1st
1st
INTRODUCTION
1.1 General
The popularity of casual puzzle games has surged in recent years, with match-3 games like
Candy Crush becoming global phenomena. These games combine simple yet addictive
gameplay with vibrant visuals and dynamic mechanics, making them appealing to a broad
audience. The use of game simulations has also grown in the field of software development
as a way to showcase programming skills, creativity, and understanding of interactive
applications. This chapter introduces the concept of match-3 puzzle games, focusing on
the development of a Candy Crush-inspired simulation and its relevance in exploring game
design, algorithms, and user interface development.
1.2 Background
Match-3 games, such as Candy Crush, have become iconic in the gaming industry due to
their simple rules, engaging mechanics, and rewarding progression systems. Developing
such games involves implementing algorithms for match detection, score tracking, and
user interaction. While advanced versions of these games may use sophisticated AI for
dynamic difficulty adjustment or complex level designs, this project focuses on creating a
simplified simulation using core web technologies: HTML, CSS, and JavaScript. Unlike
traditional match-3 games, this simulation omits match detection and game-over
mechanics, allowing for continuous gameplay and a focus on user interaction and score
tracking. This approach highlights the feasibility of creating an interactive and visually
engaging game with foundational web development skills.
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1.3Objective
The primary objective of this project is to design and implement a simplified simulation of a
Candy Crush-like match-3 game using HTML, CSS, and JavaScript. The goals of the project
include:
1. Creating a user-friendly interface that mimics the look and feel of Candy Crush, with
a responsive design for seamless interaction.
2. Implementing basic game logic for generating a grid and updating the game state
based on user inputs (such as swapping candies), while omitting match detection
mechanics.
3. Building a scoring system that dynamically tracks player performance and provides
feedback as they interact with the game grid.
4. Providing an educational foundation for understanding essential game development
concepts, including event handling, DOM manipulation, and grid-based layout design.
5. Demonstrating the practical application of web technologies in creating engaging,
interactive applications, even with simplified mechanics.
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CHAPTER 2
PROBLEM FORMULATION
In the context of digital gaming, the rise of casual mobile games, particularly match-3 puzzle
games like Candy Crush, has created an ever-growing demand for engaging, interactive game
simulations. However, small-scale developers often face significant challenges when
attempting to create similar games, particularly when they lack advanced game development
skills or resources. These challenges include implementing game logic, designing visually
appealing interfaces, optimizing performance, and navigating the complexities of game
development within limited scopes.
One of the primary challenges lies in implementing the game logic for a match-3 puzzle game.
These games typically require sophisticated algorithms to detect matches, update game states
in real-time, and ensure smooth user interactions. However, for beginners or developers
working on simplified versions of these games, implementing such features can be time-
intensive and complex. This project addresses this challenge by omitting match detection,
instead focusing on grid generation and allowing players to swap candies without predefined
match mechanics.
Another key difficulty is the visual design of the game. Match-3 games like Candy Crush rely
heavily on vibrant, intuitive, and engaging visuals. Designing an interface that balances
aesthetic appeal and functionality can be a significant hurdle for developers without graphic
design expertise. This project simplifies visual requirements by leveraging CSS for styling and
animations, offering an accessible yet visually pleasing design.
Performance optimization poses an additional challenge, especially in grid-based games with
dynamic states. Ensuring that the game responds quickly to user interactions, even on lower-
end devices or browsers, requires attention to efficient coding practices. By focusing on
lightweight technologies like HTML, CSS, and JavaScript, this project provides a solution that
runs directly in the browser without significant performance concerns.
The complexity of advanced game development tools and frameworks often deters beginners.
This project uses straightforward web technologies, providing an accessible foundation for
developers who are new to game creation.
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This Candy Crush-inspired simulation addresses this gap by offering a lightweight, flexible
solution. It removes the need for extensive infrastructure, making it suitable for small-scale
projects, prototyping, and educational use.
In summary, the challenges of implementing complex game logic, designing appealing visuals,
optimizing performance, and providing accessible tools for beginners form the core problems
this Candy Crush simulation project seeks to address. By focusing on the creation of a Candy
Crush-like game without match detection or game-over mechanics, this project demonstrates
the potential for simplified yet engaging games built with basic web technologies. It offers a
foundation for understanding essential game development concepts and lays the groundwork
for future enhancement.
