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Computer Program - Wikipedia

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13 views37 pages

Computer Program - Wikipedia

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Uploaded by

hhhhhhhhh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Computer program

A computer program is a sequence or set[a] of


instructions in a programming language for a computer to
execute. It is one component of software, which also
includes documentation and other intangible
components. [1]

A computer program in its human-readable form is called


source code. Source code needs another computer program
to execute because computers can only execute their native
Source code for a computer program
machine instructions. Therefore, source code may be
written in the JavaScript language. It
translated to machine instructions using a compiler written demonstrates the appendChild method.
for the language. (Assembly language programs are The method adds a new child node to an
translated using an assembler.) The resulting file is called existing parent node. It is commonly used
an executable. Alternatively, source code may execute to dynamically modify the structure of an
within an interpreter written for the language.[2] HTML document.

If the executable is requested for execution, then the


operating system loads it into memory and starts a process.[3] The central processing unit will soon
switch to this process so it can fetch, decode, and then execute each machine instruction.[4]

If the source code is requested for execution, then the operating system loads the corresponding
interpreter into memory and starts a process. The interpreter then loads the source code into
memory to translate and execute each statement. Running the source code is slower than running
an executable.[5][b] Moreover, the interpreter must be installed on the computer.

Example computer program


The "Hello, World!" program is used to illustrate a language's basic syntax. The syntax of the
language BASIC (1964) was intentionally limited to make the language easy to learn.[6] For
example, variables are not declared before being used.[7] Also, variables are automatically
initialized to zero.[7] Here is an example computer program, in Basic, to average a list of
numbers:[8]

10 INPUT "How many numbers to average?", A


20 FOR I = 1 TO A
30 INPUT "Enter number:", B
40 LET C = C + B
50 NEXT I
60 LET D = C/A
70 PRINT "The average is", D
80 END

Once the mechanics of basic computer programming are learned, more sophisticated and powerful
languages are available to build large computer systems.[9]
History
Improvements in software development are the result of improvements in computer hardware. At
each stage in hardware's history, the task of computer programming changed dramatically.

Analytical Engine
In 1837, Jacquard's loom inspired Charles Babbage to
attempt to build the Analytical Engine.[10] The names of
the components of the calculating device were borrowed
from the textile industry. In the textile industry, yarn was
brought from the store to be milled. The device had a store
which consisted of memory to hold 1,000 numbers of 50
decimal digits each.[11] Numbers from the store were
transferred to the mill for processing. The engine was
programmed using two sets of perforated cards. One set
Lovelace's description from Note G
directed the operation and the other set inputted the
variables.[10][12] However, the thousands of cogged wheels
and gears never fully worked together.[13]

Ada Lovelace worked for Charles Babbage to create a description of the Analytical Engine
(1843).[14] The description contained Note G which completely detailed a method for calculating
Bernoulli numbers using the Analytical Engine. This note is recognized by some historians as the
world's first computer program.[13]

Universal Turing machine


In 1936, Alan Turing introduced the Universal
Turing machine, a theoretical device that can
model every computation.[15] It is a finite-state
machine that has an infinitely long read/write
tape. The machine can move the tape back and
forth, changing its contents as it performs an
algorithm. The machine starts in the initial
state, goes through a sequence of steps, and
halts when it encounters the halt state.[16] All present-day computers are Turing complete.[17]

ENIAC
The Electronic Numerical Integrator And Computer (ENIAC) was built between July 1943 and Fall
1945. It was a Turing complete, general-purpose computer that used 17,468 vacuum tubes to create
the circuits. At its core, it was a series of Pascalines wired together.[18] Its 40 units weighed 30
tons, occupied 1,800 square feet (167 m2), and consumed $650 per hour (in 1940s currency) in
electricity when idle.[18] It had 20 base-10 accumulators. Programming the ENIAC took up to two
months.[18] Three function tables were on wheels and needed to be rolled to fixed function panels.
Function tables were connected to function panels by plugging heavy black cables into plugboards.
Each function table had 728 rotating knobs. Programming the ENIAC also involved setting some of
the 3,000 switches. Debugging a program took a week.[19]
It ran from 1947 until 1955 at Aberdeen Proving Ground,
calculating hydrogen bomb parameters, predicting weather
patterns, and producing firing tables to aim artillery
guns.[20]

Stored-program computers
Instead of plugging in cords and turning switches, a
stored-program computer loads its instructions into
memory just like it loads its data into memory.[21] As a Glenn A. Beck changing a tube in ENIAC
result, the computer could be programmed quickly and
perform calculations at very fast speeds.[22] Presper Eckert
and John Mauchly built the ENIAC. The two engineers introduced the stored-program concept in
a three-page memo dated February 1944.[23] Later, in September 1944, John von Neumann began
working on the ENIAC project. On June 30, 1945, von Neumann published the First Draft of a
Report on the EDVAC, which equated the structures of the computer with the structures of the
human brain.[22] The design became known as the von Neumann architecture. The architecture
was simultaneously deployed in the constructions of the EDVAC and EDSAC computers in
1949.[24][25]

The IBM System/360 (1964) was a family of computers, each having the same instruction set
architecture. The Model 20 was the smallest and least expensive. Customers could upgrade and
retain the same application software.[26] The Model 195 was the most premium. Each System/360
model featured multiprogramming[26]—having multiple processes in memory at once. When one
process was waiting for input/output, another could compute.

IBM planned for each model to be programmed using PL/1.[27] A committee was formed that
included COBOL, Fortran and ALGOL programmers. The purpose was to develop a language that
was comprehensive, easy to use, extendible, and would replace Cobol and Fortran.[27] The result
was a large and complex language that took a long time to compile.[28]

Computers manufactured until the 1970s had front-panel


switches for manual programming.[29] The computer
program was written on paper for reference. An instruction
was represented by a configuration of on/off settings. After
setting the configuration, an execute button was pressed.
This process was then repeated. Computer programs also
were automatically inputted via paper tape, punched cards
or magnetic-tape. After the medium was loaded, the
starting address was set via switches, and the execute
Switches for manual input on a Data
button was pressed.[29] General Nova 3, manufactured in the
mid-1970s

Very Large Scale Integration


A major milestone in software development was the invention of the Very Large Scale Integration
(VLSI) circuit (1964).
Robert Noyce, co-founder of Fairchild Semiconductor
(1957) and Intel (1968), achieved a technological
improvement to refine the production of field-effect
transistors (1963).[30] The goal is to alter the electrical
resistivity and conductivity of a semiconductor junction.
First, naturally occurring silicate minerals are converted
into polysilicon rods using the Siemens process.[31] The
Czochralski process then converts the rods into a
monocrystalline silicon, boule crystal.[32] The crystal is
then thinly sliced to form a wafer substrate. The planar
process of photolithography then integrates unipolar
transistors, capacitors, diodes, and resistors onto the wafer
to build a matrix of metal–oxide–semiconductor (MOS) A VLSI integrated-circuit die

transistors.[33][34] The MOS transistor is the primary


component in integrated circuit chips.[30]

Originally, integrated circuit chips had their function set during manufacturing. During the 1960s,
controlling the electrical flow migrated to programming a matrix of read-only memory (ROM). The
matrix resembled a two-dimensional array of fuses. The process to embed instructions onto the
matrix was to burn out the unneeded connections. There were so many connections, firmware
programmers wrote a computer program on another chip to oversee the burning. The technology
became known as Programmable ROM. In 1971, Intel installed the computer program onto the
chip and named it the Intel 4004 microprocessor.[35]

