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Activity12-16-24

The document provides a comprehensive overview of Object-Oriented Programming (OOP) concepts in Java, including principles such as encapsulation, abstraction, inheritance, and polymorphism. It explains key differences between classes and objects, access modifiers, constructors, and the use of keywords like 'this', 'super', and 'final'. Additionally, it covers advanced topics like composition vs. inheritance, garbage collection, immutability, and design patterns.

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0% found this document useful (0 votes)
7 views

Activity12-16-24

The document provides a comprehensive overview of Object-Oriented Programming (OOP) concepts in Java, including principles such as encapsulation, abstraction, inheritance, and polymorphism. It explains key differences between classes and objects, access modifiers, constructors, and the use of keywords like 'this', 'super', and 'final'. Additionally, it covers advanced topics like composition vs. inheritance, garbage collection, immutability, and design patterns.

Uploaded by

janrey1396
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Activity

12/16/24
Basic Concepts
1. What is Object-Oriented Programming (OOP), and how does Java support it? Object-Oriented
Programming (OOP) is a programming paradigm that uses "objects" to model real-world entities
and their interactions. Java supports OOP through constructs such as classes, inheritance,
abstraction, encapsulation, and polymorphism, enabling developers to create modular,
reusable, and maintainable code.

2. What are the four main principles of OOP? Explain each briefly.
o Encapsulation: Bundling data and methods that operate on that data within a class,
restricting access to some components to protect the integrity of the object.
o Abstraction: Hiding complex reality while exposing only the necessary parts. This is done
through abstract classes and interfaces, allowing a simplified view.
o Inheritance: Creating new classes based on existing ones, allowing shared attributes and
methods. This promotes code reuse and establishes a hierarchical relationship.
o Polymorphism: Allowing methods to do different things based on the object invoking
them. Achieved through method overriding and overloading, it enables flexibility and
dynamic method resolution.

3. What is the difference between a class and an object in Java? A class is a blueprint or template
that defines the properties (fields) and behaviors (methods) that its objects will have. An object,
on the other hand, is a specific instance of a class that contains concrete values for these
properties and can execute the behaviors defined by the class.

4. What is inheritance in Java, and how is it implemented? Inheritance in Java allows a class
(subclass) to acquire properties and methods from another class (superclass). This is
implemented using the extends keyword, allowing the subclass to inherit methods and fields
from the superclass, resulting in a hierarchical class structure.

5. What is polymorphism, and what are its two types in Java? Polymorphism allows objects to be
treated as instances of their parent class, enabling methods to behave differently based on the
object that is calling them. The two types of polymorphism in Java are:
o Compile-time polymorphism (Method Overloading): Achieved through defining
multiple methods with the same name but different parameters.
o Runtime polymorphism (Method Overriding): Achieved when a subclass provides a
specific implementation of a method defined in its superclass.
o
6. What is encapsulation, and how is it achieved in Java? Encapsulation is the concept of bundling
the data (attributes) and methods (behavior) that manipulate the data into a single unit (class).
It is achieved in Java through access modifiers (public, private, protected) that restrict access to
class members, allowing controlled interaction through getter and setter methods.

7. What is abstraction, and how do abstract classes and interfaces differ in Java? Abstraction is
the concept of hiding the complex implementation details and exposing only the essential
features. Abstract classes can have both abstract methods (without body) and concrete
methods (with body), while interfaces only declare methods (implicitly abstract) and cannot
have method implementations (in versions prior to Java 8). From Java 8 onward, interfaces can
include default methods with implementations.

8. How is method overloading different from method overriding in Java?


o Method Overloading: Occurs when multiple methods in the same class have the same
name but different parameter lists (different types or number of parameters). It allows
for compile-time polymorphism.
o Method Overriding: Occurs when a subclass provides a specific implementation of a
method already defined in its superclass. It allows for runtime polymorphism.

9. What is the difference between public, protected, private, and default access modifiers?
o Public: The member is accessible from any other class.
o Protected: The member is accessible within its own package and by subclasses (even in
different packages).
o Private: The member is accessible only within its own class.
o Default (no modifier): The member is accessible only within its own package (package-
private).
10. How do constructors work in Java, and what are the rules for defining them? Constructors are
special methods invoked when an object is created. They have the same name as the class and
do not have a return type. Rules include:
o A class can have one or more constructors (overloading).
o If no constructor is defined, Java provides a default (no-arg) constructor.
o They can have parameters to allow initialization of objects with specific values.