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CHAPTER 3
1. User-Friendly Interface: The interface will be designed using HTML and styled with
CSS to provide a visually appealing, responsive, and engaging experience. It will
include a game grid, candy pieces, a score display, and interactive buttons (e.g., restart).
2. Continuous Gameplay: The simulation will allow users to swap candies and
accumulate points without incorporating match detection or a game-over state. This
ensures uninterrupted gameplay, simplifying the development process while
maintaining user engagement.
3. Lightweight Deployment: The game will operate entirely on the client side, making it
easy to deploy on static web platforms without requiring backend infrastructure.
4. Customization and Scalability: The project will use a modular design, allowing for
future enhancements such as adding match detection, advanced scoring systems,
animations, and power-ups.
3.2 Methodology
The development of this Candy Crush simulation follows these key steps:
3.2.1 Requirements Analysis
• Target Audience: Define the primary users, including casual gamers, students, or
developers exploring game design.
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• Core Gameplay Features: Identify the essential mechanics, such as grid size, candy
types, and the scoring system, while intentionally omitting match detection and game-
over conditions.
3.2.2 Design Phase
• User Interface Design:
o Use HTML to structure the game elements, including the grid, score display.
o Style the interface with CSS to ensure it is visually appealing and responsive
across devices.
• Game Logic Design:
o Outline the game’s flow and interactions using diagrams or flowcharts.
o Define the rules for swapping candies and updating the score based on user
interactions.
3.2.3 Implementation Phase
• Frontend Development:
o Structure the game using HTML for the grid, score panel, and controls.
o Use CSS to enhance layout, visuals, and animations for a polished user
experience.
• Game Logic Implementation:
o Use JavaScript to handle candy swapping and score tracking.
o Simplify the logic by focusing on player interactions and score updates
o Include error handling for invalid moves and edge cases.
3.2.4 Testing and Debugging
• Test the game on various browsers and devices to ensure compatibility
• Debug any issues related to user interactions, score updates, or visual inconsistencies.
3.2.5 Deployment and Documentation
• Host the game on a static web platform (e.g., GitHub Pages, Netlify) for public access.
• Provide detailed documentation, including gameplay instructions, code modification .
3.3 Tools and Technologies
• HTML: For structuring the game interface, including the grid and score displays
• CSS: For styling the game, ensuring responsiveness and visual appeal.
• JavaScript: For implementing game logic, such as candy swapping and score tracking.
• Text Editor: Tools such as Visual Studio Code for writing and editing code.
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CHAPTER 4
The Candy Crush simulation system is divided into three core components:
1. Frontend Interface
• HTML:
o Structures the game, including the grid for candies, a score display, and
interactive buttons (e.g., restart).
• CSS:
• Game Grid:
o The primary interactive component, displaying the grid where candies are
placed. Users interact with the grid by swapping candies.
2. Logic Layer
• JavaScript:
o Serves as the core logic layer, handling user inputs (candy swaps), updating
the game state (grid and score), and ensuring seamless gameplay.
• Score Calculation:
o Updates the score based on user actions, incrementing points even without
match
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• Game State Management:
o Tracks the game state, including the grid layout, score, and user interactions.
Ensures the game remains in a continuous playable state without implementing
a game-over condition.
3. Deployment
• Client-Side Deployment:
Use of cases:
• User:
o The individual playing the game, swapping candies, and interacting with the
interface.
• Game System:
o The application that processes user actions, updates the grid, and tracks the
score.
Use Cases:
1. Start Game:
o System Response: Initializes the game grid with candies and sets the score to
zero.
2. Make Swap:
o User Action: The user selects two adjacent candies on the grid and swaps them.
o System Response: Processes the swap visually, updates the grid, and
increments
3. Update Grid:
o System Response: Ensures the grid is visually updated after a swap, replacing.
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4. Display Score:
o System Response: Continuously updates and displays the score based on user
actions.
• Match Detection: Omitted for this project. The game will allow swaps without
checking for valid matches, maintaining simplicity.
