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Topic1 Programming Concepts

This document provides an overview of programming concepts and computer components. It discusses the major hardware components of a computer including the CPU, memory, storage, input/output devices, and communication devices. It also describes software components like operating systems and programming languages. Popular programming languages discussed include Java, which allows applications to run on various platforms like servers, desktops, and mobile devices. The document explains concepts like interpreting and compiling source code, machine language, assembly language, and high-level languages.

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0% found this document useful (0 votes)
54 views

Topic1 Programming Concepts

This document provides an overview of programming concepts and computer components. It discusses the major hardware components of a computer including the CPU, memory, storage, input/output devices, and communication devices. It also describes software components like operating systems and programming languages. Popular programming languages discussed include Java, which allows applications to run on various platforms like servers, desktops, and mobile devices. The document explains concepts like interpreting and compiling source code, machine language, assembly language, and high-level languages.

Uploaded by

Abdul Majid
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 62

COURSE - Problem Solving and

Programming Concepts (CSC3100)

TOPIC 1 - Programming Concepts


⮚ Components and Programming Languages
⮚ Programming Phase
⮚ Error and debugging
Learning Outcomes

• At the end of this topic, student should be able to:

• Explain and compare type of programming language


(C2)
• Explain programming phases (C2)
• Identify type of error (C2)

ASSESSMENT 1, FINAL EXAM


Computer Components
What is a Computer?
◦ An electronic device that performs computations, logical operations, stores and
processes data according to some prescribed sequence of instructions called a
computer program.

◦ hardware - physical components of a computer, physical aspect of the computer that


can be seen

◦ software - programs in which contents invisible instructions that control the hardware
and make it perform specific tasks.

◦ Computer programming consists of writing instructions for computers to perform.

◦ You can learn a programming language without knowing computer hardware, but
you will be better able to understand the effect of the instructions in the program if
you do.
What is a Computer?
A computer consists of a CPU, memory, hard disk, floppy disk, monitor, printer,
and communication devices.

4
The Hardware

⚫ The major hardware components:


◦ The central processing unit (CPU)
◦ Primary or random access memory (RAM)
◦ Secondary or long term memory
◦ Input and output devices (I/O devices)
◦ Communication devices
The Central Processing Unit

⚫ The CPU does:


◦ the computing
◦ the processing
◦ the bulk of the work
⚫ Important components of the CPU:
◦ arithmetic and logic unit (ALU)
◦ control unit (CU)
◦ registers
The Central Processing Unit

◦ The ALU performs calculations, billions per second

◦ The CU controls or coordinates which calculations the ALU performs

◦ Registers – to hold data and instructions temporarily for execution

◦ The CPU clock determines how frequently the computer hardware


executes instructions.

◦ A system’s hardware components are synchronized with the clock.


Every time the clock ticks, another hardware action occurs.
Primary and Random Access MemoryUnit
⚫ How Data is Stored:
◦ binary format
◦ a sequence of 0’s and 1's called bits.

⚫ ASCII encoding:
◦ ‘a’ is represented by 01100001
◦ ‘b’ is encoded as 01100010

• A sequence of eight bits is called a byte.


Where is Data Stored?
⚫ When the CPU executes a program, the program
instructions, along with relevant data, are stored
in primary memory.

⚫ Primary memory is also known as random access


memory (RAM) because data may be retrieved or
accessed in random, rather than sequential, order.

⚫ You can conceptualize RAM as a collection of


storage cells or boxes, each capable of holding
just a single byte of information.

