Guide - How to Paint Landscape with Megascans Materials in Unreal Engine 5
Guide - How to Paint Landscape with Megascans Materials in Unreal Engine 5
I’m SUPER excited to share with you how to paint landscape with
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Preparing Materials
time later.
Over here choose three materials you wish to use to paint your
landscape.
If you hit ctrl plus space you’ll open the content drawer or Content
browser.
downloaded materials.
This megascans folder will show up when you download content
from Quixel bridge and it will store all your megascans assets so you
Creating Landscape
Select basic.
Click create.
When you create levels like this make sure to save it right away.
Click create.
It’s worth noting that any random Material can be used with a
that can help improve the textures or in this case allows us to paint
with layers.
Name it.
Double-click to open it.
Now open the content drawer and navigate to the megascans folder.
Over here select one of your materials and drag textures from it to
the graph.
wrap.
our material.
If you are not familiar with parameters please check my other videos,
but for now, parameters will allow us to change things without going
back into this material blueprint.
Don’t worry, you’ll see the power of parameters later in the video.
Connect the nodes.
Don’t forget to hit apply and save everything.
Ok, now we need to connect the multiply node with texture UVs.
You can comment on sections to make them more readable.
Layer Blend
To change that go to your content and over here open the material
instance.
You can see the tiling option here.
If you remember, this is the parameter that we created earlier.
And now if we change numbers we easily change the size of the
texture.
This is called material instancing where we change things without
touching the original material.
Useful Shortcuts
Use CTRL+LMB to select multiple items (nodes, textures, assets…)
U+LMB to create texture coordinates node
M+LMB to create multiply node
1+LMB to create vector one node
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