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SEMINAR REPORT Final Year Project

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0% found this document useful (0 votes)
25 views49 pages

SEMINAR REPORT Final Year Project

Its a Final Year project on the computer science field.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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A

INDUSTRIAL TRAINING REPORT


ON
Android Development With Kotlin
Submitted
in partial fulfilment
for the award of the Degree of

Bachelor of Technology
In
Computer Science Engineering

Submitted to: Submitted By:


Mr. Sanjay Tiwari Rohan Tanwar
Head of Department (CSE) VII Sem CSE
20EAOCS048

DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING

ARYA INSTITUTE OF ENGINEERING TECHNOLOGY & MANAGEMENT,


JAIPUR
RAJASTHAN TECHNICAL UNIVERSITY, KOTA
(Academic Year 2023-24)
ARYA INSTITUTE OF ENGINEERING TECHNOLOGY & MANAGEMENT,
JAIPUR

This is to certify that Industrial Training Project Report entitled “Android Development With
Kotlin” has been submitted by “Rohan Tanwar (20EAOCS048)” for partial fulfillment of the
Degree of Bachelor of Technology form Rajasthan Technical University, Kota.
It is found satisfactory and approved for submission.

Mr. Rakesh Sharma Mr. Sanjay Tiwari


Training Coordinator Head of Dept.(CSE),
Dept. of CSE AIETM, Jaipur
AIETM, Jaipur

Mr. Sanjay Tiwari Dr. Surendra Sharma


Head, Director,
Dept. of CSE AIETM, Jaipur
AIETM, Jaipur

1
Training Certificate

2
Candidate’s Declaration

I hereby declare that the work, which is being presented in the Industrial Training report, entitled
“Android Development with Kotlin ” in partial fulfillment for the award of Degree of
“Bachelor of Technology” in Department of Computer Science & Engineering with
Specialization in Computer Engineering and submitted to the Department of Computer
Science & Engineering, Arya Institute of Engineering Technology and Management, is a
record of my own investigations carried under the Guidance of Mr. Rakesh Sharma, Assistant
Professor, Department of Computer Science & Engineering.

Rohan Tanwar
20EAOCS048

3
Abstract

This industrial training report provides a comprehensive overview of Android development


on the Android Studio platform, equipping readers with the knowledge and skills necessary
for effective Kotlin programming within a cloud-based environment. The report
encompasses a wide range of Kotlin topics, from the basics of the language to advanced
concepts and their practical application on Android Studio.
The report begins with an introduction to Kotlin, covering its historical context and the
essential steps for setting up a Kotlin development environment. It then delves into the core
of Kotlin programming, exploring primitive data types, operators, and various control
statements that are fundamental to the language.
In subsequent sections, the report elaborates on handling text, date, time, and numeric objects
in Kotlin, enabling readers to work with different data types effectively. Object-oriented
programming principles are introduced, highlighting the importance of classes and objects
in Kotlin development. The report also delves into class design, encapsulation, inheritance,
and interfaces, demonstrating how these concepts contribute to code modularity and
reusability.
Arrays and loops in Kotlin are explained in detail, showcasing their relevance in creating
efficient and dynamic programs. The report further introduces the Kotlin Collections
Framework, providing insights into lists, sets, maps, and common collection framework
classes for managing data structures.
Nested classes and lambda expressions are explored, shedding light on how they enhance
code readability and maintainability. The report also covers the Kotlin Streams API, a
powerful tool for data manipulation and processing.
importance of maintaining the integrity of Kotlin applications.

4
Acknowledgement

On the completion of the industrial training on KOTLIN DEVELOPMENT ON ANDROID STUDIO.

I would like to thank the Department of Computer Science & Engineering, Arya Institute of
Engineering Technology and Management, Head of Department Mr. Sanjay Tiwari for providing us
the opportunity to have such a training where we could get the exposure to competing and performing
with students from other colleges and universities.

I would also like to express my heartful gratitude to Mr. Deepak Chaudhary under whose guidance I
have been able to complete this training successfully and gain experience and knowledge about the
various topics of the subject.

I would also like to thank all the teaching assistants at Deloitte, Jaipur, they have been very helpful
throughout the process in solving our doubts motivating us to complete our tasks and assignments,
and helping us learn.

I would also like to express my deepest appreciation to Mrs. Poorva Rajawat for guiding me
throughout. The training and all the people who have directly or indirectly helped me to successfully
complete the training.

Rohan Tanwar
20EAOCS048

5
Learning/Internship Objectives

• Internships are generally thought of to be reserved for college students looking


to gain experience in a particular field. However, a wide array of people can
benefit from Training Internships to receive real-world experience and develop
their skills.
• An objective for this position should emphasize the skills you already
possess in the area and your interest in learning more.
• Internships are utilized in several different career fields, including
architecture, engineering, healthcare, economics, advertising and many more.
• Some internships are used to allow individuals to perform scientific research
while others are specifically designed to allow people to gain first-hand
experience working.
• Utilizing internships is a great way to build your resume and develop skills that
can be emphasized in your resume for future jobs. When you are applying for
a Training Internship, make sure to highlight any special skills or talents
that can make you stand apart from the rest of the applicants so that you have
an improved chance of landing the position.