⚫ A unique number, or memory address, identifies


each such storage cell.
Secondary Storage
⚫ Second Storage ■ Secondary memory devices:
◦ Long term ■ hard disks
◦ Permanent storage ■ tapes
■ CDs
■ flash memory sticks.
■ The programs that you use every day such as word processors, spreadsheets, and
games are permanently stored on secondary storage devices.
■ Compared to RAM, secondary memory is, in general, cheaper (per bit), slower,
larger, electromechanical rather than electronic, and persistent: secondary
memory devices do not lose their values when you turn off the computer.
Input/Output Devices
⚫ Standard Input Devices: ■ Output devices:
◦ keyboards ■ Monitors
■ Printers
◦ mouses
■ speakers
◦ joysticks
◦ stylus pens
◦ cameras
◦ microphones
Communication Devices
A regular modem uses a phone line and can transfer data in a speed up to 56,000 bps (bits
per second).
A DSL (digital subscriber line) also uses a phone line and can transfer data in a speed 20
times faster than a regular modem.
A cable modem uses the TV cable line maintained by the cable company. A cable modem is
as fast as a DSL.
Network interface card (NIC) is a device to connect a computer to a local area network (LAN).
The LAN is commonly used in business, universities, and government organizations. A typical
type of NIC, called 10BaseT, can transfer data at 10 mbps (million bits per second).

12
Programs
◦ Computer programs, known as software, are instructions to
the computer.

◦ You tell a computer what to do through programs. Without


programs, a computer is an empty machine. Computers do not
understand human languages, so you need to use computer
languages to communicate with them.

◦ Programs are written using programming languages.


Programming Language
⚫ Programming Language is an agreed upon format of
symbols that allow a programmer to instruct a computer to
perform certain predefined tasks.

⚫ Provide features to support the data processing activities,


which include declaring variables, evaluating numeric
expressions, assigning values to variables, reading and writing
data to devices, looping and making decisions.
⚫ Machine Languages
◦ Is the natural language of a computer.

◦ Does not need to translate and is ready for immediate execution.

◦ Machine language instruction is a binary string of 0s and 1s.


010 1 1000 0001 0000 1100 0000 0001 0000

◦ Are machine-dependent
● each computer type has its own machine language.

◦ Programs written in machine languages are not portable because


programs written in for one type of computer cannot be run on
another type
⚫ Assembly Languages
◦ Consists of English-like abbreviations.

◦ Program written in assembly languages cannot be directly processed by a computer.

◦ Must use language translators, called assemblers, to convert them to machine code.

◦ Disadvantages:
◦ In general, each assembly language instruction corresponds to one machine
language instruction. Therefore, the programs written in them are lengthy.

◦ Because of variations in assembly languages, programs written using them are not
portable.

◦ For example ADDF3 R1, R2, R3


⚫ High-Level languages
◦ Instructions are quite English-like, and a single instruction can be
written to correspond to many operations at the machine level.

◦ For example, the following is a high-level language statement that


computes the area of a circle with radius 5:
area = 5 * 5 * 3.1415;

◦ Are easier to learn than machine or assembly languages.

◦ Have to be converted to machine languages before they can be


executed using compilers, system software that translates a source
program into an almost executable object program
Popular High-Level Languages

18
Interpreting/Compiling Source Code

◦ A program written in a high-level language is called a source program.

◦ Since a computer cannot understand a source program, a source program must be translated
into machine code for execution.

◦ A compiler is a program used to translate the source program into a machine language
program called an object program.

◦ The object program is often then linked with other supporting library code before the object
can be executed on the machine.

◦ You can port a source program to any machine with appropriate compilers.

◦ The source program must be recompiled, however, because the object program can only run
on a specific machine.

◦ Nowadays computers are networked to work together.


Interpreting Source Code
An interpreter reads one statement from the source
code, translates it to the machine code or virtual
machine code, and then executes it right away, as shown
in the following figure. Note that a statement from the
source code may be translated into several machine
instructions.

20
Compiling Source Code
A compiler translates the entire source code into a
machine-code file, and the machine-code file is then
executed, as shown in the following figure.

21
⚫ Operating Systems:
◦ The operating system (OS) is a program that
manages and controls a computer’s activities.

◦ You are probably using Windows 98, NT,


ME, 2000, XP, VISTA, Windows 7 or 8 or
10.

◦ Windows is currently the most popular PC


operating system.

◦ Application programs such as an Internet


browser and a word processor cannot run
without an operating system.
Java Programming Language
⚫ Why Java?
◦ The answer is that Java enables users to deploy applications
on the Internet for servers, desktop computers, and small
hand-held devices.

