both windows.
The aspect ratio of a video frame is the width with respect to the height. SD video has an aspect ratio of 4:3,
while HD video uses 16:9. Digital cinema formats use the 16:9 aspect ratio as well as closely related film-based
aspect ratios.
Note: You may notice that 1280/720 or 1920/1080 is equivalent to 16:9, while 720/480 is not equivalent to
4:3. This is because SD digital video uses pixels that are rectangular, not square. For more information, see
Video Formats.