6
TABLE OF CONTENTS

S. NO. TITLE PAGE NO.


Cover Page
Department 1
Certificate Training 2
Certificate
Candidate’s Declaration 3
Abstract 4
Acknowledgment 5
Learning/Internship Objectives 6
List of Tables 7-9

1 Chapter 1: Introduction to Kotlin 10


1.1 Overview of Kotlin
1.2 History of Kotlin
1.3 Installation and Setup

2 Chapter 2: Primitive Types, Operators, and Flow 12


Control Statements
2.1 Primitive Data Types
2.2 Operators in Kotlin
2.3 Conditional Statements
2.4 Loops in Kotlin

3 Chapter 3: Classes and Objects 14


3.1 Object-Oriented Programming in Kotlin
3.2 Defining Classes and Objects

3.3 Constructors and Methods

4 Chapter 4: Improved Class Design 16


4.1 Encapsulation and Data Hiding
4.2 Inheritance and Polymorphism
4.3 Method Overriding and Overloading
4.4 Abstract Classes and Interfaces

5 Chapter 5: Inheritance 18

5.1 Inheritance Concept and Creating Subclasses


5.2 Super classes and Subclasses

7
6 Chapter 6: Interfaces 20
6.1 Introduction and Implementing to Interfaces
6.2 Multiple Inheritance through Interfaces
7 Chapter 7: Arrays and Loops 22
7.1 Arrays in Kotlin
7.2 Looping Constructs
7.3 Working with Multidimensional Arrays
8 Chapter 8: Collections 24
8.1 Collection Framework in Kotlin
8.2 Lists, Sets, and Maps
9 Chapter 9: Nested Classes and Lambda 26
Expressions
9.1 Nested Classes in Kotlin
9.2 Lambda Expressions and Functional Interfaces
9.3 Benefits of Nested Classes and Lambdas
10 Chapter 10: Kotlin Streams API 28
10.1 Introduction to Streams
10.2 Stream Operations
10.3 Parallel Streams
10.4 Stream API Examples
11 Chapter 11: Handle Exceptions and Fix Bugs 30
11.1 Exception Handling in Kotlin
11.2 Try-Catch Blocks
11.3 Custom Exceptions
11.4 Debugging and Bug Fixing Techniques
12 Chapter 12: Kotlin IO API 32
12.1 Input and Output Streams
12.2 File Handling in Kotlin
12.3 Serialization and Deserialization
13 Chapter 13: Kotlin Concurrency 34
and Multithreading

13.1 Multithreading Basics

8
13.2 Creating and Managing Threads
13.3 Synchronization and Thread Safety

13.4 Thread Communication

14 Chapter 14: Kotlin Modules 36

14.1 Introduction to Kotlin Modules


14.2 Module Declarations
14.3 Module Dependencies
14.4 Modular Programming Best Practices
15 Chapter 15: Requirements 38
15.1. Software Requirements
15.2 Hardware Requirements
16 Chapter 16: Project Implementation 40
17 Chapter 17: Project Snapshots 42-46
18 Chapter 18: Conclusion 47

19 References 48

9
Chapter 1
Introduction

Kotlin is a modern, statically typed programming language that runs on the Java Virtual Machine
(JVM) and can also be compiled into JavaScript or native code. It was developed by JetBrains and
officially supported by Google for Android app development.
1.1 Advantages Of Kotlin
Advantages of Kotlin Language:
Conciseness: Kotlin code is often more concise than Java, reducing boilerplate and improving
readability.
Null safety: Kotlin's type system helps prevent null pointer exceptions by distinguishing between
nullable and non-nullable types.
Interoperability: Kotlin is fully interoperable with Java, allowing for seamless integration with
existing Java codebases.
Functional programming support: Kotlin includes features such as higher-order functions,
lambdas, and coroutines, making it suitable for functional programming paradigms.
Extension functions: Kotlin allows for the addition of new methods to existing classes without
modifying their source code.
Coroutines: Kotlin supports lightweight threads known as coroutines, enabling easier
asynchronous programming
Overall, Kotlin offers a modern, expressive, and pragmatic approach to software development,
making it a popular choice for building Android apps, server-side applications, and more.

1.1 History of Kotlin


Kotlin is a statically typed programming language that was developed by JetBrains, a software
development company based in Saint Petersburg, Russia. The language was first announced by
JetBrains in July 2011, and the first official release, Kotlin v1.0, occurred in February 2016.

The primary goals behind Kotlin's development were to create a modern language that is fully
interoperable with Java, concise, safe, and pragmatic. Kotlin was designed to address common
pain points of Java development while leveraging the existing ecosystem and infrastructure of the
Java Virtual Machine (JVM).

10
In May 2017, Google announced first-class support for Kotlin on Android, further boosting its
adoption in the mobile app development community. Since then, Kotlin has gained popularity
not only in Android development but also in other domains such as server-side and web
development.

1.2 Installation and Setup


1. Install IntelliJ IDEA: Kotlin is often used with IntelliJ IDEA, a popular integrated
development environment (IDE) by JetBrains. Download and install IntelliJ IDEA from the
official website.

2. Configure Kotlin Plugin: Once IntelliJ IDEA is installed, open the IDE and go to
"Preferences" or "Settings." In the "Plugins" section, search for "Kotlin" and install the Kotlin
plugin.

3. Create a Kotlin Project: After installing the Kotlin plugin, create a new project in IntelliJ
IDEA and select Kotlin as the programming language.

4. Kotlin Compiler: If you prefer command-line development, you can also install the Kotlin
compiler (kotlin) and set up the environment variables to include the Kotlin bin directory in your
system's PATH.

5. Build Tools Integration: For using Kotlin with build tools like Gradle or Maven, refer to their
respective documentation for adding Kotlin support to your projects.

By following these steps, you can set up your development environment for Kotlin and start
writing Kotlin code for your projects.

11
Chapter 2
Primitive Types, Operators, and Flow Control Statements
Kotlin, known for its simplicity and robustness, offers a rich set of tools for handling primitive data,
applying operators, and controlling the flow of your programs. This chapter delves into these
fundamental elements, building the cornerstone of your Kotlin development journey.