The terms microprocessor and central processing unit


(CPU) are now used interchangeably. However, CPUs
predate microprocessors. For example, the IBM
System/360 (1964) had a CPU made from circuit boards
containing discrete components on ceramic substrates.[36]

x86 series
In 1978, the modern software development environment
began when Intel upgraded the Intel 8080 to the Intel
8086. Intel simplified the Intel 8086 to manufacture the
cheaper Intel 8088.[37] IBM embraced the Intel 8088 IBM's System/360 (1964) CPU was not a
when they entered the personal computer market (1981). microprocessor.
As consumer demand for personal computers increased, so
did Intel's microprocessor development. The succession of
development is known as the x86 series. The x86 assembly language is a family of backward-
compatible machine instructions. Machine instructions created in earlier microprocessors were
retained throughout microprocessor upgrades. This enabled consumers to purchase new
computers without having to purchase new application software. The major categories of
instructions are:[c]

Memory instructions to set and access numbers and strings in random-access memory.
Integer arithmetic logic unit (ALU) instructions to perform the primary arithmetic operations on
integers.
Floating point ALU instructions to perform the primary arithmetic operations on real numbers.
Call stack instructions to push and pop words needed
to allocate memory and interface with functions.
Single instruction, multiple data (SIMD) instructions[d]
to increase speed when multiple processors are
available to perform the same algorithm on an array of
data.

Changing programming environment


VLSI circuits enabled the programming environment to The original IBM Personal Computer
advance from a computer terminal (until the 1990s) to a (1981) used an Intel 8088
graphical user interface (GUI) computer. Computer microprocessor.

terminals limited programmers to a single shell running in


a command-line environment. During the 1970s, full-
screen source code editing became possible through a text-
based user interface. Regardless of the technology
available, the goal is to program in a programming
language.

Programming paradigms and


languages
Programming language features exist to provide building
The DEC VT100 (1978) was a widely
blocks to be combined to express programming ideals.[38]
used computer terminal.
Ideally, a programming language should:[38]

express ideas directly in the code.


express independent ideas independently.
express relationships among ideas directly in the code.
combine ideas freely.
combine ideas only where combinations make sense.
express simple ideas simply.
The programming style of a programming language to provide these building blocks may be
categorized into programming paradigms.[39] For example, different paradigms may
differentiate:[39]

procedural languages, functional languages, and logical languages.


different levels of data abstraction.
different levels of class hierarchy.
different levels of input datatypes, as in container types and generic programming.
Each of these programming styles has contributed to the synthesis of different programming
languages.[39]

A programming language is a set of keywords, symbols, identifiers, and rules by which


programmers can communicate instructions to the computer.[40] They follow a set of rules called a
syntax.[40]

Keywords are reserved words to form declarations and statements.


Symbols are characters to form operations, assignments, control flow, and delimiters.
Identifiers are words created by programmers to form constants, variable names, structure
names, and function names.
Syntax Rules are defined in the Backus–Naur form.
Programming languages get their basis from formal languages.[41] The purpose of defining a
solution in terms of its formal language is to generate an algorithm to solve the underlining
problem.[41] An algorithm is a sequence of simple instructions that solve a problem.[42]

Generations of programming language


The evolution of programming languages began when the
EDSAC (1949) used the first stored computer program in
its von Neumann architecture.[43] Programming the
EDSAC was in the first generation of programming
language.[44]

The first generation of programming language is


machine language.[45] Machine language requires the
programmer to enter instructions using instruction
numbers called machine code. For example, the ADD
operation on the PDP-11 has instruction number
Machine language monitor on a
24576.[e][46] W65C816S microprocessor
The second generation of programming language is
assembly language.[45] Assembly language allows the
programmer to use mnemonic instructions instead of remembering instruction numbers. An
assembler translates each assembly language mnemonic into its machine language number.
For example, on the PDP-11, the operation 24576 can be referenced as ADD R0,R0 in the
source code.[46] The four basic arithmetic operations have assembly instructions like ADD,
SUB, MUL, and DIV.[46] Computers also have instructions like DW (Define Word) to reserve
memory cells. Then the MOV instruction can copy integers between registers and memory.

The basic structure of an assembly language statement is a label, operation, operand,


and comment.[47]

Labels allow the programmer to work with variable names. The assembler will later
translate labels into physical memory addresses.
Operations allow the programmer to work with mnemonics. The assembler will later
translate mnemonics into instruction numbers.
Operands tell the assembler which data the operation will process.
Comments allow the programmer to articulate a narrative because the instructions
alone are vague.
The key characteristic of an assembly language program is it forms a one-to-one
mapping to its corresponding machine language target.[48]

The third generation of programming language uses compilers and interpreters to execute
computer programs. The distinguishing feature of a third generation language is its
independence from particular hardware.[49] Early languages include Fortran (1958), COBOL
(1959), ALGOL (1960), and BASIC (1964).[45] In 1973, the C programming language emerged
as a high-level language that produced efficient machine language instructions.[50] Whereas
third-generation languages historically generated many machine instructions for each
statement,[51] C has statements that may generate a single machine instruction.[f] Moreover, an
optimizing compiler might overrule the programmer and produce fewer machine instructions
than statements. Today, an entire paradigm of languages fill the imperative, third generation
spectrum.
The fourth generation of programming language emphasizes what output results are desired,
rather than how programming statements should be constructed.[45] Declarative languages
attempt to limit side effects and allow programmers to write code with relatively few errors.[45]
One popular fourth generation language is called Structured Query Language (SQL).[45]
Database developers no longer need to process each database record one at a time. Also, a
simple select statement can generate output records without having to understand how they
are retrieved.

Imperative languages
Imperative languages specify a sequential algorithm using
declarations, expressions, and statements:[52]

A declaration introduces a variable name to the


computer program and assigns it to a datatype[53] – for
example: var x: integer;
An expression yields a value – for example: 2 + 2
yields 4
A statement might assign an expression to a variable
or use the value of a variable to alter the program's
control flow – for example: x := 2 + 2; if x = 4
then do_something();

Fortran A computer program written in an


FORTRAN (1958) was unveiled as "The IBM Mathematical imperative language

FORmula TRANslating system". It was designed for


scientific calculations, without string handling facilities. Along with declarations, expressions, and
statements, it supported:

arrays.
subroutines.
"do" loops.
It succeeded because:

programming and debugging costs were below computer running costs.


it was supported by IBM.
applications at the time were scientific.[54]
However, non-IBM vendors also wrote Fortran compilers, but with a syntax that would likely fail
IBM's compiler.[54] The American National Standards Institute (ANSI) developed the first Fortran
standard in 1966. In 1978, Fortran 77 became the standard until 1991. Fortran 90 supports:

records.
pointers to arrays.
COBOL
COBOL (1959) stands for "COmmon Business Oriented Language". Fortran manipulated symbols.
It was soon realized that symbols did not need to be numbers, so strings were introduced.[55] The
US Department of Defense influenced COBOL's development, with Grace Hopper being a major
contributor. The statements were English-like and verbose. The goal was to design a language so
managers could read the programs. However, the lack of structured statements hindered this
goal.[56]

COBOL's development was tightly controlled, so dialects did not emerge to require ANSI
standards. As a consequence, it was not changed for 15 years until 1974. The 1990s version did
make consequential changes, like object-oriented programming.[56]

Algol
ALGOL (1960) stands for "ALGOrithmic Language". It had a profound influence on programming
language design.[57] Emerging from a committee of European and American programming
language experts, it used standard mathematical notation and had a readable, structured design.
Algol was first to define its syntax using the Backus–Naur form.[57] This led to syntax-directed
compilers. It added features like:

block structure, where variables were local to their block.


arrays with variable bounds.
"for" loops.
functions.
recursion.[57]
Algol's direct descendants include Pascal, Modula-2, Ada, Delphi and Oberon on one branch. On
another branch the descendants include C, C++ and Java.[57]

Basic
BASIC (1964) stands for "Beginner's All-Purpose Symbolic Instruction Code". It was developed at
Dartmouth College for all of their students to learn.[8] If a student did not go on to a more powerful
language, the student would still remember Basic.[8] A Basic interpreter was installed in the
microcomputers manufactured in the late 1970s. As the microcomputer industry grew, so did the
language.[8]

Basic pioneered the interactive session.[8] It offered operating system commands within its
environment:

The 'new' command created an empty slate.


