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Starred repositories
Convert glTF extras to Bevy Components using reflection
Continuous Profiling Platform. Debug performance issues down to a single line of code
Code for "Dynamic Discounted Counterfactual Regret Minimization", ICLR 2024 (Spotlight)
MOVED TO CODEBERG - Web-based environment for live coding algorithmic patterns, incorporating a faithful port of TidalCycles to JavaScript
💯Go Struct and Field validation, including Cross Field, Cross Struct, Map, Slice and Array diving
high-performance graph database for real-time use cases
Deploy a NextJS application using AWS CDK
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
2D and 3D physics engines focused on performance.
This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
A collection of ink samples, tools and a list of projects that use ink
A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and more features.
A lightweight Blender script for batch baking lightmaps across multiple objects. Automates tedious manual lightmap creation, perfect for game developers and Three.js artists seeking performance opt…
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Loads and allows for navigation of exported Articy JSON data (http://www.articy.com)
A browser based Pokémon fangame heavily inspired by the roguelite genre.
a truly censorship-resistant alternative to Twitter that has a chance of working
A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
🔊 High-precision web player for multi-device audio playback and spatial audio.
Ebitengine - A dead simple 2D game engine for Go
An ink drawing post processing shader
This is my personal collection of the shaders I've created for reshade.