2.1 Primitive Data Types


Primitive Data Types in Kotlin:
1. Int: Represents 32-bit signed integers.
2. Long: Represents 64-bit signed integers.
3. Short: Represents 16-bit signed integers.
4. Byte: Represents 8-bit signed integers.
5. Float: Represents 32-bit floating point numbers.
6. Double: Represents 64-bit floating point numbers.
7. Char: Represents a single 16-bit Unicode character.
8. Boolean: Represents true or false values.

2.2 Operators in Kotlin


Arithmetic Operators: Addition (+), Subtraction (-), Multiplication (*), Division (/), Modulus (%).
Comparison Operators: Equal to (==), Not equal to (!=), Greater than (>), Less than (<), Greater
than or equal to (>=), Less than or equal to (<=).
Assignment Operators: Assign (=), Plus assign (+=), Minus assign (-=), Multiply assign (*=), Divide
assign (/=), Modulus assign (%=).
Logical Operators: AND (&&), OR (||), NOT (!).
Bitwise Operators: AND (&), OR (|), XOR (^), Unary bitwise inversion (~), Left shift (<<), Right
shift (>>), Unsigned right shift (>>>).
Increment and Decrement Operators: Increment (++), Decrement (--).
These operators are used for performing various operations on variables and values within Kotlin
programs.

2.3 Conditional Statements

Conditional Statements in Kotlin:

12
1. if-else: Used for executing code based on a
condition. Syntax:
if (condition) {
// Code to execute if condition is true
} else {
// Code to execute if condition is false
}

2. when: Kotlin's replacement for the switch


statement in Java. Syntax:
when (variable) {
value1 -> // Code to execute if variable equals
value1
value2 -> // Code to execute if variable equals
value2
else -> // Code to execute if variable does not
match any specified values
}
3. Ternary Operator: Kotlin does not have a
ternary operator like Java's (condition ? value1 :
value2), but the if-else expression can be used for
similar functionality.

These conditional statements are fundamental for


controlling the flow of execution in Kotlin program

Loops in Kotlin

Loops in Kotlin:

1. for loop: Used to iterate over a range, array, collection, or any other type of iterable data. Syntax:

for (item in collection) {


// Code to execute for each item
}
2. while loop: Continues to execute a block of code as long as a specified condition is true. Syntax:

while (condition) {
// Code to execute while the condition is true
}

3. do-while loop: Similar to a while loop, but the condition is evaluated after the code block has been

13
executed. Syntax:
do {
// Code to execute
} while (condition)

These loops provide the necessary control for iterating over data and repeating code based on specific
conditions in Kotlin programs.

14
Chapter 3
Classes and Objects

3.1 Object-Oriented Programming in Kotlin


Object-Oriented Programming (OOP) is a foundational paradigm in Java, promoting a structured
and modular approach to software development. At its core, OOP encapsulates data and behavior
within entities called "objects." Java excels in its implementation of OOP, which is crucial for
building robust and maintainable software.

3.2 Objects in Kotlin:


An Object is a specific instance (example of) a Class. Each object would be capable of having
specific values for each attribute defined by a class that represents its type.

To operate on an object, you can reference it using a variable of a relevant type. Each object would
be capable of behaviors defined by a class that represents its type. At run time, objects invoke
operations upon each other to execute program logic.

• Object creation uses the "new" keyword.


• Objects can access and modify fields and call methods defined in their class.

3.3Classes in Kotlin:

Class and Object are two key object-oriented concepts. A class is a blueprint for creating objects. It
defines the structure and behavior an object will possess.

Class represents a type of thing or a concept, such as a Dog, Cat, Ball, or Person. Each class defines
what kind of information (attributes) it can store:
A Dog could have a name, color, and size.
A Ball would have type, material, and so on.

• Classes are declared using the "class" keyword.


• They contain fields (attributes) and methods (functions).
• Methods define what an object can do.

3.3 Constructors and Methods in Kotlin:

15
Constructors are special methods used for object initialization when an object is created.
Constructors have the same name as the class. They do not have a return type. Default constructors
are provided if none are defined.

Methods are functions within a class that define an object's behavior.


They have a return type (or "void" if no return value). Methods can accept parameters. Objects
invoke methods to perform specific tasks or operations.

In Java, classes and objects are the building blocks of your applications. Classes define the structure
and behavior of objects, and objects encapsulate data and methods for manipulation. Understanding
the principles of object-oriented programming, class definitions, and the role of constructors and
methods is vital for crafting effective and maintainable Java code.

16
Chapter 4
Improved Class Design

4.1 Encapsulation and Data Hiding:

Encapsulation is a fundamental concept in object-oriented programming (OOP) and a cornerstone of


class design in Kotlin. It involves bundling data (attributes) and methods (functions) that operate on
that data within a single unit, the class. Key aspects of encapsulation include:

Access Modifiers: Java provides access modifiers like "public," "private," and "protected" to control
the visibility of class members. This enforces data hiding and prevents unauthorized access or
modification of data.

Getters and Setters: Getter methods allow controlled access to class attributes, while setter methods
ensure data integrity by validating and setting attribute values.
4.2 Inheritance and Polymorphism:

Inheritance: In Kotlin, classes can inherit properties and behaviors from other classes. This concept
fosters code reusability and promotes a hierarchical structure in software design.
Super classes and Subclasses: A superclass (parent class) contains common attributes and methods,
while subclasses (child classes) inherit and extend these features. Inheritance is achieved using the
"extends" keyword.

Polymorphism: Polymorphism allows objects of different classes to be treated as objects of a common


superclass. It simplifies code and promotes flexibility.