◦ The future of computing will be profoundly influenced by
the Internet, and Java promises to remain a big part of that
future.
●Java is a general purpose programming language.
●Java is the Internet programming language.
⚫ Java, Web, and Beyond
◦ Java can be used to develop Web applications.

◦ Java Applets
● Java programs that run from a Web Browser
● Applets use a modern graphical user interface with buttons, text fields etc.
to interact with users on the web and process their request.

◦ Java Servlets and JavaServer Pages


● Application on server.
● Run from a web server to generate dynamic Web pages.
● Example: self-test website

◦ Java can also be used to develop applications for hand-held devices such as
Palm and cell phones

⚫ Java’s History
◦ James Gosling and Sun Microsystems �
◦ Originally called Oak
◦ Java, May 20, 1995, Sun World
◦ HotJava
●The first Java-enabled Web browser
◦ Early History Website:
●http://java.sun.com/features/1998/05/birthday
.html

Companion
Website Characteristics of Java
⚫ Java Is Simple
⚫ Java Is Object-Oriented
⚫ Java Is Distributed

⚫ Java Is Interpreted
⚫ Java Is Robust
⚫ Java Is Secure
⚫ Java Is Architecture-Neutral
⚫ Java Is Portable
⚫ Java's Performance
⚫ Java Is Multithreaded 26

⚫ Java Is Dynamic
www.cs.armstrong.edu/liang/JavaCharacteristics.pdf
⚫ The Java Language Specification, API, JDK and IDE
◦ The Java language specification is a technical definition of
the language that includes the syntax and semantics of the
Java programming language.

◦ Application Program Interface (API) contains predefined


classes and interfaces for developing Java programs.
(http://docs.oracle.com/javase/7/docs/api/)

◦ Three editions of the Java API: Java 2 Standard Edition


(J2SE), Java 2 Enterprise Edition (J2EE) and Java 2 Micro
Edition (J2ME).
⚫ JDK Version
◦ JDK Alpha and Beta (1995)
◦ JDK 1.0 (1996) – codename Oak
◦ JDK 1.1 (1997) …. JDK 10.0 (2018)

⚫ Major changes
◦ J2SE 1.2 (a.k.a JDK 1.2, 1998) – codename Playground
◦ J2SE 1.3 (a.k.a JDK 1.3, 2000) – codename Kestrel
◦ J2SE 1.4 (a.k.a JDK 1.4, 2002) – codename Merlin
◦ J2SE 5.0 (a.k.a JDK 1.5, 2004) – codename Tiger
◦ Java SE 6 (a.k.a JDK 6, 2009) – codename Mustang
◦ Java SE 7 (a.k.a JDK 7, 2011) – codename Dolphin
◦ Java SE 8 (a.k.a JDK 8, 2014)
Java SE Java SE Version
Version Version Release Date Version Number Release Date
Number
Java SE 9 9 September, 21st 2017
JDK 1.0 1.0 January 1996
(Oak)
Java SE 10 10 March, 20th 2018

JDK 1.1 1.1 February 1997


Java SE 11 11 September, 25th 2018

J2SE 1.2 1.2 December 1998


(Playground) Java SE 12 12 March, 19th 2019

J2SE 1.3 1.3 May 2000


(Kestrel) Java SE 13 13 September, 17th 2019

J2SE 1.4 1.4 February 2002


(Merlin) Java SE 14 14 March, 17th 2020

J2SE 5.0 1.5 September 2004


(Tiger) Java SE 15 15 September, 15th 2020

Java SE 6 1.6 December 2006


(Mustang) Java SE 16 16 March, 16th 2021

Java SE 7 1.7 July 2011


(Dolphin) Java SE 17 17 Expected on Sept. 2021

Java SE 8 1.8 March 2014

Ref : https://www.codejava.net/java-se/java-se-versions-history
⚫ JDK Editions
◦ Java Development Toolkit (JDK) consists of a set of separate
programs for developing and testing Java programs.

◦ Java Standard Edition (J2SE)


● J2SE can be used to develop client-side standalone applications or
applets.

