06 Methods
06 Methods
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Objectives
To define methods, invoke methods, and pass arguments to a
method (§5.2-5.5).
To develop reusable code that is modular, easy-to-read, easy-to-
debug, and easy-to-maintain. (§5.6).
To use method overloading and understand ambiguous
overloading (§5.7).
To design and implement overloaded methods (§5.8).
To determine the scope of variables (§5.9).
To know how to use the methods in the Math class (§§5.10-
5.11).
To learn the concept of method abstraction (§5.12).
To design and implement methods using stepwise refinement
(§5.12).
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Calling a Methods
In order to use the method, you need to call or invoke
the methods;
Two ways to call a methods depend upon if method:
– return value
int larger = max (3, 4); // calling max (3, 4) ad assigns the result to larger
System.out.println(max(3, 4);
– not returns a value
the method returns void, a call to method must be a
statement.
System.out.println(“Welcome to Java!”);
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Method
A Java method is a collection of statements that are grouped
together to perform an operation. When you call the
System.out.println method, for example, the system actually
executes several statements in order to display a message on the
console.
Now you will learn how to create your own methods with or
without return values, invoke a method with or without parameters,
overload methods using the same names, and apply method
abstraction in the program design.
Defining Methods
http://docs.oracle.com/javase/tutorial/java/c
oncepts/index.html
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Problem
Find the sum of integers from 1 to 10, from 20 to 30,
and from 35 to 45, respectively.
int sum = 0;
for (int i = 1; i <= 10; i++)
sum += i;
System.out.println("Sum from 1 to 10 is " + sum);
sum = 0;
for (int i = 20; i <= 30; i++)
sum += i;
System.out.println("Sum from 20 to 30 is " + sum);
sum = 0;
for (int i = 35; i <= 45; i++)
sum += i;
System.out.println("Sum from 35 to 45 is " + sum);
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Problem
int sum = 0;
for (int i = 1; i <= 10; i++)
sum += i;
System.out.println("Sum from 1 to 10 is " + sum);
sum = 0;
for (int i = 20; i <= 30; i++)
sum += i;
System.out.println("Sum from 20 to 30 is " + sum);
sum = 0;
for (int i = 35; i <= 45; i++)
sum += i;
System.out.println("Sum from 35 to 45 is " + sum);
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Solution
public class SumRang {
public static int sum(int i1, int i2) {
int sum = 0;
for (int i = i1; i <= i2; i++)
sum += i;
return sum;
}
public static void main(String[] args) {
System.out.println("Sum from 1 to 10 is " + sum(1, 10));
System.out.println("Sum from 20 to 30 is " + sum(20, 30));
System.out.println("Sum from 35 to 45 is " + sum(35, 45));
} // end of main
} //end of class SumRange
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Defining Methods
A method is a collection of statements that are
grouped together to perform an operation.
Define a method Invoke a method
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Method Signature
Method signature is the combination of the method name and the
parameter list.
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Formal Parameters
The variables defined in the method header are known as
formal parameters. Simply parameters are place holders.
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Actual Parameters
When a method is invoked, you pass a value to the parameter. This
value is referred to as actual parameter or argument.
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Return Value Type
A method may return a value. The returnValueType is the data type
of the value the method returns. If the method does not return a
value, the returnValueType is the keyword void. For example, the
returnValueType in the main method is void.
Define a method Invoke a method
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Calling a Method
To use a Method, you have to call or invoke it.
There are two ways to call a Methods, whether the method returns
a value or not.
If the method return a value, a call to the method is usually
treated as value
int larger = max (3, 4);
Call max (3, 4) and assigns the result to methods to the variable
larger.
System.out.println(max(3, 4);
The statement in main may invoke other methods that are defined in the class.
In this example, the main method invokes max(i, j), which is define in the
same class with the main method.
pass the value of i
pass the value of j
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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CAUTION
A return statement is required for a value-returning method. The
method shown below in (a) is logically correct, but it has a
compilation error because the Java compiler thinks it possible that
this method does not return any value.
public static int sign(int n) { public static int sign(int n) {
if (n > 0) Should be if (n > 0)
return 1; return 1;
else if (n == 0) else if (n == 0)
return 0; return 0;
else if (n < 0) else
return –1; return –1;
} }
(a) (b)
To fix this problem, delete if (n < 0) in (a), so that the compiler will
see a return statement to be reached regardless of how the if
statement is evaluated. //return -1; (does not keep all the variable)
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Reuse Methods from Other Classes
NOTE: One of the benefits of methods is for
reuse.
