see usually when i’m a little hater about a show that isn’t my thing i’m doing so from a place of near comical ignorance of the actual material. however due to recent events i found myself in possession of about 20 oxycontins and instructions to take them every 4-6 hours while sitting on my ass for days on end, which allowed me to get a full season and a half into the apothecary diaries before i ran out of prescription narcotics and realized all at once that i was having an absolutely horrible time and had been since episode one. the problem is i now cannot even speak about that show without devolving into “and ANOTHER THING i can’t stand—“ type diatribes that make it very obvious i watched quite a lot of it, and basically
like oh SURE the warden of the emperor’s gilded sex jail suddenly developed a distaste for selling ONE SPECIFIC woman into slavery because has a crush on her yeah what an absolute fucking sweetheart. i sure hope he spends the next million episodes wearing down this obviously aromantic peasant girl he got obsessed with that would be sooo cute
i kinda thought the whole point of the show was that the main character hated all of that ish too
*pressing a fork against my own temple flirting with the girl across from me*
Wow, you’re looking very AI Enhanced this afternoon!
Been thinking about why I can really enjoy musical-style music (Stampede - Bitter Ruin, The Squeaky Wheel by The Dear Hunter, Astoria by Marianas Trench, etc.) but really dislike musicals and I’ve boiled it down to a couple possibilities. I am not sure how accurate these takes are, I do not watch musicals very often. Just my takes/observations.
- Musicals have ways of cramming exposition or a lesson into songs that is really annoying to me. When a musical break occurs and the character just starts talking about what they’re doing/how they feel, it comes across as very childish
- Musical breaks in and of themselves often break the narrative pace for me. I don’t mind that you’re using a song to tell me something or narrate something, but why was a song more effective than acting to accomplish that? Why did homie just burst into song and everyone was like “aiight, guess I’ve gotta start dancing and singing too.” It often feels to me like a hybridization that doesn’t do either part well, and forces an annoying amount of suspension of disbelief because it would be “cool” if everyone started singing and dancing.
- A musical style album tends to narrate, perform, and sound more cohesive, as does a well-acted play. It seems like a musical is often trying to see where they can fit the songs in because it’s a requirement, or vice versa.
- I am an annoying prick with a massive ego and no whimsy. Perhaps my standards are just far too high/personalized and I haven’t allowed myself to enjoy an actually good musical.
- I just don’t like them. Maybe they just aren’t for me, and I should let other people enjoy what was made for them (HIGHLY unlikely, I am very smart and wise after all).
taking a JUNGLE DUMP in the toilet rn
what even is the idea with dnd as a wide scale storytelling medium. hello The Internet we’ve created characters with incredibly specific attributes and skills that are very important. we will now go out of our way to leave the ultimate impact of all these character traits up to chance at critical moments of the story. yes all of them. if anything even remotely important is about to happen you best believe we’ll be whipping out The Randomizer so as to prevent any intentional narratives from getting in there
dice rolls in a private game with friends: adds excitement to combat, lets you ‘use’ your character’s weighted stats in a tangible way, keeps everything structured enough to smooth over minor disagreements between players
dice rolls in a highly produced, professional podcast format: ok so like 80% of the outcome of that major plot point was provably meaningless
I’m gonna shower thoughts this because I think this will be fun to talk about. I shall Yap. Thoughts may not be organized, consistent, accurately responding to anything, or correct in any way. Expect repetition. And redundancy.
I can really see how characters not being able to accomplish what they want only makes narratives/character action/author intent stronger for exceedingly talented storytellers. If a character’s actions in a world determine the story/narrative, then wouldn’t a character not being able to go forward with their desired path (major or minor) prove to be beneficial to the narrative?
A character is alive. A rich world houses that character. A talented storyteller would use an undesired outcome to further enhance the character’s interaction with that world. A very smart man fails an intelligence check. Why? What does that imply about his circumstances, his physical state, what he understands about the world? A strong gal fails a strength check. Do professional athletes not fail in their greatest sport? Get injured? Have off days? That’s surface level ish, but that line of thought can bring some compelling narratives, whereas an author planning for their character to succeed or fail can limit their scope.
An author may have wanted to convey something with the characters actions, and the character definitely does too. But why should the character always get to succeed when they want or even fail when they should? A talented storyteller can use unexpected outcomes to create an even more compelling interaction with fellow characters/the world. Or the Head Storyteller (collaboration) can show that the world or other characters have more influence over the character than they have prepared for.
Interesting in theory, but also to my understanding, the system of Dice is far from perfect and sometimes the Head Storyteller just says “Ok I like what you’re doing here, forget it, just tell me what happens.” Or they’ll rig stuff because some degree of author control is desired for a “good” storyline.
I feel like forcing the author to adjust their character’s decisions can really enhance the character’s actions. It may force them to consider a provably interesting obstacle/scenario. Part of what’s fun about fiction is an author getting to tell their story. What if the author still gets to tell that story, but not in the way they initially planned? Or they’re forced to reconsider the story they want to tell? In which case you’d separate Good dice rpg narrators from Not As Good ones.
Or some friends want to find their way through a Situation or Two, which creates an irl meta-narrative.
I think what makes the concept frustrating is how difficult it is to make it “work.” Which is what makes Big, Popular Productions all the more satisfying, I suppose. Idk I’ve never watched that ish, I’ve got a life!! so I can’t speak to the veracity of that claim, maybe its a hodgepodge of many things that makes it popular.
… Anyway,