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Flow chart:
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CHAPTER 5
RESULTS
5.1 Overview
The Candy Crush simulation project, developed using HTML, CSS, and JavaScript,
successfully meets the objectives outlined in earlier chapters. This chapter presents the
outcomes of the project, including its functionality, user interface design, and overall
performance. The results are evaluated based on the implementation of grid-based gamplay.
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2. Visual Appeal:
o The interface features a clean and engaging design, with a vibrant grid of
candies, a score display, and interactive buttons for gameplay controls.
o CSS animations enhance the user experience, making interactions like candy
swaps and grid updates visually appealing.
3. Accessibility:
o The design ensures accessibility through intuitive navigation, clear labels for
interactive elements, and consideration of usability best practices.
5.6 Summary
The Candy Crush simulation project successfully delivers a grid-based match-3 game
simulation using only HTML, CSS, and JavaScript. The system achieves its goals of
providing an interactive and responsive game while being lightweight and easily deployable.
While the current version offers a strong foundation, it also provides ample opportunities for
future enhancements, such as implementing match detection, a scoring system.
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CHAPTER 6
CONCLUSION
The Candy Crush simulation project showcases the development of a lightweight, functional
match-3 game using core web technologies: HTML, CSS, and JavaScript. The primary
objectives of creating an engaging, responsive, and dynamic game have been successfully
achieved. This project provides an accessible and interactive gaming experience, serving as a
foundation for small-scale applications or beginner-level exploration in game development.
The game interface, structured with HTML, styled with CSS, and powered by JavaScript,
delivers a visually appealing and intuitive user experience. The implementation of dynamic
grid updates, candy swaps, and seamless gameplay highlights the effectiveness of lightweight
web technologies. The entirely client-side design ensures easy deployment and operation on
static web environments without additional infrastructure.
6.3 Limitations
1. No Match Detection: The current version lacks algorithms to detect and process
matches of candies.
2. Limited Gameplay Mechanics: Advanced features like scoring, power-ups, and levels
are not yet implemented.
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3. Static Design: Without dynamic scaling or integration with external libraries, the
game is best suited for basic educational or standalone use.
6.5 Conclusion
In conclusion, the Candy Crush simulation project highlights the feasibility and potential of
creating lightweight, interactive games using basic web technologies. By addressing
challenges such as simplicity, accessibility, and performance, the project provides a practical
solution for small-scale gaming applications. It also serves as an educational platform for
learning the fundamentals of game development. The simulation demonstrates the
capabilities of HTML, CSS, and JavaScript in delivering impactful digital experiences and
opens the door to future advancements in casual gaming development.
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APPENDICES
CODE SNIPPETS
Fig.3.1
1. HTML:
<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<title>abhey - Candy Crush</title>
Fig4.1
2. CSS:
3. .grid {
4. display: flex;
5. flex-wrap: wrap;
6. height: 560px;
7. min-width: 560px;
8. margin-left: 80px;
9. margin-top: 50px;
10. background-color: rgba(109, 127, 151, 0.5);
11. padding: 5px;
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12. color: #85796b;
13. border-radius: 10px;
14. box-shadow: 0 2px 4px rgba(0, 0, 0, 0.5) inset, 0 1px 0 #fff;
15. }
16.
17. .grid div {
18. height: 70px;
19. width: 70px;
20. }
21.
22. h3 {
23. font-family: "Montserrat", sans-serif;
24. text-transform: uppercase;
25. }
26.
27. h1 {
28. font-family: "Montserrat", sans-serif;
29. text-transform: uppercase;
30. margin-top: -10px;
31. }
32.
33. .invisible {
34. background-color: white;
35. }
36.
37. body {
38. background-image:
url('https://raw.githubusercontent.com/arpit456jain/Amazing-Js-
Projects/master/Candy%20Crush/utils/bg.png');
39. max-width: 100vh;
40. display: flex;
41. }
42.
43. .scoreBoard {
44. background-color: cyan;
45. border-radius: 20px;
46. margin-top: 200px;
47. margin-left: 200px;
48. width: auto;
49. height: 120px;
50. padding: 20px;
51. display: flex;
52. flex-direction: column;
53.
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RESULT
17
REFERENCE
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