The max method can be invoked from any class
besides TestMax.
If you create a new class Test, you can invoke the
max method using ClassName.methodName (e.g.,
TestMax.max).
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Call Stacks
Each time a method is invoked (called), the system stores
parameters and variables in the memory known as a stack, which
stores elements in LIFO (Last-in-first-out).
Space required for Space required for Space required for Space required for
the main method the main method the main method the main method
k: k: k: k: 5 Stack is empty
j: 2 j: 2 j: 2 j: 2
i: 5 i: 5 i: 5 i: 5
(a) The main (b) The max (c) The max method (d) The max method is (e) The main
method is invoked. method is invoked. is being executed. finished and the return method is finished.
value is sent to k.
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animation
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animation
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animation
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animation
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animation
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animation
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rights reserved. 0132130807
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animation
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animation
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rights reserved. 0132130807
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animation
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animation
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void Method & Example
void is a Java keyword.
Used at method declaration and definition to specify that
the method does not return any type, the method returns
void. It is not a type and there is no void references
The example listing 5.2 program is a type of method
does not return a value. The method performs some
actions.
Video Link on void method
TestVoidMethod Run
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Passing Parameters
• The power of a method is its ability to work with parameters.
• You can use println to print any string;
• You can use max to find the maximum between any two int values.
• When calling a method, you need to provide arguments, this know
as parameter order association.
The following method prints a message n times.
public static void nPrintln(String message, int
n) {
for (int i = 0; i < n; i++)
System.out.println(message);
}
Suppose you invoke the method using
nPrintln(“Computer Science”, 15);
What is the output?
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Pass by Value
This program demonstrates passing values to the methods.
public class TestPassByValue { // the program creates a method for swapping two variables.
/** Main method */
public static void main(String[] args) {
// Declare and initialize variables
int num1 = 1;
int num2 = 2;
System.out.println("Before invoking the swap method, num1 is " +
num1 + " and num2 is " + num2);
// Invoke the swap method to attempt to swap two variables
swap(num1, num2);
System.out.println("After invoking the swap method, num1 is " +
num1 + " and num2 is " + num2);
}
/** Swap two variables- The swap method is invoked by passing two arguments. */
public static void swap(int n1, int n2) {
System.out.println("\tInside the swap method");
System.out.println("\t\tBefore swapping n1 is " + n1
+ " n2 is " + n2); Listing 5.5
// Swap n1 with n2
int temp = n1; Increment
n1 = n2;
n2 = temp;
System.out.println("\t\tAfter swapping n1 is " + n1 Run
+ " n2 is " + n2);
}
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Pass by Value, cont.
Swap method is invoked, num1 is 1 and num2 is 2. After swap
method is invoked, num1 is still 1 and num2 is still 2. Their
values have not been swapped, but the value of the arguments
num1 and num2 are passed to n1 and n2 (use temp location) with
their own memory locations independet
The values of num1 and num2 are
passed to n1 and n2. Executing swap
does not affect num1 and num2.
The main method The swap method The swap method The main method
is invoked is invoked is finished is finished
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Modularizing Code
Methods can be used to reduce redundant coding
and enable code reuse. Methods can also be used to
modularize code and improve the quality of the
program. Listing 5.6 program.
Video Note Modularize
GreatestCommonDivisorMethod
Run
PrimeNumberMethod
Run
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Overloading Methods
Overloading the max Method
TestMethodOverloading Run
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Ambiguous Invocation
Sometimes there may be two or more
possible matches for an invocation of a
method, but the compiler cannot determine
the most specific match. This is referred to
as ambiguous invocation. Ambiguous
invocation is a compilation error.
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Ambiguous Invocation
public class AmbiguousOverloading {
public static void main(String[] args) {
System.out.println(max(1, 2));
}
Decimal2HexConversion Run
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Scope of Local Variables
Scope: the part of the program where the
variable can be referenced.
A local variable: a variable defined inside a
method.
The scope of a local variable starts from its
declaration and continues to the end of the
block that contains the variable. A local
variable must be declared before it can be
used.
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Scope of Local Variables, cont.
You can declare a local variable with the
same name multiple times in different non-
nesting blocks in a method, but you cannot
declare a local variable twice in nested
blocks.
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Scope of Local Variables, cont.