Statements evaluated immediately.
Statements could be programmed by preceding them with line numbers.[g]
The 'list' command displayed the program.
The 'run' command executed the program.
However, the Basic syntax was too simple for large programs.[8] Recent dialects added structure
and object-oriented extensions. Microsoft's Visual Basic is still widely used and produces a
graphical user interface.[7]
C
C programming language (1973) got its name because the language BCPL was replaced with B, and
AT&T Bell Labs called the next version "C". Its purpose was to write the UNIX operating
system.[50] C is a relatively small language, making it easy to write compilers. Its growth mirrored
the hardware growth in the 1980s.[50] Its growth also was because it has the facilities of assembly
language, but it uses a high-level syntax. It added advanced features like:

inline assembler.
arithmetic on pointers.
pointers to functions.
bit operations.
freely combining complex operators.[50]
C allows the programmer to control which region of
memory data is to be stored. Global variables and static
variables require the fewest clock cycles to store. The stack
is automatically used for the standard variable
declarations. Heap memory is returned to a pointer
variable from the malloc() function.

The global and static data region is located just above


the program region. (The program region is technically
called the text region. It is where machine instructions
are stored.)

The global and static data region is technically


two regions.[58] One region is called the initialized
data segment, where variables declared with
default values are stored. The other region is
called the block started by segment, where
variables declared without default values are
stored.
Variables stored in the global and static data
region have their addresses set at compile time.
They retain their values throughout the life of the
process.
Computer memory map
The global and static region stores the global
variables that are declared on top of (outside) the
main() function.[59] Global variables are visible to main() and every other function in the
source code.

On the other hand, variable declarations inside of main(), other functions, or within { } block
delimiters are local variables. Local variables also include formal parameter variables.
Parameter variables are enclosed within the parenthesis of a function definition.[60]
Parameters provide an interface to the function.

Local variables declared using the static prefix are also stored in the global and static
data region.[58] Unlike global variables, static variables are only visible within the function
or block. Static variables always retain their value. An example usage would be the
function int increment_counter(){static int counter = 0; counter++; return
counter;}[h]
The stack region is a contiguous block of memory located near the top memory address.[61]
Variables placed in the stack are populated from top to bottom.[i][61] A stack pointer is a special-
purpose register that keeps track of the last memory address populated.[61] Variables are
placed into the stack via the assembly language PUSH instruction. Therefore, the addresses of
these variables are set during runtime. The method for stack variables to lose their scope is via
the POP instruction.

Local variables declared without the static prefix, including formal parameter
variables,[62] are called automatic variables[59] and are stored in the stack.[58] They are
visible inside the function or block and lose their scope upon exiting the function or block.

The heap region is located below the stack.[58] It is populated from the bottom to the top. The
operating system manages the heap using a heap pointer and a list of allocated memory
blocks.[63] Like the stack, the addresses of heap variables are set during runtime. An out of
memory error occurs when the heap pointer and the stack pointer meet.

C provides the malloc() library function to allocate heap memory.[j][64] Populating the
heap with data is an additional copy function.[k] Variables stored in the heap are
economically passed to functions using pointers. Without pointers, the entire block of
data would have to be passed to the function via the stack.

C++
In the 1970s, software engineers needed language support to break large projects down into
modules.[65] One obvious feature was to decompose large projects physically into separate files. A
less obvious feature was to decompose large projects logically into abstract data types.[65] At the
time, languages supported concrete (scalar) datatypes like integer numbers, floating-point
numbers, and strings of characters. Abstract datatypes are structures of concrete datatypes, with a
new name assigned. For example, a list of integers could be called integer_list.

In object-oriented jargon, abstract datatypes are called classes. However, a class is only a
definition; no memory is allocated. When memory is allocated to a class and bound to an identifier,
it is called an object.[66]

Object-oriented imperative languages developed by combining the need for classes and the need
for safe functional programming.[67] A function, in an object-oriented language, is assigned to a
class. An assigned function is then referred to as a method, member function, or operation. Object-
oriented programming is executing operations on objects.[68]

Object-oriented languages support a syntax to model subset/superset relationships. In set theory,


an element of a subset inherits all the attributes contained in the superset. For example, a student
is a person. Therefore, the set of students is a subset of the set of persons. As a result, students
inherit all the attributes common to all persons. Additionally, students have unique attributes that
other people do not have. Object-oriented languages model subset/superset relationships using
inheritance.[69] Object-oriented programming became the dominant language paradigm by the
late 1990s.[65]

C++ (1985) was originally called "C with Classes".[70] It was designed to expand C's capabilities by
adding the object-oriented facilities of the language Simula.[71]

An object-oriented module is composed of two files. The definitions file is called the header file.
Here is a C++ header file for the GRADE class in a simple school application:
// grade.h
// -------

// Used to allow multiple source files to include


// this header file without duplication errors.
// ----------------------------------------------
#ifndef GRADE_H
#define GRADE_H

class GRADE {
public:
// This is the constructor operation.
// ----------------------------------
GRADE ( const char letter );

// This is a class variable.


// -------------------------
char letter;

// This is a member operation.


// ---------------------------
int grade_numeric( const char letter );

// This is a class variable.


// -------------------------
int numeric;
};
#endif

A constructor operation is a function with the same name as the class name.[72] It is executed when
the calling operation executes the new statement.

A module's other file is the source file. Here is a C++ source file for the GRADE class in a simple
school application:

// grade.cpp
// ---------
#include "grade.h"

GRADE::GRADE( const char letter )


{
// Reference the object using the keyword 'this'.
// ----------------------------------------------
this->letter = letter;

// This is Temporal Cohesion


// -------------------------
this->numeric = grade_numeric( letter );
}

int GRADE::grade_numeric( const char letter )


{
if ( ( letter == 'A' || letter == 'a' ) )
return 4;
else
if ( ( letter == 'B' || letter == 'b' ) )
return 3;
else
if ( ( letter == 'C' || letter == 'c' ) )
return 2;
else
if ( ( letter == 'D' || letter == 'd' ) )
return 1;
else
if ( ( letter == 'F' || letter == 'f' ) )
return 0;
else
return -1;
}

Here is a C++ header file for the PERSON class in a simple school application:
// person.h
// --------
#ifndef PERSON_H
#define PERSON_H

class PERSON {
public:
PERSON ( const char *name );
const char *name;
};
#endif

Here is a C++ source file for the PERSON class in a simple school application:

// person.cpp
// ----------
#include "person.h"

PERSON::PERSON ( const char *name )


{
this->name = name;
}

Here is a C++ header file for the STUDENT class in a simple school application:

// student.h
// ---------
#ifndef STUDENT_H
#define STUDENT_H

#include "person.h"
#include "grade.h"

// A STUDENT is a subset of PERSON.


