A collection of Shader Graph Material (SGM) in visionOS.
- Build: Xcode 15.4, macOS 14.5 Sonoma
- Target: visionOS 1.2 (Device or Simulator)
This project shows some SGM examples, which were created with Reality Composer Pro. Some of them are based on Satoshi's MSL (Metal Shading Language) Examples. (Thank you so much, Satoshi!)
- HDRI: Oliksiy Yakovlyev, Artist Workshop Poly Heaven