The document is a log from the Ren'Py game engine version 8.1.1 running on an Android device, detailing the initialization process and various operations such as loading scripts and saving data. It includes information about the device specifications, screen sizes, and errors encountered during rendering. Notably, there are multiple instances of 'Flip failed error' indicating issues with displaying the game interface.
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log
The document is a log from the Ren'Py game engine version 8.1.1 running on an Android device, detailing the initialization process and various operations such as loading scripts and saving data. It includes information about the device specifications, screen sizes, and errors encountered during rendering. Notably, there are multiple instances of 'Flip failed error' indicating issues with displaying the game interface.
Version: Ren'Py 8.1.1.23060707 Early init. took 0.10s Early init. took 0.10s Attempting to sync your saves to/from stock ANDROID_PUBLIC location... Android search paths: /storage/emulated/0/Android/data/com.perverteer.sl/files/../../../../Documents/ RenPy_Saves/com.perverteer.sl/game /data/user/0/com.perverteer.sl/files/game Loader init. took 0.18s Loader init. took 0.18s Loading error handling. took 1.55s Loading error handling. took 1.55s Loading script. took 18.25s Loading script. took 18.25s Saving to /storage/emulated/0/Android/data/com.perverteer.sl/files/../../../../ Documents/RenPy_Saves/com.perverteer.sl Loading save slot metadata. took 0.46s Loading save slot metadata. took 0.46s Loading persistent. took 0.01s Loading persistent. took 0.01s Set script version to: (8, 1, 1) Running init code. took 0.50s Running init code. took 0.50s Loading analysis data. took 0.09s Loading analysis data. took 0.09s Analyze and compile ATL. took 0.20s Analyze and compile ATL. took 0.20s Reloading save slot metadata. took 0.25s Reloading save slot metadata. took 0.25s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache. took 0.00s Cleaning cache. took 0.00s Making clean stores. took 0.00s Making clean stores. took 0.00s Initial gc. took 0.83s Initial gc. took 0.83s DPI scale factor: 1.000000 Creating interface object. took 0.00s Creating interface object. took 0.00s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.83s Init translation took 0.83s Build styles took 0.01s Build styles took 0.01s Load screen analysis took 0.05s Load screen analysis took 0.05s Analyze screens took 0.00s Analyze screens took 0.00s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 0.11s Prepare screens took 0.11s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.00s Running _start took 0.00s Interface start. took 1.11s Interface start. took 1.11s
Initializing gles2 renderer:
primary display bounds: (0, 0, 2186, 990) swap interval: 1 frames Fullscreen mode. Vendor: "b'Qualcomm'" Renderer: b'Adreno (TM) 619' Version: b'OpenGL ES 3.2 [email protected] (GIT@3e33337ce3, I07ee46fc66, 1633699849) (Date:10/08/21)' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(2310, 1080) drawable=(2310, 1080) Maximum texture size: 4096x4096 controller: '05000000660600008808000001000000' 'uinput-goodix' 1 Total time until interface ready: 24.893328189849854s. Screen sizes: virtual=(1920, 1080) physical=(2186, 990) drawable=(2186, 990) Maximum texture size: 4096x4096 Hid presplash. Screen sizes: virtual=(1920, 1080) physical=(2310, 1080) drawable=(2310, 1080) Maximum texture size: 4096x4096 controller: '05000000660600008808000001000000' 'uinput-goodix' 1 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(2310, 1080) drawable=(2310, 1080) Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(2310, 1080) drawable=(2310, 1080) Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(2186, 990) drawable=(2186, 990) Maximum texture size: 4096x4096 Flip failed error(b'unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)') Screen sizes: virtual=(1920, 1080) physical=(2186, 990) drawable=(2186, 990) Maximum texture size: 4096x4096 Flip failed error(b'unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')