Chapter 7-Evaluation Techniques and Universal Design
Chapter 7-Evaluation Techniques and Universal Design
Evaluation Techniques
and Universal Design
Evaluation Techniques
Evaluation
tests usability, accessibility and functionality of
system
occurs in laboratory, field and/or in
collaboration with users
evaluates both design and implementation
Cognitive Walkthrough
Heuristic Evaluation
Model-based evaluation
Using previous studies/ work
Cognitive Walkthrough
Proposed by Polson et al.
based on software engineering walkthrough (sequence of
steps)
The programmers shows her source code to other and
explain line by line
It can be done at any stage of development process when
your prototype or actual system implementation will
work.
Heuristic Evaluation
Proposed by Nielsen and Molich.
usability criteria (heuristics) are identified
Performed in design phase, useful for evaluating early
design, Prototype or early system.
Used in early stage of development from first sketches
and outline descriptors
There are Nielsen’s ten heuristics, i.e. Visibility of system
status, Match between system and the real world, User
control and freedom, Consistency and standards, Error
prevention, Recognition rather than recall, Flexibility,
Aesthetic, diagnose, recover and Help.
Using previous studies in evaluation
Based on previous results evidence to supports
aspects of the design.
For e.g Menu, Command Name, Colour,
Schemes, Buttons, Labels, Icons Design etc.
Model-based evaluation
information
Tolerance for error:-minimizing the damage caused by mistakes