// --------------------------------
class STUDENT : public PERSON{
public:
STUDENT ( const char *name );
GRADE *grade;
};
#endif

Here is a C++ source file for the STUDENT class in a simple school application:

// student.cpp
// -----------
#include "student.h"
#include "person.h"

STUDENT::STUDENT ( const char *name ):


// Execute the constructor of the PERSON superclass.
// -------------------------------------------------
PERSON( name )
{
// Nothing else to do.
// -------------------
}

Here is a driver program for demonstration:

// student_dvr.cpp
// ---------------
#include <iostream>
#include "student.h"

int main( void )


{
STUDENT *student = new STUDENT( "The Student" );
student->grade = new GRADE( 'a' );

std::cout
// Notice student inherits PERSON's name
<< student->name
<< ": Numeric grade = "
<< student->grade->numeric
<< "\n";
return 0;
}

Here is a makefile to compile everything:

# makefile
# --------
all: student_dvr

clean:
rm student_dvr *.o

student_dvr: student_dvr.cpp grade.o student.o person.o


c++ student_dvr.cpp grade.o student.o person.o -o student_dvr

grade.o: grade.cpp grade.h


c++ -c grade.cpp

student.o: student.cpp student.h


c++ -c student.cpp

person.o: person.cpp person.h


c++ -c person.cpp

Declarative languages
Imperative languages have one major criticism: assigning an expression to a non-local variable
may produce an unintended side effect.[73] Declarative languages generally omit the assignment
statement and the control flow. They describe what computation should be performed and not
how to compute it. Two broad categories of declarative languages are functional languages and
logical languages.

The principle behind a functional language is to use lambda calculus as a guide for a well defined
semantic.[74] In mathematics, a function is a rule that maps elements from an expression to a
range of values. Consider the function:

times_10(x) = 10 * x

The expression 10 * x is mapped by the function times_10() to a range of values. One value
happens to be 20. This occurs when x is 2. So, the application of the function is mathematically
written as:

times_10(2) = 20

A functional language compiler will not store this value in a variable. Instead, it will push the
value onto the computer's stack before setting the program counter back to the calling function.
The calling function will then pop the value from the stack.[75]
Imperative languages do support functions. Therefore, functional programming can be achieved
in an imperative language, if the programmer uses discipline. However, a functional language will
force this discipline onto the programmer through its syntax. Functional languages have a syntax
tailored to emphasize the what.[76]

A functional program is developed with a set of primitive functions followed by a single driver
function.[73] Consider the snippet:

function max( a, b ){/* code omitted */}

function min( a, b ){/* code omitted */}

function range( a, b, c ) {

return max( a, max( b, c ) ) - min( a, min( b, c ) );

The primitives are max() and min(). The driver function is range(). Executing:

put( range( 10, 4, 7) ); will output 6.

Functional languages are used in computer science research to explore new language features.[77]
Moreover, their lack of side-effects have made them popular in parallel programming and
concurrent programming.[78] However, application developers prefer the object-oriented features
of imperative languages.[78]

Lisp
Lisp (1958) stands for "LISt Processor".[79] It is tailored to process lists. A full structure of the data
is formed by building lists of lists. In memory, a tree data structure is built. Internally, the tree
structure lends nicely for recursive functions.[80] The syntax to build a tree is to enclose the space-
separated elements within parenthesis. The following is a list of three elements. The first two
elements are themselves lists of two elements:

((A B) (HELLO WORLD) 94)

Lisp has functions to extract and reconstruct elements.[81] The function head() returns a list
containing the first element in the list. The function tail() returns a list containing everything
but the first element. The function cons() returns a list that is the concatenation of other lists.
Therefore, the following expression will return the list x:

cons(head(x), tail(x))

One drawback of Lisp is when many functions are nested, the parentheses may look confusing.[76]
Modern Lisp environments help ensure parenthesis match. As an aside, Lisp does support the
imperative language operations of the assignment statement and goto loops.[82] Also, Lisp is not
concerned with the datatype of the elements at compile time.[83] Instead, it assigns (and may
reassign) the datatypes at runtime. Assigning the datatype at runtime is called dynamic
binding.[84] Whereas dynamic binding increases the language's flexibility, programming errors
may linger until late in the software development process.[84]
Writing large, reliable, and readable Lisp programs requires forethought. If properly planned, the
program may be much shorter than an equivalent imperative language program.[76] Lisp is widely
used in artificial intelligence. However, its usage has been accepted only because it has imperative
language operations, making unintended side-effects possible.[78]

ML
ML (1973)[85] stands for "Meta Language". ML checks to make sure only data of the same type are
compared with one another.[86] For example, this function has one input parameter (an integer)
and returns an integer:

fun times_10(n : int) : int = 10 * n;

ML is not parenthesis-eccentric like Lisp. The following is an application of times_10():

times_10 2

It returns "20 : int". (Both the results and the datatype are returned.)

Like Lisp, ML is tailored to process lists. Unlike Lisp, each element is the same datatype.[87]
Moreover, ML assigns the datatype of an element at compile time. Assigning the datatype at
compile time is called static binding. Static binding increases reliability because the compiler
checks the context of variables before they are used.[88]

Prolog
Prolog (1972) stands for "PROgramming in LOGic". It is a logic programming language, based on
formal logic. The language was developed by Alain Colmerauer and Philippe Roussel in Marseille,
France. It is an implementation of Selective Linear Definite clause resolution, pioneered by Robert
Kowalski and others at the University of Edinburgh.[89]

The building blocks of a Prolog program are facts and rules. Here is a simple example:

cat(tom). % tom is a cat


mouse(jerry). % jerry is a mouse

animal(X) :- cat(X). % each cat is an animal


animal(X) :- mouse(X). % each mouse is an animal

big(X) :- cat(X). % each cat is big


small(X) :- mouse(X). % each mouse is small

eat(X,Y) :- mouse(X), cheese(Y). % each mouse eats each cheese


eat(X,Y) :- big(X), small(Y). % each big animal eats each small animal

After all the facts and rules are entered, then a question can be asked:

Will Tom eat Jerry?

?- eat(tom,jerry).
true

The following example shows how Prolog will convert a letter grade to its numeric value:
numeric_grade('A', 4).
numeric_grade('B', 3).
numeric_grade('C', 2).
numeric_grade('D', 1).
numeric_grade('F', 0).
numeric_grade(X, -1) :- not X = 'A', not X = 'B', not X = 'C', not X = 'D', not X = 'F'.
grade('The Student', 'A').

?- grade('The Student', X), numeric_grade(X, Y).


X = 'A',
Y = 4

Here is a comprehensive example:[90]

1) All dragons billow fire, or equivalently, a thing billows fire if the thing is a dragon:

billows_fire(X) :-
is_a_dragon(X).

2) A creature billows fire if one of its parents billows fire:

billows_fire(X) :-
is_a_creature(X),
is_a_parent_of(Y,X),
billows_fire(Y).

