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randomTerrain-opengl

Create a random terrain with faulting method using opengl

1.setting

This project use glfw, glad and glm library, you need to include these libraries into visual studio.

Right click terrainGenerator->Properties in SolutionExplorer

Add the address of "...glfw-3.3.3.bin.WIN32\include" into C++/C->general->Additinal Include Directories

Add "glfw3.lib;kernel32.lib;" to Linker->Input->Additional Dependencies

2.preview Rendering with texture
Rendering with altitude

3.appendix The shader.h file in this project comes form http://www.learnopengles.com/

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Create a random terrain with faulting method using opengl

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