4.3 Method Overriding and Overloading:

Method Overriding: Inheritance enables method overriding, where a subclass provides its own
implementation of a method defined in the superclass. This allows for specialized behavior in
subclasses.

Method Overloading: Java supports method overloading, where multiple methods in a class have the
same name but different parameters. This is determined by the method's signature, including the
number and types of parameters.

4.4 Abstract Classes and Interfaces in Kotlin:

17
Abstract Classes: An abstract class is a class that cannot be instantiated and may contain abstract
methods (methods without a body). Subclasses must implement these abstract methods, providing
concrete functionality.

Interfaces: Interfaces define a contract of methods that implementing classes must adhere to. They
enable multiple inheritance in Kotlin and are widely used to define common behaviors across
unrelated classes.

Incorporating encapsulation, inheritance, polymorphism, abstract classes, and interfaces into class
design enhances the modularity and flexibility of your code. These principles empower you to create
sophisticated, extensible, and maintainable software systems in Kotlin.

18
Chapter 5
Inheritance

5.1 Inheritance Concept and Creating Subclasses:

Inheritance is a fundamental concept in object-oriented programming (OOP), allowing the creation


of new classes (subclasses) based on existing classes (superclasses). This chapter explores the essence
of inheritance and the process of creating and managing subclasses.

Inheritance Concept:

Inheritance promotes code reusability and extensibility by allowing new classes to inherit properties
and behaviors from existing classes.

In Kotlin, classes are organized into a hierarchical structure, with a single superclass and multiple
subclasses. The subclass inherits attributes and methods from the superclass, reducing redundancy
and promoting a modular approach to design.

Creating Subclasses:

To create a subclass, use the "extends" keyword, followed by the superclass name.
The subclass inherits attributes and methods from the superclass, including public and protected
members. Subclasses can extend superclass functionality by adding new attributes and methods or by
overriding existing ones.
5.2 Super classes and Subclasses in Kotlin :

Superclasses:

A superclass (also known as a parent class) is the class from which other classes inherit. Superclasses
typically contain common attributes and methods shared by multiple subclasses. Kotlin supports
single inheritance, meaning a class can have only one direct Superclass.

Subclasses:

Subclasses (child classes) inherit attributes and methods from their superclass. They can additional
attributes and methods specific to their own needs.

Subclasses can override inherited methods to provide specialized implementations.


Inheritance is a powerful mechanism that promotes code reuse and simplifies class hierarchies.

It allows you to create a new class that is a modified version of an existing class, saving time and

19
effort in software development.

Understanding the relationship between super classes and subclasses is crucial for designing robust
and scalable Kotlin applications. As you progress through this training program, you'll explore real-
world examples and best practices for utilizing inheritance effectively in your Kotlin projects.

20
Chapter 6
Interfaces

6.1 Introduction and Implementing Interfaces:


In Kotlin, an interface is a fundamental concept that enables the definition of a contract specifying a
set of methods that a class implementing the interface must provide. This chapter delves into the
significance of interfaces, how to implement them, and how Kotlin achieves multiple inheritance
through interfaces.

Introduction to Interfaces:

• An interface is a collection of abstract methods (methods without a body) and constant


values.
• Interfaces define a contract, outlining what methods a class implementing the interface
must provide.
• Unlike classes, a class can implement multiple interfaces, allowing it to adhere to
multiple contracts.

Implementing Interfaces:

• To implement an interface, a class uses the "implements" keyword, followed by the


interface name.
• The implementing class must provide concrete implementations for all methods defined in
the interface.
• Implementing interfaces enforces a structure for classes, making it easier to create
and maintain large-scale software systems.

6.2 Multiple Inheritance through Interfaces in Kotlin:


In many programming languages, achieving multiple inheritance (a class inheriting from more than
one superclass) can lead to complexity and ambiguity. Kotlin elegantly addresses this issue through
interfaces.

Multiple Inheritance with Interfaces:


• A class can implement multiple interfaces, effectively inheriting from all of them.
• This allows a class to acquire behaviors and contracts from various sources without
introducing the complications of multiple superclass inheritance.
• Each interface a class implements specifies a separate set of methods that must be provided.

21
Kotlin’s support for multiple inheritance through interfaces facilitates the creation of highly
modular and flexible code. It encourages the development of classes that adhere to specific contracts
while retaining the ability to combine multiple functionalities from different sources.

As you progress through this training program, you'll explore practical applications and examples of
interfaces, highlighting the importance of this versatile feature in Java programming.

In Kotlin, interfaces are used to define a contract for classes to implement. Key points about interfaces
in Kotlin include:

1. Declaration: Interfaces are declared using the "interface" keyword.

2. Methods: Interfaces can contain method signatures, but no method bodies. Classes that implement
an interface must provide the method implementations.

3. Properties: Interfaces can also have properties, which may be abstract or provide accessor
implementations.

4. Default Implementations: Interfaces can provide default implementations for methods, allowing
classes to optionally override them.

5. Multiple Inheritance: Unlike Java, Kotlin allows a class to implement multiple interfaces.

Overall, interfaces in Kotlin serve as a way to define a set of methods and properties that classes can
adhere to, enabling polymorphism and code organization.

22
Chapter 7
Arrays and Loops

7.1 Arrays in Kotlin :

Arrays are fundamental data structures in Java that allow you to store multiple values of the same
data type under a single variable name. This chapter explores the usage of arrays in Java,
emphasizing their importance and common operations.

Key Aspects of Arrays:

In Kotlin, arrays are used to store a collection of elements of the same data type. Some key points
about arrays in Kotlin include:

1. Declaration: Arrays are declared using the arrayOf() function or the arrayOfNulls() function for
arrays of nullable references.

