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Programming

The document provides an overview of programming, defining it as the translation of user ideas into a computer-understandable format using programming languages. It discusses structured programming, emphasizing its benefits for readability, debugging, and modularity, which enhance programmer productivity and program reliability. The document outlines the steps in program development, including defining the problem, designing, coding, compiling, testing, and maintaining the program, along with the use of algorithms, pseudocode, and flowcharts for problem-solving.
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0% found this document useful (0 votes)
2 views17 pages

Programming

The document provides an overview of programming, defining it as the translation of user ideas into a computer-understandable format using programming languages. It discusses structured programming, emphasizing its benefits for readability, debugging, and modularity, which enhance programmer productivity and program reliability. The document outlines the steps in program development, including defining the problem, designing, coding, compiling, testing, and maintaining the program, along with the use of algorithms, pseudocode, and flowcharts for problem-solving.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 17

Topic 1: Programming

welcome
Definition of basic
2
terms
Programming:
 Programming is the translation of user ideas into

a representation or form that can be understood


by the computer.
 The tools of writing programs are called

programming languages.
Programming language:
 A programming language is a set of rules used to

write computer programs. Like human languages,


Structured Programming
 Structured programming is an approach to
writing programs that are easier to read, test,
3
debug and modify.
 The approach assists in the development of
large programs through stepwise refinement
and modularity.
 Programs designed this way can be developed

faster. When modules are used to develop large


programs, several programmers can work on
different modules, thereby reducing program
development time.
 structured programming serves to:

i. increase programmer productivity,


ii. program reliability (readability and execution
time),
Steps in program
development
 Design program objectives

It involves4 forming a clear idea in terms of the information you want to


include in the program, computations needed and the output. At this
stage, the programmer should think in general terms, not in terms of
some specific computer language.

 Design program

The programmer decides how the program will go about its


implementation, what should the user interface be like, how should the
program be organized, how to represent the data and what methods to
use during processing. At this point, you should also be thinking
Steps in program
5
development…
DeveDevelop the program
loping a program in a compiled language such
as C requires at least four steps:
• Editing (or writing) the program
• Compiling it
• Linking it
• Executing it
Steps in program
development…
 Editing
• You write a computer program with words and symbols that
are understandable to human beings.
• This is the editing part of the development cycle.
• You type the program directly into a window on the screen
and save the resulting text as a separate file.
• This is often referred to as the source file . The custom is
that the text of a C program is
• stored in a file with the extension .c for C programming
language
Steps in program
development…
 Compiling

 You cannot directly execute the source file. To run on


any computer system, the source file must be
6

translated into binary numbers understandable to the


computer's Central Processing Unit. This process
produces an intermediate object file - with the
extension .obj.
 Linking

 The main reason for linking is that many compiled

languages come with library routines which can be


added to your program. Theses routines are written by
the manufacturer of the compiler to perform a variety
of tasks, from input/output to complicated
mathematical functions. In the case of C the standard
input and output functions are contained in a library
Steps in program

development…
Executable files
The text editor produces .c source files, which go to the
compiler, which produces .obj object files, which go to the
linker, which produces .exe executable file. You can then run .exe
files as you run applications, simply by typing their names at
the DOS prompt or run using Windows menu.
 Test the program

This involves checking whether the system does what it is


supposed to do. Programs may have bugs (errors). Debugging
involves the finding and fixing of program errors.
 Maintain the program

Occasionally, changes become necessary to make to a given


program. You may think of a better way to do something in a
Program Development
1. Define the problem. Human thought
2. Plan the problem solution.  writing the algorithm
[pseudo-natural language (English, Arabic) or
drawing the flowchart diagram).
3. Code the program.  High Level Programming
Language (C, C++, Java, …)
4. Compile the program.  Machine Code
5. Run the program.
6. Test and debug the program.

Asma Alosaimi 9
When planning for a problem solution, algorithms are used to
outline the solution
An algorithm is a step-by-step procedure for solving a
programming problem within finite number of steps

 Pseudocode – Short structured English like statements that outline


the step-by-step procedure for solving a programming problem
 A flowchart – A pictorial or graphical representation of an
algorithm.

Asma Alosaimi 10
Pseudocode
• Pseudocode is a detailed description of what a computer program
must do, expressed in short, structured, English like statements rather
than in a programming language.

Asma Alosaimi 11
Pseudocode Example
 Write a Program to Print the Sum of two
integer Numbers

1. Start
2. Read the first number (N1)
3. Read the second number(N2)
4. Sum = N1 + N2
5. Print Sum
6. End
Asma Alosaimi 12
Flowchart
• A flowchart is a pictorial representation of an algorithm , showing the
steps as boxes of various kinds
• example: [rectangles, diamonds, ovals], and their order by
connecting these with arrows.

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Flowcharts Symbols

Start
14
Start/EndEnd
Print n1
Read/Print Read n1

N2 =Operations
Arithmetic n1+3 N2 = 5

Decision , can be
n1used
> 3 with
loops
Solution
start
Draw a flowchart for a program that calculates
and print the area and the perimeter of
Read L, W
a rectangle.
• Input
• Length area = L * W
• width
• Processing perimeter = 2 (L+W)
• Area = length*width
• Perimeter = 2*( length + width) Print area
• Output
• Area Print perimeter
• Perimeter
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End 15
Example 2
• Draw the flow chart for a program that calculates the total
salary for an employee using this equation:
Total_Sal = Salary +Overtime

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Solution
 Input start
 Salary
 Overtime Read Salary
 Processing
 Total_Sal = Salary +Overtime Read Overtime
 Output
 Total_Sal Total_Sal =
Salary +Overtime

Print Total_Sal

Asma Alosaimi
End 17

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