real year 10 Int'g ICT first term E-note
real year 10 Int'g ICT first term E-note
SCHEME OF WORK
WEEKS TOPICS
1 Types and Components of a computer system
2 Types and components of computer
3 Input and output devices
4 Input and output devices
6 Mid-Term exam
7 Mid-Term Break
10 Document Production II
11 Revision
12 Examination
13 Examination
SUBJECT: ICT 0417 CLASS: YEAR 10 INTEGRATED DATE: 16/9/2024
DESCRIPTION
TERM: FIRST TERM
WEEK: 1-2
TOPIC: TYPES AND COMPONENTS OF A COMPUTER SYSTEM
LESSON OBJECTIVES: At the end of the study, students will be able to;
● Identify the main components of a general-purpose computer: central processing
unit, main/internal memory (including ROM and RAM), input devices, output
devices and secondary/backing storage
● Identify operating systems, including those which contain a graphical user
interface, a command line interface
CONTENT
Internal Components
● Central Processing Unit (CPU): the computer's "brain" that performs calculations,
processes instructions, and controls other components
● Processor: a chip inside the CPU that carries out instructions from a program
● Motherboard: the main circuit board that connects all internal components
Internal Memory
● Random Access Memory (RAM): temporary storage for running programs and data; it is
volatile, meaning data is lost when the computer is turned off
● Read-Only Memory (ROM): permanent storage for essential data, like the computer's
BIOS; it is non-volatile, meaning data is retained even when the computer is turned off
Hardware Components
● Graphics card: processes images and videos for display on a monitor
● Sound card: processes audio for output through speakers or headphones
● Network Interface Card (NIC): enables connection to a network, such as the internet
● Camera: captures images or video for input into the computer
● Internal/external storage devices: stores data permanently, such as hard drives or USB
flash drives
● Input devices: allow users to enter data, like keyboards and mice
● Output devices: display or produce results, like monitors and printers
Software
● Software refers to programs that control the operation of a computer or the processing of
electronic data
Application Software
● Application software provides the services that users require to solve a task
E.g.:
○ Word processing: creating and editing text documents
○ Spreadsheet: organising and analysing data in a grid format
○ Database management systems: storing, retrieving and managing data in
databases
○ Control/measurement: uses sensors to measure and control a system
○ Applets and apps: specialised software for specific tasks
○ Video editing: creating and modifying video files
○ Graphics editing: creating and modifying images
○ Audio editing: creating and modifying sound files
○ Computer Aided Design (CAD): designing and modelling objects in 2D or 3D
System Software
● System software provides the services that the computer requires to operate e.g.
○ Compilers: translating high-level programming languages into machine code
○ Linkers: combining object files into a single executable program
○ Device drivers: controlling hardware components and peripherals
○ Operating systems: managing the computer's resources and providing a user
interface
○ Utilities: tools for maintaining and optimising the computer's performance
CPU Functions
● Fetches instructions from memory
● Decodes the instructions to determine the required operation
● Executes the operation
● Stores the result back in memory or sends it to an output device
CPU Components
● The CPU is made up of 3 main components:
○ Arithmetic Logic Unit (ALU)
○ Control Unit (CU)
○ Registers
Memory
Memory is used to store data and instructions temporarily for the computer to process
ROM RAM
Volatility Non-volatile (retains data when Volatile (loses data when powered
powered off) off)
Main Purpose Stores essential instructions (e.g. Stores data and instructions in
BIOS) use by CPU
Input devices are hardware that allows data to be entered into a computer (these are covered in
detail in Chapter 2). They use either manual entry (such as a keyboard or a mouse) or direct data
entry (such as sensors or optical character readers). Essentially, these devices turn input into a
form the computer can understand – for example, a mouse turns hand movements into cursor
movements on the screen.
An output device shows the computer’s output in a form that is understood by a human – for
example, as text on a printer or moving images on a monitor.