Intermediate Concepts
11. What is the purpose of the this keyword in Java? Give examples. The this keyword refers to the
current object instance of a class. It's often used to resolve naming conflicts between instance
variables and parameters or to pass the current object to another method.
public class Example {
private String name;

public Example(String name) {


this.name = name; // 'this.name' refers to the instance variable
}
public void show() {
System.out.println(this.name); // 'this' is optional here
}
}

12. What is the difference between super and this in Java?


o this refers to the current object instance and can be used to access instance variables
and methods.
o super refers to the parent class and is used to access its attributes and methods, or to
call the parent class constructor.

13. What is the role of the final keyword when applied to variables, methods, and classes?
o Final Variables: Cannot be reassigned once initialized (constant).
o Final Methods: Cannot be overridden in a subclass.
o Final Classes: Cannot be subclassed (inherited).
14. What is the significance of the static keyword, and how is it used? The static keyword indicates
that a member (variable or method) belongs to the class rather than any instance of the class. This
means it can be accessed without creating an object. Static members are shared across all instances
of the class.
public class Example {
static int count = 0; // Shared among all instances

static void increment() {


count++;
}
}

15. What is the difference between a shallow copy and a deep copy of an object? How can you
implement them in Java?
o Shallow Copy: Creates a new object but copies references to the original object's
members. Changes to mutable objects will reflect in both copies. It can be implemented
using the clone() method.
o Deep Copy: Creates a new object and recursively copies all objects/values, ensuring no
shared references. This can be achieved by manually copying each instance variable or
using serialization.

16. What are inner classes in Java? Differentiate between static nested classes and non-static
inner classes. Inner classes are classes defined within another class.
o Non-static Inner Classes: Can access instance variables and methods of the outer class.
They hold an implicit reference to the outer class.
o Static Nested Classes: Cannot access instance members of the outer class directly and
behave like a static member of the outer class.
17. What are getter and setter methods, and why are they used in Java? Getter and setter methods
are used to access and modify private instance variables, providing encapsulation.
o Getter methods: Return the value of a private field.
o Setter methods: Allow modification of the private field value, often including validation
logic.

18. What are the differences between an interface and an abstract class in Java? When should you
use each?
o Abstract Class: Can have both abstract and concrete methods, can maintain state
(instance variables). Use when you want to provide common behavior and structure for
subclasses.
o Interface: Only contains abstract methods (and default methods from Java 8 onwards),
cannot maintain state. Use when you want to define a contract for classes to implement
regardless of where they sit in the class hierarchy.

19. How does Java handle multiple inheritance? Java does not support multiple inheritance with
classes to avoid ambiguity and complexity that arises from the "Diamond Problem." Instead, it
allows a class to implement multiple interfaces, enabling a form of multiple inheritance while
maintaining clear boundaries.
20. What are the benefits and drawbacks of using OOP in Java? Benefits:
o Modularity: Code components can be developed and tested independently.
o Reusability: Code can be reused through inheritance and polymorphism.
o Maintainability: OOP designs promote easier maintenance and updates.
Drawbacks:
o Complexity: OOP can introduce complications due to its abstractions and layers.
o Performance Overhead: The additional layers can lead to slower performance compared
to procedural programming in some scenarios.
Advanced Concepts (Optional)
 What is the difference between composition and inheritance?
o Inheritance: A "is-a" relationship where a subclass inherits from a superclass. It is a
hierarchy that can lead to tight coupling.
o Composition: A "has-a" relationship where a class contains references to other classes.
It promotes loose coupling and flexibility.
 How does Java's garbage collection mechanism support OOP? Java's garbage collection
automatically manages memory, freeing up memory occupied by objects that are no longer
referenced. This allows developers to focus on OOP design without worrying about memory
management.
 How can you implement immutability in a class? To implement immutability:
o Make the class final so it cannot be subclassed.
o Use final fields to prevent reassignment.
o Do not provide setter methods.
o If the class contains mutable fields, return copies of these objects for any getter method.
 Explain the role of design patterns (e.g., Singleton, Factory) in Java OOP. Design patterns are
proven solutions to common design problems in software development. They promote best
practices and provide a standardized approach to different coding scenarios:
o Singleton Pattern: Ensures a class has only one instance throughout the application and
provides a global access point to that instance.
o Factory Pattern: Provides an interface for creating objects in a superclass but allows
subclasses to alter the type of objects that will be created, promoting encapsulation and
separation of concerns.

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