◦ Java Enterprise Edition (J2EE)


● Java EE can be used to develop server-side applications such as
Java servlets and Java ServerPages.

◦ Java Micro Edition (J2ME).


● Java ME can be used to develop applications for mobile devices
such as cell phones.

⚫ This course uses J2SE to introduce Java programming.


⚫ Java IDE Tools
◦ A Java development tool is software that provides an integrated development
environment (IDE) for rapidly developing Java programs, such as:
● Borland JBuilder
● NetBeans Open Source by Sun
● Sun ONE Studio by Sun MicroSystems
● Eclipse Open Source by IBM

◦ Editing, compiling, building, debugging, and online help are integrated in one
graphical user interface.

◦ Just enter source code in one window or open an existing file in a window,
then click a button, menu item, or function key to compile and run the
program.
A Simple Program (IDE tool – eclipse)
⚫ Example
A Simple Program (IDE tool – BlueJ)
⚫ Example https://www.bluej.org/
Creating and Editing Using
NotePad
DOS prompt – use command cmd
To use NotePad, type command
notepad Welcome.java
Creating and Editing Using WordPad
To use WordPad, type
write Welcome.java
from the DOS prompt.

35
⚫ Creating, Compiling, and Running Programs
Compiling Java Source Code
⚫ You can port a source program to any machine
with appropriate compilers.
⚫ The source program must be recompiled,
however, because the object program can only
run on a specific machine. Nowadays
computers are networked to work together.
Java was designed to run object programs on
any platform.
⚫ With Java, you write the program once, and
compile the source program into a special type
of object code, known as bytecode.
⚫ The bytecode can then run on any computer
with a Java Virtual Machine, as 37
shown below.
Java Virtual Machine is a software that
interprets Java bytecode.
animation

Trace a Program Execution


Enter main method

//This program prints Welcome to Java!


public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}

38
animation

Trace a Program Execution

Execute statement

//This program prints Welcome to Java!


public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}

39
animation

Trace a Program Execution

//This program prints Welcome to Java!


public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}

print a message to the


console

40
Anatomy of a Java Program
⚫ Comments
⚫ Package
⚫ Reserved words
⚫ Modifiers
⚫ Statements
⚫ Blocks
⚫ Classes
⚫ Methods
⚫ The main method
Comments
Comments are ignored by the compiler.
//… (one line), or
/* …. */ (for one or multiple lines)
◦ When the compiler sees //, it ignores all text after // in the
same line.
◦ When it sees /*, it scans for the next */ and ignores any text
between /* and */.
//This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
42
Reserved words
Reserved words or keywords are words that have a
specific meaning to the compiler and cannot be used for
other purposes in the program. For example, when the
compiler sees the word class, it understands that the word
after class is the name for the class.

//This program prints Welcome to Java!


public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
43
Class Name

⚫ Every Java program must have at least one class.


⚫ Each class has a name.
⚫ By convention, class names start with an uppercase letter.
⚫ In this example, the class name is Welcome.

//This program prints Welcome to Java!


public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
44
Methods

⚫ What is System.out.println("Welcome to Java!" )?


⚫ It is a method: a collection of statements that performs a
sequence of operations to display a message on the console.
⚫ It can be used even without fully understanding the details of
how it works.

//This program prints Welcome to Java!


public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
} string argument
}
45
Main Method

⚫ Line 2 defines the main method. In order to run a class,


the class must contain a method named main.
⚫ The program is executed from the main method.

//This program prints Welcome to Java!


public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
46
Statement
⚫ A statement represents an action or a sequence of actions.
⚫ The statement
System.out.println("Welcome to Java!")
in the program in Listing 1.1 is a statement to display the
greeting "Welcome to Java!“.

//This program prints Welcome to Java!


public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
47
Statement Terminator

Every statement in Java ends with a semicolon (;).

//This program prints Welcome to Java!


public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
48
Blocks
A pair of braces in a program forms a block that
groups components of a program.

