CC-102-Computer-Programming-2-2025
CC-102-Computer-Programming-2-2025
DATE OF EFFECTIVITY: January 2025 COURSE CODE: CC 102 Entertainment and Multimedia Computing
Course Code: CC 102 Course Title: COMPUTER PROGRAMMING 2 Effectivity: January 2025 Prepared By: MARY JOYCE M. CAGAMPAN
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Program Learning Outcomes – Bachelor of Science in Entertainment and Multimedia Computing ILO
Graduates of the BSEMC program are expected to achieve the following: 1 2 3 4 5 6 7 8 9 10
1. [KNW] An ability to apply knowledge of mathematics, physical sciences, computing sciences to the practice of being an entertainment and
multimedia computing professional.
2. [KNW] Specialized computing knowledge in each applicable field, and the ability to apply such knowledge to provide solutions to actual
problems.
3. [KNW] A knowledge of contemporary issues.
4. [PRB] An ability to analyze project requirements and to design and implement project prototypes.
5. [PRB] An ability to recognize, formulate, and solve computing problems.
6. [DEV] An ability to design, build, improve, and deploy products that meets client needs within realistic constraints.
7. [MTL] An ability to use the appropriate techniques, skills and modern computing tools necessary for the practice of being a professional game
developer or animator.
8. [WRK] An ability to work effectively in multi-disciplinary and multi-cultural teams.
9. [COM] An ability to effectively communicate orally and in writing using the English language.
10. [PRF] An ability to understand and assess local and global impacts of computing on society relevant to professional computing practice and
subscription to accepted industry standards.
11. [ETH] An understanding of the effects and impact of entertainment and multimedia computing projects on nature and society, and of their
social and ethical responsibilities.
12. [ETH] An ability to create or use modified artifacts in consideration of intellectual property rights of the author.
13. [LFE] An ability to engage in life-long learning and an acceptance of the need to keep current of the development in the specific field of
specialization.
14. [CRE] AN ability to demonstrate original creative outputs.
15. [CRE] An ability to demonstrate innovativeness in their outputs.
16. [SRV] An ability to demonstrate client-centric service.
COURSE DESCRIPTION
PRE-REQUISITE(S)
CREDIT
3 Units (2-hr lecture, 3-hr laboratory)
TIME ALLOTMENT
Course Code: CC 102 Course Title: COMPUTER PROGRAMMING 2 Effectivity: January 2025 Prepared By: MARY JOYCE M. CAGAMPAN
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5 hours every week
COURSE REQUIREMENTS
1. The attendance in this course is in contingent with the student compliance to the onsite and online activities and assessments.
2. Submission of laboratory hands-on activities, written exams/quizzes/task sheets, and project/case study should be on time. Students will be given sufficient time to complete an assigned task based on the
timetable of deliverables.
3. Attendance and participation in the onsite discussion are required.
4. Presentation of the final project/case study is required via onsite.
CLASS POLICIES
1. It is the student’s responsibility to make sure that he/she is added to all course-related online platforms:
Important announcements will be posted on Messenger Group Chat and/or Google Classroom that will be created by the facilitator of the course.
There are 5 hours face-to-face session every week.
Delivery of PDF Lectures/Modules of the lessons will be done in printed copy or soft copy. t is also the responsibility of the student to download the PDF lectures, watch the videos, or search for the
recommended resources and materials for this course.
Doing of laboratory hands-on activities will be done onsite meetings.
Assessments such as written exams/quizzes/task sheets and major examinations will be done onsite.
2. Prompt and effective feedback will be provided to students every week to guide them in achieving the desired outcomes.
3. Writing Expectations: All students are expected to turn in written work that is clear, concise, and with a minimum of spelling and grammatical errors. Proof reading is expected.
GRADING SYSTEM
Grade Component Mid Term (1/2) Final Term (1/2)
Written Outputs 30% 30%
Performance Tasks 30% 30%
Major Exam 40% 40%
COURSE CONTENTS
COURSE METHODOLOGY
WEEK LEARNING TOPICS ASSESSMENT
OUTCOMES Instructional Delivery Design
ONSITE ONLINE
Orientation on CCSJDM Vision, CCSJDM Vision, Mission, Core Values. And Survey Quiz or Recitation in CCSJDM
Mission, Core Values, Syllabus Course syllabus discussion Vision, Mission, Core Values
1
Course Survey on students’
technology use and internet
access
Course Code: CC 102 Course Title: COMPUTER PROGRAMMING 2 Effectivity: January 2025 Prepared By: MARY JOYCE M. CAGAMPAN
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COURSE METHODOLOGY
WEEK LEARNING TOPICS ASSESSMENT
OUTCOMES Instructional Delivery Design
CLO1, CLO2, Basic of Java Demo on creating Java programs Comprehension Check Oral Recitation
2-4
CLO3, CLO4 OOPs concepts
Class, Objects, and Types of Task Sheet Hands-on
Classes
Packages in Java
CLO1, CLO3, Data Types in Java Demo on creating Java programs Comprehension Check Oral Recitation
5-8
CLO4 Variables, Constraints, and
Literals Task Sheet Hands-on
Methods in Java
Constructor in Java
9 MIDTERM EXAMINATION
CLO1, CLO3, Super and this keyword Demo on creating Java programs Comprehension Check Oral Recitation
13-16
CLO4 Exception Handling
Input-Output Stream Task Sheet Hands-on
Java Array
https://docs.oracle.com/javase/tutorial/java/
https://www.tutorialspoint.com/java/index.htm
https://leverageedu.com/blog/core-java-syllabus/
https://www.w3schools.com/java/default.asp
Course Code: CC 102 Course Title: COMPUTER PROGRAMMING 2 Effectivity: January 2025 Prepared By: MARY JOYCE M. CAGAMPAN
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RUBRICS
MARY JOYCE M. CAGAMPAN MS. GENALYN D. VILLAFUERTE RIONAH D. LIM-CELIS RACHEL ANN C. CASIDO
Faculty Program Coordinator Learning Resource Center Deputy VPAA
Course Code: CC 102 Course Title: COMPUTER PROGRAMMING 2 Effectivity: January 2025 Prepared By: MARY JOYCE M. CAGAMPAN
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