2. Accessing Elements: Elements in an array are accessed using the indexing operator ([]), starting
from index 0.

3. Size: The size of an array is fixed after initialization and can be obtained using the size property.

4. Primitive Arrays: Kotlin also provides specialized classes like IntArray, DoubleArray,
BooleanArray, etc., for arrays of primitive types to avoid boxing overhead.

5. Array Operations: Kotlin provides various functions and methods for working with arrays, such
as map, filter, reduce, and other higher-order functions.

Arrays in Kotlin provide a versatile way to work with collections of data, offering flexibility and
performance optimizations for different use cases.
7.2 Looping Constructs:

Looping constructs in Java allow for the repetitive execution of a block of code. Java provides several
types of loops, including for, while, and do-while loops.

Common Looping Constructs:

• For Loop: A for loop is used when you know how many times a task needs to be

23
repeated. It has an initialization, condition, and an update statement.
• While Loop: A while loop repeats a block of code if a specified condition is true.
• Do-While Loop: A do-while loop is like a while loop, but it ensures that the block of
code is executed at least once before checking the condition.

7.3 Working with Multidimensional Arrays in Kotlin:

In addition to one-dimensional arrays, Java supports multidimensional arrays, which are arrays of
arrays. These arrays are organized in rows and columns, forming a grid-like structure
Multidimensional Arrays:

• Declaration: Multidimensional arrays are declared with multiple sets of square brackets
(e.g., int[][] matrix;).
• Initialization: Multidimensional arrays can be initialized similarly to one-dimensional
arrays, with the dimensions specified (e.g., int[][] matrix = new int[3][4];).
• Accessing Elements: Elements in a multidimensional array are accessed by providing
indices for both rows and columns (e.g., int value = matrix[2][1];).

Understanding arrays and looping constructs is crucial for handling collections of data and
automating repetitive tasks in Kotlin programming. As you progress through this training program,
you'll delve into real-world examples and best practices for effectively utilizing arrays and loops in
Kotlin.

24
Chapter 8
Collections

8.1 Collection Framework in Kotlin :

The Kotlin Collections Framework is a comprehensive architecture for representing and


manipulating collections of objects. This chapter delves into the significance of the collection
framework and how it provides a unified approach to handling groups of elements.

Key Aspects of the Collection Framework:

• Collections: Collections are objects that group multiple elements into a single unit,
allowing for easy manipulation and traversal.
• Interfaces: The framework includes various interfaces, such as List, Set, and Map,
that provide a common set of methods for different types of collections.
• Implementations: The framework offers multiple implementations of these
interfaces, each tailored to specific needs and performance characteristics.

8.2 Lists, Sets, and Maps in Kotlin:


Kotlin Collection Framework encompasses three core interfaces that represent different types of
collections: List, Set, and Map.

Lists:
Ordered: Lists maintain the order of elements in which they were
inserted. Duplicates Allowed: Lists allow duplicate elements.
Examples: ArrayList, LinkedList, Vector.

Sets:
Unordered: Sets do not guarantee any specific order of elements.
No Duplicates: Sets do not allow duplicate elements.
Examples: HashSet, LinkedHashSet, TreeSet.

Maps:

Key-Value Pairs: Maps store elements as key-value pairs, allowing for efficient
retrieval.

No Duplicate Keys: Maps do not allow duplicate keys.


Examples: HashMap, LinkedHashMap, TreeMap.

The Collection Framework simplifies the management of data structures, offering a consistent and
efficient approach to handling collections of data. Whether you need a dynamic list, a unique set, or
a key-value mapping, Kotlin’s Collection Framework provides a suitable solution.

25
As you delve deeper into this training program, you'll explore practical applications and examples
of working with different collection types, gaining a solid understanding of their role in Kotlin
development.

26
Chapter 9
Nested Classes and Lambda Expressions

9.1 Nested Classes in Kotlin:

Nested classes in Kotlin allow you to define a class within another class. This chapter explores the
concept of nested classes and their various types, shedding light on their role in code organization
and encapsulation.

Types of Nested Classes:

1. Static Nested Classes: These are associated with the outer class, and they can be
accessed without creating an instance of the outer class.
2. Inner Classes: Also known as non-static nested classes, they are associated with an
instance of the outer class and have access to its members.
3. Local Classes: These classes are defined within a method, and their scope is limited to
that method.
4. Anonymous Inner Classes: These are defined and instantiated at the same time, often used
for event handling.
9.2 Lambda Expressions and Functional Interfaces:

Lambda expressions introduce a concise way to define anonymous functions in Java. This chapter
covers lambda expressions and their relationship with functional interfaces, which are interfaces
with a single abstract method. Lambda expressions enable you to write more readable and compact
code for certain operations, such as implementing interfaces or functional programming.’
In Kotlin, the syntax for a lambda function is as follows:

val lambdaName: (parameters) -> returnType = { arguments ->


// Lambda body
// This is where the code for the lambda function goes
}

Where:
- `lambdaName` is the name given to the lambda function
- `parameters` are the input parameters, if any
- `returnType` is the return type of the lambda function
- `arguments` are the actual arguments passed to the lambda function
- The code inside the curly braces {} represents the body of the lambda function

For example:

27
val square: (Int) -> Int = { x ->
x*x
}

This defines a lambda function called "square" that takes an integer as input and returns its square.
9.3 Nested Classes
In Kotlin, nested classes are defined within the scope of another class. Some key points about nested
classes in Kotlin include:

1. Declaration: To define a nested class, use the "class" keyword within the body of another class.

2. Access to Outer Class Members: A nested class can access members of its outer class, but it does not
hold a reference to the outer class instance by default.