3) A thing X is a parent of a thing Y if X is the mother of Y or X is the father of Y:

is_a_parent_of(X, Y):- is_the_mother_of(X, Y).


is_a_parent_of(X, Y):- is_the_father_of(X, Y).

4) A thing is a creature if the thing is a dragon:

is_a_creature(X) :-
is_a_dragon(X).

5) Norberta is a dragon, and Puff is a creature. Norberta is the mother of Puff.

is_a_dragon(norberta).
is_a_creature(puff).
is_the_mother_of(norberta, puff).

Rule (2) is a recursive (inductive) definition. It can be understood declaratively, without the need
to understand how it is executed.

Rule (3) shows how functions are represented by using relations. Here, the mother and father
functions ensure that every individual has only one mother and only one father.

Prolog is an untyped language. Nonetheless, inheritance can be represented by using predicates.


Rule (4) asserts that a creature is a superclass of a dragon.

Questions are answered using backward reasoning. Given the question:


?- billows_fire(X).

Prolog generates two answers :

X = norberta
X = puff

Practical applications for Prolog are knowledge representation and problem solving in artificial
intelligence.

Object-oriented programming
Object-oriented programming is a programming method to execute operations (functions) on
objects.[91] The basic idea is to group the characteristics of a phenomenon into an object container
and give the container a name. The operations on the phenomenon are also grouped into the
container.[91] Object-oriented programming developed by combining the need for containers and
the need for safe functional programming.[92] This programming method need not be confined to
an object-oriented language.[93] In an object-oriented language, an object container is called a
class. In a non-object-oriented language, a data structure (which is also known as a record) may
become an object container. To turn a data structure into an object container, operations need to
be written specifically for the structure. The resulting structure is called an abstract datatype.[94]
However, inheritance will be missing. Nonetheless, this shortcoming can be overcome.

Here is a C programming language header file for the GRADE abstract datatype in a simple school
application:

/* grade.h */
/* ------- */

/* Used to allow multiple source files to include */


/* this header file without duplication errors. */
/* ---------------------------------------------- */
#ifndef GRADE_H
#define GRADE_H

typedef struct
{
char letter;
} GRADE;

/* Constructor */
/* ----------- */
GRADE *grade_new( char letter );

int grade_numeric( char letter );


#endif

The grade_new() function performs the same algorithm as the C++ constructor operation.

Here is a C programming language source file for the GRADE abstract datatype in a simple school
application:

/* grade.c */
/* ------- */
#include "grade.h"

GRADE *grade_new( char letter )


{
GRADE *grade;

/* Allocate heap memory */


/* -------------------- */
if ( ! ( grade = calloc( 1, sizeof ( GRADE ) ) ) )
{
fprintf(stderr,
"ERROR in %s/%s/%d: calloc() returned empty.\n",
__FILE__,
__FUNCTION__,
__LINE__ );
exit( 1 );
}

grade->letter = letter;
return grade;
}

int grade_numeric( char letter )


{
if ( ( letter == 'A' || letter == 'a' ) )
return 4;
else
if ( ( letter == 'B' || letter == 'b' ) )
return 3;
else
if ( ( letter == 'C' || letter == 'c' ) )
return 2;
else
if ( ( letter == 'D' || letter == 'd' ) )
return 1;
else
if ( ( letter == 'F' || letter == 'f' ) )
return 0;
else
return -1;
}

In the constructor, the function calloc() is used instead of malloc() because each memory cell
will be set to zero.

Here is a C programming language header file for the PERSON abstract datatype in a simple
school application:

/* person.h */
/* -------- */
#ifndef PERSON_H
#define PERSON_H

typedef struct
{
char *name;
} PERSON;

/* Constructor */
/* ----------- */
PERSON *person_new( char *name );
#endif

Here is a C programming language source file for the PERSON abstract datatype in a simple
school application:

/* person.c */
/* -------- */
#include "person.h"

PERSON *person_new( char *name )


{
PERSON *person;
if ( ! ( person = calloc( 1, sizeof ( PERSON ) ) ) )
{
fprintf(stderr,
"ERROR in %s/%s/%d: calloc() returned empty.\n",
__FILE__,
__FUNCTION__,
__LINE__ );
exit( 1 );
}

person->name = name;
return person;
}

Here is a C programming language header file for the STUDENT abstract datatype in a simple
school application:

/* student.h */
/* --------- */
#ifndef STUDENT_H
#define STUDENT_H

#include "person.h"
#include "grade.h"

typedef struct
{
/* A STUDENT is a subset of PERSON. */
/* -------------------------------- */
PERSON *person;

GRADE *grade;
} STUDENT;

/* Constructor */
/* ----------- */
STUDENT *student_new( char *name );
#endif

Here is a C programming language source file for the STUDENT abstract datatype in a simple
school application:

/* student.c */
/* --------- */
#include "student.h"
#include "person.h"

STUDENT *student_new( char *name )


{
STUDENT *student;

if ( ! ( student = calloc( 1, sizeof ( STUDENT ) ) ) )


{
fprintf(stderr,
"ERROR in %s/%s/%d: calloc() returned empty.\n",
__FILE__,
__FUNCTION__,
__LINE__ );
exit( 1 );
}

/* Execute the constructor of the PERSON superclass. */


/* ------------------------------------------------- */
student->person = person_new( name );
return student;
}

Here is a driver program for demonstration:


/* student_dvr.c */
/* ------------- */
#include <stdio.h>
#include "student.h"

int main( void )


{
STUDENT *student = student_new( "The Student" );
student->grade = grade_new( 'a' );

printf( "%s: Numeric grade = %d\n",


/* Whereas a subset exists, inheritance does not. */
student->person->name,
/* Functional programming is executing functions just-in-time (JIT) */
grade_numeric( student->grade->letter ) );

return 0;
}

Here is a makefile to compile everything:

# makefile
# --------
all: student_dvr

clean:
rm student_dvr *.o

student_dvr: student_dvr.c grade.o student.o person.o


gcc student_dvr.c grade.o student.o person.o -o student_dvr

grade.o: grade.c grade.h


gcc -c grade.c

student.o: student.c student.h


gcc -c student.c

person.o: person.c person.h


gcc -c person.c

The formal strategy to build object-oriented objects is to:[95]

Identify the objects. Most likely these will be nouns.


Identify each object's attributes. What helps to describe the object?
Identify each object's actions. Most likely these will be verbs.
Identify the relationships from object to object. Most likely these will be verbs.
For example:

A person is a human identified by a name.


A grade is an achievement identified by a letter.
A student is a person who earns a grade.

Syntax and semantics


The syntax of a computer program is a list of production rules which form its grammar.[96] A
programming language's grammar correctly places its declarations, expressions, and
statements.[97] Complementing the syntax of a language are its semantics. The semantics describe
the meanings attached to various syntactic constructs.[98] A syntactic construct may need a
semantic description because a production rule may have an invalid interpretation.[99] Also,
different languages might have the same syntax; however, their behaviors may be different.
The syntax of a language is formally described by
listing the production rules. Whereas the syntax of a
natural language is extremely complicated, a subset
of the English language can have this production
rule listing:[100]

1. a sentence is made up of a noun-phrase


followed by a verb-phrase;
2. a noun-phrase is made up of an article
Production rules consist of a set of terminals and
followed by an adjective followed by a noun;
non-terminals.
3. a verb-phrase is made up of a verb followed by
a noun-phrase;
4. an article is 'the';
5. an adjective is 'big' or
6. an adjective is 'small';
7. a noun is 'cat' or
8. a noun is 'mouse';
9. a verb is 'eats';
The words in bold-face are known as non-terminals. The words in 'single quotes' are known as
terminals.[101]

From this production rule listing, complete sentences may be formed using a series of
replacements.[102] The process is to replace non-terminals with either a valid non-terminal or a
valid terminal. The replacement process repeats until only terminals remain. One valid sentence
is:

sentence
noun-phrase verb-phrase
article adjective noun verb-phrase
the adjective noun verb-phrase
the big noun verb-phrase
the big cat verb-phrase
the big cat verb noun-phrase
the big cat eats noun-phrase
the big cat eats article adjective noun
the big cat eats the adjective noun
the big cat eats the small noun
the big cat eats the small mouse
However, another combination results in an invalid sentence:

the small mouse eats the big cat


Therefore, a semantic is necessary to correctly describe the meaning of an eat activity.

