■ O Level Mathematics – Linear Programming Summary
1. Key Concepts
• Decision variables: Unknowns you want to find (x, y).
• Constraints: Inequalities (e.g., 2x + y ≤ 10).
• Feasible region: Common shaded area that satisfies all constraints.
• Objective function: Expression to maximize or minimize (e.g., Profit = 5x + 3y).
2. Standard Steps
• Define variables clearly.
• Write down inequalities from word problem.
• Draw graph of inequalities (shade unwanted side).
• Identify feasible region (overlap of inequalities).
• Find corner points.
• Substitute corner points into objective function.
• Choose maximum/minimum.
3. Inequalities in Graphs
• ≤ or ≥ → solid line (boundary included).
• < or > → dashed line (boundary not included).
• Shading: test a point (e.g., (0,0)) to decide side.
4. Corner Point Principle
• Maximum or minimum of objective function always occurs at a corner point.
5. Common Exam Types
• Production problems: maximize profit / minimize cost.
• Resource problems: restrictions on materials, labour, or time.
• Transport/Allocation problems: decide how many of each item to use.
6. Quick Exam Tips
• Label axes clearly.
• Mark feasible region with shading or outline.
• Check inequality direction carefully.
• Write final answer as: 'Maximum profit is … at (x,y)=…'.
• If integers required, test nearest integer points.