A variable declared in the initial action part of a for loop
header has its scope in the entire loop. But a variable
declared inside a for loop body has its scope limited in the
loop body from its declaration and to the end of the block
that contains the variable.
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Scope of Local Variables, cont.
A local variable must be declared and assigned a value before
it can be used.
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Scope of Local Variables, cont.
// Fine with no errors
public static void correctMethod() {
int x = 1;
int y = 1;
// i is declared
for (int i = 1; i < 10; i++) {
x += i;
}
// i is declared again
for (int i = 1; i < 10; i++) {
y += i;
}
}
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Scope of Local Variables, cont.
// With no errors
public static void incorrectMethod() {
int x = 1;
int y = 1;
for (int i = 1; i < 10; i++) {
int x = 0;
x += i;
}
}
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Method Abstraction
You can think of the method body as a black box
that contains the detailed implementation for the
method.
Optional arguments Optional return
for Input value
Method Header
Black Box
Method body
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Benefits of Methods
• Write a method once and reuse it anywhere.
• Information hiding. Hide the implementation
from the user.
• Reduce complexity.
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The Math Class
Class constants:
– PI
–E
Class methods:
– Trigonometric Methods
– Exponent Methods
– Rounding Methods
– min, max, abs, and random Methods
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Trigonometric Methods
sin(double a) Examples:
cos(double a)
Math.sin(0) returns 0.0
tan(double a) Math.sin(Math.PI / 6)
returns 0.5
acos(double a) Math.sin(Math.PI / 2)
asin(double a) returns 1.0
Math.cos(0) returns 1.0
atan(double a) Math.cos(Math.PI / 6)
returns 0.866
Math.cos(Math.PI / 2)
Radians returns 0
toRadians(90)
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Exponent Methods
exp(double a) Examples:
Returns e raised to the power of a.
Math.exp(1) returns 2.71
log(double a)
Math.log(2.71) returns 1.0
Returns the natural logarithm of a.
Math.pow(2, 3) returns 8.0
log10(double a) Math.pow(3, 2) returns 9.0
Returns the 10-based logarithm of Math.pow(3.5, 2.5) returns
a. 22.91765
Math.sqrt(4) returns 2.0
pow(double a, double b)
Math.sqrt(10.5) returns 3.24
Returns a raised to the power of b.
sqrt(double a)
Returns the square root of a.
Web Link: Class Math
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Rounding Methods
double ceil(double x)
x rounded up to its nearest integer. This integer is returned as a
double value.
double floor(double x)
x is rounded down to its nearest integer. This integer is returned as a
double value.
double rint(double x)
x is rounded to its nearest integer. If x is equally close to two integers,
the even one is returned as a double.
int round(float x)
Return (int)Math.floor(x+0.5).
long round(double x)
Return (long)Math.floor(x+0.5).
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Rounding Methods Examples
Math.ceil(2.1) returns 3.0
Math.ceil(2.0) returns 2.0
Math.ceil(-2.0) returns –2.0
Math.ceil(-2.1) returns -2.0
Math.floor(2.1) returns 2.0
Math.floor(2.0) returns 2.0
Math.floor(-2.0) returns –2.0
Math.floor(-2.1) returns -3.0
Math.rint(2.1) returns 2.0
Math.rint(2.0) returns 2.0
Math.rint(-2.0) returns –2.0
Math.rint(-2.1) returns -2.0
Math.rint(2.5) returns 2.0
Math.rint(-2.5) returns -2.0
Math.round(2.6f) returns 3
Math.round(2.0) returns 2
Math.round(-2.0f) returns -2
Math.round(-2.6) returns -3
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min, max, and abs
max(a, b)and min(a, b) Examples:
Returns the maximum or
minimum of two parameters. Math.max(2, 3) returns 3
abs(a) Math.max(2.5, 3) returns
Returns the absolute value of the 3.0
parameter. Math.min(2.5, 3.6)
random() returns 2.5
Returns a random double value Math.abs(-2) returns 2
in the range [0.0 , 1.0). Math.abs(-2.1) returns
2.1
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Math Class
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The random Method
Generates a random double value greater than or equal to 0.0 and
less than 1.0 (0 <= Math.random() < 1.0).
Examples:
In general,
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Case Study: Generating Random
Characters
Computer programs process numerical data and characters.
You have seen many examples that involve numerical data.
It is also important to understand characters and how to
process them.