// This program prints Welcome to Java!


public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
} 49
Special Symbols
Name Description

{} Braces Block to enclose statements

() Parentheses Used with methods

[] Brackets Array

// Double slashes Precedes a comment line

“” Quotation marks Enclosing a string (sequence of characters)

; Semicolon Marks the end of a statement

50
Programming Or Implementation Phase
⚫ Transcribing the logical flow of solution steps in flowchart or algorithm to
program code and run the program code on a computer using a programming
language.

⚫ Programming phase takes 5 stages:


●Coding.
●Compiling.
●Debugging.
●Run or Testing.
●Documentation and maintenance.

⚫ Once the program is coded using one of the programming language, it will be
compiled to ensure there is no syntax error. Syntax free program will then be
executed to produce output and subsequently maintained and documented for
later reference.
CODING

COMPILE THE MAKE


PROGRAM CORRECTION

SYNTAX YES
ERROR ?

NO
EXECUTE OR
RUN

DOCUMENTATION OR
MAINTENANCE
Programming Phase: Coding
◦ Translation or conversion of each operation in the flowchart or
algorithm (pseudocode) into a computer-understandable language.

◦ Coding should follow the format of the chosen programming


language.

◦ Many types or levels of computer programming language such as:


● Machine language
● Symbolic language or assembly language
● Procedure-oriented language

◦ The first two languages are also called low-level programming


language. While the last one is called high-level programming
language.
Programming Phase: Compiling
◦ Compiling is a process of a compiler translates a program written
in a particular high–level programming language into a form that
the computer can execute.

◦ The compiler will check the program code know also as source
code so that any part of the source code that does not follow the
format or any other language requirements will be flagged as
syntax error.
Programming Phase: Debugging
◦ This syntax error in also called bug, when error is found the
programmer will debug or correct the error and then recompile
the source code again.

◦ The debugging process is continued until there is no more error in


the program.
Programming Phase: Run or Testing
◦ The program code that contains no more error is called
executable program. It is ready to be tested.

◦ When it is tested, the data is given and the result is verified so


that it should produced output as intended.

◦ Though the program is error free, sometimes it does not produced


the right result. In this case the program faces logic error.

◦ Incorrect sequence of instruction is an example that causes logic


error.
Programming Phase: Documentation and Maintenance

◦ When the program is thoroughly tested for a substantial period of time


and it is consistently producing the right output, it can be documented.

◦ Documentation is important for future reference. Other programmer may


take over the operation of the program and the best way to understand a
program is by studying the documentation.

◦ Trying to understand the logic of the program by looking at the source


code is not a good approach.

◦ Studying the documentation is necessary when the program is subjected


to enhancement or modification.

◦ Documentation is also necessary for management use as well as audit


purposes.
Error and debugging
Programming Errors
⚫ Syntax Errors
◦ Detected by the compiler
◦ Result from errors in code construction, such as
mistyping a keyword.
⚫ Runtime Errors
◦ Causes the program to abort
◦ Occur while an application is running such as input
error (unexpected value that the program cannot
handle) or division by zero.
⚫ Logic Errors
◦ Produces incorrect result
Syntax Errors
public class ShowSyntaxErrors {
public static void main(String[] args) {
i = 30;
System.out.println(i + 4);
}
}

59
Runtime Errors

public class ShowRuntimeErrors {


public static void main(String[] args) {
int i = 1 / 0;
}
}

60
Logic Errors
// Program to compute the sum of two integer numbers
public class Sum {
public static void main(String[] args) {
int num1 = 3;
int num2 = 2;
int sum = num1 + num2;
sum = 0;
System.out.println(“Total is " + sum);
}
}

Which displays:

Total is 0
But the result that we want is 5.

61
Debugging
▪ Logic errors are called bugs. The process of finding and correcting
errors is called debugging.
▪ A common approach to debugging is to use a combination of
methods to narrow down to the part of the program where the bug is
located.
▪ You can hand-trace the program (i.e., catch errors by reading the
program), or you can insert print statements in order to show the
values of the variables or the execution flow of the program.
▪ This approach might work for a short, simple program.
▪ But for a large, complex program, the most effective approach for debugging
is to use a debugger utility.

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