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3-JavaFX Project Structure - Transcript

The document explains the structure of a JavaFX project, highlighting the automatic creation of essential files including the main application entry point and the FXML view file. It discusses the use of Scene Builder for designing user interfaces through drag-and-drop functionality and emphasizes the recommended use of FXML files over programmatic UI creation for simplicity. Additionally, it outlines the process of setting up a JavaFX application, including creating scenes and stages, and modifying the window title.

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0% found this document useful (0 votes)
17 views2 pages

3-JavaFX Project Structure - Transcript

The document explains the structure of a JavaFX project, highlighting the automatic creation of essential files including the main application entry point and the FXML view file. It discusses the use of Scene Builder for designing user interfaces through drag-and-drop functionality and emphasizes the recommended use of FXML files over programmatic UI creation for simplicity. Additionally, it outlines the process of setting up a JavaFX application, including creating scenes and stages, and modifying the window title.

Uploaded by

ptttam
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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When you create a java affects project.

If you files are automatically created for you, the main


touch other file includes wth e entry point to your
application.
The controller torch of a fire is the controller to the view
or the interface in the F XML file that you see called sample
dot XML.
This is the view file that defines how the interface is going
to look like and how the U elements are going to be placed.
This structure lend itself well to the NBC architecture,
which is used quite often in Java FX projects.
And if you go to your tasks, more do in the source folder,
you will be able to see wth e sample package, which has the
three files in it.
F XML is an acceptable based dedicated of markup language
which lets developers create user interfaces, weaken court
interfaces in either epic Cemal are used.
The dragon drop you a builder called the scene builder.
If you're using your local machine and don't have the scene
builder installed, intelligent will show you the option
to automatically install it.
When you click on the scene Builder button right here and you
will see the option somewhere on the top panel here.
Once you have it installed, you will see and interferes
like the one that we're seeing here.
And this will allow us to create user interfaces by just
dragging and dropping various components.
Let's quickly take a look at the main door Java file as well.
Note that our mean class has been extended with the
each other effects application close.
And when we do this, we need to override a function called
Start the entry point to our main plants as the main function
that you can see here.
This simply calls the application's launch method, which
in turn uses the start method.
Do you set up the user interface?
Now you can create user interfaces programmatically
without using the F XML files, But that approach can quickly
become a bit too verbose, and it can start to look a little
complex.
So it's recommended that we used the F XML files to create
the interfaces.
Let me get rid of the site bean In the start method, the FX
Immel loader Dark Lord method reads the sample dot fx
in the fire and creates a Nord object.
This node object can be used to create a scene it's seen
in Java.
Effects is equivalent to a window that can host you elements.
And a stage is a container that can host the scene.
And it needs to have a scene attached to it before it
can be displayed.
And let me re factor the scored a little bit to make it
clearer.
So I'm going to cut out on the spot right here.
So we read the example dot xml file to create a root node.
Gonna be create a scene element that this call it seen.
We can also call it something like primary scene
and in the scene constructor.
We passed the nodal check as well as we give the dimensions
for Britain Height.
Now this primary scene can be bost to this function called
Set seen in the primary State Guard 16 Method baby, Go.
We can also set the title for our primary street.
So instead of hello, words, you can maybe you want to call it
my tasks or something like that.
And finally we can called the show method on primary states
and that will display the stage.
All right, so let's see if this in, It's run it.
No, you will see that we see the same window.
But this time the title is changed and it says my tasks.
All right, so hopefully you understand the project structure.
And of course, you can go to the site being here to take a
look at the structure in more detail and take a look at the
various finds that we have.
Essentially, we're just going to work with these three.
All right, so let's continue on to the next task and start
using this F XML file and in fact, start using the scene
builder to create our user interface.

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