An input device is any hardware device that An output device is any hardware device that
allows a user to enter data or instructions into takes the output data from a computer and
a computer directly. puts it into a human-readable format or uses it
to control another device.
An input device can send data to another An output device is capable of receiving data
device, but it cannot receive data from from another device in order to generate an
another device. output, but it cannot send data to another
device.
Input devices are necessary for a computer to Output devices are needed by a computer so it
receive commands from its users and data to can share the results of its processing with a
process; the devices are under the control of human; output devices are under the control
the user or can be direct data entry. of the computer.
Input devices can be fairly complicated Output devices are less complex than input
because they have to ensure that the user can devices because they only have to turn
interact with the computer correctly. computer signals into an output.
Backing storage
The main memories in a computer are RAM and ROM. However, to permanently store large
amounts of data it is necessary to use backing storage. This normally takes the form of the
internal hard disk drive (HDD) or solid-state drive (SSD). This is the computer’s main internal
storage where the applications software, disk operating system and files (for example, text, photo
or music) are stored. A key feature of a backing store is that it must store data permanently – that
is, it must be non-volatile. Moreover it cannot be directly addressable (it cannot be read directly)
by the CPU.
RAM and ROM are much smaller memories Have considerably larger capacity to store
than backing storage. data than RAM or ROM.
Data access time on RAM and ROM is Has much slower data access time than RAM
extremely fast. and ROM.
Much more expensive per byte than backing Is much cheaper per byte than RAM or ROM.
storage devices.
RAM and ROM are fixed inside the computer Backing storage can either be fixed (external
(internal memories). or internal) or it can be removable.
RAM and ROM can be read directly by the Before data on a backing storage device can
CPU. be read by the CPU, it must first be moved
into RAM; this means backing storage is not
directly addressable by the CPU.
Operating system
To enable computer systems to function and to allow users to communicate with computer
systems, special software, known as operating systems (OS), have been developed. The general
tasks for a typical operating system include: » control of the operation of the input, output and
backing storage devices » supervising the loading, running and storage of applications programs
» dealing with errors that occur in application programs » maintaining security of the whole
computer system » maintaining a computer log (which details computer usage) » allowing
communication between user and the computer system (user interface).
User interfaces Operating systems offer various types of user interface. We will consider four
different types:
A command line interface (CLI) requires a user to type in instructions to choose options from
menus, open software, etc. There are often a number of commands that need to be typed in,
for example, to save or load a file. The user has to learn a number of commands just to carry
out basic operations. It is also slow, having to key in these commands every time an
operation has to be carried out. The following command opens the desktop folder in
Windows Explorer: %windir%\explorer.exe C:\Users\YourName\Desktop
A graphical user interface (GUI) allows the user to interact with a computer (or MP3 player,
gaming device, mobile phone, etc.) using pictures or symbols (icons) rather than having to type
in a number of commands. GUIs use various technologies and devices to provide the user
interface. One of the most common is WIMP (windows icons menu and pointing device) which
was developed for use on personal computers (PC). Here, a mouse is used to control a cursor and
icons are selected to open/run windows.
A window manager looks after the interaction between windows, the applications and window
system (which handles the pointing devices and the cursor’s position).
a programmer, analyst or technician; the end-user who does not have to (or does
basically, somebody who needs to have direct not need to) have any great knowledge of
communication with a computer to develop how the computer works; a person who uses
new software, locate errors and remove them, the computer to run software, play games or
initiate memory dumps (contents of the store/manipulate photographs, for example.
computer memory at some moment in time),
and so on.
Dialogue-based Interface
Dialogue-based user interfaces use the human voice to give commands to a computer system. An
example of its use is in some luxury modern cars, where voice activation is used to control
devices such as the in-car entertainment system or satellite navigation system. By speaking
certain commends, such as ‘Hey BMW, drive me to the nearest airport’, the system allows
natural speech to enable the driver to intuitively interact with the car.
rotating a finger clockwise near the radio will increase the sound volume (rotating the
finger anti-clockwise will reduce the sound volume)
opening the thumb and next finger will change the track being listened to (for example, in
a playlist)
moving the foot under the rear bumper of the car automatically opens the boot lid
moving a hand near a window switch automatically opens a window.
