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As part of the 3.10.0 update, I made it my project to create a number of high quality decal textures properly baked from highpoly models. The VFX team at GGG doesn't typically use 3d tools so we had a lot of clever ways of doing ground decals but no standard textures that could take advantage of PBR and parallax occlusion mapping. I made these textures by sculpting rough geometry in Zbrush and baking onto flat planes. Pictured are the sculpts and the views in Substance Painter after a basic...
Just a few rock assets I've made for depict better the chaotic nature of the Broken Planet. Each chunk of rock has a slight different purpose. Modelling and texturing these ones were fun! Concepts made by Arturo Serrano, Jorge Benedito and Victor Guerra https://www.artstation.com/obiart https://www.artstation.com/jbenedito https://www.artstation.com/victorguerra
Research profile of Swinburne astronomer Professor Alan Duffy, Pro Vice Chancellor of Flagship Initiatives and established the Space Technology and Industry Institute at Swinburne as its inaugural Director (2021-2023). Alan has published articles on dark matter, dark energy, galaxy formation, muon technologies, and cosmology, view at ADS or Google Scholar . He is an experienced public speaker, science communicator and leading expert in space science and astrophysics.