3. Instance Creation: Instances of a nested class can be created without an instance of the outer class.

4. Static by Default: Nested classes are static by default, meaning they do not have access to the instance of
the outer class unless explicitly referenced.

Example:

class Outer {private val outerProperty: Int = 0

class Nested {
fun accessOuterProperty(outer: Outer) {
println(outer.outerProperty) // Accessing outer class property
}
}
}
In this example, "Nested" is a nested class within the "Outer" class. It can access the "outerProperty"
of the "Outer" class.
9.4 Benefits of Nested Classes and Lambdas:

Benefits of Nested Classes:

• Encapsulation: Nested classes can encapsulate helper classes within the scope of a related
class, improving code organization and readability.

• Code Organization: It helps in organizing classes that are only used in one place and are not
relevant to the outside world.

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• Access to Outer Class Members: Nested classes can access private members of their outer
class, which can be useful for sharing implementation details.

Benefits of Lambdas:

• Concise Code: Lambdas allow for more concise and expressive code, especially when working
with higher-order functions and functional programming patterns.

• Readability: Lambdas can improve the readability of code by allowing the definition of inline
functions without the need for separate function declarations.

• Flexibility: They provide a flexible way to pass behavior as an argument to functions, enabling
more dynamic and reusable code.

Both nested classes and lambdas contribute to the flexibility and expressiveness of Kotlin, allowing for
better code organization, improved readability, and more powerful functional programming
capabilities.

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Chapter 11
Kotlin Streams API

10.1 Introduction to Streams


Kotlin provides a rich set of functions and extensions for working with collections, which is often
referred to as the Kotlin Collections API. This API includes a variety of higher-order functions, such as
map, filter, reduce, flatMap, and more, that can be used to process collections in a functional style.

While Kotlin does not have a dedicated "Streams API" like Java, the functionality provided by the Kotlin
Collections API offers similar capabilities for processing and transforming data in a functional and
declarative manner. These functions can be used with both standard collections and sequences, providing
a powerful and expressive way to work with data in Kotlin.

10.2 Stream Operations


1. map: Transforms each element in the collection using a given function.

val numbers = listOf(1, 2, 3, 4, 5)


val squared = numbers.map { it * it } // [1, 4, 9, 16, 25]

2. filter:Selects elements from the collection that satisfy a given predicate.

val evenNumbers = numbers.filter { it % 2 == 0 } // [2, 4]

3. reduce: Accumulates the elements of the collection using a binary operation.


val sum = numbers.reduce { acc, i -> acc + i } // 15

4. flatMap:Transforms each element into an iterable and flattens the results into a single list.
val nestedList = listOf(listOf(1, 2), listOf(3, 4), listOf(5, 6))
val flattened = nestedList.flatMap { it } // [1, 2, 3, 4, 5, 6]

These operations and more are available in the Kotlin Collections API, providing a functional and
expressive way to work with collections and sequences.

10.3 Parallel Streams


Parallel streams enable the parallel processing of data. They take advantage of multi-core processors
to enhance performance and efficiency in operations like filtering, mapping, and reducing large
datasets.

Syntax to Create a Parallel Stream:


List<String> list = Arrays.asList("a", "b", "c", "d",

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"e"); Stream<String> parallelStream =
list.parallelStream();

10.4 Stream API Examples


The chapter provides a collection of practical stream API examples to demonstrate how to leverage
streams for various data manipulation tasks. These examples include filtering data, mapping
elements, and reducing data to produce desired results.

Benefits of Kotlin Streams:

• Simplify data processing.


• Enable concise and expressive code.
• Support parallel processing for improved performance.

As you progress through this training program, you'll gain a comprehensive understanding of the
Kotlin Streams API, its operations, and how to harness the power of parallel streams to efficiently
process large datasets. Stream API examples will solidify your grasp of this essential Kotlin feature.

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Chapter 12
Handle Exceptions and Fix Bugs

11.1 Exception Handling in Kotlin :

Exception handling is a crucial aspect of Java programming, allowing developers to gracefully


manage unexpected events that can disrupt the normal flow of a program. This chapter delves into
the principles of exception handling in Java.

Exceptions: These are unexpected or erroneous events that can occur during the execution of a Java
program, such as dividing by zero, attempting to access a non-existent file, or encountering null
references.

11.2 Try-Catch Blocks:

Kotlin’s try-catch mechanism enables developers to identify and handle exceptions gracefully. A
try block encloses the code that might throw exceptions, while one or more catch blocks handle
those exceptions.

Syntax:
try {
// Code that may throw an exception
// ...
} catch (e: SomeException) {
// Handle the specific exception
// ...
} catch (e: AnotherException) {
// Handle another specific exception
// ...
} finally {
// Optional finally block for cleanup or resource releasing
// This block is executed regardless of whether an exception is thrown or not
// ...
}

11.3 Custom Exceptions:


In addition to built-in exceptions, Java allows developers to define their own custom exceptions by
creating classes that extend the Exception or RuntimeException classes. Custom exceptions can be
tailored to specific application needs.

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11.4 Debugging and Bug Fixing Techniques:
Effective debugging is a critical skill for any programmer. This chapter covers essential debugging
techniques and strategies for identifying and rectifying code issues, ensuring the mooth execution
of Java programs.
Debugging Tools:

Integrated Development Environments (IDEs) offer debugging tools like breakpoints, watches, and
variable inspection.
Logging frameworks can help record events and errors for later analysis.
Profilers assist in identifying performance bottlenecks and memory issues.

Bug Fixing Strategies:

• Isolating the problem by reproducing the issue.