Desktop computers
Spare parts and connections tend to be standardised, which usually results in lower costs.
Desktop computers are easier, and less expensive, to upgrade or expand.
The desktop tends to have a better specification (for example, faster processor) for a
given price (often due to size and construction constraints in laptops).
The most obvious is that they are not particularly portable because they are made up of
separate components.
They tend to be more complicated because all the components need to be hooked up by
wiring, which also clutters up the desk space.
Mobile computers
Mobile computers, by their very name, suggest a group of computers which are considerably
more portable than desktop computers. Such computers fall into four categories:
laptop computers
smartphones
tablets
phablets.
Laptop (or notebook) refers to a type of computer where the monitor, keyboard, pointing device
and processor are all together in one single unit. This makes them extremely portable. Key
features you would expect to find in a laptop:
Evaluation
Assignment
Know the purpose of and be able to identify different direct data entry input devices
Understand the uses of each direct input devices
Be able to discuss advantages and disadvantages of each direct input devices
Know the purpose of and be able to identify different output devices
Understand the uses of each output device
Be able to discuss advantages and disadvantages of each output device
CONTENT
Input Devices
Pointing Devices Navigate and interact Intuitive and precise Requires flat surface,
with computer interfaces control the strain on the wrist
Touch Screen Direct interaction with Intuitive, no need for The screen may get
the screen using fingers a separate pointing dirty, less precise than a
or a stylus device mouse
Exam Tip
● Note that a mouse isn't built into a laptop - instead, it would be another pointing device
e.g. trackpad
● All the devices listed here are input devices. Some people think microphones and
webcams are output devices
Direct Data Entry
Direct Data Use Advantages Disadvantages
Entry Device
QR Scanner Scanning QR codes for Can store more data, Requires a smartphone
information retrieval or versatile uses or
linking to websites
specific scanner,
quality dependent
Output Devices
Laser Printing high-quality text and Fast, high-quality Expensive initial cost,
Printer graphics quickly prints, lower cost per limited to flat surfaces
page
Inkjet Printing text and graphics using Lower initial cost, Slower, higher cost
Printer liquid ink high-quality prints per page, ink may
smudge
Dot Matrix Printing text and simple Low cost, can print Noisy, low print
Printer graphics using a print head multi-part forms quality
that strikes an ink-soaked
ribbon
Plotter Creating large-format graphics, High accuracy, can Slow, expensive, large
such as print on various size
materials
architectural plans and
engineering designs
DESCRIPTION
TERM: FIRST TERM
WEEK: 5-8
TOPIC: STORAGE DEVICES AND MEDIA
LESSON OBJECTIVES: At the end of the study, students will be able to;
Know what data storage mean
Understand the difference between temporary storage and permanent storage
Be able to discuss why it is important to back up data
CONTENT
Storage
Storage Media
Solid-St Memory cards Fast data storage for Fast access More expensive,
ate (SD, xD, portable devices and time, no limited write cycles
Media modern computers moving parts
CFast), USB
Drives, Solid
State Drives
SUBJECT: ICT 0417 CLASS: YEAR 10 INTEGRATED DATE: 14/10/2024
FIRST TERM
WEEK: 9-10
TOPIC: DOCUMENT PRODUCTION
LESSON OBJECTIVES: At the end of the study, students will be able to;
Organize page layout
Set the page size and orientation
You may be presented with documents with different page layouts and given instructions to
reformat them. Do not assume that a document is already set as specified. If it is in text (.txt)
format, it will use the default settings of your word processor. If it is opened in rich text format
(.rtf) or was saved as a Word document, it will keep the settings used to save the file.
