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C++ Syllabus

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0% found this document useful (0 votes)
6 views5 pages

C++ Syllabus

Uploaded by

anshulparmar353
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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C++ SYLLABUS

1. Basics of C++ 3. Functions in C++

Structure of a C++ Program Function Declaration, Definition, and Calling

Input/Output in C++ (cin, cout, endl) Pass by Value, Pass by Reference

Data Types and Type Conversion Function Overloading

Operators (Arithmetic, Relational, Logical, Default Arguments, Inline Functions


Bitwise, Assignment)

Recursion
Scope and Lifetime of Variables

Lambda Functions
Storage Classes (auto, static, extern, register,
mutable)

4. Arrays, Strings, and

2. Control Flow Statements Structures

If-Else, Nested If 1D, 2D, and Multi-Dimensional Arrays

Switch-Case
Character Arrays vs std::string

Loops (for, while, do-while)


String Manipulation Functions

Break, Continue, and Goto


Struct vs Class

Typedef and Enumerations (enum, typedef,


using)

Union

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C++ SYLLABUS
5. Pointers and Dynamic Memory 7. Inheritance & Polymorphism
Allocation
Types of Inheritance (Single, Multiple,
Pointer Basics, Pointer Arithmetic Multilevel, Hybrid, Hierarchical)

Pointers to Arrays, Functions, Structures Virtual Base Classes

Double Pointers and Pointer to Pointer Function Overriding

Dynamic Memory Allocation (new, delete, Virtual Functions and Late Binding
malloc, free, calloc, realloc)

Abstract Classes and Pure Virtual Functions


Smart Pointers (unique_ptr, shared_ptr,
weak_ptr)
8. Operator Overloading and Friend
Functions

6. Object-Oriented Programming
Overloading Unary and Binary Operators
(OOP)

Overloading << and >> Operators


Classes and Objects

Friend Functions and Friend Classes


Constructors and Destructors

Access Specifiers (private, public, protected)


9. Templates and Generic
Programming
Static Members and Methods

Function Templates
Friend Functions and Friend Classes

Class Templates
Mutable Keyword

Variadic Templates (C++11)

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C++ SYLLABUS
10. Exception Handling Iterators

Try, Catch, Throw Mechanism Algorithms (Sorting, Searching, Min/Max,


Transform)

Standard Exception Classes

13. Advanced Topics


Custom Exception Handling

Lambda Expressions

11. File Handling in C++


Smart Pointers (unique_ptr, shared_ptr,
weak_ptr)
File Streams (ifstream, ofstream, fstream)

Multithreading (Basics of Threads in C++)


Reading and Writing to Files

Memory Management and Optimization


Binary Files

File Pointers and Error Handling 14. Bit Manipulation

Bitwise Operators (&, |, ^, ~, <<, >>)


12. Standard Template Library (STL)
Checking if a Number is a Power of 2
Containers:

Counting Set Bits (Brian Kernighan’s


Sequence Containers (vector, list, deque) Algorithm)

Associative Containers (set, map, multiset, XOR Properties and Applications


multimap)

Unordered Containers (unordered_set,


unordered_map)

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C++ SYLLABUS
15. Preprocessors and Macros 18. Design Patterns in C++

#define, #include, #ifdef, #ifndef, #pragma Singleton Pattern

Inline Macros vs Functions Factory Pattern

Conditional Compilation Observer Pattern

16. Memory Management & Adapter and Decorator Patterns


Optimization

Stack vs Heap Memory 19. Interfacing C++ with Other


Languages
Garbage Collection in C++

Calling C++ from C and Vice Versa

Object Pooling

Using C++ with Python (Pybind11,


Boost.Python)
Cache Optimization

Using C++ with Java (JNI)


17. Multithreading & Concurrency
(C++11 & Above)

Thread Management (std::thread)


20. Network Programming in C++
Mutex and Synchronization
Sockets in C++

Condition Variables
TCP/IP and UDP Communication

Atomic Operations
HTTP Requests using C++

Parallel Algorithms

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C++ SYLLABUS
21. Game Development in C++
(Optional)

Basics of Game Engines (SFML, SDL, Unreal


Engine)

Real-Time Rendering Concepts

Physics Simulation in Games

22. Competitive Programming and


DSA in C++

Mathematical Algorithms (GCD, LCM, Modular


Arithmetic, Fast Exponentiation)

Sorting Algorithms (Bubble, Selection, Merge,


Quick, Heap Sort)

Searching Algorithms (Linear, Binary, Ternary


Search)

Linked List (Singly, Doubly, Circular)

Stack and Queue (Array and Linked List


Implementation)

Graph Algorithms (BFS, DFS, Dijkstra, Floyd-


Warshall)

Dynamic Programming (Knapsack, LCS, LIS,


Matrix Chain Multiplication)

Trie and Segment Tree

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