• Using debugging tools to pinpoint the source of the problem.
• Refactoring and making necessary code changes to fix the bug.
• Extensive testing to ensure that the issue is resolved without introducing new problems.

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Chapter 12
Kotlin IO API
12.1 Input and Output Streams:
Kotlin’s Input and Output (IO) API provides a versatile set of classes for reading and writing data.
This chapter explores the fundamental concepts of input and output streams, which are essential for
handling data in Kotlin applications.

Input Streams:

These are used to read data from various sources, such as files, network connections, or user input.
Input streams facilitate the flow of data from external sources into your Kotlin program
.
Output Streams:

These are used to write data to various destinations, including files, network connections, or user
output. Output streams enable your program to communicate data to external entities.

12.2 File Handling in Kotlin:


File handling is a critical aspect of Kotlin programming, allowing you to read and write data to and
from files on your system. This chapter delves into file handling in Kotlin, including techniques for
file input and output, creating, reading, and writing files.

File Handling Operations:

• Opening and closing files.


• Reading data from files using input streams. Writing data to files using output
streams. Creating, deleting, and managing files and directories.

12.3 Serialization and Deserialization:


Serialization is the process of converting Kotlin objects into a format that can be easily stored,
transmitted, or reconstructed. Kotlin objects can be serialized to be saved as files or sent over the
network. Deserialization is the reverse process of converting serialized objects back into Kotlin
objects.

Uses of Serialization and Deserialization:

Saving and restoring the state of objects. Transmitting objects between networked applications.

34
Sharing data across different platforms or technologies.

As you progress through this training program, you'll gain practical experience in working with input
and output streams, handling files, and utilizing serialization and deserialization to manage data
effectively in Kotlin applications. These skills are vital for building robust and data-driven Kotlin
software.

35
Chapter 13
Kotlin Concurrency and Multithreading
13.1 Multithreading Basics:
Multithreading is a fundamental concept in Kotlin that enables the execution of multiple threads
simultaneously. This chapter delves into the core principles of multithreading and its importance in
concurrent programming.

Thread: A thread is the smallest unit of execution in a program. Multithreading allows you to run
multiple threads concurrently, providing a way to utilize system resources efficiently.

13.2 Creating and Managing Threads:


In Java, you can create and manage threads in two ways:

• Extending the Thread Class: You can create a new class that extends the Thread class
and overrides the run method. This new class represents a thread, which you can
instantiate and start.

• Implementing the Runnable Interface: You can create a class that implements the
Runnable interface. This class can then be passed to a Thread object for execution.
Implementing Runnable is often preferred as it allows for better resource management.

13.3 Synchronization and Thread Safety:


Multithreading introduces the challenge of thread safety. When multiple threads access shared
resources, they can lead to race conditions and data corruption. Kotlin provides synchronization
mechanisms to address these issues, including synchronized methods and blocks.

Thread Synchronization: Synchronization ensures that only one thread can access a synchronized
block or method at a time. This prevents multiple threads from interfering with each other when
modifying shared data.

13.4 Thread Communication:


Thread communication is essential for coordination between threads in a multithreaded environment.
Java offers mechanisms like wait(), notify(), and notifyAll() to facilitate communication and
synchronization between threads

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Chapter 14
Kotlin Modules

14.1 Introduction to Kotlin Modules:


Kotlin Modules, introduced in Kotlin starting versions provide a new way to structure and organize
your code. They offer a more effective way to manage dependencies, encapsulate code, and improve
the modularity of your applications. Modules are a significant enhancement to the Java platform and
provide several benefits.

A module is a self-contained unit of code that contains both code and data. It encapsulates a set of
packages and their associated classes and interfaces. Modules define clear boundaries and
dependencies, allowing developers to create more maintainable and robust applications. By using
modules, you can avoid classpath issues, reduce classloading errors, and enhance security.

14.2 Module Declarations:


To create a module, you need to declare it in a module-info.java file. This file specifies the module's
name, its dependencies on other modules, and the packages it exports.

Declaration:
module com.example.mymodule {
requires some.other.module;
exports
com.example.mypackage;
}

Module: Indicates the start of the module declaration.


com.example.mymodule: The name of your module.
requires: Specifies a required dependency on another
module. exports: Declares which packages are visible to
other modules.

14.3 Module Dependencies:


One of the significant advantages of using modules is managing dependencies more efficiently. With
modules, you can explicitly declare the dependencies your module relies on. This means that your
code won't accidentally access classes from unrelated modules, reducing the risk of version conflicts
and classpath issues.

37
14.4 Modular Programming:
• Encapsulation: Modules encourage encapsulation. You can hide internal
implementation details and only expose the necessary API, improving security and
maintainability.

• Dependency Management: Declare your module dependencies explicitly in the


module- info.java file. This way, you have a clear understanding of your application's
dependencies.

• Separation of Concerns: Divide your application into separate modules based on


functionality. For example, you can have modules for database access, user interfaces, and
business logic.

• Testing: Modules make it easier to write unit tests for your code. You can test
individual modules in isolation, ensuring that they work correctly.

Migration: If you're working on an existing project, consider migrating to modules gradually. You
can start by modularizing specific parts of your codebas

38
Chapter 15
Requirements
15.1 Software Requirements:
Before diving into Java development on Android Studio , it's essential to ensure that you
have the necessary software components in place. Some of the software requirements are:

1. Java Development Kit (JDK): Oracle Cloud, like most Java development environments,
relies on the JDK. Ensure that you have the latest version of the JDK installed. You can
download it from the official Oracle website or use open-source alternatives like OpenJDK.

