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[Minor] Fix to InfantryType #1757
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When executing waypoint commands, you need to ignore the keys the player has pressed. You can see this processing at the beginning of the MouseOverObject
.
Additionally, I suggest giving the return addresses some easily understandable names, which would be clearer.
more comments plz :P |
They're kind of hard to read. |
…nto infantryfix
…nto infantryfix
…nto infantryfix
Engineers can enter buildings normally when they don't need to be repaired (or you can force it by pressing Alt).
建筑不需要修理时,工程师可以正常进入建筑(也可以按 Alt 键强制进入)。
Player-controlled spies are not forced to perform other tasks while attacking buildings
玩家控制的间谍在攻击建筑时不会被迫执行其他任务。
Infantry in deployed state will not trigger
RateUp
on Gatling.部署状态的步兵不会触发盖特逻辑的
RateUp
。MultiWeapon=yes
orIsGattling=yes
allows infantry to select weapons normally when they are no longer in the deployed state.MultiWeapon=yes
或IsGattling=yes
允许步兵在不处于部署状态时正常选择武器。If
BombDisarm=Yes
is not present for all weapon warheads, then the engineer will no longer use the appropriate mouse action.如果所有武器弹头都不存在
BombDisarm=Yes
,那么工程师将不再使用相应的鼠标动作。