One production rule listing method is called the Backus–Naur form (BNF).[103] BNF describes the
syntax of a language and itself has a syntax. This recursive definition is an example of a
metalanguage.[98] The syntax of BNF includes:

::= which translates to is made up of a[n] when a non-terminal is to its right. It translates to is
when a terminal is to its right.
| which translates to or.
< and > which surround non-terminals.
Using BNF, a subset of the English language can have this production rule listing:

<sentence> ::= <noun-phrase><verb-phrase>


<noun-phrase> ::= <article><adjective><noun>
<verb-phrase> ::= <verb><noun-phrase>
<article> ::= the
<adjective> ::= big | small
<noun> ::= cat | mouse
<verb> ::= eats

Using BNF, a signed-integer has the production rule listing:[104]

<signed-integer> ::= <sign><integer>


<sign> ::= + | -
<integer> ::= <digit> | <digit><integer>
<digit> ::= 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

Notice the recursive production rule:

<integer> ::= <digit> | <digit><integer>

This allows for an infinite number of possibilities. Therefore, a semantic is necessary to describe a
limitation of the number of digits.

Notice the leading zero possibility in the production rules:

<integer> ::= <digit> | <digit><integer>


<digit> ::= 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

Therefore, a semantic is necessary to describe that leading zeros need to be ignored.

Two formal methods are available to describe semantics. They are denotational semantics and
axiomatic semantics.[105]

Software engineering and computer programming


Software engineering is a variety of techniques to produce quality computer programs.[106]
Computer programming is the process of writing or editing source code. In a formal environment,
a systems analyst will gather information from managers about all the organization's processes to
automate. This professional then prepares a detailed plan for the new or modified system.[107] The
plan is analogous to an architect's blueprint.[107]

Performance objectives
The systems analyst has the objective to deliver the right information to the right person at the
right time.[108] The critical factors to achieve this objective are:[108]

1. The quality of the output. Is the output useful for decision-making?


2. The accuracy of the output. Does it reflect the true situation?
3. The format of the output. Is the output easily
understood?
4. The speed of the output. Time-sensitive information is
important when communicating with the customer in
real time.

Cost objectives
Achieving performance objectives should be balanced with
all of the costs, including:[109] Prior to programming languages, Betty
Jennings and Fran Bilas programmed the
1. Development costs. ENIAC by moving cables and setting
2. Uniqueness costs. A reusable system may be switches.
expensive. However, it might be preferred over a
limited-use system.
3. Hardware costs.
4. Operating costs.
Applying a systems development process will mitigate the axiom: the later in the process an error
is detected, the more expensive it is to correct.[110]

Waterfall model
The waterfall model is an implementation of a systems development process.[111] As the waterfall
label implies, the basic phases overlap each other:[112]

1. The investigation phase is to understand the underlying problem.


2. The analysis phase is to understand the possible solutions.
3. The design phase is to plan the best solution.
4. The implementation phase is to program the best solution.
5. The maintenance phase lasts throughout the life of the system. Changes to the system after it
is deployed may be necessary.[113] Faults may exist, including specification faults, design
faults, or coding faults. Improvements may be necessary. Adaption may be necessary to react
to a changing environment.

Computer programmer
A computer programmer is a specialist responsible for writing or modifying the source code to
implement the detailed plan.[107] A programming team is likely to be needed because most systems
are too large to be completed by a single programmer.[114] However, adding programmers to a
project may not shorten the completion time. Instead, it may lower the quality of the system.[114]
To be effective, program modules need to be defined and distributed to team members.[114] Also,
team members must interact with one another in a meaningful and effective way.[114]

Computer programmers may be programming in the small: programming within a single


module.[115] Chances are a module will execute modules located in other source code files.
Therefore, computer programmers may be programming in the large: programming modules so
they will effectively couple with each other.[115] Programming-in-the-large includes contributing to
the application programming interface (API).
Program modules
Modular programming is a technique to refine imperative language programs. Refined programs
may reduce the software size, separate responsibilities, and thereby mitigate software aging. A
program module is a sequence of statements that are bounded within a block and together
identified by a name.[116] Modules have a function, context, and logic:[117]

The function of a module is what it does.


The context of a module are the elements being performed upon.
The logic of a module is how it performs the function.
The module's name should be derived first by its function, then by its context. Its logic should not
be part of the name.[117] For example, function compute_square_root( x ) or function
compute_square_root_integer( i : integer ) are appropriate module names. However,
function compute_square_root_by_division( x ) is not.

The degree of interaction within a module is its level of cohesion.[117] Cohesion is a judgment of the
relationship between a module's name and its function. The degree of interaction between modules
is the level of coupling.[118] Coupling is a judgement of the relationship between a module's context
and the elements being performed upon.

Cohesion
The levels of cohesion from worst to best are:[119]

Coincidental Cohesion: A module has coincidental cohesion if it performs multiple functions,


and the functions are completely unrelated. For example, function
read_sales_record_print_next_line_convert_to_float(). Coincidental cohesion
occurs in practice if management enforces silly rules. For example, "Every module will have
between 35 and 50 executable statements."[119]
Logical Cohesion: A module has logical cohesion if it has available a series of functions, but
only one of them is executed. For example, function perform_arithmetic(
perform_addition, a, b ).
Temporal Cohesion: A module has temporal cohesion if it performs functions related to time.
One example, function initialize_variables_and_open_files(). Another example,
stage_one(), stage_two(), ...
Procedural Cohesion: A module has procedural cohesion if it performs multiple loosely related
functions. For example, function read_part_number_update_employee_record().
Communicational Cohesion: A module has communicational cohesion if it performs multiple
closely related functions. For example, function
read_part_number_update_sales_record().
Informational Cohesion: A module has informational cohesion if it performs multiple functions,
but each function has its own entry and exit points. Moreover, the functions share the same
data structure. Object-oriented classes work at this level.
Functional Cohesion: a module has functional cohesion if it achieves a single goal working only
on local variables. Moreover, it may be reusable in other contexts.

Coupling
The levels of coupling from worst to best are:[118]

Content Coupling: A module has content coupling if it modifies a local variable of another
function. COBOL used to do this with the alter verb.
Common Coupling: A module has common coupling if it modifies a global variable.
Control Coupling: A module has control coupling if another module can modify its control flow.
For example, perform_arithmetic( perform_addition, a, b ). Instead, control should
be on the makeup of the returned object.
Stamp Coupling: A module has stamp coupling if an element of a data structure passed as a
parameter is modified. Object-oriented classes work at this level.
Data Coupling: A module has data coupling if all of its input parameters are needed and none
of them are modified. Moreover, the result of the function is returned as a single object.

