Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

XianGrim

227
Posts
9
Followers
1
Following
A member registered Sep 15, 2023

Recent community posts

Check out the Patreon link above! Still actively developing it!

Level design is on our list to revisit! I believe we're going to change how we handle levels in the future as well so that multiple people see/play them before we put them through

We have a number of reports of the same issue, we're working on a patch for it and will have it out asap.

At the time of writing this, I don't believe we have any plans for a relationship that I'm aware of. 
However, I just program things, so that could very well be on the menu, I don't know myself.

Understandable. As a consumer, with all of these products going to some sort of subscription model lately, I don't have anything against piracey. 


As a developer, paid copies allows us to continue working on it. That's all. If you can't support it financially, then don't obviously. Engaging in posts like this, telling others about the game (preferably through our normal sites lol)  is support as well. 
And if the day comes that you are able to buy a copy, do it then, that's all I'm saying.

Programmer for GS here! Just want to wish everyone a Merry Christmas and Happy New Year (or a great regular day if you dont partake in this holday!) 

We are thankful for each and everyone of you for all of your support! Don't forget, if anyone has any direct questions, you are more than welcome to hit me up on Discord (same name) and I'll answer any questions or I'll continue replying here as well. 


Stay tuned to what we have planned for 2026, Chiro's journey still has a lot of road in front of her!

We are working on a small patch for it but then holidays happen so its break time for the dev team. Once we finish up this latest patch, we'll push the demo version's update as well!

(1 edit)

Our paid version helps keep the project going. It being pirated doesn't help us much in that regard, so I'm a bit disappointed that players will resort to that AND then discuss it on our own page lol

But, yes, if you have previous saved data, due to the overhaul of the dialogue system, you are likely missing out on a required variable/setting and are in a soft-lock state. You probably need to restart your game over and you should be able to continue.

And to your other question, the full version ends this arc with Chiro about to embark on getting her degree so she can come back and get a job.

If you do enjoy it, please consider supporting us on Patreon!

Programmer for GS here! Not sure what you mean by "couples routes?"

Do you mean 3somes? If that's the question, yes. We have dual conductor animations in and we plan on having every combination of enemies available as well (but that'll take a while due to art taking more time than code usually does)

If that's not your question, reply back with more details and I'll answer!

That' s actually a pretty great idea. Two forms of combat, trap-like and melee.

Controller support should already work!

I'd say very soon, probably within the next few days we'll have the itch.io version out!

Spanish translations are already on the menu for the next update! This one was to get the dialogue system up and running and for us to also learn how to best use the asset. Now we can add to it!

(1 edit)

It depends. Typically we'll do as many as it takes to get any bugs that we feel are game-breaking. No one wants to get stuck and lose progress for example, so we look for things like that. Small bugs that don't really "block" the game from continuing, we'll either add to our next update or do a hotfix patch if its decent enough (like the black screen on Android we ran into last time update). On example of a bug we're "allowing" is if you go backwards from the beach and you go back into the ripped outfit, there's no way back into the bikini model currently. Aesthetically not as pleasing to some but it doesn't stop the game from progressing.

Typically its 2, but by the very nature of game dev, when you fix a bug, you allow the code to reach different areas it was previously breaking before. So you might introduce more bugs but fixing others lol It's not an easy process!

Next update, we'll be adding more of the 3some animations to the gallery (it needs a decent change in the code to do them, hence the wait)

It will be!

Oh shit..I didn't even notice that lol you are correct. I'll hit up our lead and see when he plans on updating that!

Late as hell reply, because I didn't know you could do separate comments on the posts lol. Programmer for GS here! Itch.io version's content will only ever be up until the train station. NEW content is limited to Patreon (we gotta eat!)

However, itch version will always get new updates, such as systems, dialogue, any changes we make to combat, the Forest and Beach levels.

Hey! Programmer for GS here. You are not a pathetic fucking failure. You may FEEL like one sometimes, but that does not define you as a person!

In the NEXT update, I plan on overhauling out settings menus and structure so we'll be able to have a shit load more customization options available for our players. So, its not in this patch, but it will be in the next one!

You can just use the Download Now button at the bottom of the update post, its already here!

You can just use the Download Now button at the bottom of the update post, its already here!

Correct. The itch.io version's content will only ever be up to the Train Station. It WILL continue to get updates, such as the combat and dialogue changes we made to earlier levels. New content is restricted to Patreon.

We're very close! Just finished off the second round of testing!

(1 edit)

Today, we put out a second build to our testers after fixing the stuff they found in the first round. So far, we're only seeing opinions but no actual bugs have been reported, at least at the time of me posting this so, hopefully within a few days if they dont find anything extremely game-breaking. Minor things we'll just wrap up in either a hot fix OR we'll patch it in the following update.

We're so close!

Itch.io version will only EVER be the demo and content stops at the train station. We will continue to update systems and such. But new content is on the Patreon version.

Updates come at the same time, regardless of buying it. Buying it unlocks the new content from the TRAIN onwards. You still get all updates for the first 2 areas.

(1 edit)

You "shouldn't" lose any progress in this update! This update we didn't do much in the way of changes that effect the saved data. But can't say for 100% certainty though. 

I can say that NEXT update after this one, you will most likely lose progress as one of the last few systems that we need to completely overhaul, is the save system.


But, when I create the new system, I'll try and create a tool that will allow us to convert the data to the new one. Just can' t make promises on that.

its on the backlog! Without latest dialogue system updates, this will now be possible! Can't say when yet, but its definitely doable.

Yes, we have one planned for him. Art takes longer than code does, hence why he has an "abrupt" introduction and then we never see him again lol.

With our complete overhaul over the dialogue system, this is definitely possible now. Would actually be extremely easy to do too!

Shit, I'm a little late but, programmer for GS here, just wanted to say Happy Birthday! We couldn't get it out as a birthday present, but its close! We have a test build out now so once we get that cleaned up, we'll be releasing it!

(1 edit)

Programmer for GS here, we have officially moved into test phase and sent out a build! Update should be soon unless the testers find game-breaking bugs. (they always do). Any small minor ones probably wont hold us back from releasing the update (they'll get rolled into the next one)

Itch.io version will always stop at the train as far as content goes. Systems, dialogue, combat and level improvements made to the forest and beach areas will be included in updates, but new content past that point is limited to Patreon.

I believe we put out a hotfix for that black screen bug awhile ago?

(2 edits)

We are very close to finishing off the last of the "known" bugs we have and should be getting play tests done really soon!

Please keep in mind, the Itch version's content will only ever be up to the train. New content past that point will remain Patreon-only until the game is released

(1 edit)

Look up and install WinRar, and then all you do is right click the folder and extract it. 
But I will pass the request along and see what we can do!

Programmer for GS here, glad you enjoy it! If you have any suggestions let us know and/or consider supporting us on Patreon!

Discord is limited to Patreons

I would say you're better off doing your own thing! You'd have a lot more freedom to do whatever you wanted with it. Definitely go that route!

Agree to what exactly?

If you want to make a 3D game, go for it! There's tons of tutorials out there nowadays and LOADS of resources to get started. Keep plugging away at things.

I'm on discord at the same handle and this goes for anyone, if you are interested in game dev and want to use Unity (I dont know Godot, GM2 or Unreal) you are more than welcome to add me and ask all the questions you want, I actually love teaching this stuff! I dont have time to walk someone through everything step by step, but I can point you to some videos that I used myself and can answer questions if you get stuck!