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Augmented Reality

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Daivik Chaulkar
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0% found this document useful (0 votes)
32 views

Augmented Reality

Uploaded by

Daivik Chaulkar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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AR 2D TO 3D APPLICATION

**** PRESENTED BY ****

DAIVIK CHAULKAR
VRUNAL THAKUR
INTRODUCTION
 Augmented Reality (AR) is a technology that overlays digital information, such as images, videos, or 3D models,
onto the real world, enhancing the user's perception and interaction with their environment.

 Our project focuses on leveraging AR technology to develop an innovative application that transforms 2D
images into 3D models. This project is significant not only for its technical challenges but also for its potential
impact across various industries.

 Imagine being able to take any 2D image, whether it's a photo or a drawing, and turn it into a dynamic 3D
model that you can interact with in your real environment.

 The objectives of our project are clear: to create a user-friendly AR application that seamlessly integrates image
recognition and 3D model generation functionalities. Our goal is to provide users with an immersive experience
where they can explore and interact with 3D models in their own surroundings
ABSTRACT
 Our project focuses on the development of an innovative augmented reality (AR) application designed to bridge the gap
between 2D images and 3D models. The primary objective is to create a user-friendly platform that enables users to
seamlessly convert 2D images into immersive 3D representations in real-time.

 The project aims to leverage the capabilities of AR technology to enhance user engagement and provide a novel way of
interacting with digital content. By utilizing advanced image recognition algorithms and rendering techniques, the
application facilitates the transformation of static 2D images into dynamic 3D models, offering users a more immersive and
interactive experience.

 Key features of the AR Image-to-3D Model App include:


 Intuitive User Interface: A user-friendly interface designed to simplify the process of image scanning
and model generation.
 Real-time Rendering: Utilization of real-time rendering techniques to ensure smooth and seamless
conversion of images to 3D models.
 Compatibility: The application is designed to be compatible with a wide range of devices, including
smartphones and tablets, to maximize accessibility.
OVERVIEW

 The project aims to develop an augmented reality (AR) application that seamlessly converts 2D
images into 3D models.
 Utilizing Unity and C#, the application facilitates the transformation process, ensuring accuracy
and efficiency.
 Key objectives include providing users with a user-friendly interface and reliable image-to-3D
model conversion capabilities.
 By leveraging AR technology, the application aims to enhance user engagement and provide a
unique experience for visualizing 2D images in a 3D space.
FEATURES
 Instant image-to-3D model transformation
 Effortlessly convert 2D images into detailed 3D models in real-time.

 Accurate rendering
 Render 2D images with precision, producing high-quality 3D models.

 Intuitive interface
 User-friendly design for seamless navigation and interaction.

 Real-time preview
 Preview 3D models instantly to ensure accuracy and satisfaction.

 Multi-angle view
 Explore 3D models from various perspectives for a comprehensive experience.
TECHNOLOGY USED

 Unity:
Utilized as the primary development platform for creating the AR experience.
 ARCore/ARKit:
Integrated frameworks for AR functionality, enabling real-world interaction and 3D rendering.
 Image Recognition Algorithms:
Implemented to detect and interpret 2D images for the conversion into 3D models.
 Cloud Services:
Utilized for storage and processing of images and 3D models, facilitating seamless user
experience.
Image to 3D Transformation
 Description:
 Our application seamlessly converts 2D images into immersive 3D models, enhancing the visual experience within the
augmented reality (AR) environment.

 Include a graphical representation demonstrating the transformation process from a 2D image to a 3D model within the AR
environment.

 Key Points:
 Utilizes advanced algorithms to accurately convert scanned images into detailed 3D representations.

 Users can view the generated 3D models within the AR environment but cannot interact with them directly.

 The application's intuitive interface simplifies the process of transforming images into 3D models, providing a

userfriendly experience.

 Benefits:
 Simplifies the creation of 3D content from existing 2D images, eliminating the need for complex modeling software.

 Offers an immersive viewing experience, allowing users to explore and visualize 3D models within the AR environment.
UML
ARCHITECTURE DIAGRAM
FLOWCHART

AR APPLICATION
OUTPUT
Future Scope
 Enhanced Image Recognition:
 Implement advanced image recognition algorithms to improve accuracy and speed of image-to-3D model conversion.
 Explore machine learning techniques for better identification of complex images and objects.

 Interaction Points:
 Introduce interactive elements within the 3D models, allowing users to manipulate and interact with the models in real-
time.
 Implement touch gestures, haptic feedback, and physics-based interactions to enhance user engagement and immersion.

 Analytics and Insights:


 Incorporate analytics tools to gather user feedback and usage data, enabling continuous improvement and
optimization of the app.
 Provide insights into user behavior and preferences to inform future feature development and marketing
strategies.
CONCLUSION
 AR technology enhances the learning experience by providing immersive and
interactive educational content.
 It facilitates virtual field trips, hands-on simulations, and collaborative learning
opportunities.
 AR promotes accessibility and inclusivity by accommodating diverse learning needs.
 Exposure to AR prepares students for future careers in technology and encourages
innovation.
 Overall, AR technology revolutionizes education, making learning more engaging,
accessible, and effective.
REFERENCE

 https://www.youtube.com/watch?v=2blhZ14D4

 http://piborg.org/sensor-1136/hc-sr04

 https://www.irjet.net/archives/V9/i4/IRJET-V9I4162.pdf

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