Data flow analysis


Data flow analysis is a design method used to achieve
modules of functional cohesion and data coupling.[120]
The input to the method is a data-flow diagram. A data-
flow diagram is a set of ovals representing modules. Each
module's name is displayed inside its oval. Modules may be
at the executable level or the function level.

The diagram also has arrows connecting modules to each


other. Arrows pointing into modules represent a set of
inputs. Each module should have only one arrow pointing
A sample function-level data-flow
out from it to represent its single output object.
diagram
(Optionally, an additional exception arrow points out.) A
daisy chain of ovals will convey an entire algorithm. The
input modules should start the diagram. The input modules should connect to the transform
modules. The transform modules should connect to the output modules.[121]

Functional categories
Computer programs may be categorized along functional lines. The main functional categories are
application software and system software. System software includes the operating system, which
couples computer hardware with application software.[122] The purpose of the operating system is
to provide an environment where application software executes in a convenient and efficient
manner.[122] Both application software and system software execute utility programs. At the
hardware level, a microcode program controls the circuits throughout the central processing unit.

Application software
Application software is the key to unlocking the potential of the computer system.[123] Enterprise
application software bundles accounting, personnel, customer, and vendor applications. Examples
include enterprise resource planning, customer relationship management, and supply chain
management software.

Enterprise applications may be developed in-house as a one-of-a-kind proprietary software.[124]


Alternatively, they may be purchased as off-the-shelf software. Purchased software may be
modified to provide custom software. If the application is customized, then either the company's
resources are used or the resources are outsourced. Outsourced software development may be
from the original software vendor or a third-party developer.[125]
The potential advantages of in-house software are features and
reports may be developed exactly to specification.[126] Management
may also be involved in the development process and offer a level of
control.[127] Management may decide to counteract a competitor's
new initiative or implement a customer or vendor requirement.[128]
A merger or acquisition may necessitate enterprise software
changes. The potential disadvantages of in-house software are time
and resource costs may be extensive.[124] Furthermore, risks
concerning features and performance may be looming.

The potential advantages of off-the-shelf software are upfront costs


are identifiable, the basic needs should be fulfilled, and its
performance and reliability have a track record.[124] The potential
disadvantages of off-the-shelf software are it may have unnecessary
features that confuse end users, it may lack features the enterprise A diagram showing that the
needs, and the data flow may not match the enterprise's work user interacts with the
application software. The
processes.[124]
application software interacts
with the operating system,
Application service provider which interacts with the
hardware.
One approach to economically obtaining a customized enterprise
application is through an application service provider.[129] Specialty
companies provide hardware, custom software, and end-user support. They may speed the
development of new applications because they possess skilled information system staff. The
biggest advantage is it frees in-house resources from staffing and managing complex computer
projects.[129] Many application service providers target small, fast-growing companies with limited
information system resources.[129] On the other hand, larger companies with major systems will
likely have their technical infrastructure in place. One risk is having to trust an external
organization with sensitive information. Another risk is having to trust the provider's
infrastructure reliability.[129]

Operating system
An operating system is the
low-level software that
supports a computer's basic
functions, such as scheduling
processes and controlling
peripherals.[122]

In the 1950s, the programmer,


who was also the operator,
would write a program and
run it. After the program
finished executing, the output
may have been printed, or it
may have been punched onto Program vs. Process vs. Thread
Scheduling, Preemption, Context Switching
paper tape or cards for later
processing.[29] More often
than not the program did not work. The programmer then looked at the console lights and fiddled
with the console switches. If less fortunate, a memory printout was made for further study. In the
1960s, programmers reduced the amount of wasted time by automating the operator's job. A
program called an operating system was kept in the computer at all times.[130]

The term operating system may refer to two levels of software.[131] The operating system may refer
to the kernel program that manages the processes, memory, and devices. More broadly, the
operating system may refer to the entire package of the central software. The package includes a
kernel program, command-line interpreter, graphical user interface, utility programs, and
editor.[131]

Kernel Program
The kernel's main purpose is to manage the limited
resources of a computer:

The kernel program should perform process


scheduling,[132] which is also known as a context
switch. The kernel creates a process control block
when a computer program is selected for execution.
However, an executing program gets exclusive access
to the central processing unit only for a time slice. To
provide each user with the appearance of continuous
access, the kernel quickly preempts each process
control block to execute another one. The goal for A kernel connects the application
system developers is to minimize dispatch latency. software to the hardware of a computer.

The kernel program should perform memory


management.

When the kernel initially loads an executable into


memory, it divides the address space logically
into regions.[133] The kernel maintains a master-
region table and many per-process-region
(pregion) tables—one for each running
process.[133] These tables constitute the virtual
address space. The master-region table is used
to determine where its contents are located in
physical memory. The pregion tables allow each
process to have its own program (text) pregion,
data pregion, and stack pregion.
The program pregion stores machine instructions.
Since machine instructions do not change, the
program pregion may be shared by many
processes of the same executable.[133]
To save time and memory, the kernel may load
only blocks of execution instructions from the disk
drive, not the entire execution file completely.[132]
The kernel is responsible for translating virtual
addresses into physical addresses. The kernel Physical memory is scattered around
may request data from the memory controller RAM and the hard disk. Virtual memory is
and, instead, receive a page fault.[134] If so, the one continuous block.
kernel accesses the memory management unit to
populate the physical data region and translate the address.[135]
The kernel allocates memory from the heap upon request by a process.[64] When the
process is finished with the memory, the process may request for it to be freed. If the
process exits without requesting all allocated memory to be freed, then the kernel
performs garbage collection to free the memory.
The kernel also ensures that a process only accesses its own memory, and not that of
the kernel or other processes.[132]

The kernel program should perform file system management.[132] The kernel has instructions
to create, retrieve, update, and delete files.
The kernel program should perform device management.[132] The kernel provides programs to
standardize and simplify the interface to the mouse, keyboard, disk drives, printers, and other
devices. Moreover, the kernel should arbitrate access to a device if two processes request it at
the same time.
The kernel program should perform network management.[136] The kernel transmits and
receives packets on behalf of processes. One key service is to find an efficient route to the
target system.
The kernel program should provide system level functions for programmers to use.[137]
Programmers access files through a relatively simple interface that in turn executes a
relatively complicated low-level I/O interface. The low-level interface includes file creation,
file descriptors, file seeking, physical reading, and physical writing.
Programmers create processes through a relatively simple interface that in turn executes a
relatively complicated low-level interface.
Programmers perform date/time arithmetic through a relatively simple interface that in turn
executes a relatively complicated low-level time interface.[138]
The kernel program should provide a communication channel between executing
processes.[139] For a large software system, it may be desirable to engineer the system into
smaller processes. Processes may communicate with one another by sending and receiving
signals.
Originally, operating systems were programmed in assembly; however, modern operating systems
are typically written in higher-level languages like C, Objective-C, and Swift.[l]

Utility program
A utility program is designed to aid system administration and software execution. Operating
systems execute hardware utility programs to check the status of disk drives, memory, speakers,
and printers.[140] A utility program may optimize the placement of a file on a crowded disk. System
utility programs monitor hardware and network performance. When a metric is outside an
acceptable range, a trigger alert is generated.[141]

Utility programs include compression programs so data files are stored on less disk space.[140]
Compressed programs also save time when data files are transmitted over the network.[140] Utility
programs can sort and merge data sets.[141] Utility programs detect computer viruses.[141]

Microcode program
A microcode program is the bottom-level interpreter that controls the data path
of software-driven computers.[142] (Advances in hardware have migrated these
operations to hardware execution circuits.)[142] Microcode instructions allow the NOT gate
programmer to more easily implement the digital logic level[143]—the computer's
real hardware. The digital logic level is the boundary between computer science
and computer engineering.[144]
NAND gate

A logic gate is a tiny transistor that can return one of two signals: on or off.[145]

Having one transistor forms the NOT gate.