Select the Layout tab and in the Page Setup section click the left mouse button on the icon at the
bottom right corner of the box, to open the Page Setup window. This window can be used to
change the page size, orientation (to make the page tall or wide) and the page margins.
To change the paper size, click on the Paper tab. Find the Paper size: section and select A5 from
the drop-down list.
To change the page orientation, remain in the Page Setup window and select the Margins tab.
Find the Orientation section of the window. Click the left mouse button on the Landscape icon to
change from portrait to landscape.
Set the page margins
Remain in the Page Setup window and in the Margins tab. To set the top and bottom margins to
3 cm, select the Margins section. Either highlight the text within the Top: and Bottom: boxes and
type in the new values or use the scroll handles to change the values in each of the boxes.
Change the left and right margins to 3.5 cm using a similar method in the Left: and Right: boxes.
Click on OK.
If the document is to be part of a bound book or booklet, a gutter will be needed. This is an area
outside the margins that is used to bind (glue or fasten) the book together. The gutter can be
placed to the left or top of the page, depending upon the type of binding to be used.
Check the alignment of your headers and footers to the new page margins. You will notice that
changing the margins does not change the header and footer positions. The left margins are still
aligned as we would expect, but the centre tab stops and right tab stops are now in the wrong
position.
Because the width within the margins is now 14 cm, move the centre tab in the header to 7 cm
and the right tab stop to 14 cm. Use the methods learned in Section 13.3 to change the tab stops
in both the header and footer so that all text aligns to the page margins.
After doing this you can see a problem with the header and one with the footer. The header text
is in the gutter (where the pages would be glued or bound). To change the vertical alignment of
this header text, use the methods described above to open the Page Setup window and select the
Layout tab. In the From edge: section, Word has set the distance from the Header text to the top
of the page at 1.25 cm.
This is the default value on my computer, but the value shown on yours may differ. Take this
value and add the 2 cm depth of the gutter to it, so on my computer it will become 1.25 + 2 =
3.25. Enter the new value, either by typing it or using the small arrows at the side. The window
will change to look like this.
Click on OK. You will see the text in the header move down, out of the gutter area.
The text on the right in the footer is too long to fit into the space provided by the word processor,
so it has wrapped onto the next line. This is because a file name and file path are both required
and now that the page is A5 (which is half the size of A4) it does not fit. There are two ways to
solve this problem.
Word has already attempted to split this onto a second line. It will only split filenames and paths
that contain spaces. Remove all the spaces from the filename and path to change it from this to
this. Changing the file name or path to make them shorter (but still meaningful) is the best
solution. Save the document. The finished footer may look like this.
As you have already studied widows and orphans in Chapter 15, they should always be avoided
when producing a document. Although (depending upon your word processor’s setup) automatic
widow and orphan control is often running in your word processor, there are times when they
need to be manually removed. They can be manually removed by inserting a page break, section
break or column break.
Page break
This forces the text onto the start of a new page, leaving white space at the end of the previous
page. It is particularly useful for removing widows and orphans from your document, although
Word will often do this for you.
Column break
A column break is used to force the text into the top of the next available column, which may be
on the same page or may be on the next page. This is also useful for removing widows and
orphans.
Section break
A section break is used to split areas of a document with different layouts. There are two types
of section break: one forces a page break as well as the change in layout and the other is a
continuous break, which allows different layouts on the same page.
Open the file saved in Task 17a. Remove the gutter margin by opening the Page Setup window,
in the Margins tab set the Gutter position: to 0. Use the Layout tab to change the header back to
1.25 cm from the page edge. Save the document as task17b. Move the cursor to the place where
the first break needs to be inserted. This will be just before the text ‘On Monday ...’. Because
this break will be the separator between two different types of layout (page 1 being portrait and
page 2 onwards being landscape), you need to insert a section break for a new page rather than
just a page break. To do this, select the Layout tab and click on the small down arrow next to the
Breaks icon. This drop-down list will appear. In Section Breaks, click the left mouse button on
Next Page.