2. Integrated Development Environment (IDE): While it's possible to write Java code
using a simple text editor, using a dedicated IDE can greatly improve your productivity.
Popular choices for Java development include Eclipse, IntelliJ IDEA, and NetBeans.

3. Android Studio SDK: Android Studio provides a Software Development Kit (SDK)
specifically designed for working with Oracle Cloud services. You should install this SDK
to interact with Oracle Cloud resources seamlessly.

4. Maven or Gradle: These build automation tools help manage project dependencies and
build your Java applications efficiently. Oracle Cloud supports both Maven and Gradle,
so choose the one that fits your project best.

5. Git: Using version control is a best practice in software development. Git is a widely
used version control system that helps track changes in your codebase.

6. Database Tools: If your Java application interacts with databases hosted on Oracle
Cloud, you'll need appropriate database tools or libraries to establish connections, manage
data, and perform queries.

7. Operating System Compatibility: Ensure that your operating system is compatible with
the required software. Most Kotlin development tools and SDKs are cross-platform.
15.2 Hardware Requirements:
For Kotlin development on Android Studio you don't need specific high-end hardware, as the
development work primarily happens in the software domain. However, you should consider the
following hardware requirements:

1. Computer: A modern computer with sufficient RAM (8GB or more is recommended) and a

39
reasonably fast processor will suffice for Java development. A dual-core processor is
generally adequate.

2. Internet Connection: A stable and reasonably fast internet connection is essential,


especially if you are interacting with resources hosted on Oracle Cloud. A high-speed
connection will improve your development workflow and data transfer.

3. Storage: Ensure that you have enough storage space to accommodate your Java
development projects, the IDE, and other software tools. Consider an SSD for better
performance.

4. Monitor and Input Devices: A good quality monitor and standard input devices like a
keyboard and mouse are essential for comfortable and efficient coding.

40
Chapter 16
Project Implementation

Accessing Android Studio Virtual Environment

The journey of project implementation began with the invaluable resource provided by Android
Studio: the virtual environment. This virtual lab environment served as the canvas on which the
project would be developed and brought to life. Leveraging the capabilities and resources within this
environment, the project's realization became a possibility.

Project Overview: Survey Management System

The project in focus constitutes the graphical user interface with the help of applet, swing, and man.
This code plays a pivotal role in ensuring the functionality and efficiency of the survey, making it a
fundamental asset for the business to make further decisions.

Features

1. Login System with Applet and Swing

At the core of this project is a sophisticated Login system, implemented using Java's Applet and
Swing APIs. This system allows for the seamless collection, processing, and analysis of user to
authenticate the user weather he is a valid person to conduct a survey or not. Applet and Swing APIs
enable the efficient way to authorize a user by adding functionality of create a new user.

2. Integration of IO APIs

The project incorporates Java's Input and Output (IO) APIs to manage data and interactions with
external resources. These APIs facilitate tasks such as file handling, ensuring the secure and reliable
exchange of information between the e-commerce backend and external entities.

3. SE11 Concepts: Modules and OOPs

To adhere to the latest android studio standards and best practices, the project integrates concepts
from SE11. This includes the use of Modules, which enhance the project's modularity and
organization. Object- Oriented Programming (OOPs) principles are applied throughout the
codebase, emphasizing the importance of encapsulation, inheritance, and polymorphism for
maintaining a structured and extensible code.

41
4. ENUMS, Interfaces, and Access Modifiers

The project's rating system benefits from the utilization of ENUMS to represent Login System
categories systematically. This not only simplifies the code but also promotes a well-structured and
maintainable system. Interfaces, including functional interfaces, are employed to support modularity
and provide a common framework for implementing various aspects of the application. Access
modifiers are meticulously applied to control code visibility and usability, ensuring the codebase
adheres to established guidelines and maintains a high level of security.

Significance of the Project

The successful implementation of this project holds profound significance for the Survey
Management. It directly influences the website's ability to provide a seamless and user-friendly
experience, particularly through the efficient Login system. It also generate a random and unique
code for each and every survey to retrieve it easily

42
Chapter 17
Source Code and Output

Fig1.1 : Login Page

Fig1.2 : Password and user name change.

43
Fig1.3: Output of Details

Fig1.4: Removing Some Details

44
Fig1.5: Adding Some Details

Fig1.6: Booking page

45
Fig1.7: Output Console

46
Conclusion
The industrial training program in Kotlin on Android Studio has been a transformative experience.
It began with a solid foundation in Java's fundamentals and evolved into a comprehensive
exploration of advanced topics. We covered primitive types, object-oriented concepts, exception
handling, and Java's and Kotlin’s powerful features like streams and modules.

Our practical journey culminated in a real-world e-commerce project, showcasing our ability to
apply this knowledge. The project featured a dynamic rating system, stream APIs, lambda functions,
and more.

Supported by Firebase virtual environment and guided by mentors, we've gained a deep appreciation
for Kotlin’s versatility. This program equips us with the practical skills needed for a successful
career in software development.

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References
Our primary sources of knowledge and guidance during this training program included:

1. Udemy Premium Course: The official documentation for Kotlin's new version, provided
by Google, served as our comprehensive reference for understanding Kotlin’s core
concepts and features.

2. Student Learning Subscription of Udemy Access to Kotlin’s jetpack composed student


learning subscription provided a wealth of educational resources, including tutorials,
training materials, and hands-on labs that enriched our learning experience.

3. Student Learning Guide and Activity Guide Booklets: The learning guides and activity
booklets offered by Oracle University were essential resources, guiding us through
practical exercises and reinforcing our understanding of Kotlin’s development on
Android Development.

These references were instrumental in our journey of acquiring knowledge and skills in
Android development, making them invaluable assets in our training experience.

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