Phase 1: Unity & C# Basics (Weeks 1–4)
✅ Week 1: Setup & Unity Editor Basics
● Install Unity Hub and latest LTS version
● Create your first project (2D or 3D)
● Learn the Unity interface: Hierarchy, Inspector, Scene/Game view, Project window
● Place basic objects (Cube, Plane, Light, Camera)
● Play and stop the game
🛠️ Mini Project: Create a simple scene with a camera and basic objects.
✅ Week 2: C# Scripting Fundamentals
● Variables, Start() and Update() methods
● Input handling (Input.GetKeyDown())
● Transform basics: Translate(), Rotate()
● Access components (GetComponent<>)
🛠️ Mini Project: Move a character (cube or sphere) using arrow keys.
✅ Week 3: Physics & Collisions
● Rigidbody vs Collider
● OnCollisionEnter(), OnTriggerEnter()
● Apply forces, gravity
● Layer masking & tags
🛠️ Mini Project: Build a simple platformer or marble roll game.
✅ Week 4: UI & Scene Management
● Create and style UI (buttons, sliders, text)
● Use Canvas, RectTransform, and EventSystem
● Scene switching with SceneManager
🛠️ Mini Project: Add a main menu with "Play", "Quit", and score counter.
🗓️ Phase 2: Build Simple Games (Weeks 5–8)
✅ Week 5–6: Build a 2D Game (like Flappy Bird or Platformer)
● Unity 2D workflow (sprites, tilemap, camera setup)
● Player movement & animations
● Parallax backgrounds
● Obstacles and scoring
🛠️ Project: Clone of Flappy Bird, Dino Run, or 2D Platformer.
✅ Week 7–8: Build a 3D Game (like Endless Runner or Maze Game)
● 3D environment setup and modeling (basic)
● Player controller and camera follow
● Use prefabs for spawning
● Game over and restart systems
🛠️ Project: Simple 3D endless runner or maze escape game.
🗓️ Phase 3: Intermediate Concepts (Weeks 9–12)
✅ Week 9: Animation
● Use Animator and Animation window
● Create transitions and blend trees
● Trigger animations with code
🛠️ Animate a character jump, idle, and walk.
✅ Week 10: Scriptable Objects & Reusability
● Use ScriptableObjects for config/data
● Object pooling for bullets/enemies
● Use Events for decoupled logic
✅ Week 11: Audio, Effects & Polish
● Add music, SFX with AudioSource
● Trigger sounds from scripts
● Use Particle Systems for explosions, effects
🛠️ Make your game feel alive!
✅ Week 12: Build & Export Your Game
● Export to Windows/WebGL/Android
● Optimize file size & performance
● Version control with Git or GitHub
● Share via itch.io or similar platforms
🗓️ Phase 4: Portfolio Projects (Month 4–6)
Now you’re ready to build larger polished games (choose one focus):
🎮 2D Game Ideas:
● Metroidvania with upgrades
● Puzzle game with drag/drop mechanics
🎮 3D Game Ideas:
● First-person maze adventure
● Racing or physics-based challenge
💡 Make 2–3 complete polished games with:
● Main menu
● Audio
● Multiple scenes
● Win/Loss conditions
🛠️ Tools & Resources
Tool/Resource Use
Unity Learn Free tutorials by Unity
Brackeys (YouTube) Amazing beginner tutorials
GameDevTV (Udemy) Beginner-friendly paid course
Kenney.nl Free game assets
itch.io Host and share games
✅ Summary Timeline
Month Focus Milestone
1 Unity basics + C# + mini games Can create and script simple
games
2 2D/3D game projects Build 2 small games
3 Intermediate Unity features Add polish (UI, animation, sound)
4–6 Build final projects + portfolio Upload 2–3 games publicly