As introduced in Section 2.9, each character has a unique
Unicode between 0 and FFFF in hexadecimal (65535 in
decimal). To generate a random character is to generate a
random integer between 0 and 65535 using the following
expression: (note that since 0 <= Math.random() < 1.0, you
have to add 1 to 65535.)
(int)(Math.random() * (65535 + 1))
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Case Study: Generating Random
Characters, cont.
Now let us consider how to generate a random
lowercase letter. The Unicode for lowercase letters
are consecutive integers starting from the Unicode
for 'a', then for 'b', 'c', ..., and 'z'. The Unicode for
'a' is
(int)'a'
So, a random integer between (int)'a' and (int)'z' is
(int)((int)'a' + Math.random() * ((int)'z' - (int)'a' + 1)
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Case Study: Generating Random
Characters, cont.
Now let us consider how to generate a random
lowercase letter. The Unicode for lowercase letters
are consecutive integers starting from the Unicode
for 'a', then for 'b', 'c', ..., and 'z'. The Unicode for
'a' is
(int)'a'
So, a random integer between (int)'a' and (int)'z' is
(int)((int)'a' + Math.random() * ((int)'z' - (int)'a' + 1)
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Case Study: Generating Random
Characters, cont.
As discussed in Chapter 2., all numeric operators
can be applied to the char operands. The char
operand is cast into a number if the other operand
is a number or a character. So, the preceding
expression can be simplified as follows:
'a' + Math.random() * ('z' - 'a' + 1)
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The RandomCharacter Class
// RandomCharacter.java: Generate random characters
public class RandomCharacter {
/** Generate a random character between ch1 and ch2 */
public static char getRandomCharacter(char ch1, char ch2) {
return (char)(ch1 + Math.random() * (ch2 - ch1 + 1));
}
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72
Stepwise Refinement (Optional)
The concept of method abstraction can be applied
to the process of developing programs. When
writing a large program, you can use the “divide
and conquer” strategy, also known as stepwise
refinement, to decompose it into subproblems. The
subproblems can be further decomposed into
smaller, more manageable problems.
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
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73
PrintCalender Case Study
Let us use the PrintCalendar example to demonstrate the
stepwise refinement approach.
PrintCalendar Run
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
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74
Design Diagram
printCalendar
(main)
readInput printMonth
printMonthTitle printMonthBody
getMonthName getStartDay
getTotalNumOfDays
getNumOfDaysInMonth
isLeapYear
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75
Design Diagram
printCalendar
(main)
readInput printMonth
printMonthTitle printMonthBody
getMonthName getStartDay
getTotalNumOfDays
getNumOfDaysInMonth
isLeapYear
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
rights reserved. 0132130807
76
Design Diagram
printCalendar
(main)
readInput printMonth
printMonthTitle printMonthBody
getMonthName getStartDay
getTotalNumOfDays
getNumOfDaysInMonth
isLeapYear
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
rights reserved. 0132130807
77
Design Diagram
printCalendar
(main)
readInput printMonth
printMonthTitle printMonthBody
getMonthName getStartDay
getTotalNumOfDays
getNumOfDaysInMonth
isLeapYear
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
rights reserved. 0132130807
78
Design Diagram
printCalendar
(main)
readInput printMonth
printMonthTitle printMonthBody
getMonthName getStartDay
getTotalNumOfDays
getNumOfDaysInMonth
isLeapYear
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
rights reserved. 0132130807
79
Design Diagram
printCalendar
(main)
readInput printMonth
printMonthTitle printMonthBody
getMonthName getStartDay
getTotalNumOfDays
getNumOfDaysInMonth
isLeapYear
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
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80
Implementation: Top-Down
Top-down approach is to implement one method in the
structure chart at a time from the top to the bottom. Stubs
can be used for the methods waiting to be implemented. A
stub is a simple but incomplete version of a method. The
use of stubs enables you to test invoking the method from
a caller. Implement the main method first and then use a
stub for the printMonth method. For example, let
printMonth display the year and the month in the stub.
Thus, your program may begin like this:
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
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Implementation: Bottom-Up
Bottom-up approach is to implement one method in the
structure chart at a time from the bottom to the top. For
each method implemented, write a test program to test it.
Both top-down and bottom-up methods are fine. Both
approaches implement the methods incrementally and
help to isolate programming errors and makes debugging
easy. Sometimes, they can be used together.
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
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