Connecting two transistors in series forms the NAND gate.
NOR gate
Connecting two transistors in parallel forms the NOR gate.
Connecting a NOT gate to a NAND gate forms the AND gate.
Connecting a NOT gate to a NOR gate forms the OR gate.
These five gates form the building blocks of binary algebra—the digital logic
functions of the computer. AND gate

Microcode instructions are mnemonics programmers may use to execute digital


logic functions instead of forming them in binary algebra. They are stored in a
central processing unit's (CPU) control store.[146] These hardware-level
instructions move data throughout the data path. OR gate

The micro-instruction cycle begins when the microsequencer uses its


microprogram counter to fetch the next machine instruction from random-access memory.[147]
The next step is to decode the machine instruction by selecting the proper output line to the
hardware module.[148] The final step is to execute the instruction using the hardware module's set
of gates.

Instructions to perform arithmetic are passed through an


arithmetic logic unit (ALU).[149] The ALU has circuits to
perform elementary operations to add, shift, and compare
integers. By combining and looping the elementary
operations through the ALU, the CPU performs its complex
arithmetic.

Microcode instructions move data between the CPU and A symbolic representation of an ALU
the memory controller. Memory controller microcode
instructions manipulate two registers. The memory
address register is used to access each memory cell's address. The memory data register is used to
set and read each cell's contents.[150]

Notes
a. The Prolog language allows for a database of facts and rules to be entered in any order.
However, a question about a database must be at the very end.
b. An executable has each machine instruction ready for the CPU.
c. For more information, visit X86 assembly language#Instruction types.
d. introduced in 1999
e. Whereas this is a decimal number, PDP-11 code is always expressed as octal.
f. Operators like x++ will usually compile to a single instruction.
g. The line numbers were typically incremented by 10 to leave room if additional statements were
added later.
h. This function could be written more concisely as int increment_counter(){ static int
counter; return ++counter;}. 1) Static variables are automatically initialized to zero. 2)
++counter is a prefix increment operator.
i. This is despite the metaphor of a stack, which normally grows from bottom to top.
j. C also provides the calloc() function to allocate heap memory. It provides two additional
services: 1) It allows the programmer to create an array of arbitrary size. 2) It sets each
memory cell to zero.
k. For string variables, C provides the strdup() function. It executes both the allocation function
and the copy function.
l. The UNIX operating system was written in C, macOS was written in Objective-C, and Swift
replaced Objective-C.

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106. Schach, Stephen R. (1990). Software Engineering. Aksen Associates Incorporated Publishers.
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107. Stair, Ralph M. (2003). Principles of Information Systems, Sixth Edition. Thomson. p. 507.
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108. Stair, Ralph M. (2003). Principles of Information Systems, Sixth Edition. Thomson. p. 513.
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109. Stair, Ralph M. (2003). Principles of Information Systems, Sixth Edition. Thomson. p. 514.
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110. Stair, Ralph M. (2003). Principles of Information Systems, Sixth Edition. Thomson. p. 516.
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111. Schach, Stephen R. (1990). Software Engineering. Aksen Associates Incorporated Publishers.
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112. Stair, Ralph M. (2003). Principles of Information Systems, Sixth Edition. Thomson. p. 517.
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113. Schach, Stephen R. (1990). Software Engineering. Aksen Associates Incorporated Publishers.
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114. Schach, Stephen R. (1990). Software Engineering. Aksen Associates Incorporated Publishers.
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115. Schach, Stephen R. (1990). Software Engineering. Aksen Associates Incorporated Publishers.
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116. Schach, Stephen R. (1990). Software Engineering. Aksen Associates Incorporated Publishers.
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118. Schach, Stephen R. (1990). Software Engineering. Aksen Associates Incorporated Publishers.
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119. Schach, Stephen R. (1990). Software Engineering. Aksen Associates Incorporated Publishers.
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125. Stair, Ralph M. (2003). Principles of Information Systems, Sixth Edition. Thomson. p. 147.
ISBN 0-619-06489-7. "[A] third-party software firm, often called a value-added software vendor,
may develop or modify a software program to meet the needs of a particular industry or
company."
126. Stair, Ralph M. (2003). Principles of Information Systems, Sixth Edition. Thomson. p. 148.
ISBN 0-619-06489-7. "Heading: Proprietary Software; Subheading: Advantages; Quote: You
can get exactly what you need in terms of features, reports, and so on."
127. Stair, Ralph M. (2003). Principles of Information Systems, Sixth Edition. Thomson. p. 148.
ISBN 0-619-06489-7. "Heading: Proprietary Software; Subheading: Advantages; Quote: Being
involved in the development offers a further level of control over the results."
128. Stair, Ralph M. (2003). Principles of Information Systems, Sixth Edition. Thomson. p. 147.
ISBN 0-619-06489-7. "Heading: Proprietary Software; Subheading: Advantages; Quote: There
is more flexibility in making modifications that may be required to counteract a new initiative by
one of your competitors or to meet new supplier and/or customer requirements."
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130. Tanenbaum, Andrew S. (1990). Structured Computer Organization, Third Edition (https://archiv
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135. Lacamera, Daniele (2018). Embedded Systems Architecture. Packt. p. 8. ISBN 978-1-78883-
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136. Kerrisk, Michael (2010). The Linux Programming Interface. No Starch Press. p. 23. ISBN 978-
1-59327-220-3.
137. Kernighan, Brian W. (1984). The Unix Programming Environment. Prentice Hall. p. 201.
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138. Kerrisk, Michael (2010). The Linux Programming Interface. No Starch Press. p. 187. ISBN 978-
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139. Haviland, Keith (1987). Unix System Programming. Addison-Wesley Publishing Company.
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141. Stair, Ralph M. (2003). Principles of Information Systems, Sixth Edition. Thomson. p. 146.
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142. Tanenbaum, Andrew S. (2013). Structured Computer Organization, Sixth Edition. Pearson.
p. 6. ISBN 978-0-13-291652-3.
143. Tanenbaum, Andrew S. (2013). Structured Computer Organization, Sixth Edition. Pearson.
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145. Tanenbaum, Andrew S. (2013). Structured Computer Organization, Sixth Edition. Pearson.
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146. Tanenbaum, Andrew S. (2013). Structured Computer Organization, Sixth Edition. Pearson.
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147. Tanenbaum, Andrew S. (2013). Structured Computer Organization, Sixth Edition. Pearson.
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148. Tanenbaum, Andrew S. (2013). Structured Computer Organization, Sixth Edition. Pearson.
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149. Tanenbaum, Andrew S. (2013). Structured Computer Organization, Sixth Edition. Pearson.
p. 166. ISBN 978-0-13-291652-3.
150. Tanenbaum, Andrew S. (2013). Structured Computer Organization, Sixth Edition. Pearson.
p. 249. ISBN 978-0-13-291652-3.

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